|
Mono path[0] = 'M:/Courses/HuggingFaceRL/ml-agents/trained-envs-executables/windows/Pyramids_Data/Managed'
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Mono config path = 'M:/Courses/HuggingFaceRL/ml-agents/trained-envs-executables/windows/MonoBleedingEdge/etc'
|
|
Found 2 interfaces on host : 0) 192.168.192.223 1) 172.23.192.1
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Multi-casting "[IP] 192.168.192.223 [Port] 55461 [Flags] 2 [Guid] 3101807339 [EditorId] 924393121 [Version] 1048832 [Id] WindowsPlayer(2,MLServer) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Pyramids" to [225.0.0.222:54997]...
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Initialize engine version: 2021.3.4f1 (cb45f9cae8b7)
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[Subsystems] Discovering subsystems at path M:/Courses/HuggingFaceRL/ml-agents/trained-envs-executables/windows/Pyramids_Data/UnitySubsystems
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Forcing GfxDevice: Null
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GfxDevice: creating device client; threaded=0; jobified=0
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NullGfxDevice:
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Version: NULL 1.0 [1.0]
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Renderer: Null Device
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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- Completed reload, in 5.907 seconds
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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|
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
UnloadTime: 1.418600 ms
|
|
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
Setting up 6 worker threads for Enlighten.
|
|
PlayerConnection::CleanupMemory Statistics:
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|
[ALLOC_TEMP_TLS] TLS Allocator
|
|
StackAllocators :
|
|
[ALLOC_TEMP_MAIN]
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Peak usage frame count: [16.0 KB-32.0 KB]: 10427 frames, [32.0 KB-64.0 KB]: 29811 frames, [64.0 KB-128.0 KB]: 16024 frames, [2.0 MB-4.0 MB]: 1 frames
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Initial Block Size 4.0 MB
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Current Block Size 4.0 MB
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Peak Allocated Bytes 2.0 MB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 8]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 10]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
|
|
Overflow Count 0
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[ALLOC_TEMP_Job.Worker 4]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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[ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
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Initial Block Size 64.0 KB
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Overflow Count 0
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[ALLOC_TEMP_AUDIO_FMOD mixer thread]
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[ALLOC_TEMP_Background Job.Worker 6]
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Initial Block Size 32.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 11]
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Initial Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 3]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_BatchDeleteObjects]
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_AUDIO_FMOD stream thread]
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Initial Block Size 64.0 KB
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|
|
Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 15]
|
|
Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
|
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Peak Allocated Bytes 54 B
|
|
Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 7]
|
|
Initial Block Size 32.0 KB
|
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 8]
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Initial Block Size 256.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 1]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 10]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
|
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Loading.PreloadManager]
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Initial Block Size 256.0 KB
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Current Block Size 272.0 KB
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Peak Allocated Bytes 204.5 KB
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Overflow Count 4
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[ALLOC_TEMP_Background Job.Worker 2]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Profiler.Dispatcher]
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 3]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 0.9 KB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 12]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 5]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 13]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 2]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 0]
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Initial Block Size 32.0 KB
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|
Current Block Size 32.0 KB
|
|
Peak Allocated Bytes 54 B
|
|
Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 4]
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|
Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 6]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 0]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 5]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 9]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 14]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_EnlightenWorker] x 6
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 54 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 9]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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[ALLOC_TEMP_Job.Worker 7]
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Initial Block Size 256.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Loading.AsyncRead]
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 324 B
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Overflow Count 0
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[ALLOC_MEMORYPROFILER]
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Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 55964 frames
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Requested Block Size 1.0 MB
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Peak Block count 2
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Peak Allocated memory 1.6 MB
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Peak Large allocation bytes 0 B
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[ALLOC_DEFAULT] Dual Thread Allocator
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Peak main deferred allocation count 12082
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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Used Block count 1
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Peak Allocated bytes 1.6 MB
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[ALLOC_DEFAULT_MAIN]
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Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 56262 frames
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Requested Block Size 16.0 MB
