Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast.

A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth.

north
look tree
look sorcerer
climb tree
look at tree throug hellhound
look at tree throug sorcerer
northeast
up

Time passes...

The hellhound reaches you and tears you apart with its powerful teeth.

...and a moment later you wake up in a cold sweat and realize you've been dreaming.

SORCERER
Infocom interactive fiction - a fantasy story
Copyright (c) 1984 by Infocom, Inc. All rights reserved.
SORCERER is a trademark of Infocom, Inc.
Release 18 / Serial number 860904

Your frotz spell seems to have worn off during the night, and it is now pitch black.

There is an almost blinding flash of light as the spell book begins to glow! It slowly fades to a less painful level, but the spell book is now quite usable as a light source.

Your Quarters, in the bed
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to the west. A private chamber is a great privilege, especially for an Enchanter as young as yourself, but how many Enchanters can say they defeated the infamous Krill?

stand
look hall
look spell
hit enchanter
take out bed
put down book
frotz enchanter
look at spell throug hall
put book down bed
hit hall with enchanter
take enchanter from book

west
enter
look room
look spell
take in bed
hit enchanter
exit doorway
put down book
frotz enchanter
look at spell throug room
put book down bed
hit room with enchanter
take enchanter from book

Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden door, currently closed, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on parchment.

look note
look spell
take note
put down book
frotz note
open door
look at spell throug note
open door with rezrov
throw book at note
south
west
east

(Taken)
"I have taken the apprentices into town to shop for the Guild picnic. I tried rousing you, but you seemed deep asleep. By the way, have you seen Belboz anywhere? It's not like him to leave without telling someone -- but then, he's been acting pretty odd of late.

                            -- Frobar"

look book
look spell
put down book
put down note
put down all
frotz note
open door
look at spell throug book
open door with note
throw book at note
throw note at book
south
west
east

look note
look spell
take note
put down book
frotz note
open door
look at spell throug note
open door with pulver
throw book at note
south
west
east

Belboz's Quarters
The personal chamber of Belboz, who presides over the Circle of Enchanters, is appointed with a beautiful woven wall hanging, an exotic morgia plant, and a wide darkwood desk crafted by the artisans of Gurth. The hallway lies to the east.
Pacing back and forth on a perch in the corner is Belboz's prized pet parrot, native to the jungles of Miznia.

east
look chamber
look spell
hit enchanter
look down desk
exit hanging
look behind hanging
put down book
search desk
frotz enchanter
look at spell throug chamber
hit chamber with enchanter
take enchanter from book
cast rezrov  at desk
touch chamber with hanging
put book across desk
open desk with enchanter

Opening the desk drawer reveals an infotater, a journal, and a tiny box.

"Squawk! You should never have let down your mindshield, you doddering old Enchanter. Squawk!"

east
look chamber
look spell
hit enchanters
take box
take infotater
take journal
look down box
close desk
exit box
look behind hanging
put down book
frotz box
frotz enchanters
frotz infotater
frotz journal
rezrov box
look at spell throug chamber
put book down desk
hit chamber with enchanters
take box from desk
take enchanters from book
take infotater from desk
take journal from desk
take all from drawer
cast rezrov  at box
touch chamber with hanging
put book across desk
open box with enchanters

east
look chamber
look spell
hit enchanters
take infotater
look down box
close desk
exit hanging
look behind hanging
put down box
put down journal
put down book
put down all
frotz enchanters
frotz infotater
frotz box
frotz journal
rezrov box
look at spell throug chamber
put box down desk
put journal down desk
put book down desk
put all down desk
hit chamber with enchanters
take enchanters from box
take enchanters from journal
take enchanters from book
take infotater from desk
cast rezrov  at box
touch chamber with hanging
put box across desk
put journal across desk
put book across desk
put all across desk
open box with enchanters

As you move the tapestry, a key falls out from behind it and lands on the floor.

east
look chamber
look spell
hit enchanters
take key
take infotater
look down box
close desk
exit key
put down box
put down journal
put down book
put down all
frotz key
frotz enchanters
frotz infotater
frotz box
frotz journal
rezrov box
look at spell throug chamber
put box down desk
put journal down desk
put book down desk
put all down desk
hit chamber with enchanters
take key from desk
take enchanters from box
take enchanters from journal
take enchanters from book
take infotater from desk
cast rezrov  at box
put box across desk
put journal across desk
put book across desk
put all across desk
open box with enchanters

Taken.

"Squawk! This tea is cold! Get me another cup. Squawk!"

east
look chamber
look spell
hit enchanters
take infotater
look down box
close desk
exit key
put down key
put down box
put down journal
put down book
put down all
frotz key
frotz enchanters
frotz infotater
frotz box
frotz journal
open journal
rezrov box
look at spell throug chamber
put key down desk
put box down desk
put journal down desk
put book down desk
put all down desk
hit chamber with enchanters
take enchanters from key
take enchanters from box
take enchanters from journal
take enchanters from book
take infotater from desk
cast rezrov  at box
put key across desk
put box across desk
put journal across desk
put book across desk
put all across desk
open box with key
open journal with key

(with the key)
The journal springs open.

"Squawk! Where did I leave my spectacles? Squawk!"

east
look chamber
look spell
hit enchanters
take infotater
look down box
close desk
close journal
exit key
put down key
put down box
put down journal
put down book
put down all
frotz key
frotz enchanters
frotz infotater
frotz box
frotz journal
rezrov box
look at spell throug chamber
put key down desk
put box down desk
put journal down desk
put book down desk
put all down desk
hit chamber with enchanters
take enchanters from key
take enchanters from box
take enchanters from journal
take enchanters from book
take infotater from desk
cast rezrov  at box
put key across desk
put box across desk
put journal across desk
put book across desk
put all across desk
open box with key

You skim through the pages of the journal, a combination diary and notebook. Most of the notations, written in Belboz's familiar flowing script, deal with meetings of the Circle and business of the Guild.

There is one interesting entry toward the end of the book. Belboz refers to an ancient and evil force known simply as Jeearr, a demon whose powers could endanger the Circle and possibly the entire kingdom. He has decided to conduct some dangerous exploratory experiments, operating alone to shield the Circle from the perils involved.

The last three entries are strange and frightening -- written in a hand quite different from that of Belboz, and in a language totally unfamiliar to you.

On the inside cover is an inscription, written in a light script, which reads "Current code: bloodworm".

"Squawk! Where did I leave my spectacles? Squawk!"

east
look chamber
look spell
hit enchanters
take key
take infotater
take journal
take all
look down box
close desk
close journal
exit key
put down box
put down book
put down all
frotz key
frotz enchanters
frotz infotater
frotz box
frotz journal
rezrov box
look at spell throug chamber
put box down desk
put book down desk
put all down desk
hit chamber with enchanters
take key from desk
take enchanters from box
take enchanters from book
take infotater from desk
take journal from desk
cast rezrov  at box
put box across desk
put book across desk
put all across desk
open box with enchanters

look note
look spell
take note
look down box
put down box
put down book
put down all
frotz note
frotz box
open door
rezrov box
look at spell throug note
cast rezrov  at box
open door with box
throw box at note
throw book at note
open box with rezrov
south
west
east

Hallway
Rooms lie to the east and west from this north-south corridor. A large marble archway to the south leads into an open area.

look hallway
look spell
look down box
put down book
put down box
put down all
frotz box
rezrov box
look at spell throug hallway
cast rezrov  at box
throw book at hallway
throw box at hallway
open box with rezrov
north
south
west
east

Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth of the Guild, the lobby is finished with polished Antharian marble, inlaid with intricate patterns of silver leaf. To the north is a wide arch, and smaller openings flank the area on the eastern and western sides, as well as the northeastern and northwestern corners. A narrow stair leads downward. Through another arch to the south, you can see the entrance steps and the main road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use by messengers.

look brass
look spell
climb down stair
look down box
put down book
put down box
put down all
frotz box
open brass
rezrov brass
rezrov box
look at spell throug brass
cast rezrov  at brass
cast rezrov  at box
throw book at brass
throw box at brass
open brass with box
open box with pulver
north
west
east
northwest
northeast
down

Store Room
This is a closet for storage. The only exit is east.
Among the provisions here is a small ochre-colored vial, closed and labelled with tiny lettering.
There is a calendar here (providing light).
There is a depleted matchbook here.

east
look book
look spell
take matchbook
take calendar
take vial
take all
look down box
look down vial
exit book
put down book
put down box
put down all
frotz matchbook
frotz box
frotz vial
rezrov box
rezrov vial
look at spell throug book
cast rezrov  at box
cast rezrov  at vial
throw book at matchbook
throw box at book
open box with pulver
open vial with box

ochre vial: Taken.
calendar: Taken.
depleted matchbook: Taken.

You are now a bit thirsty.

east
look book
look spell
look down box
look down vial
exit book
put down book
put down matchbook
put down calendar
put down box
put down vial
put down all
frotz matchbook
frotz box
frotz vial
rezrov box
rezrov vial
look at spell throug book
cast rezrov  at box
cast rezrov  at vial
throw book at matchbook
throw matchbook at book
throw calendar at book
throw box at book
throw vial at book
open box with vial
open vial with box

depleted matchbook
calendar
ochre vial
tiny box
book

Lobby
Affixed to the southern arch is an ornate brass receptacle, intended for use by messengers.

look vial
look spell
climb down stair
look down vial
look down box
put down vial
put down book
put down matchbook
put down calendar
put down box
put down all
frotz vial
frotz matchbook
frotz box
rezrov vial
rezrov box
look at spell throug vial
cast rezrov  at vial
cast rezrov  at box
throw vial at marble
throw book at vial
throw matchbook at vial
throw calendar at vial
throw box at vial
open vial with box
open box with vial
north
west
east
northwest
northeast
down

look brass
look spell
climb down stair
look down box
look down vial
close brass
put down book
put down matchbook
put down calendar
put down box
put down vial
put down all
frotz matchbook
frotz box
frotz vial
rezrov box
rezrov vial
look at spell throug brass
put book down brass
put matchbook down brass
put calendar down brass
put box down brass
put vial down brass
put all down brass
cast rezrov  at box
cast rezrov  at vial
throw book at brass
throw matchbook at brass
throw calendar at brass
throw box at brass
throw vial at brass
open box with pulver
open vial with box
north
west
east
northwest
northeast
down

"Amazing Vilstu Potion!

Get by without breathing! Amaze your
friends! Be the first person on the
block to own some!

Order today by dropping this in any
mailbox. Our shipping department will
use the latest in temporal travel
techniques to insure that your potion
arrives the same day you order it!
(Orders received before noon will
arrive the day before you order)."

