"Behind you!" cries the Princess. "It's a trap!"

Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of Thermofax.

Only your Magick sword can save you now. You swing it high, speak the Word and stand unhurt as the blade absorbs the searing dragon-breath.

The reptile bellows with rage and flaps its wings to fan the fire in its belly. You are advancing, sword poised to strike, when a familiar voice shatters the daydream and stays your mighty hand...

WISHBRINGER
Interactive Fantasy for Beginners
Copyright (C)1985 Infocom, Inc. All rights reserved.
Wishbringer is a trademark of Infocom, Inc.
Release 68 / Serial Number 850501

Hilltop
You're on a hilltop overlooking the seaside village of Festeron.

To the south stands the Festeron Post Office. It's a little brick building with a neatly-trimmed lawn. The Post Office door stands invitingly open.

Roads run down the hill to the east and west. There's a signpost nearby.

Somebody inside the Post Office is calling you.

Okay, what do you want to do now?

look festeron
east
take in office
look hill
close door
look around east
look at hill throug festeron
south
west

Post Office
This is the lobby of the Festeron Post Office. The walls are lined with small, private mailboxes and wanted posters. A service counter runs along the entire length of the room.

Your boss, Mr. Crisp, is behind the service counter reading other people's postcards.

Mr. Crisp hides the postcards away as you enter. "Where have you been?" he barks angrily. "Daydreaming again, eh? I've been looking everywhere for you!"

(Your score just went up by 1 point! Your total score is 1 out of 100.)

What next?

east
look small
look all
take off festeron
look room
look at small throug festeron
look at small throug all
north

Time passes.

Mr. Crisp reaches under the service counter and pulls out a mysterious envelope. "We just got this Special Delivery," he snarls, tossing it onto the service counter. "I want you to drop it off right away. That means NOW!"

What next?

look small
north
take envelope
take off service
look room
look at small throug service
take envelope from service

Taken.

(Your score just went up by 5 points! Your total score is 6 out of 100.)

Mr. Crisp drums his fingers on the service counter impatiently. "Scram, idiot! The Magick Shoppe closes at five o'clock!"

What next?

look small
take off service
look room
put down envelope
look at small throug service
throw envelope at service
put envelope down service
north

As you leave the Post Office, somebody slams and locks the door behind you.

Hilltop

What next?

look envelope
east
look hill
put down envelope
look around east
look at hill throug envelope
put envelope down lawn
west

Outside Cemetery
You're standing next to an open iron gate that leads west into the Festeron Cemetery. A road runs east to the top of Post Office Hill.

What next?

look envelope
take in festeron
look road
put down envelope
look at envelope throug festeron
throw envelope at festeron
west
east
enter

The cemetery is a fearful place. Are you sure you want to go in there?

(Please type YES or NO.)

You have been warned.

Creepy Corner
You're in a creepy corner of the Festeron Cemetery, surrounded by silent tombstones. An iron gate opens to the east, and a narrow lane wanders north.

What next?

look envelope
east
take off festeron
look lane
put down envelope
look around east
look at envelope throug festeron
throw envelope at festeron
north

Spooky Copse
A copse of willow trees makes this part of the cemetery look really spooky. Narrow lanes wander south and west.

There's an open grave nearby, freshly dug, with a tombstone erected next to it.

An old gravedigger is resting under a willow tree.

The gravedigger nods a greeting as you approach.

What next?

look old
look tree
look around west
west
put down envelope
look around tree
look at tree throug old
throw envelope at tree
put envelope down open
south

Twilight Glen
The trees here are so thick, it's almost too dark to see! You can make out an open iron gate to the north, and a narrow lane between the tombstones winds off to the east.

There must have been a burial here recently. Somebody left their umbrella leaning up against a tombstone.

The gravedigger follows behind you. "What's your hurry?" he complains.

Throwing a shovel over his shoulder, the gravedigger ambles through the iron gate and locks it. "Keep out of the cemetery after Dark," he tells you with a sly wink.

You can hear him chuckling as he disappears to the north.

What next?

look envelope
east
take umbrella
look lane
put down envelope
look around east
look at envelope throug mysterious
throw envelope at tombstone

look tree
look around west
west
take on open
put down envelope
look around tree
look at tree throug open
throw envelope at tree
put envelope down open
south
down

Open Grave
You're at the bottom of an open grave, surrounded by six-foot walls of dirt.

There's an old bone here.

(You won't see the "What next?" prompt any more.)

look old
take old
take off grave
look grave
put down envelope
look at old throug grave
take old from grave
put envelope down grave
up

Taken.

(Your score just went up by 1 point! Your total score is 7 out of 100.)

look envelope
take off grave
look grave
put down envelope
put down bone
put down all
look at grave throug envelope
put envelope down grave
put bone down grave
put all down grave
up

With great difficulty, you manage to climb out of the open grave.

Spooky Copse

look tree
look around west
west
take on open
put down envelope
put down bone
put down all
look around tree
look at tree throug envelope
throw envelope at tree
throw bone at tree
throw all at tree
put envelope down open
put bone down open
put all down open
south
down

look envelope
east
take off festeron
look lane
put down envelope
put down bone
put down all
look around east
look at envelope throug festeron
throw envelope at festeron
throw bone at festeron
throw all at festeron
north

Whew! That cemetery sure is spooky.

Outside Cemetery

look festeron
take in festeron
look road
put down old
put down envelope
put down all
look at festeron throug gate
throw old at festeron
throw envelope at festeron
throw all at festeron
west
east
enter

look envelope
east
look hill
put down envelope
put down bone
put down all
look around east
look at hill throug envelope
put envelope down lawn
put bone down lawn
put all down lawn
west

Outside Cottage
You're outside the cottage of Miss Voss, the town librarian. The road turns north toward the village, and bends upward to the summit of Post Office Hill.

As you approach the cottage you are greeted by the tiniest poodle you've ever seen in your entire life. It charges across the street, yapping angrily and showing its sharp little teeth.

You can smell the poodle's hot breath as it yaps.

look envelope
look path
put down envelope
put down bone
put down all
look at path throug envelope
give poodle envelope
give poodle bone
throw envelope at bone
throw bone at old
throw all at town
throw all at poodle
west

The poodle tests the old bone with its tongue, lies down and begins to gnaw on it, keeping a red eye on you.

(Your score just went up by 3 points! Your total score is 10 out of 100.)

look envelope
take on hill
look hill
put down envelope
look at envelope throug bone
give poodle envelope
throw envelope at bone
north
west

The poodle yaps a threat as you back away.

Rotary South
This is the south side of the Festeron Rotary. A road branches south, towards Post Office Hill.

The Festeron Public Library, famous for its museum of local historic artifacts, stands proudly on the nearby corner.

Miss Voss, the town librarian, is locking the library door as you approach. "Just the person I was looking for!" she exclaims, smiling brightly.

look south
look public
south
look crisp
look road
put down envelope
look around south
look at public throug miss
look at public throug crisp
throw envelope at public
north
west
east

Time passes.

Miss Voss retrieves a violet slip of paper from the depths of her purse. "Be a sweetie and give this note to your dear boss, Mr. Crisp," she coos, holding the note out to you. "I'd be ever so much obliged."

look public
south
take note
look road
put down envelope
look around south
look at public throug miss
take note from miss
throw envelope at public
north
west
east

Taken.

(Your score just went up by 3 points! Your total score is 13 out of 100.)

Miss Voss hurries away down the street. "Thanks! Toody-loo!"

look public
south
look road
put down envelope
put down note
put down all
look around south
look at public throug envelope
throw envelope at public
throw note at public
throw all at public
north
west
east

Park
You're standing in a circular park, surrounded by the Festeron Rotary. Walks converge from four directions on a shallow marble fountain, filled with sparkling water.

A statue stands in the middle of the fountain.

look marble
take coin
look walks
put down envelope
put down note
put down all
look at marble throug festeron
put envelope down marble
put note down marble
take coin from marble
throw envelope at festeron
throw note at festeron
put all down marble
throw all at festeron
north
south
west
east

You can see a gold coin and a goldfish in the fountain.

Taken.

(Your score just went up by 1 point! Your total score is 14 out of 100.)

look marble
look walks
put down envelope
put down note
put down coin
put down all
look at marble throug festeron
put envelope down marble
put note down marble
put coin down marble
throw envelope at festeron
throw note at festeron
throw coin at festeron
put all down marble
throw all at festeron
throw all at coin
north
south
west
east

gold coin
violet note
mysterious envelope

Rotary North
This is the northern side of the Festeron Rotary. A road leads north, towards the river.

On the corner stands a quaint village church. Its little white steeple is straight out of a country postcard. The church door stands invitingly open.

look envelope
north
look road
close door
put down envelope
put down note
put down coin
put down all
look around north
look at envelope throug festeron
throw envelope at festeron
throw note at festeron
throw coin at festeron
throw all at festeron
throw all at coin
south
west
east
enter

South of Bridge
This is the south side of a covered bridge that spans the Festeron River. Paths lead off to the east and west, and a road leads south to the village.

east
look river
take in bridge
look road
put down envelope
put down note
put down coin
put down all
look around east
look at river throug envelope
throw envelope at coin
throw note at coin
throw coin at bridge
throw all at coin
throw all at bridge
north
south
west

Bridge
You're on a covered bridge that spans the Festeron River. A sign hangs on an arch overhead.

look river
put down coin
put down violet
put down envelope
put down all
look around bridge
look at river throug festeron
throw coin at bridge
throw violet at bridge
throw envelope at bridge
throw all at bridge
throw all at coin
north
south

North of Bridge
This is the north side of the Festeron Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

look river
take in bridge
look path
put down envelope
put down note
put down coin
put down all
look around west
look at river throug path
throw envelope at coin
throw note at coin
throw coin at bridge
throw all at coin
throw all at bridge
south
east

Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river. A steep trail winds upward.

A gnarled tree trunk stands nearby, a lone branch its only adornment.

look lone
look dead
take out trail
take lone
look trail
put down envelope
put down note
put down coin
put down all
look around north
look at lone throug dead
take lone from trunk
take dead from trunk
put envelope down bank
put note down bank
put coin down bank
put all down bank
throw all at coin
west
up

(The trail you're climbing is narrow and twisty. It's a good idea to draw a map as you go up.)

Steep Trail
A steep, rocky trail winds west and downward.

look rocky
look trail
climb down trail
put down coin
put down violet
put down envelope
put down all
look at rocky throug coin
throw coin at rocky
throw violet at rocky
throw envelope at rocky
throw all at rocky
throw all at coin
west
down

Steep Trail
A steep, rocky trail winds north and east.

Steep Trail
A steep, rocky trail winds south and upward.

Steep Trail
A steep, rocky trail winds east and downward.

Steep Trail
A steep, rocky trail winds south and west.

Steep Trail
A steep, rocky trail winds north and upward.

(Your score just went up by 1 point! Your total score is 15 out of 100.)

Cliff Edge
You're standing high on a rocky cliff, at the top of a steep trail leading downward. Looking southwest, you can see the shadow of Post Office Hill creeping across the village as the sun sinks into a bank of clouds.

The peaceful scenery is disturbed by a tiny figure emerging from the distant Post Office. It stares in your direction for a few moments, checks its wrist and shakes a threatening little fist at you.

A little old-fashioned store stands nearby. Its brightly painted shutters and thatched roof remind you of something out of a fairy tale. A curiously painted sign over the front door reads, "Ye Olde Magick Shoppe."

look rocky
take out trail
look trail
put down coin
put down violet
put down envelope
put down all
look at rocky throug shoppe
throw coin at rocky
throw violet at rocky
throw envelope at rocky
throw all at rocky
throw all at coin
down

A concealed bell tinkles merrily.

Okay, the Magick Shoppe door is now open.

look rocky
take in shoppe
take out trail
look trail
put down coin
put down violet
put down envelope
put down all
look at rocky throug shoppe
throw coin at rocky
throw violet at rocky
throw envelope at rocky
throw all at rocky
throw all at coin
west
down

Magick Shoppe
You're in the front showroom of the Magick Shoppe.

Every inch of wall space is crowded with magic tricks, puzzles and mystical paraphernalia. A glass case offers a selection of obscene jokes and naughty birthday cards.

In the corner stands an ancient grandfather clock, its dial ornamented with a smiling crescent moon and other celestial symbols.

The front door of the Magick Shoppe is wide open. At the west end of the room, you can see another exit concealed by a curtain.

A sudden gust of wind slams the Magick Shoppe door closed. A concealed bell tinkles merrily.

"Just a moment!" cries a voice behind the curtain.

look tricks
look room
put down coin
put down violet
put down envelope
put down all
look around west
look at tricks throug room
throw coin at room
throw violet at room
throw envelope at room
throw all at room
throw all at coin

Time passes.

