diff --git "a/txt/2105.06948.txt" "b/txt/2105.06948.txt" deleted file mode 100644--- "a/txt/2105.06948.txt" +++ /dev/null @@ -1,1985 +0,0 @@ -People construct simplified mental representations to plan -Mark K. Ho1,2,*, David Abel3,+, Carlos G. Correa4, Michael L. Littman3, Jonathan D. Cohen1,4, -and Thomas L. Griffiths1,2 -1Princeton University, Department of Psychology, Princeton, NJ, USA;2Princeton University, Department -of Computer Science, Princeton, NJ, USA;3Brown University, Department of Computer Science, -Providence, RI, USA;+Now at DeepMind, London, United Kingdom;4Princeton University, Princeton -Neuroscience Institute, Princeton, NJ, USA;*Corresponding author: Mark K Ho, -mho@princeton.edu -One of the most striking features of human cognition is the capacity to plan. Two aspects -of human planning stand out: its efficiency and flexibility. Efficiency is especially impres- -sive because plans must often be made in complex environments, and yet people successfully -plan solutions to myriad everyday problems despite having limited cognitive resources1–3. -Standard accounts in psychology, economics, and artificial intelligence have suggested hu- -man planning succeeds because people have a complete representation of a task and then use -heuristics to plan future actions in that representation4–11. However, this approach gener- -ally assumes that task representations are fixed . Here, we propose that task representations -can be controlled and that such control provides opportunities to quickly simplify problems -and more easily reason about them. We propose a computational account of this simplifica- -tion process and, in a series of pre-registered behavioral experiments, show that it is subject -to online cognitive control12–14and that people optimally balance the complexity of a task -representation and its utility for planning and acting. These results demonstrate how strate- -gically perceiving and conceiving problems facilitates the effective use of limited cognitive -resources. -1arXiv:2105.06948v2 [cs.AI] 26 Nov 2022In the short story “On Exactitude in Science,” Jorge Luis Borges describes cartographers who -seek to create the perfect map, one that includes every possible detail of the country it represents. -However, this innocent premise leads to an absurd conclusion: The fully detailed map of the -country must be the size of the country itself, which makes it impractical for anyone to use. Borges’ -allegory illustrates an important computational principle. Namely, useful representations do not -simply mirror every aspect of the world, but rather pick out a manageable subset of details that -are relevant to some purpose (Figure 1a). Here, we examine the consequences of this principle for -how humans flexibly construct simplified task representations to plan. -Classic theories of problem solving distinguish between representing a task andcomputing a -plan4,15,16. For instance, Newell and Simon17introduced heuristic search , in which a decision- -maker has a full representation of a task (e.g., a chess board, chess pieces, and the rules of chess), -and then computes a plan by simulating and evaluating possible action sequences (e.g., sequences -of chess moves) to find one that is likely to achieve a goal (e.g., checkmate the king). In artificial -intelligence, the main approach to making heuristic search tractable involves limiting the com- -putation of action sequences (e.g., only thinking a few moves into the future, or only examining -moves that seem promising)5. Similarly, psychological research on planning largely focuses on -how limiting, prioritizing, pruning, or chunking action sequences can reduce computation6–11,18–20. -However, people are not necessarily restricted to a single, full, or fixed representation for a -task. This matters since simpler representations can make better use of limited cognitive resources -when they are tailored to specific parts or versions of a task. For example, in chess, considering the -interaction of a few pieces, or focusing on part of the board, is easier than reasoning about every -piece and part of the board. Furthermore, it affords the opportunity to adapt the representation, -tailoring it to the specific needs of the circumstance—a process that we refer to as controlling a -task construal . Although studies show that people can flexibly form representations to guide action -(e.g., forming the ad hoc category of “things to buy for a party” when organizing a social gath- -ering21), a long-standing challenge for cognitive science and artificial intelligence is explaining, -predicting, and deriving such representations from general computational principles22,23. -2a -Task Action PlanDecision-Maker -Decision-Maker -Plan ConstrualTask -Task Actionb -cFigure 1. Construal and planning. a, A satellite photo of Princeton, NJ (top) and maps of -Princeton for bicycling versus automotive use cases (bottom). Like maps and unlike photographs, -a decision-maker’s construal picks out a manageable subset of details from the world relevant to -their current goals. Imagery ©2022 Google, Map data ©2022. b,Standard models assume that a -decision-maker computes a plan, , with respect to a fixed task representation, T, and then uses -it to guide their actions, a.c,According to our model of value-guided construal , the decision- -maker forms a simplified task construal, Tc, that is used to compute a plan, c. This process can -be understood as two nested optimizations: an “outer loop” of construal and an “inner loop” of -planning. -Our approach to studying how people control task construals starts with the premise that ef- -fective decision-making depends on making rational use of limited cognitive resources1–3. Specif- -ically, we derive how an ideal, cognitively-limited decision-maker should form value-guided con- -3struals that balance the complexity of a representation and its utility for planning and acting. We -then show that pre-registered predictions of this account explain how people attend to task elements -in several planning experiments (see Data Availability Statement). Our