ZORK III: The Dungeon Master
Copyright 1982 by Infocom, Inc. All rights reserved.
ZORK is a trademark of Infocom, Inc.
Release 17 / Serial number 840727

Endless Stair
You are at the bottom of a seemingly endless stair, winding its way upward beyond your vision. An eerie light, coming from all around you, casts strange shadows on the walls. To the south is a dark and winding trail.
Your old friend, the brass lantern, is at your feet.

take brass
south
light brass
throw trail at brass

put down lamp
turn on lamp
south
throw trail at lamp

It is pitch black. You are likely to be eaten by a grue.

down
put down lamp
turn on lamp
throw grue at lamp
north
south
west
east

The lamp is now on.

Junction
You are at the junction of a north-south passage and an east-west passage. To the north, you can make out the bottom of a stairway. The ways to the east and south are relatively cramped, but a wider trail leads to the west.
Standing before you is a great rock. Imbedded within it is an Elvish sword.

turn off lamp
put down lamp
west
throw trail at lamp
north
south
east

Barren Area
You are west of the junction, where the rock-bound passage widens out into a large, flat area. Although the land here is barren, you can see vegetation to the west. South of here is a mighty wall of stone, ancient and crumbling.  To the southwest the wall has decayed enough to form an opening, through which seeps a thin mist. A trail dips sharply into rocky terrain to the northwest.

turn off lamp
put down lamp
west
throw trail at lamp
east
northwest
southwest

Cliff
This is a remarkable spot in the dungeon. Perhaps two hundred feet above you is a gaping hole in the earth's surface through which pours bright sunshine! A few seedlings from the world above, nurtured by the sunlight and occasional rains, have grown into giant trees, making this a virtual oasis in the desert of the Underground Empire. To the west is a sheer precipice, dropping nearly fifty feet to jagged rocks below. The way south is barred by a forbidding stone wall, crumbling from age. There is a jagged opening in the wall to the southwest, through which leaks a fine mist. The land to the east looks lifeless and barren.
A rope is tied to one of the large trees here and is dangling over the side of the cliff, reaching down to the shelf below.
It seems as if somebody has been here recently, as there is some fresh bread lying beneath one of the other trees.

turn off lamp
take waybread
down
jump across cliff
put down lamp
east
throw waybread at lamp
throw lamp off cliff
southwest

turn off lamp
down
jump across cliff
put down waybread
put down lamp
put down all
east
throw waybread at lamp
throw waybread off cliff
throw lamp off cliff
southwest

turn off lamp
put down lamp
put down waybread
put down all
west
throw trail at lamp
east
northwest
southwest

Junction
Standing before you is a great rock. Imbedded within it is an Elvish sword.

turn off lamp
put down lamp
put down waybread
put down all
west
throw trail at lamp
north
south
east

Damp Passage
This is a particularly damp spot even by dungeon standards. You can see a crossroads to the west, and two nearly identical passages lead east and northeast. A stone channel, wide and deep, steeply descends into the room from the south. It is covered with moss and lichen, and is far too slippery to climb. The channel crosses the room, but the opening where it once continued north is now blocked by rubble.

turn off lamp
put down lamp
put down waybread
put down all
west
throw moss at lamp
east
northeast

Engravings Room
You are in a room with passages heading southwest and southeast. The north wall is ornately carved, filled with strange runes and writing in an unfamiliar language.

turn off lamp
put down waybread
put down lamp
put down all
throw passages at lamp
southwest
southeast

Dead End
You have come to the end of two adjoining passages to the west and the northwest.

turn off lamp
put down waybread
put down lamp
put down all
west
throw west at lamp
northwest

Engravings Room
An old and wizened man is huddled, asleep, in the corner. He is snoring loudly. From his appearance, he is weak and frail.

shake man
turn off lamp
put down lamp
put down waybread
put down all
play man
throw man at lamp
southwest
southeast

The old man is roused to consciousness. He peers at you through eyes which appear much younger and stronger than his frail body and waits, as if expecting something to happen.

wait
turn off lamp
put down lamp
put down waybread
put down all
play man
throw man at lamp
give man waybread
southwest
southeast

He looks up at you and takes the waybread from you. Slowly, he eats the bread and pauses when he is finished. He starts to speak: "Perhaps what you seek is through there!" He points at the carved wall to the north, where you now notice the bare outline of a secret door. When you turn back to the old man, you notice that he has gone!

north
turn off lamp
put down lamp
open door
throw passages at lamp
southwest
southeast

turn off lamp
put down lamp
west
throw moss at lamp
east
northeast

Creepy Crawl
You are in a dark and quite creepy crawlway with passages leaving to the north, east, south, and southwest.

turn off lamp
put down lamp
east
throw crawlway at lamp
north
south
southwest

Foggy Room
You are in a dank passage filled with a wispy fog. A spooky passageway leads north and a wider path heads off to the south. To the west, the path leaves the rock and enters an eerie, shadowy land.

turn off lamp
put down lamp
west
throw passage at lamp
north
south

Lake Shore
You are in a wide cavern on the north shore of a small lake. Some polished stone steps lead to the southeast and a sheer rock face prevents any movement around the lake to the southwest. The cavern is dimly lit from above.

turn off lamp
down
enter lake
put down lamp
north
throw lamp at lake

down
enter lake
put down lamp
turn on lamp
north
throw lamp at lake

take lamp
down
enter lake
north
light lamp
throw lamp at lake

You are nearly paralyzed by the icy waters as you swim into the center of the lake.

On the Lake
You are floating on the surface of the lake. The water is ice cold and your ability to survive here for long is very questionable. A swim north puts you at your starting point. Conditions to the east are poor where the lake turns into swamp. The west and south shores are suitable for walking, however.

Underwater
You are below the surface of the lake. It turns out that the lake is quite shallow and the bottom is only a few feet below you. Considering the frigid temperature of the water, you should probably not plan an extended stay.  The lake bottom is sandy and a few hearty plants and algae live there.
Out of the corner of your eye, a small, shiny object appears in the sand. A moment later, it is gone!

The shiny object slips from your grasp and back onto the floor of the lake, where it is covered in sand.
You catch a brief glimpse of something shiny in the sand.

look around algae
jump
take out algae
superb
look for object
take all
north

You reach the shiny object. It is a simple golden amulet!
The icy waters are taking their toll. You will not be able to hold out much longer.
You run out of air and return to the surface.
On the Lake

Western Shore
You are on the western shore of the lake. The ground here is quite hard, but a few sickly reeds manage to grow near the water's edge. The only path leads into the rock to the south.

Scenic Vista
You are in a small chamber carved in the rock, with the sole exit to the north. Mounted on one wall is a table labelled "Scenic Vista," whose featureless surface is angled toward you. One might believe that the table was used to indicate points of interest in the view from this spot, like those found in many parks. On the other hand, your surroundings are far from spacious and by no stretch of the imagination could this spot be considered scenic. An indicator above the table reads "III".
Mounted on one wall is a flaming torch, which fills the room with a flickering light.
The indicator above the table flickers briefly, then changes to "IV".

blow out torch
take torch
put down amulet
touch table
north

turn off torch
put down amulet
put down torch
put down all
touch table
north

Time passes...
The indicator above the table flickers briefly, then changes to "I".

Time passes...
The indicator above the table flickers briefly, then changes to "II".

You touch the table and are instantly transported to another place!