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Peak Block count 3
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Peak Allocated memory 31.9 MB
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Peak Large allocation bytes 0 B
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[ALLOC_DEFAULT_THREAD]
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Peak usage frame count: [16.0 MB-32.0 MB]: 56263 frames
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Requested Block Size 16.0 MB
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Peak Block count 1
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Peak Large allocation bytes 16.0 MB
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[ALLOC_TEMP_JOB_1_FRAME]
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Initial Block Size 2.0 MB
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Used Block Count 1
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Overflow Count (too large) 0
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Overflow Count (full) 0
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[ALLOC_TEMP_JOB_2_FRAMES]
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Initial Block Size 2.0 MB
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Used Block Count 1
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Overflow Count (too large) 0
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Overflow Count (full) 0
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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Used Block Count 2
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Overflow Count (too large) 0
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[ALLOC_TEMP_JOB_ASYNC (Background)]
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Initial Block Size 1.0 MB
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Used Block Count 3
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Overflow Count (too large) 0
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Overflow Count (full) 0
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[ALLOC_GFX] Dual Thread Allocator
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Peak main deferred allocation count 0
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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Used Block count 1
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Peak Allocated bytes 1.6 MB
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[ALLOC_GFX_MAIN]
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Peak usage frame count: [32.0 KB-64.0 KB]: 56262 frames, [64.0 KB-128.0 KB]: 1 frames
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Requested Block Size 16.0 MB
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Peak Block count 1
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Peak Allocated memory 67.0 KB
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Peak Large allocation bytes 0 B
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[ALLOC_GFX_THREAD]
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Peak usage frame count: [64.0 KB-128.0 KB]: 56263 frames
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Requested Block Size 16.0 MB
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Peak Block count 1
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Peak Allocated memory 67.7 KB
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Peak Large allocation bytes 0 B
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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Peak main deferred allocation count 3
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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Used Block count 1
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Peak Allocated bytes 1.6 MB
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[ALLOC_CACHEOBJECTS_MAIN]
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Requested Block Size 4.0 MB
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Peak Large allocation bytes 0 B
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[ALLOC_CACHEOBJECTS_THREAD]
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Peak usage frame count: [1.0 MB-2.0 MB]: 56262 frames, [2.0 MB-4.0 MB]: 1 frames
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Requested Block Size 4.0 MB
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Peak Block count 1
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Peak Large allocation bytes 0 B
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[ALLOC_TYPETREE] Dual Thread Allocator
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Peak main deferred allocation count 0
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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Used Block count 1
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[ALLOC_TYPETREE_MAIN]
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Requested Block Size 2.0 MB
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Peak Block count 1
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Peak Allocated memory 1.0 KB
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Peak Large allocation bytes 0 B
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[ALLOC_TYPETREE_THREAD]
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Peak usage frame count: [1.0 KB-2.0 KB]: 56263 frames
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Requested Block Size 2.0 MB
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Peak Block count 1
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Peak Allocated memory 1.9 KB
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Peak Large allocation bytes 0 B
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[ALLOC_PROFILER]
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Requested Block Size 16.0 MB
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Peak Block count 1
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Peak Allocated memory 38.2 KB
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Peak Large allocation bytes 0 B
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[ALLOC_PROFILER_BUCKET]
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Large Block size 4.0 MB
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Used Block count 1
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Peak Allocated bytes 425 B
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##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1656206852380,"processId":5136,"allocatedMemory":6210609,"memoryLabels":[{"Default":9421},{"Permanent":10160},{"NewDelete":11832},{"Thread":4228988},{"Manager":17136},{"VertexData":12},{"Geometry":560},{"Texture":16},{"Shader":68616},{"Material":24},{"GfxDevice":49488},{"Animation":240},{"Audio":3928},{"Physics":304},{"Serialization":288},{"Input":14208},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1617364},{"Resource":688},{"Renderer":1960},{"Transform":16},{"File":840},{"WebCam":40},{"Culling":40},{"Terrain":953},{"Wind":24},{"STL":48},{"String":3860},{"DynamicArray":30868},{"HashMap":7680},{"Utility":4064},{"PoolAlloc":1368},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":80},{"SpriteAtlas":128},{"GI":3688},{"Unet":16},{"Director":7776},{"WebRequest":688},{"VR":45521},{"SceneManager":424},{"Video":32},{"LazyScriptCache":40},{"NativeArray":12},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":392},{"VirtualTexturing":57888},{"AssetReference":40}]}
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