anchor: love.graphics.setMeshCullMode
  Sets whether back-facing triangles in a Mesh are culled.
  
  This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.
  
  By default, both front- and back-facing triangles in Meshes are rendered.
  love.graphics.setMeshCullMode( mode )
  mode CullMode The Mesh face culling mode to use (whether to render everything, cull back-facing triangles, or cull front-facing triangles).