You are now a bit hungry.

wait
look brass
look spell
climb down stair
take matchbook
look down box
look down vial
close brass
put down book
put down calendar
put down box
put down vial
put down all
frotz matchbook
frotz box
frotz vial
rezrov box
rezrov vial
look at spell throug brass
put book down brass
put calendar down brass
put box down brass
put vial down brass
put all down brass
take matchbook from brass
cast rezrov  at box
cast rezrov  at vial
throw book at brass
throw calendar at brass
throw box at brass
throw vial at brass
open box with pulver
open vial with box
north
west
east
northwest
northeast
down

Library
This is a study chamber for members of the Guild. Usually, there would be several elder Enchanters patiently training novices, but no one is here at the moment. The only exit is west.
Lying open on a stand in one corner is a heavy volume, probably a copy of the Encyclopedia Frobizzica.
The servants have been lax lately, for a scroll is lying among the dust in the corner.

wait
look chamber
look spell
hit enchanters
take scroll
take spell
look down box
look down vial
put down calendar
put down box
put down vial
put down book
put down all
frotz enchanters
frotz box
frotz scroll
frotz vial
rezrov box
rezrov vial
look at spell throug chamber
hit chamber with enchanters
hit spell with enchanters
take enchanters from calendar
take enchanters from box
take enchanters from vial
take enchanters from book
cast rezrov  at box
cast rezrov  at vial
open box with enchanters
open vial with enchanters
west

north
look hall
look spell
look guild
hit enchanters
look down box
look down vial
put down calendar
put down box
put down scroll
put down vial
put down book
put down all
frotz enchanters
frotz box
frotz scroll
frotz vial
gnusto scroll
meef hall
rezrov box
rezrov vial
look at hall throug copy
look at spell throug hall
hit hall with enchanters
take enchanters from calendar
take enchanters from box
take enchanters from scroll
take enchanters from vial
take enchanters from book
cast rezrov  at box
cast rezrov  at vial
open box with enchanters
open vial with enchanters
west

dusty scroll
calendar
ochre vial
tiny box
book

The scroll reads "meef spell: cause plants to wilt".

The Guild Hall doorbell chimes.

look chamber
look spell
hit enchanters
look down box
look down vial
put down calendar
put down box
put down scroll
put down vial
put down book
put down all
frotz enchanters
frotz box
frotz scroll
frotz vial
gnusto scroll
meef chamber
rezrov box
rezrov vial
look at spell throug chamber
hit chamber with enchanters
take enchanters from calendar
take enchanters from box
take enchanters from scroll
take enchanters from vial
take enchanters from book
cast rezrov  at box
cast rezrov  at vial
open box with enchanters
open vial with enchanters
west

Your spell book begins to glow softly. Slowly, ornately, the words of the meef spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

look chamber
look spell
hit enchanters
look down box
look down vial
put down calendar
put down box
put down vial
put down book
put down all
frotz enchanters
frotz box
frotz vial
rezrov box
rezrov vial
look at spell throug chamber
hit chamber with enchanters
take enchanters from calendar
take enchanters from box
take enchanters from vial
take enchanters from book
cast rezrov  at box
cast rezrov  at vial
open box with enchanters
open vial with enchanters
west

Lobby
Affixed to the southern arch is an ornate brass receptacle, intended for use by messengers.

You are now somewhat thirsty.

look vial
look spell
climb down stair
look down vial
look down box
put down vial
put down book
put down calendar
put down box
put down all
frotz vial
frotz box
rezrov vial
rezrov box
look at spell throug vial
cast rezrov  at vial
cast rezrov  at box
throw vial at marble
throw book at vial
throw calendar at vial
throw box at vial
open vial with box
open box with vial
north
west
east
northwest
northeast
down

Cellar
You are in the basement of the Guild Hall. A steep, narrow stair leads upward from the southwest corner.
At the far end of the cellar, draped in cobwebs, is a large trunk. At each corner of its lid is a button: a black button with a picture of a star, a gray button depicting the moon, a red button illustrated with a bloody knife, and a purple button engraved with a royal crown. In the center of the lid is a white button picturing a dove in flight.

up
look crown
look button
climb stair
look down box
look down vial
put down calendar
put down box
put down vial
put down lid
put down book
put down all
frotz box
frotz vial
rezrov box
rezrov vial
look at button throug crown
give button lid
cast rezrov  at box
cast rezrov  at vial
throw calendar at crown
throw calendar at lid
throw box at lid
throw vial at crown
throw vial at lid
throw book at crown
throw book at lid
open box with vial
open vial with box

white button: There is a click from the lid of the trunk.
gray button: There is a click from the lid of the trunk.
black button: There is a click from the lid of the trunk.
red button: There is a click from the lid of the trunk.
black button: There is a click from the lid of the trunk. A moment later, the lid of the trunk swings slowly open, revealing a moldy scroll.

up
look crown
look button
climb stair
take scroll
take spell
look down box
look down vial
close trunk
put down calendar
put down box
put down vial
put down lid
put down book
put down all
frotz box
frotz scroll
frotz vial
rezrov box
rezrov vial
look at button throug crown
put calendar down trunk
put box down trunk
put vial down trunk
put lid down trunk
put book down trunk
put all down trunk
give button lid
cast rezrov  at box
cast rezrov  at vial
throw calendar at crown
throw calendar at lid
throw box at lid
throw vial at crown
throw vial at lid
throw book at crown
throw book at lid
open box with vial
open vial with box

up
look crown
look button
climb stair
aimfiz crown
look down box
look down vial
close trunk
put down calendar
put down box
put down scroll
put down vial
put down lid
put down book
put down all
frotz box
frotz scroll
frotz vial
rezrov box
rezrov vial
look at button throug crown
put calendar down trunk
put box down trunk
put scroll down trunk
put vial down trunk
put lid down trunk
put book down trunk
put all down trunk
give button lid
cast aimfiz  at crown
cast rezrov  at box
cast rezrov  at vial
throw calendar at crown
throw calendar at lid
throw box at lid
throw scroll at crown
throw scroll at lid
throw vial at crown
throw vial at lid
throw book at crown
throw book at lid
open box with scroll
open vial with box

moldy scroll
calendar
ochre vial
tiny box
book

The scroll reads "aimfiz spell: transport caster to someone else's location". The spell seems very long and extremely complicated.

Opening the ochre vial reveals ochre potion.

You are now somewhat hungry.

up
look crown
look button
climb stair
aimfiz crown
look down box
close vial
close trunk
put down potion
put down calendar
put down box
put down scroll
put down vial
put down lid
put down book
put down all
frotz box
frotz scroll
frotz vial
rezrov box
look at button throug crown
put calendar down trunk
put box down trunk
put scroll down trunk
put vial down trunk
put lid down trunk
put book down trunk
put all down trunk
give button lid
cast aimfiz  at crown
cast rezrov  at box
throw calendar at crown
throw calendar at lid
throw potion at crown
throw potion at lid
throw box at lid
throw scroll at crown
throw scroll at lid
throw vial at crown
throw vial at lid
throw book at crown
throw book at lid
open box with potion
pour potion from crown

The potion was completely tasteless. You no longer feel hungry and thirsty, though.

up
look crown
look button
climb stair
aimfiz crown
look down box
close vial
put down calendar
put down box
put down scroll
put down vial
put down lid
put down book
put down all
frotz box
frotz scroll
frotz vial
rezrov box
look at button throug crown
give button lid
cast aimfiz  at crown
cast rezrov  at box
throw calendar at crown
throw calendar at lid
throw box at lid
throw scroll at crown
throw scroll at lid
throw vial at crown
throw vial at lid
throw book at crown
throw book at lid
open box with scroll

up
look crown
look button
climb stair
aimfiz crown
take vial
look down box
close vial
put down calendar
put down box
put down scroll
put down lid
put down book
put down all
frotz box
frotz scroll
frotz vial
rezrov box
look at button throug crown
give button lid
cast aimfiz  at crown
cast rezrov  at box
throw calendar at crown
throw calendar at lid
throw box at lid
throw scroll at crown
throw scroll at lid
throw book at crown
throw book at lid
open box with scroll

look scroll
look spell
climb down stair
aimfiz brass
aimfiz messengers
look down brass
look down box
put down scroll
put down book
put down calendar
put down box
put down all
frotz scroll
frotz box
rezrov brass
rezrov box
look at spell throug scroll
cast aimfiz  at brass
cast aimfiz  at messengers
cast rezrov  at brass
cast rezrov  at box
throw scroll at brass
throw book at scroll
throw calendar at scroll
throw box at scroll
open brass with scroll
open box with scroll
north
west
east
northwest
northeast
down

Opening the receptacle reveals an orange vial, and an issue of Popular Enchanting.

look vial
look spell
climb down stair
aimfiz vial
aimfiz messengers
take vial
take issue
look down vial
look down box
close brass
put down calendar
put down box
put down scroll
put down book
put down all
frotz vial
frotz box
frotz scroll
frotz issue
rezrov vial
rezrov box
look at spell throug vial
put scroll down brass
take vial from brass
take issue from brass
take all from brass
cast aimfiz  at vial
cast aimfiz  at messengers
cast rezrov  at vial
cast rezrov  at box
throw calendar at vial
throw box at vial
throw scroll at vial
throw book at vial
open vial with box
open box with scroll
north
west
east
northwest
northeast
down

look vial
look spell
climb down stair
aimfiz vial
aimfiz messengers
take issue
look down vial
look down box
close brass
put down vial
put down calendar
put down box
put down scroll
put down book
put down all
frotz vial
frotz box
frotz scroll
frotz issue
rezrov vial
rezrov box
look at spell throug vial
put vial down brass
put calendar down brass
put box down brass
put scroll down brass
put book down brass
put all down brass
take issue from brass
cast aimfiz  at vial
cast aimfiz  at messengers
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw calendar at vial
throw box at vial
throw scroll at vial
throw book at vial
open vial with box
open box with vial
north
west
east
northwest
northeast
down

orange vial
moldy scroll
calendar
tiny box
book

look vial
look spell
aimfiz vial
look down vial
look down box
put down vial
put down calendar
put down box
put down scroll
put down book
put down all
frotz vial
frotz box
frotz scroll
rezrov vial
rezrov box
look at spell throug vial
cast aimfiz  at vial
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw calendar at vial
throw box at vial
throw scroll at vial
throw book at vial
open vial with box
open box with vial
north
south
west
east

Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private chamber.
Among Helistar's possessions is a scroll, new and shiny.

east
look vial
look scroll
aimfiz vial
aimfiz helistar
take gaspar
take scroll
look down vial
look down box
exit vial
put down vial
put down calendar
put down box
put down scroll
put down moldy scroll
put down book
put down all
frotz vial
frotz box
frotz shiny scroll
frotz moldy scroll
rezrov vial
rezrov box
look at scroll throug vial
give spell to scroll
cast aimfiz  at vial
cast aimfiz  at helistar
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw vial at scroll
throw calendar at vial
throw calendar at scroll
throw box at vial
throw box at scroll
throw scroll at vial
throw book at vial
throw book at scroll
open vial with box
open box with vial

east
gaspar
look vial
look scroll
aimfiz vial
aimfiz helistar
look down vial
look down box
exit vial
put down vial
put down calendar
put down box
put down shiny scroll
put down moldy scroll
put down book
put down all
frotz vial
frotz box
frotz shiny scroll
frotz moldy scroll
gaspar vial
gnusto gaspar
rezrov vial
rezrov box
look at scroll throug vial
cast gaspar  at vial
cast aimfiz  at vial
cast aimfiz  at helistar
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw calendar at vial
throw box at vial
throw shiny scroll at vial
throw moldy scroll at vial
throw book at vial
open vial with gaspar
open box with vial

shiny scroll
orange vial
moldy scroll
calendar
tiny box
book

The scroll reads "gaspar spell: provide for your own resurrection".

Your spell book begins to glow softly. Slowly, ornately, the words of the gaspar spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

east
look book
look spell
aimfiz book
aimfiz helistar
look down vial
look down box
exit book
put down book
put down vial
put down calendar
put down box
put down scroll
put down all
frotz vial
frotz box
frotz scroll
rezrov vial
rezrov box
look at spell throug book
cast aimfiz  at book
cast aimfiz  at helistar
cast rezrov  at vial
cast rezrov  at box
throw book at vial
throw vial at book
throw calendar at book
throw box at book
throw scroll at book
open vial with gaspar
open box with vial

As you cast the spell, the moldy scroll vanishes!

