As soon as the enemy advances or surpasses, he can look to play aggressively. His passive and ultimate R can allow him to take a group of enemies alone out of a large combat team by simply zoning them. He can also inflict a lot of damage to the enemy's rear line if they ignore Zac. Zac has good support in the way, thanks to his blobs. Additional health and maintenance allows him to survive more difficult matches and heal the enemy.


In the late game, Ashe’s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.

At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.

In the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights.


Its level eleven is not too good because it does not give it much statistics. The Ultimate e in itself will be convenient, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at the split thrust due to its kit. It allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can roughly duel any enemy during this stage of the game.


Buy items that provide Grevious Wounds like Executioner’s Calling or Morellonomicon. This will prevent him from healing and surviving team fights.

In team fights, avoid grouping too closely as it will allow Volibear to get a great Ultimate R off. Group, but do not stand too close together.

Volibear has great pick potential in the mid-game. Avoid going in unwarded parts of the map if you know Volibear is in the vicinity.


Deny Garen’s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier.

Garen’s E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you.

Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Q to get in range of you to trade. You can capitalise on this and look to trade with him while it’s on cooldown.


It is an agricultural matchup. Focus on agriculture and just harass with your abilities. Stand outside the minion wave at all times. They will try to push, and by standing out of the wave, you force them to choose between using mana on the wave or you. Investing in early boots can help you avoid their skill strokes and make the laning phase less stressful. Be prepared to sacrifice CS for XP and health.


A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up.

At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don’t be afraid to look for 1v1 fights.

You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent.


When you do the team fight, look to peel and focus on the nearest enemy champion. You are Darius, not a murderer and you will have trouble killing anyone alone. But, you can absorb the damage and provide loads at the same time. When no team fight occurs, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the streetlights that are set against him. Use your ultimate e at an appropriate time in each fight.


Is not the best champion when behind, however, he can build full tank and be the tank for his team. His Ultimate R will also be helpful.

If the enemy zones him away from farm, it will be difficult for Warwick to pick up gold and XP. This is also a big problem if the enemy freezes as he has no ranged abilities to help him farm.

His Ultimate R leaves him vulnerable. If the enemy locks him down with CC, his Ultimate R will be stopped.


Most of the time, Illaoi will rush Black clearr because he synergizes incredibly well with his kit. If she manages to finish this article before the 11 minute mark, she will pull 1 casters minions, which makes her push quite outdated. Illaoi's power can be accentuated around her Test of Spirit E max (level 9). This gives her the ability to do a lot of damage to carry if she takes a side track. Be aware of this power peak and inform the one who tries to join her in the side track. At level 13 most Illaoi's will have their Tentacle Slam Q and Test of Spirit E maxed. This will give Illaoi incredible potential of escarmouche and duelling. Try to choose her or choose fighting while she is away from her team.


Level 16 is an excellent peak for Soraka as her healing will be very powerful and will rise quite frequently. Since she eliminates slender injuries, the team struggle has become easy for her team. So much her W and Q will be maximized during this game phase. She should face a lot of constant damage, and her healing will be above par. Killing her wearings will be phenomenally easy. Her W will be completely maximized and will let her heal her allies for significant amounts. Her Ultimate R will be the final nail on the coffin for the enemy team because it will eliminate the slender wounds and give her team a massive recovery.


The more the game goes, the stronger Veigar will be thanks to unlimited stacking with its e. End of the game as fast as you can. Veigar is quite weak and vulnerable in early play. You could try to abuse it to put it behind and miss it on the piles. Once Veigar has its Ultimate R, its death pressure increases. Keep in mind that it will do a lot of extra damage at this time.


Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.

Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.

After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy.


Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. She will be dishing out way too much damage for the enemy squishies to handle, and that too very frequently.

Her Ultimate R is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.

She will pretty much be full build during this phase of the game. This means that her damage output will be phenomenal. She can dismantle an enemy team by securing picks before a significant fight.


When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.

Delay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.

Use your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins.


Lee Sin is an aggressive champion early. Expect him to go for aggressive games to get an early lead. Watch your positioning at any time in this matchup. If you can stand behind the minions, it will be really hard for him to land his e on you. Keeping the wave closer to your side of the map early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoned away from the farm and XP


As an assassin, she will look to take down targets walking around the rift alone or too far forward and away from their team. Stick together and force fights when she isn’t there.

Expect her to flank from afar in team fights. Place deep over shallow vision to help spot her before she can make a move.

Try to blow her up when she goes in with her Ultimate R. She is an easy target if she goes in alone, so focus her fast!


Lee Sin should finish the game with this point, as he will now begin to fall. He will always be able to choose enemies, however. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently and act as an asset for his team. Lee Sin will have several elements during this phase of the game. It will allow him to survive longer during his fights and allow him to play the role of the disruptor very effectively.


Darius is really easy to kit. As he is still, champions with dashes, range advantage or poke make it difficult for Darius to get on and kill them. He falls at the end of the game. Darius is a starting champion in the middle of the game and once he arrives at the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to remove key targets. If he misses his Ultimate e, his release of damage will be greatly reduced and he could cost him the team fight. That's why he has to throw his Ultimate e as soon as the enemy enters the range of health.


It can wander around the map and place its Ultimate t mushrooms in heavy traffic areas. It will allow it to block enemies by taking neutral, objective combat or fly them with well placed Ultimate ts. Its first ability will be maximized to level 9. This will allow it to inflict heavy amounts of bursting damage and will allow it to kill its enemies quickly. Squishier enemies will have a difficult time because it will be able to camp these tracks after clearing its Jungle quickly. It is not remarkable in team fighting, so it should either resort to secure peaks and blow people up with its abilities or just split up by pushing until the enemy responds to it.


His E allows him to avoid a lot of damage and can act as a huge factor during all the ins. That's why he can transform fighting in his favor especially when he is weak in health. Can easily poke and execute someone with his Q due to how this ability works. This when combined with track brushes, or river brushes can allow him to suffer a lot of damage without taking in return. Pantheon has great potential of choice with his R and W. In the middle of the match, he can get a lot of choice with his team.


Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.

Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.

Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively.


When Fizz puts a second point in his Ultimate R at level 11, it will be incredibly scary to play against it because his Ultimate R will be on a cooldown low and inflict a lot of damage. Fizz will maximize his first ability at level 9. His death pressure and escarment power will be quite high level 9. Thanks to his cooldowns and the general state of the game, during the middle of the game, he will be able to assassinate and get choices on weak-health enemies as they walk around Rift Summoners alone.


Keep the minion wave closer to your side of the map to reduce its all-in-one potential and limit its use of its E and Ultimate. Invest in early armor or magic pen to help you go against it. Not getting one of them will make it impossible for you to kill it. If playing a varied champion, try to harass and intimidate him with basic attacks and abilities to get an early health advance.


You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.


His W is almost useless against you, as only your d can be blocked by it, but it can also save his demise by having it almost always off-cooldown.

Try to avoid extended trades with Yasuo at all costs, as his abilities have low CD, and instead you should poke Yasuo with your d when he positions incorrectly.

Try not to stay close to your minion wave, as Yasuo can use it as a way to close distance and make favorable trades for him.