The noisy tick of the grandfather clock is making you uneasy.

Time passes.

The curtain opens so quickly it makes you jump.

The woman standing before you is older than your oldest aunt. Her thin, pale face and bony hands make her look fragile, like a fading signature in an antique book. But her eyes remember everything they have ever seen.

You appraise one another for a long moment before she breaks the ice. "Welcome in, welcome!" she chortles. "Don't get many visitors this late in the day."

The room seems oddly quiet all of a sudden.

look old
look room
put down coin
put down violet
put down envelope
put down all
look around west
look at old throug tricks
throw coin at room
throw violet at room
throw envelope at room
throw all at room
throw all at coin

(Your score just went up by 5 points! Your total score is 20 out of 100.)

The old woman turns pale as she takes the mysterious envelope from you. "It's been a long, long time since I last saw this handwriting," she murmurs, turning it over in her hands. "Hoped I never would again."

She starts to open the mysterious envelope, thinks better of it and hands it back to you. "Will you open it up and read it to me?" she pleads. "I'll never find my glasses in this mess."

(You are again holding the mysterious envelope.)

(You should now open the mysterious envelope in your Wishbringer package.)

Opening the mysterious envelope reveals a letter.

"Go ahead, dear. Read the letter to me, please. I'm waiting."

look tricks
look room
put down coin
put down letter
put down violet
put down envelope
put down all
look around west
look at tricks throug room
throw coin at room
throw letter at room
throw violet at room
throw envelope at room
throw all at room
throw all at coin

letter
mysterious envelope
gold coin
violet note

(Your score just went up by 1 point! Your total score is 21 out of 100.)

The old woman is motionless as you read. Glancing up, you see tears of anger forming; but she turns away as your eyes meet.

"Kidnapped," she whispers after a long silence. She paces aimlessly around the room, deep in thought.

"Many seek to gain the Stone of Dreams," she mutters, mostly to herself. "Yet few can imagine the price. For years I have fought to conceal it from the Evil One and others like her. My youth, my home and family, all were forfeited for its protection. And now," her voice breaking with emotion, "now it claims my only companion."

Impulsively, the woman snatches away the letter and envelope and crumbles them in her trembling hands. "No one is strong enough to guard Wishbringer alone."

north
look old
look magick
look room
put down violet
put down coin
put down all
look around west
look at old throug tricks
look at old throug magick
throw violet at room
throw coin at room
throw all at room

Time passes.

The old woman makes an effort to compose herself.

"Thank you for coming all this way for me," she says, reaching up to a shelf full of cheap gags. "I know I'm not supposed to tip you, but take this little trinket anyway."

The woman holds out a small metal can for you to take.

look old
take gift
look room
put down coin
put down violet
put down all
look around west
look at old throug tricks
take gift from old
throw coin at room
throw violet at room
throw all at room

Taken.

(Your score just went up by 3 points! Your total score is 24 out of 100.)

"It's getting Dark outside," the old woman remarks, and you can almost hear the capital D. "Maybe you should be getting back to town."

north
look old
look magick
look room
put down can
put down violet
put down coin
put down all
look around west
look at old throug tricks
look at old throug magick
throw can at room
throw can at west
throw violet at room
throw coin at room
throw all at room
throw all at can
throw all at coin
throw all at west

Time passes.

You hear a rattling noise in the can.

The old woman hobbles over to the Magick Shoppe door and opens it. A concealed bell tinkles merrily.

"Keep a sharp eye out for my cat, won't you?" She speaks the words slowly and distinctly. "Bring her to me if you find her. She's black as night from head to tail, except for one little white spot... right HERE."

The old woman touches the middle of your forehead with her finger. The light outside dims suddenly, like a cloud passing over the sun.

north
look room
look magick
look around room
look around west
look at room throug can
look at room throug chaos

Your body seems unwilling to respond.

The old woman takes away her finger. Your forehead is tingling.

"The Stone of Dreams can help you in your search. I cannot reveal the place where I have hidden it, for the Evil One would see your thoughts and take the treasure for herself. You must discover it alone, and rely on legends to instruct you in its mysteries."

As she speaks, the old woman gently leads you through the door of the Magick Shoppe. She pauses before closing the door.

"Return the cat to me, and Wishbringer shall be yours.

"Her name is Chaos."

A concealed bell tinkles merrily.

Cliff Edge
You're standing high on a rocky cliff, at the top of a steep trail leading downward.

The surrounding landscape has disappeared under a thick blanket of evening fog. All the familiar buildings and landmarks are completely hidden; only the summit of Post Office Hill is high enough to pierce the cloud, rising like a lonely island in a sea of mist...

... an island with a tower on it.

There's a TOWER where the Post Office used to be! The massive outline is hard to make out against the twilight sky. But the longer you stare, the clearer and more frightening it becomes.

The Magick Shoppe stands nearby.

north
look rocky
look magick
take out trail
take off can
look trail
put down can
put down coin
put down violet
put down all
look at rocky throug shoppe
look at rocky throug magick
throw can at rocky
throw coin at rocky
throw violet at rocky
throw all at rocky
throw all at can
throw all at coin
open rocky with can
down

As you descend the trail you are immediately engulfed in...

Fog
You're lost in a thick cloud of fog.

east
look can
look all
take off can
put down can
put down coin
put down violet
put down all
look around can
look at can throug fog
look at can throug all
throw can at coin
throw coin at can
throw violet at can
throw all at can
throw all at coin
open can with coin
north
up

Fog
You're lost in a thick cloud of fog.

north
look can
look all
take off can
put down can
put down coin
put down violet
put down all
look around can
look at can throug fog
look at can throug all
throw can at coin
throw coin at can
throw violet at can
throw all at can
throw all at coin
open can with coin
west

north
look can
look all
take off can
put down can
put down coin
put down violet
put down all
look around can
look at can throug fog
look at can throug all
throw can at coin
throw coin at can
throw violet at can
throw all at can
throw all at coin
open can with coin
east

north
look can
look all
take off can
put down can
put down coin
put down violet
put down all
look around can
look at can throug fog
look at can throug all
throw can at coin
throw coin at can
throw violet at can
throw all at can
throw all at coin
open can with coin
south

west
look can
look all
take off can
put down can
put down coin
put down violet
put down all
look around can
look at can throug fog
look at can throug all
throw can at coin
throw coin at can
throw violet at can
throw all at can
throw all at coin
open can with coin
north

A sudden gust of wind dissolves the fog and clears your vision.

Cliff Bottom
You're at the bottom of a cliff that rises up from the north bank of the river.

A gnarled tree trunk stands nearby, a lone branch its only adornment. A vulture perched on top is watching every move you make.

north
look trunk
look dead
look all
take branch
take off can
put down can
put down violet
put down coin
put down all
look around trunk
look around north
look at trunk throug can
look at trunk throug dead
take branch from trunk
take dead from trunk
take dead from can
throw can at coin
put can down bank
throw can at north
put violet down bank
put coin down bank
throw all at can
throw all at coin
throw all at branch
put all down bank
throw all at north
open trunk with can
west

Crack! The dead branch snaps off the gnarled tree trunk and falls to the ground with a thud. Visibly annoyed, the vulture spreads its wings and soars away over the river.

north
look river
look dead
look all
take branch
take off can
put down note
put down coin
put down can
put down all
look around trunk
look around north
look at river throug trunk
look at river throug dead
put note down bank
put coin down bank
throw can at branch
put can down bank
throw can at north
throw all at branch
put all down bank
throw all at coin
throw all at can
throw all at north
push branch river
open river with can
west

north
look river
look dead
look all
look at river throug trunk
take off can
put down note
put down coin
put down can
put down branch
put down dead
put down all
look around trunk
look around north
look at river throug dead
put note behind dead
put note down bank
put coin down bank
throw can at coin
put can down bank
throw can at north
put dead down bank
throw all at coin
put all down bank
throw all at can
throw all at branch
throw all at north
throw all at cliff
open river with can
west

dead branch
metal can
gold coin
violet note

North of Bridge
This is the north side of the Witchville Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river.

A rickety toll gate has been thrown up across the entrance to the covered bridge. A handpainted sign is nailed to the middle of the closed gate.

Standing near the toll gate is an ugly, gnomelike creature. A less original story would probably refer to it as a troll.

north
look toll
look all
take off can
take up toll
look path
put down can
put down branch
put down violet
put down coin
put down all
look around west
look at toll throug can
look at toll throug all
give violet toll
give troll can
give troll branch
give troll coin
throw can at bridge
throw can at west
throw all at can
throw all at bridge
throw all at branch
throw all at coin
throw all at west
open toll with can
open toll with branch
east

Yow! When you open the can a real, live rattlesnake leaps out! It squirms about angrily for a few moments, turns to hiss at you and slithers out of sight.

The metal can clatters to the ground.

A scream of terror echoes off the cliffs as the troll runs away across the covered bridge.

(Your score just went up by 3 points! Your total score is 27 out of 100.)

north
look toll
look all
take can
take up toll
look path
close can
put down branch
put down violet
put down coin
put down all
look around west
look at toll throug can
look at toll throug all
throw branch at toll
throw violet at toll
throw coin at toll
throw all at toll
throw all at branch
throw all at coin
push can river
open toll with branch
east

north
look toll
look all
take off false
take up toll
look path
close can
put down can
put down branch
put down violet
put down coin
drop all
look around west
look at toll throug can
look at toll throug all
throw can at toll
throw can at west
throw branch at toll
throw violet at toll
throw coin at toll
open toll with can
open false with can
east

metal can
dead branch
gold coin
violet note

The false bottom is wedged tightly into the metal can. You might be able to loosen it by squeezing harder... harder!...

Pop! A small stone drops out of the squashed can and lands at your feet.

north
look violet
look toll
look all
look at toll throug can
take violet
take stone
take up toll
look path
put down violet
put down can
put down branch
put down coin
put down note
put down all
look around west
look at toll throug violet
put violet behind toll
throw violet at toll
throw can at violet
throw can at toll
throw branch at violet
throw branch at toll
throw coin at violet
throw coin at toll
throw all at violet
throw all at toll
throw all at can
throw all at branch
throw all at coin
push stone river
push violet to river
open toll with can
east

squashed can
dead branch
gold coin
violet note

north
look violet
look toll
look all
look at toll throug can
take violet
take can
take stone
take all
take up toll
look path
put down violet
put down branch
put down coin
put down note
put down all
look around west
look at toll throug violet
put violet behind toll
throw violet at toll
throw branch at violet
throw branch at toll
throw coin at violet
throw coin at toll
throw all at violet
throw all at toll
throw all at branch
throw all at coin
push can river
push stone river
push violet to river
open toll with branch
east

Taken.

(Your score just went up by 5 points! Your total score is 32 out of 100.)

As your fingers close around the small stone it begins to glow with an eerie violet-white radiance.

north
look violet
look toll
look all
take can
take up toll
look path
put down branch
put down coin
put down stone
put down note
put down all
look around west
look at toll throug violet
look at toll throug can
throw branch at toll
throw coin at toll
throw stone at toll
put stone down river
throw note at toll
throw all at toll
throw all at branch
throw all at coin
throw all at stone
push can river
open toll with branch
east

small stone
dead branch
gold coin
violet note

north
look violet
look toll
look all
take out toll
take can
look path
pull down toll
put down branch
put down coin
put down stone
put down note
put down all
look around west
look at toll throug violet
look at toll throug can
throw branch at toll
throw coin at toll
throw stone at toll
put stone down river
throw note at toll
throw all at toll
throw all at branch
throw all at coin
throw all at stone
push can river
south
east

Bridge
You're on a covered bridge that spans the Witchville River. A sign hangs on an arch overhead.

east
look river
look violet
look all
put down small
put down dead
put down coin
put down note
put down all
look around small
look at river throug small
look at river throug violet
put small down river
throw small at stone
throw dead at small
throw coin at small
throw note at small
throw all at small
throw all at bridge
throw all at dead
throw all at coin
north
south

South of Bridge
This is the south side of a covered bridge that spans the Witchville River. Paths lead off to the east and west, and a road leads south to the village.

look east
east
look river
look violet
look all
take in bridge
look road
put down small
put down note
put down coin
put down branch
put down all
look around east
look at river throug small
look at river throug violet
put small down river
throw small at stone
throw note at small
throw coin at small
throw branch at small
throw all at small
throw all at coin
throw all at bridge
throw all at branch
north
south
west

River Outlet
This is where the lake empties into the Witchville River. A road leads south along the edge of the lake, and bends east to follow the river bank. A narrow trail leads upward to the top of Lookout Hill.

north
look river
look violet
look all
take out narrow
look narrow
put down small
put down note
put down coin
put down branch
put down all
look at river throug small
look at river throug violet
put small down river
throw small at stone
throw note at small
throw coin at small
throw branch at small
throw all at small
throw all at coin
throw all at branch
south
east
up

Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see a closed iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake. Animal tracks are visible in the sand next to the pit.

west
look platypus
look violet
look all
look down sand
look road
put down small
put down dead
put down coin
put down note
put down all
look at platypus throug small
look at platypus throug violet
hit sand with small
put small down lake
put small down sand
put dead down sand
put dead down pit
put coin down sand
put note down sand
throw all at small
put all down sand
throw all at dead
throw all at coin
throw all at pit
put small down pit
put coin down pit
put note down pit
put all down pit
north
east

The pit is more than five feet deep. You can see a platypus in it.

