Fiddlesticks wants to poke and stay safe in the game very early. He's not very strong, so his job is to survive early. Fiddlesticks first power peak is when he reaches level 6. Unlocking his Ultimate R offers him an additional pressure to kill in the way and will allow him to start looking for aggressive parts. After Fiddlesticks finished his first component element, he will be a little stronger and can start to exchange more aggressively with the enemy.


It can easily get rid of if it gets the crowd controlled. The incorrect use of its E can give windows to the enemy team to all-en-Soraka or its partner laner. Trying not to use it for the poke is the best bet of Soraka. Its healing can easily be reduced with the purchase of a Grievous Wounds item. It is also thwarted by enemies who have some form of dash that they can use to avoid its Q.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.


Maxing out the Ultimate e will allow her to be on a very short cooldown. Leona will be easily available to look for peaks in about half a minute. As she gets more items, she will be able to absorb a lot of damage very quickly. This will make her a very reliable hirer, especially the fog of war. Leona's E and r will be maximized during this game stage. She can look for peaks frequently, and her Passive will allow her allies to break enemies with ease.


Pre-six he is quite squishy, and easily killable if his p is on cooldown. Therefore, any champion who can catch up to him by dashing or blinking will be able to kill him.

His Q is quite telegraphed and he can be easily punished once his Q is down. Again, his Q can also be dodge by blinking/dashing away from the drop point of his Q.

He is pretty much a poke/damage bot when his Ultimate t is down. Zilean is inherently squishy so it should not be an issue to take him down once his Ultimate t is on cooldown.


His Ultimate R will crush a lot of damage during this phase of the game. He will play a central role in the end fights and kill unsuspected enemies. Jinx's Q will be maximized at level 9, which will greatly increase his damage production and allow him to resume the game with ease. She will just need a good coat of his teammates. Jinx will be really great during the mid-game fights. This is mainly due to his Q attacks and automatic, but will certainly be good if she has a high coat / support to ejaculate.


Focus on agriculture and the fight against the enemy during the lancing phase. Keep the minion wave closer to your side of the map to make it easier. Look for coins when your Ultimate is in place: keep the wave near your turn to facilitate the death of the enemy. Be ready to browse the map and help your environment languish with your Ultimate.


His tankiness is really high during this phase of the game. This should allow him to soak up a lot of damage and be a very effective frontline for his team.

At level 16, Skarner will put the third and final point in his Ultimate. This will put his Ult on a rather short cooldown.

During this stage, your best bet will be to stick with your team as you’ll be really tanky and can play a vital part at keeping your team alive.


Once you get your basics, you should look for skirmishes all around the map. Focus on the glove of the pushed enemy tracks. When you go for neutral goals, make sure you get rid of the enemy Jungler with your os and self-attacks. It will make sure you don't spoil a smit. Fighting in the bottlenecks should help you a lot during this phase of the game. Work with your support to define the vision around the map to know where you can catch the Jungler.


Beware of the early invasion potential of Gragas. They can invade you often, so you have to be ready. Be careful what happens on the map at all times. Ward for your allies! Gragas is a great ganker, and you can decrease their early power by guiding your allies, so they don't die for ganks. Your Ultimate is strong, so you have to abuse him to win an advance on Gragas. They will beganking often, so you have to do so too. A good Gragas will use their Ultime whenever he is to gank an ally. Make sure to gank as much as possible, as well as you can apply as much pressure as they can.


Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.


His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.

Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.

Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly.


In the mid-game, teams will start grouping. Thanks to Zyra’s AOE abilities, she will be rather good during this stage in the game as she will be able to deal damage to multiple enemy champions at once.

Zyra would’ve also completed multiple items when the mid-game roles around. Because of this, your abilities will deal a lot more damage which will allow you to pick of squishy targets.

At level 9, Zyra would’ve maxed either her Q or her E. Regardless of which one you maxed first, you should be able to deal a lot of damage to the enemy laner during the mid-game or the later parts of the laning phase.


In the first levels, play safely and avoid engaging in any occupation. Your early game is rather weak, so you're probably going to lose jobs compared to an aggressive laner. Once your passive piled up, you can look for fights with the enemy. The search for skirmishes when your passive piled up will increase your damage production and increase your chances of killing the enemy. Focus on good wave management and go to favorable trades. If you constantly push, you won't be able to get murders like your W won't protect you from tricks.


Once you’ve destroyed the first tower in lane, rotate to the mid lane and try to siege the mid tower to open up the map.

While Draven does have tons of kill pressure, it’s important that you do not walk too far away from your team at any given time. Stick with your Support and hold their hand.

Wait for your teammates to make the first move. Let them engage while you focus on auto-attacking the nearest enemy champion and picking up your Axes g.


As soon as Thresh gets to the lane, the race for level two ensues. This is because Thresh's level two is devastatingly strong and can immediately get him a kill.

Level 6 is another massive power spike. This is because he can slow multiple targets easily and easily trap an isolated target within the walls and prevent them from escaping.

Getting his Mobility boots will be another massive power spike. This will be quite beneficial and will allow him to roam around quite effectively as his kit allows him to do so.


Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.

Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.

Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively.


Viego is decent enough during the team fights because of his W and Q. His life flight will help him during the full fights, and his Ultimate R will act as a decent finish movement. Viego will win a massive power peak once he has two points in his Ultimate R. He can run squishy targets, execute them and use his Passive for much longer than any other champion in his situation. He will have his basic elements through this phase of the game. He should be able to flatten a lot of damage and catch the out-of-guard enemies with his W. His E should help him shoot several ganks as well.


Udyr has no reliable engage tool other than running towards your team. Kite him so he is unable to land his CC onto your carries.

If he ever uses his Flash E to engage, remember that he has no other escape tool. Focus him down as quickly as possible.

As he isn’t really good in team fights, you could force a team fight while he is in his jungle farming, split pushing in a side lane or otherwise preoccupied. Fighting with the numbers advantage will make team fighting much easier.


Malzahar is not very strong in early play. You can abuse this by getting him down and forcing him to remember early. Once Malzhar reaches level 6, his death pressure increases thanks to his Ultimate R. Make sure you keep the river under surveillance so that you can spot his Jungler before they inflate your way like Malzhar is really not able to kill anyone alone. Once Malzahar gets an article, his ability to push the wave will become heinous. Try your hardest to push the wave as much as possible so that he can't wander for free, or take your turn early.


Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.

Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.

Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don’t stand too close together.


Once you are complete build, you should be able to decimate the entire enemy team with your Ultimate t and o. Just make sure that you don't dive too deeply into the enemy team without your team supporting you. It should be easy for you to get spikes on the side track. Use the war fog and Jungle brushes to set up ambushes for the enemy team. Your e has the potential for CC all the enemy team. Use it from the fog of war and the flank to enter the enemy rear line. Separate the enemy front line from the rear line should be relatively easy for you.


The longer the game goes, the more stacks Cho’Gath will have. This makes him quite strong in the late game.

When he hits level 16, Cho’Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.

Depending on his build path, Cho’Gath will either deal a lot of damage in late game fights or be incredibly tanky.


Zilean will often be left alone to clear waves with his Q. Try to pick him off before sieging an objective to make taking it much easier.

Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.

Playing around Zilean’s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.


When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Once you’ve got a pick with your Ultimate a, make the call for Baron or Drake. You need to exploit that the enemy is missing a key player.


