className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FCollectionAssetManagement::GetCollectionCheckState | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Get the check box state the given collection should use in any management UIs | AssetTools | ECheckBoxState GetCollectionCheckState ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey ) const | [] |
FCollectionAssetManagement::GetCurrentAssetCount | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Get the number of assets in the current set | AssetTools | int32 GetCurrentAssetCount() const | [] |
FCollectionAssetManagement::IsCollectionEnabled | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Return whether or not the given collection should be enabled in any management UIs | AssetTools | bool IsCollectionEnabled ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey ) const | [] |
FCollectionAssetManagement::RemoveCurrentAssetsFromCollection | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Remove the current assets from the given collection | AssetTools | void RemoveCurrentAssetsFromCollection ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey ) | [] |
FCollectionAssetManagement::SetCurrentAssetPaths | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Set the asset paths that we are currently observing and managing the collection state of | AssetTools | void SetCurrentAssetPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & CurrentAssets ) | [] |
FCollectionAssetManagement::SetCurrentAssets | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Set the assets that we are currently observing and managing the collection state of | AssetTools | void SetCurrentAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & CurrentAssets ) | [] |
FCollectionAssetManagement::FCollectionAssetManagement | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Constructor | AssetTools | FCollectionAssetManagement() | [] |
FCollectionAssetManagement::~FCollectionAssetManagement | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Destructor | AssetTools | ~FCollectionAssetManagement() | [] |
FCollectionAssetManagement | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Handles the collection management for the given assets | AssetTools | class FCollectionAssetManagement | [] |
FDuplicatedObjects | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | An array of maps each storing pairs of original object -> duplicated object. | AssetTools | typedef [TArray](API\Runtime\Core\Containers\TArray)< [TMap](API\Runtime\Core\Containers\TMap)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >>> FDuplicatedObjects | [] |
FIsNameAllowed | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | typedef TBaseDelegate_TwoParams< bool, const [FString](API\Runtime\Core\Containers\FString) &, [FText](API\Runtime\Core\Internationalization\FText) * > FIsNameAllowed | [] |
|
FMigrationOptions | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | struct FMigrationOptions | [
{
"type": "EAssetMigration...",
"name": "AssetConflict",
"description": "What to do when Assets are conflicting on the destination"
},
{
"type": "bool",
"name": "bPrompt",
"description": "Prompt user for confirmation (always false through scripting)"
},
{
"type": "FString",
"name": "OrphanFolder",
"description": "Destination for assets that don't have a corresponding content folder."
}
] |
|
FMovedContentFolder | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Called when a folder is moved or renamed | AssetTools | typedef [TTuple](API\Runtime\Core\Misc\TTuple)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > FMovedContentFolder | [] |
FOnAlwaysShowPath | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Callback used when a folder should be forced to be visible in the Content Browser | AssetTools | typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnAlwaysShowPath | [] |
FOnFolderPathChanged | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | AssetTools | typedef TMulticastDelegate_OneParam< void, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovedContentFolder](API\Developer\AssetTools\FMovedContentFolder) > > FOnFolderPathChanged | [] |
|
FOnPackageMigration | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | typedef TMulticastDelegate_OneParam< void, [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) & > FOnPackageMigration | [] |
|
FOnSyncFinish | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Called when a sync from AssetViewUtils finishes If Files is non-nullptr, those are the files affected by the sync. If Files is nullptr, assume any file might have been changed by the sync. | AssetTools | typedef TMulticastDelegate_TwoParams< void, bool, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * > FOnSyncFinish | [] |
FOnSyncStart | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Called when a sync from AssetViewUtils starts | AssetTools | typedef TMulticastDelegate_NoParams< void > FOnSyncStart | [] |
FPackageMigrationContext::AddErrorMigrationMessage | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Notify the user that some asset couldn't be migrated. | AssetTools | void AddErrorMigrationMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage ) | [] |
FPackageMigrationContext::AddReferencedObjects | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | AssetTools | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FPackageMigrationContext::AddSucessfullMigrationMessage | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Notify the user that files where migrated. It should tell the user what was migrated and where it is in the destination. | AssetTools | void AddSucessfullMigrationMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage ) | [] |
FPackageMigrationContext::AddWarningMigrationMessage | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Notify the user that some asset may require some extra work to fully migrate. | AssetTools | void AddWarningMigrationMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage ) | [] |
EPackageMigrationStep | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | enum EPackageMigrationStep { BeginMigration, PostAssetMigrationPackageDataCreated, PostExternalMigrationPackageDataCreated, PostExcludedDependenciesCreated, InTheWayPackagesMoved, InstancedPackagesCreated, InstancedPackagesLoaded, InstancedPackagesSaved, PostCleaningInstancedPackages, InTheWayPackagesRestored, EndMigration, } | [] |
|
FMigrationOptions::FMigrationOptions | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | FMigrationOptions() | [] |
|
FPackageMigrationContext::FMigrationPackageData::GetDestinationFilename | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | const FString & GetDestinationFilename&40;&41; const | [] |
|
FPackageMigrationContext::FMigrationPackageData::GetInstancedPackageName | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | const FString & GetInstancedPackageName&40;&41; const | [] |
|
FPackageMigrationContext::FMigrationPackageData::GetInstancedPackage | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | UPackage &42; GetInstancedPackage&40;&41; const | [] |
|
FPackageMigrationContext::FMigrationPackageData::GetOriginalPackageName | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | const FString & GetOriginalPackageName&40;&41; const | [] |
|
FMigrationPackageData | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | The data associated to an package that take part of the migration process. | AssetTools | struct FMigrationPackageData | [
{
"type": "bool",
"name": "bNeedInstancedLoad",
"description": "Tell the migration that package must be loaded."