Let Yasuo push the wave at levels 1-5, as he can't really trade of dive you under tower unless he has jungle assistance, and use these windows to poke him down using your d and auto-attacks.


Take care of its reach advantage and pay attention to its poke in the track. Attach its Q before attempting a commitment to avoid getting caught in its crowd control. Its level 6 is stronger, as it can counter your all-in with its ultimate.


Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead.

Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.

Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it.


If the enemy team focuses on destroying its Q turrets before invading it, it will have to play defensively until it can bring back its turrets. Missing its E will put it in a vulnerable place, especially if it is laning on its own or when it is pushed upwards. This error can easily cause it to kill. It is very effective when fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the tracks and then matching its thrust if he tries to divide the thrust.


When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't stay just in the middle if you can't get anything done. After your bot track moved to the middle track, turn to the bot side of the card or somewhere on the map so you can keep closing and winning XP. Play around your ultimate R in the middle of the game. It's an incredibly strong tool that can help you get an advantage of killing. With the advantage of numbers, you can then make the call for Baron or seat a round nearby.


After going in with your Ultimate l, be prepared to fall back and peel for your allies in late game team fights.

Look for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.

Keep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn.


Ezreal’s E is very versatile and can allow him to go for aggressive plays or escape sticky situations. He is a very safe Support.

His Ultimate R is on a short cooldown and can be used frequently when trading with the enemy. It is also global which allows him to snipe people across the map.

Ezreal has consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.


Galio is a champion of melee and can easily be abused by various Supports and the ADC enemy. This makes it difficult for him to run against the poke champions. Moreover, he can easily be interrupted by the enemy if he wants to engage with his E. If he misses it, he will be easily killed too. In a 2v2 frame, his Ultimate R cannot be super valuable compared to other Supports. He does not do much damage like other Supports, and it can be difficult to use in the battle mix.


Use your Q for poke frequently Nasus in this matchup. This will help you reduce his stacking mechanic and allow you to get him down more easily. When possible, try to engage on Nasus when his W is on the cooldown. This will reduce his ability to slow you down, allowing you to inflict more damage and increase your chances of getting him down. Your ultimate can be a key tool in this matchup. Consider using it to interrupt Nasus's ultimate and disrupt his damage output. This can be a pivotal moment in the fight and help turn him in your favor. Building armor items is important in this matchup. It will help you reduce the amount of damage Nasus can do to you with his physical damage, increasing your chances of surviving and engaging team fighting. This will also allow you to control the pace of the game more easily.


It's important to do so as you don't want to be caught by Heimerdinger's superior damage post 6. It's very important that you hit Level 2 at the same time as Heimerdinger. If you're not going to do so, step back slightly so they can't get everything inside you as soon as they get the level. Make sure to adjust your positioning to the place where Heimerdinger is standing in the track. They have the advantage of the range and if you're standing too far forward, they'll harass you for free. Don't let Heimerdinger harass you and make you fall. If you lose a lot of health, you'll never be able to play aggressively.


Miss Fortune is a tyrant of the track and should be played as such. Try to bring down the enemy with your t and t during the laning phase. After destroying the tower of the lower track, turn to the medium track and try to take this turn. This will open the map and give your team a gold lead. Play safe for the first levels. You need time to come online and you should not be fighting unless you have a clear advantage early.


Once Sett is level 6 and unlocks its Ultimate R, its ability to get killed in the way also increases. Look at your positioning and disengagement if you are weak as his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless you are early or you have help. Avoid fighting and disengagement if he runs on you and tries to fight you.


Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.

His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.

Has great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down.


Using your Q, try to hit both the minions and the enemy to maximize the effectiveness of this ability. You're not very mobile before you get your Ultimate, so always keep track of the position of the enemy Jungler. Sew the wall in front of the side where the enemy Jungler was last seen. Once you unlock your Ultimate, it's time to start wandering and secure the dead elsewhere after pushing the wave. Sometimes, the enemy lantern can follow you. If they do it without vision, just hide in the jungle and kill them when they walk too close to you.


Focus on getting level 3 quickly in this matchup and make sure that you ask for a hard leash early on. It will allow you to gank enemies quickly after that.

Look to all-in overextended enemies as much as you can since your g and e will both facilitate CC'ing the enemy.

Bypassing vision is really important so make sure that you actively keep warding and dewarding the enemy Jungle. This should help you gank enemies with ease.


Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.

Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.

The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike.


The early game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as possible. Always use the track brushes to land your W on the enemy. Working with your support is important in this game. Your W can easily configure your support to make games that can lead to multiple murders for you. Once you get your ultimate R, you should always try to take part in bundled fights. With your E, you can make massive game change games.


Anivia has a weak laning phase and often has trouble farming and trading. If she uses any abilities on the minion wave to last hit with, make sure you abuse the cooldowns.

Don’t forget about Anivia’s Passive. It has a long cooldown, so once it’s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it’s down.

Try and hold off from using any dashes that can help you dodge skill shots. Anivia’s t and e can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her t.


Its passive can be really heinous to manage, especially when it hides in a brush and moves in and out while peeling its laner with its ts and ts. It is the jerk of the ADC sector as its t quite literally makes them miss their auto-attacks. This can reduce the efficiency of the portage for a while, which gives its team some time to engage/disengage freely. The Ultimate t can act as a substitution to the vision, as well as do a lot of damage when it is kept in the right places.


Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently.


Cassiopeia's Ultimate R is an excellent tool in team fights. Struggle 5 champions at a time is a sure way to win the team fight. She inflicts a lot of damage in the prolonged trades as long as she lands her Q. She has to make sure she keeps an eye on her mana pool although she does not run to mana. Cassiopeia can often get early murders in the way with a level 2 all-in. Getting an early murder will make the laning phase much easier for her.


Invade her early that you are stronger than her. Make sure to take the early dragons with your bot track, as you have a stronger objective control than him in the game early. If she gets someone on the upper side of the map, invade her lower jungle side and steal the camps. At level 6, you need to be a little more careful in the fight against her as she will really come online at level 6.


If your allies die quickly, there will be little chance that you will win the team fight. Your W will be on a shorter cooling time in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far forward or away from the position. Make sure to absorb as much damage as possible in the end-of-game fights. You will be very tanky and able to take a lot of damage before you die.


At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


Your use of Q and Ultimate R needs a lot of refinement when you just take the champion. That's because an Ultimate R moved from your end can lose you a whole team fight. Its skill curve is massive and is quite difficult to overcome. Getting caught with your E on the cooldown, especially during the start of the game, will get you killed. Moreover, if you continue roaming, the chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo support.


During the middle game, you will want to push the wave and then work with your teammates to choose your enemies when possible. Your Q should help you a lot with that. Getting a Zhonya's Hurglass will amplify your potential all-in-one, and you will be able to flatten the humongous amounts of damage without taking a lot in return. Neutral Goal fights should be your bread and butter like your Q, W, and Ultimate R completely cut the paths for enemies to even get closer to the objective pits.


The first item component will allow her to deal a lot of damage and survive the lane. It will also be conducive when trying to go for all-in combos.

Level six is a massive spike for her as she can now affect fights easily with her t and r. Her e usage will dictate how good a Riven she is.

