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+ GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
15
+ t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
16
+ ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
17
+ RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
18
+ ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
19
+ GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
20
+ L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
21
+ blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
22
+ der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_par
23
+ titioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KH
24
+ R_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
25
+ OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 12247784
26
  Begin MonoManager ReloadAssembly
27
+ - Completed reload, in 0.053 seconds
28
+ Default vsync count 1
29
+ requesting resize 1920 x 1016
30
+ resizing window to 1920 x 1016
31
+ Desktop is 1920 x 1080 @ 60 Hz
32
+ UnloadTime: 0.868077 ms
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
33
  Registered Communicator in Agent.
 
 
34
  Setting up 6 worker threads for Enlighten.
35
+ requesting resize 84 x 84
36
+ resizing window to 84 x 84
37
+ Desktop is 1920 x 1080 @ 60 Hz
38
  Memory Statistics:
39
  [ALLOC_TEMP_TLS] TLS Allocator
40
  StackAllocators :
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  [ALLOC_TEMP_MAIN]
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+ Peak usage frame count: [8.0 KB-16.0 KB]: 392 frames, [2.0 MB-4.0 MB]: 1 frames
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  Current Block Size 4.0 MB
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  Peak Allocated Bytes 2.1 MB
 
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  [ALLOC_TEMP_Job.Worker 6]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
65
+ Peak Allocated Bytes 1.5 KB
66
  Overflow Count 0
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  [ALLOC_TEMP_Job.Worker 0]
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  Initial Block Size 256.0 KB
69
  Current Block Size 256.0 KB
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+ Peak Allocated Bytes 1.5 KB
71
  Overflow Count 0
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  [ALLOC_TEMP_Background Job.Worker 10]
73
  Initial Block Size 32.0 KB
 
82
  [ALLOC_TEMP_Job.Worker 5]
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  Initial Block Size 256.0 KB
84
  Current Block Size 256.0 KB
85
+ Peak Allocated Bytes 1.5 KB
86
  Overflow Count 0
87
  [ALLOC_TEMP_Background Job.Worker 14]
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  Initial Block Size 32.0 KB
 
97
  [ALLOC_TEMP_Job.Worker 4]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
100
+ Peak Allocated Bytes 1.5 KB
101
  Overflow Count 0
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  [ALLOC_TEMP_Job.Worker 3]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
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+ Peak Allocated Bytes 1.5 KB
106
  Overflow Count 0
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  [ALLOC_TEMP_Background Job.Worker 12]
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  Initial Block Size 32.0 KB
 
134
  Current Block Size 32.0 KB
135
  Peak Allocated Bytes 0 B
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  Overflow Count 0
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+ [ALLOC_TEMP_UnityGfxDeviceWorker]
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+ Initial Block Size 256.0 KB
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140
+ Peak Allocated Bytes 45.5 KB
141
+ Overflow Count 0
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  [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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  Initial Block Size 64.0 KB
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  Current Block Size 64.0 KB
 
152
  [ALLOC_TEMP_Job.Worker 9]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 1.5 KB
156
  Overflow Count 0
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  [ALLOC_TEMP_Background Job.Worker 13]
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  Initial Block Size 32.0 KB
 
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  Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 1.5 KB
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  Overflow Count 0
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  [ALLOC_TEMP_Job.Worker 7]
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  Initial Block Size 256.0 KB
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  Overflow Count 0
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  [ALLOC_TEMP_Job.Worker 1]
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  Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 1.5 KB
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  Overflow Count 0
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  [ALLOC_TEMP_Job.Worker 2]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
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+ Peak Allocated Bytes 1.5 KB
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  Overflow Count 0
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  [ALLOC_TEMP_Background Job.Worker 3]
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  Initial Block Size 32.0 KB
 
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  [ALLOC_TEMP_Job.Worker 10]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
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+ Peak Allocated Bytes 1.5 KB
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  Overflow Count 0
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  [ALLOC_TEMP_Background Job.Worker 0]
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  Initial Block Size 32.0 KB
 
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  Peak Allocated Bytes 0 B
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  [ALLOC_DEFAULT] Dual Thread Allocator
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+ Peak main deferred allocation count 27
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  [ALLOC_DEFAULT_MAIN]
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  Requested Block Size 16.0 MB
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  Peak Block count 1
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+ Peak Allocated memory 12.9 MB
223
  Peak Large allocation bytes 0 B
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  [ALLOC_DEFAULT_THREAD]
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+ Peak usage frame count: [16.0 MB-32.0 MB]: 393 frames
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  Requested Block Size 16.0 MB
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  Peak Block count 1
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+ Peak Allocated memory 17.5 MB
229
  Peak Large allocation bytes 16.0 MB
230
  [ALLOC_TEMP_JOB_1_FRAME]
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  Initial Block Size 2.0 MB
 