After a momentary dizziness, you realize that your location has changed, although Belboz is not in sight...

Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast.

A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth.

north
look all
look spell
look vial
climb tree
look down vial
look down box
put down vial
put down calendar
put down box
put down book
put down all
frotz vial
frotz box
rezrov vial
rezrov box
look at vial throug calendar
look at spell throug vial
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw calendar at vial
throw box at vial
throw book at vial
open vial with box
open box with vial
northeast
up

Forest Edge
To the west, a path enters the blighted woods, which stretch out of sight. A signpost stands beside another path leading north, and to the east is a wide meadow. At the base of the signpost is a slimy hole leading down.
The hellhound stops at the edge of the forest and bellows. After a moment, it turns and slinks into the trees.

look vial
look spell
enter hole
enter woods
look down vial
look down box
put down vial
put down calendar
put down box
put down book
put down all
frotz vial
frotz box
rezrov vial
rezrov box
look at spell throug vial
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw calendar at vial
throw box at vial
throw book at vial
open vial with gaspar
open box with vial
north
west
east
down

Meadow
You are in the center of a barren field. To the east is the turret of a ruined castle, and from the northeast comes the sound of rushing water.

A swarm of bloodsucking locusts appears on the horizon.

look vial
look spell
look down vial
look down box
put down vial
put down calendar
put down box
put down book
put down all
frotz vial
frotz box
rezrov vial
rezrov box
look at spell throug vial
cast rezrov  at vial
cast rezrov  at box
throw vial at locusts
throw calendar at vial
throw box at vial
throw book at vial
open vial with gaspar
open box with vial
north
west
east

River Bank
You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank.

jump
look vial
look spell
look down vial
look down box
put down vial
put down calendar
put down box
put down book
put down all
frotz vial
frotz box
rezrov vial
rezrov box
look at spell throug vial
put vial down river
put calendar down river
put box down river
put book down river
put all down river
cast rezrov  at vial
cast rezrov  at box
throw vial at calendar
throw calendar at vial
throw box at vial
throw book at vial
open vial with gaspar
open box with vial
south
southeast

Using your best study habits, you learn the pulver spell.

The river dries up, leaving only a few puddles between the rocks! It's now safe to climb down into the river bed.

River Bed
You are on the bed of an evaporated river. Fish splash helplessly in tiny puddles. The bed leads northwest and southeast. A climb up the southwest bank is possible. To the northeast is a dark cave, hollowed out by years of rushing water.

look water
look spell
enter cave
look down vial
look down box
put down bed
put down vial
put down calendar
put down box
put down book
put down all
frotz vial
frotz box
rezrov vial
rezrov box
look at spell throug water
cast rezrov  at vial
cast rezrov  at box
throw vial at water
throw calendar at water
throw box at water
throw book at water
open vial with gaspar
open box with vial
northwest
up
northeast
southeast

Hidden Cave
This is a hollow area under the northeast bank of the river. The floor rises away from the mouth of the cave, which is at its southwest end. A dark hole leads downward at the far end of the cave.
Lying in the corner, in a pile of bat guano, is a scroll.
There is an amber vial here.

southwest
look floor
look spell
enter hole
take pile
take amber
take scroll
take spell
take vial
take all
look down amber
look down box
exit floor
put down calendar
put down box
put down book
put down vial
put down all
frotz pile
frotz amber
frotz scroll
frotz box
rezrov amber
rezrov box
look at spell throug floor
give spell to vial
cast rezrov  at amber
cast rezrov  at box
throw calendar at floor
throw calendar at vial
throw box at floor
throw box at vial
throw book at floor
throw book at vial
throw vial at floor
open amber with box
open box with gaspar
down

pile of bat guano: As you take the guano, the soiled scroll falls to the ground.
soiled scroll: Taken.
amber vial: Taken.

southwest
fweep
look floor
look spell
enter hole
look down amber
look down box
exit floor
put down pile
put down amber
put down scroll
put down calendar
put down box
put down book
put down all
frotz pile
frotz amber
frotz scroll
frotz box
fweep floor
gnusto scroll
rezrov amber
rezrov box
look at spell throug floor
cast rezrov  at amber
cast rezrov  at box
throw pile at floor
throw amber at floor
throw scroll at floor
throw calendar at floor
throw box at floor
throw book at floor
open amber with pile
open box with pile
down

amber vial
soiled scroll
pile bguano
orange vial
calendar
tiny box
book

The scroll reads "fweep spell: turn caster into a bat".

There is a roar of water from outside the cave. The lower part of the cave, near the mouth, fills with a pool of swirling water!

Your spell book begins to glow softly. Slowly, ornately, the words of the fweep spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

look floor
look vial
enter hole
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug floor
cast rezrov  at amber
cast rezrov  at box
throw amber at floor
throw pile at floor
throw calendar at floor
throw box at floor
throw book at floor
open amber with pile
open box with amber
down

amber vial
pile bguano
orange vial
calendar
tiny box
book

Pit of Bones
In the center of the room is a deep pit filled with countless bones, an indication of the brutality of dungeon life. There are exits south and southwest. High above you is a small opening in the ceiling.

look amber
look vial
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
south
southwest

Torture Chamber
This is a large and well-equipped torture chamber. These were very popular in castles of several centuries ago, but are somewhat out of fashion now. There are exits to the west and north.
Sitting near one of the torture devices is an indigo vial, labelled in tiny letters.

look amber
look vial
take vial
take all
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down letters
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
give vial letters
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw amber at vial
throw pile at amber
throw pile at vial
throw calendar at amber
throw calendar at vial
throw box at amber
throw box at vial
throw book at amber
throw book at vial
throw letters at amber
throw letters at vial
open amber with pile
open box with amber
north
west

look amber
look vial
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
north
west

indigo vial
amber vial
pile bguano
orange vial
calendar
tiny box
book

Dungeon
This is the dark and dank dungeon of the ruined castle. There's probably a torture chamber nearby. You can go east, northeast, or upward. A small opening leads down as well.

look amber
look vial
enter opening
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
east
northeast
up
down

Highway
This is a wide road winding away to the east and west, perhaps a relic of the Great Underground Empire you read about in history class. A passage leads up to the north.

look amber
look vial
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
north
west
east

Bend
The road curves here, heading east and southwest.

look amber
look vial
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
east
southwest

Edge of Crater
You are at the northeastern rim of a gigantic crater, the result of some ancient explosion. A wide underground highway, which ends at the crater's edge, leads northeast.

look amber
look vial
enter crater
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
down
northeast

Crater
You are standing in the center of an enormous crater, strewn with debris. Several points around the perimeter look climbable.

look amber
look vial
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
north
south
west
northeast

Edge of Chasm
This is a strip of land to the east of a gaping chasm. You might try jumping across, but I'd advise against it. A wide crater lies to the east.

jump
look amber
look vial
enter crater
jump across chasm
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
east

Using your best study habits, you learn the izyuk spell.

Using your best study habits, you learn the izyuk spell yet another time.

You are now floating serenely in midair.

You fly easily across the chasm...

Bare Passage (you are flying)
This is a featureless tunnel, narrowing to the west. To the east is a deep gorge, probably too wide to jump across.

look tunnel
look vial
jump across gorge
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug tunnel
cast rezrov  at amber
cast rezrov  at box
throw amber at tunnel
throw pile at tunnel
throw calendar at tunnel
throw box at tunnel
throw book at tunnel
open amber with pile
open box with amber
west
east

Elbow Room (you are flying)
The tunnel turns a corner here. You could go either north or east.

You settle gently to the ground.

look tunnel
look vial
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug tunnel
cast rezrov  at amber
cast rezrov  at box
throw amber at tunnel
throw pile at tunnel
throw calendar at tunnel
throw box at tunnel
throw book at tunnel
open amber with pile
open box with amber
north
east

Tree Room
This is a tall room flooded with light from an unseen source. The only exit is south.
Growing in the center of the room is a tree, thick with foliage. As though to disprove the ancient adage, every branch, bow, and twig has a zorkmid coin growing on it.

look coin
look vial
take coin
look down amber
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with pile
open box with amber
south

As you pluck the first zorkmid, the tree shimmers and vanishes! (I guess it was just an illusion.) You are left holding a solitary zorkmid coin.

look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
south

coin
indigo vial
amber vial
pile bguano
orange vial
calendar
tiny box
book

look tunnel
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug tunnel
cast rezrov  at amber
cast rezrov  at box
throw coin at tunnel
throw amber at tunnel
throw pile at tunnel
throw calendar at tunnel
throw box at tunnel
throw book at tunnel
open amber with coin
open box with coin
north
east

jump
look tunnel
look vial
jump across gorge
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug tunnel
cast rezrov  at amber
cast rezrov  at box
throw coin at tunnel
throw amber at tunnel
throw pile at tunnel
throw calendar at tunnel
throw box at tunnel
throw book at tunnel
open amber with coin
open box with coin
west

You fly easily across the chasm...

Edge of Chasm (you are flying)

look coin
look vial
enter crater
jump across chasm
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
west
east

Crater (you are flying)

You settle gently to the ground.

look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
north
south
west
northeast

look coin
look vial
enter crater
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
down
northeast

look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
east
southwest

look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
north
west
east

Toll Gate
You have reached a toll gate which spans the highway.
A fat old gnome with a long white beard is sleeping soundly just outside the toll booth. His loud snores echo around the caverns.

look toll
look vial
look down amber
look down box
put down toll
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz toll
frotz amber
frotz pile
frotz gnome
frotz box
rezrov amber
rezrov box
look at vial throug toll
cast rezrov  at amber
cast rezrov  at box
throw toll at amber
throw amber at toll
throw pile at toll
throw calendar at toll
throw box at toll
throw book at toll
open amber with toll
open box with toll
west

The gnome stirs a bit and opens one eye, which wanders around until it notices you. He jumps to his feet. "One zorkmid, please," he yells with a smile.

The gnome pockets the coin and opens the gate. Before you can take a step the gnome falls asleep again.

You are beginning to tire.

sleep
look amber
look vial
enter booth
look down amber
look down gnome
look down box
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz amber
frotz pile
frotz gnome
frotz box
lie down amber
rezrov amber
rezrov box
look at vial throug amber
cast rezrov  at amber
cast rezrov  at box
throw amber at pile
throw pile at amber
throw calendar at amber
throw box at amber
throw book at amber
open amber with pile
open box with amber
pick amber with gnome
west
east

You carefully search the sleeping gnome, and take the zorkmid coin you find in his pocket!

sleep
look toll
look vial
enter booth
look down amber
look down box
put down toll
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz toll
frotz amber
frotz pile
frotz gnome
frotz box
lie down toll
rezrov amber
rezrov box
look at vial throug toll
cast rezrov  at amber
cast rezrov  at box
throw toll at amber
throw amber at toll
throw pile at toll
throw calendar at toll
throw box at toll
throw book at toll
open amber with toll
open box with toll
west
east

Outside Store
A store lies to the south from this section of the east-west road. There is a sign over the entrance.

south
sleep
look coin
look vial
enter store
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
lie down coin
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
west
east

End of Highway
The underground road ends here. A hovel, carved into the rock, lies to the east. To the north, wide marble stairs lead upward.

east
sleep
look coin
look vial
enter hovel
climb stairs
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
lie down coin
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
north
west

Entrance Hall
This is a large entrance hall, paved with polished stone. Large doorways lead north and south.
Standing in the center of the hall is a life-sized statue. An inscription at the base is in a familiar language.

sleep
look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
lie down coin
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
north
south

Outside Glass Arch
Through a breathtaking archway of glass to the east is an area glistening with reflected light. Another exit leads south.

sleep
look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
lie down coin
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
south
east

Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.