She is a decent champion early on, especially if she manages to use the lane brushes to her advantage in the lane. Her all-in combo will be pretty potent if she catches her enemies off-guard.


Its poke damage is quite high and heinous for the enemy team to manage. This poke can accumulate over time and makes it so that the enemy lantern is forced to play in the cover of their minion wave. Its potential to clear the waves is very high due to its W and Q. This allows it to clear the waves quite quickly and get the priority of the track, which allows it to help his team to secure the objectives. Excels in the fighting taking place in bottlenecks and close quarters because it allows it to quickly stack its Passive. This combined with its Ultimate R can easily allow it to destroy the enemy team.


This is a tank versus tank matchup. Probably avoid fighting him as you’ll be wasting time. Only fight him if you’re 100% sure you’re going to get the kill.

Be proactive with your Ultimate as it will heavily increase your likelihood of getting kills from ganks. Gank whenever your Ultimate is up.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can. You can take it just as easily as them.

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.


Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he’s able to land multiple t’s.

If Olaf throws his t and it’s close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up.

Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.


Look for regular burst trades with your g and e. It should allow you to easily get away without taking a lot of damage in return.

Your Ultimate e should help you massively when it comes to dealing with any sort of mobile enemy. Just make it a point to commit to an all-in when you use the ability.

Roam if possible, especially if one of the enemy laners is overextended. It will allow you to get an insurmountable lead and will tilt the enemy team.


During the late game, the champions begin to build defensive elements that do not allow Shaco to immediately assassinate someone. He is rather squishy, and is quite inclined to get killed if CC-D when his Ultimate I is down. He will need to play around this ability to succeed. Not a good choice against tanks as he would involve him in changing his construction and riding nearby and personal of these tanks. This is not very ideal, especially against experienced players.


Pre-six she is quite weak especially when her Q or t is down. Being melee in nature, she can’t really deal well with ranged carries when her t is down.

Diana’s early game is rather weak and needs time to come online. If she gets bullied from range, it’s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.

Proper warding from the enemy team can diminish Diana’s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight.


If the enemy Jungler continues to invade him, he is not able to do much without the help of his team. His style of play revolves around power farming until he obtains his ultimate e. This means that he is not capable of gank or against gank early, unless it is a guaranteed murder for him. His ultimate e deals with the meagre amounts of damage during the early match that obliges him to use it only when the enemy is too low. This can be a disadvantage if he does not have his items or if it is put back in place early.


More often than not, you can turn a gank to the right on its head with the right W location with the use of your Q or E. Use E if the enemy ganker has some form of motion speed with which they can move away quickly. Poking is your main power in the way and it is really heinous during early play. With your poke, you can quite easily zone the enemy landers without even approaching them. Your brush power is unmatched and a rotation of your spells on an unsuspecting enemy will force them to play defensively. Do not try to play too passively and always be on the lookout to land a multi-man E.


Rek’Sai’s kit allows her to have creative gank pathing through walls; therefore, ward possible paths Rek’Sai can gank through.

She has very good Dragon control in the early game. Make sure you keep Drake warded at all times so you can spot her before she is able to kill it alone.

Rek’Sai can gank as soon as she hits level 3 and has access to her E. Expect her to get an early gank off.


If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate e is up, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


Very motionless and therefore vulnerable to crowd control in layers. He can't push freely unless he already knows where the enemy Jungler is, otherwise, he's just going to be killed. His E is his only source of self-peel. The abuse of him makes him much more vulnerable to all-in and can probably have him killed almost instantly if the enemy lantern has some kind of wink or mixed crowd control. His Ultimate R root in place, which makes it very easy for enemy champions with varying crowd control to interrupt his Ultimate R and get on him with their team.


Once she has 2 points in her Ultimate R, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.

Samira is excellent in mid-game fights as she can overrun the enemies down if she gets her S-rank. That, combined with her mobility and life-steal, will prevent her from dying.

Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.


Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Push and constantly push the enemy with your abilities. Once they are low, you can look for an aggressive all-in. However, while the murders are pleasant, your goal is to poke and not commit to fight. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead.


Its roaming potential can catch your teammates out of sight, so they can alert them to play more cautiously and be prepared for Neeko's potential games or games. Be careful at level 6, as Neeko's death pressure increases significantly This can make the matchup harder for you and your ADC. Exercise caution and be prepared to play defensively, like being caught in its ultimate can cause significant damage or death. Often avoid detaching from your ADC when Neeko's E (Tangle-Barbs) is available. Its root capacity makes you an easy target if you separate from your ally. Instead, focus on providing sustained healing and the utility of your attached position, keeping your ADC safe and secure.


You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.

Make sure you’re adjusting your positioning according to where Lux is standing in lane. They have the range advantage and if you’re standing too far forward, they will harass you for free.

Keep an eye on their mana bar and try to fight them after they’ve used an ability as they cannot use it to trade back with. Lux is less of a threat when they have an ability down.

Good times to trade vs Lux is when they’ve used one of their damaging abilities as they will lack damage to out trade you.


Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.

Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.

Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane.


After level 6, it is important to stay attached to your ADC because Leona can easily integrate and engage with you if you are separated. Watch out for Leona's E (Zenith Blade) cooling. Take advantage of the opportunity to detach your ADC when she is wasting her E, allowing you to booze or reposition safely. Keep the wave closer to your turret to limit Leona's all-in potential. This provides a safer position for you and makes it harder for Leona to engage with you and your ADC. If Leona errs, focus on punishing the enemy CDA by trying to get a murder or apply pressure. Leona is known for her roaming potential, so anticipate her frequently leaving the way.


Look for extended trades whenever possible. Gragas relies heavily on his ability to inflict damage, but if they are on the cooldown, he can really do nothing except self-attack. Go for prolonged trades when one of his abilities is down. Gragas can tease a engagement when his Body Slam E is standing. Try and stand behind or near the minions at any time. However, do not stand too close to them since the ability has an AOE and if you are close to them, you will be hit by his E. If Gragas uses his W, it is because he wants to do something like set up his Jungler or go for a job. Play safer for a short period of time when he uses his W.


Ornn can be really strong in the early game when paired with a good ADC. However, his early game strength depends on many different factors.

His first major power spike is at level 6 when he unlocks his Ultimate R. At level 6, he can look for more aggressive plays and set up his Jungler.

When he completes his first component item, he can look for more aggressive plays and win more trades with the enemy bottom lane.


His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.

Skarner’s team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.

At level 11, he would put a second point in his Ultimate. The reduced cooldown will help him make picks more frequently.


Level 3 is a decent powerpike because Heimerdinger will have access to all its capabilities. It can easily ADC still CC and explodes them with its turrets and rockets. Its E will be very beneficial in going for objective battles. Level 6 is undoubtedly a colossal peak of power for Heimerdinger, as it can now lure enemies to their death with ease. It can also take towers very quickly or slow several enemies with its E. The first mythical element will allow Heimerdinger to deposit a ton of damage of poke in the track with its turrets. Its gust damage will also be quite powerful, and it can fire an enemy with the greatest ease.


Yone is incredibly mobile in lane, but if he uses his E, you can abuse the cooldown (after he’s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you.