},
{
"type": "bool",
"name": "bNeedToBeSaveMigrated",
"description": "Tell the migration that the package must be migrated by save."
}
] |
FPackageMigrationContext::FMigrationPackageData::FMigrationPackageData | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FMigrationPackageData &40; const FString & InInstancedPackageName, const FString & InOriginalPackageName, const FString & InDestinationFilename &41; | [] |
|
FPackageMigrationContext::FScopedMountPoint::GetContentPath | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | const FString & GetContentPath&40;&41; const | [] |
|
FPackageMigrationContext::FScopedMountPoint::GetMigratedPackageFilename | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FString GetMigratedPackageFilename &40; const FString & LongPackageName, const FStringView & InExtension &41; const | [] |
|
FPackageMigrationContext::FScopedMountPoint::GetNewPackageNameForMigration | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Get name of package when moved under the destination mount point. | AssetTools | FString GetNewPackageNameForMigration &40; const FString & LongPackageName &41; const | [] |
FPackageMigrationContext::FScopedMountPoint::GetRootPath | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | const FString & GetRootPath&40;&41; const | [] |
|
FPackageMigrationContext::FScopedMountPoint::operator= | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FScopedMountPoint & operator&61; &40; FScopedMountPoint && &41; | [] |
|
FPackageMigrationContext::FScopedMountPoint::operator= | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FScopedMountPoint & operator&61; &40; const FScopedMountPoint & &41; | [] |
|
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FScopedMountPoint&40;&41; | [] |
|
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FScopedMountPoint &40; const FScopedMountPoint & &41; | [] |
|
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FScopedMountPoint &40; FScopedMountPoint && &41; | [] |
|
FPackageMigrationContext::FScopedMountPoint::FScopedMountPoint | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FScopedMountPoint &40; FString && InRootPath, FString && InContentPath &41; | [] |
|
FScopedMountPoint | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | No destructors are accessible with public or protected access. | AssetTools | struct FScopedMountPoint | [] |
FPackageMigrationContext::GetCurrentStep | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | [EPackageMigrationStep](API\Developer\AssetTools\FPackageMigrationContext\EPackageMigrationStep) GetCurrentStep() const | [] |
|
FPackageMigrationContext::GetDestinationMountPoint | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | const [FScopedMountPoint](API\Developer\AssetTools\FPackageMigrationContext\FScopedMountPoint) & GetDestinationMountPoint() const | [] |
|
FPackageMigrationContext::GetExcludedDependencies | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Return the array of package dependencies that where not migrated because there where excluded by some automated filters. | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetExcludedDependencies() const | [] |
FPackageMigrationContext::GetMigrationPackagesData | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Return the data associated to a package that is migrated. | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [FMigrationPackageData](API\Developer\AssetTools\FPackageMigrationContext\FMigrationPackageData) > & GetMigrationPackagesData() const | [] |
FPackageMigrationContext::GetMovedOutOfTheWayPackages | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Return the array of non instanced package where moved because they were in the way of the migration. | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & GetMovedOutOfTheWayPackages() const | [] |
FPackageMigrationContext::GetReferencerName | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | Overload this method to report a name for your referencer | AssetTools | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FPackageMigrationContext::operator= | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) operator= ( const [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) & ) | [] |
|
FPackageMigrationContext::operator= | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) operator= ( [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) && ) | [] |
|
FPackageMigrationContext::FPackageMigrationContext | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FPackageMigrationContext ( const [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) & ) | [] |
|
FPackageMigrationContext::FPackageMigrationContext | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FPackageMigrationContext ( [FPackageMigrationContext](API\Developer\AssetTools\FPackageMigrationContext) && ) | [] |
|
FPackageMigrationContext::FPackageMigrationContext | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | AssetTools | FPackageMigrationContext &40; FScopedMountPoint && InMountPoint &41; | [] |
|
FPackageMigrationContext | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h | No destructors are accessible with public or protected access. | AssetTools | struct FPackageMigrationContext : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [] |
