AtilliO commited on
Commit
391cf0a
1 Parent(s): ccb38c1

saturn cud test run

Browse files
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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
4
+ - Heli
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Heli
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+ ---
9
+
10
+ # **ppo** Agent playing **Heli**
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+ This is a trained model of a **ppo** agent playing **Heli**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
13
+
14
+ ## Usage (with ML-Agents)
15
+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
16
+
17
+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
19
+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
21
+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
23
+ ### Resume the training
24
+ ```bash
25
+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
26
+ ```
27
+
28
+ ### Watch your Agent play
29
+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
32
+ 2. Step 1: Find your model_id: AtilliO/Chopper_Sat_01
33
+ 3. Step 2: Select your *.nn /*.onnx file
34
+ 4. Click on Watch the agent play 👀
35
+
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+ {"default_settings": null, "behaviors": {"Heli": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 256, "buffer_size": 10240, "learning_rate": 0.0002, "beta": 0.001, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 50000, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "curiosity": {"gamma": 0.99, "strength": 0.02, "network_settings": {"normalize": false, "hidden_units": 256, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0003, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 15, "even_checkpoints": false, "max_steps": 1250000, "time_horizon": 512, "summary_freq": 5000, "threaded": true, "self_play": null, "behavioral_cloning": null}, "LoaderG": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 2048, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "curiosity": {"gamma": 0.99, "strength": 0.02, "network_settings": {"normalize": false, "hidden_units": 256, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0003, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 2000000, "time_horizon": 256, "summary_freq": 5000, "threaded": true, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Chopper_Sat_01", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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+ default_settings: null
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+ behaviors:
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+ Heli:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 256
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+ buffer_size: 10240
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+ learning_rate: 0.0002
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+ beta: 0.001
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ shared_critic: false
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 50000
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+ network_settings:
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+ normalize: true
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+ hidden_units: 512
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ curiosity:
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+ gamma: 0.99
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+ strength: 0.02
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+ network_settings:
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+ normalize: false
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+ hidden_units: 256
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ learning_rate: 0.0003
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+ encoding_size: null
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+ init_path: null
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+ keep_checkpoints: 15
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+ even_checkpoints: false
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+ max_steps: 1250000
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+ time_horizon: 512
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+ summary_freq: 5000
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+ threaded: true
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+ self_play: null
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+ behavioral_cloning: null
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+ LoaderG:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 128
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+ buffer_size: 2048
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ shared_critic: false
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ curiosity:
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+ gamma: 0.99
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+ strength: 0.02
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+ network_settings:
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+ normalize: false
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+ hidden_units: 256
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ deterministic: false
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+ learning_rate: 0.0003
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+ encoding_size: null
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 2000000
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+ time_horizon: 256
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+ summary_freq: 5000
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+ threaded: true
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+ self_play: null
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Chopper_Sat_01
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Mono path[0] = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon_Data/Managed'
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+ Mono config path = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon_Data/MonoBleedingEdge/etc'
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+ [Subsystems] Discovering subsystems at path /home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon_Data/UnitySubsystems
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Loaded All Assemblies, in 0.107 seconds
18
+ - Finished resetting the current domain, in 0.002 seconds
19
+ ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
25
+ ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
27
+ ERROR: Shader Hidden/Universal Render Pipeline/GaussianDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ ERROR: Shader Hidden/Universal Render Pipeline/BokehDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
30
+ ERROR: Shader Hidden/Universal Render Pipeline/PaniniProjection shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
32
+ ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
34
+ ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
38
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
39
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
40
+ ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
45
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
46
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
47
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
48
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
49
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
50
+ ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
51
+ ERROR: Shader Hidden/Universal Render Pipeline/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
53
+ ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
54
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
55
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
56
+ Couldn't create a Convex Mesh from source mesh "SM_RockStrate_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
57
+ Couldn't create a Convex Mesh from source mesh "SM_RockStrate_03" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
58
+ There is no texture data available to upload.
