[Type "help" for more information about this version]

Detective
By Matt Barringer.
Ported by Stuart Moore.
Stuart_Moore@my-deja.com
Release 1 / Serial number 000715 / Inform v6.21 Library 6/10 SD

<< Chief's office >>
You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west.

You can see a piece of white paper here.

[Your score has just gone up by ten points.]

Taken.

[Your score has just gone up by ten points.]

CONFIDENTIAL:
Detective was created by Matt Barringer.
He has worked hard on this so you better enjoy it.
I did have fun making it though. But I'd REALLY appreciate it if you were kind enough to send a postcard or... dare I even say it?... money... to:
Matt Barringer
325 Olive Ave
Piedmont
CA 94611
Just tell me if you like it or not.
If you want to talk to me over a BBS call the Ghostbuster Central BBS at (510)208-5657.
There is an Exile Games file area. Have fun. I WILL give hints out over the BBS to any of my games.

<< Closet >>
You are in a closet. There is a gun on the floor. Better get it. To exit, go east.

You can see a small black pistol here.

north
take pistol
east
push pistol to floor

east
take paper
west
put pistol down
north

<< Outside >>
You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year.

<< Outside >>
You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home.

[Your score has just gone up by ten points.]

<< Mayor's house >>
You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room.

[Your score has just gone up by ten points.]

<< Living room >>
You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west.

You can see a wooden wood here.

north
put wood down
put pistol down
put all down
west

south
west
north
east
put wood down
put pistol down
put all down

<< Dining room >>
You are in the dining room. You look around and see a note on the table. You can go back east.

You can see a paper note here.

north
take note
east
put wood down
put pistol down
put all down

paper note
wooden wood
small black pistol

The note was written on a computer obviously this murder was planned and it says:
We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried.

south
west
north
east
put wood down
put pistol down
put note down
put all down

<< Upstairs hallway >>
You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west.

[Your score has just gone up by ten points.]

get up
west
south
east
put wood down
put pistol down
put note down
put all down
north

<< Hallway >>
You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway.

east
west
north
put wood down
put pistol down
put note down
put all down

<< Hallway >>
You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests".

<< Hallway >>
You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you.

<< Hallway >>
You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west.

south
west
put wood down
put pistol down
put note down
put all down
north
east

<< Bedroom >>
You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east.

[Your score has just gone up by ten points.]

north
put wood down
put pistol down
put note down
put all down
east

<< Outside >>
You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store.

[Your score has just gone up by ten points.]

<< Video Store >>
You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east.

west
east
put wood down
put pistol down
put note down
put all down
north

<< Video Store >>
You are still in the video store. You can go north, or east.

[Your score has just gone up by ten points.]

<< Outside >>
You are outside. You can go north, south, east or west.

<< McDonalds >>
You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north.

You can see a food hamburger here.

east
take hamburger
put wood down
put pistol down
put note down
put all down
eat hamburger
north

Taken.

[Your score has just gone up by ten points.]

food hamburger
paper note
wooden wood
small black pistol

get up
west
south
east
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
north

<< Outside >>
You are still outside. You hit a dead end, then notice that you can go east only.

[Your score has just gone up by ten points.]

north
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
east

<< Music Store >>
You are in a music store. You ask the man behind the counter if he knew any information. "Uhh... nope! But the guy back there might be able ta help." You politly thank him and head to the back. You can only go north.

[Your score has just gone up by ten points.]

<< Back of Music Store >>
You are in the back of the music store. You ask the guy who's looking at the cool tapes. He looks up at you. "Duh.. no... don't t'ink so... lemme see..." You decide that he's no help. To the west there is a dazed looking man and to the north there is an exit.

[Your score has just gone up by ten points.]

east
west
north
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger

<< Alley >>
You are in an alley. A drunken man stagers up to you and says "Boycott FDR! <HICKUP>.". You just walk away. You can go north, east or west. Your call.

[Your score has just gone up by ten points.]

south
west
east
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
north

<< Police Station >>
You are in the 3rd precinct police station. This isn't your station. You get admitance from the guy at the desk and go to the holding cells. You ask each offender if they know anything. You promise a lighter sentence for the ones who help. But one guy really sets you straight. "I got caught wit' t'ree ounces o' crack. I'm supposed to get 20 years but I'll be out in 2. You can't make me talk cuz it don't matter to me. If I squeal, da guys who did it are gonna come lookin' for me. I know but I ain't gonna tell ya. Now git outta my face.". You are surprised but used to it. You can go north to the outside, south to go back to the alley and west or east to talk to more guys.

