---
license: apache-2.0
pipeline_tag: reinforcement-learning
tags:
- Deep Reinforcement Learning
- Combinatorial Optimization
- Reinforcement Learning
- Vehicle Routing Problem
---
![](./images/GREEDRL-Logo-Original-640.png)
# 🤠GreedRL
## Introduction
***Combinatorial Optimization Problems(COPs)*** has long been an active field of research. Generally speaking, there exists two main approachs for solving COPs, each of them having pros and cons. On the one hand, the *exact algorithms* can find the optimal solution, but they may be prohibitive for solving large instances because of the exponential increate of the execution time.
On the other hand, *heuristic algorithms* can compute solutions efficiently, but are not able to prove the optimality of solutions.
In the realistic business scenarios, COPs are usually large-scale(>=1000 nodes), which have very strict requirements for the execution time and performance of solutions. To better solve these problems, we
proposes a generic and complete solver, named **🤠GreedRL**, based on **Deep Reinforcement Learning(DRL)**, which achieves better speed and performance of solutions than *heuristic algorithms* .
## 🏆Award
[INFORMS 2021 Franz Edelman Award finalists]( (https://www.informs.org/Resource-Center/Video-Library/Edelman-Competition-Videos/2021-Edelman-Competition-Videos/2021-Edelman-Finalist-Alibaba)) for Achievement in Operations Research and the Management Sciences (recognized for our work on Cainiao Network VRP algorithm).
## Main features
* **GENERAL**
🤠GreedRL makes **a high level of abstraction for COPs**, which can solve various types of problems, such as Vehicle Routing Problems(VRPs), Batching, Scheduling and Online Assignment problems. At the same time, for the VRPs, it also supports variants of VRPs with different constraints, such as Time-Window, Pickup-Delivery, Split-Delivery, Multi-Vehicles, etc.
* **HIGH-PERFORMANCE**
🤠GreedRL have improved the DRL environment(Env) simulation speed by **CUDA and C++ implementations**. At the same time, we have also implemented some **Operators** to replace the native operators of PyTorch, like *Masked Matrix Multiplication* and *Masked Additive Attention*, to achive the ultimate computing performance.
* **USER-FRIENDLY**
🤠GreedRL have **warped commonly used modules**, such as Neural Network(NN) components, RL training algothrim and COPs constraints implementations, which makes it easy to use.
## Architecture
![](./images/GREEDRL-Framwork_en.png)
## COPs Modeling examples
###
Capacitated Vehicle Routing Problem (CVRP)
CVRP
```python
from greedrl.feature import *
from greedrl.variable import *
from greedrl.function import *
from greedrl import Problem, Solution, Solver
from greedrl import runner
features = [continuous_feature('task_demand'),
continuous_feature('worker_weight_limit'),
continuous_feature('distance_matrix'),
variable_feature('distance_this_to_task'),
variable_feature('distance_task_to_end')]
variables = [task_demand_now('task_demand_now', feature='task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
feature_variable('task_weight'),
worker_variable('worker_weight_limit'),
worker_used_resource('worker_used_weight', task_require='task_weight'),
edge_variable('distance_last_to_this', feature='distance_matrix', last_to_this=True),
edge_variable('distance_this_to_task', feature='distance_matrix', this_to_task=True),
edge_variable('distance_task_to_end', feature='distance_matrix', task_to_end=True)]
class Constraint:
def do_task(self):
return self.task_demand_this
def mask_task(self):
# 已经完成的任务
mask = self.task_demand_now <= 0
# 车辆容量限制
worker_weight_limit = self.worker_weight_limit - self.worker_used_weight
mask |= self.task_demand_now * self.task_weight > worker_weight_limit[:, None]
return mask
def finished(self):
return torch.all(self.task_demand_now <= 0, 1)
class Objective:
def step_worker_end(self):
return self.distance_last_to_this
def step_task(self):
return self.distance_last_to_this
```
### Pickup and Delivery Problem with Time Windows(PDPTW)
PDPTW
```python
from greedrl.model import runner
from greedrl.feature import *
