Streamlit_3D_Componet / streamlit_app.py
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import streamlit as st
import streamlit.components.v1 as components
# Initialize session state
if 'settings' not in st.session_state:
st.session_state['settings'] = {}
# Function to update widgets based on saved settings
def load_settings():
settings = st.session_state['settings']
st.session_state.cube_color = settings.get("cube_color", "#00ff00")
st.session_state.rotation_speed = settings.get("rotation_speed", 0.01)
st.session_state.cube_position_x = settings.get("cube_position_x", 0)
st.session_state.cube_position_y = settings.get("cube_position_y", 0)
st.session_state.cube_position_z = settings.get("cube_position_z", 0)
st.session_state.cube_scale = settings.get("cube_scale", 1.0)
st.session_state.show_bounding_box = settings.get("show_bounding_box", True)
st.session_state.spotlight_intensity = settings.get("spotlight_intensity", 1.0)
st.session_state.ambient_light_intensity = settings.get("ambient_light_intensity", 0.5)
st.session_state.camera_view = settings.get("camera_view", "Default")
st.write("Loaded settings into session state:", settings)
# Create two columns for layout
col1, col2 = st.columns([1, 3])
with col1:
# Streamlit widgets to control the scene
cube_color = st.color_picker("Pick a cube color", st.session_state.get('cube_color', "#00ff00"))
rotation_speed = st.slider("Rotation Speed", min_value=0.01, max_value=0.1, value=st.session_state.get('rotation_speed', 0.01))
cube_position_x = st.slider("Cube Position X", min_value=-10, max_value=10, value=st.session_state.get('cube_position_x', 0))
cube_position_y = st.slider("Cube Position Y", min_value=-10, max_value=10, value=st.session_state.get('cube_position_y', 0))
cube_position_z = st.slider("Cube Position Z", min_value=-10, max_value=10, value=st.session_state.get('cube_position_z', 0))
cube_scale = st.slider("Cube Scale", min_value=0.1, max_value=5.0, value=st.session_state.get('cube_scale', 1.0))
show_bounding_box = st.checkbox("Show Bounding Box", value=st.session_state.get('show_bounding_box', True))
spotlight_intensity = st.slider("Spotlight Intensity", min_value=0.0, max_value=2.0, value=st.session_state.get('spotlight_intensity', 1.0))
ambient_light_intensity = st.slider("Ambient Light Intensity", min_value=0.0, max_value=2.0, value=st.session_state.get('ambient_light_intensity', 0.5))
camera_view = st.selectbox("Camera View", ["Default", "Top", "Side"], index=["Default", "Top", "Side"].index(st.session_state.get('camera_view', "Default")))
# Save settings button
if st.button("Save Settings"):
st.session_state['settings'] = {
"cube_color": cube_color,
"rotation_speed": rotation_speed,
"cube_position_x": cube_position_x,
"cube_position_y": cube_position_y,
"cube_position_z": cube_position_z,
"cube_scale": cube_scale,
"show_bounding_box": show_bounding_box,
"spotlight_intensity": spotlight_intensity,
"ambient_light_intensity": ambient_light_intensity,
"camera_view": camera_view
}
st.write("Settings saved:", st.session_state['settings'])
# Load settings button
if st.button("Load Settings"):
st.write("Loading settings...")
