Alex48 commited on
Commit
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2.5M model

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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Alex48/poca-SoccerTwos-v14
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 40960, "learning_rate": 0.001, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 2, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 284, "num_layers": 4, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 4, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 2500000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 100000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "training-envs-executables\\SoccerTwos\\SoccerTwos.exe", "env_args": null, "base_port": 5005, "num_envs": 4, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos-v14", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 40960
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+ learning_rate: 0.001
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 2
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 284
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+ num_layers: 4
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 4
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 2500000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 50000
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+ team_change: 100000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: training-envs-executables\SoccerTwos\SoccerTwos.exe
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+ env_args: null
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+ num_envs: 4
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: false
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos-v14
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Mono path[0] = 'C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Used Block count 1
261
+ Peak Allocated bytes 1.2 MB
262
+ [ALLOC_CACHEOBJECTS_MAIN]
263
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2817 frames
264
+ Requested Block Size 4.0 MB
265
+ Peak Block count 1
266
+ Peak Allocated memory 1.1 MB
267
+ Peak Large allocation bytes 0 B
268
+ [ALLOC_CACHEOBJECTS_THREAD]
269
+ Peak usage frame count: [2.0 MB-4.0 MB]: 2816 frames, [4.0 MB-8.0 MB]: 1 frames
270
+ Requested Block Size 4.0 MB
271
+ Peak Block count 2
272
+ Peak Allocated memory 5.3 MB
273
+ Peak Large allocation bytes 0 B
274
+ [ALLOC_TYPETREE] Dual Thread Allocator
275
+ Peak main deferred allocation count 0
276
+ [ALLOC_BUCKET]
277
+ Large Block size 4.0 MB
278
+ Used Block count 1
279
+ Peak Allocated bytes 1.2 MB
280
+ [ALLOC_TYPETREE_MAIN]
281
+ Peak usage frame count: [0-1.0 KB]: 2817 frames
282
+ Requested Block Size 2.0 MB
283
+ Peak Block count 1
284
+ Peak Allocated memory 1.0 KB
285
+ Peak Large allocation bytes 0 B
286
+ [ALLOC_TYPETREE_THREAD]
287
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2816 frames, [2.0 KB-4.0 KB]: 1 frames
288
+ Requested Block Size 2.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 2.2 KB
291
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = 'C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = 'C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
3
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
4
+ [Subsystems] Discovering subsystems at path C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
5
+ GfxDevice: creating device client; threaded=1; jobified=0
6
+ d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
7
+ d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
8
+ Direct3D:
9
+ Version: Direct3D 11.0 [level 11.0]
10
+ Renderer: Software Adapter (ID=0x0)
11
+ Vendor: REFERENCE
12
+ VRAM: 16337 MB
13
+ Driver: 27.20.20903.8001
14
+ Begin MonoManager ReloadAssembly
15
+ - Completed reload, in 0.123 seconds
16
+ Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead.
17
+ <RI> Initializing input.
18
+ New input system (experimental) initialized
19
+ XInput1_4.dll not found. Trying XInput1_3.dll instead...
20
+ XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
21
+ Using XInput
22
+ XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
23
+ <RI> Input initialized.
24
+ d3d11: QueryInterface(IDXGISwapChain2) failed (80004002).
25
+ <RI> Initialized touch support.
26
+ UnloadTime: 1.176394 ms
27
+ Registered Communicator in Agent.
28
+ Setting up 4 worker threads for Enlighten.