[Your score has just gone up by ten points.]

get up
west
east
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
north
south

<< Outside >>
You are outside. it's bitter cold and you pull your jacket around yourself. To the north is a nice, warm Holiday Inn hotel, where the killer is rumoured to be staying. Or you could go to his favourite hang out, the Wall, to the west, or to the east is the place where he is supposed to be working, the Doughnut King.

[Your score has just gone up by ten points.]

south
north
east
west
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger

<< Doughnut King >>
You are in the Doughnut King, where the greasiest doughnuts on earth reside. He isn't here, no one seems to be for that matter, so you should go west.

[Your score has just gone up by ten points.]

north
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
west

<< The Wall >>
You don't see him here. You ought to go east.

[Your score has just gone up by ten points.]

<< Holiday Inn >>
You are in the Holiday Inn registration room. You talk to some suspicious guys, but they don't talk until you hold your gun to their side. "Alright! Alright! I'll talk! He's on the 15th floor! That's all I can tell ya!" You shove them away. You walk up to the registration desk and show the woman there your badge. She gives you the master ring. You now have access to all of the facilitys on the 15th floor. But the problem is that the 15th floor is the suite level, and there are 30 suites, and 5 pools, 2 saunas and 5 game rooms. Big problem! Well, you have all night. You get a picture of all on the 15th floor, the people up there have to show their drivers license to be admitted, and the license is secretly xeroxed. You look at them all. Well, better get started. You see one person who stands out. You get his room number from the lady. Room 30. Now you have to find it. To get started, go north.

[Your score has just gone up by ten points.]

You can't go west from here!

<< Holiday Inn >>
You are in the Holiday Inn registration room. You talk to some suspicious guys, but they don't talk until you hold your gun to their side. "Alright! Alright! I'll talk! He's on the 15th floor! That's all I can tell ya!" You shove them away. You walk up to the registration desk and show the woman there your badge. She gives you the master ring. You now have access to all of the facilitys on the 15th floor. But the problem is that the 15th floor is the suite level, and there are 30 suites, and 5 pools, 2 saunas and 5 game rooms. Big problem! Well, you have all night. You get a picture of all on the 15th floor, the people up there have to show their drivers license to be admitted, and the license is secretly xeroxed. You look at them all. Well, better get started. You see one person who stands out. You get his room number from the lady. Room 30. Now you have to find it. To get started, go north.

<< Holiday Inn 15th Floor >>
You go up the elevator. When you step out, you see the wallpaper is pink, with little flowers on it. You can go east or west.

[Your score has just gone up by ten points.]

north
west
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
east

<< Hallway >>
You are in the hallway. You see many doors... 1... 2... 3... 4... 5... 6... 7... boy, you have a long way to go. You can only go north.

[Your score has just gone up by ten points.]

<< Hallway >>
You are still in the hallways. You can go west or east.

[Your score has just gone up by ten points.]

north
west
east
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger

You can't go north from here!

<< Hallway >>
You are still in the hallways. You can go west or east.

<< Hallway >>
You are in the hallway. You see numbers flash by as you run through the halls. 19... 20... 21... 22... you are getting close! You can only go north.

[Your score has just gone up by ten points.]

<< Hallway >>
You are in the hallway. You feel the heat from the sauna to the west, and to the east is a door marked "Pool A". To the north is more hall.

[Your score has just gone up by ten points.]

south
west
north
east
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger

<< Room # 30 >>
You enter room 30... after a harrowing gun battle you conk him on the head and take him in. You get promoted and suddenly, with the "Jurrasic Park" theme song playing in your head, you feel proud to be an American. For special info about Exile Games, and to leave this darned game, go up.