You dream of being pursued through a dank cavern. Something is behind you, something horrible that you can't turn to face. It gets closer and closer, and you can feel its hot breath on your neck. You awaken and stand.

look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
south
east

Using your best study habits, you learn the fweep spell.

Using your best study habits, you learn the fweep spell yet another time.

zorkmid coin: Dropped.
indigo vial: Dropped.
amber vial: Dropped.
pile of bat guano: Dropped.
orange vial: Dropped.
calendar: Dropped.
tiny box: Dropped.
spell book: Dropped.

look book
look vial
take book
take coin
take amber
take pile
take calendar
take box
take all
look down amber
look down box
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug book
cast rezrov  at amber
cast rezrov  at box
south
east

Inside the Glass Maze
You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings. Since you are standing on something, the floor must be solid, but it is virtually invisible and you feel as though you were walking on air.

look maze
look at maze throug ceilings
north
west

With keen disappointment, you note that nothing has changed. Then, you slowly realize that you are black, have two wing-like appendages, and are flying a few feet above the ground. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
south
east
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east.

look maze
hit bat
look at maze throug bat
cut bat with maze
south
west
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
north
south

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you and to the south.

look maze
hit bat
look at maze throug bat
cut bat with maze
north
west
east
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the south and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
east
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the south and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
east
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the south.

look maze
hit bat
look at maze throug bat
cut bat with maze
west
east

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.

look maze
hit bat
look at maze throug bat
cut bat with maze
north
west

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the east and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
south
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces to the north, to the south, to the east and to the west.

wait
look maze
hit bat
look at maze throug bat
cut bat with maze
up
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the east and to the west.

wait
look maze
hit bat
look at maze throug bat
cut bat with maze
south
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the west.

look maze
hit bat
look at maze throug fweep
cut bat with maze
north
east

Hollow (you are flying)
The maze opens here onto a tiny outdoor plateau, completely surrounded by towering cliffs. The only way out is back through the dazzling archway of glass to the west.
Near the glass arch is a small rectangular brick structure. The center of the structure is a hole about a foot wide, leading down into darkness.
There is a parchment scroll here.

After a moment of futilely flapping your arms, you realize that the fweep spell has worn off. You fall several feet to the ground.

look scroll
enter maze
take scroll
frotz scroll
look at scroll throug structure
take swanzo  from scroll
west

As you take the scroll, a deep and evil laugh rumbles around the hollow. You hear a sliding, grinding noise and turn just in time to catch a flicker of light from within the glass maze, indicating that its transparent panels have shifted around.

fweep
look scroll
enter maze
put down scroll
frotz scroll
swanzo structure
look at scroll throug structure
put scroll down structure
cast swanzo  at structure
throw scroll at structure
west

The scroll reads "swanzo spell: exorcise an inhabiting presence".

The parchment scroll disappears into the shaft.

north
look structure
enter maze
take off structure
look at structure throug plateau
put structure down plateau
west

With keen disappointment, you note that nothing has changed. Then, you slowly realize that you are black, have two wing-like appendages, and are flying a few feet above the ground.

With a loud roar, a dreadfully huge dorn beast emerges from the shadows at the base of the cliff and gallops toward you.

north
look structure
look all
enter maze
look at structure throug arch
look at structure throug all
west

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the south.

The dorn beast rushes after you. Its ear-splitting bellowing resounds throughout the glass maze.

north
look beast
hit bat
take off beast
look at beast throug maze
put beast down maze
cut bat with beast
west
east

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the west.

The dorn beast rushes after you. Its ear-splitting bellowing resounds throughout the glass maze.

north
look beast
hit bat
take off beast
look at beast throug maze
put beast down maze
cut bat with beast
south

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the west.

The dorn beast rushes after you. Its ear-splitting bellowing resounds throughout the glass maze.

north
look beast
hit bat
take off beast
look at beast throug maze
put beast down maze
cut bat with beast
east

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the south and to the east.

The dorn beast rushes after you. Its ear-splitting bellowing resounds throughout the glass maze. Suddenly, the dorn-beast realizes that it is galloping through midair, and gives a surprisingly high-pitched squeal. It claws frantically at thin air, trying desperately to invent dorn beast flight. You happily notice that dorn beasts do not so much fly as plummet.

look maze
hit bat
look at maze throug bat
cut bat with maze
west
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces to the north, to the south and to the east.

look maze
hit bat
look at maze throug bat
cut bat with maze
west
up
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the south and to the east.
A somewhat splattered corpse is sprawled across the floor.

look body
hit bat
look at body throug maze
cut bat with body
north
west
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the south.

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the south and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
east
up

look maze
hit bat
look at maze throug bat
cut bat with maze
up
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the south, to the east and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
north
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
north
south

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the east and to the west.

look maze
hit bat
look at maze throug fweep
cut bat with maze
east
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east.

After a moment of futilely flapping your arms, you realize that the fweep spell has worn off. You fall several feet to the ground.

look maze
look at maze throug ceilings
south
west

With keen disappointment, you note that nothing has changed. Then, you slowly realize that you are black, have two wing-like appendages, and are flying a few feet above the ground. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east.

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the west.

look maze
look at maze throug ceilings
north
east

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.

sleep
look maze
lie down maze
look at maze throug ceilings
north
west

look maze
hit bat
look at maze throug bat
cut bat with maze
south
down

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east.

look maze
hit bat
look at maze throug bat
cut bat with maze
south
west
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
south
east

look maze
hit bat
look at maze throug bat
cut bat with maze
north
west

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the south and to the west.

look maze
hit bat
look at maze throug bat
cut bat with maze
north
east
up

Inside the Glass Maze (you are flying)
You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the south and to the east.

Outside Glass Arch (you are flying)
There is a spell book here (providing light).
There is a tiny box here.
There is a calendar here (providing light).
An orange vial, labelled in tiny letters, is lying here.
There is a pile of bat guano here.
There is an amber vial here.
There is an indigo vial here.
There is a zorkmid coin here.

look book
look vial
hit bat
look at vial throug book
cut bat with book
south
east

Time passes...

After a moment of futilely flapping your arms, you realize that the fweep spell has worn off. You fall several feet to the ground.

spell book: Taken.
tiny box: Taken.
calendar: Taken.
orange vial: Taken.
pile of bat guano: Taken.
amber vial: Taken.
indigo vial: Taken.
zorkmid coin: Taken.

fweep
look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
south
east

Entrance Hall
Standing in the center of the hall is a life-sized statue. An inscription at the base is in a familiar language.

fweep
look coin
look vial
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
north
south

east
fweep
look coin
look vial
enter hovel
climb stairs
look down amber
look down box
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
cast rezrov  at amber
cast rezrov  at box
throw coin at amber
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin
north
west

Stone Hut
This is a small underground hovel. On the far wall is a small fireplace, long unused.
The fireplace contains:
  a parchment scroll

west
fweep
look coin
look vial
take scroll
take spell
look down amber
look down box
put down hut
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz scroll
frotz amber
frotz pile
frotz box
rezrov amber
rezrov box
look at vial throug coin
put coin down fireplace
put amber down fireplace
put pile down fireplace
put calendar down fireplace
put box down fireplace
put book down fireplace
put all down fireplace
give vial to spell
cast rezrov  at amber
cast rezrov  at box
throw coin at scroll
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin
open box with coin

Opening the tiny box reveals a magic amulet.

west
fweep
look coin
look vial
take scroll
take spell
take off amulet
look down amber
close box
put down hut
put down coin
put down amber
put down pile
put down calendar
put down box
put down book
put down all
frotz coin
frotz amulet
frotz scroll
frotz amber
frotz pile
frotz box
rezrov amber
look at vial throug coin
put coin down fireplace
put amulet down fireplace
put amber down fireplace
put pile down fireplace
put calendar down fireplace
put box down fireplace
put book down fireplace
put all down fireplace
give vial to spell
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw box at coin
throw book at coin
open amber with coin

west
fweep
look amulet
look vial
take amulet
take scroll
take box
take spell
take all
look down amber
close box
put down hut
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz amulet
frotz coin
frotz scroll
frotz amber
frotz pile
frotz box
rezrov amber
look at vial throug amulet
put coin down fireplace
put amber down fireplace
put pile down fireplace
put calendar down fireplace
put book down fireplace
put all down fireplace
give vial to spell
take amulet from box
cast rezrov  at amber
throw coin at amulet
throw amber at amulet
throw pile at amulet
throw calendar at amulet
throw book at amulet
open amber with coin

coin
indigo vial
amber vial
pile bguano
orange vial
calendar
book

magic amulet: You are now wearing the magic amulet.
parchment scroll: Taken.

west
fweep
look coin
look vial
take off amulet
look down amber
close box
put down hut
put down coin
put down scroll
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz scroll
frotz amber
frotz pile
frotz box
gnusto scroll
rezrov amber
swanzo coin
look at vial throug coin
put coin down fireplace
put coin down box
put amulet down fireplace
put amulet down box
put scroll down fireplace
put amber down fireplace
put pile down fireplace
put calendar down fireplace
put book down fireplace
put all down fireplace
cast swanzo  at coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw scroll at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin

parchment scroll
magic amulet
coin
indigo vial
amber vial
pile bguano
orange vial
calendar
book

Your spell book begins to glow softly. Slowly, ornately, the words of the swanzo spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

west
fweep
look coin
look vial
take box
take off amulet
look down amber
close box
put down hut
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
frotz box
rezrov amber
look at vial throug coin
put coin down fireplace
put coin down box
put amulet down fireplace
put amulet down box
put amber down fireplace
put pile down fireplace
put calendar down fireplace
put book down fireplace
put all down fireplace
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin

magic amulet
coin
indigo vial
amber vial
pile bguano
orange vial
calendar
book

Using your best study habits, you learn the izyuk spell.

east
fweep
look coin
look vial
enter hovel
climb stairs
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
north
west

south
fweep
look coin
look vial
enter store
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
west
east

Toll Gate
A fat old gnome with a long white beard is sleeping soundly just outside the toll booth. His loud snores echo around the caverns.

fweep
look toll
look vial
enter booth
take off amulet
look down amber
put down toll
put down amber
put down pile
put down calendar
put down book
put down all
frotz toll
frotz amulet
frotz amber
frotz pile
frotz gnome
rezrov amber
look at vial throug toll
cast rezrov  at amber
throw toll at amulet
throw amulet at toll
throw amber at toll
throw pile at toll
throw calendar at toll
throw book at toll
open amber with toll
west
east

fweep
look coin
look vial
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
north
west
east

fweep
look coin
look vial
enter opening
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
east
northeast
up
down

Ruins
You are amongst the ruins of an ancient castle. A winding stairway leads up to a crumbling turret, and a dark passage leads downward. A path heads through the rubble to the west.

fweep
look amulet
look vial
climb down stairway
enter turret
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz amulet
frotz coin
frotz amber
frotz pile
rezrov amber
look at vial throug amulet
cast rezrov  at amber
throw amulet at coin
throw coin at amulet
throw amber at amulet
throw pile at amulet
throw calendar at amulet
throw book at amulet
open amber with amulet
west
up
down

Drawbridge
You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.

wait
fweep
look amulet
look vial
look all
enter castle
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz amulet
frotz coin
frotz amber
frotz pile
frotz enchanter
fweep enchanter
izyuk enchanter
rezrov amber
look at amulet throug coin
look at vial throug amulet
take enchanter from amulet
take enchanter from coin
take enchanter from amber
take enchanter from pile
take enchanter from calendar
take enchanter from book
cast rezrov  at amber
open amber with amulet
west
east

Meadow

A swarm of bloodsucking locusts appears on the horizon.

fweep
look coin
look spell
take off amulet
look down amber
put down coin
put down book
put down amber
put down pile
put down calendar
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at spell throug coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw book at coin
throw amber at coin
throw pile at coin
throw calendar at coin
open amber with coin
north
west
east

You are now floating serenely in midair.