29
+ TOO LONG
30
+ TOO LONG
31
+ TOO LONG
32
+ TOO LONG
33
+ TOO LONG
34
+ TOO LONG
35
+ TOO LONG
36
+ TOO LONG
37
+ TOO LONG
38
+ Memory Statistics:
39
+ [ALLOC_TEMP_TLS] TLS Allocator
40
+ StackAllocators :
41
+ [ALLOC_TEMP_MAIN]
42
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2711 frames, [2.0 MB-4.0 MB]: 1 frames
43
+ Initial Block Size 4.0 MB
44
+ Current Block Size 4.0 MB
45
+ Peak Allocated Bytes 2.0 MB
46
+ Overflow Count 0
47
+ [ALLOC_TEMP_Loading.AsyncRead]
48
+ Initial Block Size 64.0 KB
49
+ Current Block Size 64.0 KB
50
+ Peak Allocated Bytes 309 B
51
+ Overflow Count 0
52
+ [ALLOC_TEMP_Loading.PreloadManager]
53
+ Initial Block Size 256.0 KB
54
+ Current Block Size 256.0 KB
55
+ Peak Allocated Bytes 68.0 KB
56
+ Overflow Count 4
57
+ [ALLOC_TEMP_Background Job.Worker 8]
58
+ Initial Block Size 32.0 KB
59
+ Current Block Size 32.0 KB
60
+ Peak Allocated Bytes 54 B
61
+ Overflow Count 0
62
+ [ALLOC_TEMP_Job.Worker 6]
63
+ Initial Block Size 256.0 KB
64
+ Current Block Size 256.0 KB
65
+ Peak Allocated Bytes 1.5 KB
66
+ Overflow Count 0
67
+ [ALLOC_TEMP_Job.Worker 0]
68
+ Initial Block Size 256.0 KB
69
+ Current Block Size 256.0 KB
70
+ Peak Allocated Bytes 1.5 KB
71
+ Overflow Count 0
72
+ [ALLOC_TEMP_Background Job.Worker 10]
73
+ Initial Block Size 32.0 KB
74
+ Current Block Size 32.0 KB
75
+ Peak Allocated Bytes 54 B
76
+ Overflow Count 0
77
+ [ALLOC_TEMP_Background Job.Worker 9]
78
+ Initial Block Size 32.0 KB
79
+ Current Block Size 32.0 KB
80
+ Peak Allocated Bytes 54 B
81
+ Overflow Count 0
82
+ [ALLOC_TEMP_Job.Worker 5]
83
+ Initial Block Size 256.0 KB
84
+ Current Block Size 256.0 KB
85
+ Peak Allocated Bytes 1.5 KB
86
+ Overflow Count 0
87
+ [ALLOC_TEMP_Background Job.Worker 14]
88
+ Initial Block Size 32.0 KB
89
+ Current Block Size 32.0 KB
90
+ Peak Allocated Bytes 54 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Background Job.Worker 6]
93
+ Initial Block Size 32.0 KB
94
+ Current Block Size 32.0 KB
95
+ Peak Allocated Bytes 54 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_Job.Worker 4]
98
+ Initial Block Size 256.0 KB
99
+ Current Block Size 256.0 KB
100
+ Peak Allocated Bytes 1.5 KB
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Job.Worker 3]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 256.0 KB
105
+ Peak Allocated Bytes 1.5 KB
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 12]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 54 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_EnlightenWorker] x 4
113
+ Initial Block Size 64.0 KB
114
+ Current Block Size 64.0 KB
115
+ Peak Allocated Bytes 54 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_Background Job.Worker 15]
118
+ Initial Block Size 32.0 KB
119
+ Current Block Size 32.0 KB
120
+ Peak Allocated Bytes 54 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Background Job.Worker 1]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 54 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 2]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 54 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 7]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 54 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 14.2 KB
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
143
+ Initial Block Size 64.0 KB
144
+ Current Block Size 64.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 5]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 54 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 13]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 54 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 1]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 1.5 KB
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Job.Worker 2]
163
+ Initial Block Size 256.0 KB
164
+ Current Block Size 256.0 KB
165
+ Peak Allocated Bytes 1.5 KB
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 3]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 54 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 11]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 54 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 0]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 54 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_HIDInput]
183
+ Initial Block Size 64.0 KB
184
+ Current Block Size 64.0 KB
185
+ Peak Allocated Bytes 10.9 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 4]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 54 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_BatchDeleteObjects]
193
+ Initial Block Size 64.0 KB
194
+ Current Block Size 64.0 KB
195
+ Peak Allocated Bytes 54 B
196
+ Overflow Count 0
197
+ [ALLOC_DEFAULT] Dual Thread Allocator
198