analysis and findings sug- -gest that controlled, moment-to-moment task construals play a key role in efficient and flexible -planning. -Task construals from first principles -We build on models of sequential decision-making expressed as Markov Decision Processes24. -Formally, a taskTconsists of a state space, S; an initial state, s02S; an action space, A; a -transition function P:SAS ! [0;1]; and a utility function U:S ! R. In standard -formulations of planning, the value of a plan:SA! [0;1]from a state sis determined -by the expected, cumulative utility of using that plan25:V(s) =U(s) +P -a(ajs)P -s0P(s0j -s;a)V(s0). Standard planning algorithms5(e.g., heuristic search methods) attempt to efficiently -compute plans that optimize value by directly planning over a fixed task representation, T, that -is not subject to the decision-maker’s control (Figure 1b). Our aim is to relax this constraint and -consider the process of adaptively selecting simplified task representations for planning, which we -call the construal process (Figure 1c). -Intuitively, a construal “picks out” details in a task to consider. Here, we examine construals -that pick out cause-effect relationships in a task. This focus is motivated by the intuition that a key -source of task complexity is the interaction of different causes and their effects with one another. -For instance, consider interacting with various objects in someone’s living room. Walking towards -the couch and hitting it is a cause-effect relationship, while pulling on the coffee table and moving -itmight be another such relationship. These individual effects can interact and may or may not be -integrated into a single representation of moving around the living room. For example, imagine -pulling on the coffee table and causing it to move, but in doing so, backing into the couch and -hitting it. Whether or not a decision-maker anticipates and represents the interaction of multiple -4effects depends on what causes and effects are incorporated into their construal; this, in turn, can -impact the outcome of behavior. -Related work has studied how attention guides learning about how different state features pre- -dict rewards26. By contrast, to model construals, we require a way to express how attention flexibly -combines different causes and their effects into an integrated model to use for planning. For this, -we use a product of experts27, a technique from the machine learning literature for combining dis- -tributions that is similar to factored approximations used in models of perception28. Specifically, -we assume that the agent has Nprimitive cause-effect relationships that each assign probabili- -ties to state, action, and next-state transitions, i:SAS ! [0;1],i= 1;:::;N . Each -i(s0js;a)is a potential function representing, say, the local effect of colliding with the couch or -pulling on the coffee table. Then a construal is a subset of these primitive cause-effect relation- -ships,cf1;:::;Ng, that produces a task construal, Tc, with the following construed transition -function: -Pc(s0js;a)/Y -i2ci(s0js;a): (1) -Here, we assume that task construals ( Tc) and the original task ( T) share the same state space, -action space, and utility function. But, crucially, the construed transition function can be simpler -than that of the actual task. -What task construal should a decision-maker select? Ideally, it would be one that only includes -those elements (cause-effect relationships) that lead to successful planning, excluding any others -so as to make the planning problem as simple as possible. To make this intuition precise, it is -essential to first distinguish between computing a plan with a construal and using the plan induced -by a construal. In our example, suppose the decision-maker forms a construal of their living -room that includes the effect of pulling on the coffee table but ignores the effect of colliding with -the couch. They might then compute a plan in which they pull on the coffee table without any -complications, but when they usethat plan in the actual living room, they inadvertently stumble -over their couch. This particular construal is less than optimal. -Thus, we formalize the distinction between the computed plan associated with a construal and -5its resulting behavioral utility : If the decision-maker has a task construal Tc, denote the plan that -optimizes it as c. Then, the utility of the computed plan when starting at state s0is given by its -performance when interacting with the actual transition dynamics, P: -U(c) =U(s0) +X -ac(ajs0)X -s0P(s0js0;a)Vc(s0): (2) -Put simply, the behavioral utility of a construal is determined by the consequences of using it to -plan and act in the actual task. -Having established the relationship between a construal and its utility, we can define the value -of representation (VOR) associated with a construal. Our formulation resembles previous models -of resource-rationality2and the expected value of control13by discounting utilities with a cognitive -cost,C. This cost could be further enriched by specifying algorithm-specific costs29or hard con- -straints30. However, our aim is to understand value-guided construal with respect to the complexity -of the construal itself and with minimal algorithmic assumptions. To this end, we use a cost that -penalizes the number of effects considered: C(c) =jcj, wherejcjis the cardinality of c. Intuitively, -this cost reflects the description length of a program that expresses the construed transition func- -tion in terms of primitive effects31. It also generalizes recent economic models of sparsity-based -behavioral inattention32. The value of representation for construal cis then its behavioral utility -minus its cognitive cost: -VOR (c) =U(c)C(c): (3) -In short, we introduce the notion of a task construal (Equation 1) that relaxes the assumption -of planning over a fixed task representation. We then define an optimality criterion for a construal -based on its complexity and its utility for planning and acting (Equations 2-3). This optimality -criterion provides a normative standard