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  1. SoccerTwos.onnx +1 -1
  2. SoccerTwos/{SoccerTwos-45999989.onnx β†’ SoccerTwos-100000260.onnx} +1 -1
  3. SoccerTwos/{SoccerTwos-45999989.pt β†’ SoccerTwos-100000260.pt} +2 -2
  4. SoccerTwos/SoccerTwos-49999944.pt +0 -3
  5. SoccerTwos/SoccerTwos-50000078.pt +0 -3
  6. SoccerTwos/SoccerTwos-50012556.onnx +0 -3
  7. SoccerTwos/SoccerTwos-50012556.pt +0 -3
  8. SoccerTwos/{SoccerTwos-49999944.onnx β†’ SoccerTwos-93999972.onnx} +1 -1
  9. SoccerTwos/{SoccerTwos-47999821.pt β†’ SoccerTwos-93999972.pt} +2 -2
  10. SoccerTwos/{SoccerTwos-47999821.onnx β†’ SoccerTwos-95999993.onnx} +1 -1
  11. SoccerTwos/SoccerTwos-95999993.pt +3 -0
  12. SoccerTwos/{SoccerTwos-50000078.onnx β†’ SoccerTwos-97999980.onnx} +1 -1
  13. SoccerTwos/SoccerTwos-97999980.pt +3 -0
  14. SoccerTwos/SoccerTwos-99999748.onnx +3 -0
  15. SoccerTwos/SoccerTwos-99999748.pt +3 -0
  16. SoccerTwos/checkpoint.pt +2 -2
  17. SoccerTwos/events.out.tfevents.1677278143.jonatan-System-Product-Name.258974.0 +0 -3
  18. SoccerTwos/events.out.tfevents.1677346825.jonatan-System-Product-Name.612299.0 +3 -0
  19. SoccerTwos/{events.out.tfevents.1677346388.jonatan-System-Product-Name.608374.0 β†’ events.out.tfevents.1677426371.jonatan-System-Product-Name.1016967.0} +2 -2
  20. SoccerTwos/events.out.tfevents.1677426401.jonatan-System-Product-Name.1017385.0 +3 -0
  21. config.json +1 -1
  22. configuration.yaml +5 -5
  23. run_logs/Player-0.log +66 -64
  24. run_logs/Player-1.log +14 -419
  25. run_logs/Player-2.log +17 -405
  26. run_logs/Player-3.log +17 -368
  27. run_logs/timers.json +289 -76
  28. run_logs/training_status.json +25 -25
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config.json CHANGED
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- {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 4096, "buffer_size": 65536, "learning_rate": 0.001, "beta": 0.01, "epsilon": 0.3, "lambd": 0.95, "num_epoch": 4, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 768, "num_layers": 4, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 51000000, "time_horizon": 256, "summary_freq": 50000, "threaded": false, "self_play": {"save_steps": 100000, "team_change": 500000, "swap_steps": 2000, "window": 20, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0031", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
 
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configuration.yaml CHANGED
@@ -37,12 +37,12 @@ behaviors:
37
  init_path: null
38
  keep_checkpoints: 5
39
  even_checkpoints: false
40
- max_steps: 51000000
41
  time_horizon: 256
42
  summary_freq: 50000
43
  threaded: false
44
  self_play:
45
- save_steps: 100000
46
  team_change: 500000
47
  swap_steps: 2000
48
  window: 20
@@ -53,7 +53,7 @@ env_settings:
53
  env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64
54
  env_args: null
55
  base_port: 5005
56
- num_envs: 1
57
  num_areas: 1
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@@ -66,10 +66,10 @@ engine_settings:
66
  time_scale: 20
67
  target_frame_rate: -1
68
  capture_frame_rate: 60
69
- no_graphics: false
70
  environment_parameters: null
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  checkpoint_settings:
72
- run_id: '0031'
73
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  load_model: false
75
  resume: true
 
37
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38
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39
  even_checkpoints: false
40
+ max_steps: 100000000
41
  time_horizon: 256
42
  summary_freq: 50000
43
  threaded: false
44
  self_play:
45
+ save_steps: 500000
46
  team_change: 500000
47
  swap_steps: 2000
48
  window: 20
 
53
  env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64
54
  env_args: null
55
  base_port: 5005
56
+ num_envs: 4
57
  num_areas: 1
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  seed: -1
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  max_lifetime_restarts: 10
 
66
  time_scale: 20
67
  target_frame_rate: -1
68
  capture_frame_rate: 60
69
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70
  environment_parameters: null
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  checkpoint_settings:
72
+ run_id: '0032'
73
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74
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75
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run_logs/Player-0.log CHANGED
@@ -2,43 +2,50 @@ Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/train
2
  Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
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4
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5
- Display 0 'C32F391 32"': 1920x1080 (primary device).