Avoid chasing too far when Yone uses his E as he will always return to his original spot.

When playing as a ranged champion, try to use your range advantage to harass and poke him down. Try and stay far back though so he is unable to get onto you very easily.


Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.


Akshan does not do too well in the various matchesups and champions with easy to land CC because he will be unable to use his E aggressively. Its Ultimate can be interrupted quite easily. You must be very careful when you try to use it otherwise the enemy will cancel his channel. Versus poke or champions with a lot of clear wave, it will be almost impossible for you to wander and help your allies as the enemy will keep you pushed in or take your turn while you are roaming.


See if you can roam around and help allies who are being bullied under their tower. You should be able to cut off the enemy's escape with your e and finish them off with your auto-attacks and e.

You will have your core items by now, which will make it really easy to burst down enemies. You can work with your Jungler to invade and kill targets who happen to run into you.

Setting up death brushes should allow you to one-shot targets who are roaming around aimlessly. During fights, stay near your frontline and prepare to e in and l enemies when you get a chance.


At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.

When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.

At this stage of the game, teams will be grouping. Akshan’s w will be really good at this stage of the game because he can bring back a recently deceased ally.


Once Aatrox reaches level 9, its Q will be maximized. The reduction of cooling time and additional precipitation will mean that this capacity is on a very short cooling time. During the middle of the game, Aatrox will have brought elements that will reduce its cooling capabilities. Through levels 9-13, its capabilities will be on a very short cooling time. When Aatrox touches level 11 and puts two points in its Ultimate, it will be a serious threat to the enemy in team fighting. Fight around your Ultimate to do a ton of damage and survive team fighting.


Try to lock Irelia at the beginning of the fight. This will make it much harder for her to jump around your team and reset to her Q. Avoid fighting too closely together as it will allow Irelia to use her Ultimate R on several people and allow her to reset Q. Stand together but not very closely together. Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and fight also around her Ultimate R as it will reduce her chances of reset.


Has a lot of utility and damage in his kit which allows him to play around his team quite often. All he needs to do is get out of his laning phase without giving the enemy a huge lead.

His E grants him a lot of outplay potential if used properly. Against unsuspecting enemies, this skill can be really deadly, and can help him secure kills quite easily.

Can flank the enemy team with relative ease and can get out of sticky situations with his E. This can send the enemy team into full-on panic mode and can allow your team to follow up with ease.


If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights.

Once he’s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.

If he falls behind, Jarvan isn’t that good. He will be too squishy in fights, deal no damage and struggle to protect his team, you need to make sure you get ahead in the early game and play around your Ultimate m.


Her first back is when she gets her initial power peak. Until then, Miss Fortune should play safely and should just try to land her ricochet t on the enemies behind the weak health minions. Level six is a massive power peak as it allows Miss Fortune to impact the fighting massively. It is also a decent finishing movement, especially in tight fighting.


Peel for your carts during the team fights to make sure they can do their job of inflicting consistent damage to the enemy. If you decide to do everything in an enemy, just perform your all-in combo and return to your carts. Try to work with your Jungler and get peaks inside the enemy Jungle with your Ultimate R. Even the withdrawal of the enemy Support will give your team a considerable advantage in terms of vision placements.


Kled will be looking to fight as much as possible in the early game to get a kill. Keep this in mind and avoid fighting him when playing as a tank.

When duelling Kled, keep an eye on his secondary bar. If it’s almost full, he will mount during the skirmish and he’ll be able to kill you. Avoid going for extended duels when he is about to remount.

Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate R once you walk up to farm.


Very strong potential duel in the way thanks to its W. This ability allows it both to block the damage as well as to heal itself of a respectable quantity. After six, it can select any target and convert the fight into a 1 v 1. This can mean hell for any still enemy or weak health carry that Mordekaiser can easily E>Q them. Once he gets enough items, it will be almost impossible to kill unless the enemy team concentrates him down.


Varus Q poke during the laning phase is quite strong. If he targets his Q on the minion wave and the enemy at the same time, he will make great use of his mana. At level 6, Varus can configure his Jungler with his Ultimate R. A good Varus will seek to bring down the enemy and then get their Jungler of gank to close the enemy Mid laner. Varus' first element will give him a huge peak of power. This simply means that his combo of brilliant damage will do a lot of damage and can completely destroy any immobile enemy champion or CC.


Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.

Playing around Zilean’s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.

If Zilean is in the mid lane with his ADC, you could try to ambush the two of them and then force an objective like the mid lane tower, Drake or Baron.


If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his e will block basic attacks, he is vulnerable to disengage and CC.

Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.

Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane.


2 points in his Ultimate r will make him more powerful during the fights. He will have to flank enemies and make sure that the entire CC on the side of the enemy teams is exhausted. His first ability will be maximized at level 9, which will allow him to inflict heavy amounts of damage in a very short period of time. He is decent enough during the team fights. He can completely decimate the enemy team if he manages to get an e reset off with his Ultimate r activated.


Nasus will have a decent amount of stacks and will take part in team fights now. He should be a threat to all the squishy targets in the enemy team.

He will have multiple items now, which will make it easier for him to run down the enemy laner and the enemy team. It will increase his damage output massively as well.

At level 11, he will have two points in his Ultimate R. This will increase both his tankiness and kill pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy backline and surviving.


At level 9, Akali would’ve maxed out her Q. At this stage of the game, she will be able to clear waves quickly and 1v1 most champions if they try to stop her from farming in a side lane.

Once Akali hits level 11, she will have 2 points in her Ultimate. She can look for more aggressive plays and try to assassinate targets that are isolated or walking around the map on their own.

Since Akali is an Assassin, she should have a few items completed during the mid-game. If you’re able to catch somebody out who is alone, it could easily result in a potential call for the Baron.


At level 9, you will have maximized your first ability that makes you much stronger in the skirmishes and clear the jungle. You are a good mid-game champion, and you will be able to easily remove the squishy champions in the middle of the game. At this stage of the game, you would have had several completed elements, so that you will naturally be strong enough.


Amumu’s team fight presence is very strong. Do not group too closely as this will allow him to get a multiperson entangle with his Ultimate y. Do not fight inside the jungle either for the same reason.

Try and start a team fight as soon as the one before has ended. Fighting when Amumu isn’t there or when his Ultimate y is on cooldown is a surefire way of winning the next fight.

Spreading out the map and split pushing is your best bet as a 5v5 team fight against a team with Amumu doesn't usually end well. However, if you’re teammates are squishy and prone to get caught out, you’ll need to group.


Neutral objective fights are important enough for you so make sure you continue to get Dragons regularly. You can easily gank the bot track and then ask them to help you. Your Q will really be impacted during neutral objective fights. Make it a point to use Jungle's brushes to completely stop enemies wandering around the Jungle without vision. Your Ultimate R will allow you to disrupt the fights and kill door easily.


Good versus team compositions with lots of shields.

Her E allows her to escape sticky situations and get away from ganks easily.

Zeri’s versatile. She can either go AP or AD depending on her team’s needs.


Cass is a monster at the end of the game. As long as she is not late, she will be incredibly strong in the end of the game. At level 13, Cass goes to max on her Q. By associating this with her max E, she will be able to do a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in his Ultimate R. He will do a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win his team the game.