Room 8
This is a small chamber carved out of the rock at the end of a short crawl. On the wall is crudely chiseled the number "8". The only apparent exit, to the east, seems to be a blur and a loud, whirring sound resounds through the rock.
A spray can is in the corner. In large type is the legend "Frobozz Magic Grue Repellent."

wait
turn off torch
take magic
put down amulet
put down torch
put down all
put magic in amulet
light magic with torch

north
turn off torch
put down amulet
put down torch
put down magic
put down all
put magic in amulet
light magic with torch

Frobozz Magic Grue Repellent
torch
golden amulet

Time passes...
You suddenly find yourself back in the viewing room!

turn off torch
put down amulet
put down torch
put down magic
put down all
touch table
north
put magic in amulet
light magic with torch

Time passes...
The indicator above the table flickers briefly, then changes to "III".

You touch the table and are instantly transported to another place!

Damp Passage

wait
turn off torch
put down amulet
put down torch
put down magic
put down all
east
put magic in amulet
light magic with torch
west
northeast

north
blow out torch
take torch
put down amulet
put down magic
put down all
east
put magic in passage
light magic with torch
west
northeast

Frobozz Magic Grue Repellent
golden amulet

put down amulet
put down magic
put down all
touch table
north
put magic in amulet

enter lake
put down magic
put down amulet
put down all
south
put magic in western

The shock of entering the frigid water has made you drop all your possessions into the lake!

On the Lake

Underwater
There is a Frobozz Magic Grue Repellent here.

jump
wait
take magic
put down amulet
put magic in grue
north

look around algae
jump
put down amulet
put down magic
put down all
put magic in algae
north

You already have it.
The icy waters are taking their toll. You will not be able to hold out much longer.
You run out of air and return to the surface.
On the Lake

down
put down magic
put down amulet
put down all
west
put magic in lake
north
south

Southern Shore
You are on the south shore of the lake. Rock formations prevent movement to the west and thickening swamp to the east makes the going all but impossible. To the south, where the beach meets a rock formation, you can make out a dark passage sloping steeply upward into the rock.

south
enter lake
put down magic
put down amulet
put down all
put magic in passage

It is pitch black. You are likely to be eaten by a grue.

east
south
north
put down amulet
put down magic
put down all
put magic in amulet

The spray smells like a mixture of old socks and burning rubber. If I were a grue I'd sure stay clear!

south
north
put down amulet
put down magic
put down all

There are sinister gurgling noises in the darkness all around you!
It is pitch black.
The ground continues to slope upwards away from the lake. You can barely  detect a dim light from the east.

east
north
put down amulet
put down magic
put down all

Key Room
You are between some rock and a dark place, The room is lit dimly from above, revealing a lone, dark path sloping down to the west.
To one side of the room is a large manhole cover.
The light from above seems to be focused in the center of the room, where a single key is lying in the dust.

jump
take key
put down magic
put down amulet
put down all
west
open cover

jump
put down amulet
put down magic
put down key
put down all
west
open cover

key
Frobozz Magic Grue Repellent
golden amulet

The cover is moved a bit to one side, revealing a small hole leading into darkness.
That horrible smell is much less pungent now.

down
put down key
put down magic
put down amulet
put down all
west

Aqueduct
You are in a wide stone channel, part of the water supply system for the Great Underground Empire. The source of water was a waterfall to the south, which has long since dried up. Water flowed along the aqueduct to the north. This region is lit from above, although the source of light is not apparent.

jump across aqueduct
put down key
put down magic
put down amulet
put down all
north

High Arch
You are now on one of the tallest arches of the aqueduct, hundreds of feet above a rocky chasm. The immensity of the aqueduct project is apparent from here. Stone supports rise from the rock floor to form massive arches, which traverse the region from north to south. The water-carrying channel here is wide and deep. To the west and far below, you can make out a balcony which must command a wide view of the aqueduct.

jump
jump across chasm
put down key
put down amulet
put down magic
put down all
north
south

Water Slide
You are near the northern end of this segment of the aqueduct system. To the south and slightly uphill, the bulk of the aqueduct looms ominously, towering above a gorge. To the north, the water channel drops precipitously and enters a rocky hole. The damp moss and lichen would certainly make that a one-way trip.

north
jump across aqueduct
put down key
put down magic
put down amulet
put down all
south

blow out torch
take torch
put down key
put down amulet
put down magic
put down all
east
light magic with torch
west
northeast

turn off torch
put down key
put down amulet
put down torch
put down magic
put down all
east
light magic with torch
west
northeast

torch
key
Frobozz Magic Grue Repellent
golden amulet

Junction
Standing before you is a great rock. Imbedded within it is an Elvish sword.

turn off torch
put down amulet
put down torch
put down magic
put down key
put down all
east
light magic with torch
north
south
west

turn off torch
put down key
put down amulet
put down torch
put down magic
put down all
west
light magic with torch
east
northwest
southwest

turn off torch
down
jump across cliff
put down amulet
put down torch
put down magic
put down key
put down all
east
throw amulet off cliff
throw torch off cliff
throw magic off cliff
throw key off cliff
southwest

Cliff Ledge
This is a rock-strewn ledge near the base of a tall cliff. The bottom of the cliff is another fifteen feet below. You have little hope of climbing up the cliff face, but you might be able to scramble down from here (though it's doubtful you could return).
A long piece of rope is dangling down from the top of the cliff and is within your reach.
A large chest, closed and locked, is lying among the boulders.

turn off torch
take chest
down
put down key
put down amulet
put down torch
put down magic
put down all
light magic with torch
throw key off ledge
throw amulet off ledge
throw torch off ledge
throw magic off ledge

Time passes...
At the edge of the cliff above you, a man appears. He looks down at you and speaks. "Hello, down there! You seem to have a problem. Maybe I can help you." He chuckles in an unsettling sort of way. "Perhaps if you tied that chest to the end of the rope I might be able to drag it up for you.  Then, I'll be more than happy to help you up!"  He laughs again.

The chest is now tied to the rope.
The man above you looks pleased. "Now there's a good friend! Thank you very much, indeed!" He pulls on the rope and the chest is lifted to the top of the cliff and out of sight. With a short laugh, he disappears. "I'll be back in a short while!" are his last words.

wait
turn off torch
down
put down key
put down magic
put down amulet
put down torch
put down all
light magic with torch
throw key off ledge
throw magic off ledge
throw amulet off ledge
throw torch off ledge

Time passes...
There is a great tremor from within the earth. The entire dungeon shakes violently and loose debris starts to fall from above you.

turn off torch
down
put down key
put down magic
put down amulet
put down torch
put down all
light magic with torch
throw key off ledge
throw magic off ledge
throw amulet off ledge
throw torch off ledge

Time passes...
A familiar voice calls down to you. "Are you still there?" he bellows with a coarse laugh. "Well, then, grab onto the rope and we'll see what we can do." The rope drops to within your reach.

