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FCollectionAssetManagement::GetCollectionCheckState
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Get the check box state the given collection should use in any management UIs
AssetTools
ECheckBoxState GetCollectionCheckState ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey ) const
[]
FCollectionAssetManagement::GetCurrentAssetCount
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Get the number of assets in the current set
AssetTools
int32 GetCurrentAssetCount() const
[]
FCollectionAssetManagement::IsCollectionEnabled
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Return whether or not the given collection should be enabled in any management UIs
AssetTools
bool IsCollectionEnabled ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey ) const
[]
FCollectionAssetManagement::RemoveCurrentAssetsFromCollection
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Remove the current assets from the given collection
AssetTools
void RemoveCurrentAssetsFromCollection ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey )
[]
FCollectionAssetManagement::SetCurrentAssetPaths
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Set the asset paths that we are currently observing and managing the collection state of
AssetTools
void SetCurrentAssetPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & CurrentAssets )
[]
FCollectionAssetManagement::SetCurrentAssets
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Set the assets that we are currently observing and managing the collection state of
AssetTools
void SetCurrentAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & CurrentAssets )
[]
FCollectionAssetManagement::FCollectionAssetManagement
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Constructor
AssetTools
FCollectionAssetManagement()
[]
FCollectionAssetManagement::~FCollectionAssetManagement
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Destructor
AssetTools
~FCollectionAssetManagement()
[]
FCollectionAssetManagement
/Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Handles the collection management for the given assets
AssetTools
class FCollectionAssetManagement
[]
FDuplicatedObjects
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
An array of maps each storing pairs of original object -> duplicated object.
AssetTools
typedef [TArray](API\Runtime\Core\Containers\TArray)< [TMap](API\Runtime\Core\Containers\TMap)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >>> FDuplicatedObjects
[]
FIsNameAllowed
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
typedef TBaseDelegate_TwoParams< bool, const [FString](API\Runtime\Core\Containers\FString) &, [FText](API\Runtime\Core\Internationalization\FText) * > FIsNameAllowed
[]
FMigrationOptions
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
struct FMigrationOptions
[ { "type": "EAssetMigration...", "name": "AssetConflict", "description": "What to do when Assets are conflicting on the destination" }, { "type": "bool", "name": "bPrompt", "description": "Prompt user for confirmation (always false through scripting)" }, { "type": "FString", "name": "OrphanFolder", "description": "Destination for assets that don't have a corresponding content folder." } ]
FMovedContentFolder
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Called when a folder is moved or renamed
AssetTools
typedef [TTuple](API\Runtime\Core\Misc\TTuple)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > FMovedContentFolder
[]
FOnAlwaysShowPath
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Callback used when a folder should be forced to be visible in the Content Browser
AssetTools
typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnAlwaysShowPath
[]
FOnFolderPathChanged
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
AssetTools
typedef TMulticastDelegate_OneParam< void, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovedContentFolder](API\Developer\AssetTools\FMovedContentFolder) > > FOnFolderPathChanged
[]
FOnPackageMigration
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
typedef TMulticastDelegate_OneParam< void, [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) & > FOnPackageMigration
[]
FOnSyncFinish
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Called when a sync from AssetViewUtils finishes If Files is non-nullptr, those are the files affected by the sync. If Files is nullptr, assume any file might have been changed by the sync.
AssetTools
typedef TMulticastDelegate_TwoParams< void, bool, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * > FOnSyncFinish
[]
FOnSyncStart
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Called when a sync from AssetViewUtils starts
AssetTools
typedef TMulticastDelegate_NoParams< void > FOnSyncStart
[]
FPackageMigrationContext::AddErrorMigrationMessage
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Notify the user that some asset couldn't be migrated.
AssetTools
void AddErrorMigrationMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage )
[]
FPackageMigrationContext::AddReferencedObjects
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
AssetTools
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FPackageMigrationContext::AddSucessfullMigrationMessage
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Notify the user that files where migrated. It should tell the user what was migrated and where it is in the destination.
AssetTools
void AddSucessfullMigrationMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage )
[]
FPackageMigrationContext::AddWarningMigrationMessage
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Notify the user that some asset may require some extra work to fully migrate.
