anchor: love.graphics.draw
  Draws a Drawable object (an Image, Canvas, SpriteBatch, ParticleSystem, Mesh, Text object, or Video) on the screen with optional rotation, scaling and shearing.
  
  Objects are drawn relative to their local coordinate system. The origin is by default located at the top left corner of Image and Canvas. All scaling, shearing, and rotation arguments transform the object relative to that point. Also, the position of the origin can be specified on the screen coordinate system.
  
  It's possible to rotate an object about its center by offsetting the origin to the center. Angles must be given in radians for rotation. One can also use a negative scaling factor to flip about its centerline.
  
  Note that the offsets are applied before rotation, scaling, or shearing; scaling and shearing are applied before rotation.
  
  The right and bottom edges of the object are shifted at an angle defined by the shearing factors.
  
  When using the default shader anything drawn with this function will be tinted according to the currently selected color. Set it to pure white to preserve the object's original colors.
  love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy, kx, ky )
  drawable Drawable A drawable object.
  x (0) number The position to draw the object (x-axis).
  y (0) number The position to draw the object (y-axis).
  r (0) number Orientation (radians).
  sx (1) number Scale factor (x-axis).
  sy (sx) number Scale factor (y-axis).
  ox (0) number Origin offset (x-axis).
  oy (0) number Origin offset (y-axis).
  kx (0) number Shearing factor (x-axis).
  ky (0) number Shearing factor (y-axis).
  love.graphics.draw( texture, quad, x, y, r, sx, sy, ox, oy, kx, ky )
  texture Texture A Texture (Image or Canvas) to texture the Quad with.
  quad Quad The Quad to draw on screen.
  x number The position to draw the object (x-axis).
  y number The position to draw the object (y-axis).
  r (0) number Orientation (radians).
  sx (1) number Scale factor (x-axis).
  sy (sx) number Scale factor (y-axis).
  ox (0) number Origin offset (x-axis).
  oy (0) number Origin offset (y-axis).
  kx (0) number Shearing factor (x-axis).
  ky (0) number Shearing factor (y-axis).
  love.graphics.draw( drawable, transform )
  drawable Drawable A drawable object.
  transform Transform Transformation object.
  love.graphics.draw( texture, quad, transform )
  texture Texture A Texture (Image or Canvas) to texture the Quad with.
  quad Quad The Quad to draw on screen.
  transform Transform Transformation object.