Once you're complete build, you should be able to decimate the entire enemy team with your Ultimate t and o. Just make sure you don't dive too deep into the enemy team without your team backing you off.

It should be straightforward for you to get picks on the side lane. Use the fog of war and the Jungle brushes to set up ambushes for the enemy team.

Your e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline. Separating the enemy frontline from the backline should be relatively easy for you.


Once it has an object, you have to be more careful when trading, but until then it can be heavily abused. The Passive Malphites shield offers more safety in the way. Try to hit it and harass it as often as possible so that it can't get the shield and protect itself. Once level 6, Malphite can start receiving ganks because its Ultimate h is an excellent engagement tool. Avoid playing recklessly and always keep an eye on the minima especially if you are pushed in the way.


Ensure that you’re always stood behind a minion at all times to make it harder for him to land his Q and poke you down.

The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he’s defenceless.

If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him.


His ultimate R allows him both to get tanks from his carts and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short tracks against enemy champions unlike other tanks. His W makes such high misleading damage, while providing him with mitigation of damage.


Once Quinn hits level 6, her kill pressure in a trade doesn’t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves the lane, ping your teammates so they know that she is missing.

She has a lot of burst damage early. Keep this in mind when laning against her and expect her to play aggressive and look for all-ins.

When returning to the lane, Quinn may look for an aggressive all-in. This is another thing to keep in mind. You can reduce her chances of all-ining you by watching as you walk back to lane, or by keeping the wave closer to your side of the lane.


By walking around the Rift Invocation, do not go alone if you are squishy. Fizz can easily assassinate someone who walks through the river alone. Take appropriate paths through the monitored areas whenever possible. Do not use execution capabilities or keystrokes on Fizz unless he has used his E as he can easily avoid them by going non-target. If you are hit by the Fizzs Ultimate R, do not walk near your allies because the damage of his shark's AOE inflicts a lot of damage on them too. Walk towards them but do not approach.


Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.

At level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.

Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost.


Look to all-in enemies regularly with your basic abilities. Use the lane brushes to your advantage and slow enemies down with your e and e.

Always remember to use your h during major fights. It will help you survive longer and will allow your team to help you easily.

Your Ultimate n should be used to target the most powerful member of the enemy team. You may want to go for the one with the highest tankiness for maximal effectivity.


If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won’t be able to do much.

If used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.

Proper vision placement can ruin his chances of being able to flank the enemy team with his E. He won’t be able to effectively impact a fight when he can’t flank the enemy team.


Kled needs some time to come online. Play safe in the game very early unless you have a favorable matchup. Once you have some levels under your belt, you can look for aggressive games and extended trades. At level 6 your pressure to kill increases and your all-in.


Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get murders. After destroying the tower of the lower lane, turn to the medium track and try to take this tower. This will open the map and give your team a gold advance. Poke and harass the enemy Mid laner and force them away from the goal to make it easier to secure the tower of the medium track. Every time your ultimate R is up, try to use it on enemy travellers to get their weak health. Ideally, harass them first before using it to make it easier for you to kill the enemy.


When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.

Fiddlesticks will usually go to ward alone during the mid-game. Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon.

Do not group to closely together when dancing with the enemy. As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down.


Try to target your abilities by pushing so they hit it and the minion wave at the same time. Your level 6 is very strong. Try to make it fall first before committing your Ultimate on it. Play safely early on. It is stronger than you and you need some time to come online, so make sure to limit the damage it can do via automatic attacks.


Work with your Jungler and see if you can secure some picks around the map. Getting a kill is good but you can also try to force the enemy to recall.

You're extremely fragile and will probably die if you get caught out, hence make sure that you use your E with discretion.

Your Ultimate R will be on an extremely short cooldown now so use it as much as you want to help your teammates out.


Level 11 is not a massive peak because it only gives a slight increase in capacity damage. That being said, the lower cooling certainly helps. Pantheon is quite decent during the middle of the game. That's because it can dry a lot of damage in a short time and can secure peaks all around the map. Its first ability will be maximized to level 9. This means that it can inflict a massive amount of burst damage to any enemy that it gets too close.


As Ezreal will do a lot in the way, when your E goldsmith shield is down, make sure to stand behind your minions so it can't land on you. Use your sumptuous skills in the way to clear the minions and push hard into the Turret enemies. Ezreal has little in terms of gank potential, so if you can-push the way. Once the enemy touches level 6, their death pressure in the way increases strongly. Keep this in mind and respect their everything in damage. Keep your R to hunt Ezreal down once he uses Arcane Shift E to escape a gank. Your R will help you and your allies move to Ezreal without problem. If possible, bait this ability with Q beforehand so that you don't have to use your R.


Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.

He will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.

He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well.


Keep the wave of minions pushed into the enemy tower and look to wander. Keep them under the tower will make them unable to wander or help their allies. When no team fights occur, get in a side lane and push the wave of minions. Use your Q and W to move quickly around the map and help your allies in the event of a fight.


In the late game, you should be near max build. You should be able to easily take down any champion who you might come into contact with. Set up ambushes and look to blow up an unexpecting enemy.

Once you’re level 16, you will have 3 points in your Ultimate. You can look for more aggressive plays and look for picks on overextended targets. It will be on a low cooldown in the late game, so don’t be afraid to go for risky picks as you can use it to escape if you miss your E.

Ahri falls off in the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely you will be able to burst down any frontline champions, but you can quite easily take down the enemy Support or ADC.


Group and stay with your team. Go to the hall when you know where the enemy is in order not to be chosen and killed before an objective spawning. Look for choices with your Ultimate e. Nautilus can quickly force goals or team fights with ease if he can catch someone who walks too far forward. Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it will be difficult for your team to win the fight. After engaging, retreat and peel for your ADC.


Evelynn’s weak in the early game. Keep this in mind and focus on farming so you can hit your first major power spike.

At level 6, Evelynn will reach her first power spike. Unlocking her Ultimate R is very important and she can start ganking once she unlocks it.

The first Mythic item for Evelynn is very important. She needs to get it as quickly as she can to make her ganks more successful.


Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability.

Yasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. The best time to go for an all-in is when the enemy's primary form of CC is down.

Once Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. He can also help his Jungler during ganks with his E dash and r knockup.


Whenever Viktor’s d is down, he is defenceless and easy to kill. Before looking for the all-in, bait out his d.

When Viktor has completed his first upgrade (which is usually his y), make sure you’re always outside of the minion wave so he is unable to push and poke you at the same time.

Extended auto-attack trades work against Viktor in lane. When playing as an AD champion, try to go for extended trades when possible.


Level six is a massive spike for him and his team. He can now affect fights easily with his Ultimate b and ensure that enemies can't fight him fair and square during fights.

The first item component will allow him to deal a lot of damage to his opponents. It will also be beneficial when he casts his Ultimate b.

His early game is good, but the outcome of the lane really depends on the matchup he is in. He should have quite an easy time in the lane as long as he can poke enemies consistently.


Do not play very aggressively in team fights. Just do kites and automatically attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and take you down. Continue to do kites in team fights and systematically adapt your position. Avoid standing in the fights as you will be an easy target. Use your W only in emergency situations. Keep picking up the farm in the side lanes when no team fight occurs, but also spend as little time away from your team.