Avoid letting Hwei land free poke on you. Buying early boots can help shun his abilities. Avoid fighting in the jungle as it has a lot of AOE damage, and will of course build AP items, so it will do a lot of damage. Run it as it tries to keep it alone in the middle of the game. Withdrawal can allow your team to get the Baron or another major goal.


Focus on farming up and getting your Lost Chapter as quickly as you can. While using your Q, try to hit both the minions as well as the enemy to maximize the efficiency of this ability.

You are not very mobile before you get your Ultimate, so always keep a track of the enemy Jungler's position. Hug the wall opposite to the side where the enemy Jungler was last seen.

Once you unlock your Ultimate, it is time to begin roaming and securing kills elsewhere after shoving the wave in. Sometimes, the enemy laner may follow you. If they do this without vision, just hide in the Jungle and kill them when they walk too close to you.


Level 6 is a variable power peak highly dependent on the composition of the enemy team. It will have to make sure that it takes the ultimate appropriate ones to be effective in the game. Level 3 is a decent power peak as it allows it to access all its basic capabilities. It will also dry up a lot of damage during the duels and heal with its W when necessary.


In the mid-game, Blitzcrank’s b will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b.

As teams will start grouping during the mid-game, Blitz’s Ultimate d will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition.

Blitzcrank should’ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates.


Once Renekton gets two points in his Ultimate t, he will be able to run the enemies with ease. The best effect will be seen during the fights around the bottlenecks, however, as the enemies won't be able to escape easily. Renekton will have several articles now. This means that he will be inflicting a lot of damage to his enemies while simultaneously tanting a lot of damage. Any enemy who gets caught by him will undo himself and probably die. Renekton is decent in the middle of the game, but he should focus on the end of the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy rear line is his condition of victory.


When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight.

Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team can get something done somewhere else on the map.

Be prepared to group with your team when you’re unable to get any more objectives alone. Also, look for opportunities to kill the enemy Jungler.


Darius is really easy to kit. As he is still, champions with dashes, range advantage or poke make it difficult for Darius to get on and kill them. He falls at the end of the game. Darius is a starting champion in the middle of the game and once he arrives at the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to remove key targets. If he misses his Ultimate e, his release of damage will be greatly reduced and he could cost him the team fight. That's why he has to throw his Ultimate e as soon as the enemy enters the range of health.


At level 9, you will max out your first ability. This ability’s damage will increase significantly at this stage, which will help you win fights.

You’re good in team fights due to your AOE abilities. Teams will be grouped in the mid-game so that you will be strong at this game stage.

At level 11, you’ll put an additional point in your Ultimate. Use this advantage to get picks in the mid-game.


Always make sure you’re stood behind at least 2 minions so she is unable to root you with her g.

If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.

Mitigate Lux’s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with.


Taliyah has good pressure in the early game. Make sure you place vision in the river or at her jungle entrances to spot her before she is able to get a gank off.

Post 6, Taliyah can gank from afar thanks to her Ultimate R. Try to place vision inside her jungle whenever her Ultimate R is up.

Taliyah doesn’t have amazing Dragon or Rift Herald control in the early game. If you can, try to take these objectives before she is able to get help from a nearby lane.


Look for choices on enemies that move too far with your Ultimate R. Catching a person out might allow you to snow the ball in victory or a goal. Group up close to your team so you can use your Ultimate R without the enemy knowing you. Make sure to play around your Zhonyas Hurglass and your Ultimate R in the late part. Avoid fighting unless both of them are not available.


Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.


One of Sion's power peaks is at level 6 when it unlocks its Ultimate R. It offers it additional death pressure and survival. Sion's element power peaks depend on which construction it goes. It has two distinct building paths (damage and reservoir) and each peak at different times. Fewer track champions should give it a little space at level 3 than Sion can do a surprising amount of damage in the right matchup.


Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.

When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You’ll need to make sure you can push the wave back so you don’t lose your Tower early.

Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R.


Its passive prevents its automatic attacks from going through if the enemy drops the vision in the fog of war brushes/lane. This can cause Kalista to kill if the two fighting parties are weak in health. Getting CC=d will certainly get her killed because she relies a lot on her mobility to make kite around and win skirmishes. She is squishy, and getting chained CC will lead indefinitely to her death. If she uses her r inappropriately, she can easily miss a chance to score several murders in a short period. It will also give the enemy enough time to all of her if she is nearby, and kill her.


At level 6, Mordekaisers kill pressure increases. Every time his Ultimate R is at the top, you have to play more respectfully. Mordekaiser has a strong all-in-all potential as soon as it reaches level 3, but before it can be pushed out of the way. Abuse it as much as possible before it touches level 3. Team fighting is where Mordekaiser can shine. If you are a carrier champion, make sure to invest in a QSS so you can get out of his Ultimate R.


Expect Talon to play aggressive in the early game. He is really strong at level 2 and 3 and can easily get an early first blood.

To prevent Talon from roaming, keep him pushed in while maintaining a good distance from him so he is unable to jump on to you and kill you.

When playing as a ranged champion, try to use your range advantage to abuse Talon as much as possible. Using basic attacks and abilities to get him low will make it hard for him to fight or jump in with Q.


Avoid fighting at level 6. Force her to extend for the farm by keeping the wave of minions closer to your side of the map early on. Your goals in this matchup are to really just push her down and focus on agriculture. Expanded trades will work in her favor, so try to focus on agriculture.


Keep an eye out on the resource bar of the enemy. If it has started to fill up, CC him and run away.

When team fighting, know that Sett will try to waltz you into your team. Be very careful and let your teammates know about this tactic.

Your Ultimate can make or break the game for your allies. Use it to set up ganks on your laner. This way, your Jungler will prioritize your lane more than any.

Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you.


Lee has a high skill ceiling which means that if you put a lot of effort into him, you will find a great success with him. His level 6 power peak is very strong and he can easily get murders in his own way, or turn around the map and get murders elsewhere.


Zac has creative gank trails that guard against him a little more. The best way to guard against him is to place pupils on his jungle camps and near his jungle entrances rather than pupils inside the alley bushes. You are really good to counter and glove in general. If you are nearby when the enemy Zac ganks, you should try to help your laner in need. If you are nowhere near, you can either gank another way, move in their jungle or start the Drake. Priorize taking the Dragons early. You can solo the Dragon with ease, or you can ask for help and rotate it after helping the robot. Make sure you make sure all Dragons when possible deny them from the enemy.


Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her.

Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up.

Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it’s on cooldown.


At level 9, the Lissandra Q will be maximized. This means that it will do tons of damage now, especially in the grouped combats. Lissandra is really good in the team fights. She can easily CC high priority targets and win a team fight alone due to her AoE and Passive abilities. Her Ultimate R at level 11 will provide her with a lot of selection potential. She can use this ability frequently, which means that team fights and choices will be quite frequent.


Camille is a mechanically difficult champion. She takes a lot of practice to master and she has a sharp learning curve. You have to play her a lot to make use of her kit. Although she can do a lot of damage and be a useful champion in team fights, she won't have as much gold or revenue to buy items as she would in the role of Top. When she plays like Camille, she can be harshly counterfeited by some champions.


Vel'Koz's level 6 is a massive powerspike as it lets him utilize his Passive fully. It is a great finishing ability that is best used against enemies who are clumped together.

His first item will give a massive boost to his overall effectiveness in the lane. It will increase his burst damage combo, and he can force enemies to recall abruptly quite frequently in the lane.

The greater the number of points in his Q, the greater his poke potential and overall damage output. Since his Q can slow targets, it can allow Vel'Koz to completely CC the enemy and destroy them.


