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a/SoccerTwos/events.out.tfevents.1678905330.jonatan-System-Product-Name.2744663.0 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1fbab033997bb0939522730761bb6484c5fca1ec3b3b4581ade254d28154f2e1 -size 1247 diff --git a/config.json b/config.json index b674fa901f6ad316c2b4cafabdc7c17a4df01161..26607cfa494ff1d58ab7274f0167949807ba2971 100644 --- a/config.json +++ b/config.json @@ -1 +1 @@ -{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 2.5e-05, "beta": 0.006, "epsilon": 0.3, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 2048, "num_layers": 5, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.96, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 500000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 2000000, "team_change": 2000000, "swap_steps": 2000, "window": 5, "play_against_latest_model_ratio": 0.75, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0047", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false} \ No newline at end of file +{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0002, "beta": 0.005, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.96, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 1000000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 200000, "team_change": 200000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 4, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0046", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false} \ No newline at end of file diff --git a/configuration.yaml b/configuration.yaml index f5886a6a4ddbb703ae4223139816fd24b2b695bb..6a6177fa4823130d3bdae8b4a1fd879ce4b605bc 100644 --- a/configuration.yaml +++ b/configuration.yaml @@ -5,19 +5,19 @@ behaviors: hyperparameters: batch_size: 2048 buffer_size: 20480 - learning_rate: 2.5e-05 - beta: 0.006 - epsilon: 0.3 + learning_rate: 0.0002 + beta: 0.005 + epsilon: 0.25 lambd: 0.95 num_epoch: 3 - learning_rate_schedule: constant + learning_rate_schedule: linear beta_schedule: linear epsilon_schedule: constant checkpoint_interval: 2000000 network_settings: normalize: false - hidden_units: 2048 - num_layers: 5 + hidden_units: 512 + num_layers: 3 vis_encode_type: simple memory: null goal_conditioning_type: hyper @@ -37,23 +37,23 @@ behaviors: init_path: null keep_checkpoints: 2 even_checkpoints: false - max_steps: 500000000 + max_steps: 1000000000 time_horizon: 1000 summary_freq: 100000 threaded: false self_play: - save_steps: 2000000 - team_change: 2000000 + save_steps: 200000 + team_change: 200000 swap_steps: 2000 - window: 5 - play_against_latest_model_ratio: 0.75 + window: 50 + play_against_latest_model_ratio: 0.5 initial_elo: 1200.0 behavioral_cloning: null env_settings: env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64 env_args: null base_port: 5005 - num_envs: 1 + num_envs: 4 num_areas: 1 seed: -1 max_lifetime_restarts: 10 @@ -66,10 +66,10 @@ engine_settings: time_scale: 20 target_frame_rate: -1 capture_frame_rate: 60 - no_graphics: false + no_graphics: true environment_parameters: null checkpoint_settings: - run_id: '0047' + run_id: '0046' initialize_from: null load_model: false resume: true diff --git a/run_logs/Player-0.log b/run_logs/Player-0.log index e09ae28085a6d03f11331e1e1d59321aed4e77ef..3cc3962f8cba9624ebfc92aa107204375a04f376 100644 --- a/run_logs/Player-0.log +++ b/run_logs/Player-0.log @@ -2,44 +2,50 @@ Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/train Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' Preloaded 'lib_burst_generated.so' Preloaded 'libgrpc_csharp_ext.x64.so' -Display 0 'C32F391 32"': 1920x1080 (primary device). -Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2021.3.14f1 (eee1884e7226) [Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems -GfxDevice: creating device client; threaded=1; jobified=0 -Renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2 -Vendor: NVIDIA Corporation -Version: 4.5.0 NVIDIA 525.85.05 -GLES: 0 - GL_AMD_multi_draw_indirect 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GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t -ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters -GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G -L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_ -blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha -der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_par -titioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KH -R_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum -OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 33334296 +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies Begin MonoManager ReloadAssembly -- Completed reload, in 0.057 seconds -Default vsync count 1 -requesting resize 1920 x 1016 -resizing window to 1920 x 1016 -Desktop is 1920 x 1080 @ 60 Hz -UnloadTime: 0.709590 ms +- Completed reload, in 0.055 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.574477 ms Registered Communicator in Agent. -Setting up 6 worker threads for Enlighten. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) requesting resize 84 x 84 -resizing window to 84 x 84 -Desktop is 1920 x 1080 @ 60 Hz +Setting up 6 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] - Peak usage frame count: [8.0 KB-16.0 KB]: 797 frames, [2.0 MB-4.0 MB]: 1 frames + Peak usage frame count: [8.0 KB-16.0 KB]: 2380 frames, [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.1 MB @@ -62,12 +68,12 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB @@ -82,7 +88,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB @@ -97,12 +103,12 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB @@ -134,11 +140,6 @@ Memory Statistics: Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 - [ALLOC_TEMP_UnityGfxDeviceWorker] - Initial Block Size 256.0 KB - Current Block Size 256.0 KB - Peak Allocated Bytes 45.5 KB - Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 Initial Block Size 64.0 KB Current Block Size 64.0 KB @@ -152,7 +153,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB @@ -162,22 +163,22 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB @@ -192,7 +193,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 1.5 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB @@ -210,22 +211,22 @@ Memory Statistics: Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator - Peak main deferred allocation count 27 + Peak main deferred allocation count 2 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 - Peak Allocated bytes 1.1 MB + Peak Allocated bytes 1.0 MB [ALLOC_DEFAULT_MAIN] - Peak usage frame count: [8.0 MB-16.0 MB]: 798 frames + Peak usage frame count: [4.0 MB-8.0 MB]: 2381 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 13.0 MB + Peak Allocated memory 4.7 MB Peak Large allocation bytes 0 B [ALLOC_DEFAULT_THREAD] - Peak usage frame count: [16.0 MB-32.0 MB]: 798 frames + Peak usage frame count: [16.0 MB-32.0 MB]: 2381 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 17.4 MB + Peak Allocated memory 17.6 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB @@ -248,55 +249,55 @@ Memory Statistics: Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator - Peak main deferred allocation count 1 + Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 - Peak Allocated bytes 1.1 MB + Peak Allocated bytes 1.0 MB [ALLOC_GFX_MAIN] - Peak usage frame count: [32.0 KB-64.0 KB]: 797 frames, [2.0 MB-4.0 MB]: 1 frames + Peak usage frame count: [32.0 KB-64.0 KB]: 2380 frames, [64.0 KB-128.0 KB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 2.7 MB + Peak Allocated memory 65.6 KB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] - Peak usage frame count: [128.0 KB-256.0 KB]: 798 frames + Peak usage frame count: [128.0 KB-256.0 KB]: 2381 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 175.3 KB + Peak Allocated memory 173.5 KB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 - Peak Allocated bytes 1.1 MB + Peak Allocated bytes 1.0 MB [ALLOC_CACHEOBJECTS_MAIN] - Peak usage frame count: [0.5 MB-1.0 MB]: 797 frames, [1.0 MB-2.0 MB]: 1 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2381 frames Requested Block Size 4.0 MB Peak Block count 1 - Peak Allocated memory 1.2 MB + Peak Allocated memory 0.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] - Peak usage frame count: [4.0 MB-8.0 MB]: 798 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2380 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 - Peak Allocated memory 7.8 MB + Peak Allocated memory 4.5 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 - Peak Allocated bytes 1.1 MB + Peak Allocated bytes 1.0 MB [ALLOC_TYPETREE_MAIN] - Peak usage frame count: [0-1.0 KB]: 798 frames + Peak usage frame count: [0-1.0 KB]: 2381 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] - Peak usage frame count: [1.0 KB-2.0 KB]: 797 frames, [2.0 KB-4.0 KB]: 1 frames + Peak usage frame count: [1.0 KB-2.0 KB]: 2380 frames, [2.0 KB-4.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 2.2 KB diff --git a/run_logs/Player-1.log b/run_logs/Player-1.log index 66800846b2cde5bf005f4a863ddb5fd20f341bc5..f2f272faf2ca488ae6bb18002846cf462a040e6f 100644 --- a/run_logs/Player-1.log +++ b/run_logs/Player-1.log @@ -11,7 +11,7 @@ NullGfxDevice: Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly -- Completed reload, in 0.081 seconds +- Completed reload, in 0.061 seconds ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) @@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -UnloadTime: 0.908663 ms +UnloadTime: 0.549440 ms Registered Communicator in Agent. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) requesting resize 84 x 84 @@ -45,7 +45,7 @@ Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] - Peak usage frame count: [8.0 KB-16.0 KB]: 18168 frames, [2.0 MB-4.0 MB]: 1 frames + Peak usage frame count: [8.0 KB-16.0 KB]: 2324 frames, [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.1 MB @@ -163,7 +163,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 0 B + Peak Allocated Bytes 0.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB @@ -173,7 +173,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 0.7 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB @@ -217,16 +217,16 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_DEFAULT_MAIN] - Peak usage frame count: [4.0 MB-8.0 MB]: 18169 frames + Peak usage frame count: [4.0 MB-8.0 MB]: 2325 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 4.8 MB + Peak Allocated memory 4.6 MB Peak Large allocation bytes 0 B [ALLOC_DEFAULT_THREAD] - Peak usage frame count: [16.0 MB-32.0 MB]: 18169 frames + Peak usage frame count: [16.0 MB-32.0 MB]: 2325 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 17.5 MB + Peak Allocated memory 17.6 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB @@ -255,13 +255,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_GFX_MAIN] - Peak usage frame count: [32.0 KB-64.0 KB]: 18168 frames, [64.0 KB-128.0 KB]: 1 frames + Peak usage frame count: [32.0 KB-64.0 KB]: 2324 frames, [64.0 KB-128.0 KB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 65.6 KB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] - Peak usage frame count: [128.0 KB-256.0 KB]: 18169 frames + Peak usage frame count: [128.0 KB-256.0 KB]: 2325 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 173.5 KB @@ -273,13 +273,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_CACHEOBJECTS_MAIN] - Peak usage frame count: [0.5 MB-1.0 MB]: 18169 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2325 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 0.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] - Peak usage frame count: [0.5 MB-1.0 MB]: 18168 frames, [4.0 MB-8.0 MB]: 1 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2324 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 4.5 MB @@ -291,13 +291,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_TYPETREE_MAIN] - Peak usage frame count: [0-1.0 KB]: 18169 frames + Peak usage frame count: [0-1.0 KB]: 2325 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] - Peak usage frame count: [1.0 KB-2.0 KB]: 18168 frames, [2.0 KB-4.0 KB]: 1 frames + Peak usage frame count: [1.0 KB-2.0 KB]: 2324 frames, [2.0 KB-4.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 2.2 KB diff --git a/run_logs/Player-2.log b/run_logs/Player-2.log index 3470420b4a3d30293eadc44a9e50a454065a1b28..25322ac4ae48f575fd45fd25f2a29a46b019b8f9 100644 --- a/run_logs/Player-2.log +++ b/run_logs/Player-2.log @@ -11,7 +11,7 @@ NullGfxDevice: Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly -- Completed reload, in 0.076 seconds +- Completed reload, in 0.059 seconds ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) @@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -UnloadTime: 0.715271 ms +UnloadTime: 0.648596 ms Registered Communicator in Agent. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) requesting resize 84 x 84 @@ -45,7 +45,7 @@ Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] - Peak usage frame count: [8.0 KB-16.0 KB]: 17374 frames, [2.0 MB-4.0 MB]: 1 frames + Peak usage frame count: [8.0 KB-16.0 KB]: 2222 frames, [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.1 MB @@ -68,7 +68,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 0.7 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB @@ -168,7 +168,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 0 B + Peak Allocated Bytes 0.