Once she has 2 points in her Ultimate e, she will be able to easily handle and disrupt team fighting. Her positioning will be the determining factor from now on. Her first ability will be maximized to level 9. This will greatly increase her damage and allow her one-shot squishes. Miss Fortune excels in team fighting. This is due to her Ultimate e and Passive combined with her kiting potential.


Riven can easily 1v1 any champion at level 3 if she is in a favorable matchup. Do not overextend to reduce her chances of killing you. When Riven unlocks her Ultimate e, her all-out potential increases considerably. Make sure to disengage if she tries to fight you unless you have an advantage. Once Riven has finished two or three items, she becomes very strong and will be able to remove any squishy champion who is not a tank. If you see her running towards you-just back.


Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible.


Disengagement as soon as Neeko advances and tries to minimize the utility of his Ultimate R. Watch your flanks and bushes nearby when you sit targets like Neeko can use his Passive and W to get a good engagement with his Ultimate R. Splitting and not being too close together will help reduce the number of Neeko people and amaze with his Ultimate R. Group during team fighting, but don't stay too close together.


Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.

Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.

She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.


When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.

Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.

When you do team fight, look to peel and focus the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.


Look for isolated skirmishes when possible. It will allow you to accumulate a considerable lead, especially during neutral, objective fights.

Use the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on.

Your Ultimate n must be used depending on what your team needs. If you have to be a frontliner, Ultimate n a tank, else use it on the enemy carry.


Placing the quarters on the walls near the alleys instead of the alleys will be more efficient to spot Kayn as he can use his E to avoid common guard places. Kayn will look for early skirmishes so that he can get his shape as quickly as possible. Expect that he will invade or gank a lot in early play. Due to Kayn, Ultimate R and mobility, make sure to look as you remember, and make sure you are in the middle of the way so that it is easy for you to escape if it comes out nearby.


The last point in its Ultimate R will secure more choices in the later parts of the game. The goal is to ensure a choice on the enemy Support or Jungler and get a neutral goal after that. Its overall damage will be really high during this phase of the game. It will be pretty safe due to its E and Ultimate R. Its Q and W will be maximized now. It will be able to deposit a lot of damage in the piled battles and will be able to push the waves quickly.


Be careful when going for short trades with Qiyana as she prefers them over long extended ones.

When Qiyana has her River Element (the blue one), do not overextend or play super aggressively. There is probably a reason she has picked this up and her Jungler may be nearby. Play safer when she holds this Element.

Pre-6, Qiyana will constantly push the minion wave with her Q. Stand outside of the minion wave at all times so she is unable to push and poke at the same time. But, do not stand near a wall so she cannot Ult R you into it.


His Ultimate R should have an upgrade now. It will increase his overall effectiveness in a fight, and the reduced cooldown will help Gangplank win fights quickly.

Gangplank will soon be able to put another point in his Ultimate R. Once that is done, his presence around the map will increase massively. It will also help a lot when dealing with neutral objectives.

Depending on the ability he is maxing first, he will either be doing lots of damage with his r or blowing people up with his E from level nine. This is because that ability will be maxed out at that point.


Zac can gank at level 2 or 3 depending on which ability he went second. Expect him to gank your lane at level 3.

Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E’s in to make it harder for him to get a good knockup.

Once Zac hits level 6 and unlocks his Ultimate R, his gank and kill pressure increases. Expect him to look for or force ganks once his Ultimate R is up.


Extremely farm oriented champ who can not recover from a set back with ease. If the enemy Jungler keeps invading him, he won’t be able to do much without his team’s help.

His playstyle revolves around power farming till he gets his Ultimate e. This means he won’t be able to gank or counter gank early on unless it is a guaranteed kill for him.

His Ultimate e deals meagre amounts of damage during the early game which forces him to use it only when the enemy is too low. This can be a detriment if he doesn’t have his items or if he is set back early on.


Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.

Once you get your Ultimate R, you should look for picks all around the map.

After getting your first item, you need to look for more fights with the enemy Jungler or laners to abuse your early strength.


Sejuani is very good at picking up people with her Ultimate R at the beginning of the fight. Make sure no one is too far ahead especially door-to-doors to make it harder for her to get a choice. Avoid separating when you play against a Sejuani. If you don't regroup, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team. Poke, disengagement and CC will reduce Sejuani's ability. If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage.


Level 11 is when Lulu becomes a real problem to deal with for the enemy team. That's because his Ultimate R will now have two points and won't let her die easily. Lulu's efficiency in team fighting really comes into play during this phase of the game. His W and Ultimate R will help him face enemies who like to flance and reach his backline.


Powerfarm in the middle of the game. You have to win as much gold and XP as possible so you can level up quickly. Try to secure goals like Baron and Dragon. Karthus can take goals quickly thanks to its 1 and e. Look for choices with your n and your Ultimate e. Catching someone with your n is a great way to get the advantage of numbers while you can use your Ultimate e to choose low-health enemies.


During team fighting, make sure that the enemy cannot approach your carts and absorb as much damage as possible for them. Use your passive to defend yourself. Buying a defensive item will help you a lot in this game. It will allow you to all enemies freely, and the enemy will take a lot of time to try to kill you. Cling to the enemy door like glue to create a flaw between the enemy front line and the rear line. This way, the enemy will certainly lose the fight, and then you can win the game.


Once Fiddlesticks has his Zhonya’s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis.

When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you’re trying to go for an all in, make sure to fight when 1 ability is missing.

Of course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates.


Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Malphite will now have several articles with which it will be able to flatten a lot of damage. Its cooldowns will be reduced, which will allow it to completely take control of the Jungle with its Ultimate h. Adding another point to its Ultimate h will increase its output from the damage of the burst. It can easily use the ability to finish weak enemies who overdo their welcome in the way. Malphite is quite good in team fights, especially those that occur in the bottlenecks.


His ultimate R allows him both to obtain tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team struggle in an instant. His passive allows him to regenerate a lot of health so that he can resort to short operations against the enemy champions unlike the other tanks. His W makes such high misleading damage, while at the same time providing him with a mitigation of the damage.


Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


You should be able to cut off the enemy's escape with your e and finish them with your automatic attacks and e. You will have your basic items now, which will make it really easy to break the enemies. You can work with your Jungler to invade and kill targets that occur for you. The setting up of death brushes should allow you to target targets at a single shot that wanders without goal. During the fighting, stay close to your front line and prepare for e in and the enemy when you have a chance.


Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.

Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.

Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly.


At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would’ve picked up by then.

Putting the second point in Ezreal’s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.

Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot.


Evelynn’s early game is very weak and she will be power farming till level 6 so she can become invisible and get her Ultimate R. Try and invade her jungle and steal away her camps to delay her level 6 power spike.

Place Control Wards in the river and go for deeper wards rather than relying on shallow ones. This will help you spot her before she gets the chance to become invisible. Placing wards on her camps are a good way to counter her.

Evelynn wants to assassinate targets that are alone. Group as a team to make it harder for her to execute and kill squishy champions.


When no team fights are occurring, go in a side lane and look to split push. This way you will continue to earn gold and XP which will help you get to your next major power spike.

Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you.

Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don’t play around it.


Avoid going for extended trades with Xayah early on. She will usually win them.

Keep the minion wave closer to your side of the map early on. It will protect you and make the matchup a bit safer.

Focus on poking and harassing her with your Q and W early on. When fighting, take care and be on the lookout for her E.

At level 6, she has higher kill pressure than you, and she can turn around fights.


When using your abilities on the minion wave, try to aim your b and e so it hits both the enemy and the minion wave at the same time.

Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game.

Abuse your range advantage to harass and bully the melee Supports down so they cannot engage while on low health. But don't over-force this as you'll take a lot of minion damage for no real reason.


Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.

Look for picks with your E. CC’ing someone and catching them out of position will make it easier to win late game team fights: especially if your allies are nearby.

Avoid splitting up. You need to stick with your team in the late game to win. Elise isn’t that good unless she’s ahead in the late game.


Destroying his E barrels before he can detonate it can take a lot of damage off his kit. It forms a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.

His W is an important spell in his kit and he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can’t really escape without using summoner spells.

Fighting in open spaces reduces the effectiveness of Gangplank as he won’t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can’t initiate an all-in without his Ultimate R during the early game as well.


When Lillia has maxed out her first ability at level 9, her trains power will heavily increase.

Level 6 is a good power spike for Lillia in the top lane. She can use it to kill you alone or set up her Jungler.

Lillia is very strong in team fights thanks to her Ultimate R. She could easily put the whole enemy team to sleep if she is able to hit everyone with it.


Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.

Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.

She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.


Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.

Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.

After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy.


At level 9, Miss Fortune would’ve maxed her t. Her poke and damage output will be quite high and obnoxious to deal with.

Her level 6 is quite strong, even with an AP build. Leave her Ultimate e as quickly as possible.

After Miss Fortune has completed her first component item, her damage output and poke in lane will increase dramatically.


They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.


If you're strong at level 6, try to abuse it. After she's finished her first article, Taliyah can quickly push the wave with her Q. Make sure you're still behind the minion wave or outside of it so she can't push and poke at the same time. The more items she gets the strongest Taliyah will be. Avoid letting her drop you with Q because she's going to inflict a lot of damage. In particular, don't let her delay a team fight with her Q.


The incorrect use of her E will make her kill in the track sooner or later. The spell will not work very effectively if the enemy has tainted the control of the crowd. She is very still, so catching her out of sight will easily result in a murder for the enemy team. This will remove a large amount of wave released from the Svir team. It is highly dependent on critical strike elements and will be put back in place if the enemy manages to kill her a few times in the track. She is also weaker against the grouped teams, as she was unable to get a choice on someone with her Ultimate R and team.


Hecarim spikes at level 6 as that allows him to unlock his Ultimate t which is a great duelling tool which will help him win team fights and 1v1’s.

He is a snowball heavy champion and can easily get ahead just from a kill or two. Try to not feed him or gift him kills as he can quickly snowball out of control.

When Hecarim completes Trinity Force, his duelling power intensifies. Avoid 1v1s with him unless you’re ahead.


Vi's pick potential will still be preserved during this stage of the game. She should be able to get into the backline and lockdown high-priority targets with ease as well.

She will now have three points in her Ultimate R. This means that Vi can easily use the ability to lock down enemies in a frequent fashion. Any squishy enemy target will have a hard time playing the game.

This is the point of the game where Vi starts to fall off. This means that she will have to focus on peeling for her carries or acting as an engager when possible.


Once Karthus has its Ultimate e, it can impact the card regardless of its positioning. Every time you fight the enemy, always take into consideration that it can use its Ultimate e to finish you. The more the AP and the more magical penetration Karthus gets, the better and the more it will be. Try to close it or constantly invade it to reduce its gold revenues. The more the game goes, the stronger the Karthus will be. Make sure to put it behind in the early game to make it less useful as the game goes.


Needs to powerfarm early on to get his level six. Without his Ultimate R, he can’t really gank effectively as a Jungler.

Misuse of his W can get him killed during team fights. This is because it is his main form of CC cleanse and without that he is really squishy.

Vulnerable to silences and other CC abilities which can stop him in his tracks. If the enemy team manages to set him back early on, he won’t be able to do much the entire game.


Corki is really good in team fights thanks to the AOE poke from his b and Ultimate e.

He can be good post 6 as he has a lot of poke and wave clear. This can help him get early turret plates and kills.

Outside of the laning phase, and in team fights, Corki has a lot of poke. Delay the team fights for as long as possible while you harass and bully the enemy down.


level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.

Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.

The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease.


Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.

Most of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.

She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.


Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.

He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.

His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range.


Nocturne is good in extended trades when against a Mage Mid laner. Avoid going for extended auto-attack trades as he’ll always come out ahead.

Once he hits level 6, Nocturne can use his Ultimate a to assassinate you or any targets if he chooses to roam. Avoid overextending if he’s stronger than you at level 6.

Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team.


At level 6, Kennen will have access to his Ultimate m which is an excellent tool for him because it increases his death pressure and ability to trade with you. As soon as he activates his Ultimate m, run. Kennen is really good in team fights thanks to the damage of the AOE on his Ultimate m. Try and avoid fighting in tight spaces because Kennen will be able to inflict damage to your entire team at once.


Keep going for short burst trades with your E and Q in this matchup. The damage should be unbearable for the enemy team and you will be able to get kills easily.

Your W is extremely important in this matchup so make sure that you use it with extreme discretion. The goal is to make sure that you ward around the map properly before using the ability.

Post-six, you should have an easy time getting people off you in the game. It can also be used as a finishing move after you have charged up your E on the enemy.


Azir will try and delay a team fight and poke you down with his W as much as possible before his team initiates. Don’t let him poke you down by starting the fight as soon as possible rather than delaying it.

CC is your best friend to counter his engage and the Shurima Shuffle. If he goes in, try and CC him as fast as possible to shut him down and prevent him from pushing your team towards his.

After his first back, Azir is going to be pushing constantly. Try and pick champions that have kill pressure and can match his wave clear so you do not lose your Tower early on.


Twitch's early play is strong enough as it can shoot down enemies with its e while slowing them down with its k. The track brushes will help him a lot. Level six is a colossal peak of power because it allows Twitch to impact and disrupt the fighting massively. It will be a devastating tool in the enclumed fighting. Its first component element will increase its potential duel significantly. Its ability to cut down damage in the track will also skyrocket.


Nidalee needs to get ahead in the early game to be useful in the later parts of the game. If she isn’t able to snowball, her mid-game is going to falter.

Has an incredibly high skill cap. She is one of the hardest Junglers to learn thanks to her s, unique combos thanks to her r, and the constant need to kite jungle camps.

While Nidalee is incredibly mobile, she is prone to CC. If they get caught out by any CC, they will probably die.


Ornn is really immobile so poking him down will be really easy. Just make sure that you don't let him CC you.

Post six, you can easily prevent Ornn from ulting you by simply putting him to sleep using your ult.

During team fights, make sure that you CC Ornn as much as possible. It will save your team from a world of pain and CC.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.


Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate b off. By fighting in the open, it will be harder for him to get a 5 person Ult b.