The locusts are much closer now, blotting out the sun like a black storm cloud.

north
fweep
look coin
look vial
enter river
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug coin
put coin down river
put amulet down river
put amber down river
put pile down river
put calendar down river
put book down river
put all down river
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
south
southeast

Fort Entrance (you are flying)
You are at the entrance to Fort Griffspotter, which lies to the east. A trail leads along the river bank to the northwest.

You settle gently to the ground.

fweep
look coin
look vial
enter fort
take off amulet
look down amber
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug coin
cast rezrov  at amber
throw coin at amulet
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
east
northwest

Parade Ground
You are at the center of a level field inside the fort. Entrances to rooms around the perimeter lie in several directions.
A tattered flag, apparently that of ancient Quendor, still flies atop a mighty flagpole in the center of the field.

fweep
look quendor
look vial
take off amulet
look down amber
put down fort
pull down flag
put down coin
put down amber
put down pile
put down calendar
put down book
put down all
frotz coin
frotz flag
frotz amulet
frotz amber
frotz pile
rezrov amber
look at vial throug quendor
cast rezrov  at amber
throw coin at flag
throw amulet at coin
throw amber at coin
throw pile at coin
throw calendar at coin
throw book at coin
open amber with coin
north
south
west
east

fweep
look quendor
look spell
take flag
take off amulet
look at flag
look down amber
put down fort
put down coin
put down book
put down amber
put down pile
put down calendar
put down all
fly flag
frotz coin
frotz flag
frotz amulet
frotz amber
frotz pile
rezrov amber
look at spell throug quendor
cast rezrov  at amber
throw coin at flag
throw amulet at coin
throw book at coin
throw amber at coin
throw pile at coin
throw calendar at coin
touch coin with flag
open amber with coin
north
south
west
east

As you fiddle with the flag, an aqua vial drops from a hidden pocket and falls to the ground.

You are beginning to tire.

fweep
sleep
look quendor
look spell
take off amulet
look down aqua
put down fort
put down coin
put down book
put down pile
put down calendar
put down all
fly flag
frotz coin
frotz flag
frotz amulet
frotz aqua
frotz pile
lie down coin
rezrov aqua
look at spell throug quendor
give spell to vial
cast rezrov  at aqua
throw coin at flag
throw coin at vial
throw amulet at coin
throw amulet at vial
throw book at coin
throw book at vial
throw pile at coin
throw pile at vial
throw calendar at coin
throw calendar at vial
open aqua with coin
north
south
west
east

fweep
sleep
look quendor
look spell
take flag
take aqua
take calendar
take vial
take off amulet
look down aqua
put down fort
put down coin
put down book
put down pile
put down all
fly flag
frotz coin
frotz flag
frotz amulet
frotz aqua
frotz pile
lie down coin
rezrov aqua
look at spell throug quendor
give spell to vial
cast rezrov  at aqua
throw coin at flag
throw coin at vial
throw amulet at coin
throw amulet at vial
throw book at coin
throw book at vial
throw pile at coin
throw pile at vial
open aqua with coin
north
south
west
east

magic amulet
coin
indigo vial
amber vial
pile bguano
orange vial
book

fweep
sleep
look quendor
look spell
take off amulet
look down aqua
put down fort
put down coin
put down book
put down aqua
put down pile
put down all
fly flag
frotz coin
frotz flag
frotz amulet
frotz aqua
frotz pile
lie down coin
rezrov aqua
look at spell throug quendor
cast rezrov  at aqua
throw coin at flag
throw amulet at coin
throw book at coin
throw aqua at coin
throw pile at coin
open aqua with coin
north
south
west
east

aqua vial
magic amulet
coin
indigo vial
amber vial
pile bguano
orange vial
book

Gun Emplacement
This is a battlement with a view of a river to the north and an ocean to the east. Openings northwest, west, and southwest lead to other parts of the fort.
A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow barrel points toward the ocean, as though daring enemy ships to approach.

jump
fweep
sleep
look coin
look spell
take off amulet
look down iron
look down aqua
put down coin
put down book
put down aqua
put down pile
put down all
frotz coin
frotz amulet
frotz aqua
frotz pile
lie down coin
rezrov aqua
look at spell throug coin
put coin down iron
put amulet down iron
put book down iron
put aqua down iron
put pile down iron
put all down iron
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw book at coin
throw aqua at coin
throw pile at coin
open aqua with coin
west
northwest
southwest

Lying at the bottom of the barrel is a pile of identical scrolls!

jump
fweep
sleep
look coin
look pile
take off amulet
look down aqua
put down coin
put down aqua
put down pile
put down book
put down all
frotz coin
frotz amulet
frotz aqua
lie down coin
rezrov aqua
look at pile throug coin
put coin down iron
put amulet down iron
put aqua down iron
put pile down iron
put book down iron
put all down iron
give vial pile
cast rezrov  at aqua
throw coin at amulet
throw coin at pile
throw amulet at coin
throw amulet at pile
throw aqua at coin
throw aqua at pile
throw pile at coin
throw book at coin
throw book at pile
open aqua with coin
west
northwest
southwest

When you drop the guano into the barrel, the scrolls sprout feet and spill out of the cannon, dashing away in every direction! A single ordinary scroll is left sitting at the bottom of the barrel.

jump
fweep
sleep
look coin
look vial
take pile
take scroll
take spell
take off amulet
look down aqua
put down coin
put down aqua
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz pile
frotz scroll
lie down coin
rezrov aqua
look at vial throug coin
put coin down iron
put amulet down iron
put aqua down iron
put book down iron
put all down iron
give vial to spell
take pile from iron
take all from iron
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw book at coin
open aqua with coin
west
northwest
southwest

aqua vial
magic amulet
coin
indigo vial
amber vial
orange vial
book

jump
fweep
sleep
look coin
look vial
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz pile
frotz scroll
lie down coin
rezrov aqua
yonk coin
look at vial throug coin
put coin down iron
put amulet down iron
put aqua down iron
put scroll down iron
put book down iron
put all down iron
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw scroll at coin
throw book at coin
open aqua with coin
west
northwest
southwest

ordinary scroll
aqua vial
magic amulet
coin
indigo vial
amber vial
orange vial
book

The scroll reads "yonk spell: augment the power of certain spells". The spell seems very long and extremely complicated.

Parade Ground
There is a calendar here (providing light).
A flag displaying the brown and gold of ancient Quendor is lying here.
There is a flagpole here.

You are feeling tired.

fweep
sleep
look quendor
look spell
take off amulet
look down aqua
put down fort
put down coin
put down scroll
put down book
put down aqua
put down all
fly flag
frotz coin
frotz flag
frotz amulet
frotz scroll
frotz aqua
lie down coin
rezrov aqua
yonk coin
look at spell throug quendor
cast rezrov  at aqua
throw coin at flag
throw amulet at coin
throw scroll at coin
throw book at coin
throw aqua at coin
open aqua with coin
north
south
west
east

fweep
sleep
look coin
look vial
enter fort
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
lie down coin
rezrov aqua
yonk coin
look at vial throug coin
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw scroll at coin
throw book at coin
open aqua with coin
east
northwest

You are now floating serenely in midair.

north
fweep
look coin
look vial
enter river
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
rezrov aqua
yonk coin
look at vial throug coin
put coin down river
put amulet down river
put aqua down river
put scroll down river
put book down river
put all down river
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw scroll at coin
throw book at coin
open aqua with coin
south
southeast

Meadow (you are flying)

You settle gently to the ground.

A swarm of bloodsucking locusts appears on the horizon.

fweep
sleep
look coin
look spell
take off amulet
look down aqua
put down coin
put down scroll
put down book
put down aqua
put down all
frotz coin
frotz amulet
frotz scroll
frotz aqua
lie down coin
rezrov aqua
yonk coin
look at spell throug coin
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw scroll at coin
throw book at coin
throw aqua at coin
open aqua with coin
north
west
east

fweep
sleep
look coin
look vial
enter hole
enter woods
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
lie down coin
rezrov aqua
yonk coin
look at vial throug coin
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw scroll at coin
throw book at coin
open aqua with coin
north
west
east
down

Snake Pit
You have entered a shadowy pit full of nooks and crannies. From every direction you hear the hissing of vipers and the irregular clicking of giant beetles. Light spills down from above, and a small crack leads further downward into darkness.

north
up
fweep
sleep
look amulet
look vial
look all
enter crack
take off amulet
look down aqua
exit amulet
put down coin
put down aqua
put down scroll
put down book
put down all
frotz amulet
frotz coin
frotz aqua
frotz scroll
frotz enchanter
lie down amulet
rezrov aqua
yonk amulet
look at amulet throug coin
look at vial throug amulet
take enchanter from amulet
take enchanter from coin
take enchanter from aqua
take enchanter from scroll
take enchanter from book
cast rezrov  at aqua
open aqua with amulet
down

Slimy Room
This is a moist room whose walls are thick with moss and lichens. A small hole leads up and a rocky passage leads south.

You are getting more and more tired and the spells you've memorized are becoming confused.

fweep
sleep
look coin
look vial
enter hole
take off amulet
look down aqua
eat lichens
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
lie down coin
rezrov aqua
yonk coin
look at vial throug coin
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw scroll at coin
throw book at coin
open aqua with coin
south
up

fweep
sleep
look coin
look vial
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
lie down coin
rezrov aqua
yonk coin
look at vial throug coin
cast rezrov  at aqua
throw coin at amulet
throw amulet at coin
throw aqua at coin
throw scroll at coin
throw book at coin
open aqua with coin
north
south
west
northeast

Winding Tunnel
This is a meandering north-south tunnel. A side passage leads to the southwest.

fweep
sleep
look tunnel
look vial
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
lie down tunnel
rezrov aqua
yonk tunnel
look at vial throug tunnel
cast rezrov  at aqua
throw coin at tunnel
throw amulet at tunnel
throw aqua at tunnel
throw scroll at tunnel
throw book at tunnel
open aqua with coin
north
south
southwest

Park Entrance
This looks like the entrance to a run-down amusement park, no longer gaudy with lights and glitter. A sign above the entrance proclaims "Welcome to Bozbarland - The Entertainment Capital of the Empire." The park lies to the west and a tunnel leads northeast.

fweep
sleep
look tunnel
look vial
enter park
take off amulet
look down aqua
put down coin
put down aqua
put down scroll
put down book
put down all
frotz coin
frotz amulet
frotz aqua
frotz scroll
lie down tunnel
rezrov aqua
yonk tunnel
look at vial throug tunnel
cast rezrov  at aqua
throw coin at tunnel
throw amulet at tunnel
throw aqua at tunnel
throw scroll at tunnel
throw book at tunnel
open aqua with coin
west
northeast

You bounce off an invisible barrier. A moment later a gnome appears, dressed in a gaudy plaid outfit. "Admission to the park is only one zorkmid. What a bargain, chum, eh?"