+ Peak main deferred allocation count 3
199
+ [ALLOC_BUCKET]
200
+ Large Block size 4.0 MB
201
+ Used Block count 1
202
+ Peak Allocated bytes 1.2 MB
203
+ [ALLOC_DEFAULT_MAIN]
204
+ Peak usage frame count: [8.0 MB-16.0 MB]: 2711 frames, [16.0 MB-32.0 MB]: 1 frames
205
+ Requested Block Size 16.0 MB
206
+ Peak Block count 2
207
+ Peak Allocated memory 27.2 MB
208
+ Peak Large allocation bytes 0 B
209
+ [ALLOC_DEFAULT_THREAD]
210
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2712 frames
211
+ Requested Block Size 16.0 MB
212
+ Peak Block count 1
213
+ Peak Allocated memory 17.6 MB
214
+ Peak Large allocation bytes 16.0 MB
215
+ [ALLOC_TEMP_JOB_1_FRAME]
216
+ Initial Block Size 2.0 MB
217
+ Used Block Count 1
218
+ Overflow Count (too large) 0
219
+ Overflow Count (full) 0
220
+ [ALLOC_TEMP_JOB_2_FRAMES]
221
+ Initial Block Size 2.0 MB
222
+ Used Block Count 1
223
+ Overflow Count (too large) 0
224
+ Overflow Count (full) 0
225
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
226
+ Initial Block Size 2.0 MB
227
+ Used Block Count 2
228
+ Overflow Count (too large) 0
229
+ Overflow Count (full) 0
230
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
231
+ Initial Block Size 1.0 MB
232
+ Used Block Count 3
233
+ Overflow Count (too large) 0
234
+ Overflow Count (full) 0
235
+ [ALLOC_GFX] Dual Thread Allocator
236
+ Peak main deferred allocation count 1
237
+ [ALLOC_BUCKET]
238
+ Large Block size 4.0 MB
239
+ Used Block count 1
240
+ Peak Allocated bytes 1.2 MB
241
+ [ALLOC_GFX_MAIN]
242
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2711 frames, [2.0 MB-4.0 MB]: 1 frames
243
+ Requested Block Size 16.0 MB
244
+ Peak Block count 1
245
+ Peak Allocated memory 2.7 MB
246
+ Peak Large allocation bytes 0 B
247
+ [ALLOC_GFX_THREAD]
248
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2712 frames
249
+ Requested Block Size 16.0 MB
250
+ Peak Block count 1
251
+ Peak Allocated memory 182.2 KB
252
+ Peak Large allocation bytes 0 B
253
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
254
+ Peak main deferred allocation count 2
255
+ [ALLOC_BUCKET]
256
+ Large Block size 4.0 MB
257
+ Used Block count 1
258
+ Peak Allocated bytes 1.2 MB
259
+ [ALLOC_CACHEOBJECTS_MAIN]
260
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2712 frames
261
+ Requested Block Size 4.0 MB
262
+ Peak Block count 1
263
+ Peak Allocated memory 1.1 MB
264
+ Peak Large allocation bytes 0 B
265
+ [ALLOC_CACHEOBJECTS_THREAD]
266
+ Peak usage frame count: [2.0 MB-4.0 MB]: 2711 frames, [4.0 MB-8.0 MB]: 1 frames
267
+ Requested Block Size 4.0 MB
268
+ Peak Block count 2
269
+ Peak Allocated memory 5.3 MB
270
+ Peak Large allocation bytes 0 B
271
+ [ALLOC_TYPETREE] Dual Thread Allocator
272
+ Peak main deferred allocation count 0
273
+ [ALLOC_BUCKET]
274
+ Large Block size 4.0 MB
275
+ Used Block count 1
276
+ Peak Allocated bytes 1.2 MB
277
+ [ALLOC_TYPETREE_MAIN]
278
+ Peak usage frame count: [0-1.0 KB]: 2712 frames
279
+ Requested Block Size 2.0 MB
280
+ Peak Block count 1
281
+ Peak Allocated memory 1.0 KB
282
+ Peak Large allocation bytes 0 B
283
+ [ALLOC_TYPETREE_THREAD]
284
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2711 frames, [2.0 KB-4.0 KB]: 1 frames
285
+ Requested Block Size 2.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 2.2 KB
288
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,285 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = 'C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = 'C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
3
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
4
+ [Subsystems] Discovering subsystems at path C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
5
+ GfxDevice: creating device client; threaded=1; jobified=0
6
+ d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
7
+ d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
8
+ Direct3D:
9
+ Version: Direct3D 11.0 [level 11.0]
10
+ Renderer: Software Adapter (ID=0x0)
11
+ Vendor: REFERENCE
12
+ VRAM: 16337 MB
13
+ Driver: 27.20.20903.8001
14
+ Begin MonoManager ReloadAssembly
15
+ - Completed reload, in 0.116 seconds
16
+ Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead.
17
+ <RI> Initializing input.
18
+ New input system (experimental) initialized
19
+ XInput1_4.dll not found. Trying XInput1_3.dll instead...
20
+ XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
21
+ Using XInput
22
+ XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
23
+ <RI> Input initialized.
24
+ d3d11: QueryInterface(IDXGISwapChain2) failed (80004002).
25
+ <RI> Initialized touch support.
26
+ UnloadTime: 1.255182 ms
27
+ Registered Communicator in Agent.
28
+ Setting up 4 worker threads for Enlighten.