Never try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating b on your whole team.

Rumble is prone to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it’s harder for him to deal follow up damage and win the fight.


If Wukong invades, it's wise to disengage as he holds the upper hand in early duels.

At level 3, exercise caution when encountering Wukong at a scuttle crab. Unless you possess a clear advantage, it's best to back off to avoid unfavorable engagements.

Prioritize ganking when your ultimate is available, as Wukong is likely to do the same. Capitalize on the opportunities to make an impact on lanes.

Expect Wukong to be active with early ganks. You must maintain a proactive approach by frequently ganking lanes to match his presence.


His tankness will be really high during this phase of the game due to his articles. This combined with his Ultimate n will make him almost inchaseable and indestructible at the same time. A completely exhausted maximum Ultimate n will further strengthen his survival and the overall damage inflicted in the long term. It will be a massive peak of power for him. He is excellent during the team fights at the end of the game due to his l and Ultimate n. Its efficiency increases if he manages to find a flank on his enemies.


Watch out for Lucian’s Q as he will try to line it up so it hits the minion wave and you at the same time.

Lucian is very strong in the early game and will look to abuse his strengths to get a lead. Avoid dying to him so he doesn’t get ahead.

Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself.


At level 16, Illaoi will be able to put three points in her Ultimate R. This will make her really strong, and she will quickly turn the tide of a fight with a well-timed Ultimate R.

Illaoi is really good in fights as she will be dealing a lot of damage and can easily peel for her allies. She can even poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team.

Illaoi will have multiple items during this stage of this game, and she will be highly tanky. This will not only let her deal a lot of damage but will also be able to absorb a lot of damage in return. In addition, she can easily sustain herself due to her Ultimate R.


Look at your positioning in the team fights that Morgana will try to catch someone with her Q. Make sure you are in an appropriate position so you can avoid. Do not stay too far forward or too far back. Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize. As soon as she uses her Q, load her and try to get her off. Every time Morgana throws her Ultimate R in a team fight, try to get out of the area as fast as you can to not be chained and CC.


Jayce will try and use his range advantage to harass you and poke you down. Try to stand far back when you’re not looking to last hit minions otherwise he can attack you for free.

Try and keep the minion wave closer to your side of the map in the early game. Jayce can zone you away from minions easily if you’ve pushed it into his tower.

If Jayce lands his s and jumps on you, use your e directly under you. That way if he changes form and jumps on you, he will get knocked up.

Your level 6 is way stronger than Jayces’. Use this knowledge to your advantage to start playing more aggressive.


After your bot track has moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team during the middle game. You have strong botking tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.

Can be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.

Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team’s carry.


If Rengar leaves lane, ping your team mates. If Rengar can’t kill you in lane, he might try and roam. Ping as soon as he leaves.

If Rengar jumps on to you with multiple stacks, do not try to fight him- just run. If he jumps on to you with no stacks, try and trade with him. Keep your abilities just to trade back with him when he jumps on you.

Play towards the bottom side of the lane. This will make it harder for him to jump on you from the bushes and it will make laning against him easier. Additionally, prioritizing a ward in the closest bush will make laning safer too.

The enemy is strong in the early game, so expect him to play aggressively.


If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


Graves is really strong in the early game and he will look to abuse 1v1 fights in the jungle. Make sure you ward the river and communicate with your team whenever he’s spotted.

From levels 1 to 4, unless you’re healthy, you will find it difficult to trade and fight Graves unless he’s off to a rough start. If you spot him, don’t automatically try to fight him as he is incredibly strong early on.

Once Graves hit’s level 6, his duelling power increases dramatically. Continue to avoid fighting him when he has his Ultimate t as he will beat most Junglers unless he’s behind.


If you lose a lot of health, you will never be able to play aggressively. Watch your positioning, dodge Lissandra's damage and don't let them abuse you for free. You're weaker than them every time they have their Ultimate Up. If you're at risk of dying, always remember level 5 so you won't be killed when they hit level 6. Let Lissandra push you into your turn. It has a lot of counter-play potential, so let it push and wait for the ganks.


Lux is really strong once she unlocks her Ultimate n. At this point, she will be able to get killed and crush you. Once Lux has a maximum cooldown reduction, her abilities will be on really weak cooldowns. This means she will be able to poke and trade quite frequently. Don't let her cooldowns take you by her cooldowns. In the later stages of the game, Lux is really strong and can very easily remove any target if she lands her g. Try and place her behind in the early game so she can't get tons of AP and snowball.


Her lack of an escape tool leaves her vulnerable to ganks, all-ins and lots of damage. This makes it harder for her to survive in lane.

Relies heavily on her mana pool in the early game to deal damage. Although, she can auto-attack for extra poke.

This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.


Level 11 isn't very strong either because he doesn't get too many stats at that level. It should help him increase his damage and survivability by a decent amount, though.

Udyr is good at securing picks during this phase of the game as he cannot move quickly and CC essential targets. Immobile targets will prove to be easy pickings for him.

His objective control will still be unparalleled in the game, and he will only get more robust when it comes to this department. He should work with his team to get quick Dragons.


Maokai will be looking to gank often in the early game (which he can do thanks to his W). Place vision around his jungle entrances to spot him leaving his jungle.

If you know Maokai has been on the same side of the map, watch out for hidden Saplings E placed inside bushes. Additionally, be careful when invading as he may have thrown some inside the bushes near his jungle entrances.

Maokai cannot solo the Dragon or Rift Herald easily on his own. Try to secure it before he gets the chance to gank a nearby lane and take it with their help.


Pantheon is very strong in the early game. Keep this in mind and be prepared for him to play aggressive and go for kills.

Once Pantheon is level 6, his kill pressure doesn’t increase much in lane, but his map and roam potential does thanks to his Ultimate R. As soon as he goes missing, make sure you communicate with your team as he may look to roam.

When Pantheon completes his first item, his kill pressure only intensifies. You’ll need to respect his all-in potential when he has his first item.


Vayne needs a lot of time to scale due to the nature of her kit. The farther she goes into the game, the greater her chances of solo carrying her team to victory.

Level six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemies now due to her invisibility.

The first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range.


Shyvana relies on her Jungler to secure objectives so she can get additional stats.

When her Ultimate t is down, she is quite vulnerable and doesn’t have any real disengage, although her a can help her escape a little.

She has so many counters in the top lane. It can be really difficult to play Shyvana in a lot of different matchups.


Karthus’ Ultimate e is an excellent tool, and it can allow him to impact the map from afar.

His afterlife can single-handedly change the tide of a fight, especially if the enemy continues to fight near him after he dies.

Karthu’s early game is relatively weak. This can make it hard for him to survive the laning phase, especially when he is up against a solid early game champion.


Akshan has the range advantage and will try to bully you down with his superior range. In the early game, only move forward to trade or secure minions so he cannot bully you for free.

Focus on keeping the wave closer to your side of the map early. This will prevent him from zoning you away from farm, and also allow you to all-in him when he walks up to the minion wave.

Your level 6 power spike is far superior to his. Keep this in mind and try to play aggressive and shut him down when you’re level 6.

A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him.