You grab securely on to the rope.
The man starts to heave on the rope and within a few moments you arrive at the top of the cliff. The man removes the last few valuables from the chest and prepares to leave. "You've been a good sport! Here, take this, for whatever good it is! I can't see that I'll be needing one!" He hands you a plain wooden staff from the bottom of the chest and begins examining his valuables.
The chest, open and empty, is at your feet.

turn off torch
take chest
down
close chest
jump across cliff
put down staff
put down amulet
put down torch
put down magic
put down key
put down all
east
put valuables in chest
put amulet in chest
put key in chest
light staff with torch
throw staff off cliff
throw amulet off cliff
throw torch off cliff
throw magic off cliff
throw key off cliff
put all in chest
southwest

staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

Taken.
Your "friend" examines his valuables with great pride.

turn off torch
down
close chest
jump across cliff
put down staff
put down amulet
put down torch
put down magic
put down key
put down chest
put down all
east
put valuables in chest
put amulet in chest
put key in chest
light staff with torch
throw staff off cliff
throw amulet off cliff
throw torch off cliff
throw magic off cliff
throw key off cliff
throw chest off cliff
put all in chest
southwest

chest
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

turn off torch
down
close chest
put down staff
put down amulet
put down torch
put down magic
put down key
put down chest
put down all
put amulet in chest
put key in chest
light staff with torch
light magic with torch
throw staff off ledge
throw amulet off ledge
throw torch off ledge
throw magic off ledge
throw key off ledge
throw chest off ledge
put all in chest

Cliff Base
You are at the base of a steep cliff. Directly above you is a wide ledge and far above that some natural sunlight can be seen. To the northeast is a steeply climbing path and the ground becomes sandy toward the south.

turn off torch
close chest
put down staff
put down chest
put down key
put down magic
put down amulet
put down torch
put down all
south
put key in chest
put amulet in chest
light staff with torch
light magic with torch
put all in chest
northeast

Flathead Ocean
You are at the shore of an amazing underground sea, the topic of many a legend among adventurers. Few were known to have arrived at this spot, and fewer to return. There is a heavy surf and a breeze is blowing on-shore. The land rises steeply to the east and quicksand prevents movement to the south. A thick mist covers the ocean and extends over the hills to the east.  A path heads north along the beach.

turn off torch
close chest
enter quicksand
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down all
east
put key in chest
put amulet in chest
light staff with torch
give chest all
put all in chest
north
northeast
southeast

Time passes...
Passing alongside the shore now is an old boat, reminiscent of an ancient Viking ship. Standing on the prow of the ship is an old and crusty sailor, peering out over the misty ocean.

wait
turn off torch
close chest
enter quicksand
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down all
east
hello sailor
put key in chest
put amulet in chest
light staff with torch
put all in chest
north
northeast
southeast

The seaman looks up and maneuvers the boat toward shore. He cries out "I have waited three ages for someone to say those words and save me from sailing this endless ocean. Please accept this gift. You may find it useful!" He throws something which falls near you in the sand, then sails off toward the west, singing a lively, but somewhat uncouth, sailor song.

look around vial
turn off torch
take vial
close chest
enter quicksand
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down all
east
open vial
put vial in chest
put key in chest
put amulet in chest
light staff with torch
put all in chest
north
northeast
southeast

Taken.
The boat sails silently through the mist and out of sight.

turn off torch
close chest
enter quicksand
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down vial
put down all
east
open vial
put key in chest
put amulet in chest
put vial in chest
light staff with torch
put all in chest
north
northeast
southeast

vial
chest
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

Land of Shadow
You are in a land of dark shadows and shallow hills, which stretch out in all directions. To the west, the land dips sharply.
You can hear quiet footsteps nearby.

turn off torch
west
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down all
open vial
put amulet in chest
put vial in chest
put key in chest
light staff with torch
light magic with torch
put all in chest
north
south
east
northeast
southeast

Time passes...
You can hear quiet footsteps nearby.

Time passes...
Through the shadows, a cloaked and hooded figure appears before you, blocking the northeastern exit from the room and carrying a brightly glowing sword.
From nowhere, the sword from the junction appears in your hand, wildly glowing!

look around sword
ask figure
turn off torch
west
close chest
drink from vial
put down sword
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down vial
put down all
open vial
play figure
put key in chest
put amulet in chest
put vial in chest
put hood in chest
put cloak in chest
light staff with torch
put all in chest
north
south
east
southeast

sword
vial
chest
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

A quick stroke catches the hooded figure off guard! Blood trickles down the figure's arm!
The figure has a light wound which hasn't affected its seemingly great strength.
You dodge as the hooded figure comes in low.

look around sword
turn off torch
west
close chest
put down sword
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down vial
put down all
open vial
play figure
put key in chest
put amulet in chest
put vial in chest
put hood in chest
put cloak in chest
light staff with torch
put all in chest
north
south
east
southeast

Your move was not quick enough and misses the mark.
The hooded figure stabs nonchalantly with its sword and misses.

look around sword
turn off torch
west
close chest
put down sword
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down vial
put down all
hit sword with figure
open vial
play figure
put key in chest
put amulet in chest
put vial in chest
put hood in chest
put cloak in chest
light staff with torch
put all in chest
north
south
east
southeast

A quick stroke, but the hooded figure is on guard.
You are wounded by a lightning thrust!

The hooded figure is hit with a quick slash!
The figure has some wounds and is probably not capable of hindering your movement.
You dodge as the hooded figure comes in low.

A good parry! Your sword wounds the hooded figure!
The figure is hurt, and its strength appears to be fading.
The hooded figure attempts a thrust, but its weakened state prevents hitting you.

The hooded figure is hit with a quick slash!
The figure appears to be badly hurt and defenseless.
The hooded figure attempts a thrust, but its weakened state prevents hitting you.

look around sword
turn off torch
take hood
west
close chest
put down sword
put down chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down vial
put down all
hit sword with figure
open vial
play figure
put key in chest
put amulet in chest
put vial in chest
put hood in chest
put cloak in chest
hit figure with sword
light staff with torch
put all in chest
north
south
east
southeast

You slowly remove the hood from your badly wounded opponent and recoil in horror at the sight of your own face, weary and wounded. A faint smile comes to the lips and then the face starts to change, very slowly, into that of an old, wizened person. The image fades and with it the body of your hooded opponent. The cloak remains on the ground.

turn off torch
west
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down sword
put down hood
put down all
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
north
south
east
northeast
southeast

hood
sword
vial
chest
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

turn off torch
take cloak
west
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down all
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
north
south
east
northeast
southeast

hood
vial
chest
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

turn off torch
west
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down cloak
put down all
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
north
south
east
northeast
southeast

cloak
hood
vial
chest
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

Land of Shadow
You are in a shadowy land of low, rolling hills stretching out to the west and south. The land is bordered to the north by a massive stone wall. Ancient and weathered, the wall has crumbled enough at one point to permit passage.

turn off torch
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down cloak
put down all
west
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
north
south
east
southwest

Land of Shadow
You are at the eastern end of a dark, featureless landscape of shallow hills. Paths to the east and southeast re-enter the rock.

turn off torch
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down cloak
put down all
east
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
south
west
northwest
southwest
southeast

turn off torch
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down cloak
put down all
east
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
north
south
southwest

Junction
Standing before you is a great rock.

turn off torch
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down cloak
put down all
east
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
north
south
west

turn off torch
close chest
put down chest
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
put key in chest
put amulet in chest
put cloak in chest
put vial in chest
put hood in chest
light staff with torch
light magic with torch
put all in chest
west
northeast

turn off torch
close chest
put down key
put down staff
put down amulet
put down torch
put down magic
put down vial
put down chest
put down hood
put down cloak
put down all
open vial
open door
put key in chest
put amulet in chest
put vial in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest
southwest
southeast

The massive stone door opens noiselessly. Beyond the once-secret door are dark, forbidding stairs that lead down to a passage below. Dim light, as from torches, can be seen in the passage.

turn off torch
north
close chest
close door
put down key
put down chest
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
put key in chest
put amulet in chest
put cloak in chest
put vial in chest
put hood in chest
light staff with torch
light magic with torch
put all in chest
southwest
southeast

Button Room
You are standing at the southern end of a long, dimly lit hall. To the south, stairs ascend into darkness. To the north the corridor is illuminated by torches set high in the walls, out of reach. On one wall is a red button.