AssetTools
void AddWarningMigrationMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage )
[]
EPackageMigrationStep
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
enum EPackageMigrationStep { BeginMigration, PostAssetMigrationPackageDataCreated, PostExternalMigrationPackageDataCreated, PostExcludedDependenciesCreated, InTheWayPackagesMoved, InstancedPackagesCreated, InstancedPackagesLoaded, InstancedPackagesSaved, PostCleaningInstancedPackages, InTheWayPackagesRestored, EndMigration, }
[]
FMigrationOptions::FMigrationOptions
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
FMigrationOptions()
[]
FPackageMigrationContext::FMigrationPackageData::GetDestinationFilename
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
const FString & GetDestinationFilename&40;&41; const
[]
FPackageMigrationContext::FMigrationPackageData::GetInstancedPackageName
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
const FString & GetInstancedPackageName&40;&41; const
[]
FPackageMigrationContext::FMigrationPackageData::GetInstancedPackage
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
UPackage &42; GetInstancedPackage&40;&41; const
[]
FPackageMigrationContext::FMigrationPackageData::GetOriginalPackageName
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
const FString & GetOriginalPackageName&40;&41; const
[]
FMigrationPackageData
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
The data associated to an package that take part of the migration process.
AssetTools
struct FMigrationPackageData
[ { "type": "bool", "name": "bNeedInstancedLoad", "description": "Tell the migration that package must be loaded." }, { "type": "bool", "name": "bNeedToBeSaveMigrated", "description": "Tell the migration that the package must be migrated by save." } ]
FPackageMigrationContext::FMigrationPackageData::FMigrationPackageData
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FMigrationPackageData &40; const FString & InInstancedPackageName, const FString & InOriginalPackageName, const FString & InDestinationFilename &41;
[]
FPackageMigrationContext::FScopedMountPoint::GetContentPath
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
const FString & GetContentPath&40;&41; const
[]
FPackageMigrationContext::FScopedMountPoint::GetMigratedPackageFilename
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FString GetMigratedPackageFilename &40; const FString & LongPackageName, const FStringView & InExtension &41; const
[]
FPackageMigrationContext::FScopedMountPoint::GetNewPackageNameForMigration
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Get name of package when moved under the destination mount point.
AssetTools
FString GetNewPackageNameForMigration &40; const FString & LongPackageName &41; const
[]
FPackageMigrationContext::FScopedMountPoint::GetRootPath
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
const FString & GetRootPath&40;&41; const
[]
FPackageMigrationContext::FScopedMountPoint::operator=
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FScopedMountPoint & operator&61; &40; FScopedMountPoint && &41;
[]
FPackageMigrationContext::FScopedMountPoint::operator=
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FScopedMountPoint & operator&61; &40; const FScopedMountPoint & &41;
[]
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FScopedMountPoint&40;&41;
[]
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FScopedMountPoint &40; const FScopedMountPoint & &41;
[]
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FScopedMountPoint &40; FScopedMountPoint && &41;
[]
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FScopedMountPoint &40; FString && InRootPath, FString && InContentPath &41;
[]
FScopedMountPoint
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
No destructors are accessible with public or protected access.
AssetTools
struct FScopedMountPoint
[]
FPackageMigrationContext::GetCurrentStep
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
[EPackageMigrationStep](API\Developer\AssetTools\FPackageMigrationContext\EPackageMigrationStep) GetCurrentStep() const
[]
FPackageMigrationContext::GetDestinationMountPoint
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
const [FScopedMountPoint](API\Developer\AssetTools\FPackageMigrationContext\FScopedMountPoint) & GetDestinationMountPoint() const
[]
FPackageMigrationContext::GetExcludedDependencies
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Return the array of package dependencies that where not migrated because there where excluded by some automated filters.
AssetTools
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetExcludedDependencies() const
[]
FPackageMigrationContext::GetMigrationPackagesData
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Return the data associated to a package that is migrated.
AssetTools
const [TArray](API\Runtime\Core\Containers\TArray)< [FMigrationPackageData](API\Developer\AssetTools\FPackageMigrationContext\FMigrationPackageData) > & GetMigrationPackagesData() const
[]
FPackageMigrationContext::GetMovedOutOfTheWayPackages
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Return the array of non instanced package where moved because they were in the way of the migration.