we can use to ask whether people form optimal value- -guided construals33,34. We note that the question of precisely how people identify or learn optimal -construals is beyond the scope of our current aims. Rather, here our goal is to simply determine -whether their planning is consistent with optimal construal. If so, then understanding how people -6achieve (or approximate) this ability will be a key direction for future research (see Supplementary -Discussion of Construal Optimization Algorithms). -A paradigm for examining construals -Do people form construals that optimally balance complexity and utility? To answer this question, -we designed a paradigm analogous to the example in Figure 1a, in which participants were shown -a two-dimensional map of a maze and had to move a blue dot to reach a goal location. On each -trial, participants were shown a new maze composed of a starting location, a goal location, center -black walls in the shape of a +, and an arrangement of blue obstacles. The goal, starting state, -and the blue obstacles (but not the center black walls) changed on every trial, which required -participants to examine the layout of the maze and plan an efficient route to the goal (Figure 2a). -In our framework, each obstacle corresponds to a cause-effect relationship, i—i.e., attempting to -move into the space occupied by the obstacle and then being blocked. This is analogous to the -effect of being blocked by a piece of furniture in our earlier example. -Two key features make our maze-navigation paradigm useful for isolating and studying the -construal process. First, the mazes are fully observable : Complete information about the task -is immediately accessible from the visual stimulus. Second, each instance of a maze emerges -from a particular composition of individual elements (e.g., the obstacles). This means that while -all the components of a particular maze are immediately accessible, participants need to choose -which ones to integrate into an effective representation for planning (i.e., select a construal). Fully -observable but compositionally-structured problems occur routinely in everyday life—e.g., using -a map to navigate through exhibits in a museum—as well as in popular games—e.g., in chess, -figuring out how to move one’s knight across a board occupied by an opponent’s pieces. By -providing people with immediate access to all the components of a task while planning, we can -examine which ones they attend to versus ignore and whether these patterns of awareness reflect -a process of value-guided construal (Methods, Model Implementations, Value-guided Construal -7Implementation; Code Availability Statement). Furthermore, this general paradigm can be used in -concert with several different experimental measures to assess attention (Extended Data Figures -1-3; Supplementary Experimental Materials; Data Availability Statement). -b -An obstacle was either in the yellow or -green location (not both), which one was it? -How confident are you?Goal, agent, and -obstacles appearObstacles are invisible -during navigationRecall probe -Confidence probea -Trial BeginsGoal, agent, and -obstacles appearParticipant navigatesAwareness probe -How aware of the highlighted -obstacle were you at any point? -Figure 2. Maze-navigation paradigm and design of memory probes, Value-guided con- -strual predicts how people will form representations that are simple but useful for planning -and acting. These predictions were tested in a new paradigm in which participants controlled -a blue circle and navigated mazes composed of center black walls in the shape of a cross, blue -tetronimo-shaped obstacles, and a yellow goal state with a shrinking green square. We assume -that attention to obstacles as a result of construal is reflected in memory of obstacles and used -two types of probes to assess memory. a,In our initial experiment, participants were shown the -maze and navigated to the goal (dashed line indicates an example path). After navigating, partic- -ipants were given awareness probes in which they were asked to report their awareness of each -obstacle on an 8-point scale (for analyses, responses were scaled to range from 0 to 1). b,In a -subsequent experiment, obstacles were only visible prior to moving in order to encourage plan- -ning up-front, and participants were given recall probes in which they were shown a pair of ob- -stacles in green and yellow, only one of which had been present in the maze they had just com- -pleted. They were then asked which one had been in the maze as well as their confidence. -8Traces of construals in people’s memory -We assume that the obstacles included in a construal will be associated with greater awareness -and thereby memory; accordingly, we began by probing memory for obstacles after participants -completed each maze to test whether they formed value-guided construals of the mazes. In our ini- -tial experiment, participants received awareness probes in which, following navigation, they were -shown a picture of the maze they had just completed with one of the obstacles highlighted. Then, -they were asked, “How aware of the highlighted obstacle were you at any point?” and responded -on an 8-point scale that was later scaled to range from 0 to 1 for analyses (Figure 2a). If participants -formed representations of the mazes that balance utility and complexity, their responses should be -positively predicted by value-guided construal. This is precisely what we found: Value-guided con- -strual predicted awareness judgments (likelihood ratio test comparing hierarchical linear models -with and without z-score normalized value-guided construal probabilities: 2(1) = 2297:21;p < -1:01016; = 0:133, S.E. = 0:003; Methods, Experiment Analyses; Figure 3). Furthermore, -we also observed the same results when participants could not see the obstacles while moving and -so needed to plan their route entirely up front ( 2(1) = 726:95;p < 1:01016; = 0:115, -S.E.