6
- Desktop is 1920 x 1080 @ 60 Hz
7
  Initialize engine version: 2021.3.14f1 (eee1884e7226)
8
  [Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
9
- GfxDevice: creating device client; threaded=1; jobified=0
10
- Renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
11
- Vendor: NVIDIA Corporation
12
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- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
19
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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21
- blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_
22
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23
- V_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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  Registered Communicator in Agent.
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35
- resizing window to 84 x 84
36
- Desktop is 1920 x 1080 @ 60 Hz
37
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  [ALLOC_TEMP_TLS] TLS Allocator
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  StackAllocators :
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  [ALLOC_TEMP_Job.Worker 5]
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- Peak Allocated Bytes 1.5 KB
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- Peak Allocated Bytes 1.5 KB
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  Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
  Peak Large allocation bytes 0 B
269
  [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
  Peak main deferred allocation count 0
271
  [ALLOC_BUCKET]
272
  Large Block size 4.0 MB
273
  Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 56323 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 56322 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
+ Peak Allocated memory 4.0 MB
286
  Peak Large allocation bytes 0 B
287
  [ALLOC_TYPETREE] Dual Thread Allocator
288
  Peak main deferred allocation count 0
289
  [ALLOC_BUCKET]
290
  Large Block size 4.0 MB
291
  Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 56323 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 56322 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/Player-1.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.051 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,421 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.597380 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
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- TOO LONG
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- TOO LONG
444
- TOO LONG
445
- TOO LONG
446
- TOO LONG
447
- TOO LONG
448
  Setting up 6 worker threads for Enlighten.
449
  Memory Statistics:
450
  [ALLOC_TEMP_TLS] TLS Allocator
451
  StackAllocators :
452
  [ALLOC_TEMP_MAIN]
453
- Peak usage frame count: [8.0 KB-16.0 KB]: 240471 frames, [2.0 MB-4.0 MB]: 1 frames
454
  Initial Block Size 4.0 MB
455
  Current Block Size 4.0 MB
456
  Peak Allocated Bytes 2.1 MB
@@ -616,22 +211,22 @@ Memory Statistics:
616
  Peak Allocated Bytes 0 B
617
  Overflow Count 0
618
  [ALLOC_DEFAULT] Dual Thread Allocator
619
- Peak main deferred allocation count 2
620
  [ALLOC_BUCKET]
621
  Large Block size 4.0 MB
622
  Used Block count 1
623
  Peak Allocated bytes 1.0 MB
624
  [ALLOC_DEFAULT_MAIN]
625
- Peak usage frame count: [4.0 MB-8.0 MB]: 240472 frames
626
  Requested Block Size 16.0 MB
627
  Peak Block count 1
628
- Peak Allocated memory 4.9 MB
629
  Peak Large allocation bytes 0 B
630
  [ALLOC_DEFAULT_THREAD]
631
- Peak usage frame count: [16.0 MB-32.0 MB]: 240472 frames
632
  Requested Block Size 16.0 MB
633
  Peak Block count 1
634
- Peak Allocated memory 17.4 MB
635
  Peak Large allocation bytes 16.0 MB
636
  [ALLOC_TEMP_JOB_1_FRAME]
637
  Initial Block Size 2.0 MB
@@ -660,13 +255,13 @@ Memory Statistics:
660
  Used Block count 1
661
  Peak Allocated bytes 1.0 MB
662
  [ALLOC_GFX_MAIN]
663
- Peak usage frame count: [32.0 KB-64.0 KB]: 240471 frames, [64.0 KB-128.0 KB]: 1 frames
664
  Requested Block Size 16.0 MB
665
  Peak Block count 1
666
  Peak Allocated memory 65.6 KB
667
  Peak Large allocation bytes 0 B
668
  [ALLOC_GFX_THREAD]
669
- Peak usage frame count: [128.0 KB-256.0 KB]: 240472 frames
670
  Requested Block Size 16.0 MB
671
  Peak Block count 1
672
  Peak Allocated memory 173.5 KB
@@ -678,13 +273,13 @@ Memory Statistics:
678
  Used Block count 1
679
  Peak Allocated bytes 1.0 MB
680
  [ALLOC_CACHEOBJECTS_MAIN]
681
- Peak usage frame count: [0.5 MB-1.0 MB]: 240472 frames
682
  Requested Block Size 4.0 MB
683
  Peak Block count 1
684
  Peak Allocated memory 0.6 MB
685
  Peak Large allocation bytes 0 B
686
  [ALLOC_CACHEOBJECTS_THREAD]
687
- Peak usage frame count: [0.5 MB-1.0 MB]: 240471 frames, [4.0 MB-8.0 MB]: 1 frames
688
  Requested Block Size 4.0 MB
689
  Peak Block count 2
690
  Peak Allocated memory 4.5 MB
@@ -696,13 +291,13 @@ Memory Statistics:
696
  Used Block count 1
697
  Peak Allocated bytes 1.0 MB
698
  [ALLOC_TYPETREE_MAIN]
699
- Peak usage frame count: [0-1.0 KB]: 240472 frames
