Minecraft3193092 commited on
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models/__init__.py ADDED
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+ # all possible models
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+
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+ __all__ = [
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+ "cube",
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+ "plant",
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+ "liquid",
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+ "leaves",
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+ "glass",
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+ "slab",
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+ "torch",
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+ "fire",
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+ "stairs",
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+ "flat",
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+ "crop",
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+ "soil",
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+ "sign_post",
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+ "door",
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+ "ladder",
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+ "sign",
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+ "lever",
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+ "pressure_plate",
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+ "button",
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+ "snow",
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+ "cactus",
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+ "tinted_glass"
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+ ]
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+
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+ from . import *
models/button.py ADDED
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+ transparent = True
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+ is_cube = False
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+ glass = False
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+
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+ colliders = []
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+
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+ vertex_positions = [
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+ [ 0.5, 0.0, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.0, -0.5], # right
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+ [-0.5, 0.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.0, 0.5], # left
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+ [ 0.5, 0.0, 0.5, 0.5, 0.0, -0.5, -0.5, 0.0, -0.5, -0.5, 0.0, 0.5], # top
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+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
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+ [-0.5, 0.0, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.0, 0.5], # front
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+ [ 0.5, 0.0, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.0, -0.5], # back
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+ ]
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+
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+ tex_coords = [
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+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
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+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
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+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
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+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
21
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
22
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
23
+ ]
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+
25
+ shading_values = [
26
+ [0.6, 0.6, 0.6, 0.6],
27
+ [0.6, 0.6, 0.6, 0.6],
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+ [1.0, 1.0, 1.0, 1.0],
29
+ [0.4, 0.4, 0.4, 0.4],
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+ [0.8, 0.8, 0.8, 0.8],
31
+ [0.8, 0.8, 0.8, 0.8],
32
+ ]
models/cactus.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ transparent = True