In the last game, stay with your team and look for choices with your R. If you are able to catch a champion out of position, you can take them and win the fight. Continue to play around your Ultimates R cooldown and look for fights when it rises. Do not fight when it comes to cooldown you will miss on a lot of extra damage. Flank in team fights to get on the enemy backline easily. Make sure you are nearby so you can get in the quick fight.


Post 6, fighting Lillia alone could be difficult as she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fights unless you are certain you can kill her quickly.

Keeping the wave closer to your side of the map early will force her to overextend for the farm which you can abuse to all-in her or set up your Jungler.

Look out for Lillia’s build. She has a very versatile build path and will build lots of different items. Keep this in mind and buy items that counter her build.


Don’t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.

Try and look for fights when Akshan isn’t there. That way he will be unable to benefit from his W.

Playing around Akshan’s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output.


Ziggs’ main poke tool in lane is his Bouncing Bomb Q. This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage.

Look for extended auto-attack trades with Ziggs’ after he has used his empowered auto-attack. As he is an AP champion, he doesn’t do well when trading autos.

Zigg’s will be looking to constantly poke and push the minion wave so he can get an early tower with his W. Try to match his wave clear so he is unable to push you into Tower and take it easily.


If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

A good player will be playing around their Ultimate as often as it comes up. You need to counter their ganking pressure by doing the same.


Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone with your n who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.


Back away when you’re low on HP in a team fight so he is unable to get the reset on his Ultimate R. Similarly, make sure you use Flash to escape his Ultimate R so he cannot get the reset and win the fight.

Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.

Locking Pyke down with CC as soon as he engages will make it really difficult for him to deal damage and execute anyone.


Skarner will seek to flank in team fighting with his E. Ward flanks to facilitate your escape before he comes to load you. Avoid fighting in the jungle, around the lenses or near the baron. You must be spaced so that he cannot land his Ultimate on several champions at once. Invest in armor and magical penetration items. Skarner will build tank items and you will be unable to kill him if you do not buy these items.


Play around your weak Ultimate cooldown to make people of choice. Stay with your team and avoid going to the room alone. Peel and protect your wearers. Concentrate the same target they need to get off quickly.


If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


Its first ability will be maximized to level 9. This means that it will do a lot of damage and will be able to finish the enemies quickly. Its team fight is quite decent. This is mainly due to its knockup mechanism and the Q AoE aspect. Another point in its Ultimate r will allow it to inflict much more damage.


It will have a lot of articles during the end of the game, which will allow it to blow squishies up and inflict a lot of damage to the grouped enemies. It will also allow it to take more minor damage due to the theft of life. A full-maximum Out Ultimate R will allow Tristana to resume the game very quickly. The ability will be on a short cooldown that allows her to use it both aggressively and defensively when she wants it. All her abilities will be maximized now, which means she will be able to use her W to reposition frequently and inflict massive amounts of damage to her enemies simultaneously.


At the end of the game, look for choices on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group your team too. In the team fights, continue to focus on the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy backline up easily. Make sure you are within range to press R.


A maxed-out Ultimate R should help Talon a lot during this phase of the game. It will help him a lot when escaping nasty situations or trying to kill off a squishy carry.

He will start falling off during this game phase as the enemy will be building defensive items now. He should keep track of the items' cooldowns so that he can strike at the proper time.

Most of his abilities will be maxed out during this phase of the game. This means a lot of damage from his end and him being extremely slippery during fights. CC will be his worst enemy during this phase of the game.


Although you can activate your W while you are in its W (Miasma), if your champion model is in the W, you will not be hit and the ability will always be used if you try to use it on yourself. Use it on it to hit it instead. Cassiopeia can easily close under its turret, and although Cassiopeia does not have a CC configuration, it can follow and be very successful with ganks with its W. This gives you good reasons to freeze the wave as much as you can and ask for ganks to abuse its poor early game. Cassiopeia needs to land several E= (Twin Fangs) after her Q (Noxious Blast) or W to do big damage, you should be able to hit it with your W to deter its aggression, or with a well placed E Cassiopeia at level 6 becomes very strong, but her Ultimate R will stun you if you are facing it.


Swain’s early game is rather weak. If you’re playing as an early game champion, try to get an early advantage to reduce his scaling.

His Root E will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC’d and not you.

At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R.


Avoid going for prolonged exchanges with Xayah early on. She will usually win them. Keep the minion wave closer to your side of the card early on. It will protect you and make the matchup a little safer. Focus on poking and harassing with your Q and W early on. During the fight, take care and be on the lookout for her E. At level 6, she has more pressure to kill than you, and she can turn around the fights.


Mid-game will require you to be poking enemies and healing allies at the same time. Don't wander around alone as killing you is very easy.

Your E placement can make or break a fight with ease. Try to fight around choke points and always target spellcasters or assassins with your E.

Neutral Objective fights are significant, and you need to be a part of them. Do not overuse your W though, else you will end up dying quickly.


At level six, Kog'Maw will gain access to his Ultimate y. This is important as the poke damage is really beneficial in taking down low on health enemies. This damage is further amplified if Kog'Maw goes for the AP build or a hybrid build.

His first item component will give him a damage boost and take more trades in the lane. He will have to be careful about over-extending and being caught out, though.

Adding multiple points in his e will allow him to dish out a lot of damage in a short time. This helps a lot when it comes to slowing and damaging enemies, especially the ones who are immobile.


Another point in his Ultimate R will increase his pick potential. He can easily lane gank the enemy laners and accumulate leads.

He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time blowing up enemies.

Rengar's presence during mid-game fights is really fabulous. He should be able to win multiple fights and zone off enemies by using his Ultimate R correctly.


Yone will get two points into his Ultimate R at level 11, which will be a massive power spike for him. This is mainly because he can easily pick off enemies during this game phase, especially from the fog of war.

At level 9, Yone will have his first ability maxed out. This means that his trades will improve significantly, and he will quickly snowball the game if he manages to get some kills early on.

Yone is really good during team fights as he can pick multiple targets off with his Ultimate R. This will make it very important for the enemy to keep an eye on him, else he can easily Ultimate R multiple people from the fog of war.


The brand has a lot of poke with its W with the added advantage of being long-range as well. This allows it to poke the enemy from afar and to make them low. It has really good clear wave and AOE thanks to its W. It is good for the brand because it can constantly push the wave and keep the enemy rolling in their turn. Its Ultimate R is really good in team fights- especially if the enemy are grouped. It can bounce its Ultimate R between enemies and do a lot of damage.


Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.


Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.


Once Graves gets his first element, his death pressure will increase. Expects that he will play more aggressive once he has some levels and element components behind him. At level 6, Graves will have access to his Ultimate t. Once he has his Ultimate t available, his death pressure increases considerably.


Another point in his Ultimate R will allow him to peel for his carries way more frequently. It should let him afflict team fights way easily, primarily if he is split pushing in another lane.

His tankiness is really high during the mid-game, and he should be able to be the frontline for his team quite effectively. His Q and W should allow him to soak up a lot of damage as well.

The first ability will be maxed out at level 9. This will let him dish out a lot of damage to the enemy once he manages to all-in them with his E.


