Fakemeta function: PHP Code: EngFunc_TraceLine Description: This function traces between 2 origins and gives us information about it. The constants that we can use in flags: PHP Code: #define DONT_IGNORE_MONSTERS 0 #define IGNORE_MONSTERS 1 #define IGNORE_MISSILE 2 #define IGNORE_GLASS 0x100 These constants can be used together. Ex: IGNORE_MISSILE | IGNORE_MONSTERS | IGNORE_GLASS - This makes the traceline ignore missiles, monsters (players) and glass. Here is a drawing that will show you how it works! PHP Code: engfunc(EngFunc_TraceLine, start, end, IGNORE_GLASS, 0, tr) [IMG]http://img529.**************/img529/1863/traceline1.jpg[/IMG] PHP Code: engfunc(EngFunc_TraceLine, start, end, DONT_IGNORE_MONSTERS, 0, tr) [IMG]http://img529.**************/img529/1415/traceline2.jpg[/IMG] PHP Code: engfunc(EngFunc_TraceLine, start, end, IGNORE_GLASS, 0, tr) [IMG]http://img529.**************/img529/5815/traceline3.jpg[/IMG] PHP Code: engfunc(EngFunc_TraceLine, start, end, IGNORE_GLASS, 0, tr) [IMG]http://img529.**************/img529/326/traceline4.jpg[/IMG] Functions that come with the TraceLine pack: PHP Code: // Description: This creates a trace handle! // It is important to use because we don't want our plugins to mess with eachothers info! new ptr = create_tr2() PHP Code: // Description: This creates a trace handle! // It is important to use because we don't want our plugins to mess with each others info! free_tr2(ptr) PHP Code: // Description: Gets/Sets information from/in the trace_handle [g|s]et_tr2(trace_handle, CONSTANT, number_if_needed!) CONSTANT Expresion has this posible values: Code: enum TraceResult { TR_AllSolid, // int TR_StartSolid, // int TR_InOpen, // int TR_InWater, // int TR_flFraction, // float TR_vecEndPos, // float array[3] TR_flPlaneDist, // float TR_vecPlaneNormal, // float array[3] TR_pHit, // int (edict_t*) TR_iHitgroup, // int }; The float and array values need the third argument! Example: PHP Code: new allsolid = get_tr2(trace, TR_AllSolid) new startsolid = get_tr2(trace, TR_StartSolid) // TR_StartSolid is a boolean that says whether you were "inside" something // (usually the world) when the trace started (point A) // TR_AllSolid tells you if you ever got out of the "inside" or not. new inopen = get_tr2(trace, TR_InOpen) // TR_InOpen means that the start point is in Open // That means in the world and not in an ent or something new hit = get_tr2(trace, TR_pHit) // What was hit by the traceline. It will either be a player index, // entity index, 0 (part of map), or -1 (didn't hit anything; // doesn't happen with player tracelines). new hitgroup = get_tr2(trace, TR_iHitgroup) // If the traceline hit another player, returns will be HIT_HEAD, // HIT_CHEST, HIT_LEFTLEG... etc. If the traceline hit part of the // map, this returns HIT_GENERIC. new Float:fraction get_tr2(trace, TR_flFraction, fraction) // Returns a number between 0.0 and 1.0, indicating how far the // traceline traveled start to end before it hit something. Depending // on what conditions were passed to this traceline forward function, // it could either be a wall or another entity. new Float:end_origin[3] get_tr2(trace, TR_vecEndPos, end_origin) // The official end of the traceline. Not necesarily the same as the // second argument passed to this traceline forward function. new Float:normal[3] get_tr2(trace, TR_vecPlaneNormal, normal) // Returns a 1 unit long vector normal to the spot that it hit. Note // that "normal" has a special connotation here. It doesn't mean "regular." Example Stock: PHP Code: stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent) { // Create the trace handle! It is best to create it! new ptr = create_tr2() // The main traceline function! // This function ignores GLASS, MISSILE and MONSTERS! // Here is an example of how you should combine all the flags! engfunc(EngFunc_TraceLine, start, end, IGNORE_GLASS | IGNORE_MONSTERS | IGNORE_MISSILE, ignore_ent, ptr) // We are interested in the fraction parameter new fraction get_tr2(ptr, TR_flFraction, fraction) // Free the trace handle (don't forget to do this!) free_tr2(ptr) // If = 1.0 then it didn't hit anything! return (fraction != 1.0) }