In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, focus on the squishiest and easiest to kill high-priority targets in the backline.

Flank in team fights to make getting on the enemy backline quickly. Make sure you're near your team at all times so you can get in the fight fast.


If you want to fight him, you need to bait out his Q first or else he will just win the 1v1.

Post 6, don’t steal his Ultimate as it will not help you too well in the 1v1 against him.

He is a stronger early game Jungler than you. Try to equal his pressure in anyway possible (stealing camps, counter ganking or taking objectives).

Investing in early armor can be really helpful versus Master Yi!


Level 11 isn't a massive power spike because it provides her with nothing but a lower cooldown. It will allow her to get a lot of counter-ganks off though.

Her first ability will be maxed out at level 9. This will allow her to dish out a lot of damage during duels which will be advantageous against squishy targets.

Her team fighting potential is really high as she can deal a lot of AoE-based damage. Her C and E should come in quite handy.


Stay with your team in the later parts of the game. If you move away from them and die, it will be 4v5 and the enemy may be able to force a fight or end the game. Concentrate the closest enemy champion in the team fights and monitor your positioning. Keep your W for the right occasion. Do not use it recklessly.


When you sit on a goal, make sure to keep around the target in question to catch Fiddlesticks before he engages with his R. Deny his surprise engages by guiding around your team. Fiddlesticks usually goes to the guard alone during the middle of the game. Try to set up an ambush in a bush and attack him when he will put or refuse the vision around goals like the Baron or Dragon. Do not group closely during the dance with the enemy. As Fiddlesticks can bounce between the players, avoid grouping closely so that he is not able to hit or burst several people down.


Apart from that, it's not an excellent power peak. Taliyah will be able to straighten out a lot of damage in the fights. All she has to do is to worry about her positioning and not get CC'd. Taliyah will begin to fall now that the enemy team will get defensive objects now. She will have to rely on spikes on squishy targets to close the game.


His ultimate R is completely dependent on the comp enemy team. If the enemy has ultimate lacklust, Sylas will not be able to do much. If he is misused, his W can have him killed because of his move to another place. If the enemy buys Grieve Injuries, they can easily counter this healing with a good amount.


Akali has a powerful early game with her Q and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Q and it hits, do not walk forward for some time.

Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Q.

Akali’s W is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.


After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.


During the mid-game, you may be able to focus on roaming and warding easily. Use your Q to self-peel in case you get caught.

Make sure that you play around vision as much as you can in the game. Enemies will definitely try to pre-ward brushes so stock up on Control Wards.

Stick around your team and don't squander about else you may lose opportunities for massive team fight wins. One thing you must focus on is warding and your safety.


The fact that he is extremely weak at the beginning of the game does not help him either. Often, he lacks his Qs can take a huge tribute on his health. It is also his main ability to catch up so that the enemy can try to bring him down for a little while if Mundo misses his Q on them. This fact is especially true when he is against various port carriers. It is very motionless, which makes it very easy for the enemy Jungler to inflate his way.


The brief break between each enchantment pick-up will be your return time to harass her because she won't have a powerful Q that has an autonomy. Be careful when you go for short trades with Qiyana as she prefers them longer extended. If you meet her inside the jungle or in the river, don't fight her unless you get the jump on her or have a clear advantage. Qiyana will look at low health gank with CC. If she doesn't find any ganks early, she will feed the farm until 6 where she gets her R. Then she will actively look for gank when it comes to it. Try to get your ways forward so that she is less likely to pick up free murders.


Split push and draw the enemies attention to you while your team sieges a nearby objective.

Try to pick someone off at the start of the fight. If you’re able to get a pick and heal your team with your Ultimate R quickly, the chances of winning the fight will be higher.

Whenever your TP is down or if your team isn’t very strong alone, stick with them and fight as 5 rather than playing split.


Jinx will use the additional range of its Q Rockets to get you down and push the track. Make sure you are outside the minion wave so that it is unable to inflict damage on you or the minion wave. Like a cart, Jinx is very dependent on others to help him make snowballs. Try your best to enjoy Jinx when she is in the lane alone. Jinx is rather defenseless outside of his Flash when her E is down. If she uses her E, try to exploit her weakness and use the long cooldown to go for another escarmouche.


Ryze is excellent at the end of the game as he can completely resume the game with his general damage combo and his passive. All he needs to do is be part of significant fights. Level sixteen is a decent peak when it comes to macro-based games. He can quickly jump from one goal to another, which can easily lead to victories for him. His release of damage will be really high during the later parts of the game. This will kill most of his enemies if they get CC'd by Ryze.


Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your s. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.


Your Ultimate R will be on a short cooldown during this phase of the game. Make sure you regularly use it to catch enemies and get frequent murders on the enemy. The fog of the war will help you a lot during this phase of the game. Prepare some brushes with your young E and all-in-the-enemy as soon as they come nearby. You will be very powerful during this game phase, and your tankness will be really high. Just make sure you don't leave your backline without protection, otherwise you will have a hard time to win the game.


Unique Mechanic with his Q and the basic attacks. This can be difficult to master. She is pretty weak from behind, but again are many other champions. If you get a good advance early, you can easily snowball though. His E is his only spell of movement, and he has a really long cooldown compared to other champions who are played in the same way.


Once Sejuani hits level 6, her kill pressure increases dramatically as her Ultimate R is a great ganking tool. Expect her to gank whenever her Ultimate R is up.

As soon as Sejuani has completed her jungling item, it will be difficult for you to kill her as she will be rather tanky. Avoid fighting her at this time unless you have an advantage.

Sejuani is really good during the mid and late game as she can catch players out in a team fight with her Ultimate R. Watch your positioning so she cannot isolate you and start the team fight.


A maximum of Ultimate r will allow Master Yi to mow the enemy team. This is very beneficial when it comes to cleaning up late battles. His damage will be massive during the end of the game. He can continue on all enemies that his Ultimate r will rise quite frequently. His team fight is on another level during this phase of the game. This means that he will be the pivot for the success of his team, and his use will determine the result of the game.


Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.

Gragas will either be highly tanky or a glass cannon dependent on landing his combo depending on the build. As a top laner, Gragas may go for a balanced or a tanky build, which makes him the main damage absorber and engager for the team.

His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement.


The more gold Talon gets, the stronger he will be. Even with one kill, he can easily snowball his lead. Avoid giving him kills when possible.

Once he has completed his first item and when he’s unlocked his Ultimate R, Talon’s power increases dramatically and his skirmishing strength will be unstoppable. Avoid fighting 1v1 unless you have an advantage.

Talon has the same power spikes in the jungle as he does in the mid lane.


At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.

After Ezreal’s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.

When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in.


Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.


Try and space Veigar accordingly in the team fights. Do not position too far forward that it will allow Veigar to catch you with his n and start a team fight. Locking Veigar down with CC will be the best way to deal with him in the team fights. He is pretty squishy so if you are able to mount him and shoot him at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a weak / defenseless enemy. Buying items that will make you less likely to a-shot with his Ultimate R. Standing as far away as possible will also reduce his chances of using it on you.


It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.


Buying a Quicksilver Sash will fortify her position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed.

The amount of power Kalista brings while taking neutral objectives is very beneficial for her team. It reduces the chances of the enemy team securing the Dragon or Baron, especially if Kalista's team managed to win a fight but lost their Jungler.

Her team fighting style should revolve around staying behind her front line at all times and not getting caught out. Staying in the middle lane and getting priority in that lane should help her team immensely, especially when a neutral objective is about to come up. This will also help her if a skirmish breaks out as her team won't be under the threat of losing their middle lane while taking an extended trade.