Riven will begin to fall as the game continues, so she will have to accumulate an early lead on. She should rely on peaks to win the game. She will have a lot of articles during this phase of the game, which will let her dry a lot of damage if she manages to catch an enemy. Level 16 is a massive power peak, which means that she can completely decimate the enemies that are joined together. She will have to find flanks on the enemy frequently.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.

Peel for your carries and focus the nearest enemy champion if you’re weak. If you’re ahead, focus the backline and try to take them down instead.


When you get your items, you should have a really easy time to blow up enemies with ease. Set some deep quarters to facilitate long-range Qs on the enemy team. Your E and W will be really beneficial during real fights like the Wounds Grievous and the slow should disturb the enemy heavily. This will make your team win the fights easily. A defensive element can help you a lot in this matchup, especially if you go for an AP build. Just make sure you don't stay too far from your allies.


Miss Fortune has tons of poke with her t. She can also use her t to burst down enemies in the lane.

Her Ultimate e is great when paired with team compositions with lots of CC as she can deal tons of AOE damage to the enemy.

She will win auto-attack trades with the enemy in the bot lane. Even though she builds AP, she will still beat the enemy Support when trading autos.


Place the vision inside and close to its entrances into the jungle. This will reduce its usefulness and its ability to spoil as your team can see before it gets to their track. It will also reduce its ability to use its Ultimate. Fiddlesticks will try to powerfarm up to level 6 where it gets access to its Ultimate. Try to invade it if you notice it on the opposite side of the map to delay its level 6 power peak. Unless you can surprise it (like attacking from inside a bush), it will be quite difficult to kill it alone because it will often use its Q and run away. If you invade, try to stick to the bushes to make it easier. Otherwise, team up with an ally and try to collapse on it.


Prevent Ivern from getting 3 buffs from the get-go by warding both of the river bushes at 1:25. This should give you enough time to vertical jungle.

Ivern is rather weak in the early game. If you’re playing a strong early game champion, try and invade him to set him behind.

Ivern has good Dragon control thanks to Daisy R, but he can also do it after ganking bot. Make sure you keep vision on the Dragon at all times to spot him while he’s on it.


If you want to fight him, you need to bait his Q first or else he'll just win the 1v1. Post 6, don't steal his Ultimate because he won't help you too well in the 1v1 against him. It's an early game stronger Jungler than you. Try to match his pressure in any way possible (flying camps, countering the glove or taking goals).


Depending on its construction path, Poppy's power peaks will change as its AD construction and tank have different power peaks. Once Poppy reaches level 6 and unlocks its Ultimate R, it will have much more utility and will be able to disengage from a skirmish. The more the game goes, the Poppy tank will become. Try and reduce its gold income by refusing its farm in the beginning and middle of the game.


Has no form of gank agency so will probably not get a gank during the early game. He is quite weak early on as well and is quite useless if the game doesn’t go on for too long.

Misuse of his l can get him killed immediately, especially if the enemy laner holds on to their main crowd control ability. This can make him a very easy gank target.

Grievous Wounds are a bane to his existence, especially if it is procured early. This weakness can allow his enemy to get a huge advantage on him due to the reduced Q health.


Lux will often wander on the map alone at the room. You can ambushe it and take it down before a major target spawns and then quickly take the goal after. Lux excels at catching enemies with his g. Make sure your team is grouped and nobody walks on the map alone as it can easily shoot them down. In team fights, try to engage as soon as possible. Lux will try to delay a team fight so that she can pee with her l or get a choice with her g.


Rammus has really good ganks once he has unlocked his t . He should have a high success rate when ganking his allies.

Thanks to his l, Rammus is incredibly tanky. This means he can always be the frontline that his team needs regardless of how far or behind he is.

Rammus’ Ultimate 2 is on a short cooldown and can be used to get picks. This will allow you to gank a lane, push and then attempt to take the tower.


He is not the best champion when he is behind, however, he can build full tank and be the reservoir for his team. His ultimate R will also be useful. If the enemy the area away from the farm, it will be difficult for Warwick to pick up gold and XP. It is also a big problem if the enemy freezes as he does not have various abilities to help him on the farm. His ultimate R makes him vulnerable. If the enemy locks him with CC, his ultimate R will be stopped.


At level 6, Yone will unlock his Ultimate R, which will allow him to set up plays with ease for both his Jungler and his team during any stage of the game.

Yone will get brief power spikes as he keeps adding points to his Q. This will allow him to go for short burst trades against his laner so that he may all-in them later on.

The first item component will bring significant improvements to Yone's trading in the lane. Depending on which component he gets, the effects will vary, but it will be good for him regardless.


An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.

His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.

His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.


Level six is the "peak of power" for Teemo. It will allow him to be extraordinarily heinous and sneaky now, especially as the game progresses. The first element will increase his overall damage in the game. This will help him in the duels and allow him to use his spells frequently as well. Several elements in the first ability will increase the damage and reduce the cooling of the said ability. It can allow Teemo to do a lot of brilliant damage.


Keep an eye on your position as champions as well as his. If you keep your eye out of the ball for 1 second, Cho-Gath can end up hitting you with his e or m. Cho-Gath has a lot of support thanks to his passive that restores health. Watch to trade frequently or he will suffer all the damage you inflict on him. Cho-Gath will get a lot of support through his liabilities and the items he buys. Try to match his support starting with Corrupting Potion and buy items like Morello or Executioner.


Singed’s level 1 is strong in the right matchup. Expect him to proxy farm the first few waves to get an early lead.

Once Singed hits level 6, his kill pressure and overall annoyingness increases. Once he activates his Ultimate n, it would be a good idea to disengage and avoid fighting him.

Singed is really good in the mid-game as he can draw a lot of pressure. At this time, he will have lots of damage and be super tanky and fast. It will be hard for you to kill him alone.


If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them; otherwise, the enemy can try to take you or launch a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus on the only rear line, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


You can abuse this by trying to lure her while she's guarding a goal. While she's dead, you can force a fight or take a goal with the advantage of numbers. Invest in an executor, Calling or Morellonomicon if your champion takes advantage of it. This will reduce Soraka, the healing potential of her W and Ultimate R to help you win the team fight. As Soraka will be positioned in the backline, it will be difficult for you to get her down quickly. To kill her more easily, try to flank her side rather than run straight to her in a team fight.


The control of the crowd is its mortal enemy and its enemies can get rid of it as soon as it is controlled by the crowd. Very vulnerable in team fighting without its Ultimate n. It needs the invisibility to judge its enemies, otherwise it really can't do much more than completely rely on its team. It is very weak during the start of the game and can therefore easily be closed with constant ganks of the enemy team. Nor does its short range help it so that the enemy can easily camp this path.


Start looking for roarings after pushing the wave. You can start wandering after level 6. Play around your Ultimate and look for kills whenever it is up. Don't forget to keep good objective control! Gank the lower lane and then turn to Drake.


In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his  E before using your CC abilities so it’s harder for him to dodge them.

Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC.

Lookout for Lucian’s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down.


When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Make sure you continue to farm during the mid-game so you can upgrade your Ultimate R and earn more gold.

Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate.