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+ is_cube = False
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+ glass = False
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+
5
+ colliders = [
6
+ [
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+ (-0.4375, -0.5, -0.4375),
8
+ ( 0.4375, 0.5, 0.4375)
9
+ ]
10
+ ]
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+
12
+ vertex_positions = [
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+ [ 0.4375, 0.5000, 0.5000, 0.4375, -0.5000, 0.5000, 0.4375, -0.5000, -0.5000, 0.4375, 0.5000, -0.5000], # right
14
+ [-0.4375, 0.5000, -0.5000, -0.4375, -0.5000, -0.5000, -0.4375, -0.5000, 0.5000, -0.4375, 0.5000, 0.5000], # left
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+ [ 0.5000, 0.5000, 0.5000, 0.5000, 0.5000, -0.5000, -0.5000, 0.5000, -0.5000, -0.5000, 0.5000, 0.5000], # top
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+ [-0.5000, -0.5000, 0.5000, -0.5000, -0.5000, -0.5000, 0.5000, -0.5000, -0.5000, 0.5000, -0.5000, 0.5000], # bottom
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+ [-0.5000, 0.5000, 0.4375, -0.5000, -0.5000, 0.4375, 0.5000, -0.5000, 0.4375, 0.5000, 0.5000, 0.4375], # front
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+ [ 0.5000, 0.5000, -0.4375, 0.5000, -0.5000, -0.4375, -0.5000, -0.5000, -0.4375, -0.5000, 0.5000, -0.4375], # back
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+ ]
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+
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+ tex_coords = [
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+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
27
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
28
+ ]
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+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/crop.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ transparent = True
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+ is_cube = False
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+ glass = False
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+
5
+ colliders = []
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+
7
+ vertex_positions = [
8
+ [ 0.25, 0.4375, 0.50, 0.25, -0.5625, 0.50, 0.25, -0.5625, -0.50, 0.25, 0.4375, -0.50], # right
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+ [ 0.25, 0.4375, -0.50, 0.25, -0.5625, -0.50, 0.25, -0.5625, 0.50, 0.25, 0.4375, 0.50], # right
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+ [-0.25, 0.4375, -0.50, -0.25, -0.5625, -0.50, -0.25, -0.5625, 0.50, -0.25, 0.4375, 0.50], # left
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+ [-0.25, 0.4375, 0.50, -0.25, -0.5625, 0.50, -0.25, -0.5625, -0.50, -0.25, 0.4375, -0.50], # left
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+ [-0.50, 0.4375, 0.25, -0.50, -0.5625, 0.25, 0.50, -0.5625, 0.25, 0.50, 0.4375, 0.25], # front
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+ [ 0.50, 0.4375, 0.25, 0.50, -0.5625, 0.25, -0.50, -0.5625, 0.25, -0.50, 0.4375, 0.25], # front
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+ [ 0.50, 0.4375, -0.25, 0.50, -0.5625, -0.25, -0.50, -0.5625, -0.25, -0.50, 0.4375, -0.25], # back
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+ [-0.50, 0.4375, -0.25, -0.50, -0.5625, -0.25, 0.50, -0.5625, -0.25, 0.50, 0.4375, -0.25], # back
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+ ]
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+
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+ tex_coords = [
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+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
20
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
21
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
27
+ ]
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+
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+ shading_values = [
30
+ [0.6, 0.6, 0.6, 0.6],
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [0.6, 0.6, 0.6, 0.6],
34
+ [0.8, 0.8, 0.8, 0.8],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ [0.8, 0.8, 0.8, 0.8],
38
+ ]
models/cube.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ transparent = False
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+ is_cube = True
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+ glass = False