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  [ALLOC_GFX] Dual Thread Allocator
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+ Peak Allocated bytes 1.1 MB
256
  [ALLOC_GFX_MAIN]
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 392 frames, [2.0 MB-4.0 MB]: 1 frames
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  Peak Large allocation bytes 0 B
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  [ALLOC_GFX_THREAD]
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+ Peak usage frame count: [128.0 KB-256.0 KB]: 393 frames
264
  Requested Block Size 16.0 MB
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  Peak Block count 1
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+ Peak Allocated memory 175.3 KB
267
  Peak Large allocation bytes 0 B
268
  [ALLOC_CACHEOBJECTS] Dual Thread Allocator
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  Peak main deferred allocation count 0
270
  [ALLOC_BUCKET]
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  Large Block size 4.0 MB
272
  Used Block count 1
273
+ Peak Allocated bytes 1.1 MB
274
  [ALLOC_CACHEOBJECTS_MAIN]
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 392 frames, [1.0 MB-2.0 MB]: 1 frames
276
  Requested Block Size 4.0 MB
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  Peak Block count 1
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+ Peak Allocated memory 1.2 MB
279
  Peak Large allocation bytes 0 B
280
  [ALLOC_CACHEOBJECTS_THREAD]
281
+ Peak usage frame count: [4.0 MB-8.0 MB]: 393 frames
282
  Requested Block Size 4.0 MB
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  Peak Block count 2
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+ Peak Allocated memory 7.8 MB
285
  Peak Large allocation bytes 0 B
286
  [ALLOC_TYPETREE] Dual Thread Allocator
287
  Peak main deferred allocation count 0
288
  [ALLOC_BUCKET]
289
  Large Block size 4.0 MB
290
  Used Block count 1
291
+ Peak Allocated bytes 1.1 MB
292
  [ALLOC_TYPETREE_MAIN]
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+ Peak usage frame count: [0-1.0 KB]: 393 frames
294
  Requested Block Size 2.0 MB
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  Peak Block count 1
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  Peak Allocated memory 1.0 KB
297
  Peak Large allocation bytes 0 B
298
  [ALLOC_TYPETREE_THREAD]
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 392 frames, [2.0 KB-4.0 KB]: 1 frames
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  Requested Block Size 2.0 MB
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  Peak Allocated memory 2.2 KB
run_logs/Player-1.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.052 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.673001 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
@@ -45,7 +45,7 @@ Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
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  [ALLOC_TEMP_MAIN]
48
- Peak usage frame count: [8.0 KB-16.0 KB]: 56373 frames, [2.0 MB-4.0 MB]: 1 frames
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  Current Block Size 4.0 MB
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  Peak Allocated Bytes 2.1 MB
@@ -68,7 +68,7 @@ Memory Statistics:
68
  [ALLOC_TEMP_Job.Worker 6]
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  Initial Block Size 256.0 KB
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  Current Block Size 256.0 KB
71
- Peak Allocated Bytes 0 B
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  Overflow Count 0
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  [ALLOC_TEMP_Job.Worker 0]
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  Initial Block Size 256.0 KB
@@ -103,7 +103,7 @@ Memory Statistics:
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
- Peak Allocated Bytes 0.7 KB
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 3]
109
  Initial Block Size 256.0 KB
@@ -217,16 +217,16 @@ Memory Statistics:
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
- Peak usage frame count: [4.0 MB-8.0 MB]: 56374 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
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- Peak Allocated memory 4.9 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
- Peak usage frame count: [16.0 MB-32.0 MB]: 56374 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
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- Peak Allocated memory 17.3 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
@@ -255,13 +255,13 @@ Memory Statistics:
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
- Peak usage frame count: [32.0 KB-64.0 KB]: 56373 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
- Peak usage frame count: [128.0 KB-256.0 KB]: 56374 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
@@ -273,16 +273,16 @@ Memory Statistics:
273
  Used Block count 1
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  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
- Peak usage frame count: [0.5 MB-1.0 MB]: 56374 frames
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  Requested Block Size 4.0 MB
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  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
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- Peak usage frame count: [0.5 MB-1.0 MB]: 56373 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
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  Peak Block count 2
285
- Peak Allocated memory 4.5 MB
286
  Peak Large allocation bytes 0 B
287
  [ALLOC_TYPETREE] Dual Thread Allocator
288
  Peak main deferred allocation count 0
@@ -291,13 +291,13 @@ Memory Statistics:
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
- Peak usage frame count: [0-1.0 KB]: 56374 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
- Peak usage frame count: [1.0 KB-2.0 KB]: 56373 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.073 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.679013 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 278792 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
68
  [ALLOC_TEMP_Job.Worker 6]
69
  Initial Block Size 256.0 KB
70
  Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0.7 KB
72
  Overflow Count 0
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
 
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 3]
109
  Initial Block Size 256.0 KB
 