A rusty "click!" draws your eyes to the iron gate. You watch as it slowly creaks open, all by itself!

look east
look platypus
east
look violet
look all
look down sand
take in gate
look road
put down small
put down dead
put down coin
put down note
put down all
look around east
look at platypus throug small
look at platypus throug violet
hit sand with small
put small down lake
put small down sand
put dead down sand
put dead down pit
put coin down sand
put note down sand
throw all at small
throw all at dead
put all down sand
throw all at coin
throw all at pit
put small down pit
put coin down pit
put note down pit
put all down pit
north
south

Okay, the dead branch is now standing up inside the pit.

The platypus grabs onto the bottom of the dead branch with its forepaws.

You can hear the tramp of marching boots to the east.

west
look platypus
look violet
look all
take in gate
look down sand
take branch
look road
put down small
put down coin
put down note
put down all
look at platypus throug small
look at platypus throug violet
hit sand with small
take branch from pit
put small down sand
put small down lake
put coin down sand
put note down sand
throw all at small
throw all at coin
put all down sand
north
south
east

Taken.

(Your score just went up by 5 points! Your total score is 37 out of 100.)

The platypus hangs on to the dead branch as you pull it out of the pit. It lets go when the branch clears the edge and waddles joyfully around on the sand.

The little creature draws an "X" in the sand with its tail. Then it gives you an oddly dignified nod of thanks, waddles to the edge of the lake and disappears into the dark water.

west
look small
look violet
look all
take in gate
take in x
look road
look down x
put down small
put down branch
put down coin
put down note
put down all
look at small throug branch
look at small throug violet
hit x with small
put small down x
put small down lake
put branch down x
put branch down pit
put coin down x
put note down x
throw all at small
throw all at branch
throw all at coin
put all down x
throw all at pit
put small down pit
put coin down pit
put note down pit
put all down pit
dig x with small
north
south
east

dead branch
small stone
gold coin
violet note

west
look small
look violet
look all
take in gate
take in x
take branch
look road
look down x
put down small
put down coin
put down note
put down all
look at small throug ground
look at small throug violet
hit x with small
put small down ground
put small down lake
put coin down ground
put note down ground
throw all at small
throw all at coin
put all down ground
put small down pit
put coin down pit
put note down pit
put all down pit
dig x with small
push branch lake
north
south
east

You discovered a silver whistle in the sand under the "X"!

west
look silver
look violet
look all
take in gate
take silver
take branch
take all
look road
look down sand
put down small
put down coin
put down note
put down all
look at silver throug small
look at silver throug violet
put small down ground
put small down lake
put coin down ground
put note down ground
put all down ground
throw all at small
throw all at coin
put small down pit
put coin down pit
put note down pit
put all down pit
dig sand with small
push whistle lake
push branch lake
north
south
east

Taken.

(Your score just went up by 3 points! Your total score is 40 out of 100.)

west
look silver
look violet
look all
take in gate
blow silver
take branch
look road
look down sand
put down silver
put down small
put down coin
put down note
put down all
look at silver throug small
look at silver throug violet
put silver down ground
put small down ground
put small down lake
put coin down ground
put note down ground
throw all at silver
throw all at small
throw all at coin
put all down ground
put silver down pit
put small down pit
put coin down pit
put note down pit
put all down pit
dig sand with silver
push branch lake
north
south
east

silver whistle
small stone
gold coin
violet note

A clear, sweet note stills the night with its beauty.

The silver whistle's music echoes over the lake, rippling the water with gentle Magick. A sudden gust of wind blows through your hair. You can see the soft outline of Misty Island drawing closer as you streak across the waves...

Misty Island
You're standing on a fog-shrouded beach. Sheer cliff walls rise to the north and south, and the dark waters of the lake stretch eastward.

To the west stands a magnificent castle, its parapets rising high into the mist. Golden light streams invitingly through the open entrance. You can hear friendly voices and music inside.

north
west
look stone
look violet
look dark
take in castle
look fog
put down stone
put down silver
put down coin
put down note
put down all
look around west
look at stone throug silver
look at stone throug violet
throw stone at silver
put stone down lake
throw silver at stone
throw coin at stone
throw note at stone
throw all at stone
throw all at silver
throw all at coin
throw all at sheer

Throne Room
You're standing in a long, high-ceilinged chamber. Hundreds of platypuses are milling about with teacups in their paws, their faces illuminated by a roaring fireplace.

At the far end of the chamber stands a mighty throne. It's occupied by a snow-white platypus with a gold crown on its head and a jeweled scepter in its paw. On the floor near the throne is another crowned platypus... the same one you rescued from the pit.

The crowd falls silent as you enter.

"Welcome, brave Adventurer," says the white platypus, rising from its throne to greet you. "I am Anatinus, King of Misty Island. My court thanks you most humbly for rescuing the life of my daughter, Princess Tasmania. Great would our sorrow have been if not for your cunning."

The crowd applauds politely, and Princess Tasmania blushes.

north
look king
look platypuses
look one
take off king
look room
put down silver
put down magick
put down coin
put down note
put down all
look at king throug silver
look at king throug platypuses
put silver down floor
put magick down floor
put coin down floor
put note down floor
put all down floor
throw all at silver
throw all at magick
throw all at coin
east

Time passes.

"My messengers have told me of your quest," continues King Anatinus. "Allow me to repay your kindness with words of advice."

The old platypus motions you to his side. "The Tower of the Evil One is formidable," he begins in a low, serious voice. "You will never get inside unaided. Legends speak of a Magick Word that can open the gates of the Tower. But what Word it is, none can say."

The king reaches beneath his throne and takes out a small wizard's hat. "Take this," he says, holding it out to you.

north
look silver
look platypuses
look one
take hat
take off anatinus
look room
put down silver
put down small
put down coin
put down note
put down all
look at silver throug small
look at silver throug platypuses
take hat from anatinus
put silver down floor
put small down floor
put coin down floor
put note down floor
throw all at silver
throw all at small
put all down floor
throw all at coin
east

Taken.

(Your score just went up by 1 point! Your total score is 41 out of 100.)

"Take it to the sea," King Anatinus whispers as you turn the hat in your hands. "There you will find a creature learned in the lore of Magick. Heed him well! In his wisdom lies your only hope."

north
look silver
look platypuses
look one
take off anatinus
look room
look down hat
put down silver
put down small
put down coin
put down hat
put down note
put down all
look at silver throug small
look at silver throug platypuses
put silver down floor
put small down floor
put coin down floor
put hat down floor
put note down floor
throw all at silver
throw all at small
put all down floor
throw all at coin
east

wizard's hat
silver whistle
small stone
gold coin
violet note

Time passes.

A fanfare of trumpets breaks the silence, and the crowd falls to its knees.

"Good luck to you, brave Adventurer!" cries King Anatinus, bowing deeply. "Now blow into the silver whistle one more time, and deliver us from the horror of the Evil One."

The platypuses look at you expectantly.

north
look silver
look platypuses
look one
blow silver
take off anatinus
look room
look down hat
put down silver
put down small
put down hat
put down coin
put down note
put down all
look at silver throug small
look at silver throug platypuses
put silver down floor
put small down floor
put hat down floor
put coin down floor
put note down floor
throw all at silver
throw all at small
put all down floor
throw all at coin
east

A clear, sweet note stills the night with its beauty.

A sudden gust of wind rises out of nowhere, and Misty Island falls away beneath your feet. You feel the silver whistle slip from your hand as you streak across the lake...

Lake Edge
You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see an open iron gate leading into the Witchville Cemetery.

Misty Island, its outline shrouded in fog, is visible far across the water.

You can see a narrow pit near the edge of the lake.

A dead branch is lying on the ground.

west
look small
look violet
look all
take in gate
take branch
look road
look down hat
look down sand
put down small
put down coin
put down hat
put down note
put down all
look at small throug ground
look at small throug violet
put small down ground
put small down lake
put coin down ground
put hat down ground
put note down ground
throw all at small
throw all at coin
put all down ground
put small down pit
put coin down pit
put hat down pit
put note down pit
put all down pit
dig sand with small
push branch lake
north
south
east

wizard's hat
small stone
gold coin
violet note

The cemetery is a spooky place, especially at night. Are you sure you want to go in there?

(Please type YES or NO.)

You have been warned.

Twilight Glen
The trees here are so thick, it's almost too dark to see! You can make out an open iron gate to the north, and a narrow lane between the tombstones winds off to the east.

There must have been a burial here recently. Somebody left their umbrella leaning up against a tombstone.

As you glance around you notice luminous ribbons of mist darting among the tombstones. The air is filled with sinister voices.

look east
look small
east
look violet
look dark
take off mists
take umbrella
north
look lane
look down hat
put down small
put down hat
put down coin
put down note
put down all
look around east
look at small throug stone
look at small throug violet
give small stone
throw small at stone
throw hat at small
throw coin at small
throw note at small
throw all at small
throw all at umbrella
throw all at coin

Spooky Copse
A copse of willow trees makes this part of the cemetery look really spooky. Narrow lanes wander south and west.

There's an open grave nearby, freshly dug, with a tombstone erected next to it.

The luminous mists suddenly condense into a cloud of eldritch vapors! Circling like sharks, they stroke your face with ghostly fingers and whisper dreadful secrets into your ears.

north
look east
look small
look around east
look violet
look all
take on grave
look grass
look down hat
put down small
put down coin
put down hat
put down note
put down all
look around small
look at small throug grass
look at small throug grave
look at small throug violet
give small east
give violet note
give vapors coin
give vapors hat
put small down grass
put coin down grass
put hat down grass
put note down grass
throw all at small
put all down grass
throw all at coin
put small down grave
put coin down grave
put hat down grave
put note down grave
put all down grave
throw all off small
throw all off east
throw all off grave
south
west
down

The eldritch vapors moan with disappointment as you escape their misty clutches.

Open Grave
You're at the bottom of an open grave, surrounded by six-foot walls of dirt. Luminous ribbons of mist are swarming overhead, and a dark hole is visible in the north wall.

east
look small
look dark
north
look violet
take in open
take off open
take off north
look open
look down hat
put down small
put down note
put down hat
put down coin
put down all
look around north
look at small throug open
look at small throug violet
give small open
put small down open
put note down open
put hat down open
put coin down open
throw all at small
put all down open
throw all at coin

Underground
You're in a dirty underground chamber. Long, smelly tunnels wander away to the north and east, and there's a dark hole in the south wall.

look east
look small
east
look violet
look dark
take in hole
look tunnels
look down hat
put down small
put down note
put down hat
put down coin
put down all
look around east
look at small throug stone
look at small throug violet
throw small at stone
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at coin
north
south

Underground
You're in a dark underground chamber. Long tunnels wander away to the north and west.

A dark, narrow hole is visible overhead.

east
look small
west
look violet
look dark
look tunnels
look down hat
push bunk
put down small
put down note
put down hat
put down coin
put down all
look around west
look at small throug stone
look at small throug violet
throw small at stone
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at coin
north

Okay, you moved the bunk away from the hole.

Faint light streams in from overhead.

east
look stone
west
look violet
look all
take in hole
look tunnels
look down hat
put down stone
put down note
put down hat
put down coin
put down all
look around west
look at stone throug small
look at stone throug violet
throw stone at small
put stone down hole
throw note at stone
put note down hole
throw hat at stone
put hat down hole
throw coin at stone
put coin down hole
throw all at stone
throw all at coin
put all down hole
north
up

The wizard's hat: Dropped.
The small stone: Dropped.
The gold coin: Dropped.
The violet note: Dropped.

The small stone stops glowing.

east
look stone
look violet
west
look all
take in hole
take stone
take hat
take coin
take note
take all
look tunnels
look around west
look at stone throug small
look at stone throug violet
north
up

With great effort, you manage to squeeze yourself into the hole.

Jail Cell
You're locked inside a damp, uncomfortable jail cell. Its thick steel door and stone walls offer little hope for escape.

The only furnishing is a hard bunk in the middle of the floor with a thick blanket on it.