If the enemy team is loaded with heavy CC, be sure to get a defensive element to help you. You should always remember that you hold the Smite for your team. Your goals are to secure choices and peel for your squissy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of games. Securing goals is very important, especially during this phase of the game, as these goals can be the game decision maker. Your e should allow you to make some really fancy games. You should try to get the enemy Jungler out of the pit using your Ultimate k.


During the middle of the game, you can be able to focus on roaming and guard it easily. Use your Q for self-peel in case you get caught. Make sure you play around the vision as much as you can in the game. Enemies will certainly try pre-ward brushes to store on Control Wards. Stay around your team and don't waste on anything else you can lose opportunities for massive team battle victories. One thing you need to focus on is guard and your safety.


Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.


At level 11, he will have access to his level two Ultimate R. This will allow him to use his Ultimate R more frequently while increasing the healing and damage dealt with the help of that ability.

The first ability will get maxed out at level 9. At that point, Warwick will become really powerful. He will be able to sustain himself easily while doing primary objectives or taking part in significant fights.

Warwick is extremely good at making picks, thanks to his Ultimate R. This helps him make picks from the fog of war which will definitely catch enemies off guard.


During this phase of the game, you will want to focus only on team fighting. Use your Ultimate R liberally and try to wear W that are about to die. Keep hitting the enemies with your E and see if you can move them with your Q. You should be able to face the enemy front line in this way. Be part of the neutral objective fights frequently and see if you can target the enemy Jungler. This will prevent the enemy Jungler from getting their Smite on the enemy.


Locking Taliyah in the way will allow you to kill her more easily. Try to concentrate her first because she is super squishy and easy to kill when she is CC. When trading with Taliyah, stand behind the minions so they block her Q damage. But, be on the lookout for her C. At level 6, her pressure to kill increases, but she can't use her Ultimate R mid-fight. You should have the level 6 advantage if you have a Ultimate fight.


He isn’t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can’t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).

His x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.

His e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it.


At level 6, the exit and survival of the damage increases. You should not engage in a fight with him unless you can bring him down quickly that his Ultimate R will offer him additional protection and health regeneration. Swain, early play is abuseable because it is really weak early. Once the mid-game hits, you will have to play more respectable. It is really good in the team fights thanks to his AOE Ultimate R. Bursting him at the beginning of the fight will make it difficult for him to inflict damage and win the fight.


Can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react. Such a C E Q combo can ruin the lives of enemy travellers. Its Ultimate R allows him to cross a long distance almost immediately and can provide a lot of utility in the bottlenecks. It will also give him traction to easily land his C. His E is really effective against enemies who have some form of dash. It can thus make life a living hell for travelers who rely a lot on dashes.


Play safe for the first levels. You need time to come online and you shouldn't be fighting unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion that can impact the card and help its allies with ease.


Step away from the minion wave whenever possible. This will make it harder for her to harass you and harass you with her two Qs and W. Don't give Sivir mana free by randomly typing it with abilities. Use only your ability to box with if you are in a position to enter and kill her.


Disengagement as soon as Taric has activated his Ultimate R so that the enemy takes damage. If a target is weak however, try to shoot them down quickly before the Ultimate R comes into effect. Taric has surprisingly good engagement and catch the potential with his E. Watch his positioning at any time so it's really hard for him to catch someone.


Once he enters with his E, he cannot go out because of his E being on a very high cooldown initially. If his Passive is lowered, he cannot play so aggressively because of the threat of being killed. This is applicable for the early fighting in the middle of the game only. If the enemy avoids staying near the walls, then it will become really difficult for Zac to all-in the fog of the war. He will then have to take conventional gank paths.


Do not play super aggressively in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target. Use your W only in emergency situations.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.


Once Xerath is level 6 and unlocks its Ultimate 2, it will have a lot of poke and extra damage. Do not stay in the post 6 track as it might be able to sting you. When Xerath has its Luden, it will greatly increase its poke and push power. Avoid remaining in the minion wave so that it is unable to poke and push at the same time.


The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for a prolonged trade unless the primary ability of the enemy is on the cooldown. However, play safely for the first levels. You need time to come online and you should not fight until you have levels under your belt. After destroying the lower lane tower, turn to the medium track and try to take this turn. This will open the map and give your team a golden lead.


Watch out for Lucian’s Q as he will try to line it up so it hits the minion wave and you at the same time.

As Lucian is an AD champion, when playing as an AP Mage, avoid going for extended auto-attack trades with him as he will always win them.

Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself.


Xin Zhao is incredibly strong at the beginning of the game thanks to his E and Q. He will win the largest number as long as he looks for favorable jobs around abilities. His Ultimate R is very effective against the members of the enemy team. This will force the enemy to come in the range of melee of him, which can be quite devastating for them.


Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.

Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.


You are way stronger than Sylas early. Invade him and try to fight him in the 1v1.

Make sure you apply as much pressure as possible by ganking often in the early game.

Remember to take those objectives. Unlike Sylas, you can solo those objectives quite easily.

If you see Sylas ganking nearby, don’t be afraid to counter gank. You’re a really strong counter-ganker!


Pyke is a very mobile champion thanks to his W and E. This allows him to escape sticky situations quite easily. Is one of the richest Supports in the game thanks to his Ultimate R that can earn him extra gold. Pyke. Ultimate R is a performance that can be a valuable asset in team fighting that you can kill the enemy when they are a little healthy.


In addition, the CC aspect will allow him to score many peaks throughout the game. His mid-game is not as weak as his early game because he will have his basic elements and can use his Passive quite well. He will also be part of many objective fights, allowing him to land a multi-man E stun on the enemies. His E can also be used to make naughty games using the track brushes and lack of vision. Once he has two points in his Ultimate R, he will become powerful during team fights. This is because his survival will increase, which will increase the amount of constant damage inflicted by him with his self-attacks.


The extended trades work in Kalista's favor. Try to keep the trades short and soft so that it can not inflict tons of damage with its r. Kalista will have the edge advantage against all the champions of melee. Be prepared to sacrifice some CS for XP to stay alive in the way. Take note of who Kalista has been paired. In many cases it will be either the Support or Jungler depending on the situation.


If you waste your E, the enemy has time to enter it. Buffering your E can be extremely difficult against some champions. It will often leave beginners in a sticky situation. It is mechanically a very difficult champion. While it is easy to pick up, it is difficult to master.


Stay together with your team. Do not leave your ADCs, otherwise the enemy will capitalize on the fact that you are not there to protect your ADC. Peel for your carts in the team fights. After using your e and k, retreat and protect your allies and focus the closest champion. Look for choices with your Ultimate e. If you can catch someone when the enemy is not organized, you can force a team fight or a goal after.


Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight.

Hecarim’s Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team.

Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages.


Aurelion is a mana hungry champion. Keep a constant eye on your mana bar at any time otherwise you will have little threat of killing. It will also be vulnerable to ganks and all-in if it is weak. Make sure you have enough mana to use your W just in case something happens. Aurelion Sol is a very difficult champion to play. You will need to take a lot of time to master Aurelion Sol. As Aurelion Sol is a heavy wandering champion, it can be difficult for you to wander if your sideways are not strong.


Kindred is a very good early ganker once she gets her r. This, combined with her Q provides her enough mobility to easily gank her targets. Early piles are vital for a Kindred to succeed in the game. She will need her team's help to get the marks, otherwise she can end up dying and be handed over massively.