59
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Unlit' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ ERROR: Shader Universal Render Pipeline/Particles/Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Unlit' - All subshaders removed
64
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
65
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
66
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
71
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
72
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
73
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Simple Lit' - All subshaders removed
74
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
75
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
76
+ ERROR: Shader Universal Render Pipeline/Particles/Simple Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
77
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Simple Lit' - All subshaders removed
78
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
79
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
80
+ WARNING: Shader Unsupported: 'Shader Graphs/S_UnderPlant' - All subshaders removed
81
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
82
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
83
+ ERROR: Shader Shader Graphs/S_UnderPlant shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
84
+ WARNING: Shader Unsupported: 'Shader Graphs/S_UnderPlant' - All subshaders removed
85
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
86
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
87
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Tree_Leaves_Wind' - All subshaders removed
88
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
89
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
90
+ ERROR: Shader Shader Graphs/S_Tree_Leaves_Wind shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
91
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Tree_Leaves_Wind' - All subshaders removed
92
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
93
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
94
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks' - All subshaders removed
95
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
96
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
97
+ ERROR: Shader Shader Graphs/S_Rocks shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
98
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks' - All subshaders removed
99
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
100
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
101
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All subshaders removed
102
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
103
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
104
+ ERROR: Shader Universal Render Pipeline/Simple Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
105
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All subshaders removed
106
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
107
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
108
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks_Top' - All subshaders removed
109
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
110
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
111
+ ERROR: Shader Shader Graphs/S_Rocks_Top shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
112
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks_Top' - All subshaders removed
113
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
114
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
115
+ WARNING: Shader Unsupported: 'Shader Graphs/S_TreeBark_Wind' - All subshaders removed
116
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
117
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
118
+ ERROR: Shader Shader Graphs/S_TreeBark_Wind shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
119
+ WARNING: Shader Unsupported: 'Shader Graphs/S_TreeBark_Wind' - All subshaders removed
120
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
121
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
122
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Water' - All subshaders removed
123
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
124
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
125
+ ERROR: Shader Shader Graphs/S_Water shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
126
+ WARNING: Shader Unsupported: 'Shader Graphs/S_Water' - All subshaders removed
127
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
128
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
129
+ WARNING: Shader Unsupported: 'Shader Graphs/S_DioSand' - All subshaders removed
130
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
131
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
132
+ ERROR: Shader Shader Graphs/S_DioSand shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
133
+ WARNING: Shader Unsupported: 'Shader Graphs/S_DioSand' - All subshaders removed
134
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
135
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
136
+ There is no texture data available to upload.
137
+ UnloadTime: 0.774498 ms
138
+ Registered Communicator in Agent.
139
+ Setting up 1 worker threads for Enlighten.
140
+ Memory Statistics:
141
+ [ALLOC_TEMP_TLS] TLS Allocator
142
+ StackAllocators :
143
+ [ALLOC_TEMP_MAIN]
144
+ Peak usage frame count: [0-1.0 KB]: 62380 frames, [2.0 KB-4.0 KB]: 540212 frames, [2.0 MB-4.0 MB]: 1 frames