He is a very dominant early game laner who can quickly snowball and put his enemy behind.

Lee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him.

His level 6 power spike is very strong and he can easily get kills in his own lane, or rotate around the map and get kills elsewhere.


Constantly keep an eye on your champions position as well as his. If you keep your eye off the ball for 1 second, Cho’Gath may end up hitting you with his e or m.

Cho’Gath has a lot of sustain thanks to his Passive which restores health. Look to trade frequently or he will out sustain any damage you deal to him.

Cho’Gath will get lots of sustain through his Passive and the items he buys. Try to match his sustain by starting with Corrupting Potion and buy items like Morello or Executioner’s Calling to reduce his sustain.


The level 6 of Gangplank is a good powerspike for him in this way, especially if Gankplank has been pushed all the time. This will allow him to hunt the enemies with ease and kill them if he has already piqued them with his r. He also has a significant impact during the team fights. His initial base element will give him a massive boost in duel power. He can now go, and 1 v 1 targets with ease and can completely blow the enemies with his barrels. His early play is weak because he is entirely dependent on items to cover the damage. However, he can compensate for her using his r to fire the enemies with ease and use the brushes of the track to hide his barrels. He will catch the out-of-guard enemies and will allow Gankplank to get the top.


Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid grouping when your Ultimate R is down. Team up with your team when your Ultimate R is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in team fighting. As you are tanky, you are pretty weak unless your carts are alive (depending on your construction trajectory).


If Vayne ever uses her e, use the cooldown to play aggressively and try to kill her. She is rather vulnerable when her e is down. Avoid prolonged exchanges with Vayne as her s will inflict additional damage. Only commit to the exchanges if you are 100% sure that you will win them. One way to abuse Vaynes low early game is by forcing her to stretch out for the farm and then call your Jungler to kill her. Alternatively, you can push her and take turns to win a gold lead.


In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.


Another point in his Ultimate b will seriously tip team fights in chokingpoints in his favor. All he needs to do is time it well and drop it at the appropriate places. He will now have several items at his disposal. This means that his damage will increase considerably, and it should have an easy time to melt through the enemy health bars. The presence of Rumble during mid-game fights is really fabulous. He should be able to win several fights just by using his Ultimate b correctly.


If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate R is up, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


Yorick's first ability will be maximized at level 9. This will give him an important boost and increase his overall level of threat to the enemy team. At level 11, his ultimate R will cause chaos as he will become more powerful and be able to divide the thrust in Yorick's name with respectable efficiency. If it is used correctly, he will put the enemy team in a losing situation. Yorick's real power counts on the split thrust, and he can really do it during the middle of the game with his ultimate R. If the enemy leaves Yorick incompetent, he will be at their inhibitors in a few minutes.


The mid-game should be focused on getting your core items as quickly as you can. It will amplify your damage or your damage absorption capacity depending on your build.

Always look for flanks during team fights. This will help you separate the enemy backline from the frontline and you will be able to take the squishies out of the fight quickly.

Your Ultimate t can really help you during fights, especially if you manage to get into the enemy backline and Ultimate t kill a major carry.


The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R.


If possible, use your range advantage to harass enemy champions from afar when they walk up to last hit. This will allow you to gain a health lead over the enemy.

Keep an eye on your resource bar at all times. Look for aggressive plays when you’re about to change form or when your Ultimate R is about to come up.

When you’re level 6, you actually have a surprising amount of damage. You could use this to your advantage to get a kill or set up your Jungler.


The Passive Malphites shield offers more safety in the way. Try to hit and harass him as often as possible so that he is unable to get the shield and protect himself. At level 6, Malphites kills pressure in the way can be heinous. Try and keep it low so it is risky for him to engage. If you have motion capabilities that can be used to avoid, do not use them unless his **Ultimate** is on cooldown.


Yone is better at trading once he unlocks his Ultimate R as it offers him tons of kill pressure.

Once Yone gets 100% critical strike chance, he will dish out lots of damage. Remember that his Passive gives him double crit chance.

Yone is very good in team fights if he is able to get a good Ultimate R off. Remember to stay apart when possible.


Keep pushing the wave of minions with your Ultimate m while remaining safe. Keep the waves pushed so that the enemy is unable to do anything or sit any of your goals. Rotation and move on to goals like the Dragon or Rift Herald and help your Jungler take them. Anivia can help take these goals incredibly quickly. Make sure you have the vision around your path at all times.


Graves gets out scaled and unless he got ahead during the early game, it is unlikely that he will take over the game in the later parts of the game.

He is squishy and getting CC’d will get him killed really fast. This is highly beneficial for the enemy team, as they can focus him down quickly, get rid of him, and then go for neutral objectives.

The enemy laner can prevent him from dealing damage with his auto-attacks by hiding inside or behind minions. Due to Graves’ Passive, he always autos the nearest target.


At level 11, Braum will put a second point in his Ultimate r. Additional damage and reduced cooling are very beneficial to him during this stage of the game. At level 9, Braum maximizes his first ability. If he maximizes his Q first, he will be able to look for peaks more frequently thanks to the lower cooldown. The teams will start to regroup in the middle of the game. It's good for Braum because his Ultimate r is an AOE tool that can hit several champions.


Get to level 3 quickly and see if you can overheard gank enemies regularly. Your e and d will come in extremely convenient when ganking to make sure that you use them carefully. Always try to keep your resource bar half filled. It will allow you to inflict more damage during the ganks and clearings that can come in extremely convenient in early play. Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks. Make sure that you do nothing that gets you caught during early play.


Can’t really do much during the early game, especially if he is against something with hard CC or if he is getting camped.

Extremely item reliant and won’t dish out a lot of damage if he was set behind during the early and mid game.

His Ultimate R changes the positioning of him and anyone inside the circle. This can make Ryze outplay himself and get his entire team killed if proper vision is not set-up before the usage of the ability.


Consider investing in healing reduction items or abilities to counter Sona's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.

Maintain the minion wave closer to your side of the map. This encourages Sona and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.

Take advantage of windows of opportunity to detach from your ADC and harass Sona when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.

Be cautious at level 6, as Sona's kill pressure increases with her ultimate ability. Expect them to look for aggressive plays and be prepared to play defensively, utilizing Yuumi's healing and utility to keep your ADC safe.


In team fights, look out for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind when fighting.

Avoid overextending alone in the mid lane without your team as he may use his W to get on top of you and start a fight.

Try to burst Tahm Kench down before he is able to activate his E. CC is your best friend and he will not be able to activate it if he is locked down with CC.


Twitch is a hyper carry and will become stronger and stronger as the game goes on. Ending the game quickly is often the wisest choice when playing against him.

Twitch’s first power spike is level 2 as he gets access to his s and can gank a lane. Be prepared for the level 2 gank and play cautiously in the first few minutes.

Once Twitch has got Runaan's Hurricane, his damage output will be deadly. It is very important that you do not let him dish out his damage by bursting him down at the start of the fight.


The second point of his Ultimate R will allow him to shoot down targets quite quickly. He will also be raised frequently, which will make it easier for him to choose a target. The first ability will be maximized at level 9. He will face a lot of burst damage due to it and decimate any enemy who gets shot at him. He should have his basic items now, which will make him uber-powerful. His constant damage and the absorption of damage will allow him to take the front line and fight easily.


A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.

Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d.

Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds.