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+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5, -0.5),
8
+ ( 0.5, 0.5, 0.5)
9
+ ]
10
+ ]
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+
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+ vertex_positions = [
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+ [ 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5], # right
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+ [-0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5], # left
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+ [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5], # top
16
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
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+ [-0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5], # front
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+ [ 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5], # back
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+ ]
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+
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+ tex_coords = [
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
27
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
28
+ ]
29
+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/door.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ transparent = False
2
+ is_cube = True
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [ 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5], # right
9
+ [-0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5], # left
10
+ [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5], # top
11
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
12
+ [-0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5], # front
13
+ [ 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5], # back
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+ ]
15
+
16
+ tex_coords = [
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
20
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
21
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ ]
24
+
25
+ shading_values = [
26
+ [0.6, 0.6, 0.6, 0.6],
27
+ [0.6, 0.6, 0.6, 0.6],
28
+ [1.0, 1.0, 1.0, 1.0],
29
+ [0.4, 0.4, 0.4, 0.4],
30
+ [0.8, 0.8, 0.8, 0.8],
31
+ [0.8, 0.8, 0.8, 0.8],
32
+ ]
models/fire.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [-0.3536, 0.5000, 0.3536, -0.3536, -0.5000, 0.3536, 0.3536, -0.5000, -0.3536, 0.3536, 0.5000, -0.3536],
9
+ [-0.3536, 0.5000, -0.3536, -0.3536, -0.5000, -0.3536, 0.3536, -0.5000, 0.3536, 0.3536, 0.5000, 0.3536],
10
+ [ 0.3536, 0.5000, -0.3536, 0.3536, -0.5000, -0.3536, -0.3536, -0.5000, 0.3536, -0.3536, 0.5000, 0.3536],
11
+ [ 0.3536, 0.5000, 0.3536, 0.3536, -0.5000, 0.3536, -0.3536, -0.5000, -0.3536, -0.3536, 0.5000, -0.3536],
12
+ ]
13
+
14
+ tex_coords = [
15
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
16
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ ]
20
+
21
+ shading_values = [
22
+ [1.0, 1.0, 1.0, 1.0],
23
+ [1.0, 1.0, 1.0, 1.0],
24
+ [1.0, 1.0, 1.0, 1.0],
25
+ [1.0, 1.0, 1.0, 1.0],
26
+ ]
models/flat.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [ 0.5, -0.4375, 0.5, 0.5, -0.4375, -0.5, -0.5, -0.4375, -0.5, -0.5, -0.4375, 0.5], # top
9
+ [-0.5, -0.4375, 0.5, -0.5, -0.4375, -0.5, 0.5, -0.4375, -0.5, 0.5, -0.4375, 0.5], # bottom
10
+ ]
11
+
12
+ tex_coords = [
13
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
14
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
15
+ ]
16
+
17
+ shading_values = [
18
+ [1.0, 1.0, 1.0, 1.0],
19
+ [0.4, 0.4, 0.4, 0.4],
20
+ ]
models/glass.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = True
3
+ glass = True
4
+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5, -0.5),
8
+ ( 0.5, 0.5, 0.5)
9
+ ]
10
+ ]
11
+
12
+ vertex_positions = [
13
+ [ 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5], # right
14
+ [-0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5], # left
15
+ [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5], # top
16
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
17
+ [-0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5], # front
18
+ [ 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5], # back
19
+ ]
20
+
21
+ tex_coords = [
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
27
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
28
+ ]
29
