Always make sure you’re stood behind at least 2 minions so she is unable to root you with her g.

If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.

Mitigate Lux’s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with.


In the mid-game, teams will start grouping. Thanks to Zyra’s AOE abilities, she will be rather good during this stage in the game as she will be able to deal damage to multiple enemy champions at once.

Zyra would’ve also completed multiple items when the mid-game roles around. Because of this, your abilities will deal a lot more damage which will allow you to pick of squishy targets.

At level 9, Zyra would’ve maxed either her Q or her E. Regardless of which one you maxed first, you should be able to deal a lot of damage to the enemy laner during the mid-game or the later parts of the laning phase.


During the middle of the game, you will want to rely on several choices with your Ultimate a. Help your Jungler to get out for a while and get free murders whenever possible. Your Ultimate can be used defensively as well. Use it when you need to save an overstretched ally and are about to get fucked by the enemy.


At level 6, Kennen will have access to his Ultimate m which is an excellent tool for him because it increases his death pressure and ability to trade with you. As soon as he activates his Ultimate m, run. Kennen is really good in team fights thanks to the damage of the AOE on his Ultimate m. Try and avoid fighting in tight spaces because Kennen will be able to inflict damage to your entire team at once.


His E allows him to land a multi-man CC chain, which can be used as an extension of CC to targets already CC. He also allows him to Q to such targets without putting that ability on the cooldown. This ability can be the difference between a winning team fight, or a all-en-bouté, depending on his use. His Ultimate R does not only prevent the enemy from escaping quickly, but it also allows his teammates to land their own CC on the slow/trapped enemy team. He can act as a very effective initiation tool that gets a victory from his team.


You're a stronger Jungler compared to Cho'Gath. Use your early game pressure to get an early lead.

Do not be afraid to fight him alone. As long as you dodge his Q, you will win the 1v1s.

Make sure you prioritize those objectives! You can take them easily, and if you don't take them before him, he will take them with his R easily.

Look to gank whenever your Ultimate is up as you're Ultimate is a great tool for ganking, and you need to abuse its cooldown to get kills.


Lee Sin will have several objects during this phase of the game. It will allow him to inflict robust amounts of damage while ensuring that his survival is preserved. His first ability will be maximized to level 9. This means that he will be paying a significant amount of burst damage and will eventually kill unhealthy enemies by himself. At level 11, he will have two points in his Ultimate k. This will allow him to use this ability totally and frequently ruin the ability of the enemy divers to enter his backline.


Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.


You're really good at getting picks and killing isolated targets. Try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Flanking is your friend during this game. Use your r tornado and the fog of war to get knock-ups on careless enemies and then kill them quickly.

You should be sitting in a side lane during this phase of the game. It allows you to chase down enemies and will let you efficiently farm and scale up.


Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them around easily if you’re able to play it slow and wait for the perfect opportunity to fight or escape.

Squishy champions will often be left alone, or they will walk around the map unaided. You can use this to your advantage to snowball and get more kills as Akali is a strong assassin and can kill squishy champions easily.

If you’re able to get a few kills in lane, you can snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game.


Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.

Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.

Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you.


If you can get an early lead, try to abuse it to get more dead in the way to increase your chances of winning the game. You are a very mobile champion thanks to your E. It can be used in many ways and is a good way to turn around the exchanges with the enemy. You have tons of support thanks to your Passive and Ultimate. This will increase your survival in team fights and skirmishes.


Fiddlesticks is weak in the early game. He needs to hit level 6 as quickly as he can so he can unlock his Ultimate R and start ganking his allies.

After Fiddlesticks has picked up his first component item, he will be a little stronger and he will be able to start dealing a lot of damage to enemies when he ganks his allies.

After Fiddle has completed his first item, his damage output will dramatically increase. As long as you’re playing around your Ultimate R, you will be very strong after completing your first item.


You will need to be extremely careful about being pushed by the enemy from the track brushes. Keep the guards and try to catch them out of sight with your tornado r. Look for frequent trades with the enemy throughout the laning phase. Getting an early killing could snowball the way strongly in your favor. Level 6 is a massive powerpike, so look for to play more aggressive. Your ultimate R is an excellent escarment tool, and you can get early murders with it.


Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward.

Remember that Karma has her Ultimate a at level 1 and can dish out lots of damage if you’re hit by her empowered Q.

Karma doesn’t spike as well as other Supports at level 6 as she already has her Ultimate a at level 1. You can use this to your advantage to kill her at level 6.


Trundle has great gank set up and can catch out enemies with ease thanks to his e. If they’re in a choke point in particular, it will be hard for them to escape him.

His Ultimate n makes him incredibly tanky and hard to kill. If he’s laning against a tank, he will be really hard to kill.

Trundle offers good peel and good utility for his team. He is a good Support.


He will now have his core of objects, which means that he will have a lot of mana and spam his Q and W. Several points in his Ultimate R will allow him to make frequent use of capacity and make crucial choices. His silence will also be invaluable. Malzahar is pretty good during team fighting as he can silence enemies and can lock high priority targets without effort.


She spikes again at level 16 as she puts the final point in her Ultimate R.

In the late game, she can dish out a lot of damage as she would’ve completed multiple items at this stage.

As previously stated, she is good in team fights, so that she will be strong in late-game team fights.


Jax's first item component allows him to chase down enemies during an extended fight. It will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades using the lane brushes will help him a lot.

Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling.

Jax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective. He should also be using the lane brushes to go for short burst trades in the lane.


Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.

When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Q on the minion to escape the trade or run you down after a skirmish.

Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.


When her E is down, she is pretty easy to lock down and neither can she play aggressively.

To get the maximum use out of her Ultimate R, she needs her team to follow up or go in at the same time as her.

Like most champions, Nilah is pretty weak when she is behind. Avoid falling behind if you can.


After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Flank in team fights with your W and E to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.


Really good potential for bursting with all its g, l, Ultimate n combo. This can remove an enemy squishy with ease from level six itself. Its shield e is misleadingly strong as it can allow it to save all members of its team from a lot of poke. This is also applicable when it is Support. Its g can be used to secure peaks inside the enemy Jungle or blind areas. This can be extremely beneficial if the chosen target is found to be the enemy Jungler or the varied port.


Another point in his Ultimate n will bolster his overall power during duels. It will also let him have a massive presence during team fights.

He should have his core items by now. This means that he will be tanky and will deal a lot of damage to his enemies. This should be amplified with his Ultimate n.

His first ability will be maxed out at level 9. This will give a significant boost to his skirmishing potential during this phase of the game.


Aatrox loses the burst trades, but it will win the extension due to the multiple knock-ups Q and its passive healing Deathbringer Stance. Keeping the beach with your Q and Umbral Dash can allow you to inflict damage while preventing his engagement. Pantheon has very hard power-spikes at levels one to three. Be careful and watch what minions are dead and play safely until you have your ability to fight. Keep an eye on the capacity loads of Pantheon, when it has all 5, its next ability is highly self-sustaining. Pantheon's ultimate allows him to join the fights by far quickly.


Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.


Focus on Seraphine's health bar and force her to use her mana up. Once this is done, you can push her out of the way with ease. Get some serious injuries as quickly as you can in this matchup. It will give you a massive advantage during early play. Be part of as many neutral goal fights as you can in this matchup. Your AoE-based capabilities can give you a lot of advantage. Push in this matchup as it will give you a significant advantage. Take the enemy tower quickly down.


In team fights, try to stay away from one another so it’s harder for Yone to get a good Ultimate R off.

Avoid fighting in areas around the map that are enclosed like in the jungle or around the Baron/ Dragon as it will allow Yone to get a good Ultimate R off.