29
+ TOO LONG
30
+ TOO LONG
31
+ TOO LONG
32
+ TOO LONG
33
+ TOO LONG
34
+ Unable to save timers to file C:/Users/Alex/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data\ML-Agents\Timers\SoccerTwos_timers.json
35
+ Memory Statistics:
36
+ [ALLOC_TEMP_TLS] TLS Allocator
37
+ StackAllocators :
38
+ [ALLOC_TEMP_MAIN]
39
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2594 frames, [2.0 MB-4.0 MB]: 1 frames
40
+ Initial Block Size 4.0 MB
41
+ Current Block Size 4.0 MB
42
+ Peak Allocated Bytes 2.0 MB
43
+ Overflow Count 0
44
+ [ALLOC_TEMP_Loading.AsyncRead]
45
+ Initial Block Size 64.0 KB
46
+ Current Block Size 64.0 KB
47
+ Peak Allocated Bytes 309 B
48
+ Overflow Count 0
49
+ [ALLOC_TEMP_Loading.PreloadManager]
50
+ Initial Block Size 256.0 KB
51
+ Current Block Size 256.0 KB
52
+ Peak Allocated Bytes 67.1 KB
53
+ Overflow Count 4
54
+ [ALLOC_TEMP_Background Job.Worker 8]
55
+ Initial Block Size 32.0 KB
56
+ Current Block Size 32.0 KB
57
+ Peak Allocated Bytes 54 B
58
+ Overflow Count 0
59
+ [ALLOC_TEMP_Job.Worker 6]
60
+ Initial Block Size 256.0 KB
61
+ Current Block Size 256.0 KB
62
+ Peak Allocated Bytes 1.5 KB
63
+ Overflow Count 0
64
+ [ALLOC_TEMP_Job.Worker 0]
65
+ Initial Block Size 256.0 KB
66
+ Current Block Size 256.0 KB
67
+ Peak Allocated Bytes 1.5 KB
68
+ Overflow Count 0
69
+ [ALLOC_TEMP_Background Job.Worker 10]
70
+ Initial Block Size 32.0 KB
71
+ Current Block Size 32.0 KB
72
+ Peak Allocated Bytes 54 B
73
+ Overflow Count 0
74
+ [ALLOC_TEMP_Background Job.Worker 9]
75
+ Initial Block Size 32.0 KB
76
+ Current Block Size 32.0 KB
77
+ Peak Allocated Bytes 54 B
78
+ Overflow Count 0
79
+ [ALLOC_TEMP_Job.Worker 5]
80
+ Initial Block Size 256.0 KB
81
+ Current Block Size 256.0 KB
82
+ Peak Allocated Bytes 1.5 KB
83
+ Overflow Count 0
84
+ [ALLOC_TEMP_Background Job.Worker 14]
85
+ Initial Block Size 32.0 KB
86
+ Current Block Size 32.0 KB
87
+ Peak Allocated Bytes 54 B
88
+ Overflow Count 0
89
+ [ALLOC_TEMP_Background Job.Worker 6]
90
+ Initial Block Size 32.0 KB
91
+ Current Block Size 32.0 KB
92
+ Peak Allocated Bytes 54 B
93
+ Overflow Count 0
94
+ [ALLOC_TEMP_Job.Worker 4]
95
+ Initial Block Size 256.0 KB
96
+ Current Block Size 256.0 KB
97
+ Peak Allocated Bytes 1.5 KB
98
+ Overflow Count 0
99
+ [ALLOC_TEMP_Job.Worker 3]
100
+ Initial Block Size 256.0 KB
101
+ Current Block Size 256.0 KB
102
+ Peak Allocated Bytes 1.5 KB
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_Background Job.Worker 12]
105
+ Initial Block Size 32.0 KB
106
+ Current Block Size 32.0 KB
107
+ Peak Allocated Bytes 54 B
108
+ Overflow Count 0
109
+ [ALLOC_TEMP_EnlightenWorker] x 4
110
+ Initial Block Size 64.0 KB
111
+ Current Block Size 64.0 KB
112
+ Peak Allocated Bytes 54 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Background Job.Worker 15]
115
+ Initial Block Size 32.0 KB
116
+ Current Block Size 32.0 KB
117
+ Peak Allocated Bytes 54 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Background Job.Worker 1]
120
+ Initial Block Size 32.0 KB
121
+ Current Block Size 32.0 KB
122
+ Peak Allocated Bytes 54 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 2]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 54 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Background Job.Worker 7]
130
+ Initial Block Size 32.0 KB
131
+ Current Block Size 32.0 KB
132
+ Peak Allocated Bytes 54 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
135
+ Initial Block Size 256.0 KB
136
+ Current Block Size 256.0 KB
137
+ Peak Allocated Bytes 14.2 KB
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
140
+ Initial Block Size 64.0 KB
141
+ Current Block Size 64.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 5]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 54 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 13]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 54 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Job.Worker 1]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 256.0 KB
157
+ Peak Allocated Bytes 1.5 KB
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Job.Worker 2]
160
+ Initial Block Size 256.0 KB
161
+ Current Block Size 256.0 KB
162
+ Peak Allocated Bytes 1.5 KB
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 3]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 54 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 11]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 54 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 0]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 54 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_HIDInput]
180
+ Initial Block Size 64.0 KB
181
+ Current Block Size 64.0 KB
182
+ Peak Allocated Bytes 10.9 KB
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 4]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
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