anchor: love.math.newBezierCurve
  Creates a new BezierCurve object.
  
  The number of vertices in the control polygon determines the degree of the curve, e.g. three vertices define a quadratic (degree 2) Bézier curve, four vertices define a cubic (degree 3) Bézier curve, etc.
  curve = love.math.newBezierCurve( vertices )
  vertices table The vertices of the control polygon as a table in the form of {x1, y1, x2, y2, x3, y3, ...}.
  curve BezierCurve A Bézier curve object.
  curve = love.math.newBezierCurve( x1, y1, x2, y2, ... )
  x1 number The position of the first vertex of the control polygon on the x-axis.
  y1 number The position of the first vertex of the control polygon on the y-axis.
  x2 number The position of the second vertex of the control polygon on the x-axis.
  y2 number The position of the second vertex of the control polygon on the y-axis.
  ... number Additional position of the vertex of the control polygon on the x-axis and y-axis.
  curve BezierCurve A Bézier curve object.