When Galio charges you, try to disengage as quickly as possible. If you let him approach, he will seek to engage with his E and then tease you with his W. As soon as Galio loses the level of position 6, ping your team as he might seek to wander with his Ultimate R. If you are a varied support, use your range advantage to harass and bring him down every time he advances to secure minions on his pupil quest.


Riven can easily 1v1 any champion at level 3 if she is in a favourable matchup. Do not overextend to reduce her chances of killing you.

When Riven unlocks her Ultimate e, her all-in potential increases dramatically.  Make sure you disengage if she tries to fight you unless you have an advantage.

Once Riven has completed two or three items, she becomes very strong and will be able to take down any squishy champion that is not a tank. If you see her running towards you- just back away.


He will quickly get his transformation into early play because he will be constantly steeped with the enemy. Kayn has a good roar and the pressure of the card. He could wander quite quickly with his E and help his other losers. His construction and kit are very versatile. This makes him a valuable choice that he can adapt to many different scenarios and matches.


Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Move around the map and look to help your allies. Keep roaming from lane to lane while looking for executions with your Ultimate R.


Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


Level 3 is a massive power peak for Morgana as it will be able to fight both CC enemies, inflict a decent amount of damage on them, and save its CC allies when necessary. Level 6 is a massive power peak as it will be able to fight the team more effectively once it has its ultimate R. Just make sure that you E your main port before diving into the enemy team. Its guard quest is a power peak for its team.


Level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the lane brushes or his Flash should quickly solve the problem.

Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the full AP build. His main prowess will come during team fights, though, where he can separate the enemy carries and kill them.

Gragas' first item will give him a massive damage boost in the lane. However, it honestly depends on the build he is going for as well. If Gragas goes for the tank build, he will be surviving for much longer during team fights due to his first item while dealing reduced damage. Either way, he will be of significant importance to the team.


Fiddlesticks Ultimate R is very good in team fighting, especially in closed areas as it will allow it to inflict damage to tons of champions at once. Moreover, in team fighting, his W will heal him a lot. Additional support/damage will be really beneficial in team fighting.


Focus on the bottom of the opposition with your Q and W. It should be easy enough for you once you slow down with your E. You are very still so it should be important for you to take some countermeasures against the ganks. Ward around the track and keep the wave on your side whenever possible. Close a lot and get your basic items quickly. This will help you get killed and bursting enemies with your heinous Q damage.


If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.

Lee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.

He struggles in the lane when playing against champions with good counter engage, short cooldowns and range: especially if they know how to manage the minion waves.


When it is against the range champions, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP. Kayn is high risk and high reward. If he does not get an early advance, he can fight to be useful in the later stages of the game. In the team fights, it could be difficult for him to kill anyone if they have CC, long-ranged poke, or disengage tools. He has the same problem as many assassins.


Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them easily if you are able to play slowly and wait for the perfect opportunity to fight or escape. Champions Squishy will often be left alone, or they will walk around the card without help. You can use this to your snowball advantage and get more killers like Akali is a powerful killer and can kill squishy champions easily. If you are able to get some killers in the way, you can make snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game.


Lee Sin is a dominant laner in the early game. Expect him to go for aggressive plays to get an early lead.

Once Lee Sin hits level 6, his kill pressure intensifies and he will be a lot scarier to play against. Expect him to go for aggressive plays.

When Lee Sin has completed his first component item, his damage output will increase dramatically. Watch your positioning so he cannot easily take you down.


Kennen will try to get you out when you are farming so stay behind the minions and look for all the in whenever possible. Once he gets his Ultimate, you will have to be careful on your back line get dove of war fog. If he is using his Ultimate, jump on him immediately. You can get CC'd, but you will certainly save your back line. Keep the wave somewhere in the middle of the way. This will give you enough opportunities to take the enemy down.


Hecarim can invade the brand often. Do it as much as possible to place it behind. You are a good counter-organiser. After the brand has entered, try to counter it because you can easily turn around its ganks. Playing around your Ultimate is very important. Look for gank every time your Ultimate is in place. Hecarim can easily take these goals.


When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate.

Try and always stay somewhat near your team so you can use your Ultimate R to help them. One way you can achieve this is by pushing a side lane with your Q and then running towards them while the wave keeps pushing.


Aphelios isn't very mobile so if he's running in a certain direction, he might be running towards his Jungler and you might be running into danger.

Stand outside of the minion wave when Infernum r is active as it provides him with a lot of AOE damage and wave clear. Make him choose between pushing the wave and poking you.

When marked by Aphelios r, don’t bother retreating too far back as his long-ranged auto from his second weapon will still hit you. Stay close to him so you can trade back.


It will try to support you, so you need as much resources to match or counter its support in the way. Look for fights when Fiddlesticks has a capacity down. Preferably, its Q or W so it is unable to escape/exchange with you. Try to keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks and keeping the wave near your side of the map, it will have to extend for the farm.


Jayce will not be too hard at level 11 because he will not give him as much statistics or utility as the ultimate of most other champions. This will certainly allow him to increase his overall burst damage, however. Once he maximizes his s at level 9, he will be able to flatten a lot of damage. This is especially true if Jayce hides in the fog of the war and manages to break up an enemy unsuspectingly with his combo w > s. Jayce's poke is directly proportional to the number of items and components he has at the time.


If she has a support that can complete her escarment power, she will easily take the level path one himself. Kalista's passive does so so that she can easily avoid the CC abilities especially if it turns out that it is a skill shot. It also allows her to jump in and out of nonwarded brushes to drop the vision on the enemies. Once she gets her Ultimate x, her down pursuit potential becomes unmatched.


The early game should be focused on farming. The main goal is to get your first item quickly while making sure you don't get CC'd and all-in'd. Use your W and r with the utmost discretion.

Shove the wave when possible and punish the enemy laner with your soldier-directed auto-attacks. It will slowly allow you to get a healthy lead in the lane after which you can either look to all-in or roam.

Once you get your Ultimate R, you should be able to do a lot more in this lane. The plan is still the same, whittle down your enemy first, and then look to all-in with your Ultimate R. Take the position of the enemy Jungler into account first.


Your ability to control an area/area is quite strong and almost unmatched. You can cut down a lot of constant damage if you are lucky. Your sand soldiers and Passive make it much easier for you to stop all-in in their tracks. Very high seating and pushing power when it comes to taking lane towers. Your Ultimate R offers you luxury both disengagement and all-in-the-team enemy according to your requirement.


After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.


Your Ultimate is an incredible tool that can cause damage and CC all the enemy team if you are able to hit them all with it. This makes Aumu an incredibly strong team fighter. Aumu, the construction path is incredibly versatile. Your team needs a tank? You can build a tank. Your team needs AP? You can build AP. If you are ahead, you can go for a complete AP build and blow up enemies. Aumu has a quick light thanks to the AOE damage of its r and m. This allows it to clean up quickly and hit its level 6 power peak before many other Junglers.


You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.

Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple e and e plays.

After going in with your e and e, be prepared to fall back and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out.