from greedrl.variable import *
from greedrl.function import *
from greedrl import Problem, Solution, Solver
features = [local_category('task_group'),
global_category('task_priority', 2),
variable_feature('distance_this_to_task'),
variable_feature('distance_task_to_end')]
variables = [task_demand_now('task_demand_now', feature='task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
feature_variable('task_weight'),
feature_variable('task_group'),
feature_variable('task_priority'),
feature_variable('task_due_time2', feature='task_due_time'),
task_variable('task_due_time'),
task_variable('task_service_time'),
task_variable('task_due_time_penalty'),
worker_variable('worker_basic_cost'),
worker_variable('worker_distance_cost'),
worker_variable('worker_due_time'),
worker_variable('worker_weight_limit'),
worker_used_resource('worker_used_weight', task_require='task_weight'),
worker_used_resource('worker_used_time', 'distance_matrix', 'task_service_time', 'task_ready_time',
'worker_ready_time'),
edge_variable('distance_last_to_this', feature='distance_matrix', last_to_this=True),
edge_variable('distance_this_to_task', feature='distance_matrix', this_to_task=True),
edge_variable('distance_task_to_end', feature='distance_matrix', task_to_end=True)]
class Constraint:
def do_task(self):
return self.task_demand_this
def mask_worker_end(self):
return task_group_split(self.task_group, self.task_demand_now <= 0)
def mask_task(self):
mask = self.task_demand_now <= 0
mask |= task_group_priority(self.task_group, self.task_priority, mask)
worker_used_time = self.worker_used_time[:, None] + self.distance_this_to_task
mask |= (worker_used_time > self.task_due_time2) & (self.task_priority == 0)
# 容量约束
worker_weight_limit = self.worker_weight_limit - self.worker_used_weight
mask |= self.task_demand_now * self.task_weight > worker_weight_limit[:, None]
return mask
def finished(self):
return torch.all(self.task_demand_now <= 0, 1)
class Objective:
def step_worker_start(self):
return self.worker_basic_cost
def step_worker_end(self):
feasible = self.worker_used_time <= self.worker_due_time
return self.distance_last_to_this * self.worker_distance_cost, feasible
def step_task(self):
worker_used_time = self.worker_used_time - self.task_service_time
feasible = worker_used_time <= self.task_due_time
feasible &= worker_used_time <= self.worker_due_time
cost = self.distance_last_to_this * self.worker_distance_cost
return torch.where(feasible, cost, cost + self.task_due_time_penalty), feasible
```
### VRP with Time Windows(VRPTW)
VRPTW
```python
from greedrl import Problem, Solution, Solver
from greedrl.feature import *
from greedrl.variable import *
from greedrl.function import *
from greedrl.model import runner
from greedrl.myenv import VrptwEnv
features = [continuous_feature('worker_weight_limit'),
continuous_feature('worker_ready_time'),
continuous_feature('worker_due_time'),
continuous_feature('worker_basic_cost'),
continuous_feature('worker_distance_cost'),
continuous_feature('task_demand'),
continuous_feature('task_weight'),
continuous_feature('task_ready_time'),
continuous_feature('task_due_time'),
continuous_feature('task_service_time'),
continuous_feature('distance_matrix')]
variables = [task_demand_now('task_demand_now', feature='task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
feature_variable('task_weight'),
feature_variable('task_due_time'),
feature_variable('task_ready_time'),
feature_variable('task_service_time'),
worker_variable('worker_weight_limit'),
worker_variable('worker_due_time'),
worker_variable('worker_basic_cost'),
worker_variable('worker_distance_cost'),
worker_used_resource('worker_used_weight', task_require='task_weight'),
worker_used_resource('worker_used_time', 'distance_matrix', 'task_service_time', 'task_ready_time',
'worker_ready_time'),
edge_variable('distance_last_to_this', feature='distance_matrix', last_to_this=True),
edge_variable('distance_this_to_task', feature='distance_matrix', this_to_task=True),
edge_variable('distance_task_to_end', feature='distance_matrix', task_to_end=True)]
class Constraint:
def do_task(self):
return self.task_demand_this
def mask_task(self):
# 已经完成的任务
mask = self.task_demand_now <= 0
# 车辆容量限制
worker_weight_limit = self.worker_weight_limit - self.worker_used_weight
mask |= self.task_demand_now * self.task_weight > worker_weight_limit[:, None]
worker_used_time = self.worker_used_time[:, None] + self.distance_this_to_task
mask |= worker_used_time > self.task_due_time
worker_used_time = torch.max(worker_used_time, self.task_ready_time)
worker_used_time += self.task_service_time
worker_used_time += self.distance_task_to_end
mask |= worker_used_time > self.worker_due_time[:, None]
return mask
def finished(self):
return torch.all(self.task_demand_now <= 0, 1)
class Objective:
def step_worker_start(self):
return self.worker_basic_cost
def step_worker_end(self):
return self.distance_last_to_this * self.worker_distance_cost
def step_task(self):
return self.distance_last_to_this * self.worker_distance_cost
```
### Travelling Salesman Problem(TSP)
TSP
```python
from greedrl.feature import *
from greedrl.variable import *
from greedrl import Problem
from greedrl import runner
features = [continuous_feature('task_location'),
variable_feature('distance_this_to_task'),
variable_feature('distance_task_to_end')]
variables = [task_demand_now('task_demand_now', feature='task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
edge_variable('distance_last_to_this', feature='distance_matrix', last_to_this=True),
edge_variable('distance_this_to_task', feature='distance_matrix', this_to_task=True),
edge_variable('distance_task_to_end', feature='distance_matrix', task_to_end=True),
edge_variable('distance_last_to_loop', feature='distance_matrix', last_to_loop=True)]
class Constraint:
def do_task(self):
return self.task_demand_this
def mask_task(self):
mask = self.task_demand_now <= 0
return mask
def mask_worker_end(self):
return torch.any(self.task_demand_now > 0, 1)
def finished(self):
return torch.all(self.task_demand_now <= 0, 1)
class Objective:
def step_worker_end(self):
return self.distance_last_to_loop
def step_task(self):
return self.distance_last_to_this
```
### Split Delivery Vehicle Routing Problem(SDVRP)
SDVRP
```python
from greedrl.feature import *
from greedrl.variable import *
from greedrl import Problem
from greedrl import runner
features = [continuous_feature('task_demand'),
continuous_feature('worker_weight_limit'),
continuous_feature('distance_matrix'),
variable_feature('distance_this_to_task'),
variable_feature('distance_task_to_end')]
variables = [task_demand_now('task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
feature_variable('task_weight'),
task_variable('task_weight_this', feature='task_weight'),
worker_variable('worker_weight_limit'),
worker_used_resource('worker_used_weight', task_require='task_weight'),
edge_variable('distance_last_to_this', feature='distance_matrix', last_to_this=True)]
class Constraint:
def do_task(self):
worker_weight_limit = self.worker_weight_limit - self.worker_used_weight
return torch.min(self.task_demand_this, worker_weight_limit // self.task_weight_this)
def mask_task(self):
mask = self.task_demand <= 0
worker_weight_limit = self.worker_weight_limit - self.worker_used_weight
mask |= self.task_weight > worker_weight_limit[:, None]
return mask
def finished(self):
return torch.all(self.task_demand <= 0, 1)
class Objective:
def step_worker_end(self):
return self.distance_last_to_this
def step_task(self):
return self.distance_last_to_this
```
### Realistic Business Scenario
real-time Dynamic Pickup and Delivery Problem(DPDP)
```python
from greedrl.feature import *
from greedrl.variable import *
from greedrl.function import *
from greedrl import Problem
from greedrl import runner
features = [local_category('task_order'),
global_category('task_type', 2),
global_category('task_new_order', 2),
variable_feature('time_this_to_task'),
continuous_feature('x_time_matrix'),
continuous_feature('task_due_time_x'),
continuous_feature('worker_task_mask')]
variables = [task_demand_now('task_demand_now', feature='task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
task_variable('task_pickup_this', feature='task_pickup'),
task_variable('task_due_time_this', feature='task_due_time'),
feature_variable('task_order', feature='task_order'),
feature_variable('task_type', feature='task_type'),
feature_variable('task_new_pickup', feature='task_new_pickup'),
feature_variable('worker_task_mask', feature='worker_task_mask'),
worker_count_now('worker_count_now', feature='worker_count'),
worker_variable('worker_min_old_task_this', feature='worker_min_old_task'),
worker_variable('worker_max_new_order_this', feature='worker_max_new_order'),
worker_variable('worker_task_mask_this', feature='worker_task_mask'),
worker_used_resource('worker_used_old_task', task_require='task_old'),
worker_used_resource('worker_used_new_order', task_require='task_new_pickup'),
worker_used_resource('worker_used_time', edge_require='time_matrix'),
edge_variable('time_this_to_task', feature='x_time_matrix', this_to_task=True)]
class Constraint:
def do_task(self):
return self.task_demand_this
def mask_worker_start(self):
mask = self.worker_count_now <= 0
finished = self.task_demand_now <= 0
worker_task_mask = self.worker_task_mask | finished[:, None, :]
mask |= torch.all(worker_task_mask, 2)
return mask
def mask_worker_end(self):
mask = self.worker_used_old_task < self.worker_min_old_task_this
mask |= task_group_split(self.task_order, self.task_demand_now <= 0)
return mask
def mask_task(self):
mask = self.task_demand_now <= 0
mask |= task_group_priority(self.task_order, self.task_type, mask)
worker_max_new_order = self.worker_max_new_order_this - self.worker_used_new_order
mask |= self.task_new_pickup > worker_max_new_order[:, None]
mask |= self.worker_task_mask_this
return mask
def finished(self):
worker_mask = self.worker_count_now <= 0
task_mask = self.task_demand_now <= 0
worker_task_mask = worker_mask[:, :, None] | task_mask[:, None, :]
worker_task_mask |= self.worker_task_mask
batch_size = worker_task_mask.size(0)
worker_task_mask = worker_task_mask.view(batch_size, -1)
return worker_task_mask.all(1)
class Objective:
def step_task(self):
over_time = (self.worker_used_time - self.task_due_time_this).clamp(min=0)
pickup_time = self.worker_used_time * self.task_pickup_this
return self.worker_used_time + over_time + pickup_time
def step_finish(self):
return self.task_demand_now.sum(1) * 1000
```
### Order Batching Problem
Batching
```python
from greedrl import Problem, Solver
from greedrl.feature import *
from greedrl.variable import *
from greedrl import runner
features = [local_feature('task_area'),
local_feature('task_roadway'),
local_feature('task_area_group'),
sparse_local_feature('task_item_id', 'task_item_num'),
sparse_local_feature('task_item_owner_id', 'task_item_num'),
variable_feature('worker_task_item'),
variable_feature('worker_used_roadway'),
variable_feature('worker_used_area')]
variables = [task_demand_now('task_demand_now', feature='task_demand'),
task_demand_now('task_demand_this', feature='task_demand', only_this=True),
feature_variable('task_item_id'),
feature_variable('task_item_num'),
feature_variable('task_item_owner_id'),
feature_variable('task_area'),
feature_variable('task_area_group'),
feature_variable('task_load'),
feature_variable('task_group'),
worker_variable('worker_load_limit'),
worker_variable('worker_area_limit'),
worker_variable('worker_area_group_limit'),
worker_task_item('worker_task_item', item_id='task_item_id', item_num='task_item_num'),
worker_task_item('worker_task_item_owner', item_id='task_item_owner_id', item_num='task_item_num'),
worker_used_resource('worker_used_load', task_require='task_load'),
worker_used_resource('worker_used_area', task_require='task_area'),
worker_used_resource('worker_used_roadway', task_require='task_roadway'),
worker_used_resource('worker_used_area_group', task_require='task_area_group')]
class Constraint:
def do_task(self):
return self.task_demand_this
def mask_worker_end(self):
return self.worker_used_load < self.worker_load_limit
def mask_task(self):
# completed tasks
mask = self.task_demand_now <= 0
# mask |= task_group_priority(self.task_group, self.task_out_stock_time, mask)
NT = self.task_item_id.size(1)
worker_task_item = self.worker_task_item[:, None, :]
worker_task_item = worker_task_item.expand(-1, NT, -1)
task_item_in_worker = worker_task_item.gather(2, self.task_item_id.long())
task_item_in_worker = (task_item_in_worker > 0) & (self.task_item_num > 0)
worker_task_item_owner = self.worker_task_item_owner[:, None, :]
worker_task_item_owner = worker_task_item_owner.expand(-1, NT, -1)
task_item_owner_in_worker = worker_task_item_owner.gather(2, self.task_item_owner_id.long())
task_item_owner_in_worker = (task_item_owner_in_worker > 0) & (self.task_item_num > 0)
#
mask |= torch.any(task_item_in_worker & ~task_item_owner_in_worker, 2)
worker_load_limit = self.worker_load_limit - self.worker_used_load
mask |= (self.task_load > worker_load_limit[:, None])
task_area = self.task_area + self.worker_used_area[:, None, :]
task_area_num = task_area.clamp(0, 1).sum(2, dtype=torch.int32)
mask |= (task_area_num > self.worker_area_limit[:, None])
tak_area_group = self.task_area_group + self.worker_used_area_group[:, None, :]
tak_area_group_num = tak_area_group.clamp(0, 1).sum(2, dtype=torch.int32)
mask |= (tak_area_group_num > self.worker_area_group_limit[:, None])
return mask
def finished(self):
return torch.all(self.task_demand_now <= 0, 1)
class Objective:
def step_worker_end(self):
area_num = self.worker_used_area.clamp(0, 1).sum(1)
roadway_num = self.worker_used_roadway.clamp(0, 1).sum(1)
item_num = self.worker_task_item.clamp(0, 1).sum(1)
penalty = (self.worker_load_limit - self.worker_used_load) * 10
return area_num * 100 + roadway_num * 10 + item_num + penalty
```
## Pricing
# GreedRL-CVRP-pretrained model
## Model description
We are delighted to release 🤠GreedRL Community Edition, as well as pretrained models, which are specialized to CVRP with problem size ranging from 100 to 5000 nodes.
The model is trained using a deep reinforcement learning(DRL) algorithm known as REINFORCE. The model consists of two main components, an Encoder and a Decoder. The encoder produces embedding of all input nodes. The decoder then generates a solution sequence autoregressively. Feasibility of the solution is ensured by a *mask* procedure that prevents the model from selecting nodes that would result in a violation of constraints, e.g. exceeding the vehicle capacity.
## Intended uses & limitations
You can use these default models for solving the Capacitated VRP(CVRP) with deep reinforcement learning(DRL).
These model is limited by its training dataset, this may not generalize well for all use cases in different domains.
## How to use
### Requirements
This library requires Python == 3.8. [Miniconda](https://docs.conda.io/en/latest/miniconda.html#system-requirements) / [Anaconda](https://docs.anaconda.com/anaconda/install/) is our recommended Python distribution.
```aidl
pip install torch==1.12.1+cu113 torchvision==0.13.1+cu113 torchaudio==0.12.1 --extra-index-url https://download.pytorch.org/whl/cu113
```
You need to compile first and add the resulting library `greedrl` to the `PYTHONPATH`
```aidl
python setup.py build
export PYTHONPATH={root_path}/greedrl/build/lib.linux-x86_64-cpython-38/:$PYTHONPATH
```
### Training
1. Training data
We use generated data for the training phase, the customers and depot locations are randomly generated in the unit square [0,1] X [0,1]. For CVRP, we assume that the demand of each node is a discrete number in {1,...,9}, chosen uniformly at random.
2. Start training
```python
cd examples/cvrp
python train.py --model_filename cvrp_5000.pt --problem_size 5000
```
### Inference
We provide some pretrained models for different CVRP problem sizes, such as `cvrp_100` , `cvrp_1000` , `cvrp_2000` and `cvrp_5000`, that you can directly use for inference.
```python
cd examples/cvrp
python solve.py --device cuda --model_name cvrp_5000.pt --problem_size 5000
```
## Support
We look forward you to downloading it, using it, and opening discussion if you encounter any problems or have ideas on building an even better experience.
For commercial enquiries, please contact [us](jiangwen.wjw@alibaba-inc.com).
## About GreedRL
- Website: https://greedrl.github.io/