There's a dark, narrow hole in the floor.

north
look bunk
look dark
take in hole
take thick
look jail
look behind bunk
push bunk
look at bunk throug floor
look at bunk throug all
take thick from bunk
down

Taken.

(Your score just went up by 3 points! Your total score is 44 out of 100.)

north
look bunk
look dark
take in hole
look jail
put down thick
look behind bunk
push bunk
look at bunk throug floor
look at bunk throug all
put thick down floor
put thick down hole
put thick down bunk
down

With great effort, you manage to squeeze yourself into the hole.

Underground

You can see a violet note, a gold coin, a small stone and a wizard's hat here.

east
look stone
look violet
west
look all
take in hole
take stone
take wizard
take coin
take note
take all
look tunnels
put down blanket
look around west
look at stone throug blanket
look at stone throug violet
throw blanket at stone
put blanket down hole
north
up

The violet note: Taken.
The gold coin: Taken.
The small stone: Taken.
The wizard's hat: Taken.

The small stone begins to glow again.

east
look stone
look violet
west
look all
take in hole
look tunnels
look down hat
put down stone
put down blanket
put down coin
put down hat
put down note
put down all
look around west
look at stone throug blanket
look at stone throug violet
throw stone at blanket
put stone down hole
throw blanket at stone
put blanket down hole
throw coin at stone
put coin down hole
throw hat at stone
put hat down hole
throw note at stone
put note down hole
throw all at stone
throw all at blanket
throw all at coin
put all down hole
north
up

wizard's hat
small stone
gold coin
violet note
thick blanket

Underground
You're in a damp underground chamber. Cold tunnels wander away to the south, east and west.

north
east
look blanket
look violet
look dark
look tunnels
look down hat
put down blanket
put down small
put down note
put down hat
put down coin
put down all
look around east
look at blanket throug small
look at blanket throug violet
throw blanket at small
throw small at blanket
throw note at blanket
throw hat at blanket
throw coin at blanket
throw all at blanket
throw all at small
throw all at coin
south
west

Grue's Nest
You have stumbled into the nesting place of a family of grues. Congratulations. Few indeed are the adventurers who have entered a grue's nest and lived as long as you have.

Everything is littered with rusty swords of elvish workmanship, piles of bones and other debris. A closed refrigerator stands in one corner of the nest, and something... a small, dangerous-looking little beast... is curled up in the other corner.

The only exit is to the west. Hope you survive long enough to use it.

Snoring fitfully, the little beast turns away from the light of the small stone and faces the wall.

yes
north
look blanket
look violet
west
look all
take little
take off refrigerator
look nest
look down hat
put down blanket
put down stone
put down hat
put down coin
put down note
put down all
look around west
open refrigerator
look at blanket throug violet
look at blanket throug stone
ask little about blanket
throw blanket at stone
put blanket down little
throw stone at blanket
put stone behind little
throw hat at blanket
put hat behind little
throw coin at blanket
put coin behind little
throw note at blanket
put note behind little
throw all at blanket
throw all at stone
throw all at coin
put blanket behind little
push nest under little
push bones under little
push west under little
push refrigerator under little
open refrigerator with stone

Okay, the little beast is now covered with the thick blanket.

The creature stirs restlessly for an anxious moment. Then it settles into the comfortable darkness of the thick blanket, sighs gently and lies still.

(Your score just went up by 3 points! Your total score is 47 out of 100.)

yes
north
look blanket
look violet
west
look all
take grue
take blanket
take off refrigerator
look nest
look down hat
put down stone
put down hat
put down coin
put down note
put down all
look around west
open refrigerator
look at blanket throug violet
look at blanket throug stone
ask grue about blanket
take blanket from grue
throw stone at blanket
put stone behind grue
throw hat at blanket
put hat behind grue
throw coin at blanket
put coin behind grue
throw note at blanket
put note behind grue
throw all at blanket
throw all at stone
throw all at coin
push nest under grue
push bones under grue
push west under grue
push refrigerator under grue
open refrigerator with stone

A light inside the refrigerator goes out as you open it.

Opening the refrigerator reveals a bottle and an earthworm.

yes
north
look blanket
look violet
west
look all
take grue
take blanket
take earthworm
take bottle
take off refrigerator
look nest
look down hat
close refrigerator
put down stone
put down hat
put down coin
put down note
put down all
empty refrigerator
look around west
look at blanket throug violet
look at blanket throug stone
ask grue about blanket
take blanket from grue
take earthworm from refrigerator
take bottle from refrigerator
take all from refrigerator
throw stone at blanket
put stone behind grue
throw hat at blanket
put hat behind grue
throw coin at blanket
put coin behind grue
throw note at blanket
put note behind grue
throw all at blanket
throw all at stone
throw all at coin
put stone down refrigerator
put coin down refrigerator
put note down refrigerator
put all down refrigerator
push nest under grue
push bones under grue
push west under grue
push refrigerator under grue
push earthworm under grue
push bottle under grue

Taken.

(Your score just went up by 3 points! Your total score is 50 out of 100.)

The earthworm squirms with annoyance at your touch.

yes
north
look blanket
look violet
west
look all
take grue
take blanket
take bottle
take off refrigerator
look nest
look down hat
close refrigerator
put down earthworm
put down stone
put down hat
put down coin
put down note
put down all
look around west
look at blanket throug violet
look at blanket throug earthworm
ask grue about blanket
take blanket from grue
take bottle from refrigerator
throw earthworm at blanket
put earthworm behind grue
throw stone at blanket
put stone behind grue
throw hat at blanket
put hat behind grue
throw coin at blanket
put coin behind grue
throw note at blanket
put note behind grue
throw all at blanket
throw all at earthworm
throw all at stone
throw all at coin
put earthworm down refrigerator
put stone down refrigerator
put hat down refrigerator
put coin down refrigerator
put note down refrigerator
put all down refrigerator
push nest under grue
push bones under grue
push west under grue
push refrigerator under grue
push bottle under grue

earthworm
wizard's hat
small stone
gold coin
violet note

north
east
look small
look violet
look dark
look tunnels
look down hat
put down small
put down earthworm
put down note
put down hat
put down coin
put down all
look around east
look at small throug earthworm
look at small throug violet
throw small at earthworm
throw earthworm at small
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at earthworm
throw all at coin
south
west

Underground
You're in a damp underground chamber. Cold, dark tunnels wander away to the south and east.

The surrounding walls are almost obscured by the roots of a mighty tree. Overhead you can see the underside of a large stump. It appears to be hinged.

north
east
look small
look violet
look all
take up stump
look stump
look tunnels
look down hat
put down small
put down earthworm
put down note
put down hat
put down coin
put down all
look around east
look at small throug earthworm
look at small throug violet
throw small at earthworm
throw earthworm at small
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at earthworm
throw all at coin
open stump with small
south

Lifting the hinged top of the stump reveals a round hole leading upward into moonlight.

north
east
look stone
look violet
look all
look tunnels
look down hat
put down stone
put down earthworm
put down coin
put down hat
put down note
put down all
look around east
look at stone throug small
look at stone throug violet
throw stone at small
throw earthworm at stone
throw coin at stone
throw hat at stone
throw note at stone
throw all at stone
throw all at earthworm
throw all at coin
south
up

Lookout Hill
You're standing at the summit of a high, barren hill. Looking east, you can see Witchville Village nestled among the trees. A narrow trail winds down the north side of the hill, towards the river.

Crowning the hill is the stump of what must have been a very large and majestic oak tree. An opening in the stump leads down into darkness.

A horseshoe is lying in the grass near the stump.

east
look small
look violet
look darkness
take off stump
take horseshoe
take up stump
look hill
look down hat
take on stump
push stump
put down small
put down earthworm
put down hat
put down coin
put down note
put down all
look around east
sit east
look at small throug earthworm
look at small throug violet
put small down grass
put small down stump
put earthworm down grass
put earthworm down stump
put hat down grass
put hat down stump
put coin down grass
put coin down stump
put note down grass
put note down stump
throw all at small
throw all at earthworm
put all down grass
throw all at coin
put all down stump
open stump with small
north
enter

north
look river
look violet
look all
take out narrow
look narrow
look down hat
put down small
put down earthworm
put down note
put down hat
put down coin
put down all
look at river throug small
look at river throug violet
put small down river
throw small at earthworm
throw earthworm at small
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at earthworm
throw all at coin
south
east
up

look east
east
look river
look violet
look all
take in bridge
look road
look down hat
put down small
put down earthworm
put down note
put down hat
put down coin
put down all
look around east
look at river throug small
look at river throug violet
put small down river
throw small at earthworm
throw earthworm at small
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at earthworm
throw all at coin
throw all at bridge
north
south
west

Rocky Path
You're on a rocky path that runs east and west along the banks of the Witchville River. A shimmering trail leads south into a dense forest.

north
look river
west
look violet
look all
take in forest
look path
look down hat
put down small
put down earthworm
put down note
put down hat
put down coin
put down all
look around west
look at river throug small
look at river throug violet
put small down river
throw small at earthworm
throw earthworm at small
throw note at small
throw hat at small
throw coin at small
throw all at small
throw all at earthworm
throw all at coin
south
east

As you walk along the shimmering trail you feel a vague sense of disorientation, then a shock of recognition...

West of House
You are standing in an open field west of a white house, with a boarded front door.

There's a little mailbox here.

east
look violet
look earthworm
look all
look down hat
put down earthworm
put down coin
put down hat
put down stone
put down note
put down all
look around earthworm
look around west
open mailbox
look at earthworm throug violet
look at earthworm throug coin
throw earthworm at coin
throw coin at earthworm
throw hat at earthworm
throw stone at earthworm
throw note at earthworm
throw all at earthworm
throw all at coin
throw all at stone
throw all at mailbox
open mailbox with earthworm
north

Opening the little mailbox reveals a leaflet.

The edges of the little mailbox are beginning to twinkle.

north
look violet
look earthworm
look all
take leaflet
look down hat
close little
put down earthworm
put down stone
put down hat
put down coin
put down note
put down all
look around earthworm
look around west
look at earthworm throug violet
look at earthworm throug stone
take leaflet from little
throw earthworm at stone
throw stone at earthworm
throw hat at earthworm
throw coin at earthworm
throw note at earthworm
throw all at earthworm
throw all at stone
throw all at house
throw all at coin
put earthworm down little
put stone down little
put hat down little
put coin down little
put note down little
put all down little

Time passes.

The little mailbox is engulfed in a sparkling aurora! Tremors of anticipation run up and down its length, and the air sings with Magick.

north
look violet
look earthworm
look all
take leaflet
look down hat
close little
put down earthworm
put down stone
put down hat
put down coin
put down note
put down all
look around earthworm
look around west
look at earthworm throug violet
look at earthworm throug stone
take leaflet from little
put earthworm down grass
put stone down grass
put hat down grass
put coin down grass
put note down grass
throw all at earthworm
throw all at stone
put all down grass
throw all at coin
put earthworm down little
put stone down little
put hat down little
put coin down little
put note down little
put all down little

Time passes.

With a gentle pop, the little mailbox pulls itself out of the ground and cavorts about the grass like a happy rabbit!

north
look violet
look earthworm
look all
take leaflet
look down hat
close lid
put down earthworm
put down stone
put down hat
put down coin
put down note
put down all
look around earthworm
look around west
look at earthworm throug violet
look at earthworm throug stone
take leaflet from lid
throw earthworm at stone
throw stone at earthworm
throw hat at earthworm
throw coin at earthworm
throw note at earthworm
throw all at earthworm
throw all at stone
throw all at lid
throw all at coin
put earthworm down lid
put stone down lid
put hat down lid
put coin down lid
put note down lid
put all down lid

Time passes.

The little mailbox notices you and snaps its tiny lid with joy. It makes a silly "clump-clump, clump-clump" sound as it hops to your side and rubs lovingly against your sleeve.

As the house disappears into the distance, you get the distinct feeling that, someday, you will pass this way again.

Rocky Path

north
look river
west
look violet
look all
look path
look down hat
put down small
put down earthworm
put down hat
put down coin
put down note
put down all
look around west
look at river throug small
look at river throug violet
put small down river
throw small at earthworm
throw earthworm at small
throw hat at small
throw coin at small
throw note at small
throw all at small
throw all at earthworm
throw all at coin
east

Lighthouse
This is where the river empties into Witchville Bay. A path leads west along the riverbank.

A broken-down old lighthouse, barely ten feet high, stands on the shore nearby.