+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/ladder.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [-0.3536, 0.5000, 0.3536, -0.3536, -0.5000, 0.3536, 0.3536, -0.5000, -0.3536, 0.3536, 0.5000, -0.3536],
9
+ [-0.3536, 0.5000, -0.3536, -0.3536, -0.5000, -0.3536, 0.3536, -0.5000, 0.3536, 0.3536, 0.5000, 0.3536],
10
+ [ 0.3536, 0.5000, -0.3536, 0.3536, -0.5000, -0.3536, -0.3536, -0.5000, 0.3536, -0.3536, 0.5000, 0.3536],
11
+ [ 0.3536, 0.5000, 0.3536, 0.3536, -0.5000, 0.3536, -0.3536, -0.5000, -0.3536, -0.3536, 0.5000, -0.3536],
12
+ ]
13
+
14
+ tex_coords = [
15
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
16
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ ]
20
+
21
+ shading_values = [
22
+ [1.0, 1.0, 1.0, 1.0],
23
+ [1.0, 1.0, 1.0, 1.0],
24
+ [1.0, 1.0, 1.0, 1.0],
25
+ [1.0, 1.0, 1.0, 1.0],
26
+ ]
models/leaves.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = True
3
+ glass = False
4
+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5, -0.5),
8
+ ( 0.5, 0.5, 0.5)
9
+ ]
10
+ ]
11
+
12
+ vertex_positions = [
13
+ [ 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5], # right
14
+ [-0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5], # left
15
+ [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5], # top
16
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
17
+ [-0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5], # front
18
+ [ 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5], # back
19
+ ]
20
+
21
+ tex_coords = [
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
27
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
28
+ ]
29
+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/lever.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [ 0.5, 0.0, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.0, -0.5], # right
9
+ [-0.5, 0.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.0, 0.5], # left
10
+ [ 0.5, 0.0, 0.5, 0.5, 0.0, -0.5, -0.5, 0.0, -0.5, -0.5, 0.0, 0.5], # top
11
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
12
+ [-0.5, 0.0, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.0, 0.5], # front
13
+ [ 0.5, 0.0, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.0, -0.5], # back
14
+ ]
15
+
16
+ tex_coords = [
17
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
18
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
19
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
20
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
21
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
22
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
23
+ ]
24
+
25
+ shading_values = [
26
+ [0.6, 0.6, 0.6, 0.6],
27
+ [0.6, 0.6, 0.6, 0.6],
28
+ [1.0, 1.0, 1.0, 1.0],
29
+ [0.4, 0.4, 0.4, 0.4],
30
+ [0.8, 0.8, 0.8, 0.8],
31
+ [0.8, 0.8, 0.8, 0.8],
32
+ ]
models/liquid.py ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # in the end, it'd be nice to have it so that liquids fill up the whole block when they have a block above them
2
+ # this would avoid the problems this solution has
3
+
4
+ transparent = True
5
+ is_cube = True
6
+ glass = True
7
+
8
+ colliders = []
9
+
10
+ vertex_positions = [
11
+ [ 0.500, 0.375, 0.500, 0.500, -0.625, 0.500, 0.500, -0.625, -0.500, 0.500, 0.375, -0.500], # right
12
+ [-0.500, 0.375, -0.500, -0.500, -0.625, -0.500, -0.500, -0.625, 0.500, -0.500, 0.375, 0.500], # left
13
+ [ 0.500, 0.375, 0.500, 0.500, 0.375, -0.500, -0.500, 0.375, -0.500, -0.500, 0.375, 0.500], # top
14
+ [-0.500, -0.625, 0.500, -0.500, -0.625, -0.500, 0.500, -0.625, -0.500, 0.500, -0.625, 0.500], # bottom
15
+ [-0.500, 0.375, 0.500, -0.500, -0.625, 0.500, 0.500, -0.625, 0.500, 0.500, 0.375, 0.500], # front
16
+ [ 0.500, 0.375, -0.500, 0.500, -0.625, -0.500, -0.500, -0.625, -0.500, -0.500, 0.375, -0.500], # back
17
+ ]
18
+
19
+ tex_coords = [
20
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
21
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ ]
27
+
28
+ shading_values = [
29
+ [0.6, 0.6, 0.6, 0.6],
30
+ [0.6, 0.6, 0.6, 0.6],
31
+ [1.0, 1.0, 1.0, 1.0],
32
+ [0.4, 0.4, 0.4, 0.4],
33
+ [0.8, 0.8, 0.8, 0.8],
34
+ [0.8, 0.8, 0.8, 0.8],
35
+ ]
models/plant.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [-0.3536, 0.5000, 0.3536, -0.3536, -0.5000, 0.3536, 0.3536, -0.5000, -0.3536, 0.3536, 0.5000, -0.3536],
9
+ [-0.3536, 0.5000, -0.3536, -0.3536, -0.5000, -0.3536, 0.3536, -0.5000, 0.3536, 0.3536, 0.5000, 0.3536],
