HamSandWich function: PHP Code: Ham_TakeDamage Description: This function gives us info about the moment a player takes damage, when we use it as a forward. The return of the forward is a boolean, if it is set to 1 then the damage will be done if set to 0 then it will not be done! It also can be used to give damage. Here I will present how to correctly use this function! You should use this function when you want to simulate an attack by a entity! Usage: PHP Code: #define OFFSET_LAST_HIT_GROUP 75 #define EXTRAOFFSET_PL_LINUX 5 // plugin_init() RegisterHam(Ham_TakeDamage, "player", "fw_takedamage") public fw_takedamage(victim, inflictor, attacker, Float:damage, bits) { // Victim is the entity that has been taken damage // Inflictor is the entity that directly gived damage // Attacker is the owner of the inflictor // If Attacker == Inflictor that means that the damage was inflicted by a player (such as gun shot/knife stab) // Damage the damage // Bits the type of damage represented in Bitsums // For grenade damage (In CS) the bits is equal to (1<<24) // Basically for hooking the he grenade damage is to put this condition // if (bits & (1<<24)) // For bullet/knife damage (In CS) the bits are equal to (DMG_BULLET | DMG_NEVERGIB) // Basically for hooking the shot damage is to put this condition // if (bits & (DMG_BULLET | DMG_NEVERGIB)) // Now the most subtile element is that we can get the last hitgroup where the damage was dealt new hitgroup = get_pdata_int(victim, OFFSET_LAST_HIT_GROUP, EXTRAOFFSET_PL_LINUX) } How to properly execute damage? This is the way to do it! PHP Code: #define OFFSET_LAST_HIT_GROUP 75 #define EXTRAOFFSET_PL_LINUX 5 new const Float:hitgroup_multi[] = { 1.0, // HIT_GENERIC 4.0, // HIT_HEAD 1.0, // HIT_CHEST 1.25, // HIT_STOMACH 1.0, // HIT_LEFTARM 1.0, // HIT_RIGHTARM 0.75, // HIT_LEFTLEG 0.75 // HIT_RIGHTLEG 0.0 // HIT_SHIELD } stock Ham_ExecDamage(victim, inflictor, attacker, damage, hitgroup, bits) { set_pdata_int(victim, OFFSET_LAST_HIT_GROUP, hitgroup, EXTRAOFFSET_PL_LINUX) ExecuteHam(Ham_TakeDamage, victim, inflictor, attacker, damage*hitgroup_multi[hitgroup], bits) } stock Ham_ExecDamageB(victim, inflictor, attacker, damage, hitgroup, bits) { set_pdata_int(victim, OFFSET_LAST_HIT_GROUP, hitgroup, EXTRAOFFSET_PL_LINUX) ExecuteHamB(Ham_TakeDamage, victim, inflictor, attacker, damage*hitgroup_multi[hitgroup], bits) } stock HamRadiusDamage(ent, Float:radius, Float:damage, bits) { new target = -1, Float:origin[3] pev(ent, pev_origin, origin) while(( target = find_ent_in_sphere(target, origin, radius) )) { static Float:o[3] pev(target, pev_origin, o) xs_vec_sub(origin, o, o) // Recheck if the entity is in radius if (xs_vec_len(o) > radius) continue Ham_ExecDamageB(target, ent, pev(ent, pev_owner), damage * (xs_vec_len(o) / radius), HIT_GENERIC, bits) } }