Perched on top of the lighthouse is a pelican, watching you through half-closed eyelids.

north
look river
look violet
look all
look path
look down hat
put down small
put down earthworm
put down hat
put down coin
put down note
put down all
look at river throug small
look at river throug violet
put small down river
put note down lighthouse
put hat down lighthouse
put coin down lighthouse
throw small at earthworm
throw earthworm at small
throw hat at small
throw all at small
throw all at earthworm
throw all at coin
throw all at lighthouse
put all down lighthouse
west

The pelican sniffs the wizard's hat suspiciously. Its eyes open wide with interest, and the wizard's hat quickly finds a place on the pelican's head. Then the old bird gives you a sly, knowledgeable wink.

All at once the lighthouse blazes to life! Its shining beacon whirls like a gyroscope, and a pencil-thin beam of light pierces the sky and traces a word on a passing cloud: KALUZE.

The pelican spreads its wings and soars away over the bay. As the beam of the lighthouse fades, a voice in your head whispers, "Good luck, brave Adventurer!"

(Your score just went up by 5 points! Your total score is 55 out of 100.)

The little mailbox "clump-clumps" to your side with a joyful snap.

north
look violet
look earthworm
look all
take leaflet
look path
close mailbox
put down earthworm
put down coin
put down stone
put down note
put down all
look at earthworm throug violet
look at earthworm throug lighthouse
take leaflet from mailbox
put earthworm down lighthouse
put coin down lighthouse
put stone down lighthouse
put stone down river
put note down lighthouse
throw all at earthworm
put all down lighthouse
throw all at coin
throw all at stone
put earthworm down mailbox
put coin down mailbox
put stone down mailbox
put note down mailbox
put all down mailbox
west

earthworm
small stone
gold coin
violet note

north
look small
look violet
west
look all
look path
put down small
put down earthworm
put down coin
put down note
put down all
look around west
look at small throug earthworm
look at small throug violet
throw small at earthworm
put small down river
throw earthworm at small
throw coin at small
throw note at small
throw all at small
throw all at earthworm
throw all at coin
east

look east
east
look small
look violet
look all
take in bridge
look road
put down small
put down earthworm
put down coin
put down note
put down all
look around east
look at small throug earthworm
look at small throug violet
throw small at earthworm
put small down river
throw earthworm at small
throw coin at small
throw note at small
throw all at small
throw all at earthworm
throw all at bridge
throw all at coin
north
south
west

Rotary North
This is the northern side of the Witchville Rotary. A road leads north, towards the river.

On the corner stands a broken-down old church that looks as if it hasn't been used for years.

You can hear the tramp of marching boots to the east.

look south
look small
south
look violet
look all
take in old
look old
put down small
put down earthworm
put down coin
put down note
put down all
look around south
look at old throug small
look at old throug violet
throw small at old
throw earthworm at old
throw coin at old
throw note at old
throw all at old
throw all at small
throw all at earthworm
throw all at coin
north
west
east
enter

Time passes.

The little mailbox "clump-clumps" into view and snaps a greeting.

You can hear the tramp of marching boots to the south.

look west
look earthworm
look violet
west
look all
take in old
take leaflet
look old
close mailbox
put down earthworm
put down coin
put down stone
put down note
put down all
look around west
look at old throug violet
look at old throug earthworm
take leaflet from mailbox
throw earthworm at old
throw coin at old
throw stone at old
throw note at old
throw all at old
throw all at earthworm
throw all at coin
throw all at stone
put earthworm down mailbox
put coin down mailbox
put stone down mailbox
put note down mailbox
put all down mailbox
north
south
east
enter

Time passes.

You can hear the tramp of marching boots to the west. It sounds as if they're coming this way!

look north
look earthworm
look violet
north
look dark
take in old
take leaflet
look road
close mailbox
close door
put down earthworm
put down coin
put down stone
put down note
put down all
look around north
look at earthworm throug mailbox
look at earthworm throug violet
take leaflet from mailbox
put earthworm down floor
put coin down floor
put stone down floor
put note down floor
throw all at earthworm
put all down floor
throw all at coin
throw all at stone
put earthworm down mailbox
put coin down mailbox
put stone down mailbox
put note down mailbox
put all down mailbox
south
west
east
enter

Park
You're standing in a circular park, surrounded by the Witchville Rotary. Walks converge from four directions on a neglected marble fountain, filled with greasy water.

A statue stands in the middle of the fountain.

You can hear the tramp of marching boots to the west.

look north
look small
look violet
north
look all
look walks
put down small
put down earthworm
put down coin
put down note
put down all
look around north
look at small throug earthworm
look at small throug violet
put small down marble
put earthworm down marble
put coin down marble
put note down marble
throw small at earthworm
throw earthworm at small
throw coin at small
throw note at small
throw all at small
throw all at earthworm
throw all at brass
put all down marble
throw all at coin
south
west
east

You can see a brass token and a piranha in the fountain.

The little mailbox "clump-clumps" happily into view.

You can hear the tramp of marching boots to the north.

wait
look earthworm
look violet
look all
take leaflet
look walks
close mailbox
put down earthworm
put down coin
put down stone
put down note
put down all
look at earthworm throug violet
look at earthworm throug brass
put stone down marble
put note down marble
put earthworm down marble
put coin down marble
take leaflet from mailbox
throw earthworm at brass
throw coin at earthworm
throw stone at earthworm
throw note at earthworm
throw all at earthworm
throw all at brass
put all down marble
throw all at coin
throw all at stone
put earthworm down mailbox
put coin down mailbox
put stone down mailbox
put note down mailbox
put all down mailbox
north
south
west
east

It lands in the fountain with a splash.

The piranha snatches away the worm and swims to the far side of the fountain to devour it.

The little mailbox rubs your leg.

wait
look violet
look brass
look all
take brass
take leaflet
look walks
close mailbox
put down coin
put down stone
put down note
put down all
look at brass throug violet
look at brass throug token
put stone down marble
put note down marble
put coin down marble
take brass from marble
take leaflet from mailbox
throw coin at brass
throw stone at brass
throw note at brass
throw all at brass
put all down marble
throw all at coin
throw all at stone
put coin down mailbox
put stone down mailbox
put note down mailbox
put all down mailbox
north
south
west
east

Taken.

(Your score just went up by 3 points! Your total score is 58 out of 100.)

The little mailbox cuddles up around your feet.

wait
look violet
look brass
look all
take leaflet
look walks
close mailbox
put down brass
put down coin
put down stone
put down note
put down all
look at brass throug violet
look at brass throug token
put stone down marble
put note down marble
put brass down marble
put coin down marble
take leaflet from mailbox
throw brass at token
throw coin at brass
throw stone at brass
throw note at brass
throw all at brass
put all down marble
throw all at coin
throw all at stone
throw all at mailbox
put brass down mailbox
put coin down mailbox
put stone down mailbox
put note down mailbox
put all down mailbox
north
south
west
east

brass token
small stone
gold coin
violet note

Rotary East
You're on the eastern side of the Witchville Rotary. A street branches off to the east, towards the bay.

On the corner nearby stands a sleazy little movie theater. Showtimes and admission prices are listed on a schedule near the open entrance, and a marquee announces the current feature.

Miss Voss, the former town librarian, is peering at you suspiciously.

look east
look miss
east
look violet
look all
take in sleazy
buy ticket
look rotary
put down small
put down brass
put down coin
put down note
put down all
look around east
look at miss throug marquee
look at miss throug violet
give voss coin
throw small at miss
throw brass at miss
throw coin at miss
throw note at miss
throw all at miss
throw all at small
throw all at brass
throw all at coin
north
south
west
enter

(with the gold coin)
Miss Voss snatches away your gold coin with her bony fingers and hands you a ticket.

(You are now holding a ticket.)

(Your score just went up by 3 points! Your total score is 61 out of 100.)

The little mailbox "clump-clumps" happily into view.

look east
look miss
look violet
east
look all
take in sleazy
take coin
take leaflet
look rotary
close little
put down brass
put down stone
put down ticket
put down note
put down all
look around east
look at miss throug marquee
look at miss throug violet
take leaflet from little
throw brass at miss
throw stone at miss
throw ticket at miss
throw note at miss
throw all at miss
throw all at brass
throw all at stone
put brass down little
put stone down little
put ticket down little
put note down little
put all down little
north
south
west
enter

ticket
brass token
small stone
violet note

Theater Lobby
You're standing in the lobby of the movie theater. A short corridor leads north into darkness. Sound effects and music can be heard drifting down the corridor.

The gravedigger is standing near the corridor, a large cardboard carton at his feet.

north
look carton
look violet
look movie
take off carton
look lobby
put down small
put down brass
put down note
put down ticket
put down all
look at carton throug music
look at carton throug violet
put ticket down carton
throw small at brass
throw brass at small
throw note at small
throw ticket at small
throw all at small
throw all at brass
exit

The gravedigger takes the ticket, gestures absently to the empty carton and leans back to daydream.

east
look carton
look violet
look movie
take out short
take off carton
look lobby
put down small
put down brass
put down note
put down all
look at carton throug music
look at carton throug violet
throw small at brass
throw brass at small
throw note at small
throw all at small
throw all at brass
north
exit

The gravedigger nods as you pass.

Inside Theater
This is a movie theater unlike any you've ever seen! The seats are wide, deep and comfortable. The aisles are spotless. The air is clear of smoke, and the screen is dramatically large. A chill goes up your spine as you realize how alien your universe has become.

There's a noisy movie playing on the screen. A dark corridor leads out to the lobby.

The picture on the screen is fuzzy and hard to watch.

north
look stone
look violet
look dark
take off image
look aisles
look around stone
take on seats
put down stone
put down brass
put down note
put down all
look at stone throug small
look at stone throug violet
put stone down aisles
put brass down aisles
put note down aisles
throw all at stone
throw all at brass
put stone down seats
put brass down seats
put note down seats
put all down seats
put all down aisles
south

Hmm. This place isn't completely spotless. You just discovered a used pair of 3D glasses under a seat.

The screen image is a meaningless blur of colored light.

north
look small
look violet
look dark
take off image
take glasses
look around small
take on seats
put down small
put down brass
put down note
put down all
look at small throug brass
look at small throug violet
put small down aisles
put brass down aisles
put note down aisles
throw all at small
throw all at brass
put all down aisles
put small down seats
put brass down seats
put note down seats
put all down seats
south

Taken.

(Your score just went up by 3 points! Your total score is 64 out of 100.)

All you can see on the screen is a confusing double-image.

north
look stone
look violet
look dark
take off image
look around stone
take in glasses
take on seats
put down stone
put down brass
put down glasses
put down note
put down all
look at stone throug small
look at stone throug violet
put stone down aisles
put brass down aisles
put glasses down aisles
put note down aisles
throw all at stone
throw all at brass
throw all at glasses
put stone down seats
put brass down seats
put glasses down seats
put note down seats
put all down seats
put all down aisles
south

pair 3D glasses
brass token
small stone
violet note

east
look carton
look violet
look darkness
take out short
take off carton
look lobby
take in glasses
put down small
put down brass
put down glasses
put down note
put down all
look at carton throug music
look at carton throug violet
throw small at brass
throw brass at small
throw glasses at small
throw note at small
throw all at small
throw all at brass
throw all at glasses
north
exit

Are you sure you want to leave the movie theater? The gravedigger might not let you in again without another ticket!

(Please type YES or NO.)

"Come again!" sneers the gravedigger as you leave.

Rotary East

There's a little mailbox with a leaflet in it here.

Out of the corner of your eye, you notice Miss Voss squinting carefully at the gold coin you gave her. She looks at you suspiciously, picks up a telephone and begins to dial rapidly.

look east
look miss
look violet
east
look all
take in sleazy
take leaflet
take coin
look rotary
take in glasses
close little
put down brass
put down stone
put down glasses
put down note
put down all
look around east
look at miss throug marquee
look at miss throug violet
take leaflet from little
throw brass at miss
throw stone at miss
throw glasses at miss
throw note at miss
throw all at miss
throw all at brass
throw all at stone
throw all at glasses
put brass down little
put stone down little
put glasses down little
put note down little
put all down little
throw all off miss
throw all off east
north
south
west
enter

Pleasure Wharf
You're standing near the remains of the Pleasure Wharf. The Wharf extends eastward into Witchville Bay.

To the south stands a ramshackle old building. Colorful lights, curious electronic sounds and a neon sign beckon you through the open entrance.

A big mailbox is nearby.

A voice behind you growls, "Mail!" You turn to face the sound, but there's nobody here except you.

north
look old
south
look violet
look all
take in old
look wharf
take in glasses
put down small
put down brass
put down glasses
put down note
put down all
look around south
look at old throug small
look at old throug violet
throw small at old
put small down bay
throw brass at old
throw glasses at old
throw note at old
throw all at old
throw all at small
throw all at brass
throw all at glasses
west
east

Time passes.

You watch with astonishment as the lid of the big mailbox slowly opens by itself, then snaps shut with a clang.