10
+ [ 0.3536, 0.5000, -0.3536, 0.3536, -0.5000, -0.3536, -0.3536, -0.5000, 0.3536, -0.3536, 0.5000, 0.3536],
11
+ [ 0.3536, 0.5000, 0.3536, 0.3536, -0.5000, 0.3536, -0.3536, -0.5000, -0.3536, -0.3536, 0.5000, -0.3536],
12
+ ]
13
+
14
+ tex_coords = [
15
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
16
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ ]
20
+
21
+ shading_values = [
22
+ [1.0, 1.0, 1.0, 1.0],
23
+ [1.0, 1.0, 1.0, 1.0],
24
+ [1.0, 1.0, 1.0, 1.0],
25
+ [1.0, 1.0, 1.0, 1.0],
26
+ ]
models/pressure_plate.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [ 0.5, -0.4375, 0.5, 0.5, -0.4375, -0.5, -0.5, -0.4375, -0.5, -0.5, -0.4375, 0.5], # top
9
+ [-0.5, -0.4375, 0.5, -0.5, -0.4375, -0.5, 0.5, -0.4375, -0.5, 0.5, -0.4375, 0.5], # bottom
10
+ ]
11
+
12
+ tex_coords = [
13
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
14
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
15
+ ]
16
+
17
+ shading_values = [
18
+ [1.0, 1.0, 1.0, 1.0],
19
+ [0.4, 0.4, 0.4, 0.4],
20
+ ]
models/sign.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [-0.3536, 0.5000, 0.3536, -0.3536, -0.5000, 0.3536, 0.3536, -0.5000, -0.3536, 0.3536, 0.5000, -0.3536],
9
+ [-0.3536, 0.5000, -0.3536, -0.3536, -0.5000, -0.3536, 0.3536, -0.5000, 0.3536, 0.3536, 0.5000, 0.3536],
10
+ [ 0.3536, 0.5000, -0.3536, 0.3536, -0.5000, -0.3536, -0.3536, -0.5000, 0.3536, -0.3536, 0.5000, 0.3536],
11
+ [ 0.3536, 0.5000, 0.3536, 0.3536, -0.5000, 0.3536, -0.3536, -0.5000, -0.3536, -0.3536, 0.5000, -0.3536],
12
+ ]
13
+
14
+ tex_coords = [
15
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
16
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ ]
20
+
21
+ shading_values = [
22
+ [1.0, 1.0, 1.0, 1.0],
23
+ [1.0, 1.0, 1.0, 1.0],
24
+ [1.0, 1.0, 1.0, 1.0],
25
+ [1.0, 1.0, 1.0, 1.0],
26
+ ]
models/sign_post.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [-0.3536, 0.5000, 0.3536, -0.3536, -0.5000, 0.3536, 0.3536, -0.5000, -0.3536, 0.3536, 0.5000, -0.3536],
9
+ [-0.3536, 0.5000, -0.3536, -0.3536, -0.5000, -0.3536, 0.3536, -0.5000, 0.3536, 0.3536, 0.5000, 0.3536],
10
+ [ 0.3536, 0.5000, -0.3536, 0.3536, -0.5000, -0.3536, -0.3536, -0.5000, 0.3536, -0.3536, 0.5000, 0.3536],
11
+ [ 0.3536, 0.5000, 0.3536, 0.3536, -0.5000, 0.3536, -0.3536, -0.5000, -0.3536, -0.3536, 0.5000, -0.3536],
12
+ ]
13
+
14
+ tex_coords = [
15
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
16
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ ]
20
+
21
+ shading_values = [
22
+ [1.0, 1.0, 1.0, 1.0],
23
+ [1.0, 1.0, 1.0, 1.0],
24
+ [1.0, 1.0, 1.0, 1.0],
25
+ [1.0, 1.0, 1.0, 1.0],
26
+ ]
models/slab.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5, -0.5),
8
+ ( 0.5, 0.0, 0.5)
9
+ ]
10
+ ]
11
+
12
+ vertex_positions = [
13
+ [ 0.5, 0.0, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.0, -0.5], # right
14
+ [-0.5, 0.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.0, 0.5], # left
15
+ [ 0.5, 0.0, 0.5, 0.5, 0.0, -0.5, -0.5, 0.0, -0.5, -0.5, 0.0, 0.5], # top
16
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
17
+ [-0.5, 0.0, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.0, 0.5], # front
18
+ [ 0.5, 0.0, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.0, -0.5], # back
19
+ ]
20
+
21
+ tex_coords = [
22
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
23
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
27
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
28
+ ]
29
+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/snow.py ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5000, -0.5),
8
+ ( 0.5, -0.4375, 0.5)
9
+ ]
10
+ ]
11
+
12
+ vertex_positions = [
13
+ [ 0.5, -0.4375, 0.5, 0.5, -0.4375, -0.5, -0.5, -0.4375, -0.5, -0.5, -0.4375, 0.5], # top
14
+ [-0.5, -0.4375, 0.5, -0.5, -0.4375, -0.5, 0.5, -0.4375, -0.5, 0.5, -0.4375, 0.5], # bottom
15
+ ]
16
+
17
+ tex_coords = [
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
20
+ ]
21
+
22
+ shading_values = [
23
+ [1.0, 1.0, 1.0, 1.0],
24
+ [0.4, 0.4, 0.4, 0.4],
25
+ ]
models/soil.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5000, -0.5),
8
+ ( 0.5, 0.4375, 0.5)
9
+ ]
10
+ ]
11
+
12
+ vertex_positions = [
13
+ [ 0.5, 0.4375, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.4375, -0.5], # right
14
+ [-0.5, 0.4375, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.4375, 0.5], # left
15