Ivern has tons of remedies and shields thanks to the items he buys and his E. This makes him a great champion of utility that can easily protect his allies. He is great at counter-scams thanks to his passive. This will make securing the enemy buffs much easier if he has Smit available. He can even deny the second enemy blue buff from the Mid laner too. Ivern does not need a leash like most of the Junglers in the game. This means that his allies can get the priority of the early lane.


Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he’s able to land multiple t’s.

If Olaf throws his t and it’s close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up.

Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.


Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.


At level 6, Taric has a lot of protection added thanks to his Ultimate R. At that time, killing him or the ADC enemy will be difficult. Once he activates his Ultimate R, you may need to disengage from the fight unless you can kill the enemy. Taric is really good in the middle and the end of the fights of the game team because his team will be grouped closely together which allows him to get a good Ultimate Roff. According to his ADC, Taric can be really good at levels 1-3. If his ADC is not very strong, then his early game is not too good. However, when he is associated with an early dominant ADC, you will need to look at your positioning in order not to land an Early E.


Use the lane brushes to hide and poke the enemy laners with your Q. It should prevent them from trying to all-in your ADC in the lane.

Remember that your E can be interrupted by minions. This is why use your W to get close to them and then E to CC them.

Once you get your Ultimate R, you should have a lot more effectiveness in fighting enemies. Try to separate the enemy ADC from their Support for maximal effectiveness.


Its tankness will be really high during this phase of the game due to its articles. This, combined with its W, will make it almost indestructible and will allow it to absorb a lot of damage. A completely exhausted maximum Ultimate R will further strengthen its all-in-all potential and the overall damage inflicted in the long term. It will be a massive peak of power for it because it can ensure easy choices with it. It is great during the fighting of the team of the end of the game due to its Q and Ultimate R. Its efficiency increases if it manages to find a flank on its enemies or land its Ultimate R on a group of enemies stuck together.


This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.


Garen’s build path can be very different from game to game. Keep an eye on his itemisation and play accordingly depending on what he is buying. If he is going full damage, you probably won’t be able to fight him alone.

It will be difficult for Garen to engage or get on to carries in a team fight as he lacks hard CC. This means that he will try to flank in team fights with his Q. Make sure you ward to the side of you at all times and kite backwards as soon as he appears.

Avoid wasting valuable resources like Summoner Spells or Ultimates on Garen unless you’re certain you’re able to kill him. Garen can quickly top up his health bar back to full thanks to his Passive which will result in your team losing out on key spells for the remaining of the fight.


If you miss your Ultimate R, you’re going to miss out on the potential resets and you’ll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn’t to increase your chances of landing your Q.

He is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.

Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you’ll have to play safe until it’s back up. Try to get as close to the enemy or bait out any dashes before using your Q.


He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.

Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.

Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.


Irelia’s early game is strong. Look for plays to get an early kill on the enemy laner. If you can get one kill or get an early health lead, you’re going to have an easier time during the laning phase.

Once you’re level 6, play aggressive and look for a kill. You should try to get them low before committing to the all-in, but it should be plain sailing.

Remember your Q will reset if you use it on a low health minion. Keep a constant eye on the minion wave and look for these aggressive plays.


He is not the strongest champion at the start of the game, but once he reaches level 3, his poke and damage release increases. When he reaches level 6, his Ultimate increases his pressure and ADC. This will help him get killed. The more the game goes, the stronger the Hwei will be. Once he gets more items under his belt, he's pretty good at the middle and end of the game.


At level 11, Varus will be able to add 2 points to his Ultimate R. This allows Varus to take enemies, especially when Varus tries to trade tracks. His first ability will be maximized at level 9. This will allow him to do a lot of damage to his opponents in the way. This will also give him the incentive to carry for his team if he is already in advance. Varus and Ultimate R's AoE poke do disastrous battles for the enemy team. They will suffer if Varus manages to obtain an excellent Ultimate R in neutral and objective combats.


Her first power spike is at level 3. She could look for an aggressive play once she has access to all of her basic abilities.

Nilah’s second power spike is when she hits level 6. She will usually hit level 6 before the enemy in lane, so keep this in mind when you’re both level 5.

Another power spike for Nilah is when she gets her first component item. Nilah’s trading power will be enhanced, and she will be stronger in skirmishes.


Lissandra will use her Q & E to push the wave. Stand outside the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra is level 6, you will need to play a little safer because she has increased the pressure to kill and can install her Jungler very easily. Make sure you have enough vision around your path to spot the enemy Jungler before they show up and spank you. When you play as a melee champion, try to stay at maximum range at any time so it is harder for Lissandra to you CC with her W. Be careful when you walk forward for the last strike, and play respectfully if she zoning you to not take tons of damage.


Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.

Gragas will either be extraordinarily tanky or a glass cannon dependent on landing his combo depending on the build. As a mid laner, Gragas will mostly be the latter, so his main goal will be to blow up the enemy backline when he gets the chance.

His dash and Ultimate R make up for a tremendous amount of peel for his carries. Should he go for the tank build route, he will successfully absorb much damage for his team while his team follows up on Gragas' engagement.


Blitzcrank will play hyper-aggressive level 2 in attempts to get an early murder or blow your Summons. Make sure to hit level 2 before or at the same time as it is the first wave followed by the next 3 melee minions. Blitzcrank is useless and offers limited resources when its b is on cooldown. While it is down, make sure to make use of its vulnerability and watch to abuse cooldown. At level 6, Blitzcrank can do a surprising amount of damage. Try to avoid its Crochet b so it is unable to all-in you with its combo.


Rengar will start falling off as the game goes on, so he will have to accumulate a lead early on. He should rely on picks to win the game.

He will have many items during this phase of the game, which will let him dish out a lot of damage if he manages to catch an enemy.

Level 16 is a massive power spike, which means that he can completely decimate enemies who are singled out. He will need to frequently find flanks on the enemy to ensure that he can take over the game and win quickly.


Very motionless throughout the game and can be closed early. She is very inclined to ganks as well. Her E is a vital part of her kit. Once this ability is lowered, the enemy can everything in her with ease and ensure a murder on her. She is very vulnerable once her ultimate R is lowered. She can be concentrated by CC as well as the assassins at that time, so she is forced to play defensively while the Ultimate R is down.


Putting the third and final point in Akshan’s Ultimate at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.

At level 13, Akshan will max out his E. The additional mobility is very powerful in the later stages of the game.

Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game.


Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.

Adding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.

At level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war.


Rumble is very immobile and prone to all-ins. Try to freeze the wave closer to your side of the map. This will force him to overextend for farm, which can allow you to all-in him, deny him from farm or even set up your Jungler for an easy takedown.

Rumble is rather squishy early and suffers heavily when his r is on cooldown as he will lack damage. Looking to fight after he uses his r will make trading easier for you.

Don’t underestimate Rumble’s damage in a trade. If you get hit by multiple e’s and stand in his r for too long, he will dish out a lot of damage.


Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. However, you will rely on your Support to do heavy lifting early. After destroying the lower track tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.


2 points in her Ultimate R will let her help her team pick off-targets. Other than that, she can also use it defensively to escape from unfavorable situations.

Her mid-game presence is strong as she dishes out a lot of damage and can quickly heal up her team. The movement speed increase is pretty lovely too.

Her first ability will be maxed out at level nine, allowing her to deal out much damage. It will also increase the damage of her allies' attacks if they happen to be in the ability's aura.


As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.