fweep
sleep
look tunnel
look spell
take off amulet
look down aqua
put down coin
put down scroll
put down book
put down aqua
put down all
frotz coin
frotz amulet
frotz scroll
frotz aqua
frotz gnome
lie down tunnel
pay coin
rezrov aqua
yonk tunnel
look at spell throug tunnel
give gnome all
cast rezrov  at aqua
throw coin at tunnel
throw amulet at tunnel
throw scroll at tunnel
throw book at tunnel
throw aqua at tunnel
open aqua with coin
northeast

"Okay, you can go through now, bub. Enjoy your trip to Bozbarland." The gnome vanishes as suddenly as he appeared.

fweep
sleep
look tunnel
look vial
enter park
take off amulet
look down aqua
put down aqua
put down scroll
put down book
put down all
frotz amulet
frotz aqua
frotz scroll
lie down tunnel
rezrov aqua
yonk tunnel
look at vial throug tunnel
cast rezrov  at aqua
throw amulet at tunnel
throw aqua at tunnel
throw scroll at tunnel
throw book at tunnel
open aqua with amulet
west
northeast

ordinary scroll
aqua vial
magic amulet
indigo vial
amber vial
orange vial
book

East End of Midway
You are at the eastern end of a long midway. The park entrance lies to the east, and rides lie to the north and south.

fweep
sleep
look amulet
look vial
take off amulet
look down aqua
put down park
put down aqua
put down scroll
put down book
put down all
frotz amulet
frotz aqua
frotz scroll
lie down amulet
rezrov aqua
yonk amulet
look at vial throug amulet
cast rezrov  at aqua
throw amulet at aqua
throw aqua at amulet
throw scroll at amulet
throw book at amulet
open aqua with amulet
north
south
west
east

West End of Midway
Entrances lead north, west and south, and the rest of the midway lies to the east.

fweep
sleep
look amulet
look vial
take off amulet
look down aqua
put down aqua
put down scroll
put down book
put down all
frotz amulet
frotz aqua
frotz scroll
lie down amulet
rezrov aqua
yonk amulet
look at vial throug amulet
cast rezrov  at aqua
throw amulet at aqua
throw aqua at amulet
throw scroll at amulet
throw book at amulet
open aqua with amulet
north
south
west
east

Arcade
This is a huge tent filled with hectic noise, blinking lights, and the smell of frying food. Near the exit is a game booth lined with prizes. The concept of the game seems to be bashing cute little mechanical bunnies with a rubber ball as they hop around a little artificial meadow.
A hawker stands within the booth, studying you through half-closed eyes.
"C'mon, pal!" cries the hawker from the game booth. "Try your luck!" He holds the ball out toward you.

You are worn out and the spells you've memorized are becoming confused.

fweep
sleep
look amulet
look vial
take ball
take off amulet
look down aqua
put down aqua
put down scroll
put down book
put down all
frotz amulet
frotz aqua
frotz scroll
frotz ball
frotz hawker
lie down amulet
rezrov aqua
yonk amulet
look at vial throug amulet
take ball from hawker
cast rezrov  at aqua
throw amulet at aqua
throw aqua at amulet
throw scroll at amulet
throw book at amulet
open aqua with amulet
north

Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.

You sleep uneventfully, awake refreshed, and rise to your feet.
"C'mon, pal!" cries the hawker from the game booth. "Try your luck!" He holds the ball out toward you.

Opening the aqua vial reveals aqua potion.
"C'mon, pal!" cries the hawker from the game booth. "Try your luck!" He holds the ball out toward you.

look amulet
look vial
take ball
take off amulet
look down amber
close aqua vial
put down potion
put down amber
put down scroll
put down aqua vial
put down book
put down all
frotz amulet
frotz amber
frotz scroll
frotz ball
frotz hawker
frotz aqua vial
rezrov amber
yonk amulet
look at vial throug amulet
take ball from hawker
cast rezrov  at amber
throw amulet at amber
throw amber at amulet
throw potion at amulet
throw scroll at amulet
throw aqua vial at amulet
throw book at amulet
open amber with amulet
pour potion from amulet
north

The aqua potion tasted like lime jelly, and sent vibrations through your muscles.
"C'mon, pal!" cries the hawker from the game booth. "Try your luck!" He holds the ball out toward you.

look amulet
look vial
take ball
take off amulet
look down amber
close aqua
put down amber
put down scroll
put down aqua
put down book
put down all
frotz amulet
frotz amber
frotz scroll
frotz aqua
frotz ball
frotz hawker
rezrov amber
yonk amulet
look at vial throug amulet
take ball from hawker
cast rezrov  at amber
throw amulet at amber
throw amber at amulet
throw scroll at amulet
throw aqua at amulet
throw book at amulet
open amber with amulet
north

Dropped.
"C'mon, pal!" cries the hawker from the game booth. "Try your luck!" He holds the ball out toward you.

look amulet
look vial
take aqua
take ball
take vial
take off amulet
look down amber
close aqua
put down amber
put down scroll
put down book
put down all
frotz amulet
frotz amber
frotz scroll
frotz aqua
frotz ball
frotz hawker
rezrov amber
yonk amulet
look at vial throug amulet
give spell to vial
take ball from hawker
cast rezrov  at amber
throw amulet at amber
throw amulet at vial
throw amber at amulet
throw amber at vial
throw scroll at amulet
throw scroll at vial
throw book at amulet
throw book at vial
open amber with amulet
north

ordinary scroll
magic amulet
indigo vial
amber vial
orange vial
book

look amulet
look vial
take aqua
take vial
take off amulet
look down amber
close aqua
put down amber
put down scroll
put down ball
put down book
put down all
frotz amulet
frotz amber
frotz scroll
frotz aqua
frotz ball
frotz hawker
rezrov amber
yonk amulet
look at vial throug amulet
throw ball at bunny
give spell to vial
cast rezrov  at amber
throw amulet at amber
throw amulet at vial
throw amber at amulet
throw amber at vial
throw scroll at amulet
throw scroll at vial
throw ball at amulet
throw ball at vial
throw book at amulet
throw book at vial
open amber with amulet
north

rubber ball
ordinary scroll
magic amulet
indigo vial
amber vial
orange vial
book

A tremendous pitch sends a bunny spinning. "What an arm, kid, what an arm!" cries the hawker. He hands you a glittering scroll from the shelf of prizes. "Here's your prize, now scram."

look amulet
look scroll
take aqua
take vial
take off amulet
look down amber
close aqua
put down amber
put down ordinary scroll
put down glittering scroll
put down book
put down all
frotz amulet
frotz amber
frotz aqua
frotz hawker
frotz ordinary scroll
frotz glittering scroll
gnusto glittering scroll
malyon amulet
rezrov amber
yonk amulet
look at scroll throug amulet
give scroll to vial
cast rezrov  at amber
throw amulet at amber
throw amulet at vial
throw amber at amulet
throw amber at vial
throw ordinary scroll at amulet
throw ordinary scroll at vial
throw glittering scroll at amulet
throw glittering scroll at vial
throw book at amulet
throw book at vial
open amber with amulet
north

glittering scroll
ordinary scroll
magic amulet
indigo vial
amber vial
orange vial
book

The scroll reads "malyon spell: bring life to inanimate objects".

Your spell book begins to glow softly. Slowly, ornately, the words of the malyon spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.

look book
look spell
take aqua
take vial
take off amulet
look down amber
close aqua
put down book
put down scroll
put down amber
put down all
frotz amulet
frotz scroll
frotz amber
frotz hawker
frotz aqua
rezrov amber
yonk book
look at spell throug book
give spell to vial
cast rezrov  at amber
throw book at amulet
throw book at vial
throw amulet at book
throw amulet at vial
throw scroll at book
throw scroll at vial
throw amber at book
throw amber at vial
open amber with amulet
north

look amulet
look vial
take off amulet
look down amber
put down amber
put down scroll
put down book
put down all
frotz amulet
frotz amber
frotz scroll
rezrov amber
yonk amulet
look at vial throug amulet
cast rezrov  at amber
throw amulet at amber
throw amber at amulet
throw scroll at amulet
throw book at amulet
open amber with amulet
north
south
west
east

look amulet
look vial
take off amulet
look down amber
put down park
put down amber
put down scroll
put down book
put down all
frotz amulet
frotz amber
frotz scroll
rezrov amber
yonk amulet
look at vial throug amulet
cast rezrov  at amber
throw amulet at amber
throw amber at amulet
throw scroll at amulet
throw book at amulet
open amber with amulet
north
south
west
east

look tunnel
look vial
enter park
take off amulet
look down amber
put down amber
put down scroll
put down book
put down all
frotz amulet
frotz amber
frotz scroll
rezrov amber
yonk tunnel
look at vial throug tunnel
cast rezrov  at amber
throw amulet at tunnel
throw amber at tunnel
throw scroll at tunnel
throw book at tunnel
open amber with amulet
west
northeast

look tunnel
look vial
take off amulet
look down amber
put down amber
put down scroll
put down book
put down all
frotz amulet
frotz amber
frotz scroll
rezrov amber
yonk tunnel
look at vial throug tunnel
cast rezrov  at amber
throw amulet at tunnel
throw amber at tunnel
throw scroll at tunnel
throw book at tunnel
open amber with amulet
north
south
southwest

Hall of Carvings
You have entered a large room whose walls are covered with intricate carvings. The largest and most striking carving, on the southern wall, is of a huge sleeping dragon! A winding tunnel leads north.

look dragon
look vial
take off amulet
look down amber
put down amber
put down scroll
put down book
put down all
frotz amulet
frotz amber
frotz scroll
rezrov amber
yonk dragon
look at vial throug dragon
cast rezrov  at amber
throw amulet at dragon
throw amber at dragon
throw scroll at dragon
throw book at dragon
open amber with amulet
north

As you cast the spell, the ordinary scroll vanishes!

The words of the spell glow brightly for a moment.

look dragon
look vial
take off amulet
look down amber
put down amber
put down book
put down all
frotz amulet
frotz amber
rezrov amber
look at vial throug dragon
cast rezrov  at amber
throw amulet at dragon
throw amber at dragon
throw book at dragon
open amber with amulet
north

magic amulet
indigo vial
amber vial
orange vial
book

Using your best study habits, you learn the malyon spell.

The dragon is suddenly imbued with life and begins to move. It shakes itself loose from the wall, which crumbles down upon the dragon, revealing a southward passage! The dragon howls with pain and anger. Spotting you, the dragon rears back its head, smoke billowing from its nostrils. Then, just as it seems that you will be barbecued, the dragon reverts to stone!

Sooty Room
The walls and ceiling of this room are covered with soot and held up by timbers which don't look very sturdy. A winding tunnel leads north. From the east comes a sulfurous odor.

look tunnel
look vial
take off amulet
look down amber
pull timbers
put down amber
put down book
put down all
frotz amulet
frotz amber
rezrov amber
look at vial throug tunnel
cast rezrov  at amber
throw amulet at tunnel
throw amber at tunnel
throw book at tunnel
open amber with amulet
north
east

Opening the orange vial reveals orange potion.

look tunnel
look vial
take off amulet
look down amber
close orange vial
eat potion
pull timbers
put down potion
put down orange vial
put down amber
put down book
put down all
frotz amulet
frotz orange vial
frotz amber
rezrov amber
look at vial throug tunnel
cast rezrov  at amber
throw amulet at tunnel
throw potion at tunnel
throw orange vial at tunnel
throw amber at tunnel
throw book at tunnel
open amber with amulet
pour potion from tunnel
north
east

You are bathed in a sickly yellow light, bright enough to read by.