The little mailbox "clump-clumps" to your side with a joyful snap.

north
south
look brass
look mailbox
look all
take in building
take stamp
look wharf
take in 3d
close little
put down brass
put down stone
put down note
put down 3d
put down all
look around south
look at brass throug token
look at brass throug mailbox
take stamp from little
throw brass at token
throw stone at brass
put stone down bay
throw note at brass
throw 3d at brass
throw all at brass
throw all at stone
throw all at building
throw all at 3d
put brass down little
put stone down little
put note down little
put 3d down little
put all down little
push stamp under bay
push little under bay
west
east

Time passes.

The lid of the big mailbox opens again. "I want MAIL!"

The two mailboxes freeze at the sight of one another.

The little mailbox snarls and stands protectively by your side. The big mailbox emits a frightful growl and throws its lid wide open, displaying rows of sharp little teeth. A crowd of postal meters and stamp dispensers gathers as the metal warriors circle each other with tense, snapping lids.

With a sudden rush, the little mailbox throws itself at the big mailbox and clamps onto its forefoot. The big mailbox roars with anger, bites the little mailbox viciously and tries in vain to shake it off. You stare in wonder as the fighting boxes swell to twice their normal size, then four times larger, eight times!

The big mailbox frees itself with a savage twist and bends to finish its foe. The little mailbox dodges, grips the descending lid and holds on for dear life. Locked in mortal combat, the giant boxes roll over and over, shaking the earth with the thunder of battle.

The scene disappears under a cloud of dust. You hear a terrible scream of agony, then an even more terrible silence. When the air clears, the boxes and spectators are gone.

Video Arcade
This old building is the home of a sleazy arcade, lined with coin-op video games. The machines are crowded with half-crazed, stunted humanoids, who pay no attention to you as they satisfy their thirst for electric violence.

One machine in the corner appears to be deserted.

A sign on the wall says, "All Games One Token."

east
look small
look video
look star
hit machine
take off old
look old
take in glasses
put down small
put down brass
put down glasses
put down note
put down all
look at old throug small
push button
look at old throug video
hit machine with small
throw small at old
throw small at machine
throw brass at old
throw brass at machine
throw glasses at old
throw glasses at machine
throw note at old
throw note at machine
throw all at old
throw all at small
throw all at brass
throw all at machine
throw all at glasses
put brass down slot
north

The brass token disappears into the slot.

Ding! You hear a pleasant electric chime, and a blinking star appears on the video screen.

(Your score just went up by 1 point! Your total score is 65 out of 100.)

(This might be a good time to SAVE your story position.)

east
look small
look video
look all
hit machine
take off old
look old
take in glasses
put down small
put down glasses
put down note
put down all
push slot
look at old throug small
push button
look at old throug video
hit machine with small
throw small at old
throw small at machine
throw glasses at old
throw glasses at machine
throw note at old
throw note at machine
throw all at old
throw all at small
throw all at machine
throw all at glasses
north

Bing! You moved the blinking star one square to the left.

Bing! You moved the blinking star one square downward.

east
look small
look video
north
look all
hit machine
take off old
look old
take in glasses
put down small
put down glasses
put down note
put down all
look around north
push slot
look at old throug small
push big
look at old throug video
hit machine with small
throw small at old
throw small at machine
throw glasses at old
throw glasses at machine
throw note at old
throw note at machine
throw all at old
throw all at small
throw all at machine
throw all at glasses

Bing! You moved the blinking star one square downward.

You can hear the tramp of marching boots to the north.

Are you sure you want to push the big red button?

(Please type YES or NO.)

The stunted humanoids in the arcade watch you carefully as your hand touches the flashing button. This might be a trap! You don't really want to press that big red button, do you?

(Please type YES or NO.)

(Hope you saved your story position.)

A sudden power drain makes all the other games in the arcade go dim. Blue sheets of energy leap from the game machine, surrounding you in an incandescent aura. You can feel your molecules being taken apart one at a time, analyzed, modulated and broadcast through space. It is not a pleasant sensation.

Hilltop
You're on a hilltop overlooking the seaside village of Witchville.

A tower stands in bleak silhouette against the moonlit sky. It rises a hundred feet above a barren plateau, and is encircled by a deep moat. The only entrances are a closed drawbridge and a dark window near the top.

Roads run down the hill to the east and west. There's a signpost nearby.

A synthetic voice says, "Game Over. Insert Token To Play Again."

(Your score just went up by 5 points! Your total score is 70 out of 100.)

north
look small
east
look violet
look dark
look hill
take in glasses
put down small
put down glasses
put down note
put down all
look around east
look at hill throug small
look at hill throug violet
throw small at stone
put small down moat
throw glasses at small
throw note at small
throw all at small
throw all at glasses
throw all at witchville
west

With a great creak of wood and rattle of chains, the drawbridge slowly lowers across the moat.

(Your score just went up by 3 points! Your total score is 73 out of 100.)

(This might be a good time to SAVE your story position.)

north
look small
east
look violet
look dark
take out drawbridge
look hill
take in glasses
put down small
put down glasses
put down note
put down all
look around east
look at hill throug small
look at hill throug violet
throw small at stone
put small down moat
throw glasses at small
throw note at small
throw all at small
throw all at glasses
throw all at witchville
south
west

Vestibule
You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower.

"Turn back, brave Adventurer!"

You stare in horror at the platypus chained to the floor. It's Princess Tasmania!

north
look small
look violet
look crisp
look tower
take in glasses
put down small
put down glasses
put down note
put down all
look around north
look at small throug ground
look at small throug violet
put small down ground
put glasses down ground
put note down ground
throw all at small
throw all at glasses
put all down ground

Time passes.

"Behind you!" cries the Princess. "It's a trap!"

Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of... Mr. Crisp!

"Nice of you to drop by," he sneers as a gigantic Boot pins you to the ground. "Saves me the bother of tracking you down."

Torture Chamber
You're chained up in the corner of a dim, stuffy chamber, deep within the bowels of the tower. The walls gleam with obscure medical instruments, and a diabolical torture machine occupies most of the opposite corner.

Princess Tasmania is clamped into the torture machine!

A ladder rises to meet an open hatch in the middle of the ceiling.

Mr. Crisp is fondling the instruments, one by one.

north
look chain
look rusty
look tower
take in glasses
put down small
put down glasses
put down note
put down all
look at chain throug small
look at chain throug rusty
give crisp small
give crisp glasses
give crisp note
throw small at machine
throw glasses at small
throw note at small
throw all at small
throw all at machine
throw all at glasses
put small down machine
put glasses down machine
put note down machine
put all down machine

Mr. Crisp takes the violet note and stares at it. His face turns pale. "Where did this come from?" he whispers, opening it.

An unbearably sweet expression spreads over his face as he reads. The violet note falls from his hands.

"I've got to run," Mr. Crisp cries, tossing his white lab coat into a corner and stuffing his shirttails into his pants. "Violet scolds me when I'm late!" He struggles into a hideous velvet blazer, pushes a comb through his hair and scampers up the ladder like a little boy.

The hatch closes with a hollow thud.

north
look small
look violet
look rusty
look at small throug stone
take coat
look tower
take in glasses
put down small
put down glasses
put down violet
put down all
look at small throug violet
put small behind violet
throw glasses at small
throw violet at small
throw all at coat
put small down coat
put small down machine
put glasses down machine
put violet down coat
put violet down machine
put all down machine

The chains cut painfully into your wrist as you strain to grasp the white lab coat. Your fingertips brush against the collar... There! You got it!

You hear the distant rattle of the drawbridge opening.

Princess Tasmania breathes a sigh of relief.

north
look coat
look violet
look rusty
look at coat throug ladder
take rusty
look tower
take in 3d
put down coat
put down stone
put down violet
put down 3d
put down all
look at coat throug violet
put coat behind violet
take rusty from coat
throw coat at ladder
throw violet at coat
throw 3d at coat
throw all at coat
throw all at ladder
throw all at stone
throw all at 3d
put coat down machine
put stone down coat
put stone down machine
put violet down coat
put violet down machine
put 3d down machine
put all down machine

white lab coat
pair 3D glasses
small stone

You can see a rusty key in the white lab coat.

You hear the distant rattle of the drawbridge closing.

Princess Tasmania strains against her clamps. "Release me from this torture machine, brave Adventurer! Please! Pull down this lever and set me free."

north
look small
look violet
look rusty
look at small throug coat
take rusty
look tower
take in glasses
put down small
put down coat
put down glasses
put down violet
put down all
look at small throug violet
put small behind violet
take rusty from coat
throw coat at small
throw glasses at small
throw violet at small
throw all at small
throw all at coat
throw all at machine
throw all at glasses
put small down coat
put small down machine
put coat down machine
put glasses down machine
put violet down coat
put violet down machine
put all down machine

Taken.

(Your score just went up by 3 points! Your total score is 76 out of 100.)

north
look small
look violet
look all
look at small throug coat
look tower
take in glasses
put down small
put down coat
put down glasses
put down key
put down violet
put down all
look at small throug violet
put small behind violet
throw coat at small
throw glasses at small
throw key at small
throw violet at small
throw all at small
throw all at coat
throw all at machine
throw all at glasses
throw all at key
put small down coat
put small down machine
put coat down machine
put glasses down machine
put key down coat
put key down machine
put violet down coat
put violet down machine
put all down coat
put all down machine
open chain with key

rusty key
white lab coat
pair 3D glasses
small stone

Okay, the chain is now unlocked and open.

(Your score just went up by 1 point! Your total score is 77 out of 100.)

north
look small
look violet
look all
look at small throug coat
take violet
take note
take up hatch
take up lever
look tower
take in coat
take in glasses
put down small
put down coat
put down glasses
put down key
put down violet
put down all
look at small throug violet
put small behind violet
throw coat at small
throw glasses at small
throw key at small
throw violet at small
throw all at small
throw all at coat
throw all at machine
throw all at glasses
throw all at key
put small down coat
put small down machine
put coat down machine
put glasses down machine
put key down coat
put key down machine
put violet down coat
put violet down machine
put all down coat
put all down machine
open hatch with small

The clamps on the torture machine retract, and Princess Tasmania leaps off. She's free!

"Again you spare my unworthy life, brave Adventurer." The platypus humbly licks your shoe, to your considerable embarrassment. "My father, King Anatinus, does not forget such kindness."

The little creature produces a silver whistle from her gown and blows into it gently. A clear, sweet note stills the night with its beauty.

"Your journey is not yet ended," she warns as a whirlpool of colored light envelops her. "But even if you fail, your deeds shall live forever in our legends. Have faith!"

When the colors fade, Princess Tasmania is gone.

north
look small
look violet
look all
look at small throug coat
take violet
take note
take up hatch
look tower
take in coat
take in glasses
put down small
put down coat
put down glasses
put down key
put down violet
put down all
look at small throug violet
put small behind violet
throw coat at small
throw glasses at small
throw key at small
throw violet at small
throw all at small
throw all at coat
throw all at machine
throw all at glasses
throw all at key
put small down coat
put small down machine
put coat down machine
put glasses down machine
put key down coat
put key down machine
put violet down coat
put violet down machine
put all down coat
put all down machine
open hatch with small

north
look small
look violet
look all
take up hatch
look tower
take in coat
take in glasses
put down small
put down coat
put down glasses
put down key
put down note
put down all
look at small throug coat
look at small throug violet
throw small at coat
throw coat at small
throw glasses at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at machine
throw all at glasses
throw all at key
put small down coat
put small down machine
put coat down machine
put glasses down machine
put key down coat
put key down machine
put note down coat
put note down machine
put all down coat
put all down machine
open hatch with small

violet note
rusty key
white lab coat
pair 3D glasses
small stone

(Your score just went up by 3 points! Your total score is 80 out of 100.)

The handwritten note says:

"Corky-Poo,

I've got a plate of fresh oatmeal cookies waiting for you. Come over around sixish, and I'll show you my collection of Byron first editions, etc...

Violet

PS: If my little poodle yaps at you, just say ALEXIS, HEEL and she'll behave."

north
look small
look violet
look all
take off machine
look tower
take in coat
take in glasses
pull hatch
put down small
put down coat
put down glasses
put down key
put down note
put down all
look at small throug coat
look at small throug violet
throw small at coat
throw coat at small
throw glasses at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at machine
throw all at glasses
throw all at key
put small down coat
put small down machine
put coat down machine
put glasses down machine
put key down coat
put key down machine
put note down coat
put note down machine
put all down coat
put all down machine
up

Round Chamber
You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition.

In the corner is an open hatch. Peering downward, you see a ladder descending into gloom.