= 0:004). This was also the case when we probed awareness judgments immediately after -planning but before execution (2(1) = 679:20;p< 1:01016; = 0:106, S.E. = 0:004; Meth- -ods, Experimental Design, Up-front Planning Experiment; Supplementary Memory Experiment -Analyses). -9Value-Guided Construal -Expected Obstacle Probability -≤ 0.5 > 0.5ab -c -0.00.51.0 -Participant mean awareness response (experiment) -Value-guided construal probability (predicted) -0.00 0.25 0.50 0.75 1.00 -Initial Experiment Mean Awareness051015Count -Figure 3. Initial experiment results, In our initial planning experiment (out of four), each -person (n= 161 independent participants) navigated twelve 2D mazes, each of which had seven -blue tetronimo-shaped obstacles. To assess whether attention to obstacles reflects a process of -value-guided construal, participants were given an awareness probe (see Figure 2a) for each ob- -stacle in each maze. a,For our first analysis, we split the set of 84 obstacles across mazes based -on whether value-guided construal assigned a probability less than or equal to 0:5or greater than -0:5. Here, we plot two histograms of participants’ mean awareness responses corresponding to -the two sets of obstacles ( 0:5in grey,>0:5in blue; individual by-obstacle mean awareness un- -derlying the histograms are represented underneath). We then similarly split the obstacles based -on whether mean awareness responses were less than or equal to 0:5or greater than 0:5and, us- -ing a chi-squared test for independence, found that this split was predicted by value-guided con- -strual (2(1;N= 84) = 23:03,p= 1:6106, effect size w= 0:52).b,Value-guided construal -predictions for three of the twelve mazes used in the experiment (blue circle indicates the starting -location, green and yellow square indicates the goal; obstacle colors represent model probabilities -according to the colorbar). c,Participant mean awareness judgments for the same three mazes -(obstacle colors represent mean judgments according to the colorbar). Responses in this initial -experiment generally reflect value-guided construal of mazes. Participants were recruited through -the Prolific online experiment platform. -While the awareness probes provide useful insight into people’s task construals, it is a step -removed from their memory (which is already a step removed from the construal process itself) -since it requires participants to reflect on their earlier awareness during planning. To address this -limitation, we developed a second set of critical mazes with two properties. First, the mazes were -10designed to test the distinctive predictions of value-guided construal (e.g., Figure 4a). Second, -these new mazes allowed us to use a more stringent measure of memory for task elements. Specif- -ically, we used obstacle recall probes , in which, following navigation, participants were shown a -grid with the black center walls, a green obstacle, a yellow obstacle, and no other obstacles. Either -the green or yellow obstacle had actually been present in the maze, whereas the other obstacle did -not overlap with any of those that had been present. Participants were then asked, “An obstacle -was either in the yellow or green location (not both), which one was it?” and could select either op- -tion, followed by a confidence judgment on an 8-point scale (Figure 2b; Extended Data Figure 4a). -The recall probes thus provided two measures, accuracy and confidence, and using hierarchical -generalized linear models (HGLMs) we found that value-guided construal predicted both types of -responses (likelihood ratio tests comparing models on accuracy: 2(1) = 249:34;p< 1:01016; - = 0:648, S.E. = 0:042; and confidence: 2(1) = 432:76;p < 1:01016; = 0:104, -S.E.= 0:005. Methods, Experiment Analyses). Additionally, when we gave a separate group -of participants the awareness probes on these mazes, value-guided construal was again predictive -(Awareness: 2(1) = 837:47;p < 1:01016; = 0:175, S.E. = 0:006). Thus, using three -different measures of memory (recall accuracy, recall confidence, and awareness judgments), we -found further evidence that when planning, people form task representations that optimally balance -complexity and utility. -11a b -c -0.0 0.4 0.5 0.6 0.7 0.8 0.9 1.0 -Accuracy0.00.30.40.50.60.70.80.9ConfidencePlanning -0.0 0.4 0.5 0.6 0.7 0.8 0.9 1.0 -Accuracy0.00.30.40.50.60.70.80.9Perception Control -Obstacle Type -Relevant/Near -Relevant/Far (Critical) -Irrelevant -0.0 0.4 0.5 0.6 0.7 0.8 0.9 1.0 -Accuracy0.00.30.40.50.60.70.80.9Execution Control -Optimal PathIrrelevantIrrelevant -Relevant/Far -(Critical)Relevant/Near -0 20 40 60 80 100 120 -Change in AICVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Nav Dist -Nav Dist Step -Goal Dist -Start Dist -Wall Dist -Center DistLesioned -Predictor -Figure 4. Critical mazes recall experiment, model comparisons, and control studies. a, -The critical mazes recall experiment ( n= 78 independent participants; one version of one of the -four planning experiments) used critical mazes that included critical obstacles that were highly -relevant to planning but far from an optimal path (dashed line). Value-guided construal predicts -critical obstacles will be included in a construal while irrelevant obstacles will not, indepen- -dent of distance to the optimal path. b,We fit a global model to recall responses that included -the fixed parameter value-guided construal modification model (VGC) along with ten alternative -predictors based on heuristic search models, successor representation-based predictors, and low- -level perceptual cues (see Methods, Experiment Analyses). Then, each predictor was removed -from this global model, and we calculated the resulting change in fit (in AIC). Removing value- -guided construal led to the largest degradation of fit (greatest increase in AIC), underscoring its -unique explanatory value. c,In a pair of non-planning control experiments, new participants ei- -ther viewed patterns that looked exactly like the mazes (perceptual control; n= 88 independent -participants) or followed “breadcrumbs” through the maze along a path taken by a participant -from the original experiment (execution control; n= 80 independent participants). They