[Your score has just gone up by one hundred points.]

north
put wood down
put hamburger down
put pistol down
put note down
put all down
eat hamburger
up

<< Info >>
Exile Games is a group of people who like text games.
We plan to get into graphic games sometime in 1995.
We don't ask for money, we just want to know if you like it or not.
Our support BBS is (510) 208-5657, the Ghostbuster Central BBS.
We have accounts on Compuserve and Prodigy. Exile Games is curently made up of:

Matt Barringer, president and head programmer
Nathaniel Smith, advisor
Kurt Somogue, assistent programmer
And all the users of the Ghostbuster Central BBS, who give me ideas!

    *** You have won ***

In that game you scored 360 out of a possible 360, in 51 turns.

Would you like to RESTART, RESTORE a saved game, give the FULL score for that game, see some suggestions for AMUSING things to do or QUIT?

TAKE PAPER
READ PAPER
DROP PAPER
INVENTORY
W
TAKE GUN
E
N
W
E
E
TAKE WOOD
W
W
TAKE NOTE
READ NOTE
E
N
N
W
N
N
W
E
N
E
E
E
S
TAKE HAMBURGER
N
N
E
N
N
N
N
E
W
W
E
N
W
N
W
N
N
w
n
n
up
QUIT


You awaken in your tent, lying on the floor, with a hangover like you wouldn't believe. As you lever yourself up, you notice that there is complete silence instead of the usual morning complaints of the workers and Roboff's usual shouting. This can only mean one thing - Roboff must have finally run off on you. Panicked, you look around and see your amulet lying on the floor. At least Roboff had the sense to not trigger off your alarm. Knowing him, he also had the sense to take the emergency radio. How the megakrip are you going to get out of this one?

INHUMANE: An Infralogic Massacre. Copyright (C) by Infobom
Inhumane and Infobom are trademarks of Sadistic Software, Ins.
Revision 2 / Serial Number 31415926 / Inform v1405 Library 5/8
First-time players should type "about".

In Your Tent
You are in your tent in the encampment. The tent appears to have been completely cleaned out. It is very hot in here and getting hotter. The tent flap to the south is open.
On the ground is the ancient jeweled amulet that you "borrowed" from Mr. Meshugge.

Center of Camp
This is the center of your camp. The entire place seems to be completely deserted. You can see Roboff's tent to the south and the storage tent west. East is open desert.

Storage Tent
This is where the party kept all its supplies. However Roboff seems to have cleaned everything out that was of any use. Several arrows of Da-Glo paint on the wall attract your attention to the empty food and water chests.
Lying on the ground is a brass torch of the "self-igniting" type. The ignite button is on the handle.
There is a shovel lying here.

take shovel
take torch
take all
push button
put amulet down
take button off torch
east

take shovel
push button
put amulet down
put torch down
put all down
take button off torch
east

push button
put amulet down
put torch down
put shovel down
put all down
take button off torch
east

push button
south
east
west
put amulet down
put shovel down
put torch down
put all down
take button off torch
north

You venture out onto the sands and rapidly lose sight of camp.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig.

push button
take button off torch
north
west

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig.

You begin digging. After about two hours you strike stone! You rapidly clear off a stone slab about 10 feet down from the surface.

Bottom of a Hole
You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet!

push button
put amulet down
put torch down
put shovel down
put all down
take button off torch
put amulet in slot

Ok. As it slips in, the stone slab moves aside, dumping you into a pit. You look up and see the amulet falling into a machine that wraps it, addresses it to F. Roboff, and takes off on jets.

In a Pit
This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall.

push button
put torch down
put shovel down
put all down
examine note
take button off torch

"Thanks for the amulet! It only took me a few days to make this little set-up. If you really want to get to the pyramid, retrace your steps back to camp after the pit caves in (which should happen soon) and open my toilet. You see, I really found the pyramid with a mass sensor when we moved in and I built my tent over it. The toilet conceals a secret passage down into the pyramid, which I have been looting for weeks. Most of the easy stuff is in my private safe in Miami by now, but I left you a few goodies. Including the gold coffin, which I never found. When you get tired of poking around you can use the emergency radio in my tent. It'll call a plane to pick you up. Have fun!
   -Roboff."

You hear a rumbling and look up as the sides of the pit collapse. You manage to stay on top, and you end up in the desert again.

In the Desert
All you can see in any direction is sand and sunlight. You are sweating like a pig.

You have stumbled over the encampment. Sheer accident.