700
  Requested Block Size 2.0 MB
701
  Peak Block count 1
702
  Peak Allocated memory 1.0 KB
703
  Peak Large allocation bytes 0 B
704
  [ALLOC_TYPETREE_THREAD]
705
- Peak usage frame count: [1.0 KB-2.0 KB]: 240471 frames, [2.0 KB-4.0 KB]: 1 frames
706
  Requested Block Size 2.0 MB
707
  Peak Block count 1
708
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.076 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.760566 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 6 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 54761 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
211
  Peak Allocated Bytes 0 B
212
  Overflow Count 0
213
  [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
  [ALLOC_BUCKET]
216
  Large Block size 4.0 MB
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 54762 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
+ Peak Allocated memory 4.7 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 54762 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
+ Peak Allocated memory 17.6 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 54761 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 54762 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 54762 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 54761 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 54762 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 54761 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/Player-2.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.055 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,404 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.496431 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
- TOO LONG
76
- TOO LONG
77
- TOO LONG
78
- TOO LONG
79
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- TOO LONG
431
  Setting up 6 worker threads for Enlighten.
432
  Memory Statistics:
433
  [ALLOC_TEMP_TLS] TLS Allocator
434
  StackAllocators :
435
  [ALLOC_TEMP_MAIN]
436
- Peak usage frame count: [8.0 KB-16.0 KB]: 233536 frames, [2.0 MB-4.0 MB]: 1 frames
437
  Initial Block Size 4.0 MB
438
  Current Block Size 4.0 MB
439
  Peak Allocated Bytes 2.1 MB
@@ -491,7 +103,7 @@ Memory Statistics:
491
  [ALLOC_TEMP_Job.Worker 4]
492
  Initial Block Size 256.0 KB
493
  Current Block Size 256.0 KB
494
- Peak Allocated Bytes 0 B
495
  Overflow Count 0
496
  [ALLOC_TEMP_Job.Worker 3]
497
  Initial Block Size 256.0 KB
@@ -541,7 +153,7 @@ Memory Statistics:
541
  [ALLOC_TEMP_Job.Worker 9]
542
  Initial Block Size 256.0 KB
543
  Current Block Size 256.0 KB
544
- Peak Allocated Bytes 0.7 KB
545
  Overflow Count 0
546
  [ALLOC_TEMP_Background Job.Worker 13]
547
  Initial Block Size 32.0 KB
@@ -605,16 +217,16 @@ Memory Statistics:
605
  Used Block count 1
606
  Peak Allocated bytes 1.0 MB
607
  [ALLOC_DEFAULT_MAIN]
608
- Peak usage frame count: [4.0 MB-8.0 MB]: 233537 frames
609
  Requested Block Size 16.0 MB
610
  Peak Block count 1
611
- Peak Allocated memory 4.7 MB
612
  Peak Large allocation bytes 0 B
613
  [ALLOC_DEFAULT_THREAD]
614
- Peak usage frame count: [16.0 MB-32.0 MB]: 233537 frames
615
  Requested Block Size 16.0 MB
616
  Peak Block count 1
617
- Peak Allocated memory 17.5 MB
618
  Peak Large allocation bytes 16.0 MB
619
  [ALLOC_TEMP_JOB_1_FRAME]
620
  Initial Block Size 2.0 MB
@@ -643,13 +255,13 @@ Memory Statistics:
643
  Used Block count 1
644
  Peak Allocated bytes 1.0 MB
645
  [ALLOC_GFX_MAIN]
646
- Peak usage frame count: [32.0 KB-64.0 KB]: 233536 frames, [64.0 KB-128.0 KB]: 1 frames
647
  Requested Block Size 16.0 MB
648
  Peak Block count 1
649
  Peak Allocated memory 65.6 KB
650
  Peak Large allocation bytes 0 B
651
  [ALLOC_GFX_THREAD]
652
- Peak usage frame count: [128.0 KB-256.0 KB]: 233537 frames
653
  Requested Block Size 16.0 MB
654
  Peak Block count 1
655
  Peak Allocated memory 173.5 KB
@@ -661,16 +273,16 @@ Memory Statistics:
661
  Used Block count 1
662
  Peak Allocated bytes 1.0 MB
663
  [ALLOC_CACHEOBJECTS_MAIN]
664
- Peak usage frame count: [0.5 MB-1.0 MB]: 233537 frames
665
  Requested Block Size 4.0 MB
666
  Peak Block count 1
667
  Peak Allocated memory 0.6 MB
668
  Peak Large allocation bytes 0 B
669
  [ALLOC_CACHEOBJECTS_THREAD]
670
- Peak usage frame count: [0.5 MB-1.0 MB]: 233536 frames, [4.0 MB-8.0 MB]: 1 frames
671
  Requested Block Size 4.0 MB
672
- Peak Block count 2
673
- Peak Allocated memory 4.5 MB
674
  Peak Large allocation bytes 0 B
675
  [ALLOC_TYPETREE] Dual Thread Allocator
676
  Peak main deferred allocation count 0
@@ -679,13 +291,13 @@ Memory Statistics:
679
  Used Block count 1
680
  Peak Allocated bytes 1.0 MB
681
  [ALLOC_TYPETREE_MAIN]
682
- Peak usage frame count: [0-1.0 KB]: 233537 frames
683
  Requested Block Size 2.0 MB
684
  Peak Block count 1
685
  Peak Allocated memory 1.0 KB
686
  Peak Large allocation bytes 0 B
687
  [ALLOC_TYPETREE_THREAD]
688
- Peak usage frame count: [1.0 KB-2.0 KB]: 233536 frames, [2.0 KB-4.0 KB]: 1 frames
689
  Requested Block Size 2.0 MB
690
  Peak Block count 1
691