Always make sure behind a minion so it is harder for him to land his Q. If he is able to land his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, disengage from the fight because he will offer him protection and you may be unable to kill him through the health.t bonus have an impact 2v2 Ultimate R. If you are stronger at level 6, be ready to fight him. Try and stay within maximum reach and behind the minions at all times. This will make it harder for him to hit you with his Q or self-attack you.


It’s very important that you hit level 2 at the same time as Rakan. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up.

Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you’re low so Rakan cannot use their Ultimate to execute you.

As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.

To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map, which will also aid in setting up your Jungler.


Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.


Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the cooling of the ability and allow him to inflict massive amounts of burst damage to the enemy. His first ability will be maximized at level 9, which will give him a boost to his damage. This helps when it comes to managing the ganks and all-in-one. Kassadin will be a monster if he is ahead of objects or kills in this game phase. Otherwise, he will not have much impact on the game.


Do not fight in the jungle as teams will be grouped closely together. It’s best to fight in the open so she cannot land a 5 person Ultimate R.

Similarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight.

Ward your flanks as she might use her Ultimate R from the side so it’s harder for your team to react to it.


Keep on the opposite of the path at any time. This will make it harder for her to land her Q and E. Make sure you're still behind the minion wave and not inside. As Zoe-Q deals AOE damage, you'll take damage if you're near the minion line. When you trade, keep an eye on what fate (if any) Zoe has picked up. If it's an aggressive spell, expect her to look for a job. If it's Flash, expect her to be more mobile and if it's a defensive spell, it'll be harder for you to kill her.


Try not to group too closely as this will allow Vladimir to get a good Ultimate e Off. By separating slightly, Vladimir will have to use his Ultimate e on fewer targets. Expect Vladimir to flank on the side in the team fights. Watch your flanks so that you find him before he is able to climb to the top of your team. If you don't already have, you need the reduction of healing on your portages to reduce his healing and support in the team fight.


Jarvan’s level 2 is pretty strong as he can go for a d into e and knock you up. Make sure you hit level 2 first so you can counter this engage.

Once Jarvan hits level 6, his kill pressure intensifies. If you are without Flash, he can easily enclose you with his Ultimate m which will leave you incredibly vulnerable.

After Jarvan has completed his first item, his utility and strength increases. Keep this in mind as his shield from Aery and his d will be increased.


Try to use your range advantage to intimidate and harass Viego every time he climbs to the farm. He's a mingle champion who can easily be intimidated by various champions. Viego will find it hard to kill you in the way if you keep the minion wave closer to your side of the map. This will give him less room for manoeuvre. Make sure there's a minion between you and him at all times. This will make him impossible for you CC with his W.


As you are a Support, avoid dealing alone in the late match. If you are selected, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Permanently place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win. Use your ultimate R on as many enemies as possible.


His d is the only form of self-peel for him. Once this ability is lowered, he is quite vulnerable to ganks. In team fights, he can be flanked with ease too. He will try to play safely during the early match and will not have much damage if he can't upgrade his passive core. Playing aggressively and forcing him out of the early track can allow his enemy to get a huge advantage over him. Very subject to all in, especially in the bot track when against a hard crowd control Support. He has some form of buff motion speed with his r but in layers crowd control can easily counter that.


Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive. Make sure you h them in time and get enemies off your carries regularly.

Use the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on.


Her tankess is exceptionally high in the middle of the game. Her main job will be to make sure that she can get peaks on squishy door and kill them quickly. Another point in her Ultimate R will decrease the cooling of capacity. It will allow her to CC enemies quite frequently. It is decent enough for the peaks around the card. Sejuani is pretty decent during team fighting as she can absorb a lot of damage and has CC for days. She can peel for her doors quite efficiently as well.


It must avoid these guard places if it wants to move forward. Skarner is subject to CC, which makes the use of its E and Ultimate quite difficult. To make full use of these capabilities, you must look for situations where you cannot be interrupted. If the enemy team separates, or if the front line still blocks the enemy door, it will be difficult to use your Ultimate on a port champion. Using your Ult on a tank is really not worth it.


You will have to be careful about its dash. It can give you a false sense of security that can lure you to go for the easy farm, while Renekton goes and everything in you. Bait his Ultimate out when possible. This will allow you to easily win all the fights he takes after his ult runs out. Wait for Renekton to use his dash until you use your ult on him. This will also help your Jungler during the ganks. Keep the wave near the tower and focus on getting tankier in this matchup. Do not do it easily can allow the enemy of everything in you.


If your team is good in team fights, stay with them. If your team is not in advance or not very strong, you could try to divide the thrust and attract the attention of enemies while your team sits a goal elsewhere or does the Baron. Kassaddin is very good to get choices thanks to its Ultimate k. Look for choices in the late part to get your team before.


Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.

You’re going to naturally push the minion wave with your Turrets Q. While you’re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn’t have 3 Turrets Q up, so keep this in mind.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.


Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you. You are very squishy initially and can be burst down easily when hard CC'd.

Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion. This is because one misplaced Ultimate R from your end can lose you an entire team fight. His skill curve is massive and is quite hard to overcome.

Getting caught out with your E on cooldown, especially during the early game will get you killed. Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket.


Look for choices during the middle of the game to get your team before. Getting a choice here or there or blowing an enemy Summoner Spell may be more than enough to get a goal nearby. Calling targets during the middle of the game. You are the after all Jungler and have to prepare and make the call to take a goal whenever it is about to spawn. Usually, the CDA and Support will go to the middle track after having secured the lower lane tower. If the enemy turns to the middle track too, you should look at the gank so you can get the murders and the medium track tower.


Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate k.

If you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly.

Avoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can.


During this phase of the game, you should simply focus on targets to a shot with your entire combo. Your Ultimate n will be on a pretty short cooldown so you can do a quick work of enemies. Getting a defensive element will help you a lot in this game against all-in-one comps. You will want to make sure that you position yourself well and look out for the assassins who are trying to kill you. Use your e correctly during this phase of the game and shield as many people as you can. This shield alone can save your entire team from death if you time properly, especially before they are hit by a high bursting ability.


Its W blocks automatic attacks and improved automatic attack capabilities. This includes capabilities like Twisted Fate. Your passive helps you gain XP advantages over enemy tires, which can help you hit power spikes before them. Its E gives Nillah 2 dashes. It's good for it because it can quickly enter and exit skirmishes.


After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your Q.


Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.

At level nine, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times.

Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher.


It is important that you try to take these goals whenever possible to give your team an advance. Once Ekko enters, it doesn't have a lot of left. So, you can abuse that that you are a good against ganker. Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate at your disposal.


Kled is really good early on as he can use his Q and E to all-in and destroy his enemy in trades. His W plays a pivotal role in it as well.

Once Kled hits level 6, he will gain access to his Ultimate R, which will allow him to all-in laners in different lanes. He can even pay a surprise visit to the bot lane.

The first item component will increase Kled's dueling potential. It will make him more powerful than he already is, which is terrible news for the enemy.


Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.

Play around your Q hotspots in the lane, and avoid using them unless you’re able to trade. When your Q is on cooldown; you’re pretty vulnerable and will lose 1v1 fights.

Make sure you make use of your Passive empowered auto. If you’re able to use it periodically on the enemy laner, your chances of winning the lane increases.