A corridor disappears to the north, and a damp stairway winds upward into the tower.

east
look paintings
look violet
north
look all
take on ladder
take off paintings
look behind paintings
look tower
take in coat
take in glasses
take on tower
push hatch
put down small
put down coat
put down glasses
put down key
put down note
put down all
look around north
look at paintings throug small
look at paintings throug violet
throw small at coat
throw coat at small
throw glasses at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at ladder
throw all at glasses
throw all at key
put small down coat
put key down coat
put note down coat
put all down coat
push paintings small
up
down

Fuzziness
Everything around you appears blurred and fuzzy.

north
look rusty
look violet
look all
take in white
take in 3d
put down rusty
put down white
put down small
put down 3d
put down all
look at rusty throug white
look at rusty throug violet
throw rusty at white
throw white at rusty
throw small at rusty
throw 3d at rusty
throw all at rusty
throw all at white
throw all at small
throw all at 3d
put rusty down white
put small down white
put all down white

Wow! As you put on the glasses the room fuses into a solid, 3-dimensional image.

Laboratory
The highest room in the tower is a laboratory, complete with bubbling chemicals and foul odors. An antique telescope is mounted near an open window to the north, and a control panel occupies most of the south wall.

The only exit is a damp stairway leading downward.

A black cat is sound asleep in the corner.

There's a broom here.

yes
north
look second switch
look switch
take off north
look all
ask cat
put out second switch
put out first
take cat
take broom
take off second switch
take off glasses
look lab
take in coat
put down small
put down coat
put down glasses
put down key
put down note
put down all
look around north
look at second switch throug sound
tell cat
look at second switch throug switch
ask cat about second switch
put glasses down second switch
look at lab throug glasses
throw small at coat
throw coat at small
put glasses down broom
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at glasses
throw all at key
throw all at window
put small down coat
put small down broom
put coat down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
open second switch with small
open first with small
tell cat about second switch

yes
north
look second switch
look switch
take off north
look all
ask cat
put out second switch
put out first
take off second switch
take off glasses
look lab
take in coat
put down small
put down coat
put down glasses
put down broom
put down key
put down note
put down all
look around north
look at second switch throug sound
tell cat
look at second switch throug switch
ask cat about second switch
put glasses down second switch
look at lab throug glasses
throw small at coat
throw coat at small
put glasses down broom
throw broom at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at glasses
throw all at key
throw all at window
put small down coat
put small down broom
put coat down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
open second switch with small
open first with small
tell cat about second switch

broom
violet note
rusty key
white lab coat
pair 3D glasses
small stone

The control panel is equipped with two large power switches.

Okay, the second switch is turned off.

(Your score just went up by 3 points! Your total score is 83 out of 100.)

yes
north
look second switch
look switch
take off north
look all
ask cat
put out first
take off second switch
take off glasses
look lab
take in coat
push second switch
put down small
put down coat
put down glasses
put down broom
put down key
put down note
put down all
look around north
look at second switch throug sound
tell cat
look at second switch throug switch
ask cat about second switch
put glasses down second switch
look at lab throug glasses
throw small at coat
throw coat at small
put glasses down broom
throw broom at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at glasses
throw all at key
throw all at window
put small down coat
put small down broom
put coat down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
turn second switch for small
open first with small
tell cat about second switch

Fuzziness
Everything around you appears blurry and blurred.

north
look rusty
look violet
look all
take off 3d
take in white
put down rusty
put down white
put down small
put down 3d
put down all
look at rusty throug white
look at rusty throug violet
put 3d down rusty
throw rusty at white
throw white at rusty
throw small at rusty
throw 3d at rusty
throw all at rusty
throw all at white
throw all at small
throw all at 3d
put rusty down white
put small down white
put all down white

Okay, you're no longer wearing the pair of 3D glasses.

Round Chamber
You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition.

In the corner is an open hatch. Peering downward, you see a ladder descending into gloom.

A corridor disappears to the north, and a damp stairway winds upward into the tower.

east
look paintings
look violet
north
look all
take on ladder
take off paintings
look behind paintings
look tower
take in coat
take in glasses
take on tower
push hatch
put down small
put down coat
put down broom
put down glasses
put down key
put down note
put down all
look around north
look at paintings throug small
look at paintings throug violet
throw small at coat
throw coat at small
throw broom at small
throw glasses at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at ladder
throw all at glasses
throw all at key
put small down coat
put small down broom
put coat down broom
put glasses down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
push paintings small
up
down

Moving aside one of the paintings reveals a metal crank attached to the wall.

east
look paintings
look violet
north
look all
take on ladder
take off paintings
look tower
take in coat
take in glasses
take on tower
push hatch
put down small
put down coat
put down broom
put down glasses
put down key
put down note
put down all
turn crank
look around north
look at paintings throug small
look at paintings throug violet
throw small at coat
throw coat at small
throw broom at small
throw glasses at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at ladder
throw all at glasses
throw all at key
put small down coat
put small down broom
put coat down broom
put glasses down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
turn crank for paintings
up
down

As you turn the metal crank you hear the distant rattle of the drawbridge opening.

(Your score just went up by 1 point! Your total score is 84 out of 100.)

Vestibule
You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower.

east
look small
look violet
north
look all
take off tower
take out short
look tower
take in coat
take in glasses
put down small
put down coat
put down glasses
put down key
put down note
put down broom
put down all
look around north
look at small throug coat
look at small throug violet
throw small at coat
throw coat at small
throw glasses at small
throw key at small
throw note at small
throw broom at small
throw all at small
throw all at coat
throw all at glasses
throw all at key
put small down coat
put small down broom
put coat down broom
put glasses down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
south

Hilltop

The moment you take your foot off the drawbridge it swings up over the moat and closes with a mighty thud.

north
look small
east
look violet
look dark
look hill
take in coat
take in glasses
put down small
put down coat
put down glasses
put down broom
put down key
put down note
put down all
look around east
look at hill throug small
look at hill throug violet
throw small at coat
put small down moat
throw coat at small
throw glasses at small
throw broom at small
throw key at small
throw note at small
throw all at small
throw all at coat
throw all at glasses
throw all at key
throw all at witchville
put all down signpost
put small down coat
put small down broom
put coat down broom
put glasses down broom
put key down coat
put key down broom
put note down coat
put note down broom
put all down coat
put all down broom
throw all off east
west

Outside Cottage
You're outside the cottage of Miss Voss, the former town librarian. The road turns north toward the village, and bends upward to the summit of Post Office Hill.

As you approach the cottage you are greeted by the biggest hellhound you've ever seen in your entire life. It charges across the street, roaring angrily and showing its sharp, bloody fangs.

You can smell the hellhound's hot breath as it roars.

north
look small
look violet
look voss
look path
take in coat
take in glasses
put down small
put down coat
put down glasses
put down broom
put down key
put down note
put down all
look at small throug path
look at small throug violet
give hellhound small
give hellhound coat
give hellhound glasses
give hellhound broom
give hellhound key
give hellhound note
put small down broom
put coat down broom
put glasses down broom
throw broom at small
put key down broom
put note down broom
throw all at small
throw all at coat
throw all at glasses
put all over coat
throw all at town
throw all at key
throw all at hellhound
put small down coat
put key down coat
put note down coat
put all down coat
put all down broom
west

Alexis pricks up her ears at the sound of her name. She sits obediently at your feet, gently licks your hand and thumps her big tail happily.

(Your score just went up by 5 points! Your total score is 89 out of 100.)

east
look small
look violet
look voss
look road
take in coat
take in glasses
put down small
put down coat
put down glasses
put down key
put down note
put down broom
put down all
look at small throug coat
look at small throug violet
give hellhound small
give hellhound coat
give hellhound glasses
give hellhound key
give hellhound note
give hellhound broom
put small down broom
put coat down broom
put glasses down broom
put key down broom
put note down broom
throw broom at small
throw all at small
throw all at coat
throw all at glasses
throw all at town
throw all at key
throw all at hellhound
put small down coat
put key down coat
put note down coat
put all down coat
put all down broom
north
west

look north
look small
look violet
north
look voss
take in cottage
look road
take in coat
take in glasses
put down small
put down coat
put down glasses
put down broom
put down key
put down note
put down all
look around north
look at small throug coat
look at small throug violet
give hellhound small
give hellhound coat
give hellhound glasses
give hellhound broom
give hellhound key
give hellhound note
put small down broom
throw small at north
put coat down broom
throw coat at north
put glasses down broom
throw glasses at north
throw broom at small
throw broom at north
put key down broom
throw key at north
put note down broom
throw note at north
throw all at small
throw all at coat
throw all at glasses
throw all at town
throw all at key
throw all at hellhound
throw all at north
put small down coat
put key down coat
put note down coat
put all down coat
put all down broom
west
east

The hellhound thumps its big tail happily as you pass.

Cottage
This is the cottage of Miss Voss, the former town librarian. The walls are lined with timeworn books and dusty, faded photographs. Looks like nobody's lived here for a long time.

There's a dusty bookcase with a steel key on it near the open front door. Somebody has scrawled a message in the dust on the bookcase.

north
look steel key
look key
look voss
take off message
push message
look at steel key throug steel
take steel key
take key
look cottage
take in coat
take in glasses
close door
put down small
put down coat
put down glasses
put down broom
put down key
put down note
put down rusty
put down all
look at steel key throug key
take key from steel key
throw small at message
throw key at message
take key from violet
take key from bookcase
throw small at steel key
throw small at key
throw coat at steel key
throw coat at key
throw glasses at steel key
throw glasses at key
throw broom at steel key
throw broom at key
throw key at steel key
throw note at steel key
throw note at key
throw all at steel key
throw all at small
throw all at coat
throw all at message
throw all at glasses
throw all at key
throw all at rusty
put small down coat
put small down message
put small down broom
put coat down message
put coat down broom
put glasses down message
put glasses down broom
put key down coat
put key down message
put key down broom
put note down coat
put note down message
put note down broom
put rusty down coat
put rusty down message
put rusty down broom
put all down coat
put all down message
put all down broom
west

Taken.

(Your score just went up by 3 points! Your total score is 92 out of 100.)

north
look steel key
look key
look voss
take off message
push message
look cottage
take in coat
take in glasses
close door
put down steel key
put down small
put down coat
put down glasses
put down broom
put down note
put down rusty
put down all
look at steel key throug photographs
look at steel key throug key
throw steel key at message
throw steel key at small
throw small at steel key
throw coat at steel key
throw glasses at steel key
throw broom at steel key
throw note at steel key
throw rusty at steel key
throw all at steel key
throw all at small
throw all at coat
throw all at message
throw all at glasses
throw all at town
throw all at rusty
put steel key down coat
put steel key down message
put steel key down broom
put small down coat
put small down message
put small down broom
put coat down message
put coat down broom
put glasses down message
put glasses down broom
put note down coat
put note down message
put note down broom
put rusty down coat
put rusty down message
put rusty down broom
put all down coat
put all down message
put all down broom
west

steel key
broom
violet note
rusty key
white lab coat
pair 3D glasses
small stone

Outside Cottage

A happy hellhound is thumping its tail nearby.

You can hear the tramp of marching boots to the north.

south
look steel key
look key
look voss
take in cottage
look road
take in coat
take in glasses
put down steel key
put down small
put down coat
put down glasses
put down rusty
put down note
put down broom
put down all
look at steel key throug small
look at steel key throug key
give hellhound steel key
give hellhound small
give hellhound coat
give hellhound glasses
give hellhound rusty
give hellhound note
give hellhound broom
put steel key down broom
put small down broom
put coat down broom
put glasses down broom
put rusty down broom
put note down broom
throw broom at steel key
throw all at steel key
throw all at small
throw all at coat
throw all at glasses
throw all at town
throw all at rusty
throw all at hellhound
put steel key down coat
put small down coat
put rusty down coat
put note down coat
put all down coat
put all down broom
north
west
east

south
heel
look steel key
look key
look voss
look rusty
take in cottage
look road
take in coat
take in glasses
put down steel key
put down small
put down coat
put down glasses
put down rusty
put down note
put down broom
put down all
look at steel key throug small
ask steel key about small
look at steel key throug key
give hellhound steel key
give hellhound small
give hellhound coat
give hellhound glasses
give hellhound rusty
give hellhound note
give hellhound broom
put steel key down broom
put small down broom
put coat down broom
put glasses down broom
put rusty down broom
put note down broom
throw broom at steel key
throw all at steel key
throw all at small
throw all at coat
throw all at glasses
throw all at town
throw all at rusty
throw all at hellhound
put steel key down coat
put small down coat
put rusty down coat
put note down coat
put all down coat
put all down broom
north
west
east

The hellhound thumps its big tail happily as you pass.

Rotary South
This is the south side of the Witchville Rotary. A road branches south, towards Post Office Hill.