Just like the laning phase, avoid chasing Yone down if he runs away as he will just use his E to juke you.


A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.

Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.

Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target.


Post 6, avoid overextending when you’re defenceless. Varus’ Ultimate R can be used to catch you out of position and start a fight. Play safer whenever his Ultimate R is up.

Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside of the minion wave will force him to choose between shoving and poking with his Q.

Varus will try his hardest to poke you out of lane. Try your hardest of dodge as much damage and abilities as possible. Opt for extra sustain if you can’t dodge skill shots.


Can be killed almost immediately if she is caught out of range from any of her allies. Same applies if her W is on cooldown.

Her E costs a lot of mana so she is very susceptible to poke damage. Once out of mana, she can’t really do a lot in the lane.

She will often be left alone to go and ward, which you can capitalise on. Or, she will not go to ward without a carry, which you can abuse to gain an advantage over her.


Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Amumu is quite vulnerable to poke damage. Try to harass him as much as possible to make it almost impossible for him to enter without dying in return. Amumu level 6 is very good. Once he reaches level 6, try and position away from your other laner so he can't both CC with his Ultimate y. Look at your positioning throughout the game. Try and position so always behind 1 minion so it's impossible for him to land his s on you.


His W can allow him to heal a lot of health in terrible situations. Being a point and a click, it is quite easy to land and can easily change the tide of a fight. The initial casting of his E allows him to move to a certain place. This can allow him to avoid hot skills and also to get on a still or vulnerable port.


Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.

When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You’ll need to make sure you can push the wave back so you don’t lose your Tower early.

Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R.


Zyra's will have a good early play poke, especially after level 4 when she has 2 points in her Q. At level 6, Zyra can inflict a considerable amount of bursting damage to the enemy. Her death pressure increases considerably at this stage of the game. When Zyra finished her Mythic article, her damage yield and poke in the track will be very high. Her goal at this stage is just to harass and bring down the enemy.


As a result, she will easily win any duel, provided she has not dropped drastically at the beginning or middle of the game. Gwen excels during team fighting because she can dry up a lot of damage, especially when she fights around rough areas. Her W allows her to mitigate a lot of damage, and her E allows her to reposition herself quite quickly. Gwen makes misleadingly high amounts of damage during this phase of the game due to her articles. She will also have maximized most of her abilities. She can spam her abilities, which translates directly into more damage and healing for her.


He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.

Grievous Wounds are quite effective against him. He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game.

His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly.


Early game is pretty simple where you will want to ensure that you can land as many charged shots on the enemy as you possibly can. Always use the lane brushes to land your W on the enemy.

Working with your Support is important in this game. Your W can easily set your Support up to make plays which can lead to multiple kills for you.

Once you get your Ultimate R, you should always try to take part in clustered fights. Along with your E, you can make massive game-changing plays.


You will want to focus on getting your level 3 quickly as it will allow your ganks to be powerful enough to get kills. Ask your teammates for a hard leash early on for maximal effectiveness.

Always target overextended enemies and focus on clearing vision frequently. Although you are mobile in the brunt of a fight, you will first need to get to the enemy undetected.

Once you get your Ultimate R, you should be able to capitalize on your ganks. Make sure you keep clearing the Jungle and take neutral objectives regularly.


Very high level one due to his rifle knees. He can 100 to 0 any enemy champion running circles around them if they are negligent, and get an early lead. His Ultimate R allows him to be an excellent tank buster during the end-of-game fights. He also acts as an excellent finisher of a wide range, especially on unsuspected enemies. His early play is strong enough that is only increased once he gets his Ultimate R. The strength also increases once he manages to get his first two articles.


Very squishy and can be easily burst down when his E is down. Junglers can camp him at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.

Takes quite some time to scale up due to how his itemization works. This is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective.

Buffering his E won’t work too well if the enemy has some form of ranged CC which they can use to follow-up on Ezreal after he has used his E. This forces him to play a bit more defensively, and he won’t be able to push in the wave either, else he can get run down by the enemy.


Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

Peeling for your carries during fights is going to be really important in this matchup. Always stay by your carries and ensure that no one can get to them.

Your Ultimate e will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game.


Illaoi will often push quickly with her Q. Stand outside of the minion wave whenever possible so she is unable to push the wave and poke you at the same time. Making her choose between pushing and poking will help you in this lane.

Unless you can dodge all of her Tentacles, the difference between killing or dying to Illaoi is from the healing off of her Tentacles, so try to buy some form of grievous wounds as soon as possible.

Without her Tentacles, Illaoi dueling power diminishes fairly. Be proactive by destroying them when possible.

Using your Q will lock you in place for a short while and Illaoi players will try to capitalize on this with a quick Q. Use your Q to poke or farm when you know her Q is on cooldown or if she is out of range.


A maximum of Ultimate r will allow Master Yi to mow the enemy team. This is very beneficial when it comes to cleaning up late battles. His damage will be massive during the end of the game. He can continue on all enemies that his Ultimate r will rise quite frequently. His team fight is on another level during this phase of the game. This means that he will be the pivot for the success of his team, and his use will determine the result of the game.


Position properly around the minion wave else, your entire all-in combo will be botched, and you will get killed due to your Passive. Use your e to immediately reposition yourself during a duel.

Once you get your first item component, you will have an easier time dueling enemies in the lane. Use your e and e very carefully else, you will become a prime gank target for the enemy Jungler.

Getting your Ultimate t is a massive spike for you in this lane. Use it as a finisher move for the most part but keep in mind that the knockback can be used defensively.


The last point in his Ultimate n will allow him to inflict enormous damage to the enemies. He should try to look for flanks during the team fights to maximize his use Ultimate n. He will now have a lot of articles, which will really make him tanky and allow him to inflict a lot and a lot of damage in a short time. The enemy team will have trouble dealing with him. Wukong is quite substantial during this phase of the game. Yet, he will find it hard to kill them because of their purchase of defensive items. You will want to group with your team as often as you can.


Xin Zhao’s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.

At level 6, Xin Zhao’s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.

After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily.


Avoid going for prolonged jobs in this matchup as they will usually win them. Your level 6 is much stronger than the Theres, but his poke intensifyes post 6. Focus on poking and limit fights early on. Wait for you to have some items so you can match their automatic attack damage. Keep the wave closer to your side of the map early on. It will help keep you safe, and they are still and you can capitalize on it with your Jungler.


Cho’Gath cannot really gank until he hits level 6. His Ultimate t can help him execute enemies, so a lot of Cho’Gaths will power farm till 6.

Cho’Gath has good objective control thanks to his Ultimate t. Get every Drake with help from your team.

He is weak in 1v1’s early especially if he is caught out without his m to an enemy invade.


Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.

Play around your Ultimate t. Playing around it and picking up more kills for your team give you more opportunities down the line.


Post 6, place vision inside Pantheons jungle to spot him before he is able to gank a lane with his Ultimate R.

Pantheon is a strong early game Jungler. Avoid fighting him if you meet him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead.

As Pantheon is strong in the early game and can gank frequently, having vision in the river and around his jungle entrances will make it harder for him to get ganks off.


When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.

If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi.

Always use the fog of war to bamboozle the enemy and destroy the enemy backline that way. It should be really easy to do due to how much damage you can dish out.


Do not try to execute Wukong if he still has his y available. This is because you may waste your execution on him and he will survive. Keep this in mind when trading too!

Wukong wins a lot of auto-attack battles, so don’t go for extended trades with him unless you can kill him.

If Wukong has left lane after level 6, tell your team as soon as he leaves. He might be trying to use his Ultimate n in a different lane too help his allies.