Stay with your team and look for choices with your E. Avoid walking or moving around Summon Rift alone. Use your Ultimate in the late game as a utility tool to keep your allies safe and to prevent the enemy from passing on to your teammates. Try your hardest kite ride and move in team fights. It is important that you stay alive for as long to cover the damage with your Q.


Yuumi will heal a lot during this phase of the game. She will literally heal all the damage inflicted on her teammate, making prolonged team fights the way to go for her team. Yuumi will have a lot of articles finished during this stage. This means that she will have increased the statistics that will make her healing and mana regen really high. Killing her teammates will become really difficult now. Yuumi's strength will be shown during the team fights where she and her fed cart will be a death ball for the enemy team. All her abilities and added effects will create a raid boss, which the enemy team must defeat.


It is not impossible for Elise to ganker at level 2 or 3. In fact, it is very good at it. Be ready to gank the upper track to level 3 and counter it. Remember that she doesn't have much follow after her initial use of cooldowns. Elise doesn't have a peak at level 6 as most champions because she already has access to all her abilities. Keep this in mind when you fight and gang. If you're 6 peak power is great, make sure you exploit it and gank as often as you can. Elise can be difficult to fight alone unless you can get the jump on it.


Use your E on Yone after he uses his charged Q or E. This is because he will evade your ability otherwise, and you won't kill him.

Your Qcan easily let you interrupt Yone multiple times when he is trying to all-in you. Use it properly to ensure that he can't auto-attack you a lot of times during a fight.

Play a bit safer in the lane, and don't let him hit you with his W frequently. This damage will build up and will allow Yone to all-in you later.

Your Ultimate is exceptionally potent, so make sure you use it during major team fights. The enemy backline is your target, especially if there is an immobile target there.


When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you’re always behind at least 1 minion so he cannot push and poke you at the same time.

Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading.

Corki can be really good in the mid game and in those team fights. Make sure you shut him down early so he isn't very strong during the mid or late game.


Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.

Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.

The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike.


At level 6, Teemo's pressure increases thanks to its Ultimate t giving it additional damage and the possibility to place mushrooms t all around the map. The more haste Teemo buys, the more it can place mushrooms t around the map. Try to take an unorthodox path to prevent walking through them. Nashors Dent is a central element for Teemo. It gives it a lot of additional statistics- which makes it more of a threat.


Avoid regrouping too closely otherwise, Lissandra will be able to engage with her E and land on a multi-person W. If you can, try to separate slightly so that she can only hit 1 or 2 champions to the maximum. Play around Lissandras Ultimate R cooldown. Once he's on cooldown, she's rather vulnerable and can't fight as a team properly. You can use this to your advantage to force team fights when you know it. Lissandra has tons of clear wave, so the nap targets in the middle and the end of the game will be difficult. Keep this in mind and try to take her down or push her off the track so she can't defend her Turrets.


Fortunately, he will not have this problem at the end of the game and will now remove many enemies with his E. Adding another point to his Ultimate R will give his powers more global strength. It can be practical by taking neutral goals and fighting enemies who rely on diving and lock Heimerdinger down. Heimerdinger will have a lot of articles now, and his abilities can easily a-shot enemies if they are not careful or if Heimerdinger puts a death brush somewhere. He can also take on the Baron alone.


LeBlanc is an Assassin. This means that if she's ahead of the start of the game, she can really make snowballs and grab the game. Don't exaggerate or exchange aggressively when you know she can kill you. Make sure you stay together with your team and avoid walking through unrewarded areas of the map when you don't know where Leblanc is. As she's an Assassin, she can easily shoot you if you're out of position. To counter Leblanc in team fights, you need the CC as soon as she uses her W. Once she's in your team, CC immediately and focus all your efforts to get her down while she's CC.


Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly, dodge incoming damage and escape ganks easily.

At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.

Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks.


Aatrox’s first significant spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.

Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.

When Aatrox has obtained his Ultimate R; his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball.


Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure to keep the river to spot the Jungler early. Post 6, push the minion wave and walk backwards so they can't trade with you or press R on you. Stand outside the minion wave at any time. He will force them to choose between pushing and poking you. Focus on just farming and poking and harassing the enemy. You're not very early.


At level 6, you should look for fights with your Jungler in the middle or side lanes. Play safe until you are level 3, where you have access to your primary abilities and can fight much more favorably.


Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.

The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.

During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease.


Does not have any form of gank agency so probably will not get a gank during the early match. It is rather weak early as well and is quite useless if the game does not continue for too long. Misuse of his l can have him killed immediately, especially if the enemy is running on their ability to control the main crowd. This can make him a very easy gank target. Wounds grise you are a jerk to his existence, especially if it is acquired early. This weakness can allow his enemy to get a huge advantage over him due to the reduced Q health.


Kassadin will be divided by pushing in the middle of the game so that he can reach his level 16 power peak and then try to flank in the team fights with his Ultimate k. If you see that Kassadin is divided by pushing, you can try to start a team fight with the advantage of numbers because he won't be able to join the fight quickly.


Keep in mind that Kled will try to play super aggressive in the early game to get a murder. Stay at maximum distance and avoid overextending if you are weak early play laner. When duelling Kled, keep an eye on his secondary bar. If it is almost full, he will climb during the skirmish and he will be able to kill you. Avoid going for prolonged duels when he is about to go up. Try and keep the minion wave closer to your side of the map early. So do his all-in-less effective. Nor will he be able to pursue you with his Ultimate R once you walk on the farm.


Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.

Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure.

Whenever she uses her W, she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.


It is a good peak of power for him because it will allow him to exchange more effectively with the enemy lantern. When he puts 2 points in his Ultimate t at level 11, his death pressure increases considerably as his Ultimate t will allow him to execute a higher health enemy. In the middle of the match, Cho=gath should have used his Ultimate t on the minions or enemy champions. He will be stronger and stronger the things he consumes.


Use the lane brushes to regularly land your e on the enemy. This will soon let you chunk your enemy out of the lane.

Your e needs to be used with extreme discretion in this matchup. Ensure that the enemy has no form of CC on them before you decide to use the ability amid a fight,

Once you unlock your Ultimate r, you should have a really easy time running enemies down not only in your lane but also in other lanes. Ensure that you do whatever is necessary to get a lead.


If Kindred has more than 8 stacks at this point, she will just crush everyone and proceed to destroy the Nexus soon. She will just need to keep an eye out for her positioning.

At level 16, her Ultimate R will be maxed out. This means that she can use it more frequently, allowing her to turn the tide of significant team fights and objective fights.

Kindred will have multiple items now, which allows her to deal a lot of damage. Combined with the number of marks she has, this damage will be the victory deciding factor in the game.


Shaco's Level 1 is a decent time to install its boxes around the track and catch the enemies out of sight. Few Supports will take Sweeper first, so it should have a gala in the bot track. Level 6 is a massive power peak as it can now bait the enemies and bother them massively during the fighting. It can easily control it from the vision and make the enemies believe that it is the real Shaco they have to do. Its first element will give it a boost of massive damage and allow it to quickly shoot down the enemies. It can also get several murders while wandering around the map.


Fiora is weak in the game very early. She needs time and elements before coming online. However, she has a lot of total pressure. Her first major power peak is when she gets her first element. It offers her extra pressure to kill in the way and will allow her to get a lead. At level 6, Fiora will unlock her ultimate R. Her pressure to kill will intensify again and she will be able to look for more risky all-in thanks to the healing he provides.


Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone with your n who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.


Lucian can be aggressive when he hits level 2. Make sure you hit level 2 at the same time (the first wave followed by 3 melee minions) so you can trade back if he tries to fight. If he gets the level up first, run away.

Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.

If you can, try to keep the wave a bit closer early on. It will reduce his chances of all-ins and also help you pick up CS and XP without him zoning you away from farm.

Try to match his poke and auto trades. But, avoid going for extended trades with him as he will usually win those due to his passive.


A very good initiator for his team with the ton of CC he brings to the table. In addition, he also has a reliable form of poke with his 1, which he can use to overthrow enemies. His Passive is what makes him so dangerous. It allows him to easily CC and take several enemies with his Ultimate m and h. This allows his team to follow him easily. He is a rough track, and his poke allows him to easily beat melee matches. He can easily use this fact to his advantage and throw a snowball from his track.


Ahri’s Passive offers her extra sustain in lane which can help her survive even the toughest of matchups.

Thanks to Ahri’s E, she has great pick potential throughout all stages of the game. Good times to look for aggressive plays are when the enemy ADC uses their dash or the enemy Support walks up to poke you.

In team fights, your mobility is quite formidable. With your Ultimate, you’re able to flank the enemy from the side, get a kill and then escape before anyone is able to catch you.


You will want to keep poking the enemy with your l in this lane. Do not let them farm easily, and you should always go and poke your enemy laners when they are going to farm.

The lane brushes are to be controlled, and always use them to land your g on the enemy. This helps a lot in catching enemies off-guard and executing your 100 to 0 combo post-six.

Once you unlock your Ultimate n, you will want to look for more opportunities to land your g on the enemy. Don't get too close to the enemy while doing so, as you're immobile and can get killed easily.


Divide the thrust in the middle of the game and try to secure the secondary goals. Avoid regrouping when your **Ultimate** is down. Team up with your team when your **Ultimate** is up. Turn from the side lane to where your team is and look for a choice with your **Ultimate**. Peel for your allies in team fights. As you are a tank, you are rather weak unless your carts are alive. So keeping them alive is the key in team fights. Be ready to peel for them when needed.


Cho’Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.

Cho’Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.

Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him.


Quinn is an early-playing brute that is varied. This allows her to harass and sneak into melee Top lesners to get an advance. While she doesn't have a Ultimate R fight, her Ultimate R is an excellent roaming tool that can allow her to return to the track quickly and also wander around the map and help her allies.


Zilean's Level 6 is an important peak of power and will let him and his ADC save several times in the game. This makes the enemy's work extremely difficult, and the added layer of protection is perfect. Once Zilen gets all his abilities, all-in-and-defence capabilities skyrocketed. His combo Q > W > Q is already powerful. This combined with his p will make it or his ADC almost impossible to catch. Getting his first item will increase the damage to Zilean's poke by a considerable margin. He can try to shoot enemies independently, and his ADC can focus on agriculture and go to the end of the killings.


When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Fizz is really good at getting picks with his Ultimate R. Look to catch out enemies who are alone or who are too far forward.

Look to fight anybody who tries to stop you from split pushing or farming in a side lane. You’re a strong 1v1 champion and as long as they’re not a tank, you should be able to fight them.


Expect Teemo to place Mushrooms t in the river and around the Scuttle Crab and your jungle entrances. Opt for a Sweeping Lens to reduce the chances of you walking into one.

If you spot Teemo on the top side of the map, try to invade the bottom side of his jungle to steal away his camps. This will make it really difficult for him to get gold and XP.

He has little control over the Dragon and cannot take it alone. If you’re able to take it uncontested, you should do so. After all, he will just gank bot lane and take it with them if you don’t get it beforehand.


If Blitzcrank ever misses his b in a team fight, make sure you focus and kill him while he's out of position. He's pretty vulnerable to the CC and if you can lock him up, he's an easy target. Blitzcrank is rather squishy and still. Grab him out of position and ambuzz him when he goes alone to guard goals like the Baron or Dragon. If Blitzcrank is nowhere to be seen, he could be on your team's side and try to get a good hook b. Make sure you have the vision near you when sitting goals.


Braum is strong whenever his Ultimate R is up. It has good pick potential and can help you get kills. Each use of his Ultimate R can result in a kill.

Braum is really good against melee champions, assassins and hard engage champions as he can CC them as soon as they engage with his Q and Passive.

He is really good in team fights thanks to his E and r. This makes him a really good Support as he can offer his carries tons of peel and protection.


When Xin Zhao reaches level 6, his total pressure increases. He can look for an aggressive game as soon as he gets the level. When Xin has brought his first component element, he will be really strong in 1v1 skirmishes. Keep this in mind when you try to fight it. Xin is very good in the middle of the game. Expect that he frequently searches for coins around the map, or try to kill you again and again.


It's important to keep stacking your Q otherwise you'll fall behind. Turn around the map and help your teammates if you need to. But, don't commit too much to help them, especially if you can secure goals. Pull the pressure while your team tries to seat goals elsewhere to open the map.


His maxed-out Ultimate h will allow him to pick off enemies frequently. It also becomes a reliable source of picking enemies off due to the short cooldown.

Malphite is really good in late-game team fights due to his ability to disrupt enemies and zone them off. He can also set up multiple combos with his team.

Depending on which build he opts for, he will either be one-shotting the enemy backline or will be able to soak up a lot of damage while front lining for his team.


His objective control is powerful in the Jungle. This is due to his increased clear speeds and his ability to walk through walls when needed. This allows him to take odd Jungle paths.

Level six is a decent power spike as it allows him to become invulnerable for a while. It becomes stronger once he manages to get his form.

The first component will give Kayn a massive powerspike as it will bolster both his damage and survivability. It will allow him to duel enemies with ease.


Having 2 points in his Ultimate R will allow Viego to kill his targets more easily. This will help him a lot during team fights and skirmishes near objective pits. His first ability will be maximized to level 9. This will give him a massive boost to his skirmish potential. He will be powerful during fights in choking points. Viego is good in team fights because he can move quickly through his crucial targets E, CC with his W, and win several skills with his Ultimate R.


As Taric has a lot of built-in support, make sure to get some form of healing reduction quickly to make you easier to kill them. Pushing will prevent you from engaging and securing the murders. Make sure to keep the minion wave closer to your side of the card throughout the previous parts of the game. Their Ultimate offers them a ton of extra pressure to kill. Play smart and remember when you're weak if Taric can't use their Ultimate to run you. Try and harass Taric as often as possible with your higher range.


It can do a lot of damage to enemy units with its authorized passive Q and E that are close to it. This allows it to act easily as a disruptor during team fighting. Its E combined with its W can allow it to shoot down a single enemy target easily. The W shield allows it to mitigate a good amount of poke as well. Its Ultimate makes it a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly get shot by its Ultimate


Play safe for the first levels. You need time to come online and you should not be fighting unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Level 11 is when Lulu becomes a real problem to deal with for the enemy team. That's because his Ultimate R will now have two points and won't let her die easily. Lulu's efficiency in team fighting really comes into play during this phase of the game. His W and Ultimate R will help him face enemies who like to flance and reach his backline.


The first item component will allow him to deal tons of damage to his opponent, and trading will eventually become more accessible for him. Regular burst trades enable Pyke to easily win the lane.

Level six is a massive power spike as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.

Pyke is a decent early game champion. He can blow up enemies, can roam around relentlessly, and secure picks everywhere on the map. It will allow him to capitalize and come out on top of his enemies.


Vel'Koz is enormous in team fights, especially the ones which happen near the objective pits. This is mainly because clumped fights allow Vel'Koz to hit multiple targets with his abilities and proc his Passive.