Before looking for the all-in-one, bait his d. When Viktor has finished his first upgrade (which is usually his y), make sure you are still outside the wave of the minion so that he is unable to push you and sting at the same time. Extended auto-attack trades work against Viktor in the way. When you play as an AD champion, try to go for extended trades when possible.


Play safe in early play. You need time to come online and if you fall behind, you will fight for the way and you will delay your first major power peak. Katarina is a strong roaming champion. If your allies are strong, watch to wander frequently to get extra kills and snowball your lead.


This is especially true if it goes for AD construction. Can't be very effective if the enemy puts the right vision around and can notice Neeko changing its shapes or hiding in a brush to land its E. Due to its thrust power, it can be very sensitive to ganks especially after using its W.


Quinn can't fight a team easily. She'll try to flank her Ultimate R side and get into a carry. Ward your flanks to make it harder for her to engage for free. If Quinn can fight a team, she'll stay in a side track and try to split the thrust. You can either send someone who has TP to prevent her from taking side turns, or you can quickly engage in the enemy team and start a fight. Do not delay a team fight because it will give Quinn time to take a goal or turn to join her team. Quinn, the selection potential is high.


Rumble deals more damage when its bar is greater than 50%. Be careful to take jobs when it is above this amount. Although, if you can lure its bar and overheat it will lack capacity damage. Once Rumble has its Ultimate, its death pressure increases. Do not underestimate its all-in potential with its Ultimate. If it uses it on you, try to step back as its Jungler could try to gank as its Ultimate is a good gank configuration.


Try not to group too closely as it will allow Vladimir to get a good Ultimate e off. By splitting up slightly, Vladimir will have to use his Ultimate e on fewer targets.

Expect Vladimir to flank from the side in team fights. Ward your flanks so you spot him before he is able to get on top of your team.

If you haven’t already, you need healing reduction on your carries to reduce his healing and sustain in the team fight.


Nautilus can play aggressive early as he has a lot of CC. Keep this in mind in the very early game.

In the lane, always make sure there’s a minion between you and him at all times to make it really difficult for him to land his g.

Keep in mind that Nautilus has the most CC in the game. Try and commit to trades when either his g or e is down to make it easier for you to kill him.


When Trundle activates his Subjugate n, step back immediately. It will become much more tankier and your tanks will be weak. Return to action when his Subjugate n has cooled. Trundle will be divided by pushing a lot in the last stages of the game, try to fight as a team when he is not able to be there. If you spot him isolated and away from his team, try to force a team to fight with his allies. As soon as Trundle engages in a team fight, try to lock him up with CC. Although he is a tank, he is very vulnerable to the hard control of the crowd.


Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


Stay close to your team at any time in the late game. While your Ultimate R has a long range, the enemy can force a fight when you show elsewhere on the map. Play around your Ultimate R and wait for one of your allies to commit. Once they have entered, use your Ultimate R on them. Otherwise, wait for the enemy to commit and then throw your Ultimate R on a cart. Peel for your portages in the late game team fights.


Look for picks during the mid-game with Daisy R. If you can catch someone out of position and take them down, you’ll be able to abuse the numbers advantage.

As Ivern is a “Support”, make sure you’re always with your team so you can help them when necessary.

Peel for your team in team fights. Use Daisy R to peel for your team while focusing on using your W to shield your carry.


Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.

Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team.

CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down.


He is a lane bully and can make the life of melee top laners a very hard one. With his ranged poke and his Q, he can keep chipping on his opponent while they try to farm, and force them out of the lane.

His E allows him to disengage and ruin all-in attempts on him from the enemy team. This makes it very hard for the enemy Jungler to gank him unless the top laner is able to land their CC on him.

His Ultimate R can change the tide of an entire fight. When combined with his E, he can quite easily CC the entire enemy team when they are clumped up together.


It is quite weak before touching level six. That's because it doesn't have much mobility, and enemies can easily get away from it if they have a vision of it. After six, Zion gets a decent peak of power as it gets a team struggle impacting Ultimate R. It allows it to ride around and the gangway other tracks as well. The first element will give a boost to its survival and overall damage. It will be able to use its Q from brushes to enemies CC and then follow it with damage to the rest of its abilities.


Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his **Ultimate**.

Post-six, he can set up multiple ganks for both his lane as well as other lanes with his **Ultimate**. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.

He is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won’t be an enemy carry for most part of the game.


Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.

Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.

The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.


Really good wave clear which allows her to shove the wave in and get lane priority with ease. This is really important as she can then secure objectives with her Jungler.

Her E allows her to avoid major forms of crowd control. This makes laning easy for her and makes her quite safe when left alone.

Her Ultimate R allows her to speed up the entire team, providing an enabling force for her engagers to all-in and destroy the opposition.


Heimerdinger can take goals very quickly in the late game thanks to his Turrets Q. Be ready to make the call for them as you can often cheese them for free. Look for picks with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late game.


Harass the enemy throughout the laning phase with your p and 2. Your goal is to constantly harass the enemy whenever possible and get kills.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.

Whenever your Ultimate 2 is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy.


Neeko is pretty weak early on, especially if the enemy can see her casting her abilities. You will want to constantly use the lane brushes and get your Q and E off the enemy from within them.

When trying to poke enemies, make sure that you don't push the wave in accidentally. This is highly important when dealing with enemies who are tanks and rely on you being pushed up in the lane.

Always try to land your E through enemy minions to increase the power of the ability. You will need to calculate it, though, as a mistimed E can not only miss but also put your entire wave in the wrong place.


Level 3 is a massive power spike as Lulu gets access to all her abilities. She can either go for full damage all-ins on the enemy or work on defending her ADC as needed.

Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end.

The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently due to the increased mana regeneration while simultaneously decreasing the cooldowns of her spells.


Pre-6, if Vi misses her Q by trying to ruin a track, she will have nothing to follow with. She will be too prolonged and could even die for her. Her kit allows her to enter like a champion but she will have no way out after that. If she enters too deep, she can easily be killed, which will result in easy goals for the enemy team. Falls during the late match due to all enemies building defenses. She is then left to peel for her team or look for flanks to assassinate the enemy to carry (probably at the expense of her own life).


Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use the ability frequently, giving him a global advantage during the fights. Xin will have two of his capabilities maximized by level 14. It is a significant boost to his duel power, and he will let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies. This means that it will be difficult to remove, and still or CC'd mainly carries death if they can't get Xin away from them.


Zyra is strong at level 3 as she has access to both her Q and E. Expect her to dish out a lot of damage in a trade.

Once Zyra hits level 6 and unlocks her Ultimate R, her kill pressure increases dramatically and she can one-shot the squishiest of champions.

After Zyra has completed Liandry’s, her damage output intensifies. Watch out for her poke damage in lane.


Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass.


By getting his Ultimate R maximized, he will be able to inflict massive amounts of damage and can completely decimate squishy targets. He will also be able to choose enemies for his team with his Ultimate R. His 4th shot will hit like a truck during this phase of the game. This means that the squishy enemies will never be safe, especially when Jhin is properly peeled by his team. Its release of damage and kiting potential will increase in the late game due to his articles. This also means that it will be pivotal towards obtaining neutral goals.


