#include #include extern "C" { void zbuff_check(int32_t * src_x, int32_t * src_y, float* depth, int data_size, bool* valid_mask, float * buffs, float * zbuffs, int height, int width) { // std::cout< z){ buffs[y*width+x] = i; zbuffs[y*width+x] = z; } } } } }