turn off torch
south
close chest
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down chest
put down hood
put down cloak
put down all
north
open vial
put amulet in chest
put vial in chest
put key in chest
put hood in chest
put cloak in chest
light staff with torch
light magic with torch
put all in chest

Beam Room
You are in the middle of a long north-south corridor whose walls are polished stone. A narrow red beam of light crosses the room at the north end, inches above the floor.
The corridor continues north and south.

turn off torch
close light
close chest
north
put down chest
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
south
open vial
put key in chest
put amulet in chest
put cloak in chest
put vial in chest
put hood in chest
light staff with torch
light magic with torch
put all in chest

You conveniently drop the chest in position to block the beam of light.

turn off torch
take chest
close light
close chest
north
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
south
open vial
put key in chest
put amulet in chest
put cloak in chest
put vial in chest
put hood in chest
light staff with torch
light magic with torch
put all in chest

cloak
hood
vial
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet

turn off torch
south
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
north
open vial
push button
light staff with torch
light magic with torch

turn off torch
north
close door
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
light staff with torch
light magic with torch
southwest
southeast

turn off torch
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
west
northeast

turn off torch
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
east
open vial
light staff with torch
light magic with torch
north
south
west

turn off torch
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
east
open vial
light staff with torch
light magic with torch
north
south
southwest

Tight Squeeze
This is a very low and narrow passage leading east to west.

turn off torch
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
west
open vial
light staff with torch
light magic with torch
east

Crystal Grotto
This is a chamber of breathtaking beauty. Mighty stalagmites form structured shapes of rock, encrusted with crystalline formations. Phosphorescent mosses, fed by a trickle of water from some unseen source above, make the crystals glow and sparkle with every color of the rainbow. There is an opening to the west, and a man-made passage heads south.

turn off torch
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
west
open vial
light staff with torch
light magic with torch
south

Royal Hall
This is the north end of a large hall with a vaulted ceiling. A long, tiled hallway leads north through a tall arch. Although the origin or purpose of this room is unclear, there is a large rendering of the Royal Seal of Lord Dimwit Flathead carved on the wall.

turn off torch
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
north
open vial
light staff with torch
light magic with torch
south

Great Door
This is the south end of a monumental hall, full of dust and debris from a recent earthquake. To the east is a great iron door, rusted shut. To its right, however, is a gaping cleft in the rock and behind, a cleared area.

turn off torch
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
north

Museum Entrance
This is the entrance to the Royal Museum, the finest and grandest in the Great Underground Empire. To the south, down a few steps, is the entrance to the Royal Puzzle and to the east, through a stone door, is the Royal Jewel Collection. A wooden door to the north is open and leads to the Museum of Technology. To the west is a great iron door, rusted shut. To its left, however, is a cleft in the rock providing a western route away from the museum.

turn off torch
south
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
light staff with torch
light magic with torch
north
west

Technology Museum
This is a large hall which hosted the technological exhibits of the Great Underground Empire. A door to the south is open.
Directly in front of you is a large golden machine, which has a seat with a console in front. On the console is a single button and a dial connected to a three-digit display which reads 948. The machine is suprisingly shiny and shows few signs of age.
A strange grey machine, shaped somewhat like a clothes dryer, is on one side of the room. On the other side of the hall is a powerful-looking black machine, a tight tangle of wires, pipes, and motors.
A plaque is mounted near the door. The writing is faded, however, and cannot be made out clearly. The two machines seem to be in bad shape, rusting in many spots.

south
turn off torch
take in gold machine
close door
close gold machine
put down staff
put down key
put down amulet
put down torch
put down magic
put down vial
put down hood
put down cloak
put down all
open vial
put staff in seat
put key in seat
put amulet in seat
put torch in seat
put vial in seat
put hood in seat
put cloak in seat
light staff with torch
light magic with torch
put all in seat
put magic on seat
push gold machine staff
push gold machine south

Museum Entrance
With some effort, you push the machine into the room with you.

turn off torch
take in machine
south
close machine
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
put staff in seat
put amulet in seat
put torch in seat
put vial in seat
put key in seat
put hood in seat
put cloak in seat
light staff with torch
light magic with torch
put all in seat
put magic on seat
push machine staff
north
west

turn off torch
take in machine
south
close machine
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
east
open vial
put staff in seat
put amulet in seat
put torch in seat
put vial in seat
put key in seat
put hood in seat
put cloak in seat
light staff with torch
light magic with torch
put all in seat
put magic on seat
push machine staff
push machine east
north
west

Jewel Room
You are in a high-ceilinged chamber in the middle of which sits a tall, round steel cage, which is securely locked. In the middle of the cage is a pedestal on which sit the Crown Jewels of the Great Underground Empire: a sceptre, a jewelled knife, and a golden ring. A small bronze plaque, now tarnished, is on the cage.
With some effort, you push the machine into the room with you.

west
turn off torch
take in machine
close machine
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
put staff in seat
put amulet in seat
put torch in seat
put vial in seat
put key in seat
put hood in seat
put cloak in seat
light staff with torch
light magic with torch
put all in seat
put ring behind seat
put knife on seat
put ring on seat
put magic on seat

The machine consists of a seat and a console containing one small button and a dial connected to a display which reads 948.

         Crown Jewels

  Presented To The Royal Museum
      By His Gracious Lord

        DIMWIT FLATHEAD

          Dedicated
         * 777 GUE *

take out machine
turn off torch
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
put key in seat
put staff in seat
put amulet in seat
put cloak in seat
put torch in seat
put vial in seat
put hood in seat
light staff with torch
light magic with torch
put all in seat
put ring behind seat
put knife on seat
put ring on seat
put magic on seat

take out machine
turn off torch
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
push button
put key in seat
put staff in seat
put amulet in seat
put cloak in seat
put torch in seat
put vial in seat
put hood in seat
light staff with torch
light magic with torch
put all in seat
put ring behind seat
put knife on seat
put ring on seat
put magic on seat

You experience a brief period of disorientation. When your vision returns, your surroundings appear to have changed. From outside the door you hear the sounds of guards talking.
You notice that everything you were holding is gone!
You notice that the golden machine has disappeared!

take knife
take sceptre
take ring
take all
look around knife
open knife with door

Time passes...
You hear, from outside the door, guards marching away, their voices fading.  After a few moments, a booming crash signals the close of what must be a tremendous door. Then there is silence.

take knife
take sceptre
take all
put down ring
look around knife

west
wait
take knife
take sceptre
take all
put down ring
look around knife

Museum Entrance
This appears to be an unfinished entranceway to the Royal Museum. There are doors to the east and north, and a blind stairway to the south. A heavy iron door to the west is closed and locked.

