extern "C" { | |
void zbuff_check(int32_t * src_x, int32_t * src_y, float* depth, int data_size, bool* valid_mask, float * buffs, float * zbuffs, int height, int width) { | |
// std::cout<<width<<std::endl; | |
for (int i = 0; i < data_size; i++) { | |
if (0 == valid_mask[i] ) { | |
continue; | |
} | |
int x = src_x[i]; | |
int y = src_y[i]; | |
float z = depth[i]; | |
if (-1 == buffs[y*width+x] ) { | |
buffs[y*width+x] = i; | |
zbuffs[y*width+x] = z; | |
} | |
else{ | |
if (zbuffs[y*width+x] > z){ | |
buffs[y*width+x] = i; | |
zbuffs[y*width+x] = z; | |
} | |
} | |
} | |
} | |
} | |