AssetTools
const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & GetMovedOutOfTheWayPackages() const
[]
FPackageMigrationContext::GetReferencerName
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Overload this method to report a name for your referencer
AssetTools
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FPackageMigrationContext::operator=
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
[FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) operator= ( const [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) & )
[]
FPackageMigrationContext::operator=
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
[FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) operator= ( [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) && )
[]
FPackageMigrationContext::FPackageMigrationContext
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FPackageMigrationContext ( const [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) & )
[]
FPackageMigrationContext::FPackageMigrationContext
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FPackageMigrationContext ( [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) && )
[]
FPackageMigrationContext::FPackageMigrationContext
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
AssetTools
FPackageMigrationContext &40; FScopedMountPoint && InMountPoint &41;
[]
FPackageMigrationContext
/Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
No destructors are accessible with public or protected access.
AssetTools
struct FPackageMigrationContext : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[]
IAssetTools::AdvancedCopyPackages
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Copies files after the final set of maps of sources and destinations was confirmed
AssetTools
bool AdvancedCopyPackages ( const [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & CopyParams, const [TArray](API\Runtime\Core\Containers\TArray)< [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & PackagesAndDestinations ) const
[]
IAssetTools::AdvancedCopyPackages
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Copies files after the flattened map of sources and destinations was confirmed
AssetTools
bool AdvancedCopyPackages ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & SourceAndDestPackages, const bool bForceAutosave, const bool bCopyOverAllDestinationOverlaps, [FDuplicatedObjects](API\Developer\AssetTools\FDuplicatedObjects) * OutDuplicatedObjects, [EMessageSeverity::Type](API\Runtime\Core\Logging\EMessageSeverity__Type) NotificationSeverityFilter ) const
[]
IAssetTools::AllPassWritableFolderFilter
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns true if all in list pass writable folder filter
AssetTools
bool AllPassWritableFolderFilter ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths ) const
[]
IAssetTools::AssetUsesGenericThumbnail
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns true if the specified asset uses a stock thumbnail resource
AssetTools
bool AssetUsesGenericThumbnail ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
IAssetTools::BeginAdvancedCopyPackages
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Copy packages and dependencies to another folder
AssetTools
void BeginAdvancedCopyPackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InputNamesToCopy, const [FString](API\Runtime\Core\Containers\FString) & TargetPath ) const
[]
IAssetTools::BeginAdvancedCopyPackages
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
void BeginAdvancedCopyPackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InputNamesToCopy, const [FString](API\Runtime\Core\Containers\FString) & TargetPath, const [FAdvancedCopyCompletedEvent](API\Developer\AssetTools\FAdvancedCopyCompletedEvent) & OnCopyComplete ) const
[]
IAssetTools::CanExportAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Check if specified assets can be exported. true if all assets specified can be exported
AssetTools
bool CanExportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetsToExport ) const
[]
IAssetTools::CanLocalize
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
bool CanLocalize ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
[]
IAssetTools::ConvertVirtualTextures
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Converts the givenUTexture2Dto virtual textures or converts virtual textures back to standard textures and updates the related UMaterials
AssetTools
void ConvertVirtualTextures ( const [TArray](API\Runtime\Core\Containers\TArray)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * > & Textures, bool bConvertBackToNonVirtual, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterial](API\Runtime\Engine\Materials\UMaterial) * > * RelatedMaterials ) const
[]
IAssetTools::CreateAsset
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Creates an asset with the specified name, path, and factory the new asset or NULL if it fails
AssetTools
[UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext )
[]
IAssetTools::CreateAssetsFrom
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
You can return null for a factory if you need to skip a given SourceObject.
AssetTools
void CreateAssetsFrom ( TConstArrayView< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > SourceObjects, [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateAssetType, const [FString](API\Runtime\Core\Containers\FString) & DefaultSuffix, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [UFactory](API\Editor\UnrealEd\Factories\UFactory) *([UObject](API\Runtime\CoreUObject\UObject\UObject) *)> FactoryConstructor, [FName](API\Runtime\Core\UObject\FName) CallingContext )
[]
IAssetTools::CreateAssetsFrom
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
You can return null for a factory if you need to skip a given SourceObject.
AssetTools
template<typename SourceObjectType, typename> void CreateAssetsFrom ( TConstArrayView< SourceObjectType * > SourceObjects, [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateAssetType, const [FString](API\Runtime\Core\Containers\FString) & DefaultSuffix, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [UFactory](API\Editor\UnrealEd\Factories\UFactory) *(SourceObjectType *)> FactoryConstructor, [FName](API\Runtime\Core\UObject\FName) CallingContext )
[]
IAssetTools::CreateAssetWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens an asset picker dialog and creates an asset with the path chosen in the dialog
AssetTools
[UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAssetWithDialog ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext )
[]
IAssetTools::CreateAssetWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens an asset picker dialog and creates an asset with the specified name and path
AssetTools
[UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAssetWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext, const bool bCallConfigureProperties )
[]
IAssetTools::CreateDiffProcess
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Attempt to spawn Diff tool as external process Returns true if the process has successfully been created.
AssetTools
bool CreateDiffProcess ( const [FString](API\Runtime\Core\Containers\FString) & DiffCommand, const [FString](API\Runtime\Core\Containers\FString) & OldTextFilename, const [FString](API\Runtime\Core\Containers\FString) & NewTextFilename, const [FString](API\Runtime\Core\Containers\FString) & DiffArgs ) const
[]
IAssetTools::CreateUniqueAssetName
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Creates a unique package and asset name taking the form InBasePackageName+InSuffix
AssetTools
void CreateUniqueAssetName ( const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, const [FString](API\Runtime\Core\Containers\FString) & InSuffix, [FString](API\Runtime\Core\Containers\FString) & OutPackageName, [FString](API\Runtime\Core\Containers\FString) & OutAssetName )
[]
IAssetTools::DiffAgainstDepot
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Try to diff the local version of an asset against the latest one from the depot
AssetTools
void DiffAgainstDepot ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FString](API\Runtime\Core\Containers\FString) & InPackagePath, const [FString](API\Runtime\Core\Containers\FString) & InPackageName ) const
[]
IAssetTools::DiffAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Try and diff two assets using class-specific tool. Will do nothing if either asset is NULL, or they are not the same class.
AssetTools
void DiffAssets ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const
[]
IAssetTools::DumpAssetToTempFile
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Util for dumping an asset to a temporary text file. Returns absolute filename to temp file
AssetTools
[FString](API\Runtime\Core\Containers\FString) DumpAssetToTempFile ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
[]
IAssetTools::DuplicateAsset
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.
AssetTools
[UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject )
[]
IAssetTools::DuplicateAssetWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source.
AssetTools
[UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAssetWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject )
[]
IAssetTools::DuplicateAssetWithDialogAndTitle
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Uses DialogTitle as the dialog's title.
AssetTools
[UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAssetWithDialogAndTitle ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject, [FText](API\Runtime\Core\Internationalization\FText) DialogTitle )
[]
IAssetTools::ExpandDirectories
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Expands any folders found in the files list, and returns a flattened list of destination paths and files. Mirrors directory structure.
AssetTools
void ExpandDirectories ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & FilesAndDestinations ) const
[]
IAssetTools::ExportAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Exports the specified objects to file.
AssetTools
void ExportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssetsToExport, const [FString](API\Runtime\Core\Containers\FString) & ExportPath )
[]
IAssetTools::ExportAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Exports the specified objects to file.
AssetTools
void ExportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToExport, const [FString](API\Runtime\Core\Containers\FString) & ExportPath ) const
[]
IAssetTools::ExportAssetsWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file
AssetTools
void ExportAssetsWithDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssetsToExport, bool bPromptForIndividualFilenames )
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IAssetTools::ExportAssetsWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file
AssetTools
void ExportAssetsWithDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToExport, bool bPromptForIndividualFilenames )
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IAssetTools::FindAdvancedAssetCategory
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns the allocated Category bit for a user-specified Category, orEAssetTypeCategories::Miscif it doesn't exist
AssetTools
[EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) FindAdvancedAssetCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryKey ) const
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IAssetTools::FindSoftReferencesToObject
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify
AssetTools
void FindSoftReferencesToObject ( [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) TargetObject, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ReferencingObjects )
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IAssetTools::FindSoftReferencesToObjects
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns list of objects that soft reference the given soft object paths. This will load assets into memory to verify
AssetTools
void FindSoftReferencesToObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & TargetObjects, [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >> & ReferencingObjects )
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IAssetTools::FixupReferencers
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Fix up references to the specified redirectors.