then an- -swered the exact same recall questions. Value-guided construal remains a significant factor when -explaining recall in the original critical mazes experiment (planning) while including mean re- -call from the perceptual and execution controls as covariates (likelihood ratio test for accuracy: -2(1) = 106:36;p= 6:21025; confidence: 2(1) = 18:56;p= 1:6105;p-values -are unmodified). This confirms that responses consistent with value-guided construal are not a -simple function of perception and execution. Participants were recruited through the Prolific on- -line experiment platform. Plotted are the mean values for each obstacle, with relevant/near, rele- -vant/far (critical), and irrelevant obstacle types distinguished. Error bars are standard errors about -the mean. -12Controlling for perception and execution -The memory studies provide preliminary confirmation of our hypothesis, but they have several -limitations. One is that, although participants were engaged in planning , they were also necessarily -engaged in other forms of cognitive processing, and these unrelated processes may have influenced -memory of the obstacles. In particular, participants’ perception of a maze or their execution of a -particular plan through a maze may have influenced their responses to the memory probes. This -potentially confounds the interpretation of our results, since a key part of our hypothesis is that -task construals arise from planning , rather than simply perceiving or executing. -Thus, to test that responses to the memory probes cannot be fully explained by perception -and/or execution, we administered two sets of yoked controls that did not require planning (Meth- -ods, Experimental Design, Control Experiments). In the perceptual controls , new participants were -shown patterns that looked exactly like the mazes, but they performed an unrelated, non-planning -task. Each pattern was presented to a new participant for the same amount of time that a partic- -ipant in the original experiments had examined the corresponding maze before moving—i.e., the -amount of time the original participant spent examining the maze to plan. The new participant then -responded to the same probes, in the same order, as the original participant. For the execution con- -trols, we recruited another group of participants and gave them instructions similar to those in the -planning experiments. However, unlike the original experiments, the task did not require planning. -Rather, these mazes included “breadcrumbs” that needed to be collected and that appeared every -two steps. Breadcrumbs appeared along the exact path taken by one of the original participants, -meaning that the new participant executed the same actions but without having planned . After -completing each maze, the participant then received the same probes, in the same order, as the -original participant. -We assessed whether responses in the planning experiments can be explained by a simple -combination of perception and/or execution by testing whether value-guided construal remained -a significant factor after accounting for control responses. Specifically, we used the mean by- -obstacle responses from the perceptual and execution controls as predictors in HGLMs fit to -13the corresponding planning responses. We then tested whether adding value-guided construal -as a predictor improved fits. For the awareness, accuracy, and confidence responses in the re- -call experiment, we found that including value-guided construal significantly improved fits (like- -lihood ratio tests comparing models on accuracy: 2(1) = 106:36;p= 6:21025; confi- -dence:2(1) = 18:56;p= 1:6105; and awareness: 2(1) = 55:34;p= 1:01013) -and that value-guided construal predictions were positively associated with responses (coefficients -for accuracy: = 0:58;S.E. = 0:058; confidence: = 0:039;S.E. = 0:009; and awareness: - = 0:054;S.E. = 0:007). Thus, responses following planning are not reducible to a simple -combination of perception andexecution , and they can be further explained by the formation of -value-guided construals (Figure 4c; Supplementary Control Experiment Analyses). -Externalizing the planning process -Another limitation of the previous planning experiments is that they assess construal after planning -is complete (i.e., by probing memory). To obtain a measure of the planning process as it unfolds , -we developed a novel process-tracing paradigm . In this version of the task, participants never -saw all of the obstacles at once. Instead, at the beginning of the trial, after being shown the start -and goal locations, they could use their mouse to reveal individual obstacles by hovering over them -(Methods, Experimental Design, Process-tracing Experiments; Extended Data Figure 4b). This led -participants to externalize the planning process, and so their behavior on this task provides insight -into how planning computations unfolded internally. We tested whether value-guided construal -accounted for behavior by analyzing two measures: whether an obstacle was hovered over and, if -it was hovered over, the duration of hovering. Value-guided construal was a significant predictor -for both these measures on both the initial mazes (likelihood ratio tests comparing HGLMs for -hovering:2(1) = 1221:76;p < 1:01016; = 0:704, S.E. = 0:021; and hover duration [log -milliseconds]: 2(1) = 169:90;p < 1:01016; = 0:161, S.E. = 0:012) and on the critical -mazes (hovering: 2(1) = 1361:92;p < 1:01016; = 0:802, S.E. = 0:023; hover duration -14[log milliseconds]: 2(1) = 540:63;p < 1:01016; = 0:369, S.E. = 0:016). These results -thus complement our original memory-based measurements of people’s task representations and -strengthen the interpretation of them in terms of value-guided construal during planning. -Value-guided construal modification -Thus far, our account of value-guided construal has assumed that an obstacle is either always -or never included in a construal. This simplification is useful since it enables us to derive clear -qualitative predictions based on whether a plan is influenced by an obstacle, but