Your muscles feel limp for a moment.

look tunnel
look vial
take off amulet
look down amber
close orange vial
put down potion
pull timbers
put down orange vial
put down amber
put down book
put down all
frotz amulet
frotz orange vial
frotz amber
rezrov amber
look at vial throug tunnel
cast rezrov  at amber
throw amulet at tunnel
throw potion at tunnel
throw orange vial at tunnel
throw amber at tunnel
throw book at tunnel
open amber with amulet
pour potion from tunnel
north
east

There is a rumbling noise behind you as the ceiling of the tunnel collapses, blocking your retreat! The air smells strongly of coal gas. You won't survive long in this atmosphere.

Coal Bin Room
This is obviously the heart of a large coal mine, illuminated by a wall-mounted lamp. The bottom of a metal coal chute is visible at the north end of the room. Another chute continues downward at the southern end. A large coal bin is overflowing, and the floor is completely covered with lumps of coal. A passage leads east, but a western passage is blocked by rubble.

south
look bin
look spell
take off amulet
look down amber
close orange vial
eat potion
put down potion
put down book
put down orange vial
put down amber
put down all
frotz amulet
frotz orange vial
frotz amber
rezrov amber
look at spell throug bin
cast rezrov  at amber
throw amulet at bin
throw potion at bin
throw book at bin
throw orange vial at bin
throw amber at bin
open amber with amulet
pour potion from bin
east

The orange potion tasted like pepper, and made your nose tingle.

A few lumps of coal spill from the coal chute.

Someone slides out of the coal chute, and lands near the bin. Although your clothes are much cleaner and less torn, the stranger looks virtually like your own twin!

south
look floor
look vial
take scroll
take off amulet
look down amber
close orange vial
put down orange vial
put down amber
put down book
put down all
frotz amulet
frotz orange vial
frotz self
frotz scroll
frotz amber
rezrov amber
look at vial throug floor
give self book
take scroll from self
cast rezrov  at amber
throw amulet at floor
throw orange vial at floor
throw amber at floor
throw book at floor
open amber with amulet
east

magic amulet: The magic amulet disappears into the chute.
indigo vial: The indigo vial disappears into the chute.
amber vial: The amber vial disappears into the chute.
orange vial: The orange vial disappears into the chute.

Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 639." Your older self then looks at you, almost expectantly.

south
look spell
look bin
take vardik
put down book
frotz self
frotz scroll
look at spell throug bin
give spell book
take vardik  from bin
throw book at bin
east

Your older self accepts the spell book gratefully.

Your look-alike dives into the lower chute and slides out of view.

north
south
look chute
look bin
look at chute throug bin
look at bin throug wall
east

Dial Room
On the eastern wall is a heavy door with a dial set into it. There is a sign on the door. Another exit leads west, and a wall-mounted lamp provides illumination. The floor is deeply covered with lumps of coal.

look floor
hit self
look at floor throug dial
hit floor with self
west

The dial is now set to 639. You hear a click from inside the door.

look floor
hit self
look at floor throug dial
hit floor with self
west
east

Shaft Bottom
You are at the bottom of an air shaft which looks climbable. A heavy door leads west.
Lying in one corner is a coil of rope.

look shaft
enter door
climb shaft
take rope
close door
frotz rope
rezrov door
look at shaft throug rope
west
up

look shaft
enter door
climb shaft
close door
put down rope
frotz rope
rezrov door
look at shaft throug rope
throw rope at shaft
west
up

Shaft Top
You are deep inside a large coal mine, at the top of an air shaft. You could descend into the shaft; passages in many directions lead further into the mine.

look shaft
climb down shaft
put down rope
frotz rope
look at shaft throug rope
put rope down shaft
throw rope at shaft
east
northwest
northeast
down

Coal Mine
You are in a winding tunnel in a large coal mine. Passages lead off in many directions.
Lying near the mouth of one passage is a wooden timber, probably left over from the construction of the mine.

look wood
take wood
put down rope
frotz wood
frotz rope
look at wood throug all
throw rope at wood
east
northwest
northeast

look rope
put down rope
put down wood
put down all
frotz rope
frotz wood
look at rope throug wood
throw rope at wood
throw wood at rope
east
northwest
northeast

Coal Mine
You are in a winding tunnel in a large coal mine. Passages lead off in many directions.

look rope
put down rope
put down wood
put down all
frotz rope
frotz wood
look at rope throug wood
throw rope at wood
throw wood at rope
north
west
east
southwest

Top of Chute
You are at the western end of the coal mine. A metal chute leads downward.

wait
down
look chute
look all
enter chute
put down rope
put down wood
put down all
frotz rope
frotz wood
look at chute throug rope
look at chute throug all
put rope down chute
put wood down chute
put all down chute
throw rope at chute
put wood across chute
east

The rope is tied securely to the center of the beam.

A troglodyte trundles in and dumps a load of coal into the chute.

north
down
wait
look chute
look all
enter chute
put down rope
put down wood
put down all
frotz rope
frotz wood
frotz troglodyte
look at chute throug rope
look at chute throug all
put wood down chute
throw rope at chute
put wood across chute
lower troglodyte down chute
east

The beam is now lying across the mouth of the chute.

The troglodyte trundles off into the coal mine.

wait
down
look chute
look all
enter chute
take wood
put down rope
frotz rope
frotz wood
look at chute throug rope
look at chute throug all
put rope down chute
throw rope at chute
lower wood down chute
east

The rope hangs from the beam, into the chute.

A troglodyte trundles in and dumps a load of coal into the chute.

north
down
look chute
look all
enter chute
take rope
take all
frotz rope
frotz wood
frotz troglodyte
look at chute throug rope
look at chute throug all
lower rope down chute
lower wood down chute
lower troglodyte down chute
east

You climb carefully down the rope, which is slippery with coal dust, and soon reach a small opening off the chute. You clamber inside...

Slanted Room
This small room has a slanted roof, presumably due to the coal chute which passes overhead. You can reenter the chute to the east.
There is a shimmering scroll here.
Mounted securely to the wall is a kerosene lamp, filling the room with a serene orange glow. A small compartment at its base is open.

look lamp
take scroll
close lamp
frotz scroll
look at lamp throug scroll
take golmac  from lamp
lower lamp down chute
lower scroll down chute
lower wall down chute
lower roof down chute
lower golmac  down chute
lower room down chute

look lamp
enter chute
close lamp
put down scroll
frotz scroll
golmac lamp
look at lamp throug scroll
put scroll down lamp
put scroll down chute
throw scroll at lamp
lower lamp down chute
lower wall down chute
lower roof down chute
lower golmac  down chute
lower room down chute
east

The scroll reads "golmac spell: travel temporally".

You feel the vilstu potion beginning to wear off, and the air here seems pretty unbreathable.

As you cast the spell, the shimmering scroll vanishes!

You are surrounded by a puff of smoke, and feel disoriented for a moment. When the smoke clears, nothing seems to have changed, except that the kerosene lamp is now closed.

look lamp
enter chute
take scroll
look down lamp
frotz scroll
rezrov lamp
look at lamp throug scroll
take golmac  from lamp
lower lamp down chute
lower scroll down chute
lower wall down chute
lower vardik  down chute
lower roof down chute
lower golmac  down chute
lower room down chute
east

Opening the kerosene lamp reveals a smelly scroll.

look lamp
look scroll
enter chute
take shimmering scroll
take smelly scroll
close lamp
frotz shimmering scroll
frotz smelly scroll
look at scroll throug lamp
take vardik  from lamp
lower lamp down chute
lower shimmering scroll down chute
lower smelly scroll down chute
lower wall down chute
lower vardik  down chute
lower roof down chute
lower room down chute
east

look lamp
look scroll
enter chute
take shimmering scroll
take scroll
close lamp
put down scroll
put down smelly scroll
frotz shimmering scroll
frotz smelly scroll
vardik lamp
look at scroll throug lamp
put scroll down lamp
put scroll down chute
put smelly scroll down lamp
put smelly scroll down chute
throw scroll at lamp
lower lamp down chute
lower shimmering scroll down chute
lower wall down chute
lower vardik  down chute
lower roof down chute
lower golmac  down chute
lower room down chute
east

Wheeee!!!

Coal Bin Room
Standing here, looking quite confused, is someone who could only be your younger self -- an exact duplicate of you, but cleaner and breathing with considerably less difficulty. You remember seeing this scene from another viewpoint just a short while ago. Among the items carried by your "twin" is your spell book.

The vilstu potion has almost completely worn off now, and I doubt you could survive here without it.

south
look chute
look spell
put down scroll
frotz scroll
vardik wall
look at spell throug wall
cast vardik  at wall
throw scroll at wall
east

Time passes...

Your younger self is attempting to move an orange vial.

Time passes...

Your younger self hands you your spell book!

south
look coal
look spell
put down scroll
put down book
put down all
frotz scroll
gnusto vardik
vardik coal
look at spell throug coal
cast vardik  at coal
throw scroll at coal
throw book at coal
east

Your younger self seems surprised by your statement.

A few lumps of coal spill from the coal chute.

Your younger self is moving around.

You fly out of the chute and land just at the edge of some water...

Lagoon Shore
This is a narrow beach between a small cove to the east and tall cliffs to the west. The shore curves to the southeast and northeast. A metal chute leads up into the cliff.

east
look scroll
look spell
enter cove
put down scroll
put down book
put down all
frotz scroll
gnusto scroll
vardik rezrov
look at spell throug scroll
put scroll down cove
put book down cove
put all down cove
cast vardik  at rezrov
throw scroll at chute
throw book at scroll
northeast
southeast

Time passes...

You feel the final effects of the vilstu potion vanish, leaving you totally exhausted (an unfortunate side effect).

Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.

You dream of a river, slow and muddy. Great grey hippopotami sport there, bellowing and splashing, and twitching their ears. You awaken and stand.

meef spell: Using your best study habits, you learn the meef spell.
meef spell: Using your best study habits, you learn the meef spell yet another time.
swanzo spell: Using your best study habits, you learn the swanzo spell.

spell book: Dropped.
smelly scroll: Dropped.

east
look chute
look spell
enter cove
take vardik
take book
take all
frotz scroll
look at spell throug chute
take vardik  from chute
northeast
southeast

Surface of Lagoon
You are swimming on the surface of a calm lagoon, whose sandy floor is visible below. A curved beach surrounds this inlet on its western side.

down
west
look inlet
exit inlet
look at inlet throug floor
north
south

Lagoon Floor
This is the floor of a cove off the turbulent ocean to the east. The ground slopes upward to the north, west, and south. Light filters down from the surface of the water.
An orange vial, labelled in tiny letters, is lying here.
There is an amber vial here.
There is an indigo vial here.
There is an amulet here. The amulet's jewel is pulsing with flashes of brilliant light.
Nestled among some coral is a clump of stunningly beautiful spenseweeds, waving slowly in the currents of the lagoon.

look clump
look vial
enter ocean
take amulet
take orange
take amber
take all
close orange
frotz amulet
frotz orange
frotz amber
meef clump
rezrov amber
look at vial throug clump
north
south
west
up

The spenseweeds wilt away, revealing a wooden crate labelled with black lettering.

look amulet
look vial
enter ocean
take amulet
take orange
take crate
take all
look down crate
close orange
frotz amulet
frotz orange
frotz crate
rezrov crate
look at vial throug amulet
north
south
west
up

Opening the wooden crate reveals a can of grue repellent, a brass lantern, and a grue suit.