Center of Camp

push button
west
south
east
put torch down
put shovel down
put all down
take button off torch
north

Roboff's Tent
You are in Francisco Roboff's tent. The place is bare except for the emergency signal radio and Roboff's toilet in one corner. There is a note taped to the tent wall.

put torch down
put shovel down
put all down
examine toilet
take signal off radio
take button off torch
north

You have stooped to a new low by snooping around toilet bowls. However, when you raise the lid, you find a dark hole going down.

put shovel down
put torch down
put all down
examine toilet
take signal off radio
take button off torch
north
down

You clamber into the toilet bowl and climb down through the roof of the buried pyramid. You drop to the floor.

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.

push button
put shovel down
put torch down
put all down
examine obelisk
take button off torch
north
south
west
east
up

The torch flickers a few times and then glows steadily.

T-Intersection
The east/west corridor branches to the south here.

push button
east
south
west
put torch down
put shovel down
put all down
take button off torch

South Branch
The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though.

push button
south
north
put torch down
put shovel down
put all down
take button off torch

Alcove at End of Corridor
At the south wall is a large stone block with three stone disks embedded on top. The disks appear to be slidable up and down. Above the disks is suspended a glass tube stretching from wall to wall.
There is a tiny pebble on the floor.
Sitting on the left disk is:
  a solid gold brick
Sitting on the right disk is:
  a solid silver cube

take cube
take pebble
push button
put shovel down
put torch down
put all down
take button off torch
north

take cube
push button
put pebble down
put shovel down
put torch down
put all down
take button off torch
put pebble on middle disk
put all on middle disk
north

Ok. The pebble's small weight moves the center disk down slightly.

take cube
take pebble
take brick
push button
put shovel down
put torch down
put all down
take button off torch
put shovel in middle disk
north

The disks unbalance briefly, but the pebble weighs down the whole system so the tube is not touched.

take brick
take pebble
push button
put cube down
put shovel down
put torch down
put all down
take button off torch
north

push button
south
north
put cube down
put shovel down
put torch down
put all down
take button off torch

The weight of the various bricks and cubes you are holding overbalances a hidden pivot in the floor. You are dumped into a pit full of snakes.

    *** You have died ***

You are floating disembodied in absolute blackness. Time passes at a strange, relative rate. After an infinite/infinitesmal time, you sense a presence near you. A voice speaks, resounding in your head as in a hollow gourd...

"Ah! Another of those wimpy delvers come to steal my treasure. How boring. Most of it was taken by that other guy who had the sense to avoid the nastier traps... But I am getting pretty tired of guarding what's left. I don't suppose that you have any chance of thinking your way through my traps, of course. But I'll let you try, and I won't even vaporize you when you try to leave. In fact, I'll make you a deal. If you prove to me that you are an incompetent Harry Sullivan by getting yourself killed by every single one of my deathtraps, after getting as far towards solving it as possible, then I'll give up and let you take the coffin.

"That sound good? I thought so.

"And you thought that you had successfully beaten that trap, didn't you?

"You've only gotten killed by one trap. Not bad."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

take shovel
push button
put torch down
examine obelisk
take button off torch
north
south
west
east
up

T-Intersection
To the hall goes east from here. To the west is the stairway to the round room. A narrow passage leads south.

push button
west
put torch down
take button off torch
south
east

Corridor at Doorway
The hall goes east and west from here and there is a doorway to the north.

push button
north
west
east
put torch down
take button off torch

Yuk! You have fallen into a pit full of gray sticky glue.

Glue Pit
You are in a deep pit up to your chin in sticky grayish glue. You can probably climb out using a rough set of handholds on the east wall. (Probably carved by a previous sucker.)

push button
east
put torch down
take button off torch

You climb out of the pit, dripping goop. You are coated with glue.

Outside Door
The hall ends in a door to the east. To the west is that pit of glue.
The door is closed.

push button
west
put torch down
open door
take button off torch

The door swings open. A cascade of fur pours out, completely covering you and sticking to the glue.

push button
east
west
put torch down
take button off torch

Hall Full of Fur
You are wading through knee-deep piles of the fur that is stuck all over you. The door is to the west is jammed open by more of the stuff. The hall continues east.
The door is open. A cascade of fur spills through.

push button
west
east
put torch down
take button off torch

Glass Hall
The walls of this east/west corridor are thick panes of glass over the normal stone blocks. So is the floor which makes it hard to walk on your furry feet.