Items like Banshee’s Veil, Guardian’s Angle, QSS or Zhonya’s Hourglass are great against Annie as they protect you from her burst damage. If she gets ahead, make sure you invest in one of them.

In team fights, do not group too closely together as Tibbers R is an AOE ability that can stun multiple members of your team if you’re grouped near one another. Stand close, but not super close that she can CC your whole team.

Annie’s lack of mobility and defensive stats make it hard for her to fight. Try to delay team fights as long as you can while you poke her down. If she is low, engaging or using her Q or TIbbers R aggressively will be very dangerous for her.


Keep the minion wave closer to your side of the map in the early game. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and you continue in the way. Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be. Every time his Ultimate e is down, try to abuse cooldown and look for killers. Once his Ultimate e is up, his pressure of death and survival increases a lot.


Abuse your range in the early game versus squishy and melee champions.

At level 6, you should look for fights with your Jungler in either the mid or side lanes.

Play safe until you’re level 3, where you get access to your primary abilities and can fight far more favourably.


Try to stand in the middle of the way at all times. This will make it harder for her to land her E in a trade. Do not approach the walls because it will give her the opening to engage. If you play like a varied champion, try to harass Camille with basic attacks every time she tries to hit last. Camille lacks support in the game early, so you can get her out of the way easily if you continue the automatic attack. If Camille uses her E in the way, she will be vulnerable while he is about to cool.


Extremely squishy and immobile early on which can make him sensitive to the ganks due to the way his kit works. This will force him to play defensively, otherwise he will just be camping. Misuse of his d can cause a lot of problems for him. Junglers will wait for him to have this ability on cooldown before they try to gank him. Locking inappropriate cards for inappropriate times can also cause a lot of problems. Misuse of his Ultimate can get both him and his team killed there, which will eventually lead to a massive throw. This is due to the fact that Twisted Fate is a macro-based champion, and the proper decision-making is necessary to play this champion effectively.


Ornn can be really strong in early play when paired with a good ADC. However, his early play force depends on many different factors. His first major power peak is at level 6 when he unlocks his Ultimate R. At level 6, he can look for more aggressive games and set up his Jungler. When he finishes his first component element, he can look for more aggressive games and win more trades with the lower enemy track.


If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


She is a god during this phase of the game when it comes to team fighting. She will have to be careful about being chosen, however. A fully maximized R will allow Sona to impact team fighting quite often. The result will depend heavily on how she uses the ability. Her healing will tilt the enemy during this phase of the game. As long as she is alive, her allies won't die so easily.


His Q allows him to achieve secure goals quickly, as well as to get dead on isolated targets with ease. His E evolved and Ultimate R allow him to perform multiple out-of-games and escapes in situations where any other champion would probably be killed. The reset is an additional bonus to this ability and can be used to secure several dead in a short period of time. The isolation part of his kit allows him to 1 v 1 any champion who is alone next door. This is particularly true when it comes to dealing with money carrier champions who try to catch a lateral wave.


Try to aim your abilities when pushing so they hit her and the minion wave at the same time.

Your level 6 is very strong. Try to poke her down first before committing your Ultimate on to her.

Play safe early on. She is stronger than you and you need some time to come online, so make sure you limit how much damage she can deal via auto-attacks.

If she roams, just let her. You cannot match her roams in the early game. Instead it is better for you to just focus on farming.


You need to focus on initiating fights with its Ultimate w from now on. It will allow your team to follow the CC, while the shortcut means that getting high priority peaks will be extremely easy. You will do a lot of damage during this phase of the game as well. You will act as a secondary ADC for its team, but you should focus on spamming there to soften the enemies before entering for a murder. Positioning will mean a lot to you during this phase of the game. You can do everything you want to do while remaining in the backline and deal with the closest enemy to you as you are really motionless.


If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time.

Can’t do much if the enemy laner wards the river(if he is mid lane)/lane brushes(if he is supporting). As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio’s threat.

Galio’s effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight. He is decent against magic damage but AD ranged champions can tear through him, especially after he uses his E.


Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


Your Ultimate R will have a very short cooldown. This simply means that you can frequently fight around the map. Ensure that you are taking part in neutral, objective fights as well.

Focusing on the enemy backline should be your goal from now on. It should be effortless for you to do so as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.

Try to invade the enemy Jungle and set up death brushes when possible. If you find a high-priority target, don't hesitate to Flash > Q them to CC and kill them with your team.


In team fights, try to stay away from each other so it's harder for Yone to get a good R Ultimate. Avoid fighting in areas around the map that are locked up like in the jungle or around the Baron / Dragon as it will allow Yone to get a good R Ultimate. Just like the laning phase, avoid hunting Yone down if he runs away as he's just going to use his E for you Juke.


It will be very tanky as it would arrive towards the end of its construction. If it has not gone full tank, its release of damage will be good enough in the fights of the team of end of match. At level 16, Amumu will put the third and final point in its Ultimate y. Its Ultimate should be on a short cooldown and he should have it a little more frequently. Avoid fighting unless it is up in the late match. The teams will always be closely grouped in the late match. It's good for Aumu as he will be able to CC all his team with his Ultimate there.


His tankness and health regeneration are unrivalled and quite valuable during the end-of-game fights. He can act as a really powerful frontline/disturber for his team and can go directly for the enemy backline. Being pushed into the tower is not a big hassle for him because of the ease with which he can grow under his turn. The enemy must think twice before diving him because he can regenerate a lot of health in a few seconds with his Ultimate R. His Q can allow him to catch targets quite easily.


Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.

Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.

He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control.


Cass is a late-game monster. As long as she hasn’t fallen behind, she will be incredibly strong in the late game.

At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.

At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game.


Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them easily if you are able to play slowly and wait for the perfect opportunity to fight or escape. Champions Squishy will often be left alone, or they will walk around the card without help. You can use this to your snowball advantage and get more killers like Akali is a powerful killer and can kill squishy champions easily. If you are able to get some killers in the way, you can make snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game.


Once Ziggs gets Sorcerer’s Shows and Ludens he clears minion waves incredibly fast. Don’t leave him in a lane unattended for too long as he can kill a tower in well under a minute.

Zigg's kill threat increases at level 6 as his Ultimate R deals a consistent amount of damage if he uses it close by. Don’t let him poke you down in lane as he will use it to finish you off.

Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.


To minimize the risk of all-ins, aim to reach level 2 at the same time as Rell. This ensures you have access to your full abilities and reduces her potential to engage aggressively.

Communicate with your team when Rell goes missing from the lane, as she is a strong roaming champion. Alerting your teammates allows them to play more cautiously and be prepared for potential ganks or plays from Rell in other lanes.

Keep the minion wave closer to your side of the map to decrease the chances of being all-inned by Rell and her ADC. This denies them the space they need to engage effectively and provides you with a safer laning position.

Take advantage of your range advantage when trading with Rell, but avoid overextending or becoming too aggressive. While poking her with auto-attacks can be effective, maintain caution to avoid unnecessary risks or potential counter-engagements.


Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


In the middle of the game, you should work with your teammates to secure the choices around the card. It will be very beneficial if you go for the Darkin form. Gank other tracks frequently, especially the over-extensions. This will allow you to help your teammates and share your lead with your allies. If you manage to go for the Blue form, your main goal will be to invade the enemy backline and kill the squishies. You should only deal with the frontliners if you go for Red Kayn.


Avoid fighting around objectives, near Towers and in the jungle as it can allow Orianna to get a multi-person Ultimate d and win the team fight.

Try and split up as much as possible (stand away from each other) so Orianna isn’t allowed to land a good Ultimate d.

