anchor: love.graphics.drawLayer
  Draws a layer of an Array Texture.
  love.graphics.drawLayer( texture, layerindex, x, y, r, sx, sy, ox, oy, kx, ky )
  texture Texture The Array Texture to draw.
  layerindex number The index of the layer to use when drawing.
  x (0) number The position to draw the texture (x-axis).
  y (0) number The position to draw the texture (y-axis).
  r (0) number Orientation (radians).
  sx (1) number Scale factor (x-axis).
  sy (sx) number Scale factor (y-axis).
  ox (0) number Origin offset (x-axis).
  oy (0) number Origin offset (y-axis).
  kx (0) number Shearing factor (x-axis).
  ky (0) number Shearing factor (y-axis).
  love.graphics.drawLayer( texture, layerindex, quad, x, y, r, sx, sy, ox, oy, kx, ky )
  texture Texture The Array Texture to draw.
  layerindex number The index of the layer to use when drawing.
  quad Quad The subsection of the texture's layer to use when drawing.
  x (0) number The position to draw the texture (x-axis).
  y (0) number The position to draw the texture (y-axis).
  r (0) number Orientation (radians).
  sx (1) number Scale factor (x-axis).
  sy (sx) number Scale factor (y-axis).
  ox (0) number Origin offset (x-axis).
  oy (0) number Origin offset (y-axis).
  kx (0) number Shearing factor (x-axis).
  ky (0) number Shearing factor (y-axis).
  love.graphics.drawLayer( texture, layerindex, transform )
  texture Texture The Array Texture to draw.
  layerindex number The index of the layer to use when drawing.
  transform Transform A transform object.
  love.graphics.drawLayer( texture, layerindex, quad, transform )
  texture Texture The Array Texture to draw.
  layerindex number The index of the layer to use when drawing.
  quad Quad The subsection of the texture's layer to use when drawing.
  transform Transform A transform object.