Look for aggressive plays at level 2 as you’re stronger than her at level 2.

Look for aggressive plays when her stun is down. Fight her after she uses her stun as you will win a fight with her.

After you’ve got your first item, just keep pushing her in and getting tower plates. Look for roaming opportunities when possible.

Go for extended trades as you will always win versus her.


Lee Sin’s early game is very strong. He can go for aggressive plays frequently during the laning phase to get an early lead over the enemy.

At level 6, Lee Sin will unlock his Ultimate k. His all-in and kill pressure heavily increases at this stage of the game.

The first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel.


Wukong's level 3 is quite strong. Once he has all his basic abilities, he can look for a favorable trade. Once Wukong's level 6 is hit, his death pressure increases considerably. Expecting that he is looking for murders once his Ultimate n is up. Wukong is strong in the mid-game team fights thanks to the AOE strike on his Ultimate n. Expect that he is looking for fighting by attacking on the side.


At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain. Keep this in mind whenever he hits level 6.

Dr Mundo can poke you down at level 1 with his Q. Try to dodge as many as possible so you do not have to blow through an early health pot, or become a target for a level 3 gank.

When Dr Mundo has completed Bami’s Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item.


This is the point of the game where Zed will have a lot of difficulty taking enemies down. This is because enemies will buy defensive items from now. Still, Zed should try to go for isolated targets when possible.

At level 16, he will have his Ultimate R maxed out. This means that he will deal massive amounts of damage to squishier targets and will decimate anyone who has been caught out alone/

Zed will have really low cooldowns now, and he can deal a lot of damage due to that. This means that he will be the bane of squishier targets on the enemy team, and he can get rid of them quickly.


When no team fight occurs, push and draw enemy attention to you while your team sits or plays on the other side of the map. Keep a constant eye on the map during the middle of the game so you can help your allies with your Ultimate R if necessary. Try and always stay close to your team so you can use your Ultimate R to help them.


Nami will walk up to you and use her W on herself (or on you) in poke attempts and bounce the wave. Don't stay in the range of her so she can't get health again via bounce. When you poke Nami, don't walk directly back as she can easily Bubble Q you. Instead, try to walk on the side.


Staying with your team in the late game. Do not separate from them or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy with your Q and delay the fights in the late game, but you need to look at your positioning as you move forward to harass. Do not let yourself be caught trying to harass and bring down the enemy.


Use the fog of the war to install ganks on the enemy with your Jungler. Once you all-in, make sure to collect your blobs. Be very careful to get shot out during farming. The enemy can try to lure you in one all-in this way so have a plan of escape ready. See if you can gank other ways with your abilities. It will easily kill you or two. Keep the wave near your turn as long as possible. He will make his hell of life in this matchup.


At level 6, Lee Sin will unblock his Ultimate k. His total pressure and kill increases sharply at this stage of the game. The first element will allow him to get a boost and increased survival during all the in. He will give him more chances of being killed during a duel.


That's because she has no form of reliable engagement and therefore needs powerfarm. She is very dependent on her articles to get on the front line during the end-of-game fights. If she's defeated early, she can't last too long after diving into the enemy team. She's very vulnerable when her Ultimate t is down. She's quite inclined to ganks when she's laning as her ace doesn't provide her with as much mobility.


A lot of support in fighting, especially if the enemy does not get the reduction of healing. You have a lot of built-in CC that is great on a Jungler. Post 6, you can use your R Ultimate for gank your allies from afar.


She is very good at roaming and ganking, so make sure to contact your team so they know when she's missing. Place the vision in her jungle entrances and the river. In the middle of the game, she will seek to remove targets that walk around the map alone. Avoid crossing the river if she's not monitored. Playing around her Packmates in the middle of the game and during team fights will be extremely beneficial as she will lack damage.


Keep poking Kayle with your e, silence her, and backoff as quickly as you can. You want to all-in her quite frequently early on.

Once you get your Ultimate t, you will be able to decimate Kayle. Make sure that her Ultimate -R- is down though.

During team fights, make sure that you can target the enemy backline. Using the fog of war should help.

Keep the wave close to your tower. It will allow you to expose Kayle to ganks and get kills on her regularly.


Lisandra has to commit to an all-in in order to make use of her kit. This can be a problem if her team is not on the same page as her. Her Ultimate R is more of a utility tool than a harmful tool. This can be a problem against the stronger midway champions. If you are behind, you will do little or no damage in team fighting and your poke/all-in will not be very good.


Use your Q to poke Aatrox regularly, this will prevent him from looking for all-ins and dealing damage to you.

Your E can be used to slow Aatrox, making it harder for him to chase you down and easier for you to dodge his E.

Use your W to trade with Aatrox, this will help you to poke him down and reduce his sustain. Get some Grievous Wounds as well.

Be aware of Aatrox's ultimate, try to prevent him from getting kills and use your R to interrupt it.


Ryze's weakness is quite amazing during the start of the game, so he should make sure he plays safely and carefully around. The main objective is to increase first. His level six will not be very impacted during this phase of the game because he has a long cooldown, and roaming during this phase would be a problem. The first element will allow him to inflict a lot of damage to his enemies and spam his abilities frequently. Nevertheless, he should not play too aggressively and simply rely on the scale.


Another point in her Ultimate e will increase her damage significantly. All she needs is to time her e well and use her r to CC multiple targets.

She will now have her core items which means that she will be dealing a lot of damage. She should have an easy time melting through enemy health bars if she manages to catch them off-guard.

Riven's presence during mid-game fights is really fabulous. She should be able to win multiple fights and zone enemies off easily by using her Ultimate e.


Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.

Darius is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it.

He has good gank potential and can start ganking after level 3.


Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


He is quite versatile and can play around what his team needs. If his team finds himself having a lot of damage, he can go for the Darkin shape and act as a front line for his team. If he takes the form of Assassin, he can easily shoot targets in the enemy backline. With the speed of the E movement, he can quite easily bring them down.


Your level 2 is much stronger than the enemies. Try to get level 2 first (the first wave followed by 1 melee minion) then look for a whole in it. Make sure to hit 2 first to win the exchange. The enemy will use their capabilities on the minion wave to push. Try to stand outside the minion wave but close to it so they have to choose between pushing and poking. Keep an eye on your mana at all times, especially at level 2 and level 3 all in it. If you miss mana, you have no way to come back with the enemy and you will be very vulnerable. All enemies in potential is incredibly strong, try to stay as healthy as possible and retreat if you are low. If the enemy gets luck - they will look for everything in it and if you fall behind, you will find it hard to return.


In the last game, continue to divide the push if your team is not at risk of dying or getting caught. If your team is going to get caught or if the game is not one way, you have to group with your team to help them fight. Play on the side of the card that has the next major goal up so that you can turn to take it with your team. Otherwise, if you have Teleport, you can go to the bot side of the card and use it to get it to your team.


Viego’s Passive is only as strong as the enemy team composition. If is picked into a team that lacks a lot of damage, transforming into them might be uneventful.

Viego is a difficult champion to master: in particular, playing around your Passive and your R can be quite challenging for beginners.

Viego has low utility and his W cannot help him get over walls. This is a drawback compared to other mobile champions in the current meta.


Gwen is hard to play in a variety of champions. They can constantly harass and intimidate him which will make him difficult to survive the early game. Your Q will only be as impacted as you do. If you use your Q without multiple piles, the damage will be futile. His W does not block turn shots, but it increases his defensive stats.