Getting 2 points in his Ultimate R at level 11 will be another significant power spike. He can now melt through the enemy backline and frontline alike with all the damage he will deal.

More items mean more damage for Vel'Koz. This will only make things better for him, and his team and Vel'Koz will slowly start taking over the game from here.


The level 6 of Gangplank is a massive powerpike for his team and he because of the team game potential he carries. He can use it on any track and help his teammates get several dead with ease. His first base element will give him a massive boost in his damage and survival in the way. He can now duel the enemies quickly, and his r should give him a lot of damage to the squishier targets. Gangplank has a weak early game as he is dependent on articles to do a lot of damage.


When playing as a ranged champion, try your hardest to bully Rell down whenever she walks forward. If you can keep her low, she will be unable to engage or play aggressively.

Whenever she is dismounted W, you should look to play aggressive and poke her down. She is very vulnerable and has nothing to stop you from doing it.

Once Rell hits level 6, her Ultimate R is a very versatile tool that can allow her to turn around exchanges. Under no circumstances should you try to dive her post 6.


Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


His E allows him to avoid a lot of damage and can act as a huge factor during all the ins. That's why he can transform fighting in his favor especially when he is weak in health. Can easily poke and execute someone with his Q due to how this ability works. This when combined with track brushes, or river brushes can allow him to suffer a lot of damage without taking in return. Pantheon has great potential of choice with his R and W. In the middle of the match, he can get a lot of choice with his team.


Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.

At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.

Level 3, 6, 11, & 16 are Heimerdinger’s major level spikes. Take care when he reaches those spikes as he may look to all-in you.


During this phase of the game, Nami will have multiple items to allow her to protect her team. Combined with her W, her allies will be pretty healthy during the game.

A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.

She is outstanding in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness.


Lucian’s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by the next 3 melee minions on the second wave.

At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.

Whenever Lucian’s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him.


After your bot path has moved to the top track, turn to the bot side of the card or somewhere on the map so you can continue to close and win XP. When no team fight occurs, go on a side track and push. It is important that you continue to close during the middle of the game so that you can get your items as quickly as possible. Do not stay just above if you can't get anything done. Use your mid-game power peak to look for aggressive and all-in games on enemies who are trying to stop you from split thrust or those who move around the card alone.


Having 3 points in his Ultimate R will help Viego to take the game effortlessly. His brilliant damage will increase considerably, and he will melt through the enemy team. His Ultimate R will come in very practical during the fights at the end of the game. His ability to target the lowest health enemy will make a quick work of enemies who managed to escape with a burst of health. Viego is decent in the team fights, mainly if he uses the fog of the war and his E to reach the enemy backline. He can even use his E to zone the enemy out without even trying to kill anyone.


At level 3, you will have access to all 3 of your basic abilities. This will allow you to go for favourable trades with the enemy.

Once you unlock your Ultimate, you can look for picks on the enemy laners to gain a lead. Do not over commit, and poke them down with your Q before committing your Ultimate.

On your first back, you should have enough gold to buy your first component item. Once you’ve picked up this item, your damage output will increase heavily.


As Ziggs gets more items, he will be causing a lot of mayhem in terms of damage. This means that Ziggs can easily poke enemies out to make the team fights massively unfair for the enemy.

Once Ziggs gets three points in his Ultimate R, he will deal a massive amount of damage in a huge area during team and objective fights. Fighting in clumped areas will give a tremendous advantage to Ziggs as well.

Ziggs is quite good at taking towers quickly. Still, as he gets more items, he will completely decimate them with his Passive empowered auto-attacks. After that, he can just chunk the tower out with his W, which means that the enemy can't do anything to defend their tower.


Focus on poking and chipping on Seraphine's health bar, and force her to use her mana up. Once that is done, you can push her out of the lane with ease.

Get some Grievous Wounds as quickly as you can in this matchup. It will give you a massive edge during the early game.

Be a part of as many neutral objective fights as you can in this matchup. Your AoE based abilities can yield a lot of advantage for you.

Pushing is allowed in this matchup as it will give you a significant advantage. Take the enemy tower down quickly.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Scales extremely well into the late game and can single-handedly carry a game if the game lasts for that long. She can even duel enemy champs due to her e mobility.

Extreme mobility allows her to both dodge skillshots, and play defensively at the same time. This can be extremely obnoxious for the enemy, especially when Vayne is using her Ultimate n.

Her s is a real game-changer for her as she can use it to completely win extended trades against other laners. It also allows her to cut through tanks’ health bar like butter.


Kayle is really weak in the early game. Try to abuse her as much as possible so she is forced to back early and delay her first major power spike.

Once Kayle hits level 6, she will become ranged and get a lot of added protection thanks to her Ultimate R. You need to always consider her Ultimate R when trying to fight her post level 6.

As Kayle becomes stronger as the game goes along, you really need to end the game as quickly as possible. If you cannot end the game and it gets to late game, you are gonna find it difficult to win.


Grouping against Graves will prevent him from taking down key targets in team fights as he will struggle to get through multiple champions at once. CC is also very good against him as he is quite immobile even with his Ultimate t and e.

In the later stages of the laning phase and early into the mid-game, he will try and kill isolated targets that are walking through Summoners Rift alone. Stick to walking around the map through warded areas only especially if he’s ahead.

Graves strong duelling potential and good wave clear means he will be looking to split push during the mid-game. Force fights with his team when he isn’t able to impact team fights.


Janna will have one of her abilities maxed out when she reaches level nine. Then, depending on the ability, she will either deal tons of damage or provide her allies with a giant shield, both beneficial for her team.

Once she hits level 11, she will put two points in her d. This will boost her healing significantly, which will be extremely useful during team fights.

Janna's movement speed, combined with her Passive, allows her to rally her team and pick enemies off in the Jungle. In addition, she can easily disrupt escaping champions with her e and d knockback.


Alistar can and probably will engage as soon as you get into range. Try to stay at max range at all times to limit his ability to engage with his t>e.

Even though Alistar’s Headbutt is a point and click ability, you can still dodge it by dashing, blinking or Flashing before it hits you. You can also interrupt the dash with knock-ups, knockbacks or knockdowns.

Alistar will look to roam if the lane gets stale. Make sure to punish him by looking to fight the enemy ADC or zone them away from farm while he’s gone. Make sure you ping as soon as he leaves lane so your allies know he’s gone.


Once Taric gets 3 points in his Ultimate R, he will have a very easy time fighting with enemies. The short period of invulnerability can easily win Taric's team. Taric is pretty decent in the team fights. It is mainly because of his Ultimate R, which allows him to defend high priority targets while the enemy team takes damage. Taric is also quite tanky during this phase of the game because he will have a lot of articles now.


Peel for your allies in the late game, especially if you’re Red Kayn. Keeping them alive and focusing the champion they’re focusing will increase your chances of winning the fight.

Group with your team in the late game. You can play off to the side slightly if you’re ahead and are able to assassinate someone.

Continue to focus objectives like the Baron or Dragon. Getting a pick could provide you with enough time to do the Baron.


Avoid team fights around major goals if Seraphine is nearby. The tight grouping will benefit her and allow her to get a good Ultimate Roff and CC all your team. Similarly, avoid fighting in the jungle because your team will be grouped together, which can allow her to get another good Ultimate Roff. Try to fight in the open air and separate slightly so she can't CC your entire team. Seraphine will often go to the hall alone during the middle of the game. You can use this to your advantage to fight and choose her. While she's dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers.


Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Constantly push and poke the enemy with your abilities. Once they’re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.


Stay near your team in the late game. You shouldn’t be too far away from them otherwise the enemy may force a fight or catch your team out of position.

Look for picks with your Ultimate R in late-game fights. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight.

Group with your team in the late game, but try to stay hidden. This will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team.


Ekko can start ganking after level 3 when he gains access to all 3 of his basic abilities. However, he shouldn’t over force ganks too much as he needs early gold and XP so he can get his first item.

As Ekko can deal a lot of burst damage, once he has completed his Mythic item, his kill pressure intensifies.

At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape. Even though he can tower dive before 6 with his W, he can dive deeper with his R.


Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.

Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.

Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her.


Kindred will be trying to get as many stacks as possible. If you’re on the same side of the map when one spawns, take a detour to kill the camp so she is unable to get the stack.

As she is a ranged champion, you need to be careful when trying to duel her as she can use her range advantage and Q to kite you. Unless you get the jump on her, think twice when attempting to duel her.

Kindred has the ability to solo objectives with ease. Unless you can take them first, make sure you keep the Dragon warded at all times so you can spot her before she secures the objective.


However, a disadvantage for him to have a lot of abilities is that it can make him quite complicated and overwhelming for the players. He also has a lot of combos in his kit, which makes him quite difficult to master. He is a difficult champion for beginners to learn from. When he is behind, he is not so good. Although he has AOE and a lot of damage, he does nothing in the fights when behind.


Keep the minion wave closer to your side of the card early. After getting your first item, you can start pushing a little bit more. Abuse your Q range for poke and clear waves. Avoid being in the range of its (so play at the maximum range) to reduce all-in. Poke when it's out of the minion wave early, but when you have your first item, target your abilities so they hit it and the minion wave at the same time. Playing around your Ultimate is very important. It will be crucial to help you get killed and win the way. Get your Jungler for you gank if you can't kill them yourself.


When Corki reaches level 6, its death pressure and push power increases thanks to its Ultimate e. Make sure you are still behind at least 1 minion so that it can't push you and poke you at the same time. Once Corki completes its first element, it will do a lot of damage and will seek to be more aggressive. Keep this in mind during trading. Corki can be really good in the middle of the game and in these team fights. Make sure you turn it off early so that it isn't very strong during the middle or end of the game.


Avoid cheating goals like the Baron or the Dragon in the middle of the game if Kog. Maw is alive and close. It can easily get you down and force you to the goal and it will make you die or waste a lot of time. In team fights, try to lock Kog. Maw as fast as you can. This will reduce his ability to inflict a lot of damage with his e and self-attacks. Positioning is the key to Kog. If he malpositions or walks too far to harass and poke with his y, make sure that you capitalize on it and shoot him.


Bait out her dash and then look for an all-in on Fiora. Failing this can easily allow her to dodge your ability.

Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.

She heals a lot so make sure that you focus on CC'ing her and killng her in one fell swoop with your teammates.


She needs her team to follow the team fights or else she'll get blown up. The interaction between her E and W is a bit boring. If she doesn't fight in the jungle or near the walls, she misses on additional CC.


Three points in her Ultimate R will give her a massive power spike. Then, with a short cooldown, she will take more fights and easily pick enemies in the side lanes.

At this point, due to her items, Irelia will be extremely tanky and will be dealing tons of damage. The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy.

Irelia is especially good in fights, specifically fights which occur around choke points. This is because her Ultimate R limits the enemy's movement and allows her teammate to dive on the enemy.


Once he gets three points in his Ultimate R, he will be able to use it frequently and inflicts a lot of damage to the enemy team with a boost. He should be able to easily catch the out-of-guard enemies. Zac will have a lot of items during this stage of the game. This means that he will get a massive boost to his survival and damage and will be a strength to count with. Zac will be massively tanky during this stage, and the enemy team will have a hard time to kill. This also means that he can act as an activator for a team and then return to peel for his portages once the engagement is over.


Zoe should have a lot of articles now, which means that squishies at one stroke is now available on the menu. She just needs to hit one of them with her E. Due to the low cooling on her abilities, she will systematically land poke on her enemies. Her empowered self-attacks will hit like a truck. She will not be too hot on level 16 because it will just reduce the cooling of the Ultimate R and do nothing powerful. That means she will be able to kill people quickly, however.


Akshan has the advantage of the range and will try to intimidate you with its superior range. In early play, only go forward to trade or secure minions so that it can't intimidate you for free. Focus on keeping the wave closer to your side of the map early. This will prevent him from zoned away from the farm, and also allow you to all-in him when he climbs to the minion wave. Your level 6 power peak is much higher than his. Keep this in mind and try to play aggressive and close it when you are level 6. A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your 2. Once they are low enough, you can commit to an all-in. Once you have hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.

Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.

Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team.


Make sure you opt for short trades against Volibear when possible. This will keep it at hand, but make sure that you trade after its E is down. Focus on getting your first element quickly. This will help you get a edge in the way, especially once you get serious injuries. Once you get your Ultimate, you should become more aggressive in this matchup. The point is to get it down frequently so it can't do much in the way. The wave has to be kept on your side of the tower to have a safe intake of ganks. This will help you increase until you can actually inflict damage.


In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.


Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it’s easy to spam them.

Extended trades work in Cassiopeia’s favour. Her damage does stack up so try to go for extended trades around your E.

Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you’re able to land it.


Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.

Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam.


Multiple items during this phase of the game will allow him to fight enemies effectively. His damage will be pretty significant now.

Another point in his Ultimate R will make him have a lot of pick potential. He can easily lurk around the map and 1 v 1 squishy targets.

His first ability will be maxed out at level 9. It will grant him increased damage and survivability, and now he will be a massive threat to the enemy team.


Excellent CC channel if he or someone else on his team gets to CC a target. This works especially well against motionless door. You can follow with your E (press it twice) and shoot the enemy closer. Can regenerate a lot of health with his W and thus surpass his enemies in the way. His ultimate R amplifies this effect and is really effective in fighting in closed spaces. He can use his W to set up ganks for his Jungler too. This allows him to catch up with his target while providing a vision of the area. The last part is very useful when it comes to objective control.


Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC.

Another point in her Ultimate R will allow her to deal more damage and bolster the finishing move. It will be on a low cooldown which means that she can use it quite frequently.

This stage of the game is make or break for Trist. She can be strong, but if she isn't ahead, she will be icnredibly weak.


Xin is vulnerable to the CC during the team fights, don't ignore it. Focus on him when he engages. As he is a powerful champion of skirmishes, he will look for choices on enemies who walk around Rift Summoners alone. Avoid walking in areas that are not rewarded unless you know where Xin Zhao is. When Xin Zhaos Ultimate R is on cooldown, he is incredibly vulnerable. Force Team fights when his Ultimate R is down to increase your chances of winning the fight.


Level 6 is a massive peak and should allow it to dominate battles and duels in the jungle. It can actually a-shot any squishy enemy who wanders as well without a goal. The first element will allow it to do a lot of damage, and its trading will be highly optimized. It will need to maintain health whenever possible so that it can all enemies and run the ganks properly.


If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them

Be proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!


Another point in its Ultimate e will significantly increase its damage. All it needs is its time well and use its multiple target r to CC. It will now have its basic elements which means that it will do a lot of damage. It should have an easy time to melt through the enemy health bars if it manages to catch them out of sight. Riven's presence during mid-game fighting is really fabulous. It should be able to win several battles and zone enemies easily using its Ultimate e.