IAssetTools::AdvancedCopyPackages | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Copies files after the final set of maps of sources and destinations was confirmed | AssetTools | bool AdvancedCopyPackages ( const [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & CopyParams, const [TArray](API\Runtime\Core\Containers\TArray)< [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & PackagesAndDestinations ) const | [] |
IAssetTools::AdvancedCopyPackages | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Copies files after the flattened map of sources and destinations was confirmed | AssetTools | bool AdvancedCopyPackages ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & SourceAndDestPackages, const bool bForceAutosave, const bool bCopyOverAllDestinationOverlaps, [FDuplicatedObjects](API\Developer\AssetTools\FDuplicatedObjects) * OutDuplicatedObjects, [EMessageSeverity::Type](API\Runtime\Core\Logging\EMessageSeverity__Type) NotificationSeverityFilter ) const | [] |
IAssetTools::AllPassWritableFolderFilter | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns true if all in list pass writable folder filter | AssetTools | bool AllPassWritableFolderFilter ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths ) const | [] |
IAssetTools::AssetUsesGenericThumbnail | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns true if the specified asset uses a stock thumbnail resource | AssetTools | bool AssetUsesGenericThumbnail ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
IAssetTools::BeginAdvancedCopyPackages | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Copy packages and dependencies to another folder | AssetTools | void BeginAdvancedCopyPackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InputNamesToCopy, const [FString](API\Runtime\Core\Containers\FString) & TargetPath ) const | [] |
IAssetTools::BeginAdvancedCopyPackages | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | void BeginAdvancedCopyPackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InputNamesToCopy, const [FString](API\Runtime\Core\Containers\FString) & TargetPath, const [FAdvancedCopyCompletedEvent](API\Developer\AssetTools\FAdvancedCopyCompletedEvent) & OnCopyComplete ) const | [] |
|
IAssetTools::CanExportAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Check if specified assets can be exported.
true if all assets specified can be exported | AssetTools | bool CanExportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetsToExport ) const | [] |
IAssetTools::CanLocalize | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | bool CanLocalize ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | [] |
|
IAssetTools::ConvertVirtualTextures | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Converts the givenUTexture2Dto virtual textures or converts virtual textures back to standard textures and updates the related UMaterials | AssetTools | void ConvertVirtualTextures ( const [TArray](API\Runtime\Core\Containers\TArray)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * > & Textures, bool bConvertBackToNonVirtual, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterial](API\Runtime\Engine\Materials\UMaterial) * > * RelatedMaterials ) const | [] |
IAssetTools::CreateAsset | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Creates an asset with the specified name, path, and factory
the new asset or NULL if it fails | AssetTools | [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext ) | [] |
IAssetTools::CreateAssetsFrom | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | You can return null for a factory if you need to skip a given SourceObject. | AssetTools | void CreateAssetsFrom ( TConstArrayView< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > SourceObjects, [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateAssetType, const [FString](API\Runtime\Core\Containers\FString) & DefaultSuffix, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [UFactory](API\Editor\UnrealEd\Factories\UFactory) *([UObject](API\Runtime\CoreUObject\UObject\UObject) *)> FactoryConstructor, [FName](API\Runtime\Core\UObject\FName) CallingContext ) | [] |
IAssetTools::CreateAssetsFrom | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | You can return null for a factory if you need to skip a given SourceObject. | AssetTools | template<typename SourceObjectType, typename> void CreateAssetsFrom ( TConstArrayView< SourceObjectType * > SourceObjects, [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateAssetType, const [FString](API\Runtime\Core\Containers\FString) & DefaultSuffix, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [UFactory](API\Editor\UnrealEd\Factories\UFactory) *(SourceObjectType *)> FactoryConstructor, [FName](API\Runtime\Core\UObject\FName) CallingContext ) | [] |
IAssetTools::CreateAssetWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens an asset picker dialog and creates an asset with the path chosen in the dialog | AssetTools | [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAssetWithDialog ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext ) | [] |
IAssetTools::CreateAssetWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens an asset picker dialog and creates an asset with the specified name and path | AssetTools | [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAssetWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext, const bool bCallConfigureProperties ) | [] |
IAssetTools::CreateDiffProcess | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Attempt to spawn Diff tool as external process