In the middle of the game, Ekko will have finished several articles. He should be much stronger at this stage of the game. Combined with more articles, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky pieces. At level 9, Ekko goes max his Q. He will help him farm and trade with the enemy.


Level 2 is a good peak for Pyke because it can immediately all-in-the-enemy. This will help him get quick murders if he manages to push and reach Level 2 first. Level 6 is a massive peak of power as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with a rotation of his spells and his Ultimate R. Boots are a massive peak of power that allows Pyke to travel the map very quickly.


Amumu has a very weak early game and is susceptible to invades. If you’re a strong 1v1 champion, try and invade him early to set him behind and delay his level 6 power spike.

Amumu needs to hit level 6 as fast as possible so he can gank with his Ultimate y. Try to gank as much as you can early on so your allies are stronger than his. This will make it harder for him to gank when it comes time to do so.

Like suggested, Amumu has a weak early game and will be looking to power farm. If he does show on the map, or if you’re stronger than him, you could invade his jungle and steal away some of his camps. This will delay his level 6 power spike and delay his Ultimate y which in turn, will also delay some of his ganks.


Whenever Karma’s d is down, she is vulnerable to attack and will need to play safely while it’s on cooldown. Karma is squishy, and if she looks to fight when it’s down, she is going to come worse off than the enemy.

Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn’t have as much pressure in comparison to a lot of other Supports. Pre-6, this isn’t a problem though.

In team fights you need to ensure that you use your empowered d on your allies and avoid using your Q. Using the wrong empowerment can cost you the team fight.


Camille has a good potential out of the game with her E and Ultimate R. She can often surpass the enemy and turn around or escape the exchanges with ease. She is a difficult champion that is quite fun and rewarding. Players who put a lot of effort to learn her will reap the rewards of a veteran player Camille. Her Ultimate R is a good tool that can lead a murder every time. If she is unable to kill the enemy lantern, she can go another way and use it instead.


Using the lane brushes to land your d and d will be really easy for you in this matchup. Just make sure that you maintain your distance from the enemies at all costs.

Remember that you can slow down enemies using your d. It can come in really handy when you are getting ganked and need time to escape.

Be a part of neutral objective fights once you get your Ultimate d. Your displacement ability will allow you to get multiple picks for your team.


In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.


Get to level three really fast and start ganking quickly. Your goal is to look out for low health targets and finish them off when you get the chance.

Once you get your first item component, you should be able to dish out a lot more damage and counter-gank way more frequently. Ward around correctly and track the enemy Jungler non-stop.

Your Ultimate t will play a vital role when playing against the enemy team. It will let you utilize your Passive efficiently but always try to get rid of the enemy backline and catch them off-guard by surprise by using the fog of war.


Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.


When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.

Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.

When you do team fight, look to peel and focus the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.


If the team fight is important for Kennen, falling behind the gold and XP will make you almost useless in the team fights. Watch to flank in the team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make the team fight easier, watch to flank on the side. Whenever your Ultimate m is up or when your team is ready, you should group with them.


Its immobility is its main weakness because it has a large target painted on its head because of this. If the enemy manages to catch it, it will die. Due to its passive, it is not really good against tanks, especially those who can put themselves on its face. It will take ages for it to get rid of a real tank. The Ultimate R root it in place. This allows the enemy both flank and concentrate it with ease.


At level thirteen, her Q and E will be maximized. This means that she will heal her wears at an alarming pace, and she will be an asset to her team. Once she gets two points in her Ultimate R, her survival is still increasing and getting involved with her can be a little more difficult. Yuumi is really good during team fighting as her Ultimate R will leave her enemy team slow and whole while healing her allies, respectively. Healing is really powerful, and the added effects are just as welcome.


You will really be tanky during this phase of the game so make sure you initiate fighting for your team. Let your team know before you all in, however, and keep track of your Passive. Chokepoint fights will be your bread and butter. Your ability to keep the enemy zoned out is next to none, and therefore you should not let them approach objective pits. Always try to separate the enemy backline from the enemy frontline. This will allow your allies to play more freely and keep them safe from the damage inflicted by the enemy backline.


During the mid-game, you should be ready to secure as many picks as you can. Work with your Jungler and set up death brushes inside the enemy Jungle.

Chokepoint fights are going to be really beneficial for you during this phase of the game. Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies.

Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease.


Xerath will often go to ward objectives alone. Try to ambush him and catch him out of position. Then use the numbers advantage to take the objective or start a team fight.

Do not let Xerath poke you down before a team fight occurs. Xerath’s goal is to delay a team fight for as long as possible while he pokes with his p and 2. Don’t let him do this by engaging as soon as you can.

Xerath will try to stay in the backline- probably behind the ADC. In a team fight, try to flank and take him down at the start. This will make it easier for your team to win the team fight as he would not be able to poke you down.


During this phase of the game, make sure you keep getting picks all around the map. Making team fights unfair should be your only goal.

In team fights, try to separate the enemy frontline from the enemy backline. This will let your carries play freely, and you will be able to absorb a lot of damage for your allies.

Use the fog of war and choke points to secure team fight wins. Your chances to win a fight will increase drastically as you have many AoE effects in your abilities.


After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your l. Look to blow up any enemy who is hit by your Binding g.


Gragas will be looking to gank frequently in the early game. Try to equal his pressure by ganking frequently too. If you can’t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective.

Gragas can use his Bodyslam E to interupt your engage. With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him.

Once you get your Ultimate, it’s key that you use it. Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill. Get ahead of Gragas by ganking with your Ultimate every time it’s up.

You can beat him in a 1v1 as long as you dodge his E. When fighting him, look at the minimap for enemies collapsing on to you. If they come, run away as it’s unlikely you’ll be able to win 1v2.


His field of attack will be quite high during this phase of the game. He will let her get out of a lot of damage while remaining safe from CC. Another point in his Ultimate R will allow him to inflict more damage and strengthen the arrival movement. It will be on a low cooling which means that she can use it quite frequently. This step of the game is made or broken for Trist. It can be strong, but if it is not early, it will be absolutely weak.


Cho’Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.

Cho’Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.

Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him.


Zyra is really good at poking. Opt for extra sustain through Biscuit Delivery if you’re taking Inspiration and make sure you take flat magic resistance early.

Try to stand at the opposite side of the lane to Zyra at all times to make it harder for her to land her Q or E on you.

Good times to harass and trade with Zyra are when no Seeds W around and when she has overextended to poke. Zyra will often put herself in a forward position to poke which can easily be capitalized on.


Be very careful in this matchup as Trynd can easily all-in and kill you in this matchup early on. The wave is to be frozen near your tower, or you will have to pay for it dearly.

Focusing on farming is going to be really important. Only go for trades on him, when his dash is down, or when he is going to last hit a minion.

His Ultimate is going to be a major problem in this matchup, so make sure that you save your slow for once he has used his ult, else, your backline will take the bullet.

If he is roaming, let your teammates know so, and make sure that you don't follow him blindly. One small mistake and he can easily bait you into a fight with his Jungler in the river.


Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your d and d.

Try to switch to the mid-lane with your ADC and see if you can get mid-priority. It will allow you to get towers and objectives with your team easily.