Jarvan Level 2 power point is quite prominent. He can look for an aggressive complete game if he gets the level first. His level 6 power point is very strong. He can use it to get killed alone or set up his Jungler for a murder. When Jarvan finished his first component element, he will be much more frightening in the way.


Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.

Kled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.

Since all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well.


Darius can start crashing as soon as he reaches level 3. He needs all of his basic capabilities before starting to gank. His best early-playing power peak is when he reaches level 6. His ultimate e greatly increases his 1v1 power and escarment and he will be a huge threat at that time. After completing his first component element, Darius trading and killing pressure further increases. He can 1v1 most enemy Junglers at that time.


Force team fights as soon as possible: preferably when his Ultimate R is on cooldown. Do not delay a team fight as it will allow him to poke your team down with his Q and W.

Avoid team fighting or forcing objectives like the Baron or Dragon when Vel’koz is alive and nearby. He has great poke thanks to his Q, W and R which will make it difficult for your team to secure the objective easily.

Avoid fighting in chokepoints like inside the jungle as it will give Vel’koz an easier time landing his E, doing damage with his W and melting your team with his Ultimate R.


Stay with your team during the middle of the game. You're not strong enough to stay alone. Make sure you're always with your ADC at least. Place the vision around the main goals before the objective scares. Use your W to help you spot enemies so you don't have to check them. Look for choices with your team on isolated targets.


She can pretty much duel anyone during this phase of the game. The only thing Camille should be careful about is her E usage. Missing it will probably end up with her getting chunked out massively.

Camille should try to focus on the enemy backline and zoning them off the enemy frontline when possible. Picking off the enemy Support should be pretty easy because they will be focusing on warding around the map.

Her Ultimate R will be the icing on the cake during this phase of the game. It can easily allow her to separate one of the enemy champions from their team, allowing her teammates to immediately collapse on them.


Naafari is really good at executing and taking down squishy champions who are walking alone on the map.

You are a very mobile champion which can allow you to engage or escape sticky scenarios.

Naafari is a snowball heavy champion. Getting an early kill can enable her to take over the map.


They have global card pressure with their Ultimate. So ping when Karthus hits level 6. Watch your positioning at all times and stay away from the minion wave (especially after Karthus has its first component element). Karthus is still and easy to gank. Keep the wave closer to your side of the map to force him to lie down and miss the position for the farm. Try and go for prolonged automatic attack fights with him that you will win those. But try and reposition so that he cannot easily land his Qs on you.


You will not be able to engage at all if the enemy has blows or interruptions in the way. To work around it, either look to wander or use your t of an unrewarded bush to engage. Rell is very motionless when it is disassembled. This makes her incredibly vulnerable when it is disassembled t. If you are behind, it will be impossible for you to get a good R Ultimate or t off because you will be too squishy and die as soon as you enter.


LeBlanc should never be involved in direct team fighting unless it is completely pushed into the enemy base. Staying in the fog of the war is very beneficial to her. The search for peaks on the enemy Jungler, Support, or ADC should be her game plan. Taking out one of these targets will easily allow her team to get neutral goals. If the enemy team is CC loaded, Leblanc will have to preserve its power by buying a Zhonya's Hourglass or Banshee's Veil.


Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


Harass the enemy throughout the laning phase with your W and Q. Your goal is to constantly harass the enemy whenever possible and get murders. After destroying the tower of the lower lane, turn to the middle track and try to take this tower. This will open the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the goal to make it easier to secure the tower of the medium track. Every time your ultimate R is up, try to use it on the enemy lakers to get their weak health. Ideally, harass them first before using it to make it easier for you to kill the enemy.


He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.

Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.

Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.


If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight.

To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.

Peel, disengage and CC are J4’s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo.


You are still enough that can make you a prime target for the CC chain and the assassins. You rely on prolonged jobs, so you get out quickly will give the enemy team a huge advantage (especially if you have your Infernum W up when you die). Some combinations of weapons are really bad on you and don't synergise well. This can lead to times when you can't respond as efficiently as your counterpart. Avoid fighting until you get a favorable combination of weapons. You are the dependent element during the middle of the game. If you are constantly camped early, you won't be able to close freely and will have a difficult time for the game to continue.


Karthus is a heavy farm champion and will have to absorb many wave minions and jungle camps to be useful throughout the game. His Ultimate e basically does not inflict any damage in early play. This is not good for Karthus because he only wants to use it when the enemy is super low. Meanwhile, the enemy could have already been killed by your ally, and you wouldn't get any help. Channeling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC.


Look for an aggressive level 1 game. They can easily try to get you down if you exceed. Try your toughest poke and harass the enemy, but don't engage in it because they can turn around an exchange easily. Level 6 of enemies is not very strong in 2v2 fights as their Ultimate R is a utility tool.


If she doesn't use her r correctly, then she will end up dying a lot because of being CC. She relies on the lack of vision to move and acquire murders. If the enemy team sets up a good vision and has enough card consciousness, they can easily prevent Katarina from getting an advance. Misposition and the use of her Ultimate R at the wrong time can make her a pretty easy target for the enemy. Her Ultimate R attaches it in place, so that it can be targeted by a CC channel.


Its is an excellent tool that can allow it to escape the ganks and skirmishes with the enemy during the laning phase. Wukongs Ultimate n is a very good tool. It can be used to help his team win team battles, and for him to get murders during the laning phase. Wukong excels in the prolonged trades with his s and k. He is a very strong duellist in the laning phase.


Massive all-in potential with the ability to chain his crowd control abilities with his allies. This makes him a very potent ganker, especially due to how his E works.

He can keep gaining some of his health back in a fight by collecting his W blobs. This makes it very hard for his enemies to kill him easily, which makes focusing him down first quite useless.

His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight, by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.


Lux will not have a lot of articles and will do a lot of harm due to its AP ratios. Any squishy who gets caught by his g will certainly end up dying. She will climb really hard to level 11. It is mainly because of her upgrade Ultimate n, which will increase the damage of this ability while drastically reducing its cooling. The mid-lane brushes will be a good place to wait for unsuspecting enemies. Lux is usually good during team fighting, but she will excel in fighting in the bottlenecks. The enemy will not be able to do anything to avoid the g of Lux and will be zoned by her poke l.


Level 11 will be a decent power spike for Lillia as she will have an upgraded Ultimate R. The cooldown will be reduced, which will allow Lillia to make plays frequently in the game.

Her Q will be maxed out at level 9. This is really good for her as her burst damage will increase exponentially, and she will be a menace to deal with.

Lillia excels during the mid-game due to her ability to secure picks. Her Ultimate R should help her a lot in catching out roaming laners and Supports.


Use the minion wave to block Aatrox from landing his W and go for all-in. Always make sure there's at least 1 minion between you and him at all times. Both his Q and E have a long enough cooldowns in early play. If he uses them, try to abuse cooldowns and look to trade with him while they're down. If you're varied, use your range advantage to harass him with basic attacks when he's walking forward for the last shot.


At this stage in the Bel-Veth game will have its full path of building the base element and it will make a huge amount of damage while being incredibly slippery. This makes its fondness to be a constant enormous damage production and being extremely threatening for enemy backline teams. Not only will be shredded door but due to the nature of its itemization it should have an easy time tearing through these frontliners too. If she consumes a Coral Void at this point in the game and activates its True Form, it will be very difficult to remove due to all these bonus statistics she wins.


At level thirteen, both her Q and E will be maxed out. This means that she will heal her carries at an alarming rate, and she will be an asset to her team.