Returns true if the process has successfully been created. | AssetTools | bool CreateDiffProcess ( const [FString](API\Runtime\Core\Containers\FString) & DiffCommand, const [FString](API\Runtime\Core\Containers\FString) & OldTextFilename, const [FString](API\Runtime\Core\Containers\FString) & NewTextFilename, const [FString](API\Runtime\Core\Containers\FString) & DiffArgs ) const | [] |
IAssetTools::CreateUniqueAssetName | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Creates a unique package and asset name taking the form InBasePackageName+InSuffix | AssetTools | void CreateUniqueAssetName ( const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, const [FString](API\Runtime\Core\Containers\FString) & InSuffix, [FString](API\Runtime\Core\Containers\FString) & OutPackageName, [FString](API\Runtime\Core\Containers\FString) & OutAssetName ) | [] |
IAssetTools::DiffAgainstDepot | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Try to diff the local version of an asset against the latest one from the depot | AssetTools | void DiffAgainstDepot ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FString](API\Runtime\Core\Containers\FString) & InPackagePath, const [FString](API\Runtime\Core\Containers\FString) & InPackageName ) const | [] |
IAssetTools::DiffAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Try and diff two assets using class-specific tool. Will do nothing if either asset is NULL, or they are not the same class. | AssetTools | void DiffAssets ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const | [] |
IAssetTools::DumpAssetToTempFile | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Util for dumping an asset to a temporary text file. Returns absolute filename to temp file | AssetTools | [FString](API\Runtime\Core\Containers\FString) DumpAssetToTempFile ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const | [] |
IAssetTools::DuplicateAsset | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Creates an asset with the specified name and path. Uses OriginalObject as the duplication source. | AssetTools | [UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject ) | [] |
IAssetTools::DuplicateAssetWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. | AssetTools | [UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAssetWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject ) | [] |
IAssetTools::DuplicateAssetWithDialogAndTitle | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source. Uses DialogTitle as the dialog's title. | AssetTools | [UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAssetWithDialogAndTitle ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject, [FText](API\Runtime\Core\Internationalization\FText) DialogTitle ) | [] |
IAssetTools::ExpandDirectories | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Expands any folders found in the files list, and returns a flattened list of destination paths and files. Mirrors directory structure. | AssetTools | void ExpandDirectories ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & FilesAndDestinations ) const | [] |
IAssetTools::ExportAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Exports the specified objects to file. | AssetTools | void ExportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssetsToExport, const [FString](API\Runtime\Core\Containers\FString) & ExportPath ) | [] |
IAssetTools::ExportAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Exports the specified objects to file. | AssetTools | void ExportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToExport, const [FString](API\Runtime\Core\Containers\FString) & ExportPath ) const | [] |
IAssetTools::ExportAssetsWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file | AssetTools | void ExportAssetsWithDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssetsToExport, bool bPromptForIndividualFilenames ) | [] |
IAssetTools::ExportAssetsWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Exports the specified objects to file. First prompting the user to pick an export directory and optionally prompting the user to pick a unique directory per file | AssetTools | void ExportAssetsWithDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToExport, bool bPromptForIndividualFilenames ) | [] |
IAssetTools::FindAdvancedAssetCategory | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns the allocated Category bit for a user-specified Category, orEAssetTypeCategories::Miscif it doesn't exist | AssetTools | [EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) FindAdvancedAssetCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryKey ) const | [] |
IAssetTools::FindSoftReferencesToObject | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify | AssetTools | void FindSoftReferencesToObject ( [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) TargetObject, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ReferencingObjects ) | [] |
IAssetTools::FindSoftReferencesToObjects | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns list of objects that soft reference the given soft object paths. This will load assets into memory to verify | AssetTools | void FindSoftReferencesToObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & TargetObjects, [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >> & ReferencingObjects ) | [] |
IAssetTools::FixupReferencers | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Fix up references to the specified redirectors. | AssetTools | void FixupReferencers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObjectRedirector](API\Runtime\CoreUObject\UObject\UObjectRedirector) * > & Objects, bool bCheckoutDialogPrompt, [ERedirectFixupMode](API\Developer\AssetTools\ERedirectFixupMode) FixupMode ) const | [] |