If Orianna has a strong frontline, keep an eye on their positioning especially if she has her Ball d on them. If the enemy frontline runs towards you, disengage as quickly as you can so they’re not able to set up her Ultimate d.


Lux excels at catching enemies out of its position with its g. Make sure your team is grouped and no one is walking alone around the map as it can easily break them out. Lux has tons of bursting damage. Investing in defensive elements will reduce its ability to shoot you a shot or your carts. In team fighting, try to engage as soon as possible. Lux will try to delay a team fight so that it can poke with its l or get a choice with its g. Lux will also be able to take advantage of the fact that it is not possible to get a team fight.


Galio should be finished now. This will give it a massive peak in its ability to peel for allied carts. Its damage production will be quite high as well. The Ultimate R of Galio will always be practical during the fights due to its knockup and low cooling. It can easily divide the thrust and show up to fight with its Ultimate R in a jiffy. Level 16 is not so great a peak for Galio. Although its Ultimate R cooldown is reduced and the range of casting is increased, it will have no incentive to use it for itself.


Since her Passive leaves her ladder infinity, she should be really great as the game continues. However, she will have to take care of her positioning. A maxed-out Ultimate R will help Senna a lot during the team fights. She can dry a lot of damage with the ability if she can align it properly. All her important items will be finished now, and she will be able to dry a lot of damage in very short jobs. She should be peeled by her allies during this point.


Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


LeBlanc is an Assassin. That means if she gets ahead of the early game, she can snowball really hard and stomp the game. Do not overextend or trade aggressively when you know that she can kill you.

Make sure stay grouped with your team and avoid walking through unwarded areas of the map when you don’t know where Leblanc is. As she is is an Assassin, she can easily burst you down if you’re caught out of position.

To counter Leblanc in team fights, you need to CC her as soon as she uses her W. Once she is on your team, CC her immediately and focus all your efforts to take her down while she is CC’d.


Viego is pretty decent during team fights due to his W and Q. His life steal will help him during full-blown fights, and his Ultimate R will act as a decent finishing move.

Viego will gain a massive power spike once he gets two points in his Ultimate R. He can run down squishy targets, execute them and use his Passive for much longer than any other champion in his situation.

He will have his core items by this phase of the game. He should be able to dish out a lot of damage and catch enemies off-guard with his W. His E should help him pull off multiple ganks as well.


His level six is a massive power spike as he can now use his Passive to the utmost potential. He will just have to ensure that he doesn't root himself in a position where an enemy can flank him.

His first item component will be beneficial as it will allow him to use his W frequently to wave clear. This will allow him to prevent the enemy laner from roaming freely.

Before level six, Vel'Koz should stick to keeping the wave on his side of the tower due to his squishiness. His combo is relatively ineffective, too, without his Ultimate R.


Aurelion can use his R or E abilities to turn team fights instantly. Be sure not to stand in a cluster when looking to team fight. This is especially true when chasing, sieging or fighting inside the jungle.

Wards and good communication is key against Aurelion Sol. Make sure you have the river warded at all times, and ping if he goes missing. Don’t be afraid to write in chat that he is missing too.

CC is your best friend against Aurelion Sol. If you can lock him down with CC, it will be difficult for him to adjust his positioning and escape. Additionally, as he has a poke champion, locking him down with CC as quickly as you can make it harder for him to dish out damage in the team fight.


His lack of mobility makes him an easy target against murderers and strong champions of skirmishes. Rumble's efficiency is greatly diminished when his passive is not half filled. In some matches, he will be invaded again and again because of his weak game very early. When in these matches, you have to sacrifice a lot to stay alive.


You will want to make sure that you continue to hit your t in the upper lane. Try to target both the minions and the enemy champion with it for maximum efficiency. Lane brushes are your friends. Use them to land your t when possible and go for short gusts when possible. This will help you a lot when it comes to all in. Avoid pushing a lot as it will make you a primary gank target and kill you if you are against a varied champion.


The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.

At level 6, Malphite’s kill pressure in lane can be obnoxious. Try and keep him low so it is risky for him to engage. If you have any movement abilities that can be used to dodge, do not use them unless his **Ultimate** is on cooldown.

When playing as a ranged Mid laner, try to use your range advantage to bully him down and force him to back. You can also use your range advantage to harass him every time he moves forward to last hit.


Try and burst Lillia down as quickly as you can in a team fight so she is unable to use her Ultimate R to put your whole team asleep.

Keep an eye on where Lillia is when moving around the river and sieging objectives like the Baron or Dragon as she may use her E to deal some burst damage to you and your team.

Keep in mind that in team fights, her Ultimate R will be able to put enemies who have stacks on them to sleep. Avoid letting her auto-attack or deal damage to lots of champions to reduce her chances of CC’ing the whole team.


Galio's prowess at the beginning of the game comes from his all-in-one combo. Level 3 is an important powerpike. Moreover, he will have both a clear wave and an all-in-one damage at his disposal. Getting his boots is a decent powerpike for Galio. It is mainly because he can quickly push the wave and wander on other tracks with the help of his Ultimate R. This will also allow him to quickly return to the track. Galio is one of those champions whose level 6 is not so great a power peak for himself. It is because it is a Ultimate R dependent on the team, and therefore Galio should try to compensate by trying to push the wave in and then wander to his allies.


Be careful that Jhin runs on you with his 4th shot in a team match. At the middle or end of the game, this car can cause a lot of damage. Wait for Jhin's team to engage or be isolated to try to take it. He doesn't have an escape or a dash, and he's very squishy too, he should be pretty easy to kill. If Jhin uses his Ultimate R in a team fight, he's unable to reposition quickly. If you're on the side, try to get him down while he's focusing on his shots. Be careful when Jhin runs on you with his 4th shot in a team fight. At the middle or end of the game, this car can do a lot of damage. Wait for Jhin's team to engage or when he's isolated to try to take him. He doesn't have an escape or a dash, and he's very squishy too easy to kill. If Jhin uses his Ultimate R in a team fight, he's not able to reposition himself quickly. He's not in a team fight.


The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.

He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.

Wukong is pretty substantial during this phase of the game. Still, he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can.


Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure to keep the river to spot the Jungler early. Post 6, push the minion wave and walk backwards so they can't trade with you or press R on you. Stand outside the minion wave at any time. He will force them to choose between pushing and poking you. Focus on just farming and poking and harassing the enemy. You're not very early.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.

Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam.


She will have her basics during this phase of the game. She will inflict heavy amounts of damage, and the enemy will have difficulty catching the enemies. Another point in her Ultimate R will allow her to make sure that she deals a lot of damage while ensuring that she can play for her team. Her brilliant damage will be massive. Her first ability will be maximized at level 9. This will allow her to increase her damage and allow her to use her passive in clutch situations.


Do not play near lane brushes in this matchup. Sion can easily CC you for a long time and you will get burst down.

Try to stay mobile in this matchup as Sion's weakness is dealing with mobile enemies. Also, CC him at the right time to interrupt his Q.

Lookout for his ultimate in this matchup. If he goes to some other lane, it is time to shove the wave and get a few turret plates.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.


Volibear is a strong early game Jungler and will look to gank a lot. Ward his jungle entrances to make it harder for him to get successful ganks off.

He has good Dragon and objective control in the early game. Make sure you keep the Dragon warded at all times so you can spot him before he’s able to take the objective.

If you know Volibear has his Ultimate R available and you see your allies on low health, ping them to recall. Volibear has incredible dive potential and can pick up free kills under towers.


