transparent = True is_cube = False glass = False colliders = [ [ (-0.5, -0.5, -0.5), ( 0.5, 0.0, 0.5) ] ] vertex_positions = [ [ 0.5, 0.0, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.0, -0.5], # right [-0.5, 0.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.0, 0.5], # left [ 0.5, 0.0, 0.5, 0.5, 0.0, -0.5, -0.5, 0.0, -0.5, -0.5, 0.0, 0.5], # top [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], # bottom [-0.5, 0.0, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.0, 0.5], # front [ 0.5, 0.0, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.0, -0.5], # back ] tex_coords = [ [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0], [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0], [0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.0], ] shading_values = [ [0.6, 0.6, 0.6, 0.6], [0.6, 0.6, 0.6, 0.6], [1.0, 1.0, 1.0, 1.0], [0.4, 0.4, 0.4, 0.4], [0.8, 0.8, 0.8, 0.8], [0.8, 0.8, 0.8, 0.8], ]