IAssetTools::FlattenAdvancedCopyDestinations | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Flattens the maps for each selected package into one complete map to pass to the final copy function while checking for collisions | AssetTools | bool FlattenAdvancedCopyDestinations ( const [TArray](API\Runtime\Core\Containers\TArray)< [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & PackagesAndDestinations, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & FlattenedPackagesAndDestinations ) const | [] |
IAssetTools::GenerateAdvancedCopyDestinations | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Given a set of packages to copy, generate the map of those packages to destination filenames | AssetTools | void GenerateAdvancedCopyDestinations ( [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & InParams, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPackageNamesToCopy, const [UAdvancedCopyCustomization](API\Developer\AssetTools\UAdvancedCopyCustomization) * CopyCustomization, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const | [] |
FOnAssetsDiscovered | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | typedef TBaseDelegate_NoParams< void > FOnAssetsDiscovered | [] |
|
IAssetTools::Get | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | static [IAssetTools](API\Developer\AssetTools\IAssetTools) & Get() | [] |
|
IAssetTools::GetAllAdvancedAssetCategories | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns the list of all advanced asset categories | AssetTools | void GetAllAdvancedAssetCategories ( [TArray](API\Runtime\Core\Containers\TArray)< [FAdvancedAssetCategory](API\Developer\AssetTools\FAdvancedAssetCategory) > & OutCategoryList ) const | [] |
IAssetTools::GetAllAdvancedCopySources | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Find all the dependencies that also need to be copied in the advanced copy, mapping them to the file that depends on them and excluding any that don't pass the ARFilter stored on CopyParams | AssetTools | void GetAllAdvancedCopySources ( [FName](API\Runtime\Core\UObject\FName) SelectedPackage, [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & CopyParams, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutPackageNamesToCopy, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & DependencyMap, const class [UAdvancedCopyCustomization](API\Developer\AssetTools\UAdvancedCopyCustomization) * CopyCustomization ) const | [] |
IAssetTools::GetAllowedBlueprintTypes | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Which BlueprintTypes are allowed to be created. An empty list should allow everything. | AssetTools | [TSet](API\Runtime\Core\Containers\TSet)< EBlueprintType > & GetAllowedBlueprintTypes() | [] |
IAssetTools::GetAssetClassPathPermissionList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Get asset class permission list for content browser and other systems | AssetTools | const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetAssetClassPathPermissionList ( [EAssetClassAction](API\Developer\AssetTools\EAssetClassAction) AssetClassAction ) const | [] |
IAssetTools::GetAssetClassPermissionList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Get asset class permission list for the ViewAsset action | AssetTools | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetAssetClassPermissionList() | [] |
IAssetTools::GetAssetTypeActionsForClass | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Gets the appropriate AssetTypeActions for the supplied class | AssetTools | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > GetAssetTypeActionsForClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | [] |
IAssetTools::GetAssetTypeActionsList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Generates a list of currently registered AssetTypeActions | AssetTools | void GetAssetTypeActionsList ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) >> & OutAssetTypeActionsList ) const | [] |
IAssetTools::GetAssetTypeActionsListForClass | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Gets the list of appropriate AssetTypeActions for the supplied class | AssetTools | [TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > > GetAssetTypeActionsListForClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | [] |
IAssetTools::GetClassTypeActionsForClass | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Gets the appropriate ClassTypeActions for the supplied class | AssetTools | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActionsForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | [] |
IAssetTools::GetClassTypeActionsList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Generates a list of currently registered ClassTypeActions | AssetTools | void GetClassTypeActionsList ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) >> & OutClassTypeActionsList ) const | [] |
IAssetTools::GetCreateAssetsAsExternallyReferenceable | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Gets whether assets are being made externally referenceable or not | AssetTools | bool GetCreateAssetsAsExternallyReferenceable() | [] |
IAssetTools::GetFolderPermissionList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Get folder permission list for content browser and other systems | AssetTools | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetFolderPermissionList() | [] |