+ [ 0.5, 0.4375, 0.5, 0.5, 0.4375, -0.5, -0.5, 0.4375, -0.5, -0.5, 0.4375, 0.5], # top
16
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
17
+ [-0.5, 0.4375, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.4375, 0.5], # front
18
+ [ 0.5, 0.4375, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.4375, -0.5], # back
19
+ ]
20
+
21
+ tex_coords = [
22
+ [0.0, 0.9375, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.9375, 0.0],
23
+ [0.0, 0.9375, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.9375, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 0.9375, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.9375, 0.0],
27
+ [0.0, 0.9375, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.9375, 0.0],
28
+ ]
29
+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/stairs.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = [
6
+ [
7
+ (-0.5, -0.5, -0.5),
8
+ ( 0.5, 0.0, 0.5)
9
+ ]
10
+ ]
11
+
12
+ vertex_positions = [
13
+ [ 0.5, 0.0, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.0, -0.5], # right
14
+ [-0.5, 0.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.0, 0.5], # left
15
+ [ 0.5, 0.0, 0.5, 0.5, 0.0, -0.5, -0.5, 0.0, -0.5, -0.5, 0.0, 0.5], # top
16
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
17
+ [-0.5, 0.0, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.0, 0.5], # front
18
+ [ 0.5, 0.0, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.0, -0.5], # back
19
+ ]
20
+
21
+ tex_coords = [
22
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
23
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
27
+ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0],
28
+ ]
29
+
30
+ shading_values = [
31
+ [0.6, 0.6, 0.6, 0.6],
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [1.0, 1.0, 1.0, 1.0],
34
+ [0.4, 0.4, 0.4, 0.4],
35
+ [0.8, 0.8, 0.8, 0.8],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ ]
models/tinted_glass.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = True
3
+ glass = True
4
+ translucent = True
5
+
6
+ colliders = [
7
+ [
8
+ (-0.5, -0.5, -0.5),
9
+ ( 0.5, 0.5, 0.5)
10
+ ]
11
+ ]
12
+
13
+ vertex_positions = [
14
+ [ 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5], # right
15
+ [-0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5], # left
16
+ [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5], # top
17
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
18
+ [-0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5], # front
19
+ [ 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5], # back
20
+ ]
21
+
22
+ tex_coords = [
23
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
24
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
25
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
26
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
27
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
28
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
29
+ ]
30
+
31
+ shading_values = [
32
+ [0.6, 0.6, 0.6, 0.6],
33
+ [0.6, 0.6, 0.6, 0.6],
34
+ [1.0, 1.0, 1.0, 1.0],
35
+ [0.4, 0.4, 0.4, 0.4],
36
+ [0.8, 0.8, 0.8, 0.8],
37
+ [0.8, 0.8, 0.8, 0.8],
38
+ ]
models/torch.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ transparent = True
2
+ is_cube = False
3
+ glass = False
4
+
5
+ colliders = []
6
+
7
+ vertex_positions = [
8
+ [ 0.0625, 0.5, 0.5, 0.0625, -0.5, 0.5, 0.0625, -0.5, -0.5, 0.0625, 0.5, -0.5], # right
9
+ [-0.0625, 0.5, -0.5, -0.0625, -0.5, -0.5, -0.0625, -0.5, 0.5, -0.0625, 0.5, 0.5], # left
10
+ [ 0.5, 0.125, 0.5, 0.5, 0.125, -0.5, -0.5, 0.125, -0.5, -0.5, 0.125, 0.5], # top
11
+ [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom
12
+ [-0.5, 0.5, 0.0625, -0.5, -0.5, 0.0625, 0.5, -0.5, 0.0625, 0.5, 0.5, 0.0625], # front
13
+ [ 0.5, 0.5, -0.0625, 0.5, -0.5, -0.0625, -0.5, -0.5, -0.0625, -0.5, 0.5, -0.0625], # back
14
+ ]
15
+
16
+ tex_coords = [
17
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
18
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
19
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
20
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
21
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
22
+ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
23
+ ]
24
+
25
+ shading_values = [
26
+ [0.6, 0.6, 0.6, 0.6],
27
+ [0.6, 0.6, 0.6, 0.6],
28
+ [1.0, 1.0, 1.0, 1.0],
29
+ [0.4, 0.4, 0.4, 0.4],
30
+ [0.8, 0.8, 0.8, 0.8],
31
+ [0.8, 0.8, 0.8, 0.8],
32
+ ]