Fakemeta function : Code: EngFunc_MoveToOrigin Description : Moves an entity a defined distance toward a coordinate. If the distance between Entity and Destination is less than the required distance, the entity will pass over that point. Usage : Code: engfunc(EngFunc_MoveToOrigin, iEnt, Float:Destination[3], Float:Distance, iMoveType); Parameters iEnt = Entity index Destination[3] = A Coordinate toward which the entity moves Distance = The distance to move the entity iMoveType = This is the MOVE_* option used for monsters and players to change the behaviour of the movement Code: #define MOVE_NORMAL 0 // normal move in the direction monster is facing #define MOVE_STRAFE 1 // moves in direction specified, no matter which way monster is facing #define MOVE_STUCK_DIST 32 // if a monster can't step this far, it is stuck. #define MOVE_START_TURN_DIST 64 // when this far away from moveGoal, start turning to face next goal Caveats : iEnt must be on ground If there's an object closer than Distance that iEnt could collide then the movement is not done If there's a ramp, it works like an object and the movement is not done