Three points in her Ultimate R will give her a peak of massive power. Then, with a short cooling, she will take more fighting and easily choose enemies in the side tracks. At this point, due to her articles, Irelia will be extremely tanky and will do tons of damage. The amount of damage she inflicts will catch most of the out-of-guard enemies, especially if she manages to flank the enemy. Irelia is particularly good in the fighting, specifically the fighting that occurs around the choking points.


Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.


This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.


Don't fight in the late game unless your Ultimate R is in place. It's crucial that you don't engage or search for fights when it's available that you're going to miss. Your Ultimate R will be on a shorter cooldown in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or out of position. Peel for your ports to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.


You will need a hard leash early on else you will be running around the map without any mana. It would be preferred if you go for the Blue Buff first in this game.

Once you hit level 3, you should be good to go and can start ganking. Overextended enemies should be your prime target and use your W and E to CC and kill enemies.

Once you get your Ultimate R, you should be all good to focus on one lane and one carry. It is up to you if you want that carry to have your camps but don't fall too behind on CS.


After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing up. Fighting with outside will make the fights of the late game team much harder. Delay fighting and be ready to disengage if it's still on cooldown.


Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.

Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.

Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight.


His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.

He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.

The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks.


If you’re playing as a ranged champion, try to harass and poke Zed down. Avoid over-committing to harassing him though as minion damage does stack heavily.

Invest in early armor when playing as a Mage to protect you from Zed’s damage. This will reduce his chances of killing you.

Try to play to the opposite side of the lane at all times. This will make it hard for Zed to get on to you without using his W. Once he does use his W, move to the opposite side of his Shadow W so he can’t get on top of you.


Continue to pick up and secure jungle camps whenever possible. Do not fall back in the middle of the game is crucial like a Jungler, so make sure to continue growing! When no team fight occurs, go on a side track and push. You have to continue growing during the middle of the game so you can get your items as quickly as possible. If your team gets a murder or two, call for Baron or the Dragon. You should be able to easily take them with Morgana.


Post 6, avoid extensing when you are defenseless. Varus. The Ultimate R can be used to catch you out of position and start a fight. Play safer whenever its Ultimate R is in place. Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside the minion wave will force him to choose between shovelling and poking with his Q. Varus will try his hardest for you poke out of the way. Try your hardest to avoid as much damage and abilities as possible. Opt for additional support if you can't dodge skill shots.


Make sure that the objective neutral pit is out of bounds for the enemy Jungler during the fighting. It will help your Jungler secure the lens quickly and without any risk of running out of smit. Always respond faster than the enemy Support when the fighting breaks out in the river. With your kit, you should have a fairly easy time while out and disrupt the escape of enemies. Roaming will help you a lot, especially when your ADC is not on track. Use your E, Q, and Ultimate R to completely cut an enemy sled away during roaming.


Its e will allow it to peel several porters at the same time. The shield will be powerful, so that it will really work well against assassination attempts. The obtaining of 3 points in its Ultimate n will give it a massive increase in damage. It will be a constant source of DPS, even if it goes for a support construction in its own right. It will have several elements during this phase of the game, which will make its shields and abilities much more powerful.


Don't regroup closely in an objective fight or team because it gives Gragas the opportunity to hit your entire team with his Ultimate R. In a fight, make sure you're not too forward or get away from your team. If you're too forward, he could use his Ultimate R to push you into his team. Getting caught like this could lead the enemy to take a goal soon after. Constantly try poke and harass Gragas. Having him in bad health will prevent him from playing or aggressively positioning himself.


As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.


Its increased speed of motion on its p can allow it to run down enemies with ease. This is particularly applicable to immobile carriers who rely on their team to live. The h allows it to inflict constant damage while reducing its cooling on capacity. This allows it to take extended trades during the laning. Its Ultimate t can be a game change in a team fight where the enemy is grouped. The CC allows it to separate key targets from their team and kill them quickly with its damage.


Try to hit level three as quickly as you can. It will give you a boost in your clearing speed, but your ganks will pretty much remain non-existent till you are level six.

Since your early clears are pretty weak, you will want to make sure that you don't get invaded. Ward the Jungle entrances so that you can detect any invaders coming towards you.

Unlocking your Ultimate h will give you the ability to freely gank from now on. Ensure that you don't let enemies push up in their lanes without being punished from now on.


Her Q can easily be ruled out because it has a very short range. Can be easily killed if she overextends with her E. She also acts as a front line so that the enemy can flank her teammates before leaving for her. The misuse of her Ultimate R can land both her and her team in huge problems. It is especially true if the enemy team has a kind of heavy commitment that can get on her team.


If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


Nautilus is a good ganker early because he’ll unlock his g very early on. He has the potential to gank at level 2 too.

At level 6, Nautilus becomes very scary as his Ultimate e is point and click CC. Expect him to gank whenever his Ultimate e is up.

The more items he gets, the harder he will be to kill. Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game.


Use the lane brushes and regularly burst down Rumble when possible. This is the easiest way to win this lane over.

Avoid fights when his resource bar is half filled. You will take a lot of damage and will probably even die if his ultimate is ready.

His Ultimate can easily separate you from your allies, resulting in you getting signled out by Rumble's team. Be very careful about it.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.


Avoid detaching from your ally when Lux's Q (Light Binding) capability is available to minimize the risk of being caught in crowd control. During Levels 1 and 2, focus on pipping Lux as much as possible with your basic attacks to apply pressure and potentially gain an advantage. Keep the wave closer to your side of the road to create assistance opportunities in the jungle and have a longer way to pursue Lux and its ADC if necessary.


Viego will have 3 points in his Ultimate R now, which will make him deal a lot of damage and will allow him to execute enemies with ease. This will come in handy during fights.

Viego will have multiple items by now. This will increase his damage and sustain and make it very hard for the enemy to kill him without CC.

Viego will have two of his abilities maxed out when he hits level 14. This means that his damage output will be really high, and he will ultimately take over the game.


Karma has her Ultimate a at level 1, so she will be strong enough up to level 6. If you are strong at level 6, you will be stronger than she once you both have reached level 6. Do not isolate yourself at all from the minion wave. Stay behind the minions at any time (but not too close to them because her Q deals AOE damage) so they block the damage. When Karma uses her d, she will be vulnerable to attack.


If you don’t know where Anivia is, it’s plausible that she is hiding in a bush waiting for you to walk up before bursting you down with her t and e. Keep this in mind when returning to lane.

Don’t forget about Anivia’s Passive. It has a long cooldown, so once it’s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it’s down.

Try and hold off from using any dashes that can help you dodge skill shots. Anivia’s t and e can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her t.


Caitlyn has limited self peel outside of her t. Whenever she is overextended with her E on cooldown, you should look to take her down. If she is not using her E and is playing safe, you could try a Flash engage or ambush her from inside a bush.

An enemy Caitlyn can dish out a lot of damage in a team fight if she is left unchecked. Try to focus her down as soon as possible so she is unable to dish out lots of damage. If she is being protected, try to flank her.

Punishing Caitlyn in the early game will reduce her ability to snowball and destroy your tower. Try and set her behind by killing her over and over with assistance from your allies.


A good Camille will be able to play around her Ultimate R regularly. Once you have a second point in it, you should be able to get more killers with it. Make sure you constantly look for the coins every time your Ultimate R is up. At level 9, you will maximize your Q. At this stage of the game, your potential 1v1 is incredibly high. Don=t be afraid to look for 1v1 fights. You will have several completed elements in the middle of the game. After your first article, you will be much stronger, and when you have 2, you will be a fierce opponent.