it overlooks graded -factors such as how much of a plan is influenced by an obstacle. For example, an obstacle may only -be relevant for planning a few movements around a participant’s initial location in a maze and, as -a result, could receive less total attention than one that is relevant for deciding how to act across -a larger area of the maze. To characterize these more fine-grained attentional processes, we first -generalized the original construal selection problem to a one in which the decision-maker revisits -and potentially modifies their construal during planning. Then, we derived obstacle awareness -predictions based on a theoretically optimal construal modification policy that balances complexity -and utility (Methods, Model Implementation, Value-Guided Construal). -To assess value-guided construal modification, we re-analyzed our data using three versions of -the model with increasing ability to capture variability in responses. First, we used an idealized -fixed parameter model to derive a single set of obstacle attention predictions and confirmed that -they also predict participant responses on the planning tasks (Supplementary Construal Modifica- -tion Analyses). Second, for each planning measure and experiment, we calculated fitted parameter -models in which noise parameters for the computed plan and construal modification policy were -fit (Methods, Model Implementation, Value-Guided Construal). Scatter plots comparing mean by- -obstacle responses and model outputs for parameters with the highest R2are shown in Figure 5. -Finally, we fit a set of models that allowed for biases in computed plans (e.g., a bias to stay along -the edge of a maze or an explicit penalty for bumping into walls) and found that this additional ex- -15pressiveness led to obstacle attention predictions with an improved correspondence to participant -responses (Supplementary Construal Modification Analyses). Together, these analyses provide -additional insight into the fine-grained dynamic structure of value-guided construal modification. -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.20.40.60.8Initial Exp -Awareness Judgment -R2=0.53 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.20.40.60.8Up-Front Planning Exp -Awareness Judgment -R2=0.44 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.40.50.60.70.80.91.0Critical Maze Exp -Recall Accuracy -R2=0.87 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.40.50.60.70.80.9Critical Maze Exp -Recall Confidence -R2=0.81 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.20.40.60.8Critical Maze Exp -Awareness Judgment -R2=0.74 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.00.20.40.60.81.0Process-Tracing -(Initial Mazes) -Hovering -R2=0.42 -0.0 0.5 1.0 -Fitted Value-Guided -Construal Modification Prob5.05.56.06.57.07.5Process-Tracing -(Initial Mazes) -Log-Hover Duration -R2=0.30 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob0.00.20.40.60.81.0Process-Tracing -(Critical Mazes) -Hovering -R2=0.61 -0.00 0.25 0.50 0.75 1.00 -Fitted Value-Guided -Construal Modification Prob5.56.06.57.0Process-Tracing -(Critical Mazes) -Log-Hover Duration -R2=0.48 -Figure 5. Fitted value-guided construal modification. Our initial model of value-guided -construal focuses on whether an obstacle should or should not be included in a construal. We de- -veloped a generalization that additionally accounts for how much an obstacle influences a plan if -a decision-maker is optimally modifying their construal during planning (Methods, Model Im- -plementations, Value-Guided Construal). We used an "-softmax noise model [35] for computed -action plans and construal modification policies and, for each experiment and measure, searched -for parameters that maximize the R2between model predictions and mean by-obstacle responses. -Shown here are plots comparing scores that the fitted construal modification model assigns to -each obstacle with participants’ mean by-obstacle responses for the nine measures. -Accounting for alternative mechanisms -While the analyses so far confirm the predictive power of value-guided construal, it is also im- -portant to consider alternative planning processes. For instance, differential awareness could have -been a passive side-effect of planning computations , rather than an active facilitator of planning -computations as posited by value-guided construal. In particular, participants could have been -planning by performing heuristic search over action sequences without actively construing the task, -which would have led to differential awareness of obstacles as a byproduct of planning. Differ- -ential awareness could also have arisen from alternative representational processes, such as those -16based on the successor representation36or related subgoaling mechanisms37. Similarly, perceptual -factors, such as the distance to the start, goal, walls, center, optimal path, or path taken, could have -influenced responses. -Based on these considerations, we identified ten alternative predictors (Methods, Model Imple- -mentations; Extended Data Figures 5, 6, and 7; Code Availability Statement). All ten predictors -plus the fixed value-guided construal modification predictions were included in global models that -were fit to each of the nine planning experiment measures, and, in all cases, value-guided construal -was a significant predictor (Extended Data Table 1; see Supplementary Alternative Mechanisms -Analyses for the same analyses with the single-construal model). -Furthermore, to assess the relative importance of each predictor, we calculated the change in -fit (in terms of AIC) that resulted from removing each predictor from a global model (Methods, -Experiment Analyses). Across all planning experiment measures, removing value-guided con- -strual led to the first or second largest reduction in fit (Figure 4b; Extended Data Table 1). These -“knock-out” analyses demonstrate the explanatory necessity of value-guided construal. To assess -explanatory sufficiency , we fit a new set of single-predictor and two-predictor models using all pre- -dictors and then