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.053 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.599143 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 6 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 53109 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0.7 KB
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 3]
109
  Initial Block Size 256.0 KB
 
153
  [ALLOC_TEMP_Job.Worker 9]
154
  Initial Block Size 256.0 KB
155
  Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
  Overflow Count 0
158
  [ALLOC_TEMP_Background Job.Worker 13]
159
  Initial Block Size 32.0 KB
 
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 53110 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
+ Peak Allocated memory 4.6 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 53110 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
+ Peak Allocated memory 17.7 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 53109 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 53110 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 53110 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 53109 frames, [2.0 MB-4.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 4.0 MB
286
  Peak Large allocation bytes 0 B
287
  [ALLOC_TYPETREE] Dual Thread Allocator
288
  Peak main deferred allocation count 0
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 53110 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 53109 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/Player-3.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.067 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,367 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 1.232240 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
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67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
- TOO LONG
76
- TOO LONG
77
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78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
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99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
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103
- TOO LONG
104
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105
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106
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107
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108
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109
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110
- TOO LONG
111
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112
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113
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114
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115
- TOO LONG
116
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117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
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126
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127
- TOO LONG
128
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129
- TOO LONG
130
- TOO LONG
131
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132
- TOO LONG
133
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134
- TOO LONG
135
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136
- TOO LONG
137
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138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
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169
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170
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171
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172
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173
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174
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175
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176
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177
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178
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179
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180
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181
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182
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183
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184
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185
- TOO LONG
186
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187
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188
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189
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190
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191
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192
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193
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194
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195
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196
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