His E allows him to avoid a lot of damage and can act as a huge factor during all the ins. That's why he can transform fighting in his favor especially when he is weak in health. Can easily poke and execute someone with his Q due to how this ability works. This when combined with track brushes, or river brushes can allow him to suffer a lot of damage without taking in return. Pantheon has great potential of choice with his R and W. In the middle of the match, he can get a lot of choice with his team.


Try to abuse your range advantage to get an early health advance. Keep the minion wave closer to your side of the map early to force them to lie down for the farm and XP. When you try to poke, target your abilities so they hit the minion wave and the enemy at the same time. Once they are level 6, they get stronger than you and it will be harder for you to run against them.


Nasus doesn't want to fight at the beginning of the game. Instead, he wants to focus on agriculture and stack his Q. Try to fight him when he's focused on stacking as he can focus on the farm rather than fighting you--which will allow you to gain a health advantage. Don't push Nasus under his turret because it allows him to grow safely. Instead of freezing the way to your side of the map, he has to extend for the farm. Once Nasus has a few levels behind him and has several points in his W, he'll have good gank set up. You'll need to play safer if the wave is closer to his side of the map during this period so that you don't die of ganks.


Tahm Kench can absorb a lot of incoming damage in the track and in team fighting with his E. If it activates it at the right time, it can basically have two health bars and be almost impossible to kill. Its Ultimate r is very versatile. It can be used to save an ally, or catch someone out of position. It is an excellent tool especially in the middle and the end of the game team fights His W is very versatile. It can be used to escape the skirmishes, get over the walls, look for parts and many other things.


Very still and can collapse easily with multi-layer CC. Once CC-d, she will probably die with appropriate follow-up. Without her E, she is quite vulnerable and a sensitive gank target. This is especially true when the enemy has a varied form of CC. Positioning is absolutely necessary for this champion otherwise she can easily be caught and killed due to the motionless way and bursting that is related to her.


Once Sett is level 6 and unlocks its Ultimate R, its ability to get killed in the way also increases. Look at your positioning and disengagement if you are weak as his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless you are early or you have help. Avoid fighting and disengagement if he runs on you and tries to fight you.


After the laning phase has ended, go to a different lane (or stay top) and just split push. You’re a good split pusher and can draw a lot of attention to your lane.

If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.

While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.


Level 3 is a massive peak because it can now look for all the in while being completely safe itself. Its E makes its most secure ganks. Getting its Ultimate R is another huge peak of power. This means that it can descend a lot of enemies and increase the CC chain after landing its Q. The first element will allow Morgana to the track more efficient. It will allow it to do a lot of damage with its W and Q.


Camille can start ganking as soon as she hits level 2. Ensure you’re aware of the level 2 gank and do not push up too far forward in lane early on.

At level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended. Respect her all-in and do not push without vision as her Ultimate R.

After Camille has completed her jungling item, she will be incredibly strong when skirmishing. Avoid fighting her alone unless you have a clear advantage.


Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Q and standing outside his E range.

Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.

Ekko will look to constantly push the wave with his Q.  Punish him whenever he uses it for waveclear by engaging in trades.


Try to roam around and impact neutral, objective fights with your e and Ultimate m. You should use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape.

Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast while zoning enemies out with your Ultimate m.

Make sure you have vision around your lane at all times. As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing.


Pre-six she is quite weak especially when her Q or t is down. Being melee in nature, she can’t really deal well with ranged carries when her t is down.

Diana’s early game is rather weak and needs time to come online. If she gets bullied from range, it’s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.

Proper warding from the enemy team can diminish Diana’s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight.


Take note of the in-game audio- you can hear when Caitlyn places her W. If you can’t see where the Trap W has been placed, it’s probably behind your tower. Stay away from your tower when you’re being pushed in.

Try and stay at max range away from Caitlyn at all times. This is especially true when Caitlyn has her empowered auto-attack ready to fire. If she is holding her empowered auto, wait for her to use it before moving forward.

Caitlyn will be looking to push and take your tower early. Don’t let her poke you down by sacrificing CS for health and XP. When she is overextended, request assistance from your Mid laner or Jungler to help you shut her down.


Its first component will undoubtedly allow it to inflict more damage in the way and to launch its spells with a higher frequency due to the increase of the mana basin. It will also increase the overall production of damage in a major fight. A RNG component of its pick-up understands the fate that it takes with its W. For example, if it takes an Ignite, it will increase its overall offensive capabilities, while collecting a Locket will increase its team game and its survival.


By invading the enemy Zed, try to wait inside a bush or enter on it only when it is low in energy so that it finds it difficult to exchange with you. Zed, the first scuttled crab prowess is very strong. If you are weak at level 3, do not try to challenge the scutt against it as it could probably kill you. Less gold Zed becomes early- the best.


She is good at ganking her allies as her Q is quite easy to hit and will CC the target for a long period of time.

Morgana has good objective control with her W which allows her to take Drakes with ease.

Furthermore, Morgana has good jungle clear with her W as it has a large area of effect.


At level 9, Brand will put the final point in its ability W. This will allow it to constantly harass the enemy lantern and make them low enough that either they or their ADC can seek to kill. At this stage of the game, Brand would have picked up several items. Its release of damage and the pressure to kill will be incredibly high. Moreover, as the teams begin to regroup in the middle of the game, it will do a lot of damage AOE. At level 11, Brand will put a second point in its Ultimate R. It is a good peak of power for Brand because it will be able to inflict a considerable amount of bursting damage and allow him to make snowballs further.


Once Renekton gets two points in his Ultimate t, he will be able to run down enemies with ease. The best effect will be seen during fights around chokepoints, though, as the enemies won't be able to run away easily.

Renekton will have multiple items now. This means that he will be dealing a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught out by him will get chunked out and probably die.

Renekton is decent in the mid-game, but he should focus on ending the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy backline is his win condition.


Very quick clears in the Jungle which allows her to invade and get out when she sees the enemy ganking. This also applies to laning as she can push the wave really fast.

Post-six, she becomes a monster. If she is going for the Jungle build, she can practically one-shot carries if she manages to get enough dark harvest stacks with her l. When laning, she can use the form to act as a frontline for her team.

Her Ultimate t displacement can act as a source of peel for her squishy carries. It also allows her to land a multi-champion l, and deal a lot of damage with her a and k.


Quinn is an early game bully and will try to harass and poke you as often as she can. Try and stay outside of her auto-attack range and be prepared to sacrifice some CS for XP so you don’t fall behind.

Once Quinn hits level 6, her kill pressure in a trade doesn’t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves lane, ping your teammates so they know that she is missing.

Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post 6, you shouldn’t be freezing as it will give Quinn an opportunity to roam.


Let him push you in. He cannot use his **Ultimate** on you post 6 if he’s always pushing.

Try not to let him poke you down with his **Q**. It could enable him to look for an all-in and kill you.

While he will be quite tanky, he deals a considerable amount of damage when he goes for those extended trades.


Fiora is weak in the very early game. She does need some time and items before coming online. However, she does have a lot of all-in pressure.

Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead.

At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides.


Good pick potential with R. It can help her get a lot of kills for her and her team.

She scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.

Her Q poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans.


Avoid fighting around the goals as Poppy can use his Ultimate R to shoot down the Jungler and cost your team the Baron/ Dragon. In team fighting, disengage and avoid team fighting in the jungle as this will allow Poppy to get a good boost with his Ultimate R or choose a key target with his E. Fighting around Poppys Ultimate R is a good way to win team fighting.


It is quite weak before touching level six. That's because it doesn't have much mobility, and enemies can easily get away from it if they have a vision of it. After six, Zion gets a decent peak of power as it gets a team struggle impacting Ultimate R. It allows it to ride around and the gangway other tracks as well. The first element will give a boost to its survival and overall damage. It will be able to use its Q from brushes to enemies CC and then follow it with damage to the rest of its abilities.


Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on.

When Fiora hits level 6 her duelling potential is fully realized. She can 1v1 almost anyone while her R is up.

Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her.


Kled can use his Ultimate R from afar to collapse on the enemies who are overstretched at the beginning of the team fight. When he's in a group, make sure you're all together and no one's too far ahead. When no team fight happens, Kled will try to divide the thrust. When he's not with his team, you could force a team to fight with the numerical advantage, but be aware that he can use his Ultimate R to join the fight quickly.


Jax will have his e maxed at level thirteen. This will allow him to inflict more damage with an increased frequency that is quite beneficial when dealing with peaks. Jax will have most of his articles and will be able to inflict a lot of damage now. Anyone in his range of jumps will die if they have no form of mobility spell on them. Jax will have a lot of articles during this phase of the game. This will help him kill enemies with ease as his Passive will allow him to do a lot of damage in a concise time.


When you do team fight, look to peel and focus on the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.

When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.

Use your Ultimate e at a proper time in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.


Diana has a unique game style when it comes to agriculture and commerce during the start of the game. Its impact on the wave is strong and she will tend to push the wave with her. Try to engage and fight it when her s is on the cooldown. Diana is dependent on landing her Q for the all-in. Try to step back if she lands to reduce her chances of following with her t and trade.


Place your x boxes early in the track and inside the track brushes. This way you will be able to get a lot of poke damage on the carefree enemies. Roam a lot in this way and see if you can help your Jungler and mid-laner out. This will annoy the enemy team and tilt them massively. Once you get your Ultimate I, your roam frequency should increase considerably. Make sure you use this peak power to the maximum.


Quinn can't fight a team easily. She'll try to flank her Ultimate R side and get into a carry. Ward your flanks to make it harder for her to engage for free. If Quinn can fight a team, she'll stay in a side track and try to split the thrust. You can either send someone who has TP to prevent her from taking side turns, or you can quickly engage in the enemy team and start a fight. Do not delay a team fight because it will give Quinn time to take a goal or turn to join her team. Quinn, the selection potential is high.


Veigar's n will be maxed out by level 9, which will allow him to trap targets more frequently and deal a hefty amount of damage to them. The lane brushes should be used for this purpose.

He will have two points in his Ultimate R at level 11. This will allow him to blow up enemies with ease as the game progresses.

Veigar's core items will be completed during this stage of the game. This means that any enemy he manages to CC will be taking a lot of damage in return and may probably even die if they were low on health.


Get level 2 first and look for a favourable trade with the enemy. Gaining an early health advantage will help you out.

Focus on farming and looking for aggressive plays once the enemy uses an ability. Play around their abilities and look to abuse their cooldowns with your early game damage.

Rotate around the map so you can continue to farm and gain XP.


When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.


Levels 2 and 3 are decent spikes as Nami will catch out enemies and buff her ally's damage accordingly. It will help her take over the lane easily.

Level 6 is a massive spike as she can add another layer of CC to her entire CC combo. It will make up for an excellent follow-up CC ability.

Her first item component will allow her to deal a lot of damage in the lane while also getting a decent amount of mana regeneration. She can now use her abilities frequently.


At level 1, wait for Shaco to have placed several x boxes around the track. Wait for the minion wave to approach before walking towards the track. Do not hug the side of the track at level 1 as it is likely that he has placed boxes there. Avoid standing towards the sides of the track. It is better to stand in the middle and follow the line the minions take so it is impossible for any x box he has placed to attack you. If Shaco does something funky, it is probably because he baits you in his x boxes! Do not fall for it as you will always come worse.


If Tristana uses her W aggressively, overturned her or CC she is unable to reposition herself and clean up the fight. Bringing her down early will make it really difficult for her team to win the fight. In the middle of the match, if Tristana is in advance, avoid walking too far if you are alone. She has a lot of all-in-one and choose thanks to her W and E. Stay at an appropriate distance from her so she can't easily get you off. Tristana has a lot to peel with her W and Ultimate R. To facilitate the fight, try to play around her Ultimate R or try to flank her in team fights. This will make her more difficult kite/escape from the fight.


Akshan does not do too well in the various matchesups and champions with easy to land CC because he will be unable to use his E aggressively. Its Ultimate can be interrupted quite easily. You must be very careful when you try to use it otherwise the enemy will cancel his channel. Versus poke or champions with a lot of clear wave, it will be almost impossible for you to wander and help your allies as the enemy will keep you pushed in or take your turn while you are roaming.


Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


Make sure you’re always stood behind the minion wave so Karma cannot use her Q on you. Stand behind the minions but not close to them as her Q is an AOE ability.

When Karma uses her d, she will be vulnerable to attack. A good time to play aggressively is when she has used it to speed herself or her ADC up.

Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.


In team fights, Akali will look to dive the backline and take out the squishiest champions first. As soon as she engages, try to lock her down with CC/ peel her away from yourself and your allies. CC is your biggest friend when it comes to beating her.

If Akali engages and is hidden inside her W, back away from the Shroud until it’s disappeared. This will make it much harder for her to fight and survive if she cannot hide within it.

In the later stages of the game, try and stay as a team and try not to wander the map alone. Akali has a ton of burst and can easily assassinate squishy targets that walk alone.


Keep the wave closer to your side of the map to force Camille to over-extend for farm. She is weak early on, so you can force her fall behind in CS from the get-go.

Abuse your range advantage to bully her down and get an early health lead. In particular, auto her when your empowered auto is up, and when she walks up to last hit.

Try and stand in the middle of the lane at all times so it prevents Camille from easily landing her E on you.

Post 6, you should continue keeping the wave closer unless you’re ahead. Regardless, save your E post 6 so you can disengage/ re-engage after she tries to all-in you.


The second point of his Ultimate R will increase the amount of shield and reduce the ability cooling. Both are beneficial to Shen and his team. His tankness will be prominent during this phase of the game. Combined with his W and Q, this will make it really difficult for the enemy to kill him. Level 9 is when his first ability will be maximized. This will allow him to do a lot of damage to the enemies he managed to catch. It will also allow him not to cause damage to the enemy team while inflicting a decent amount of damage in return.


His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.

If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.

His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.


If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


Stand behind minions to reduce Caitlyn’s Q damage.

Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked.

Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.

Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.


It is not only a physical threat, but the mental war it instills on the enemy squishies allows Shaco to make multiple pieces that other Champions cannot make. It can leave the way and wander easily enough to get a cheese gank (even if it is laning). Its x can allow it to disengage as well as surprise all-in champions easily. It also acts as a counter to wear which have dashes and rely on kitting to win fights. Its e allows it to get out of sticky situations with ease.


Be the first line for your team at all times. It's the key that when you play Dr. Mundo, you're always at the front of your team. After being the first line for your team, fall back and peel for your portages with your Q to keep them alive. If they die quickly, the team will fight more than you're going to miss damage. Avoid split thrust when the main goals are up as you will be the champion who can Smit the goal. If you have a split thrust when Baron is up, the enemy will be able to secure it for free.


He can continue to gain part of his health in a fight by collecting his W blobs. This makes it very difficult for his enemies to kill him easily, which makes him concentrate first of all completely useless. His passive and ultimate R can allow him to take on alone a group of enemies of a major team fight, by simply zoning them. He can also inflict a lot of damage to the enemy rear line if they ignore Zac.