The last point in his Ultimate n will allow him to inflict enormous damage to enemies. He should try to look for flanks during team fighting to maximize his use Ultimate n. He will now have a lot of articles, which will make him really tanky and allow him to inflict a lot and a lot of damage in a short time. The enemy team will have trouble dealing with him. Wukong is quite intense during this phase of the game, but he will find it hard to kill them because of their purchase of defensive items. You will want to group with your team as often as you can.


Opt for regular exchanges in this matchup against Urgot. Approach one side where his legs are not lit and initiate from a wave of minions. It is a must for all Urgot when your resource bar is half filled. You will be able to flatten a lot of damage and Urgot will be easily baited in the use of his defensive dash. Fight each CS he takes in this matchup as if it did not allow Urgot to get a significant advance on you. Just go for aggression with your various abilities. Keep the wave somewhere near your turn in this matchup. It will give you many opportunities to bring the enemy under the risk of ganks of your Jungler /laners.


If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate t is up, you can look for aggressive games to try to kill the enemy. Your Ultimate t is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


Nasus will have a massive amount of stacks during this phase of the game. This can easily let him one-shot enemy carries who are un-peeled for by the enemy team.

Nasus' tankiness will be a force to reckon with as he legit won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front liner.

His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will.


When no team fight occurs, push and draw enemy attention to you while your team sits or plays on the other side of the map. Keep a constant eye on the map during the middle of the game so you can help your allies with your Ultimate R if necessary. Try and always stay close to your team so you can use your Ultimate R to help them.


Galio has a really strong laning phase when paired with an aggressive ADC. This will allow him to win lane and snowball his carry.

His Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer. Using it at the right time could also enable him to get a 5 person knockup.

Galio can assist his Jungler, his ADC, or his Mid-laner easily with his Ultimate R. His Ultimate R has such a large range that can allow him to move around the map incredibly quickly.


Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.

Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.

At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high.


When Ekko reaches level 3, he can start looking for aggressive parts as he would have unlocked the 3 of his basic abilities. Until then, he can fight, but he will probably not gain any significant advantage. As Ekko can do a lot of burst damage, once he has finished his Mythic article, his death pressure gets intensified. At level 6, Ekko becomes an incredible threat. He can go for risky parts and use his Ultimate R to escape. His Ultimate R can also be used aggressively, making it incredibly versatile.


In late game team fights, you can either look to flank and pick someone off with your allies. This is a good way to play in the late game if you’re ahead. Just make sure you save 1 Ultimate  stack to escape.

Alternatively, you can peel for your carries and keep them alive: using your E on the closest target to your ADC and peeling for them.

The fog of war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron. Also, try to take fights in closed areas like the Jungle, as it will let you hit multiple people with your Q.


Try to place your saplings in the Jungle brushes. This will help you a lot when detecting enemies and picking them off.

You should start ganking at level 3. Your W and Q make up for some excellent lockdown and CC, while your E can dish out some damage to the target.

Getting your Ultimate R will be a massive spike in the game. This is important for the rest of the game, and you can easily catch out enemies and initiate team fights.


Try to keep your resource bar more than half filled as much as possible. This will help you when you're dealing with unprecedented all-in. If Shen ult to another way to help his allies, you should just focus on pushing and taking as many plates as possible from his turn. Keep the wave near your turn. The enemy does not have some kind of sifting potential and can easily be exposed to the ganks.


Make sure there's always a minion between you and Pyke at all times to make it harder for him to land his Q. Keep an eye on his positioning at all times. Try to stay as far as possible whenever possible to make it even harder for him to land his Q. Pyke is a great roaming champion. Once he gets from Mobility Boots, expect him to wander frequently. Ping every time he leaves the track so your teammates know he's missing.


Teemo may not join the team fights because it is not very good in them. Rather, it can be split pushing and trying to take targets in the side lanes. Make sure someone is able to prevent it from dividing. Teemo will place the mushrooms t around the lenses and in the areas of great circulation. Avoid going anywhere that Teemo has recently been in without a scanning lens. He and his teammates can be ready and wait and try to launch you. As Teemo will be cracked pushing or away from his team during the fights, you could use the advantage of numbers to force a 4v4 or 5v4 fight.


Once Yasuo reaches level 11, its Ultimate R will have two points in it. This will allow it to inflict more damage and will also allow it to deal with tanks more efficiently than the game continues. At level 9, Yasuo will have maximized its r. It is an excellent peak of power for Yasuo because its damage production increases massively and its tornado r increases considerably. The brushes of the track will help you a lot with that too. Its peak of power mid-game depends on his team comp as well. Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions.


Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so.

Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille’s assassination attempts.

In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side. So whenever you’re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages.


Keep the wave closer to your side of the map early. It will protect you from her all-ins.

Respect her level 6 power spike. She can quickly kill you when she gets the level up. It’s also important to remember that she will hit level 6 before you.

If you can, invest in an early Executioner’s Calling. It will help cut down her sustain and make laning against her easier.


Focus on securing the remaining Dragons / Rift Herald in the middle of the game. Get as many Drakes as possible will increase your chances of winning the game. Peel for your team in the team fights. After using your Ultimate R, peel for your allies to keep them alive. You can flank and use your Ultimate R to catch prolonged targets and hit them in your team to start the fight. In particular, try to hit the enemy backline forward in your team.


When there are no teams fighting that happen and when Shen-S Ultimate R is at the top, you will find it with a split thrust. Make sure that there is someone who can match it in the way with him so he can't share the thrust for free. Be careful that Shen has a good ambush potential in the middle of the game thanks to his E. Don't go to the guard/walk in parts nonwarded of the map if you know that Shen has been nearby because this can result in your death.


Nidalee will be quite strong once she has a few points in her s. Her Spears s deal a lot of damage, so make sure you dodge them.

Nidalee doesn’t spike as much at level 6 compared to other champions as she already has her Ultimate r at level 1.

Once she has completed her Jungling item, her damage output will be very good. Avoid fighting her unless you can catch her out of position or if you’re stronger than her.


Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling.

Level six is a decent power spike as it allows Viktor to develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily as well.

The first item component will give him both mana as well as wave clearing potential. This will prevent the enemy laner from roaming around freely.


Look for extended trades and continue attacking it automatically as much as possible. Go for an aggressive level 2 game with your W. Stand outside the minion wave at all times so zigg cant q you and push at the same time. Your level 6 is stronger than his.


He is really weak against a single CC target. In a team fight, if he gets the CC.D chain, he will die before he can reach something meaningful. The enemy can always react to Jax's games. He sends someone from their team to prevent him from separating from the push. They can even kill his entire team and then go for crucial goals like the Baron. Low against champions who are tidy and can kit him out of his reach.


The lane brushes are to be occupied by you, and you will want to land poke from within them whenever possible. Maintain your distance from the enemy as well since you're immobile and will get killed easily.

Your r and n are going to be instrumental in winning this lane. Always CC the enemy target before going in for a trade to ensure that no one can turn on you.

Getting your Ultimate R is a massive power spike in the lane and one which will let you take over the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a kill.


Your ability to control a zone/area is quite strong and almost unparalleled.

You can dish out a lot of consistent damage if you are given the chance. Your sand soldiers and Passive make it much easier for you to stop all-ins in their tracks.

Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you the luxury to both disengage and all-in the enemy team as per your requirement.