The Witchville Public Library, once famous for its museum of local historic artifacts, stands in a pitiful state of disrepair.

You can hear the tramp of marching boots to the east.

look behind south
look south
look public
south
look key
look all
look broom
look road
take in coat
take in glasses
put down steel key
put down small
put down coat
put down glasses
put down broom
put down note
put down rusty
put down all
look around south
look at public throug steel key
ask public about steel key
look at public throug key
throw steel key at public
throw small at public
throw coat at public
throw glasses at public
throw broom at public
throw note at public
throw rusty at public
throw all at public
throw all at steel key
throw all at small
throw all at coat
throw all at glasses
throw all at rusty
put steel key down coat
put steel key down broom
put small down coat
put small down broom
put coat down broom
put glasses down broom
put note down coat
put note down broom
put rusty down coat
put rusty down broom
put all down coat
put all down broom
north
west
east

Okay, the library door is now unlocked and open.

(Your score just went up by 3 points! Your total score is 95 out of 100.)

(This might be a good time to SAVE your story position.)

The vulture can be seen circling high overhead.

look south
look public
south
look key
look all
take in public
look road
take in coat
take in glasses
put down steel key
put down small
put down coat
put down glasses
put down broom
put down note
put down rusty
put down all
look around south
look at public throug steel key
look at public throug key
throw steel key at public
throw small at public
throw small at vulture
throw coat at public
throw glasses at public
throw broom at public
throw note at public
throw rusty at public
throw all at public
throw all at steel key
throw all at small
throw all at coat
throw all at glasses
throw all at rusty
put steel key down coat
put steel key down broom
put small down coat
put small down broom
put coat down broom
put glasses down broom
put note down coat
put note down broom
put rusty down coat
put rusty down broom
put all down coat
put all down broom
throw all off public
throw all off south
north
west
east
enter

Circulation Desk
You're standing before a large desk at the library entrance. The top of the desk is almost hidden under a clutter of books, all grey with dust.

A dark corridor leads south into darkness. The library door stands invitingly open.

north
look clutter
look key
look darkness
look library
take in coat
take in glasses
put down steel key
put down small
put down coat
put down glasses
put down broom
put down note
put down rusty
put down all
look at clutter throug steel key
look at clutter throug key
throw steel key at small
throw small at steel key
throw coat at steel key
throw glasses at steel key
throw broom at steel key
throw note at steel key
throw rusty at steel key
throw all at steel key
throw all at small
throw all at coat
throw all at circulation
throw all at glasses
throw all at rusty
put steel key down coat
put steel key down circulation
put steel key down broom
put small down coat
put small down circulation
put small down broom
put coat down circulation
put coat down broom
put glasses down circulation
put glasses down broom
put broom down circulation
put note down coat
put note down circulation
put note down broom
put rusty down coat
put rusty down circulation
put rusty down broom
put all down coat
put all down circulation
put all down broom

Time passes.

Bang! The library door slams shut. You hear a faint "click" as somebody locks it from the outside.

north
look clutter
look key
look darkness
look library
take in coat
take in glasses
put down steel key
put down small
put down coat
put down glasses
put down rusty
put down note
put down broom
put down all
look at clutter throug steel key
look at clutter throug key
throw steel key at small
throw small at steel key
throw coat at steel key
throw glasses at steel key
throw rusty at steel key
throw note at steel key
throw broom at steel key
throw all at steel key
throw all at small
throw all at coat
throw all at glasses
throw all at circulation
throw all at rusty
put steel key down coat
put steel key down circulation
put steel key down broom
put small down coat
put small down circulation
put small down broom
put coat down circulation
put coat down broom
put glasses down circulation
put glasses down broom
put rusty down coat
put rusty down circulation
put rusty down broom
put note down coat
put note down circulation
put note down broom
put broom down circulation
put all down coat
put all down circulation
put all down broom
south

Museum
Formerly a popular tourist attraction, the old Festeron Museum is in a sorry state. Many of the best exhibits have been carted away; the few remaining are sorely in need of renovation.

Fortunately, one of your childhood favorites is still intact. It's a pair of enormous fossil mailboxes, their metal bones locked together in a pose of eternal combat.

There's a glass display case in the corner. You can see a sculpture in the case.

east
look steel key
look violet
look all
take off festeron
look museum
take in coat
take in glasses
put down steel key
put down coat
put down stone
put down glasses
put down broom
put down note
put down rusty
put down all
look at steel key throug festeron
look at steel key throug violet
hit case with broom
look at steel key throug museum
throw steel key at festeron
throw coat at steel key
throw stone at steel key
throw glasses at steel key
throw broom at steel key
throw broom at case
throw note at steel key
throw rusty at steel key
throw all at steel key
throw all at festeron
throw all at case
throw all at coat
throw all at stone
throw all at glasses
throw all at rusty
put steel key down coat
put steel key down exhibit
put steel key down broom
put coat down broom
put stone down coat
put stone down exhibit
put stone down broom
put glasses down broom
put note down coat
put note down exhibit
put note down broom
put rusty down coat
put rusty down exhibit
put rusty down broom
put all down coat
put all down exhibit
put all down broom
north

Crash! You broke the display case open with the broom.

east
look steel key
look violet
look all
take off festeron
look museum
take in coat
take in glasses
put down steel key
put down coat
put down stone
put down glasses
put down broom
put down note
put down rusty
put down all
look at steel key throug festeron
look at steel key throug violet
look at steel key throug museum
throw steel key at festeron
throw coat at steel key
throw stone at steel key
throw glasses at steel key
throw broom at steel key
throw note at steel key
throw rusty at steel key
throw all at steel key
throw all at festeron
throw all at coat
throw all at stone
throw all at glasses
throw all at rusty
put steel key down case
put steel key down coat
put steel key down exhibit
put steel key down broom
put coat down case
put coat down broom
put stone down case
put stone down coat
put stone down exhibit
put stone down broom
put stone down sculpture
put glasses down case
put glasses down broom
put note down case
put note down coat
put note down exhibit
put note down broom
put rusty down case
put rusty down coat
put rusty down exhibit
put rusty down broom
put all down case
put all down coat
put all down exhibit
put all down broom
put all down sculpture
north

The black marble sculpture is about 14 inches high. It's exquisitely crafted in the likeness of a cat.

You can see a round, shallow hole carved into the forehead of the sculpture.

Wishbringer glows brighter as it nears the sculpture. It looks like it will fit perfectly into the black forehead.

"Wait!" commands a familiar voice.

You turn, and see the figure of an old woman standing in the darkness of the corridor.

"Your quest is ended, brave Adventurer," says the old woman. "The sculpture you see before you is Chaos, the Cat Which Was Stolen. Now give Wishbringer to me, and together we shall rejoice in your success."

Do you still want to put Wishbringer into the sculpture?

(Please type YES or NO.)

"Don't!" barks the old woman as your hand moves closer to the sculpture.

Do you still want to put Wishbringer into the sculpture?

(Please type YES or NO.)

"No!"

A blast of Magick shakes the building as Wishbringer touches the forehead of the sculpture. Violet sheets of energy, pure and brilliant, erupt from the very heart of the Stone and illuminate the room like daylight.

The woman's disguise evaporates in the glare. It's the Evil One, her mouth frozen open in a wail of despair as she fades into oblivion. The memory of that face will haunt your dreams as long as you live.

You watch as the sculpture begins to soften in the radiance. It wriggles like a thing alive, leaps across the floor and disappears into a vortex of color. The library folds around you like the closing of a great book...

Cliff Edge
You're standing high on a rocky cliff, at the top of a steep trail leading downward. Looking southeast, you see a friendly orange sun rising from a bank of morning clouds.

Post Office Hill is visible to the south, topped as usual by the Festeron Post Office.

The Magick Shoppe stands nearby.

A black cat is rubbing against your leg.

north
look rocky
look key
look all
look hill
take in coat
take in glasses
put down steel key
put down magick
put down coat
put down glasses
put down broom
put down note
put down rusty
put down all
look around south
look at rocky throug steel key
look at rocky throug key
throw steel key at rocky
throw magick at rocky
throw coat at rocky
throw glasses at rocky
throw broom at rocky
throw note at rocky
throw rusty at rocky
throw all at rocky
throw all at steel key
throw all at magick
throw all at coat
throw all at glasses
throw all at rusty
put steel key down coat
put steel key down broom
put magick down coat
put magick down broom
put coat down broom
put glasses down broom
put note down coat
put note down broom
put rusty down coat
put rusty down broom
put all down coat
put all down broom
down

The door of the Magick Shoppe creaks open, and the old woman, dressed in a nightgown, stands blinking in the morning sun. "Who's there?"

The black cat leaps into the woman's arms. "Chaos!" she cries, laughing and sobbing all at once as the cat licks tears of joy from her face.

At last the old woman lowers Chaos to the ground and walks over to where you're standing, red with embarrassment.

"Now you know me for the old liar I am," she chuckles, clasping your hands gratefully in her own. "I promised to give you Wishbringer, knowing full well that, if you succeeded, its virtue would be lost.

"In truth, the Stone would make a poor reward," she continues, stooping to tickle the cat's white forehead. "As you can see, it brings more joy in the shape of a companion than in any other. This is Wishbringer's finest Magick. A pity that my sister, the Evil One, did not know of it."

You can hear a familiar "clump-clump, clump-clump" sound behind you. It's the little mailbox, hopping bravely up the steep trail! The woman looks on with puzzled amusement as the faithful box hops to your side and rubs lovingly against your sleeve.

The old woman touches the violet note in your hand. "Make sure you give this to Mr. Crisp when you see him," she says with a sly wink. "And tell him I said hello."

Cradling Chaos in her arms like a child, the old woman ambles back into the Magick Shoppe. "Farewell!" she calls from the closing door, and the sunlight makes her face look young. "Now you are a true Adventurer."

A concealed bell tinkles merrily.

Congratulations! You've finished the story of Wishbringer!

Your score is 100 points out of 100, in 168 moves.

Do you want to restart the story, restore a saved position, or quit?

(Type RESTART, RESTORE or QUIT.)

S
WAIT
GET ENVELOPE
N
W
W
YES
N
W
E
D
GET BONE
U
S
E
E
E
GIVE BONE TO POODLE
N
WAIT
GET NOTE
N
LOOK IN FOUNTAIN
GET COIN
N
N
N
N
E
U
W
N
U
E
S
U
OPEN DOOR
IN
WAIT
WAIT
GIVE ENVELOPE TO WOMAN
OPEN ENVELOPE
READ LETTER TO WOMAN
WAIT
GET CAN
WAIT
WAIT
D
N
W
D
S
E
D
BREAK BRANCH
GET IT
W
OPEN CAN
GET CAN
SQUEEZE IT
DROP CAN
GET WISHBRINGER
OPEN GATE
S
S
W
S
LOOK IN PIT
PUT BRANCH IN PIT
GET BRANCH
DROP BRANCH
DIG IN SAND
GET WHISTLE
BLOW IT
W
WAIT
GET HAT
WAIT
BLOW WHISTLE
S
YES
E
D
N
E
PUSH BUNK
DROP ALL
U
GET BLANKET
D
GET ALL
N
E
PUT BLANKET ON GRUE
OPEN FRIDGE
GET WORM
W
W
OPEN STUMP
U
N
E
E
S
OPEN MAILBOX
WAIT
WAIT
WAIT
N
E
GIVE HAT TO PELICAN
W
W
S
Z
Z
S
LOOK IN FOUNTAIN
PUT WORM IN FOUNTAIN
GET TOKEN
E
BUY TICKET
IN
SHOW TICKET TO GRAVEDIGGER
N
EXAMINE FLOOR
GET GLASSES
OUT
OUT
YES
E
WAIT
WAIT
S
PUT TOKEN IN SLOT
PUSH JOYSTICK WEST
AGAIN
PUSH IT SOUTH
AGAIN
PRESS BUTTON
YES
YES
SAY KALUZE
S
WAIT
GIVE NOTE TO MR CRISP
GET COAT
LOOK IN COAT
GET KEY
UNLOCK CHAIN WITH KEY
PULL LEVER
GET NOTE
READ IT
OPEN HATCH
U
U
WEAR GLASSES
GET BROOM
EXAMINE PANEL
PUSH SECOND SWITCH
D
REMOVE GLASSES
PUSH PAINTING
TURN CRANK
N
N
E
ALEXIS, HEEL
OPEN DOOR
IN
GET STEEL KEY
OUT
WAIT
N
UNLOCK DOOR WITH STEEL KEY
IN
WAIT
S
SMASH CASE WITH BROOM
EXAMINE SCULPTURE
INSERT WISHBRINGER IN SCULPTURE
YES
YES
KNOCK ON DOOR
QUIT