Alexander Chernyavskiy
Trained Pyramids agent
fb7365e
Mono path[0] = 'C:/Users/Alexander/Documents/ml-agents/trained-envs-executables/windows/Pyramids/Pyramids_Data/Managed'
Mono config path = 'C:/Users/Alexander/Documents/ml-agents/trained-envs-executables/windows/Pyramids/MonoBleedingEdge/etc'
Found 3 interfaces on host : 0) 172.25.144.1 1) 172.29.160.1 2) 10.55.123.64
Multi-casting "[IP] 172.25.144.1 [Port] 55176 [Flags] 2 [Guid] 3856249137 [EditorId] 924393121 [Version] 1048832 [Id] WindowsPlayer(2,DESKTOP-8V48N2L) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Pyramids" to [225.0.0.222:54997]...
Initialize engine version: 2021.3.4f1 (cb45f9cae8b7)
[Subsystems] Discovering subsystems at path C:/Users/Alexander/Documents/ml-agents/trained-envs-executables/windows/Pyramids/Pyramids_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.141 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 1.112500 ms
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Setting up 4 worker threads for Enlighten.
PlayerConnection::CleanupMemory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [16.0 KB-32.0 KB]: 4001 frames, [32.0 KB-64.0 KB]: 11988 frames, [64.0 KB-128.0 KB]: 2776 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.0 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 168 B
Overflow Count 0
[ALLOC_TEMP_AUDIO_FMOD mixer thread]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AUDIO_FMOD stream thread]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 296.0 KB
Peak Allocated Bytes 227.7 KB
Overflow Count 4
[ALLOC_TEMP_Profiler.Dispatcher]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 363 B
Overflow Count 0
[ALLOC_MEMORYPROFILER]
Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 18467 frames
Requested Block Size 1.0 MB
Peak Block count 2
Peak Allocated memory 1.6 MB
Peak Large allocation bytes 0 B
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 11826
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.6 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 18765 frames
Requested Block Size 16.0 MB
Peak Block count 3
Peak Allocated memory 30.8 MB
Peak Large allocation bytes 0 B
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 18766 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 26.2 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.6 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 18765 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 67.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [64.0 KB-128.0 KB]: 18766 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 67.7 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 3
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.6 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 18467 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.4 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [1.0 MB-2.0 MB]: 18765 frames, [4.0 MB-8.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 4.2 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.6 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 18766 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.0 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 18766 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.9 KB
Peak Large allocation bytes 0 B
[ALLOC_PROFILER]
Peak usage frame count: [32.0 KB-64.0 KB]: 18766 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 34.0 KB
Peak Large allocation bytes 0 B
[ALLOC_PROFILER_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 425 B
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