You won't be able to hold your breath much longer.

look repellent
look vial
enter ocean
take repellent
take amulet
take lantern
take orange
take amber
take crate
take suit
take all
close orange
close crate
turn on lantern
frotz repellent
frotz amulet
frotz lantern
frotz orange
frotz amber
frotz crate
frotz suit
put on all
rezrov amber
look at vial throug repellent
take repellent from crate
take lantern from crate
take suit from crate
take all from crate
north
south
west
up

You are now wearing the grue suit.

Better get some fresh air soon!

east
look repellent
look vial
look circle
take repellent
take amulet
take orange
take amber
take crate
take lantern
take all
take off suit
close orange
close crate
turn on lantern
frotz repellent
frotz amulet
frotz orange
frotz suit
frotz amber
frotz crate
frotz lantern
rezrov amber
look at ocean throug repellent
look at vial throug repellent
put suit down ocean
put suit down crate
take repellent from crate
take enchanters from suit
take lantern from crate
take all from crate
north
south
west
up

down
west
look inlet
take off suit
exit inlet
frotz suit
look at inlet throug floor
put suit down inlet
north
south

Lagoon Shore
There is a smelly scroll here.
There is a spell book here (providing light).

east
look chute
look spell
enter cove
take vardik
take book
take all
take off suit
frotz suit
frotz scroll
look at spell throug chute
put suit down cove
take vardik  from chute
throw suit at chute
northeast
southeast

smelly scroll: Taken.
spell book: Taken.

east
look chute
look spell
enter cove
take off suit
put down scroll
put down book
put down all
frotz suit
frotz scroll
gnusto vardik
vardik chute
look at spell throug chute
put suit down cove
put scroll down cove
put book down cove
put all down cove
cast vardik  at chute
throw suit at chute
throw scroll at chute
throw book at chute
northeast
southeast

Ocean Shore North
You are standing on the western shore of the mighty Flathead Ocean. According to legends you read at the University, the eastern shore of this ocean is a strange land of magical beings and priceless treasures. You could go north along the shore; the edge of a small cove lies to the southwest.

south
look ocean
look spell
enter ocean
enter cove
take off suit
put down scroll
put down book
put down all
frotz suit
frotz scroll
gnusto vardik
vardik ocean
look at spell throug ocean
put suit down ocean
put suit down cove
put scroll down ocean
put scroll down cove
put book down ocean
put book down cove
put all down ocean
put all down cove
throw suit at ocean
throw scroll at ocean
throw book at ocean
north
southwest

Mouth of River
A mighty river spills into the ocean here. Looking up the river valley, you see a tall waterfall. Atop a cliff, high above you, is the rampart of a fortress. A cave entrance at the base of the cliff to the west is blocked by writhing green vines.

look ocean
look spell
take vines
take off suit
put down scroll
put down book
put down all
frotz suit
frotz scroll
gnusto vardik
meef vines
vardik ocean
look at spell throug ocean
put suit down ocean
put scroll down ocean
put book down ocean
put all down ocean
hit vines with vardik
throw suit at ocean
throw scroll at ocean
throw book at ocean
south
west

You can almost feel a wave of pain from the vines as they shrivel away.

look ocean
look spell
enter ocean
enter cave
take off suit
put down scroll
put down book
put down all
frotz suit
frotz scroll
gnusto vardik
vardik ocean
look at spell throug ocean
put suit down ocean
put scroll down ocean
put book down ocean
put all down ocean
throw suit at ocean
throw scroll at ocean
throw book at ocean
south
west

Grue Lair
This is a low, shadowy cave leading east to west. The rocky walls are scarred with deep claw marks.
A pack of grues fills the room! The grues, contrary to all conventional wisdom, aren't bothered by your light in the least. They must be mutated grues, no longer fearing light! They seem to be ignoring you, aside from a few suspicious gurgles in your direction.

look walls
look spell
enter cave
take off suit
put down scroll
put down book
put down all
frotz suit
frotz scroll
gnusto vardik
vardik walls
look at spell throug walls
cast vardik  at walls
throw suit at walls
throw scroll at walls
throw book at walls
west
east

Mammoth Cavern
This cavern is of extraordinary size, but nevertheless crowded with powerful-looking machinery. You recognize a breeder for producing millions of the mutated grues you just passed. Other devices seem designed to aid the forces of evil while sapping magic powers of Enchanters everywhere.

At the far end of the cavern are three closed doors: a black marble door leading to the northwest, a shiny silver door heading due west, and a door of bleached white wood to the southwest.

look machinery
look door
turn on machinery
take off suit
put down scroll
put down book
put down all
frotz scroll
frotz suit
gnusto vardik
open white wooden door
open shiny silver door
open black marble door
vardik machinery
look at door throug machinery
hit machinery with enchanters
take enchanters from scroll
take enchanters from book
take enchanters from suit
cast vardik  at machinery
open white wooden door with enchanters
open shiny silver door with enchanters
open black marble door with enchanters
east

The door creaks slowly open. Within, you see someone lying as though asleep. You feel yourself drawn into the room...

Belboz's Hideout
An acrid stench fills this small room, which is obviously a control center for the evil experiments in the cavern outside.
Hanging on the wall is a heavy dagger, its handle encrusted with diamonds.
Belboz is lying here, motionless but not asleep. He seems to be in some sort of trance.

look knife
look spell
wake belboz
take knife
take off suit
put down scroll
put down book
put down all
frotz knife
frotz evil
frotz suit
frotz scroll
frotz belboz
gnusto vardik
vardik knife
look at spell throug knife
cut scroll with knife
throw suit at knife
throw scroll at knife
throw book at knife

As you cast the spell, the smelly scroll vanishes!

A feeling of warmth and protection fills your mind.

look knife
look spell
wake belboz
take knife
take off suit
put down book
put down all
frotz knife
frotz evil
frotz suit
frotz belboz
look at spell throug knife
throw suit at knife
throw book at knife

A wispy translucent shape rises from the body of Belboz. It speaks in a voice so deep that your whole body seems to hear it. "Foolish Charlatan! I am forced to flee that weak, old body -- I shall take your own, instead! Already I have sucked all knowledge, all secrets from that ancient Enchanter. Now begins an epoch of evil transcending even your worst nightmares; a reign of terror that will last a thousand thousand years!" The shape blows toward you on a cold wind.

Jeearr surrounds you like a cloud and begins to contract. Suddenly, it strikes your invisible protection and recoils as if burned. "No!" it cries. "Such a guileless Enchanter developing a mind shield?" The cloud is thinner, the voice fainter. "It cannot be! I cannot survive ... without a host." The demon roils in agony, then thins and dissipates. There is a final scream of pain, then silence.

Belboz moans softly, and begins stirring. He sees you and rises, instantly alert. After posing a few well-chosen questions, he casts a brief but unfamiliar spell.

An instant later, your grue suit has vanished and you are standing in the Chamber of the Circle. The Circle of Enchanters is assembled. Belboz speaks. "Once again, this young Enchanter has done a matchless service to the Guild and to the entire kingdom, displaying resourcefulness and imagination worthy of the greatest of Enchanters. I grow old, and must soon step down as Head of the Circle. But let it be known that a successor has been found."

Your score is 400 of a possible 400, in 408 moves. This puts you in the class of Leader of the Circle of Enchanters.
 Chamber of the Circle                                                                                Score: 400                Moves: 408
Here ends the second chapter of the Enchanter saga, in which, by virtue of your skills, you have been appointed as the next leader of the Circle of Enchanters. The final adventure awaits you as the Enchanter series concludes.

Would you like to restart the game from the beginning, restore a saved game position, or end this session of the game? (Type RESTART, RESTORE, or QUIT):

WAIT
FROTZ BOOK
GET UP
W
READ NOTE
DROP IT
W
OPEN DESK
GET BOX AND JOURNAL
LOOK BEHIND TAPESTRY
GET KEY
OPEN JOURNAL
READ IT
DROP JOURNAL AND KEY
E
S
S
W
GET VIAL, CALENDAR AND MATCHBOOK
E
OPEN RECEPTACLE
READ MATCHBOOK
PUT IT IN RECEPTACLE
E
GET SCROLL
READ IT
GNUSTO MEEF SPELL
W
D
PRESS white, gray, black, red, black
GET SCROLL
READ IT
OPEN VIAL
DRINK OCHRE POTION
DROP VIAL
U
OPEN RECEPTACLE
GET ORANGE VIAL
N
W
GET SCROLL
READ IT
GNUSTO GASPAR SPELL
AIMFIZ BELBOZ
NE
E
NE
LEARN PULVER
PULVER RIVER
D
NE
GET GUANO, SCROLL AND AMBER VIAL
READ SCROLL
GNUSTO FWEEP SPELL
D
S
GET INDIGO VIAL
W
D
W
SW
SW
W
LEARN IZYUK SPELL
AGAIN
IZYUK ME
W
W
N
GET COIN
S
E
IZYUK ME
E
E
NE
NE
E
E
WAKE GNOME
GIVE COIN TO GNOME
SEARCH GNOME
E
E
N
N
SLEEP
LEARN FWEEP
LEARN FWEEP
LEARN FWEEP
LEARN FWEEP
LEARN FWEEP
DROP ALL
E
FWEEP ME
N
E
S
S
W
D
E
E
N
N
U
U
S
E
GET SCROLL
READ IT
PUT IT IN HOLE
FWEEP ME
W
W
S
E
D
D
W
W
U
U
N
N
D
E
FWEEP ME
S
E
N
D
W
S
W
U
W
WAIT
WAIT
GET ALL
S
S
E
OPEN BOX
DROP BOX
GET AMULET AND SCROLL
GNUSTO SWANZO SPELL
LEARN IZYUK
W
W
W
W
U
U
W
W
IZYUK ME
NE
SE
E
LOWER FLAG
EXAMINE IT
DROP CALENDAR
GET AQUA VIAL
E
LOOK IN CANNON
PUT GUANO IN CANNON
GET SCROLL
READ IT
W
W
LEARN IZYUK
IZYUK ME
NW
SW
W
D
D
S
S
SW
W
GIVE COIN TO GNOME
W
W
S
SLEEP
OPEN AQUA VIAL
DRINK POTION
DROP AQUA VIAL
GET BALL
THROW IT AT RABBIT
READ GLITTERING SCROLL
GNUSTO MALYON SPELL
N
E
E
NE
S
YONK MALYON SPELL
LEARN MALYON
MALYON DRAGON
S
OPEN ORANGE VIAL
FROTZ ME
E
DRINK POTION
THROW ALL BUT BOOK INTO LOWER CHUTE
GIVE BOOK TO TWIN
E
TURN DIAL TO 639
OPEN DOOR
E
GET ROPE
U
NW
GET TIMBER
NW
W
TIE ROPE TO TIMBER
PUT TIMBER ACROSS CHUTE
THROW ROPE INTO CHUTE
D
GET SHIMMERING SCROLL
READ IT
GOLMAC ME
OPEN LAMP
GET SMELLY SCROLL
D
WAIT
WAIT
SAY TO TWIN "THE COMBINATION IS 639"
D
WAIT
SLEEP
LEARN MEEF, MEEF AND SWANZO
DROP ALL
E
D
MEEF WEEDS
OPEN CRATE
GET SUIT
U
W
GET ALL
WEAR SUIT
NE
N
MEEF VINES
W
W
OPEN WHITE DOOR
VARDIK ME
SWANZO BELBOZ
QUIT