Use your ability rotation on protection and coat for your carts. If they die, the probability of winning you the team fight will be lower. Often the enemy will be misplaced in the late part. Use this to your advantage by hitting in the enemy door with your Ultimate R. Catching them out of position will make the winning late game team fights much easier. Look for choices in the late part and around the goals. Then, use the number advantage to start another fight or secure a goal.


Tremendous wave clearing potential with a lot of poke built in his kit. His Q alone can force the enemy to recall back to base if they keep getting tagged by it.

Can displace enemy units into his E by using his W. This can act as a really good finishing move against low health enemies, or it can be used to pull off an escape when necessary.

Is a menace to recall against as one bad recall can allow him to take the enemy tower really quickly due to his Passive and W.


Once Yasuo reaches level 11, its Ultimate R will have two points in it. This will allow it to inflict more damage and will also allow it to deal with tanks more efficiently than the game continues. At level 9, Yasuo will have maximized its r. It is an excellent peak of power for Yasuo because its damage production increases massively and its tornado r increases considerably. The brushes of the track will help you a lot with that too. Its peak of power mid-game depends on his team comp as well. Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions.


He is vulnerable when his shield is down. If the enemy can destroy the shield, they can use the cooldown to play aggressive and get kills.

While using his Ultimate R, he will be stood still. This leaves him vulnerable to incoming damage and CC which could in turn get him killed.

Relies heavily on mana in the laning phase to trade with the enemy. His basic abilities cost tons of mana over an extended period of time.


Thanks to AhriS E, it has great selection potential throughout the stages of the game. The good times to look for aggressive games are when the ADC enemy uses their dash or the Support enemy walks towards you. In team fighting, your mobility is absolutely great. With your Ultimate, you are able to flank the enemy on the side, get a murder and then escape before anyone is able to catch you.


Karthus will seek to cultivate as much as possible so that he can get his Ultimate e as quickly as possible. You can delay his 6-pitch power level by invading his jungle and flying his camps. Once Karthus has his Ultimate e, he can impact the map at any given time. During the fighting, always consider that he can use his Ultimate e to turn the exchange around.


Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase his team fighting strength by a lot.

Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly.

This is the point of the game where Gangplank becomes really scary. He has a truckload of items, his barrels can legitimately one-shot someone, and he can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage.


It’s not impossible for Elise to gank at level 2 or 3. In fact, she is very good at it. Be prepared to gank top lane at level 3 and counter her. Remember she doesn’t have much follow up after her initial use of cooldowns.

Elise doesn’t spike at level 6 like most champions as she already has access to all of her abilities. Keep this in mind when fighting and ganking. If you’re level 6 power spike is big, make sure you exploit it and gank as often as you can.

Elise can be tricky to fight alone unless you can get the jump on her. When initiating a fight, make sure you dodge the Cocoon, otherwise, she will be able to 1v1 you. If she lands it, try and escape as it will be hard for you to win against her.


You can use your Ultimate R as an escape tool in heavily bottled fighting. This is not recommended because the ability can allow you to turn a fight and save yourself almost immediately. Your E will be pivot to fight during this phase of the game. Always try to flank the enemy and get dead on the back line. In this way you will be able to take the game easily.


Whenever Anivia’s Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.

Her t is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in. You should only throw it out unless you are certain you can land it.

Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her.


Your Ultimate R will have a very short cooldown. This simply means that you can often fight around the map. Make sure you participate in neutral and objective battles as well. Focusing on the enemy rear line should be your goal from now on. It should be effortless for you to do so as long as you are in the fog of the war and have a defensive element like a Zhonya's Hurglass. Try to invade the enemy Jungle and set up death brushes when possible. If you find a high priority target, don't hesitate to Flash > Q they at CC and kill them with your team.


When Lucian reaches level 6, play very carefully. Always keep the bushes nearby so as not to be taken out of sight by Lucian and save your E when he tries to do everything in you. Ezreal exceeds Lucian. Use the range advantage to safely close and avoid Lucian harassing with his Q and auto attacks. Lucian has a very strong explosion in early play. Respect his damage and keep any trade short, keeping your distance away from him. Poke him with your Qs and your W. Lucian has a lot of wave thrust power. Use this by freezing the way near your Tour to expose him to ganks and prevent him from bursting you.


On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.

His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.

His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.


This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate n is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate n is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.


Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.

Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion.

Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward.


Garen will have three points in his Ultimate R at level 16, which will give him a massive damage boost and the luxury to use the ability frequently. Of course, it helps a lot when he manages to catch an enemy off-guard.

His tankiness is overpowered during the late game due to all his items. However, he won't be dying a lot and can easily zone out the enemy from his team, especially if the enemy team has an assassin who likes to dive the allied backline.

Garen will have many items now, which will give him both a damage and survivability boost in the lane. He can tank tower shots for days and allow his team to tower, dive enemies as and when required.


You'll want the CC but make sure you're not near a wall. If you don't, you'll be nailed to a wall and beaten up. Your Ultimate can be used to keep it away from a fight. It should help you massively, especially when it's trying to load its Ultimate to get you out of a fight. It can try to take neutral goals from under your nose. Be very careful about it in this matchup. Ward around to make sure you're not invaded. Don't do it will easily get you killed in this matchup.


A good Xin Zhao will use their Ultimate whenever he's up to gank an ally. Make sure to gank as much as possible, so you can apply as much pressure as they do. Xin Zhao is a weak early game champion. This makes them vulnerable to invasions by you and your team. Try to invade Xin Zhao as much as possible. As you're great at duelling and very early, try to make early games around the map for you and your allies in advance. As Xin Zhao has a strong potential to invade, it's crucial to keep your jungle entrances so you can spot them before they invade your jungle and kill you.


Its level eleven is not too good because it does not give it much statistics. The Ultimate e in itself will be convenient, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at the split thrust due to its kit. It allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can roughly duel any enemy during this stage of the game.


All its capabilities will be upgraded during this phase of the game, which will make it sub-powerful. Its capabilities will hit like a truck from now on. Several articles will also allow it to inflict more damage to enemies, especially those who cling together during the team fights. A maximum of Ultimate m will massively hurt the enemy team. Any type of fight around the bottlenecks will automatically make Viktor the winner.


Look for extended trades and keep auto-attacking him as much as possible.

Go for an aggressive play at level 2 with your W.

Stand outside of the minion wave at all times so zigg cant q you and push at the same time.

Your level 6 is stronger than his. Force him to over extend and then all-in him with your W, E and Ultimate.


Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g. If Lux uses her g and missing it, use the cooldown of this aggressive ability to play because she will not be able to protect herself and prevent the effectiveness of all-in. Mitigate Lux=l standing behind and not inside the wave minion. This will make her choose between using her l for poke with or to push with.


Staying with your team in the late game. Do not separate or move away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone with your E and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to bring down the enemy and delay fighting in the late game, but you need to look at your positioning as you move forward to harass. Do not let yourself be caught trying to harass and bring down the enemy.


During the laning phase, Braum will seek to be a meat shield for his ally using Stand Behind Me W and Unbreakable E to cancel your damage. Try to go for a short trade first to bait and then engage in a trade while he's on cooldown. Make sure there's always 1 minion between you and Braum at any time. This will make it impossible for him to land his Q and potentially stun you. Every time you look for poke or harass Braum, make sure you're not close to his minions so it can't W to them and jump on you and turn the exchange around.


The third point in her Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.

She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.

Her pick potential will only increase during this phase of the game as her E and Ultimate R should be beneficial.


Once she has 2 points in her Ultimate R, she will be able to shoot down the enemies quickly, and she will also be able to use it frequently to keep her safety. Her first ability will be maximized to level 9. This will greatly increase her damage and will allow her squishies at one stroke if they are not careful on her E. Xayah is really decent during team fighting because she can deposit tons of damage consistent with her W and E. She just needs to position herself well.