Level six is the "peak of power" for Teemo. It will let it be extraordinarily heinous and sneaky now, especially as the game progresses. Its ganks will not be powerful enough early that the enemy can easily see it coming during the ganks. It should make sure that it bypasses the vision when possible and runs around with a Sweeper and Control Ward at all times. The first element of the element will increase its overall damage in the game. This will help it in the duels and allow it to use its spells as frequently.


It is important that you concentrate the closest enemy champion and your allies concentrate. Unless your ADC is behind you, you could use your Ultimate R on them to keep them alive while they take the damage. If you're ahead, keep your Ultimate R for yourself.


If Xin Zhao succeeds in finding too large Flashless loans, the chances that they will die are almost 100% solid. Once Xin Zhao has access to all its basic capabilities, he will begin to glove the loans when he has an opportunity. His strike is incredibly powerful to make sure that enemies cannot escape and that his allied loans can follow him. Level 6 is a decent peak of power because he can immediately convert a escarmouche into 1 v 1 with a specific target. This will allow him to break the enemies while giving him immunity from various attacks outside his Ultimate R AoE.


Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. Do not delay team fights at all costs so he is unable to poke you down.

Don’t try to take objectives like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely together, he will be able to land devastating blows with his s and this could cost you your team the objective and your lives.

If Jayce is in a side lane split pushing, make sure you keep an eye on his positioning at all times. He can quickly clear waves and takedown towers with his d. Do not leave him uncontested for too long.


Roam around the map and look for picks with your r. If you can catch someone, call for a nearby objective and abuse their death timer.

Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in.

Stick with your ADC throughout the mid-game. If you’re alone, you’ll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them.


Play safe for the first levels. You need time to come online and you shouldn't be in combat unless you have a clear early advantage (like a commitment support). Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You get extended jobs, so try to go for them frequently. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead.


Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.


After your bottom lane has rotated to the mid lane, go to the side lane, apply pressure, and start laning in the side lane instead. Make sure you place deep wards and vision to protect you from ganks.

You will be pretty strong in the mid-game as you’re good in team fights. Thus, you should look to team fights with your teammates during this game stage.

In the mid-game, other champions will be stronger than you (even though you will be good too). With this in mind, if you’re facing an assassin or someone with strong all-in or chase potential, focus on pushing the waves with your abilities and then falling back.


Level 11 is relatively lackluster as she only gets the cooldown on the ability reduced. When compared to other Junglers, it doesn't bring a lot to the table.

Poppy is extremely potent during this phase of the game as she can deal consistent damage and CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well.

Level 9 is when her first ability will get maxed. This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy.


Look to hit right after Jhin uses his 4th shot as he will not be able to retaliate with cars until he recharges. Try to push the wave in because Jhin has a harder time to grow under Turret. However, make sure that your Support is someone who can play the Tower of Enemies. Do not push if your Support needs to commit.


Your Q will hit like a truck now, and your W will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.

Since your Ultimate R will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.

Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you.


Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.

Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.

Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.

Focus on just farming and poking and harassing the enemy. You’re not very strong early on.


When walking around Summoners Rift, do not go alone if you’re squishy. Fizz can easily assassinate somebody who is walking through the river alone. Take appropriate paths through warded areas whenever possible.

Do not use any executing abilities or key skill shots on Fizz unless he has used his E as he can easily dodge them by going untargetable.

If you’re hit by Fizz’s Ultimate R, do not walk close to your allies as the AOE damage from his shark will deal lots of damage to them too. Walk towards them but don’t get close.


Vladimir is at his lowest level in the early game. Try your hardest to put it behind to make it less heinous in the middle and end of the game. At level 9, Vladimir would have maximized Q. It has a short cooldown and deals a lot of damage. Avoid letting it use on you too. Vladimir is really good in the late game and in team fights. Try to finish the game as quickly as you can so it is unable to peak.


Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.

Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.

Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.


Nasus has insane late game damage if he has been able to get tons of stacks with his Q.

Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too.

Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere.


Hecarim is said to be early enough and should focus on getting a massive lead to make sure he can take the game quickly. He will need access to all his abilities and the basic elements to run his enemies down. Playing early play properly is crucial for this goal. Once Hecarim hits level 3, he can start to spoil enemies in a blatant way. Pushed-up enemies should be his main target as they will allow him to get free murders. He should also be able to clean the camps pretty quickly from now on on a response to the ganks quickly. Once Hecarim hits level 6, he can terrorize the enemies with his flanking potential. Hecarim will allow him to completely isolate a target from their team and bring them down with the help of his team. His support will be quite high as well (due to runs and theft of life).


Focus on farming early on so that you can get your first item as soon as possible. Save your Severum ammo if you can as the r will be useful for trading in the lane if your Support initiates a fight.

You may play around your Support/Jungler and set plays for them with your Gravitum r. At no point, should you get too close to the enemy (even if they are CC'd).

When equipped with the Infernum, you will become a gank target as you will automatically push the wave. Do your best to not let that happen and ask you Support to thin out the wave evenly so that you can farm properly.


Varus’ Q poke during the laning phase is pretty strong. If he aims his Q on the minion wave and the enemy at the same time, he will make great use of his mana.

At level 6, Varus can setup his Jungler with his Ultimate R. A good Varus will look to poke the enemy down and then get their Jungler to gank to shut down the enemy Mid laner.

Varus' first item is going to give him a huge power spike. This simply means that his burst damage combo will do a lot of damage and can completely destroy any immobile or CC’d enemy champion.


Her first ability will be maximized to level 9. It is a massive peak for her and will allow her to inflict tons of burst damage to her enemies. She is an excellent team fighter, especially if she manages to get to the top of the enemies of the war fog. Flanking will help her a lot during the team fights. The second point of her Ultimate t will increase the damage she can inflict on her enemies. Again, she will have to rely on the flanks to ensure that she can make the most of this ability.


Play safe in the first levels. Garen needs a little time to come online or otherwise it will fall behind and be unable to scale. Once you have unlocked your Ultimate R, you can look to play more aggressively. Your Ultimate R can be seen as an execution and will help you finish the enemy. Once you have some levels or an element under your belt, you can look to play more aggressive and look for fighting.


Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid grouping when your Ultimate R is down. Team up with your team when your Ultimate R is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in team fighting. As you are tanky, you are pretty weak unless your carts are alive (depending on your construction trajectory).


Several points in his Ultimate R will allow him to take control of the fights very easily. Its damage output will be quite phenomenal as well. His presence in the middle of the game and his combat style is really great. He can delimit the enemies and separate the enemy front line from the rear line. He can also choose targets out. The first ability will be maximized at level 9, adding a lot of brilliant damage to his kit.


You will want to avoid fighting it when its resource bar is more than half filled in this matchup. You will take a lot of damage differently. Use your Passive correctly with your e. Also, make sure you CC when its resource bar is about to be half filled, and step back immediately. Do not enter without your team close during the fights. This is to make sure you do not separate from your team. Keep the wave near your turn. The enemy does not have some sort of screening potential and can easily be exposed to the ganks.


Zac is a great ganker early on due to his ability to execute long-ranged ganks from out of vision. The enemy team will not have enough resources for warding everything, and hence Zac can quickly capitalize on this.

level 6 is a significant power spike as he gets access to a team fighting Ultimate R. He can use the fog of war to catch the enemy by surprise and can separate critical targets from their teammates, which will ultimately let Zac's team kill that target.

The first item component is beneficial as it gives him added sustainability. This can easily allow him to take part in extended fights, peel for his carries, and zone off the enemy backline during significant fights.