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import nbtlib as nbt |
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import base36 |
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import chunk |
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class Save: |
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def __init__(self, world, path = "save"): |
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self.world = world |
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self.path = path |
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def chunk_position_to_path(self, chunk_position): |
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x, y, z = chunk_position |
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chunk_path = '/'.join((self.path, |
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base36.dumps(x % 64), base36.dumps(z % 64), |
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f"c.{base36.dumps(x)}.{base36.dumps(z)}.dat")) |
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return chunk_path |
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def load_chunk(self, chunk_position): |
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chunk_path = self.chunk_position_to_path(chunk_position) |
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try: |
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chunk_blocks = nbt.load(chunk_path)["Level"]["Blocks"] |
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except FileNotFoundError: |
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return |
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self.world.chunks[chunk_position] = chunk.Chunk(self.world, chunk_position) |
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for x in range(chunk.CHUNK_WIDTH): |
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for y in range(chunk.CHUNK_HEIGHT): |
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for z in range(chunk.CHUNK_LENGTH): |
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self.world.chunks[chunk_position].blocks[x][y][z] = chunk_blocks[ |
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x * chunk.CHUNK_LENGTH * chunk.CHUNK_HEIGHT + |
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z * chunk.CHUNK_HEIGHT + |
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y] |
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def save_chunk(self, chunk_position): |
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x, y, z = chunk_position |
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chunk_path = self.chunk_position_to_path(chunk_position) |
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try: |
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chunk_data = nbt.load(chunk_path) |
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except FileNotFoundError: |
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chunk_data = nbt.File({"": nbt.Compound({"Level": nbt.Compound()})}) |
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chunk_data["Level"]["xPos"] = x |
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chunk_data["Level"]["zPos"] = z |
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chunk_blocks = nbt.ByteArray([0] * (chunk.CHUNK_WIDTH * chunk.CHUNK_HEIGHT * chunk.CHUNK_LENGTH)) |
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for x in range(chunk.CHUNK_WIDTH): |
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for y in range(chunk.CHUNK_HEIGHT): |
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for z in range(chunk.CHUNK_LENGTH): |
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chunk_blocks[ |
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x * chunk.CHUNK_LENGTH * chunk.CHUNK_HEIGHT + |
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z * chunk.CHUNK_HEIGHT + |
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y] = self.world.chunks[chunk_position].blocks[x][y][z] |
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chunk_data["Level"]["Blocks"] = chunk_blocks |
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chunk_data.save(chunk_path, gzipped = True) |
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def load(self): |
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for x in range(-1, 1): |
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for y in range(-1, 1): |
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self.load_chunk((x, 0, y)) |
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def save(self): |
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for chunk_position in self.world.chunks: |
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if chunk_position[1] != 0: |
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continue |
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chunk = self.world.chunks[chunk_position] |
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if chunk.modified: |
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self.save_chunk(chunk_position) |
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chunk.modified = False |