Once she gets two-point in her Ultimate R, her survivability increases further and engaging on her can be a little more challenging.

Yuumi is really good during team fights as her Ultimate R will let her slow and entire enemy team while also healing her allies, respectively. The heal is really potent, and the added effects are quite welcome as well.


Illaoi is an excellent split pusher. She can take on multiple people on her own due to her tentacles and Ultimate R. At one point, the enemy team will have to send in more than two people to deal with her.

Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team. She also dishes out a lot of damage which can easily wipe out a team if they are not careful.

Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights. Enemies won't be able to do much except maintain distance from her at all times. Illaoi can also use the fog of war to set up death brushes.


Karma has a lot of poke damage on her Q, and she can easily CC someone with her d. Using the track brushes to land free poke on her enemy laner will allow her to assert domination in this way. Since Karma has her Ultimate from the beginning, it will not be too difficult to sting at 6. To compensate, Karma will have to play the early laning phase aggressively to completely dismantle the enemy track. The first element will increase her poke damage and mana (using a regeneration or a pure mana pool).


Getting two points in her Ultimate R will allow Senna to significantly impact team fights in the game. The damage output, along with the shield, is perfect for winning clutch team fights.

At level 9, her Q will be completely maxed out. This will let her deal massive amounts of damage in a concise duration while also healing multiple allies during fights.

She will have her core items completed by now. Even if she is a Support, she will deal tons of damage to the enemy team due to her Passive.


When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate.

Try and always stay somewhat near your team so you can use your Ultimate R to help them. One way you can achieve this is by pushing a side lane with your Q and then running towards them while the wave keeps pushing.


By reducing its health, you can create pressure and limit its ability to engage freely. Keep the minion wave closer to your side of the map to create opportunities for your gank jungler. This Swain force to extend, making it more vulnerable to ganks and reducing its ability to escape effectively. Be careful when facing Swain at level 6, as its death pressure increases considerably with the power of its ultimate. Adjust your game style to be more defensive and play safer during this phase of the game. Avoid detaching yourself from your ADC when Swain's E capacity (Nevermove) is rising, as it can interrupt your W (you and me!).


Keep an eye on their mana bar and try to fight them after they have used a capacity as they can not use it to trade with. Riven is less of a threat when they have a capacity down. Riven is weaker than you at level 2. Use your level 2 advantage to go for an aggressive game with your base combo. Post 6, your Ultimate offers you a ton of extra pressure to kill and opportunities to get killed.


Stay with your team in the late game. Avoid running too far with them as the enemy can force a fight and win the game if you are nowhere near. In the late game team fights, try to peel for your carts if they are fed so you can protect them and keep them alive. If you are ahead, look to remove the enemy Mid laner or ADC. Flank in the team fights to make it easier for you to get on key targets with your W. Make sure you keep flancing otherwise you will be high and forced to retire.


Once you get your Ultimate R, you should be able to make picks all around the map with your teammates. Work with your Jungler to do so when possible.

During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability.

Try to land your Q regularly on multiple people of the enemy team. This will force them to play safely and your team can later all-in them and finish the job.


Group with your team in the late game. If you split up and leave their side, it’s going to be difficult for them to win the team fight and the enemy may try to force a fight when you show somewhere else on the map.

Play around your Rage bar. Be prepared to force a team fight when applicable if you’re about to transform.

If you’re not about to change forms, delay team fights for as long as possible until your Rage bar is stacked and you can change forms.


Make sure you're close to your team at all times so you can fight quickly. Peel for your allies and keep them alive as long as possible, but make sure you're close to the neutral goal in neutral goal fights. In a standard team fight, if you're forward, try to take the back of the enemy. If you're not strong, use your Fear e to peel for your allies. Stay with your team in the late match. Do not separate or leave them otherwise the enemy can try to withdraw or initiate a 4v5 fight when you're away from your team.


After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.


Unfortunately, Milio has long cooldowns, especially with his Ultimate. It’s key that he doesn’t waste his abilities or else he will be an easy target.

Positioning can be hard for Milio as he can easily get killed and locked down with CC. If he gets CC’d he cannot use his Ultimate, so it’s important he never gets CC’d.

Furthermore, Milio is quite susceptible to CC. He is quite immobile and squishy, so positioning is key.


Level 9 will see her first ability being maxed out. This will result in a massive damage increase and immediately make her a high priority target for the enemy.

Her kit is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.

Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. She will be pretty effective in objective fights and securing picks.


After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage. The best opportunity to talk with Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can inflict damage while using it with his I>E combo, so that he makes it even more vital for him. Vladimir is strong at all stages of the game, because he has so integrated the hold and the ladders later, but wavplelar is the only thing you have that is more powerful than his.


Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late part. Look for choices with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Heimerdinger can take goals very quickly in the late part thanks to his Q. Be ready to make the call for them as you can often cheese for free.


Make sure to hit Level 2 at the same time or before Leona that its level 2 all-in is very strong. In the lower lane, it is the first minion wave followed by 3 melee minions. Leona is the much stronger roaming potential than most Supports. If she is unable to kill the enemy in the track, she will seek to wander. As soon as she leaves the track, make sure to ping your team and communicate that it is missing. With good wave management, you can make it very difficult for Leona to engage. By keeping the wave closer to your side of the map, you will make it impossible for her to engage with her without diving your Turret.


Try to roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks.

Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.

Setting up death brushes will be a pretty viable strategy during this phase of the game as well. Just make sure that you use your effigies to fool the enemies regularly. Sometimes, you may be able to bait out crucial abilities as well.


Her early game damage is quite potent, especially if she manages to land her C on the enemy. Use the lane brushes to catch enemies off-guard.

Level six is a small spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.

The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.


Elise relies heavily on landing her Cocoon to initiate fights or ganks. If you’re nearby, you can counter gank her as she doesn’t have much to offer once her E is on cooldown.

Elise has a lot of burst damage and can solo kill most champions in the early game. If you’re not playing a tanky champion or one with heavy CC, try not to fight her one on one.

Her Rappel ability allows her to drop down on any enemy target including minions and wards. It also allows her to drop tower aggro, play it safe and back when low on health.


Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on extra damage and CC.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.


At the end of the game, flank the enemy and stay close to your teammates. You should look to go with them in the team fights at the end of the game. Continue looking for picks on the enemy Support while they go to the room alone in the game at the end of the game. This is especially true when the goals are about to spawn. Focus on team fights with your allies, and avoid breaking up too much or they will collapse and you will lose the fight.


Gragas can look to gank the tracks after reaching level 3. That's because it will be his Q and W early to make sure that he can clean his camps healthyly. Once he gets his E, he should be able to gank the extended tracks with ease. Once Gragas gets his first element, his damage output will increase significantly. He will now be able to duel the enemy Jungler freely, and his ganks will be packed up a lot of blows, especially after having obtained his Ultimate R. Gragas level 6 is an important power peak because he can now move key enemy targets during a gank or all-in. He can let him take it out of the rear line of the enemy if he decides to go for the entire AP construction.


Try to gain an early advantage by playing aggressively and blowing an early Flash. Kassadin is at his weakest during the laning phase and is very abuseable. Position level 6, if you have CC capabilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks clear vague in the early game. If you can keep the wave closer to your side of the card early, it will be very difficult for him to close or break your freeze. If he walks until the last shot, you can look at trading with him.


Once she has 2 points in her Ultimate e, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.

Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.

Miss Fortune excels at team fights. This is due to her Ultimate e and Passive combined with her kiting potential. She just needs some peeling to become a demon in team fights.