Technology Museum
You are in a large, unfinished room, probably intended to be a part of the Royal Museum.
A strange grey machine, shaped somewhat like a clothes dryer, is on one side of the room. On the other side of the hall is a powerful-looking black machine, a tight tangle of wires, pipes, and motors.
A plaque is mounted near the door. The grey machine, it turns out, is a Frobozz Magic Pressurizer, used in the coal mines of the Empire. The black machine is a Frobozz Magic Room Spinner. The golden machine is referred to as a Temporizer. All are non-working models donated by Frobozzco president John D. Flathead.
Directly in front of you is a large golden machine, which has a seat with a console in front. On the console is a single button and a dial connected to a three-digit display which reads 776. The machine is suprisingly shiny and shows few signs of age.

north
south
take in temporizer
close temporizer
close door
put down ring
put ring in seat
put ring behind seat

You notice a small hollow area under the seat.

south
take in temporizer
close temporizer
close door
put down ring
put ring in seat
put ring behind seat

The ring is concealed underneath the seat.

south
take in temporizer
close temporizer
close door
look under seat

take out gold
look under seat
push button

You experience a brief period of disorientation. When your vision returns, your surroundings appear somewhat altered.

take in this
close this
look under seat
open door

You find the ring under the seat and put it on your finger.

take in this
close gold machine
put down ring
open door
put ring in this
put ring behind this

south
take in gold machine
close this
close gold machine
put down ring
put ring in seat
put ring behind seat
push gold machine south

south
close wooden
put down ring
north
west

south
close wooden
put down ring
north
west
east

Jewel Room
There is a golden amulet here.
There is a Frobozz Magic Grue Repellent here.
There is a strange key here.
There is a torch here.
There is a wooden staff here.
There is a vial here.
There is a hood here.
There is a cloak here.

west
blow out torch
take key
take vial
take staff
take torch
take amulet
take cloak
take magic
take hood
take all
put down ring
put on all
open vial
light staff with torch

bronze plaque: What a concept!
golden amulet: You are now wearing the golden amulet.
Frobozz Magic Grue Repellent: Taken.
strange key: Taken.
torch: Taken.
wooden staff: Taken.
vial: Taken.
hood: You are now wearing the hood.
cloak: You are now wearing the cloak.

west
turn off torch
put down ring
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
light staff with torch
light magic with torch

cloak
hood
vial
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet
golden ring

turn off torch
south
put down ring
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
north
west

Royal Puzzle Entrance
This is a small square room, in the middle of which is a perfectly round hole through which you can discern the floor some ten feet below. The place under the hole is dark, but it appears to be completely enclosed in rock. In any event, it doesn't seem likely that you could climb back up. Exits are west and, up a few steps, north.
Lying on the ground is a small note of some kind.

turn off torch
take note
north
down
put down ring
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
west
open vial
light staff with torch
light magic with torch

Room in a Puzzle
You are in a small square room bounded to the north and west with marble walls and to the east and south with sandstone walls.

turn off torch
put down ring
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
light staff with torch
light magic with torch

The wall slides forward and you follow it....
The architecture of this region is getting complex, so that further descriptions will be diagrams of the immediate vicinity in a 3x3 grid. The walls here are rock, but of two different types - sandstone and marble. The following notations will be used:

  .. = your position (middle of grid)
  MM  = marble wall
  SS  = sandstone wall
  ??  = unknown (blocked by walls)

Room in a Puzzle
      +MM    SS+
West  +MM ..   +  East
      +?? SS   +

Room in a Puzzle
      +   SS ??+
West  +   .. MM+  East
      +SS      +

Room in a Puzzle
      +      MM+
West  +SS ..   +  East
      +SS      +

Room in a Puzzle
      +   MM   +
West  +   ..   +  East
      +      SS+

Room in a Puzzle
      +MM    SS+
West  +   .. MM+  East
      +   SS ??+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +      MM+
West  +   .. SS+  East
      +SS SS ??+
The center of the floor here is noticeably depressed.
Nestled inside the niche is an old and dusty book.

turn off torch
take book
put down ring
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
light staff with torch
light magic with torch
north

turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
light staff with torch
light magic with torch
north

ancient book
cloak
hood
vial
staff
torch
key
Frobozz Magic Grue Repellent
golden amulet
golden ring

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +      SS+
West  +SS ..   +  East
      +?? SS   +

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +        +
West  +SS ..   +  East
      +MM    SS+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +SS      +
West  +SS ..   +  East
      +?? MM   +

Room in a Puzzle
      +        +
West  +   ..   +  East
      +MM    SS+

Room in a Puzzle
      +      SS+
West  +   ..   +  East
      +   SS   +

Room in a Puzzle
      +      MM+
West  +   .. SS+  East
      +        +
The center of the floor here is noticeably depressed.

Room in a Puzzle
      +MM    SS+
West  +   .. MM+  East
      +      SS+

Room in a Puzzle
      +      SS+
West  +MM .. SS+  East
      +      MM+
There is a ladder here, firmly attached to the east wall.

Room in a Puzzle
      +MM MM ??+
West  +   .. SS+  East
      +MM    SS+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +MM MM ??+
West  +   .. SS+  East
      +   SS ??+

Room in a Puzzle
      +MM MM MM+
West  +   ..   +  East
      +MM    SS+

Room in a Puzzle
      +        +
West  +MM .. SS+  East
      +      MM+
There is a ladder here, firmly attached to the east wall.

Room in a Puzzle
      +   SS   +
West  +   ..   +  East
      +SS    MM+

Room in a Puzzle
      +SS    MM+
West  +   .. MM+  East
      +   MM ??+

Room in a Puzzle
      +MM    MM+
West  +SS .. MM+  East
      +      MM+

Room in a Puzzle
      +SS    MM+
West  +MM .. MM+  East
      +SS    MM+

Room in a Puzzle
      +?? SS ??+
West  +SS .. MM+  East
      +MM    MM+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +      SS+
West  +SS ..   +  East
      +?? MM   +

Room in a Puzzle
      +MM MM ??+
West  +   .. SS+  East
      +SS      +

Room in a Puzzle
      +MM MM MM+
West  +   ..   +  East
      +MM SS   +

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +        +
West  +MM ..   +  East
      +?? SS MM+

Room in a Puzzle
      +      SS+
West  +   ..   +  East
      +SS MM   +

Room in a Puzzle
      +   SS ??+
West  +   .. MM+  East
      +MM    MM+

Room in a Puzzle
      +      MM+
West  +MM .. MM+  East
      +SS    MM+

Room in a Puzzle
      +      SS+
West  +   ..   +  East
      +   SS   +

Room in a Puzzle
      +   SS ??+
West  +   .. SS+  East
      +        +
The center of the floor here is noticeably depressed.

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +SS MM ??+
West  +   .. SS+  East
      +        +

Room in a Puzzle
      +   SS MM+
West  +   ..   +  East
      +        +
The center of the floor here is noticeably depressed.

Room in a Puzzle
      +      SS+
West  +   ..   +  East
      +        +

Room in a Puzzle
      +SS      +
West  +SS ..   +  East
      +SS      +
There is a ladder here, firmly attached to the west wall.

Room in a Puzzle
      +      MM+
West  +SS ..   +  East
      +SS      +

Room in a Puzzle
      +   SS ??+
West  +   .. MM+  East
      +SS      +

Room in a Puzzle
      +MM    SS+
West  +MM ..   +  East
      +?? SS   +

Room in a Puzzle
      +?? MM ??+
West  +MM .. SS+  East
      +MM      +
In the ceiling above you is a large circular opening.

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +MM MM ??+
West  +   .. SS+  East
      +      MM+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +MM MM ??+
West  +   .. SS+  East
      +   MM ??+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +MM MM ??+
West  +   .. SS+  East
      +MM      +

Room in a Puzzle
      +      SS+
West  +MM ..   +  East
      +?? SS MM+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +MM      +
West  +   .. MM+  East
      +   SS ??+

Room in a Puzzle
      +      SS+
West  +MM ..   +  East
      +      MM+

Room in a Puzzle
      +   SS SS+
West  +   ..   +  East
      +   MM   +

Room in a Puzzle
      +SS SS ??+
West  +   .. MM+  East
      +MM    MM+

Room in a Puzzle
      +      MM+
West  +MM .. MM+  East
      +?? SS ??+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +MM    MM+
West  +   .. MM+  East
      +   SS ??+

Room in a Puzzle
      +?? MM   +
West  +SS ..   +  East
      +      SS+

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +      MM+
West  +SS ..   +  East
      +        +
The center of the floor here is noticeably depressed.