At level 6, Teemo's pressure increases thanks to its Ultimate t giving it additional damage and the possibility to place mushrooms t all around the map. The more haste Teemo buys, the more it can place mushrooms t around the map. Try to take an unorthodox path to prevent walking through them. Nashors Dent is a central element for Teemo. It gives it a lot of additional statistics- which makes it more of a threat.


Your goal in the laning phase is to abuse the enemy and get murders. Try to play aggressive when appropriate to get an early advance. Use your strong 1v1 potential to travel the map and help your allies kill safely. If you can get murders and help your allies, your chances of winning the game will be much higher. Once your allies have turned towards the average path, turn to another way and split thrust. It is important that you do not fall behind in CS and XP by staying in the middle when there are many other champions there.


Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


Trading against Heimerdinger can be extremely tedious, but it can be done. Removing his Turrets Q will be the main focus for poke or trading with him. When you use your skill shots (if they are AOE), try to target them so that they hit both Heimerdinger and his Turrets Q. This will allow you to clean them up more easily and increase your death pressure in the way. Once Heimerdinger reaches level 6, his death pressure and strength increase considerably. Keep this in mind and attention to his abilities empowered.


Poke and harass the enemy as much as possible with your E to get them low.

Play around your Ultimate cooldown and constantly look to make plays with it.

Avoid taking too much damage. Focus on harassing the enemy after they’ve used an ability to reduce their trading potential with you.


Once he uses his offensive W, he has no other form of escape left to him. This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to each enemy building defensive objects and peeling for their carryings. Team fighting is not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage.


Try to abuse your range advantage to gain an early health lead.

Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.

When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.

Once they’re level 6 they become stronger than you and it will be harder for you to lane against them.


If you can attack on the side and get on a key target, the chances of winning a team fight will be increased. Look for choices or look to fight the person you are laning against when they try to prevent you from pushing split. If you are ahead, don't be afraid to fight but always check the card before committing to using your Ultimate R.


Olaf is rather weak when his Ultimate k is down. He is quite motionless and inclined to CC layer. This makes him quite vulnerable post 6. If you miss your Axe t, your ganks will probably fail. You have to get as close as possible to the enemy so you increase your chances of landing them. He will fight against the range champions with dashes because they will be able to kite and avoid his Axes t.


Karthus' ultimate e is an excellent tool, and it can allow him to impact the map from afar. His afterlife alone can change the tide of a fight, especially if the enemy continues to fight near him after his death. Karthus' early play is relatively weak. This can make it difficult for him to survive the laning phase, especially when faced with a strong early champion.


Make sure you get to level 3 really fast in this game. It will allow you to run ganks easily and get a quick advance on the enemy. Once you get your Ultimate R, you should look for peaks all around the map. After getting your first element, you need to look for more fighting with the enemy Jungler or travelers to abuse your early strength.


Look to CC him when possible. It is his bane of existence and will let you win the game easily.

Make sure you apply as much pressure as you can early by matching his ganking power and trying to gank as often as possible.

Place wards all around the map when possible in this matchup. It will allow you to detect Zed and know his whereabouts.

Counter ganking him is of paramount importance in this matchup. Failing to do so will let your team fall behind significanlty.


Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.

Avoid fighting too much in the mid-game. It’s better for you to only fight when it’s going to work in your favour. Focus on farming rather than fighting.

Split up and farm the side waves once your ADC and Support have rotated to the mid lane.


Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.

Look to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.

Look for picks or look to fight the person who you’re laning against when they try to stop you from split pushing. If you’re ahead, don’t be afraid to fight but always check the map before committing to using your Ultimate R.


His tenacity prevents him from being killed immediately. His strength increases if he actively tries to clean the pupils and to use the lack of vision to spoil the enemies. This is due to the amount of potential to pick that he has in his kit. Can take targets quite easily. This includes empty early grunts and Dragons. Keep them guarded or secure before he can!


Keep the wave closer to your side of the card in the game very early. It will protect you from the ganks and those who zone you away from the farm. Just focus on agriculture early on and poking. Avoid trying to fight frequently early until you have obtained some levels under your belt. Keep it falling with your Q and W, but avoid pushing too much.


Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.

Whenever your Ultimate R is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy.


You're stronger than Ryze at level 6 than your Ultimate deals damage. It's an agriculture game, especially in early play. Focus on agriculture and trap it with your abilities. Watch your positioning at all times. Stay away from the minion wave so it can't push you and poke at the same time with its E and Q. Once you've got your first component element, start pushing it with your abilities.


Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.

Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.

Peel for your allies in team fights. As you’re tanky, you’re rather weak unless your carries are alive (depending on your build path). Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.


Darius can start crashing as soon as he reaches level 3. He needs all of his basic capabilities before starting to gank. His best early-playing power peak is when he reaches level 6. His ultimate e greatly increases his 1v1 power and escarment and he will be a huge threat at that time. After completing his first component element, Darius trading and killing pressure further increases. He can 1v1 most enemy Junglers at that time.


Once Kai.Sa has upgraded her Q, her damage release will be incredibly strong. Don't fail to respect her damage release once she has upgraded, and avoid fighting her in a 1v1 as she will always beat you.When Kai.Sa has several upgrades, she will be very difficult to fight.At level 6, Kai.Sa gains additional utility thanks to her Ultimate R. Make sure you look at the card by reminding her so she is unable to steal you with her W and follow with her Ultimate R.


Try to sit in the enemy Jungle whenever possible, as this allows you to flank the enemy when it is pushing upwards. You will also be able to catch the enemy Support while they are watching. Due to your short Ultimate cooldown, you should try to instill as many lap dives as possible. Your goal at this point is everything in the enemy ports, and then return to your portages while peeling for them. Keep the aggro turret on you if you have to, but drop it once you start down. With your kit, it should be really easy to secure peaks before major neutral fights. Do your best to play with the vision and fix death brushes when possible. If you manage to take the enemy Jungler before a major battle, your t & e should allow you to zone the enemy performs while your team takes the neutral objective.


Just play safely and focus on using your loaded and Q-attacks to push the enemy out. Talk around the track for more caution. Use your E with extreme discretion in this matchup. It can save you from the ganks if you manage to tighten the terrain while pushing. Be careful though it can give a lot of incentive to mid-laners with hot skills. By getting your R Ultimate, you should be able to dictate the pace of crucial neutral battles. Just make sure you don't go too deep.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


If Tryndamere has Ignite, expect him to play aggressively and look for an all-in at level 2 or 3. Once Tryndamere reaches level 6, his survival increases a ton. Avoid committing yourself to fight with him when his Ultimate e is up unless you can easily beat him in a skirmish. Tryndamere is really good in the late game and will watch constantly divide the thrust and take goals. Do not let him take your laps for free while you skim in the middle track.


Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.

Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.

Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes.


If you are taken out of position, the enemy may be able to finish the game. You must make sure that your Passive is up in the team fights to increase your chances of winning. Against the pushes of the enemy team is a must in the game late. Stick with your team and use your Ultimate m to prevent the enemy from sitting targets. This will make it difficult for them to destroy your Level 3 rounds. Keep your wall e out of cooldown at any time in case you need to use it to disrupt the enemy or interrupt a engagement. If you use it in the game late, you will be vulnerable.