anchor: love.graphics.getFrontFaceWinding
  Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.
  
  This is designed for use in combination with Mesh face culling. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.
  winding = love.graphics.getFrontFaceWinding()
  winding VertexWinding The winding mode being used. The default winding is counterclockwise ('ccw').