Work with your Jungler and set up traps inside the enemy Jungle once you've finished pushing the wave in. Your g will allow you to get free killing effortlessly. Fighting around the choking points will be really good for you, so look for opportunities to do it. This is particularly applicable during neutral fighting, goals in the game. Getting your basic elements will make you really powerful. Use the brushes to set up death traps for the squishes in your way.


Look for extended trades early. Twitch’s damage in the very early game is quite strong if he can get a long extended trade down.

After he picks up his first component item, Twitch’s trading power increases dramatically. He will be a huge problem for the enemy if he can sneak up on them with his s.

At level 6, Twitch can go for scarier trades with the enemy. The extra stats he gets from his Ultimate c will help him get kills with his ADC.


Vladimir’s l has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while it’s on cooldown.

Whenever Vladimir has his empowered Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you.

When playing as an AD champion, try to get an Executioner’s Calling. This will reduce his healing and sustain in lane.


Once your bottom lane rotates to the top lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.

Delay team fights for as long as possible in the mid game while you poke and harass the enemy with your Q.


Twitch's first ganks are really powerful, and his level two gank is incredibly odious. Twitch's s allows him to remain undetected, allowing him to bypass the vision at the beginning of the game. Level 6 is a massive power peak for Twitch because it allows him to excel in important battles. His ability to impact the grouped battles will allow him to take the game at first with ease. Twitch's objective control is quite strong as he can bamboozle enemies with his s. He is effortless for him to make a reminder of suddenly lancing enemy after a gank and then go to the goal with his teammates.


Viktors first power spike is once he has hit level 6. His Ultimate m will give him extra kill pressure in lane and he will start to play slightly more aggressive.

His abilities will be stronger with every upgrade.

Once Viktor has completed his first item, and upgraded his y, he will be able to clear the minion waves very fast and keep you pushed under your tower.


Teemo may not join the team fights because it is not very good in them. Rather, it can be split pushing and trying to take targets in the side lanes. Make sure someone is able to prevent it from dividing. Teemo will place the mushrooms t around the lenses and in the areas of great circulation. Avoid going anywhere that Teemo has recently been in without a scanning lens. He and his teammates can be ready and wait and try to launch you. As Teemo will be cracked pushing or away from his team during the fights, you could use the advantage of numbers to force a 4v4 or 5v4 fight.


Deny Garen's Passive by automatically attacking it whenever possible. This will reduce its hold on the track and make it easier to kill it. Garen's E deals extra damage to isolated targets. You can mitigate the damage by fighting next to your minions. They will also start concentrating it if it attacks you automatically. Try and stay at maximum distance at any time against Garen. This will reduce its all-in-one potential. Moreover, by staying at the maximum possible distance, it will have to waste its Q to get in the range of you to trade. You can capitalize on this and look to trade with it while it is on cooldown.


Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.

When fighting, make sure you’re not too far forward or split from your team. If you’re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards.

You can often tell Gragas is nearby when Predator kicks in. As soon as you see the marker, retreat to safety so you don’t get killed. Having deep vision around the map to spot him early will also come in handy.


Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.

One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.

Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner.


Avoid fighting in areas like the jungle or around the Dragon/ Baron pit as it will allow Leona to get a really good Ultimate e off. Try and spread out and fight in a lane if possible.

When fighting, try not to group too closely as it will give Leona a really good Ultimate e and stun multiple people. Split up so she can only CC 1 or 2 people at best.

Leona is prone to poke and disengage. As soon as she tries to engage, try to disengage and create distance between you and her. Additionally, try to harass and poke her down with long-ranged abilities to make it suicidal for her to engage.


In team fights, do not group closely together to make it impossible for her to land a 5 person Ultimate R. Be prepared to turn around if she looks like she’s about to cast her Ultimate R.

Never fight the enemy in the jungle or around an objective as her Ultimate R is really good in tight areas when teams are clumped together. Fight spaced out in a lane when possible.

Cassiopeia will look to ambush or assassinate targets that are moving through the river alone. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own especially if you’re squishy. If you die, she may cost your team the next team fight or objective.


Stand away from the minion wave so he cannot push and poke you simultaneously.

Abuse his immobile nature by forcing him to over extend, then request a gank and shut him down.

His E is on a really long cooldown. Try to bait it out, and then look to fight him while his only CC tool is on cooldown.


As Zed is an Assassin, he will seek to descend targets that walk around the map alone. Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is. Expect Zed to flank and remove squishy targets with his ultimate R. Make sure your flanks are monitored during a goal nap so he can't get the jump on you. During the middle of the game, Zed will often be in a side lane pushed at the slot.


After Aphelios’s first back, he would have picked up his first damaging item. He can look for more favourable trades with the enemy once he has purchased his first component item.

When Aphelios has hit level 6, he gets his first major level power spike. Unlocking his Ultimate R offers him a lot of trading and kill pressure.

After Aphelios has completed his Mythic item, he’ll be comfortable winning trades with the enemy. This is especially true if he gets his Mythic item before the enemy ADC.


Samira has an incredibly strong all-in. This will allow her to go for kills frequently, especially when the enemy overextends or walks too far forward.

Her Ultimate R is an incredibly strong tool in team fights. Avoid fighting unless you have your Ultimate R available as it deals tons of damage.

Samira’s utility and ability to dash allows her to escape sticky situations makes her an incredibly strong and mobile champion.


Once Maokai gets his Ultimate R maxed out, the enemy won't have a perfect time in the game. Maokai's team will quickly capitalize on his CC, though.

His tankiness is really high during the late game. His Passive won't let him die while he dives the enemy backline and deals damage of his own to them.

He is decent during late-game fights as his W, and Q can easily CC a high priority target and prevent them from joining fights. This gives time to his allies to damage the other enemies or collapse on the CC'd target.


His Passive allows him to go out on short trades that are quite advantageous to him. Due to the quality of the scales of Gangplank, his passive damage is really useful to keep his enemies away from him. His E can be set up with strange angles that can catch the out-of-guard enemy and cause a lot of damage. It's really good if Gangplank has access to the track brushes in order to hide his barrels E. With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his leftists / Jungler to everything in their counterpart and get an advance.


Miss Fortune can melt enemies health bars with her t. This can often give her a huge early game advantage.

Her Ultimate e is very strong in team fights. Getting one good Ultimate e off could result in your team winning the game. It’s just important that you cast it from a safe place and out of immediate danger.

Has lots of poke in lane with her t and t. This can give her a lot of pressure in the lane itself and let her bully the enemy down with ease.


Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.

Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.

Once your allies have rotated to the mid lane, rotate to a different lane and split push. It’s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there.


Twisted Fate’s level 6 is important for him. While it doesn’t increase his kill pressure in lane, his ability to roam and help his allies dramatically increases. To make it harder for him to roam, keep him pushed in.

Twisted Fate is really weak in the first few levels and also when he is overextended. Try to abuse him as much as possible in the early game.

Once Twisted Fate has his first item, he is going to deal a lot of burst damage if you’re hit by one of his Cards d.


Has a lot of utility and damage in his kit which allows him to play around his team quite often. All he needs to do is get out of his laning phase without giving the enemy a huge lead.

His E grants him a lot of outplay potential if used properly. Against unsuspecting enemies, this skill can be really deadly, and can help him secure kills quite easily.

Can flank the enemy team with relative ease and can get out of sticky situations with his E. This can send the enemy team into full-on panic mode and can allow your team to follow up with ease.