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +        +
West  +SS ..   +  East
      +        +

Room in a Puzzle
      +SS      +
West  +   ..   +  East
      +MM    SS+

Room in a Puzzle
      +?? SS   +
West  +SS ..   +  East
      +?? MM   +

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +?? SS   +
West  +SS ..   +  East
      +SS      +
There is a ladder here, firmly attached to the west wall.

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +?? SS MM+
West  +SS ..   +  East
      +SS      +

The wall slides forward and you follow it to this position:
Room in a Puzzle
      +   SS ??+
West  +   .. MM+  East
      +SS      +

Room in a Puzzle
      +MM    SS+
West  +MM ..   +  East
      +?? SS   +

Room in a Puzzle
      +?? MM ??+
West  +MM .. SS+  East
      +MM      +
In the ceiling above you is a large circular opening.
There is a ladder here, firmly attached to the east wall.

With the help of the ladder, you exit the puzzle.
Royal Puzzle Entrance
Lying on the ground is a small note of some kind.

turn off torch
take note
north
down
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
west
open vial
light staff with torch
light magic with torch

turn off torch
south
put down ring
put down book
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
north
west

turn off torch
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
north

turn off torch
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
north
open vial
light staff with torch
light magic with torch
south

turn off torch
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
west
open vial
light staff with torch
light magic with torch
south

turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
west
open vial
light staff with torch
light magic with torch
east

turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
east
open vial
light staff with torch
light magic with torch
north
south
southwest

Junction
Standing before you is a great rock.

turn off torch
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
north
south
west

turn off torch
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
west
northeast

turn off torch
north
close door
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
light staff with torch
light magic with torch
southwest
southeast

turn off torch
south
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
push button
light staff with torch
light magic with torch
north

turn off torch
take chest
close light
close chest
north
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
south
open vial
put ring in chest
put book in chest
put key in chest
put amulet in chest
put cloak in chest
put vial in chest
put hood in chest
light staff with torch
light magic with torch
put all in chest

Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
The hallway continues to the south.
A large mirror fills the north side of the hallway.
The mirror is mounted on a panel which has been opened outward.

north
turn off torch
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
south
open vial
light staff with torch
light magic with torch

Inside Mirror
You are inside a rectangular box of wood whose structure is rather complicated. Four sides and the roof are filled in, and the floor is open.

As you face the side opposite the entrance, two short sides of carved and polished wood are to your left and right. The left panel is mahogany, the right pine. The wall you face is red on its left half and black on its right. On the entrance side, the wall is white opposite the red part of the wall it faces, and yellow opposite the black section. The painted walls are at least twice the length of the unpainted ones. The ceiling is painted blue.

In the floor is a stone channel about six inches wide and a foot deep. The channel is oriented in a north-south direction. In the exact center of the room the channel widens into a circular depression perhaps two feet wide. Incised in the stone around this area is a compass rose.

Running from one short wall to the other at about waist height is a wooden bar, carefully carved and drilled. This bar is pierced in two places. The first hole is in the center of the bar (and thus the center of the room). The second is at the left end of the room (as you face opposite the entrance). Through each hole runs a wooden pole.

The pole at the left end of the bar is short, extending about a foot above the bar, and ends in a hand grip. The pole has been dropped into a hole carved in the stone floor.

The long pole at the center of the bar extends from the ceiling through the bar to the circular area in the stone channel. This bottom end of the pole has a T-bar a bit less than two feet long attached to it, and on the T-bar is carved an arrow. The arrow and T-bar are pointing west.

south
turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
lift grip
open vial
light staff with torch
light magic with torch

The pole is now slightly above the floor.

south
turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
put grip in hole
open vial
push white panel
push yellow panel
light staff with torch
light magic with torch

The structure rotates counterclockwise.
The arrow on the compass rose now indicates southwest.

southeast
turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
put grip in hole
open vial
push white panel
push yellow panel
light staff with torch
light magic with torch

The structure rotates counterclockwise.
The arrow on the compass rose now indicates south.
The mirror quietly swings shut.

turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
put grip in hole
open pine
open vial
push white panel
push yellow panel
push all
light staff with torch
light magic with torch

turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
lift grip
open pine
open vial
light staff with torch
light magic with torch

north
turn off torch
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
lift grip
open vial
light staff with torch
light magic with torch

As you leave, the door swings shut.
Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
Somewhat to the north, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons.
The south side of the room is divided by a wooden wall into small hallways to the southeast and southwest.

turn off torch
put down book
put down staff
put down ring
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
north
open vial
play statues
light staff with torch
southwest
southeast

The vial is open. There is a sweet odor from within the vial, apparently coming from a heavy but invisible liquid.

turn off torch
close vial
put down book
put down staff
put down ring
put down amulet
put down torch
put down magic
put down key
put down hood
put down vial
put down cloak
put down all
north
open vial
play statues
light staff with torch
throw liquid at book
southwest
southeast

You "drink" the contents in one gulp, but nothing unusual seems to have happened as a result.

turn off torch
close vial
put down book
put down staff
put down ring
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
north
open vial
play statues
light staff with torch
southwest
southeast

Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
On either side of you are identical stone statues holding bludgeons. They appear ready to strike, though, for the moment, they remain impassive.
The corridor continues north and south.

east
look at key
turn off torch
close vial
put down book
put down staff
put down key
put down ring
put down cloak
put down hood
put down amulet
put down torch
put down magic
put down vial
put down all
north
open vial
throw staff at statues
throw book at statues
throw key at statues
throw ring at statues
throw cloak at statues
throw hood at statues
throw amulet at statues
throw torch at statues
throw magic at statues
throw vial at statues
south

Hallway
This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose.
Somewhat to the south, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons.
The corridor continues north.

turn off torch
close vial
put down ring
put down hood
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down all
south
open vial
play statues
light staff with torch
north

Dungeon Entrance
You are in a north-south hallway which ends, to the north, at a large wooden door.
The corridor continues south.
The wooden door has a barred panel in it at about head height. The door itself is closed.

turn off torch
close vial
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
knock at door
open vial
light staff with torch
light magic with torch
south
southwest
southeast

The knock reverberates along the hall. For a time it seems there will be no answer. Then you hear someone unlatching the small wooden panel. Through the bars of the great door, the wrinkled face of an old man appears. After a moment, he starts to smile broadly. He disappears for an instant and the massive door opens without a sound. The old man motions and you feel yourself drawn toward him.
"I am the Master of the Dungeon!" he booms. "I have been watching you closely during your journey through the Great Underground Empire. Yes!," he says, as if recalling some almost forgotten time, "we have met before, although I may not appear as I did then."  You look closely into his deeply lined face and see the faces of the old man by the secret door, your "friend" at the cliff, and the hooded figure. "You have shown kindness to the old man, and compassion toward the hooded one. I have seen you display patience in the puzzle and trust at the cliff. You have demonstrated strength, ingenuity, and valor. However, one final test awaits you. Now!  Command me as you will, and complete your quest!"