End of Glass Hall
The hall ends in another glass-covered wall. On this wall is an iron shelf bolted onto the glass. (Actually the bolts go through the glass into the stone wall.)
Sitting on the shelf is:
  a beautiful silver necklace

take necklace
push button
put torch down
take necklace off shelf
take button off torch
put torch on shelf
west

If you hadn't noticed, you've been walking on glass with furry feet. This will produce a large static charge. The necklace is sitting on a metal shelf which is grounded into the stone wall. And silver conducts electricity...

Landing
This is a landing on the stairway. You can go down to the north or up to the south. A passage leads east.

push button
east
south
north
put torch down
take button off torch

Bottom of Shaft
You are at the bottom of a ladder that goes up a shaft from here. To the south is the stairway up.
On the floor is a small coin-bag made of leather. It appears to have something in it.

take coin-bag
push button
south
put torch down
take button off torch
up

You climb up the ladder to a hole at the top of the shaft.

Exercise-Wheel Room
This room is laid out like an exercise wheel for rats except that it is 40 ft. across. You can turn the wheel by walking north or south. Equally spaced around the rim are twelve coin-holders. Some have gold coins in them. The coin-holder at your feet has a coin in it. The hole is at the bottom of the wheel. Below it is the shaft that you entered this room by.

push button
south
north
put torch down
take button off torch
down

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is slightly up the south side.

push button
south
north
put torch down
take button off torch

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is less than half-way up the south side.

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is half-way up the south side.

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is more than half-way up the south side.

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the south side.

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is at the top of the wheel.

The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved.

The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up?

"Three deathtraps have zocked you so far. You're beginning to seem rather dumb."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

T Intersection
The hallway goes east and west here with a branch north.

push button
east
north
west
put torch down
take button off torch

Door Near Blades
The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully.
The door is closed.

examine door
push button
put torch down
open door
take button off torch
south

The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it.

examine door
push button
close door
north
put torch down
take button off torch
south

Stalagmite Room
You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites.
The door is swinging closed.

The door has swung shut and locked behind you.

push button
put torch down
take button off torch
north

In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room.

North Stalagmite Room
This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south.

push labelled button
put torch down
take button off torch
south

(the labelled button)
Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you...

"You've stumbled into four traps. You're not looking very good."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

take shovel
push button
put torch down
examine obelisk
take button off torch
north
south
west
east
up

push button
east
south
west
put torch down
take button off torch

Corridor Near Pit
West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit.

The platform is to the northwest of the axle.

push button
west
put torch down
take button off torch
east

Time passes... Waiting... Waiting... Dozing...

The platform is to the north of the axle.

Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle.

Time passes... Waiting... Waiting... Dozing...

The platform is to the east of the axle.

You step onto the swinging platform.

On the Platform
You are standing on a wooden platform swinging clockwise around the pit wall. The floor is 65 feet down but halls leave the pit at this level on the east and west sides.

The platform is to the southeast of the axle.

push button
north
put torch down
take button off torch

Time passes... Waiting... Waiting... Dozing...

The platform is to the south of the axle.

Time passes... Waiting... Waiting... Dozing...

The platform is to the southwest of the axle.

Time passes... Waiting... Waiting... Dozing...

The platform is to the west of the axle.

You step off the platform to the west hall.

West of the Pit
The pit with the swinging platform is east of this intersection. Halls go north and south.

The platform is to the northwest of the axle.

Key Room
In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south.
Sitting on the disk is:
  a iron key

take key
push button
south
north
put torch down
take button off torch
put torch on disk

The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap!

push button
south
north
put key down
put torch down
put all down
take button off torch
put torch on disk

Demon Room
This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south.
There is a small figure of a demon in carved gold here!

take demon
push button
south
put key down
put torch down
put all down
take button off torch

push button
south
put demon down
put key down
put torch down
put all down
take button off torch

push a
north
south
put key down
put demon down
put torch down
put all down
take a off torch
put demon on disk
put torch on disk
put all on disk

West of the Pit

The platform is to the southwest of the axle.

push a
south
east
put demon down
put key down
put torch down
put all down
take a off torch
north

Black Room
This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing.
The pentacle contains:
  a faceted obsidian sphere

take sphere
push button
put key down
put demon down
put torch down
put all down
take button off torch
put demon in pentacle
put torch in pentacle
put all in pentacle
put all in floor
north

push button
put sphere down
put key down
put demon down
put torch down
put all down
take button off torch
put sphere in pentacle
put demon in pentacle
put torch in pentacle
put all in pentacle
put all in floor
north

faceted obsidian sphere
golden figure of a demon
iron key
torch

West of the Pit

The platform is to the north of the axle.

push button
east
south
put sphere down
put key down
put demon down
put torch down
put all down
take button off torch
north

Time passes... Waiting... Waiting... Dozing...

The platform is to the southeast of the axle.

You step onto the swinging platform.

On the Platform

The platform is to the northwest of the axle.

push button
east
put sphere down
put key down
put demon down
put torch down
put all down
take button off torch
put all in floor

Time passes... Waiting... Waiting... Dozing...

The platform is to the northeast of the axle.

There seems to be an invisible bar sticking out of the northeast wall of the pit. It sweeps you off the platform into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Never go anywhere until you're sure of being able to get back.

"You've been killed by five deathtraps so far. You're getting pretty good at dying, aren't you?"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

Corridor at Alcoves
The corridor goes north to the stairs and south from here. There are alcoves to the east and west. In the floor between the alcoves is a quartz window.

push button
east
west
put torch down
take button off torch
north
south

push button
put torch down
turn crank
take button off torch
east

The platform slowly moves down a shaft below it. In the other alcove the other platform slowly moves up, counterbalancing the one you are on.

On Platform
You are on the crank platform at the bottom of the shaft under the alcove. There is an opening to the east.

push button
east
put torch down
turn crank
take button off torch

In Tiny Room
This is a tiny room. The only exit is back west. You can see the quartz window directly above your head.
There is a huge diamond lying on the ground!

take diamond
push button
west
put torch down
take button off torch

push button
west
put diamond down
put torch down
put all down
take button off torch

push button
east
put diamond down
put torch down
put all down
turn crank
take button off torch

The platform moves back up to the alcove level. In the other alcove, you see the other platform moving back down until both of the platforms are even.

West Alcove
This alcove has a stone platform set in the floor. The platform shifts a little but does not move when you step on it. Sticking out of the platform is an iron crank.

As the other platform moves down from the hole in the ceiling, you see a small robot standing on it. When it gets down to the floor, it looks at you, says "Ex-trrr-mnnn-ate", points an arm at you, and turns you into a small pile of monatomic dust.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Giving nasties a free ride down to where you are seems a little stupid.

"Six traps have killed you. I am forced to the conclusion that you are a high-grade moron at best."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

take shovel
push button
put torch down
examine obelisk
take button off torch
north
south
west
east
up

push button
west
put torch down
take button off torch
south
east

push button
north
west
east
put torch down
take button off torch

Room Full of Gadgets
This is the south end of a long room. The walls and floor and ceiling are covered with thousands of metal gadgets that you might want to examine more carefully. There is a path free of gadgets to the north end of the room.

push button
south
north
put torch down
take button off torch

North Gadget Room
The room stretches away back south. The metal gadgets are clustered even more densely here.
Sitting on the floor in a clear space is a cut-crystal bowl.
The bowl contains:
  a large perfect ruby
  a hundreds of quartz chips

take ruby
push button
put torch down
take button off torch
south

As you do, several of the quartz chips spill onto the floor. Some hit metal gadgets, triggering them. Darts fly. Some darts hit more gadgets. More darts fly. After a few seconds of this, you have been punctured several million times.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "When standing inside a mass of uranium, it is not usually a good idea to drop a neutron.