load_settings()
st.write("Settings loaded:", st.session_state['settings'])
st.rerun()
def three_js_component(cube_color, rotation_speed, cube_position_x, cube_position_y, cube_position_z, cube_scale, show_bounding_box, spotlight_intensity, ambient_light_intensity, camera_view):
component_code = f"""
<div id="threejs-container" style="width: 100%; height: 600px; background-color: #000;"></div>
<script>
(function() {{
if (document.getElementById('threejs-container-script')) {{
return;
}}
function loadScript(url, callback) {{
console.log('Loading script:', url);
var script = document.createElement("script");
script.type = "text/javascript";
script.onload = function() {{
console.log('Loaded script:', url);
callback();
}};
script.onerror = function() {{
console.error('Error loading script:', url);
}};
script.src = url;
document.getElementsByTagName("head")[0].appendChild(script);
}}
function initializeScene() {{
console.log('Initializing Scene');
const container = document.getElementById('threejs-container');
if (!container) {{
console.error('Container not found!');
return;
}}
const scene = new THREE.Scene();
console.log('Created scene');
const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);
console.log('Created camera');
const renderer = new THREE.WebGLRenderer();
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
console.log('Created renderer and appended to container');
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.screenSpacePanning = false;
controls.minDistance = 1;
controls.maxDistance = 100;
controls.maxPolarAngle = Math.PI / 2;
console.log('Initialized Orbit Controls');
// Add a spotlight for lighting
const spotLight = new THREE.SpotLight(0xffffff, {spotlight_intensity});
spotLight.position.set(10, 10, 10);
spotLight.castShadow = true;
scene.add(spotLight);
console.log('Spotlight added');
// Add ambient light
const ambientLight = new THREE.AmbientLight(0x404040, {ambient_light_intensity}); // Soft white light
scene.add(ambientLight);
console.log('Ambient light added');
// Add a plane to receive shadows
const planeGeometry = new THREE.PlaneGeometry(200, 200);
const planeMaterial = new THREE.ShadowMaterial({{ opacity: 0.5 }});
const plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -Math.PI / 2;
plane.position.y = -5;
plane.receiveShadow = true;
scene.add(plane);
console.log('Plane added');
// Load texture
const loader = new THREE.TextureLoader();
loader.load('https://threejs.org/examples/textures/crate.gif', function(texture) {{
// Add a rotating cube with texture
const cubeGeometry = new THREE.BoxGeometry();
const cubeMaterial = new THREE.MeshStandardMaterial({{ map: texture, color: '{cube_color}' }});
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.castShadow = true;
cube.position.set({cube_position_x}, {cube_position_y}, {cube_position_z});
cube.scale.set({cube_scale}, {cube_scale}, {cube_scale});
scene.add(cube);
console.log('Cube added');
// Add a sphere
const sphereGeometry = new THREE.SphereGeometry(1, 32, 32);
const sphereMaterial = new THREE.MeshStandardMaterial({{ color: 0xff0000 }});
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.set(3, 1, 0);
sphere.castShadow = true;
scene.add(sphere);
console.log('Sphere added');
// Load GLTF model
const gltfLoader = new THREE.GLTFLoader();
gltfLoader.load('https://threejs.org/examples/models/gltf/Flamingo.glb', function(gltf) {{
const model = gltf.scene;
model.position.set(0, 0, -5);
model.scale.set(0.05, 0.05, 0.05); // Scale down the model
scene.add(model);
console.log('GLTF model added');
// Add a bounding box helper
const box = new THREE.Box3().setFromObject(model);
const helper = new THREE.Box3Helper(box, 0xffff00);
if ({str(show_bounding_box).lower()}) {{
scene.add(helper);
console.log('Bounding box added');
}}
// Animate the model
const mixer = new THREE.AnimationMixer(model);
gltf.animations.forEach((clip) => {{
mixer.clipAction(clip).play();
}});
console.log('Animation added');
camera.position.z = 10;
if ('{camera_view}' === 'Top') {{
camera.position.set(0, 10, 0);
camera.lookAt(0, 0, 0);
console.log('Switched to top view');
}} else if ('{camera_view}' === 'Side') {{
camera.position.set(10, 0, 0);
camera.lookAt(0, 0, 0);
console.log('Switched to side view');
}}
console.log('Starting animation');
function animate() {{
requestAnimationFrame(animate);
cube.rotation.x += {rotation_speed};
cube.rotation.y += {rotation_speed};
controls.update();
mixer.update(0.01); // Update the animation
renderer.render(scene, camera);
console.log('Rendered frame');
}}
animate();
window.addEventListener('resize', () => {{
console.log('Resizing window');
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}});
}});
}});
}}
loadScript("https://unpkg.com/three@0.130.1/build/three.min.js", function() {{
loadScript("https://unpkg.com/three@0.130.1/examples/js/controls/OrbitControls.js", function() {{
loadScript("https://unpkg.com/three@0.130.1/examples/js/loaders/GLTFLoader.js", function() {{
console.log('Scripts loaded, initializing scene');
initializeScene();
}});
}});
}});
}})();
</script>
"""
components.html(component_code, height=600)
with col2:
st.title("3D Streamlit Component with Enhanced UI Controls")
three_js_component(cube_color, rotation_speed, cube_position_x, cube_position_y, cube_position_z, cube_scale, show_bounding_box, spotlight_intensity, ambient_light_intensity, camera_view)