Narrow Corridor
You are in a narrow north-south corridor. At the south end is a door and at the north end is an east-west corridor. The door is closed.
The dungeon master is quietly leaning on his staff here.

turn off torch
close vial
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
play master
light staff with torch
north

South Corridor
You are in an east-west corridor which turns north at its eastern and western ends. The walls are made of the finest marble. An additional passage leads south at the center of the corridor.
The dungeon master follows you.

turn off torch
close vial
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
play master
light staff with torch
south
west

East Corridor
This is a hall with polished marble walls. It widens slightly as it turns west at its northern and southern ends.
The dungeon master follows you.

turn off torch
close vial
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
play master
light staff with torch
north
south

North Corridor
This is a wide east-west corridor which opens onto a northern parapet at its center. You can see flames and smoke as you peer towards the parapet. The corridor turns south at either end, and in the center of the south wall is a heavy wooden door with a small window barred with iron. The door is closed.
The dungeon master follows you.

turn off torch
close vial
put down ring
put down book
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
open door
play master
light staff with torch
north
west

Parapet
You are standing behind a stone retaining wall which rims a large parapet overlooking a fiery pit. It is difficult to see through the smoke and flame which fills the pit, but it seems to be more or less bottomless. The pit itself is circular, about two hundred feet in diameter, and is fashioned of roughly hewn stone. The flames generate considerable heat, so it is rather uncomfortable standing here.
There is an object here which looks like a sundial. On it are an indicator arrow and (in the center) a large button. On the face of the dial are numbers 1 through 8. The indicator points to the number 1.
To the south, across a narrow corridor, is a prison cell.
The dungeon master follows you.

look around button
turn off torch
close vial
put down ring
put down book
put down key
put down staff
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
south
open vial
play master
push button
spin dial
light staff with torch
throw ring at button
throw book at button
throw key at button
throw staff at button
throw amulet at button
throw cloak at button
throw torch at button
throw magic at button
throw vial at button
throw hood at button
cut master with button
put all in button
open vial with button

The book seems to will itself open to a specific page. On it is a picture of eight small rooms located around a great circle of flame. All are identical save one, which has a bronze door leading to a magnificent room bathed in golden light. A legend beneath the picture says only "The Dungeon and Treasury of Zork."

The button depresses with a slight click, and pops back.

The dungeon master answers, "I will stay."

turn off torch
close vial
put down ring
put down book
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
open door
light staff with torch
light magic with torch
north
west

south
turn off torch
close vial
close door
put down ring
put down book
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
east
open vial
light staff with torch
light magic with torch
north
west

Prison Cell
You are in a featureless prison cell. You can see an east-west corridor outside the open wooden door in front of you. Your view also takes in the parapet, and behind, a large, fiery pit.
The dungeon master is standing on the parapet, leaning on his wooden staff. His keen gaze is fixed on you and he looks somewhat tense, as if waiting for something to happen.
Behind you, to the south, is a bronze door which is closed.

north
turn off torch
close vial
close cell
put down ring
put down book
put down staff
put down key
put down amulet
put down cloak
put down torch
put down magic
put down vial
put down hood
put down all
open vial
light staff with torch
light magic with torch

"If you wish," he replies.
"If you wish," he replies.
Prison Cell
You are in a bare prison cell. Its wooden door is securely fastened, and you can see only flames and smoke through its small window. On the south wall is a bronze door which seems to be closed.
You notice that the cell door is now closed.

turn off torch
close vial
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
go ring
open vial
light staff with torch
light magic with torch
unlock bronze with key

The key seems to mold itself to the shape of the lock. With a mere twist of your hand, the massive bolt gives way.

turn off torch
close vial
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open bronze
open vial
light staff with torch
light magic with torch

On the other side of the bronze door is a narrow passage which opens out into a larger area.

south
turn off torch
close bronze
close vial
put down ring
put down book
put down staff
put down amulet
put down torch
put down magic
put down vial
put down key
put down hood
put down cloak
put down all
open vial
light staff with torch
light magic with torch

Treasury of Zork
This is a large room, richly appointed in a style that bespeaks exquisite taste. To judge from its contents, it is the ultimate storehouse of the wealth of the Great Underground Empire.

There are chests here containing precious jewels, mountains of zorkmids, rare paintings, ancient statuary, and beguiling curios.

On one wall is an annotated map of the Empire, showing the locations of various troves of treasure, and of several superior scenic views.

On a desk at the far end of the room may be found stock certificates representing a controlling interest in FrobozzCo International, the multinational conglomerate and parent company of the Frobozz Magic Boat Co., etc.

As you gleefully examine your new-found riches, the Dungeon Master materializes beside you, and says, "Now that you have solved all the mysteries of the Dungeon, it is time for you to assume your rightly-earned place in the scheme of things. Long have I waited for one capable of releasing me from my burden!" He taps you lightly on the head with his staff, mumbling a few well-chosen spells, and you feel yourself changing, growing older and more stooped. For a moment there are two identical mages standing among the treasure, then your counterpart dissolves into a mist and disappears, a sardonic grin on his face.

For a moment you are relieved, safe in the knowledge that you have at last completed your quest in ZORK. You begin to feel the vast powers and lore at your command and thirst for an opportunity to use them.

Your potential is 7 of a possible 7, in 380 moves.

DUNGEON MASTER, TURN DIAL TO 8 AND PRESS BUTTON


The phone rings.

Oh, no - how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.

The phone rings.

  -----
9:05 by Adam Cadre
v1.11 (2012.0724) / Original release 2000.0103
  -----

Bedroom (in bed)
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys.

The phone rings.

get up
take phone
take off clothing
take off watch
take off all
take keys
take wallet
close door
put clothing down
put watch down
look under bed
open wallet
take all from end
put clothing on phone
put clothing on end
put watch on phone
put watch on end

You pick up the phone. "Hadley!" a shrill voice cries. "Hadley, haven't you even left yet?? You knew that our presentation was at nine o'clock sharp! First the thing with the printers, now this - there won't even be enough left of you for Bowman to fire once he's done with you. Now get the hell down here!!"

Click.

get up
take off clothing
take off watch
take off all
take keys
take wallet
close door
put clothing down
put watch down
look under bed
open wallet
take all from end
put clothing on end
put clothing on telephone
put watch on end
put watch on telephone

You get out of bed.

Bedroom
This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room.

On the end table are a telephone, a wallet and some keys.

east
take off clothing
take off watch
take off all
take wallet
take keys
close door
put clothing down
put watch down
south
get in bed
look under bed
open dresser
open wallet
take all from table
put clothing in bed
put watch in bed
put clothing on table
put clothing on telephone
put watch on table
put watch on telephone

Bathroom
This is a far from luxurious but still quite functional bathroom, with a sink, toilet and shower. The bedroom lies to the north.

north
take off clothing
take off watch
take off all
put clothing down
put watch down
get in toilet

north
take off clothing
put on watch
put clothing down
put watch down
get in toilet

north
put on clothing
put on watch
put clothing down
put watch down
put all down
get in toilet

soiled clothing: Dropped.
gold watch: Dropped.

take shower
north
take clothing
take watch
take all
put on clothing
put on watch
get in toilet

You step into the shower, turn on the water, and within a few moments you feel like a new man. But no time to dawdle - you hop back out again and dry off in record time.

north
take clothing
take watch
take all
put on watch
get in toilet

north
take clothing
put on watch
put watch down
get in toilet

north
take off watch
take clothing
put watch down
get in toilet

east
take off watch
take wallet
take keys
close door
put watch down
south
get in bed
look under bed
open dresser
open wallet
take all from table
put watch in bed
put watch on table
put watch on telephone

east
take off watch
close door
put wallet down
put watch down
put keys down
put all down
south
get in bed
look under bed
open dresser
open wallet
put wallet in bed
put watch in bed
put keys in bed
put all in bed
put wallet on table
put wallet on telephone
put watch on table
put watch on telephone
put keys on table
put keys on telephone
put all on table
put all on telephone

You open the dresser, revealing some clean clothing.