He isn’t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can’t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).

His x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.

His e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it.


Cassiopeia has a lot of pressure to kill in the middle of the game, especially once she puts 2 points in her Ultimate R. The reduction of the cooldown and the additional damage make her a huge threat during this stage of the game. Cass should have her tear stacked by this stage of the game. She will have a little endless mana pool once he is exhausted. At level 9, Cass goes max on her E. As long as she lands her Q, her brute potential will be incredibly powerful. Her all-in-in-fortune at this stage of the game.


Varus has good pick potential with his Ultimate R. Avoid overextending or being in range of him when sieging in the mid lane as he could look to start the fight.

Picking off Varus before a team fight is highly effective. Bursting him is one of the best ways to do so as he is rather squishy and immobile due to the lack of a dash or escape ability.

Varus will try to delay a team fight for as long as possible while he harasses with his Q and E.


Stand behind minions to block her damage.

Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.

Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.

Ashe is good in extended trades, so avoid going for extended trades with her, especially if her Q is stacked.


The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for an extended trade unless the enemy's primary ability is on cooldown.

However, play safe for the first few levels. You need time to come online and you shouldn’t be fighting until you have some levels under your belt.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.


His level two is the strongest in the entire game and should allow him to accumulate a lead early on. He will want to let the wave push towards him during level 1 to maximize the strength of his level 2.

Level 6 is a massive power spike for Talon as it increases his overall burst damage. It also lets him roam around a lot and kill enemies in the side lane without any warning.

The first item component should allow him to dish out a lot of damage in the lane or when he is roaming. It will be pretty advantageous to his assassination attempts.


Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.

Look to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.

Look for picks or look to fight the person who you’re laning against when they try to stop you from split pushing. If you’re ahead, don’t be afraid to fight but always check the map before committing to using your Ultimate R.


Skarner will look to flank in team fights with his E. Ward the flanks to make it easier for you to escape him before he comes charging at you.

Avoid fighting in the jungle, around objectives or near the Baron. You need to be spaced out so he cannot land his Ultimate on multiple champions at once.

Invest in armor and magic penetration items. Skarner will be building tank items and you will be unable to kill him if you do not buy these items.


During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody.

Diana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in.

Diana is an assassin and can quite easily one-shot any squishy target walking alone through the river. Do not enter the river unless you have it warded or know where Diana is.


Look for picks on enemies who step too far forward with your Ultimate R. Catching one person out could allow you to snowball the kill into victory or an objective.

Group near your team so you can use your Ultimate R without the enemy knowing you’re nearby.

Make sure you play around your Zhonya’s Hourglass and your Ultimate R in the late game. Avoid fighting unless both of them are unavailable.


Make sure you’re never near a wall otherwise Poppy will be able to use her E and push you into it.

Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive.

Post 6 it’s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel.


Fiddlesticks wants to poke and stay safe in the game very early. He's not very strong, so his job is to survive early. Fiddlesticks first power peak is when he reaches level 6. Unlocking his Ultimate R offers him an additional pressure to kill in the way and will allow him to start looking for aggressive parts. After Fiddlesticks finished his first component element, he will be a little stronger and can start to exchange more aggressively with the enemy.


He is prone to CC and can get locked down quite easily. It can be hard for him to engage and be useful when he gets interrupted easily.

Skarner isn’t great if he is behind, as he will not be tanky enough to soak up damage, and he wont deal a lot of damage either.

If enemy teams split up completely, it can be hard for him to be super effective. The enemy frontline might block his Ultimate, and Skarner should avoid using his Ultimate on the enemy frontline.


Lock him in the team fights. Make sure to hit him with your CC tools so he can't use his Ultimate to save his allies. Don't fight in the jungle vs Milio because the teams will be regrouped and if he's well positioned, he can easily counter your hard engagement. It's better to fight in the open and away from the goals and in tight parts of the map.


It can be trapped to the oblivion, especially when it is against a varied carrier with some form of pelure tip. Misuse of its W can cause it to kill because it is its only form of mitigation of damage. It cannot easily escape if someone includes it after using this ability. If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using its Ultimate R, because it was not able to land much damage or slow down several members of the enemy team.


After the laning phase has ended, go to another way (or stay up) and just divide the thrust. You are a good split pusher and can draw a lot of attention to your path. If someone tries to challenge your split push, look to fight them. Irelia is a good duelist and will be able to fight most of the enemies who are trying to stop it. While you are a champion who is usually sent to divide the thrust, you may need to group with your team if the enemy is trying to force something. Be ready to turn around the map and help them fight.


Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start to glove at level 3 from. When you unlock your Ultimate, the ganking will be easier and you will be more of a threat. After you complete your first component element, you will be strong enough in 1v1s and have a greater chance of getting ganks off.


During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.

Use your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.

Your W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills.


Vayne will have the advantage of the range in the way in most matchups. She will be able to abuse the enemy and refuse them from the farm. Vayne scales incredibly well in the later parts of the game. As long as she is not behind, she will be really good in the end of the game. She is beautiful against the tank teams and tank champions, thanks to her s.


An additional point in his Ultimat R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights.

His first ability will be maxed out at level nine. This increases his damage massively, and his dueling potential will be pretty respectable now.

His ability to disrupt team fights and secure picks during this phase of the game is really high. All he needs to do is ensure that he has proper follow-up during all-ins.


Level sixteen is a massive power spike as it increases the defensive capabilities of his Ultimate r. His ADC will be really safe due to the enormous shield they will get.

Tahm Kench's tankiness will be out of the world during this phase of the game. He can peel for days for his team and get picks on the enemy with his Q.

His Q will be on a really short cooldown. This means that his pick potential and poke will increase a lot. He should try to use the fog of war combined with his W to secure picks on the enemy.


Udyr is a strong dueller in the early game. Unless you have a clear advantage, avoid fighting him in a 1v1 scenario.

Udyr has good objective control and can solo objectives like the Dragon with ease. Make sure you keep the Drake warded at all times to decrease his chances of securing them for free.

Unlike most champions, he doesn’t peak at level 6 as he can unlock his Ultimate R at level 1. If you have a strong Ultimate, try to abuse the cooldown and help your allies.


Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.

Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.

Your main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal.


Corki will try to delay a team and poke fight with his b and e. If you engage and fight quickly, he won't have time to shoot you down. Avoid trying to take goals in the middle or end of the game when Corki is alive. He'll just knock you down while you're trying to take them. Make sure you take them when he's dead or somewhere else on the map. Fighting Corki can be difficult alone, so your best bet is to focus on matching his wave power and try to prevent him from taking these secondary goals.


The damage caused by Lulu's early play, coupled with the utility of his spells, makes it very dominant in the way. It can cancel all-in-one almost immediately with his W and make sure that the high enemy's lantern is pushed out of the way. Level 6 is a massive peak of power. It will now annoy the enemy by completely denying the assassination and breaking out the attempts at the end of the enemy. It can use the ability to slow down enemies, especially those who are trying to escape from it. The first element will surely help Lulu to get out much in the way. It can spame its capabilities frequently and inflict additional damage to the enemy. The track brushes will help him immediately.


Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.

Furthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.

Fiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind.