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- ---
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- license: cc-by-nc-4.0
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- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ ---
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+ license: cc-by-nc-4.0
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+ language:
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+ - en
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+ inference: false
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+ tags:
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+ - roleplay
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+ - llama3
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+ - sillytavern
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+ ---
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+
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+ # #roleplay #sillytavern #llama3
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+
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+ My GGUF-IQ-Imatrix quants for [**Sao10K/L3-8B-Stheno-v3.3-32K**](https://huggingface.co/Sao10K/L3-8B-Stheno-v3.3-32K).
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+
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+ **Sao10K** with Stheno **yet** again, now bigger and better than ever! <br>
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+ I recommend checking his page for feedback and support.
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+
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+ > [!IMPORTANT]
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+ > **Quantization process:** <br>
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+ > Imatrix data was generated from the FP16-GGUF and conversions directly from the BF16-GGUF. <br>
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+ > This is a bit more disk and compute intensive but hopefully avoids any losses during conversion. <br>
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+ > To run this model, please use the [**latest version of KoboldCpp**](https://github.com/LostRuins/koboldcpp/releases/latest). <br>
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+ > If you noticed any issues let me know in the discussions.
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+
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+ > [!NOTE]
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+ > **General usage:** <br>
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+ > For **8GB VRAM** GPUs, I recommend the **Q4_K_M-imat** (4.89 BPW) quant for up to 12288 context sizes. <br>
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+ >
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+ > **Presets:** <br>
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+ > Some compatible SillyTavern presets can be found [**here (Virt's Roleplay Presets)**](https://huggingface.co/Virt-io/SillyTavern-Presets). <br>
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+ > Check [**discussions such as this one**](https://huggingface.co/Virt-io/SillyTavern-Presets/discussions/5#664d6fb87c563d4d95151baa) for other recommendations and samplers.
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+
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+ > [!TIP]
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+ > **Personal-support:** <br>
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+ > I apologize for disrupting your experience. <br>
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+ > Eventually I may be able to use a dedicated server for this, but for now hopefully these quants are helpful. <br>
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+ > If you **want** and you are **able to**... <br>
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+ > You can [**spare some change over here (Ko-fi)**](https://ko-fi.com/Lewdiculous). <br>
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+ >
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+ > **Author-support:** <br>
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+ > You can support the author [**at their own page**](https://ko-fi.com/sao10k).
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+
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+ ![image/png](https://cdn-uploads.huggingface.co/production/uploads/65d4cf2693a0a3744a27536c/1wb5-yFyvxWQSWBMlB36x.png)
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+
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+ ## **Original model information:**
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+
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+
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+ Trained with compute from [Backyard.ai](https://backyard.ai/) | Thanks to them and @dynafire for helping me out.
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+
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+ ---
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+
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+ Training Details:
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+ <br>Trained at 8K Context -> Expanded to 32K Context with PoSE training.
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+
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+ Dataset Modifications:
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+ <br>\- Further Cleaned up Roleplaying Samples -> Quality Check
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+ <br>\- Removed Low Quality Samples from Manual Check -> Increased Baseline Quality Floor
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+ <br>\- More Creative Writing Samples -> 2x Samples
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+ <br>\- Remade and Refined Detailed Instruct Data
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+
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+ Notes:
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+ <br>\- Training run is much less aggressive than previous Stheno versions.
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+ <br>\- This model works when tested in bf16 with the same configs as within the file.
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+ <br>\- I do not know the effects quantisation has on it.
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+ <br>\- Roleplays pretty well. Feels nice in my opinion.
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+ <br>\- It has some issues on long context understanding and reasoning. Much better vs rope scaling normally though, so that is a plus.
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+ <br>\- Reminder, this isn't a native 32K model. It has it's issues, but it's coherent and working well.
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+
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+ Sanity Check // Needle in a Haystack Results:
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+ <br>\- This is not as complex as RULER or NIAN, but it's a basic evaluator. Some improper train examples had Haystack scores ranging from Red to Orange for most of the extended contexts.
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+ ![Results](https://huggingface.co/Sao10K/L3-8B-Stheno-v3.3-32K/resolve/main/haystack.png)
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+
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+ Wandb Run:
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+ ![Wandb](https://huggingface.co/Sao10K/L3-8B-Stheno-v3.3-32K/resolve/main/wandb.png)
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+
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+ ---
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+
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+ Relevant Axolotl Configurations:
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+ <br>-> Taken from [winglian/Llama-3-8b-64k-PoSE](https://huggingface.co/winglian/Llama-3-8b-64k-PoSE)
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+ <br>\- I tried to find my own configs, hours of tinkering but the one he used worked best, so I stuck to it.
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+ <br>\- 2M Rope Theta had the best loss results during training compared to other values.
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+ <br>\- Leaving it at 500K rope wasn't that much worse, but 4M and 8M Theta made the grad_norm values worsen even if loss drops fast.
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+ <br>\- Mixing in Pretraining Data was a PITA. Made it a lot worse with formatting.
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+ <br>\- Pretraining / Noise made it worse at Haystack too? It wasn't all Green, Mainly Oranges.
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+ <br>\- Improper / Bad Rope Theta shows in Grad_Norm exploding to thousands. It'll drop to low values alright, but it's a scary fast drop even with gradient clipping.
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+
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+ ```
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+ sequence_len: 8192
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+ use_pose: true
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+ pose_max_context_len: 32768
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+
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+ overrides_of_model_config:
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+ rope_theta: 2000000.0
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+ max_position_embeddings: 32768
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+
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+ # peft_use_dora: true
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+ adapter: lora
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+ peft_use_rslora: true
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+ lora_model_dir:
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+ lora_r: 256
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+ lora_alpha: 256
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+ lora_dropout: 0.1
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+ lora_target_linear: true
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+ lora_target_modules:
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+ - gate_proj
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+ - down_proj
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+ - up_proj
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+ - q_proj
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+ - v_proj
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+ - k_proj
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+ - o_proj
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+
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+ warmup_steps: 80
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+ gradient_accumulation_steps: 6
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+ micro_batch_size: 1
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+ num_epochs: 2
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+ optimizer: adamw_bnb_8bit
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+ lr_scheduler: cosine_with_min_lr
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+ learning_rate: 0.00004
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+ lr_scheduler_kwargs:
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+ min_lr: 0.000004
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+ ```