145
+ Initial Block Size 4.0 MB
146
+ Current Block Size 4.0 MB
147
+ Peak Allocated Bytes 2.5 MB
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.worker 4]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Loading.PreloadManager]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 300.0 KB
157
+ Peak Allocated Bytes 284.1 KB
158
+ Overflow Count 5
159
+ [ALLOC_TEMP_Background Job.worker 3]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.worker 11]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.worker 7]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.worker 6]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.worker 12]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.worker 2]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.worker 9]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Job.worker 0]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 256.0 KB
197
+ Peak Allocated Bytes 59.3 KB
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Background Job.worker 10]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.worker 8]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.worker 15]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.worker 1]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_EnlightenWorker]
220
+ Initial Block Size 64.0 KB
221
+ Current Block Size 64.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Background Job.worker 13]
225
+ Initial Block Size 32.0 KB
226
+ Current Block Size 32.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.worker 5]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
235
+ Initial Block Size 64.0 KB
236
+ Current Block Size 64.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Background Job.worker 0]
240
+ Initial Block Size 32.0 KB
241
+ Current Block Size 32.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Background Job.worker 14]
245
+ Initial Block Size 32.0 KB
246
+ Current Block Size 32.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Loading.AsyncRead]
250
+ Initial Block Size 64.0 KB
251
+ Current Block Size 64.0 KB
252
+ Peak Allocated Bytes 234 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_BatchDeleteObjects]
255
+ Initial Block Size 64.0 KB
256
+ Current Block Size 64.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_DEFAULT] Dual Thread Allocator
260
+ Peak main deferred allocation count 17
261
+ [ALLOC_BUCKET]
262
+ Large Block size 4.0 MB
263
+ Used Block count 1
264
+ Peak Allocated bytes 1.6 MB
265
+ [ALLOC_DEFAULT_MAIN]
266
+ Peak usage frame count: [8.0 MB-16.0 MB]: 602593 frames
267
+ Requested Block Size 16.0 MB
268
+ Peak Block count 1
269
+ Peak Allocated memory 14.4 MB
270
+ Peak Large allocation bytes 0 B
271
+ [ALLOC_DEFAULT_THREAD]
272
+ Peak usage frame count: [16.0 MB-32.0 MB]: 602593 frames
273
+ Requested Block Size 16.0 MB
274
+ Peak Block count 1
275
+ Peak Allocated memory 20.3 MB
276
+ Peak Large allocation bytes 16.0 MB
277
+ [ALLOC_TEMP_JOB_1_FRAME]
278
+ Initial Block Size 2.0 MB
279
+ Used Block Count 0
280
+ Overflow Count (too large) 0
281
+ Overflow Count (full) 0
282
+ [ALLOC_TEMP_JOB_2_FRAMES]
283
+ Initial Block Size 2.0 MB
284
+ Used Block Count 0
285
+ Overflow Count (too large) 0
286
+ Overflow Count (full) 0
287
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
288
+ Initial Block Size 2.0 MB
289
+ Used Block Count 1
290
+ Overflow Count (too large) 0
291
+ Overflow Count (full) 0
292
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
293
+ Initial Block Size 1.0 MB
294
+ Used Block Count 1
295
+ Overflow Count (too large) 0
296
+ Overflow Count (full) 0
297
+ [ALLOC_GFX] Dual Thread Allocator
298
+ Peak main deferred allocation count 0
299
+ [ALLOC_BUCKET]
300
+ Large Block size 4.0 MB
301
+ Used Block count 1
302
+ Peak Allocated bytes 1.6 MB
303
+ [ALLOC_GFX_MAIN]
304
+ Peak usage frame count: [32.0 KB-64.0 KB]: 602592 frames, [64.0 KB-128.0 KB]: 1 frames
305
+ Requested Block Size 16.0 MB
306
+ Peak Block count 1
307
+ Peak Allocated memory 65.8 KB
308
+ Peak Large allocation bytes 0 B
309
+ [ALLOC_GFX_THREAD]
310
+ Peak usage frame count: [128.0 KB-256.0 KB]: 602593 frames
311
+ Requested Block Size 16.0 MB
312
+ Peak Block count 1
313
+ Peak Allocated memory 206.7 KB
314
+ Peak Large allocation bytes 0 B
315
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.6 MB
321
+ [ALLOC_CACHEOBJECTS_MAIN]
322
+ Peak usage frame count: [1.0 MB-2.0 MB]: 602592 frames, [8.0 MB-16.0 MB]: 1 frames
323
+ Requested Block Size 4.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 12.9 MB
326
+ Peak Large allocation bytes 9.5 MB
327
+ [ALLOC_CACHEOBJECTS_THREAD]
328
+ Peak usage frame count: [0.5 MB-1.0 MB]: 602592 frames, [8.0 MB-16.0 MB]: 1 frames
329
+ Requested Block Size 4.0 MB
330
+ Peak Block count 3
331
+ Peak Allocated memory 12.2 MB
332
+ Peak Large allocation bytes 2.7 MB
333
+ [ALLOC_TYPETREE] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.6 MB
339
+ [ALLOC_TYPETREE_MAIN]
340
+ Peak usage frame count: [0-1.0 KB]: 602593 frames
341
+ Requested Block Size 2.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 96 B
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_TYPETREE_THREAD]
346
+ Peak usage frame count: [0-1.0 KB]: 602593 frames
347
+ Requested Block Size 2.0 MB
348
+ Peak Block count 0
349
+ Peak Allocated memory 0 B
350
+ Peak Large allocation bytes 0 B
run_logs/timers.json ADDED
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