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 278793 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
+ Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 278793 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 278792 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 278793 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 278793 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 278792 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
+ Peak Allocated memory 4.3 MB
286
  Peak Large allocation bytes 0 B
287
  [ALLOC_TYPETREE] Dual Thread Allocator
288
  Peak main deferred allocation count 0
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 278793 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 278792 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/Player-2.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.050 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.500538 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
@@ -45,7 +45,7 @@ Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
- Peak usage frame count: [8.0 KB-16.0 KB]: 54573 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
@@ -68,7 +68,7 @@ Memory Statistics:
68
  [ALLOC_TEMP_Job.Worker 6]
69
  Initial Block Size 256.0 KB
70
  Current Block Size 256.0 KB
71
- Peak Allocated Bytes 0.7 KB
72
  Overflow Count 0
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
@@ -103,7 +103,7 @@ Memory Statistics:
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
- Peak Allocated Bytes 0 B
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 3]
109
  Initial Block Size 256.0 KB
@@ -217,16 +217,16 @@ Memory Statistics:
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
- Peak usage frame count: [4.0 MB-8.0 MB]: 54574 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
  Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
- Peak usage frame count: [16.0 MB-32.0 MB]: 54574 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
- Peak Allocated memory 17.5 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
@@ -255,13 +255,13 @@ Memory Statistics:
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
- Peak usage frame count: [32.0 KB-64.0 KB]: 54573 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
- Peak usage frame count: [128.0 KB-256.0 KB]: 54574 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
@@ -273,13 +273,13 @@ Memory Statistics:
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
- Peak usage frame count: [0.5 MB-1.0 MB]: 54574 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
- Peak usage frame count: [0.5 MB-1.0 MB]: 54573 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
@@ -291,13 +291,13 @@ Memory Statistics:
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
- Peak usage frame count: [0-1.0 KB]: 54574 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
- Peak usage frame count: [1.0 KB-2.0 KB]: 54573 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.073 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.691607 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 271155 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
68
  [ALLOC_TEMP_Job.Worker 6]
69
  Initial Block Size 256.0 KB
70
  Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
  Overflow Count 0
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
 
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0.7 KB
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 3]
109
  Initial Block Size 256.0 KB
 
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 271156 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
  Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 271156 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
+ Peak Allocated memory 17.4 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 271155 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 271156 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 271156 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 271155 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 271156 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 271155 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/Player-3.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.053 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.445285 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
@@ -45,7 +45,7 @@ Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
- Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 52517 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
@@ -153,7 +153,7 @@ Memory Statistics:
153
  [ALLOC_TEMP_Job.Worker 9]
154
  Initial Block Size 256.0 KB
155
  Current Block Size 256.0 KB
156
- Peak Allocated Bytes 0.7 KB
157
  Overflow Count 0
158
  [ALLOC_TEMP_Background Job.Worker 13]
159
  Initial Block Size 32.0 KB
@@ -173,7 +173,7 @@ Memory Statistics:
173
  [ALLOC_TEMP_Job.Worker 1]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
- Peak Allocated Bytes 0 B
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 2]
179
  Initial Block Size 256.0 KB
@@ -217,13 +217,13 @@ Memory Statistics:
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
- Peak usage frame count: [4.0 MB-8.0 MB]: 52519 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
  Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
- Peak usage frame count: [16.0 MB-32.0 MB]: 52519 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
  Peak Allocated memory 17.4 MB
@@ -255,13 +255,13 @@ Memory Statistics:
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
- Peak usage frame count: [32.0 KB-64.0 KB]: 52518 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
- Peak usage frame count: [128.0 KB-256.0 KB]: 52519 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
@@ -273,13 +273,13 @@ Memory Statistics:
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
- Peak usage frame count: [0.5 MB-1.0 MB]: 52519 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
- Peak usage frame count: [0.5 MB-1.0 MB]: 52518 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
@@ -291,13 +291,13 @@ Memory Statistics:
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
- Peak usage frame count: [0-1.0 KB]: 52519 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
- Peak usage frame count: [1.0 KB-2.0 KB]: 52518 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.063 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.701355 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 260591 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
153
  [ALLOC_TEMP_Job.Worker 9]
154
  Initial Block Size 256.0 KB
155
  Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
  Overflow Count 0
158
  [ALLOC_TEMP_Background Job.Worker 13]
159
  Initial Block Size 32.0 KB
 
173
  [ALLOC_TEMP_Job.Worker 1]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0.7 KB
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 2]
179
  Initial Block Size 256.0 KB
 
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 260592 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
  Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 260592 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
  Peak Allocated memory 17.4 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 260591 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 260592 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 260592 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 260591 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 260592 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 260591 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/timers.json CHANGED
@@ -1,262 +1,68 @@
1
  {
2
  "name": "root",
3
- "gauges": {
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- "SoccerTwos.Policy.Entropy.mean": {
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- },
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- "SoccerTwos.Policy.Entropy.sum": {
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- "value": 537613.625,
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- "min": 310775.375,
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- "max": 549801.1875,
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- "count": 117
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- },
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- "SoccerTwos.Environment.EpisodeLength.mean": {
17
- "value": 54.08498896247241,
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- "min": 54.08498896247241,
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- "max": 62.84418901660281,
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- "count": 117
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- },
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- "SoccerTwos.Environment.EpisodeLength.sum": {
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- "value": 196004.0,
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