"All right, you've set off seven out of nine traps. Make that a low-grade moron who is stoned on nitrolabe."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

Outside Door
You are at the end of the hall. To the south is a wooden door with a steel knob on it.
The door is closed.

push button
put brass down
open door
take brass off torch
take brass off door
north

The door slams open. It is apparently on a very strong spring. If you were on the other side, you would have been slammed into the wall. As it is, the steel door-knob slams into the inside wall.

push button
close door
south
put brass down
take brass off torch
take brass off door
north

Room With Chest
This room is empty except for a small chest at one end. The only exit is the door to the north.
The door is open. You see something glimmering behind the door. You'll have to close the door to get it.
The chest is closed and locked.

push button
close door
north
put brass down
take brass off torch
take brass off door

After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest.

take brass
push button
put brass down
take brass off torch
open chest with needle

push button
put needle down
put torch down
put all down
take brass off torch
open chest with needle

There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out.

take dorkmid
push button
put needle down
put torch down
put all down
open door
take brass off torch
put needle in chest
put torch in chest
put all in chest

push button
put needle down
put torch down
put dorkmid down
put all down
open door
take brass off torch
put needle in chest
put torch in chest
put dorkmid in chest
put all in chest

The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang.

The wall seems to be made of flint.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do.

"All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key."

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is a shovel lying here.

Narrow Passage at Chasm
A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection.

jump
push button
north
put torch down
take button off torch
south

You jump over the weak spot in the center, landing on the other side of the chasm.

Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit.

    *** You have died ***

You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs...

"That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!"

Round Room
This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points.
There is an ornate iron key stuck to the ceiling here just within reach.
There is a shovel lying here.

take shovel
take key
take all
push button
take in ceiling
put torch down
examine obelisk
take button off torch
north
south
west
east

take shovel
push button
put key down
put torch down
put all down
examine obelisk
take button off torch
north
south
west
east
up

push button
east
south
north
put key down
put torch down
put all down
take button off torch

push button
east
north
west
put key down
put torch down
put all down
take button off torch

Great Door
You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is!
The Great Door is closed.

push button
put key down
put torch down
put all down
take button off torch
open tomb with key
west

push button
put key down
put torch down
put all down
open tomb
take button off torch
lock tomb with key
west

You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out.

push button
close tomb
east
put key down
put torch down
put all down
take button off torch
west

In the Tomb
This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south.
The Great Door is open.

push button
close tomb
west
south
put torch down
put key down
put all down
take button off torch

In the Crypt
At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable.
On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment!

push button
put key down
put torch down
put all down
take button off torch
north

You lean on the coffin, and it scrapes along the floor.

In the Tomb
The Great Door is open.

push button
close tomb
west
south
put key down
put torch down
put all down
take button off torch
push coffin west
push coffin south

You lean on the coffin, and it scrapes along the floor.

Great Door
The Great Door is open.

You lean on the coffin, and it scrapes along the floor.

T Intersection

push button
east
north
west
put key down
put torch down
put all down
take button off torch
push coffin east
push coffin north
push coffin west

You lean on the coffin, and it scrapes along the floor.

Landing

push button
south
east
north
put key down
put torch down
put all down
take button off torch
push coffin south
push coffin east
push coffin north

You lean on the coffin, and it scrapes along the floor.

Round Room
There is a shovel lying here.

The obelisk suddenly glows and a great voice speaks out of it (not the voice that you've been talking to already.) "Ahhh-ha! A gold rectangular solid! Measurements -- 3 feet by 4 feet by 9 feet! Volume -- 108 cubic feet! Surface area -- 150 square feet! Lateral area -- 78 square feet! Diagonals of faces -- 5 feet, square root of 97 feet, and 3 times square root of 10 feet! Diagonal of solid..."

About this point, your mind goes numb. You feel RAHNgons growing in your blood-stream. You collapse on the ground, thinking only...

I love geometry...
I love geometry...

--end of session--

get amulet
s
w
get torch
get shovel
e
e
e
e
e
n
dig
put amulet in slot
x note
s
w
w
w
w
s
open toilet
d
push button
w
s
s
take pebble
put pebble on second disk
take cube
north
north
e
e
e
e
open door
e
e
e
take necklace
n
n
u
n
n
n
n
n
n
n
n
e
n
open door
n
n
push button
w
w
z
z
z
w
z
z
z
w
n
get key
n
get figure
s
s
s
get sphere
n
z
z
z
z
z
z
e
z
z
s
w
turn crank
e
get diamond
w
turn crank
e
e
n
n
take ruby
s
s
open door
s
close door
take needle
open chest with needle
take dorkmid
open door
e
s
jump
get key
n
e
e
unlock door with iron key
open door
e
s
push coffin n
push coffin w
push coffin w
push coffin w
push coffin s
QUIT