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB @@ -217,16 +217,16 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_DEFAULT_MAIN] - Peak usage frame count: [4.0 MB-8.0 MB]: 17375 frames + Peak usage frame count: [4.0 MB-8.0 MB]: 2223 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 4.6 MB + Peak Allocated memory 4.9 MB Peak Large allocation bytes 0 B [ALLOC_DEFAULT_THREAD] - Peak usage frame count: [16.0 MB-32.0 MB]: 17375 frames + Peak usage frame count: [16.0 MB-32.0 MB]: 2223 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 17.7 MB + Peak Allocated memory 17.4 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB @@ -255,13 +255,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_GFX_MAIN] - Peak usage frame count: [32.0 KB-64.0 KB]: 17374 frames, [64.0 KB-128.0 KB]: 1 frames + Peak usage frame count: [32.0 KB-64.0 KB]: 2222 frames, [64.0 KB-128.0 KB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 65.6 KB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] - Peak usage frame count: [128.0 KB-256.0 KB]: 17375 frames + Peak usage frame count: [128.0 KB-256.0 KB]: 2223 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 173.5 KB @@ -273,13 +273,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_CACHEOBJECTS_MAIN] - Peak usage frame count: [0.5 MB-1.0 MB]: 17375 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2223 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 0.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] - Peak usage frame count: [0.5 MB-1.0 MB]: 17374 frames, [4.0 MB-8.0 MB]: 1 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2222 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 4.5 MB @@ -291,13 +291,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_TYPETREE_MAIN] - Peak usage frame count: [0-1.0 KB]: 17375 frames + Peak usage frame count: [0-1.0 KB]: 2223 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] - Peak usage frame count: [1.0 KB-2.0 KB]: 17374 frames, [2.0 KB-4.0 KB]: 1 frames + Peak usage frame count: [1.0 KB-2.0 KB]: 2222 frames, [2.0 KB-4.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 2.2 KB diff --git a/run_logs/Player-3.log b/run_logs/Player-3.log index 409f43eae7e1ea36e14156b0d039e43f3e4ab26a..bfc0684407cd5f7673ae8b4ac0b8a1819d52d091 100644 --- a/run_logs/Player-3.log +++ b/run_logs/Player-3.log @@ -11,7 +11,7 @@ NullGfxDevice: Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly -- Completed reload, in 0.075 seconds +- Completed reload, in 0.056 seconds ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) @@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -UnloadTime: 0.430316 ms +UnloadTime: 0.544781 ms Registered Communicator in Agent. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) requesting resize 84 x 84 @@ -45,7 +45,7 @@ Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] - Peak usage frame count: [8.0 KB-16.0 KB]: 16755 frames, [2.0 MB-4.0 MB]: 1 frames + Peak usage frame count: [8.0 KB-16.0 KB]: 2152 frames, [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.1 MB @@ -73,7 +73,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 0 B + Peak Allocated Bytes 0.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB @@ -88,7 +88,7 @@ Memory Statistics: [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB - Peak Allocated Bytes 0.7 KB + Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB @@ -217,16 +217,16 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_DEFAULT_MAIN] - Peak usage frame count: [4.0 MB-8.0 MB]: 16756 frames + Peak usage frame count: [4.0 MB-8.0 MB]: 2153 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 4.6 MB + Peak Allocated memory 4.9 MB Peak Large allocation bytes 0 B [ALLOC_DEFAULT_THREAD] - Peak usage frame count: [16.0 MB-32.0 MB]: 16756 frames + Peak usage frame count: [16.0 MB-32.0 MB]: 2153 frames Requested Block Size 16.0 MB Peak Block count 1 - Peak Allocated memory 17.7 MB + Peak Allocated memory 17.4 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB @@ -255,13 +255,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_GFX_MAIN] - Peak usage frame count: [32.0 KB-64.0 KB]: 16755 frames, [64.0 KB-128.0 KB]: 1 frames + Peak usage frame count: [32.0 KB-64.0 KB]: 2152 frames, [64.0 KB-128.0 KB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 65.6 KB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] - Peak usage frame count: [128.0 KB-256.0 KB]: 16756 frames + Peak usage frame count: [128.0 KB-256.0 KB]: 2153 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 173.5 KB @@ -273,13 +273,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB [ALLOC_CACHEOBJECTS_MAIN] - Peak usage frame count: [0.5 MB-1.0 MB]: 16756 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2153 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 0.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] - Peak usage frame count: [0.5 MB-1.0 MB]: 16755 frames, [4.0 MB-8.0 MB]: 1 frames + Peak usage frame count: [0.5 MB-1.0 MB]: 2152 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 4.5 MB @@ -291,13 +291,13 @@ Memory Statistics: Used Block count 1 Peak Allocated bytes 1.0 MB 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"auxillary_file_paths": [ - "results/0047/SoccerTwos/SoccerTwos-279278420.pt" + "results/0046/SoccerTwos/SoccerTwos-376903118.pt" ] } },