ThomasFfefefef commited on
Commit
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Added the environment

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README.md ADDED
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+ ---
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+ license: apache-2.0
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+ tags:
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ml-agents
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+
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+ environment:
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+ - SnowballFight-1vs1
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+
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+ model-index:
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+ - name: ML-Agents-SnowballFight-1vs1
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+ ---
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+
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+ # Snowball Fight ☃️, a multi-agent environment for ML-Agents made by Hugging Face
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+
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+ A multi-agent environment using Unity ML-Agents Toolkit where two agents compete in a 1vs1 snowball fight game.
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+
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+ 👉 You can [play it online at this link](https://huggingface.co/spaces/ThomasSimonini/SnowballFight).
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+
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+ ⚠️ You need to have some skills in ML-Agents if you want to use it if it's not the case [check the documentation](https://github.com/Unity-Technologies/ml-agents/tree/main/docs)
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+
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+ <img src="assets/img/snowballfight.gif" alt="Snowball Fight 1vs1" align="middle" width="3000"/>
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+
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+ ## The Environment
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+ - Two agents compete **in a 1 vs 1 snowball fight game**.
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+ - The goal is to **hit the opponent team while avoiding the opponent's snowballs ❄️**.
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+
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+ ### Observation Space
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+ - Ray-casts:
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+ - **10 ray-casts forward** distributed over 100 degrees: detecting opponent.
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+ - **10 ray-casts forward** distributed over 100 degrees: detecting walls, shelter and frontier.
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+ - **10 ray-casts forward** distributed over 100 degrees: detecting snowballs.
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+ - **3 ray-casts backward** distributed over 45 degrees: detecting wall and shelter.
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+
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+ - Vector Observations:
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+ - **Bool canShoot** (you can only shoot a snowball every 2 seconds).
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+ - **Float currentHealth**: normalized [0, 1]
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+ - **Vector3 vertical speed**
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+ - **Vector3 horizontal speed**
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+ - **Vector3 "home" position**
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+
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+ ### Action Space (Discrete)
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+ - Vector Action space:
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+ - **Four branched actions** corresponding to forward, backward, sideways movement, rotation, and snowball shoot.
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+
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+ ### Agent Reward Function (dependant):
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+ - If the team is **injured**:
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+ - 0.1 to the shooter.
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+ - If the team is **dead**:
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+ - (1 - accumulated time penalty): when a snowball hits the
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+ opponent, the accumulated time penalty decreases by (1 / MaxStep) every fixed update and is reset to 0 at the beginning of an episode.
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+ - (-1) When a snowball hit our team.
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+
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+ ### Addendum
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+ - There **is no friendly fire**, which means that an agent can't shoot himself, or in the future, in a 2vs2 game can't shoot a teammate.
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+
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+
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+ ## How to use it
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+ ### Set-up the environment
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+ 1. Clone this project `git clone https://huggingface.co/ThomasSimonini/ML-Agents-SnowballFight-1vs1`
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+ 2. Open Unity Hub and create a new 3D Project
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+ 3. In the cloned project folder, open `.\ML-Agents-SnowballFight-1vs1\packages` and copy manifest.json and package.lock.json
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+ 4. Paste these two files in `Your Unity Project\Packages` => this will install the required packages.
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+ 5. Drop the SnowballFight-1vs1 unity package to your Unity Project.
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+
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+ ### Watch the trained agents
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+ 6. If you want to watch the trained agents, open `Assets\1vs1\Scenes\1vs1_v2_Training.` place the `\ML-Agents-SnowballFight-1vs1\saved_model\SnowballFight1vs1-4999988.onnx` into BlueAgent and PurpleAgent Model.
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+
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+ ### Train, the agent
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+ 6. If you want to train it again, the scene is `Assets\1vs1\Scenes\1vs1_v2_Training.`
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+
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+
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+ ## Training info
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+ - SnowballFight1vs1 was trained with 5100000 steps.
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+ - The final ELO score was 1766.452.
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+
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+ ### Config File
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+ `behaviors:
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+ SnowballFight1vs1:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: constant
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ keep_checkpoints: 40
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+ checkpoint_interval: 200000
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+ max_steps: 50000000
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+ time_horizon: 1000
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+ summary_freq: 50000
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+ self_play:
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+ save_steps: 50000
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+ team_change: 200000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ `
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+
SnowballFight-1vs1.unitypackage ADDED
Binary file (575 kB). View file
 
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