AssetTools
void FixupReferencers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObjectRedirector](API\Runtime\CoreUObject\UObject\UObjectRedirector) * > & Objects, bool bCheckoutDialogPrompt, [ERedirectFixupMode](API\Developer\AssetTools\ERedirectFixupMode) FixupMode ) const
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IAssetTools::FlattenAdvancedCopyDestinations
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Flattens the maps for each selected package into one complete map to pass to the final copy function while checking for collisions
AssetTools
bool FlattenAdvancedCopyDestinations ( const [TArray](API\Runtime\Core\Containers\TArray)< [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & PackagesAndDestinations, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & FlattenedPackagesAndDestinations ) const
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IAssetTools::GenerateAdvancedCopyDestinations
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Given a set of packages to copy, generate the map of those packages to destination filenames
AssetTools
void GenerateAdvancedCopyDestinations ( [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & InParams, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPackageNamesToCopy, const [UAdvancedCopyCustomization](API\Developer\AssetTools\UAdvancedCopyCustomization) * CopyCustomization, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const
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FOnAssetsDiscovered
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
typedef TBaseDelegate_NoParams< void > FOnAssetsDiscovered
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IAssetTools::Get
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
static [IAssetTools](API\Developer\AssetTools\IAssetTools) & Get()
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IAssetTools::GetAllAdvancedAssetCategories
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns the list of all advanced asset categories
AssetTools
void GetAllAdvancedAssetCategories ( [TArray](API\Runtime\Core\Containers\TArray)< [FAdvancedAssetCategory](API\Developer\AssetTools\FAdvancedAssetCategory) > & OutCategoryList ) const
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IAssetTools::GetAllAdvancedCopySources
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Find all the dependencies that also need to be copied in the advanced copy, mapping them to the file that depends on them and excluding any that don't pass the ARFilter stored on CopyParams
AssetTools
void GetAllAdvancedCopySources ( [FName](API\Runtime\Core\UObject\FName) SelectedPackage, [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & CopyParams, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutPackageNamesToCopy, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & DependencyMap, const class [UAdvancedCopyCustomization](API\Developer\AssetTools\UAdvancedCopyCustomization) * CopyCustomization ) const
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IAssetTools::GetAllowedBlueprintTypes
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Which BlueprintTypes are allowed to be created. An empty list should allow everything.
AssetTools
[TSet](API\Runtime\Core\Containers\TSet)< EBlueprintType > & GetAllowedBlueprintTypes()
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IAssetTools::GetAssetClassPathPermissionList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Get asset class permission list for content browser and other systems
AssetTools
const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetAssetClassPathPermissionList ( [EAssetClassAction](API\Developer\AssetTools\EAssetClassAction) AssetClassAction ) const
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IAssetTools::GetAssetClassPermissionList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Get asset class permission list for the ViewAsset action
AssetTools
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetAssetClassPermissionList()
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IAssetTools::GetAssetTypeActionsForClass
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Gets the appropriate AssetTypeActions for the supplied class
AssetTools
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > GetAssetTypeActionsForClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
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IAssetTools::GetAssetTypeActionsList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Generates a list of currently registered AssetTypeActions
AssetTools
void GetAssetTypeActionsList ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) >> & OutAssetTypeActionsList ) const
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IAssetTools::GetAssetTypeActionsListForClass
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Gets the list of appropriate AssetTypeActions for the supplied class
AssetTools
[TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > > GetAssetTypeActionsListForClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
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IAssetTools::GetClassTypeActionsForClass
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Gets the appropriate ClassTypeActions for the supplied class
AssetTools
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActionsForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
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IAssetTools::GetClassTypeActionsList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Generates a list of currently registered ClassTypeActions
AssetTools
void GetClassTypeActionsList ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) >> & OutClassTypeActionsList ) const
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IAssetTools::GetCreateAssetsAsExternallyReferenceable
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Gets whether assets are being made externally referenceable or not
AssetTools
bool GetCreateAssetsAsExternallyReferenceable()
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IAssetTools::GetFolderPermissionList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Get folder permission list for content browser and other systems
AssetTools
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetFolderPermissionList()
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