east
take off watch
take clothing
close dresser
close door
put on clothing
put wallet down
put watch down
put keys down
put all down
south
get in bed
look under bed
open wallet
put wallet in dresser
put wallet in bed
put watch in dresser
put watch in bed
put keys in dresser
put keys in bed
put all in dresser
put all in bed
put wallet on table
put wallet on telephone
put watch on table
put watch on telephone
put keys on table
put keys on telephone
put all on table
put all on telephone

east
take off watch
close door
close dresser
put on clothing
put wallet down
put watch down
put clothing down
put keys down
put all down
south
get in bed
look under bed
open wallet
put wallet in dresser
put wallet in bed
put watch in dresser
put watch in bed
put clothing in dresser
put clothing in bed
put keys in dresser
put keys in bed
put all in dresser
put all in bed
put wallet on table
put wallet on telephone
put watch on table
put watch on telephone
put clothing on table
put clothing on telephone
put keys on table
put keys on telephone
put all on table
put all on telephone

east
take off watch
close door
close dresser
put wallet down
put watch down
put keys down
put all down
south
get in bed
look under bed
open wallet
put wallet in dresser
put wallet in bed
put watch in dresser
put watch in bed
put keys in dresser
put keys in bed
put all in dresser
put all in bed
put wallet on table
put wallet on telephone
put watch on table
put watch on telephone
put keys on table
put keys on telephone
put all on table
put all on telephone

Living room
The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south.

take off watch
close bedroom door
put wallet down
put watch down
put keys down
put all down
east
west
open wallet
open front door

south
take off watch
close bedroom door
close front door
put wallet down
put watch down
put keys down
put all down
east
west
open wallet

Driveway
This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one.

The house lies to the north. A car is parked here in the driveway.

take off watch
close door
put wallet down
put watch down
put keys down
put all down
north
open wallet
open car with wallet

take off watch
close door
get in car
put wallet down
put watch down
put keys down
put all down
north
lock car
open wallet

You climb inside and start up the engine.

Driving
Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job.

As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on?

answer phone
stand up
s
remove watch
remove clothes
drop all
enter shower
take watch
wear watch
n
get all from table
open dresser
get clothes
wear clothes
e
open front door
s
unlock car
enter car
QUIT


<RRROWWGRROWL> Your stomach growls.

You've been vegging out in front of that flickering screen for hours, your pet by your side. Now your complaining stomach sets you up on your feet, and on a mission.

Snack Time!
An Interactive Break for a Bite
by Hardy the Bulldog (with help from Renee Choba)
Release 1 / Serial number 080929 / Inform 7 build 5U92 (I6/v6.31 lib 6/12N)
(For more information please type ABOUT)

Sitting Room
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

Your pet is here, all stretched out on the long soft thing and snoring.

Food Room
Food room, glorious food room!

Your bowl for food and water is here, but that's only the beginning. There's also a lot of secret places where your pet keeps food and things that go with food and things that make food better. There's a thing that gets hot and a box that stays cold, and that is your favorite because you know there is always food inside there. A cloth hangs down from the door of the cold box.

This is a good trick!

You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can.

push door
look in box
take all
examine box
east

You push the door with your nose and close the cold box.

Sitting Room
Your pet is here, all stretched out on the long soft thing and snoring.

You tuck your head up under your pet and push back and forth to shake him.

Your pet twitches a little and stirs, then is still again. It's a start at waking him up.

You try a few short, sharp barks.

Your pet gets one eye open and half-heartedly pets at you. You're making progress.

You love on your pet with some little licks.

Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up.

"Hey Hardy," he mumbles.

It might take a little more to get him up and moving, but at least now his eyes are open!

[Your score has just gone up by ten points.]

Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about.

Right now it looks like some little people inside are yapping at each other.

These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends.

You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it!

"So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder.

examine box
take inventory
get in all
take off box
north
west

examine door
take inventory
take off door
open door
open all
east

(As you open your mouth, you drop the square soft thing.)

You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can.

take off soft
push door
look in box
take all
examine box
take all off box
east

You snatch up the shiny can with your mouth and hold on tight.

examine door
examine box
take off door
take off soft
push door
look in box
take all
put can in box
east

examine door
take inventory
take off door
take off soft
open door
open all
east

Sitting Room
Your pet is here, staring at the box of light, holding on tight to the magic wand.

examine box
take inventory
get in all
take off box
give pet can
north
west

Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.)

The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself!

[Your score has just gone up by ten points.]

You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself.

On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings.

get up
take off wand
put box down
put long down
put stuff down
put tall down
put legged down
put wand down
get off all

Sitting Room (on the long soft thing)
This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room.

Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back.

On the long soft thing you can see a magic wand.

You snatch up the magic wand with your mouth and hold on tight.

examine box
take inventory
get up
take all off long
put box down
put long down
put tall down
put legged down

You get off the long soft thing.

Sitting Room

Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes!

Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy.

Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all.

This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK.

You've got the hang of this trick now for sure! One more bite on the wand brings up something new.

This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating!

[Your score has just gone up by ten points.]

You pause for a second. Your stomach growls.

You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening.

examine long
take inventory
get in long
take off long
put wand on long
north
west

You pause for a second. Your stomach growls.

From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that.

Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food!

You pause for a second. Your stomach growls.

Your pet makes his way to the food room.

Your pet starts rattling around in the food room. Yes! He must be making a snack!

Sleeping Room
Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west.

Your low bed is here, looking all soft and cushy.

Dino is here!

From the other room you can hear the happy sound of the cold box being opened.

examine room
take inventory
take off room
take off dino
west
look in high
south

(As you open your mouth, you drop the magic wand.)

You snatch up the dino with your mouth and hold on tight.

From the other room you can hear the sound of secret places opening and closing.

examine room
take inventory
take off room
take off wand
west
look in high
take all
south

Sitting Room
You don't hear anything from the food room. But then, making a sandwich is not a very noisy job.

Food Room
Your pet is here, working on making a snack.

You can also see a square soft thing here.

One by one, your pet starts pulling the sandwich fixings out of the cold box and turning them into a sandwich.

examine door
examine box
take off door
take off soft
look in box
take all
east

You know, leaving the dino here puts it in just the right spot for tripping your pet when he tries to walk out with the sandwich. What a great trick!

Your pet starts putting stuff away and soon closes the cold box. You're sure that in just a minute he will be taking the sandwich out to the sitting room to eat it.

take off soft
put dino down
open door
open all
east

You pause for a second. Your stomach growls.

Your pet seems to have finished cleaning up after making the snack. He turns to leave. Now is the moment of truth.

You pause for a second. Your stomach growls.

Sandwich in hand, your pet heads for the sitting room.

Busy taking a bite of the sandwich, your pet doesn't see the dino underfoot, and is soon airborne. For a moment, everything seems to slow down as if time has almost stopped. You can see it all clearly: your flailing pet, the sandwich sailing out of his hand, your chance for your snack. With one giant leap, you rise to meet the snack of your dreams, snatching it out of the air and wolfing it down in one great gulp. Yum! It was an awesome sandwich!

As your pet falls, he manages to land on the square soft thing. Picking himself up, he shakes his head at you. "Wow, Hardy," he laughs, "you must have wanted that sandwich bad. Guess I'll be making another one for me."

You're sure glad your pet has a sense of humor. You lick your chops happily. And wonder what's for dinner...

    *** You have snacked ***

In that game you scored 50 out of a possible 50, in 34 turns.

Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do or QUIT

w
pull cloth
close cold box
e
push pet
bark
lick pet
x box
x couch
x soft things
take cushion
w
pull cloth
get can
close cold box
e
show can to pet
get on couch
l
take wand
d
push wand
push wand
push wand
z
z
z
n
take dino
s
w
drop dino
z
z
QUIT