calculated their AICs (Methods, Experiment Analyses; Extended Data Figure 8). -For all nine experimental measures, value-guided construal was one of the top two single-predictor -models and was one of the two factors included in the best two-predictor model. Together, these -analyses confirm the explanatory necessity and sufficiency of value-guided construal. -Discussion -We tested the idea that when people plan, they do so by constructing a simplified mental representa- -tion of a problem that is sufficient to solve it—a process that we refer to as value-guided construal. -We began by formally articulating how an ideal, cognitively-limited decision-maker should con- -strue a task so as to balance complexity and utility. Then, we showed that pre-registered predictions -of this model explain people’s awareness, ability to recall problem elements (obstacles in a maze), -17confidence in recall ability, and behavior in a process-tracing paradigm, even after controlling for -the baseline influence of perception and execution as well as ten alternative mechanisms. These -findings support the hypothesis that people make use of a controlled process of value-guided con- -strual, and that it can help explain the efficiency of human planning. More generally, our account -provides a framework for further investigating the cognitive mechanisms involved in construal. For -instance, how are construal strategies acquired? How is construal selection shaped by computation -costs, time, or constraints? 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To derive empirical predictions for the maze -tasks, we assume a set of primitive cause-effect relationships, each of which is analogous to the -example of interacting with furniture in a living room (see main text). For each maze, we modeled -the following: The default effect of movement (i.e., pressing an arrow key causes the circle to -move in that direction with probability 1"and stay in place with probability ","= 105),Move; -the effect of being blocked by the center, plus-shaped ( +) walls (i.e., the wall causes the circle to -notmove when the arrow key is pressed), Walls; and effects of being blocked by each of the N -obstacles,Obstacle i;i= 1;:::;N . Since every maze includes the same movements and walls, the -model only selected which obstacle effects to include. The utility function for all mazes was given -by a step cost of1until the goal state was reached. -Value-guided construal posits a bilevel optimization procedure involving an “outer loop” of -construal and an “inner loop” of planning. Here, we exhaustively calculate potential solutions to -this nested optimization problem by enumerating and planning with all possible construals (i.e., -subsets of obstacle effects). We exactly solved the inner loop of planning for each construal us- -ing dynamic programming40and then evaluated the optimal stochastic computed plan under the -actual task dynamics (i.e., Equation 2). For planning and evaluation, transition probabilities were -multiplied by a discount rate of :99was used to ensure values were finite. The general procedure -for calculating the value of construals is outlined in the algorithm in Extended Data Table 2. To -be clear, our current research strategy is to derive theoretically optimal predictions for the inner -loop of planning and outer loop of construal in the spirit of resource-rational analysis2. Thus, -this specific procedure should not be interpreted as a process model of human construal. In the -Supplemental Discussion of Algorithms for Construal Optimization, we discuss the feasibility of -22optimizing construals and how an important direction for future research will involve investigating -tractable algorithms for finding good construals. -Given a value of representation function, VOR, that assigns a value to each construal, we model -participants as selecting a construal according to a softmax decision-rule: -P(c)/exp - 1VOR (c) -; (4) -where > 0is a temperature parameter (for our pre-registered predictions = 0:1). We then -calculated a marginalized probability for each obstacle being included in the construal, from the -initial state, s0, corresponding to the expected awareness of that obstacle: -P(Obstacle i) =X -c1[Obstacle i2c]P(c); (5) -where, for a statement X, 1[X]evaluates to 1ifXis true and 0ifXis false. We implemented this -model in Python 3.7 using the msdm library (see Code Availability Statement). -The basic value-guided construal model makes the simplifying assumption that the decision- -maker plans with a single static construal. We can extend this idea to consider a decision-maker -who revisits and potentially modifies their construal at each stage of planning. In particular, we -can conceptualize this process in terms of a sequential decision-making problem induced by the -interaction between task dynamics (e.g., a maze) and the internal state of an agent (e.g., a con- -strual) [41]. The solution to this problem is then a sequence of modified construals associated with -planning over different parts of the task (e.g., planning movements for different areas of the maze). -Formally, we denote the set of possible construals as C=P(f1;:::;Ng), the powerset of -cause-effect relationships, and define a construal modification Markov Decision Process , which -has a state space corresponding to the Cartesian product of task states and construals, (s;c)2SC , -and an action space corresponding to possible next construals, c02 C. Having chosen a new -construalc0, the probability of transitioning from task state stos0comes from first calculating -a joint distribution using the actual transition function P(s0js;a)and planc0(ajs)and then -23marginalizing over task actions a: -P(s0js;c0) =X -ac0(ajs)P(s0js;a): (6) -In this construal modification setting, the analogue to the value of representation (VOR; Equa- -tion 3) is the optimal construal modification value function , defined over all s;c: -V(s;c) =U(s) + max -c0"X -s0P(s0js;c0)V(s0;c0)C(c0;c)# -; (7) -whereC(c0;c) =jc0cjis the number of additional1cause-effect relationships in the new construal -c0compared to c. Importantly, this cost on modifying the construal encourages consistency—i.e., -withoutC(c0;c), a decision-maker would have no disincentive to completely change their construal -for each state. Note that in the special case where c=?, we recover the original static construal -cost for a single step. Finally, using the construal modification value function, we define a softmax -policy over the task/construal state space, (c0js;c)/expf 1 -c[P -s0P(s0js;c0)V(s0;c0)C(c0;c)]g. -For the fixed parameter model we set c= 0:1(as with the single-construal model). -The construal modification formulation allows us to consider not just whether an obstacle ap- -pears in a construal, but also how long it appears in a construal. In particular, we would like to -compute a quantity that is analogous to Equation 5 that assigns model values for each obstacle. -To do this, we use the normalized task/construal state occupancy induced by a construal policy  -from the initial task/construal state, (s;cjs0;c0)/M(s0;c0;s;c), wherec0=?andMis -the successor representation under (for a self-contained review of M, see the section on Succes- -sor Representation-based Predictors below). Given a policy and starting task state s0, for each -obstacle, we calculate the probability of having a construal that includes that obstacle: -P(Obstacle i) =X -s;c1[Obstacle i2c](s;cjs0;c0): (8) -1For sets AandB, the set difference AB=fa:a2Aanda =2Bg. -24To calculate the optimal construal modification value function, V(s;c), for each maze, we con- -structed construal modification Markov Decision Processes in Python (3.7) using scipy (1.5.2) -sparse matrices [42]. We then exactly solved for V(s;c)using a custom implementation of policy -iteration [43] designed to take advantage of the sparse matrix data structure (see Code Availability -Statement). For the fitted parameter models, we used separate "-softmax noise models [35] for the -computed plans, c(ajs), and construal modification policy, (c0js;c), and performed a grid -search over the four parameters for each of the nine planning measures ( 1 -a2f1;3;5;7g;"a2 -f0:0;0:1;0:2g; 1 -c2f1;3;5;7;9g;"c2f0;0:05;0:1;0:2;0:3g). Additionally, for parameter fit- -ting, we limited the construals c02C to be of size three. This improves the speed of parameter -evaluation and yields results comparable to the fixed parameter model, which uses the full con- -strual set. Finally, to obtain obstacle value-guided construal probabilities we simulate 1000 rollouts -of the construal modification policy to estimate (js0;c0). As with the initial model, we empha- -size that these procedures are not intended as an algorithmic account of construal modification, but -rather allow us to derive theoretically optimal predictions of the fine-grained dynamics of value- -guided construals during planning. -Heuristic Search Over Action Sequences -Value-guided construal posits that people control their task representations to actively facilitate -planning , which, in the maze navigation paradigm, leads to differential attention to obstacles. How- -ever, differential attention could also occur as a passive side-effect of planning , even in the absence -of active construal. In particular, heuristic search over action sequences is another mechanism for -reducing the cost of planning, but it accomplishes this in a different way: by examining possible -action sequences in order of how promising they seem, not by simplifying the task representation. -If people are simulating candidate action sequences via heuristic search (and not engaged in an ac- -tive construal process), differential attention to task elements could have simply been a side-effect -of how those simulations unfolded. -Thus, we wanted to derive predictions of differential awareness as a byproduct of search over -25action sequences. To do so, we considered two general classes of heuristic search algorithms. -The first, a variant of Real-Time Dynamic Programming (RTDP)44,45, is a trajectory-based search -algorithm that simulates physically realizable trajectories (i.e., sequences of states and actions that -could be generated by repeatedly calling a fixed transition function). The algorithm works by -first initializing a heuristic value function (e.g., based on domain knowledge). Then, it simulates -trajectories that greedily maximize the heuristic value function while also performing Bellman -updates at simulated states44. This scheme then leads RTDP to simulate states in order of how -promising they are (according to the continuously updated heuristic value function) until the value -function converges. Importantly, RTDP can end up visiting a fraction of the total state space, -depending on the heuristic. Our implementation was based on the Labeled RTDP algorithm of -Bonet & Geffner45, which additionally includes a labeling scheme that marks states where the -estimate of the value function has converged, leading to faster overall convergence. -To derive obstacle awareness predictions, we ran RTDP (implemented in msdm ; see Code -Availability Statement) on each maze and initialized it with a heuristic corresponding to the optimal -value function assuming there are plus-shaped walls but no obstacles . This models the background -knowledge participants have about distances, while also providing a fair comparison to the initial -information provided to the value-guided construal implementation. Additionally, if at any point -the algorithm had to choose actions based on estimated value, ties were resolved randomly, making -the algorithm stochastic. For each maze, we ran 200 simulations of the algorithm to convergence -and examined which states were visited by the algorithm over all simulations. We calculated the -mean number of times each obstacle was hitby the algorithm, where a hit was defined as a visit -to a state adjacent to an obstacle such that the obstacle was in between the state and the goal. -Because the distribution of hit counts has a long tail, we used the natural log of hit counts +1as -the obstacle hit scores. The reason why the raw hit counts have a long tail is due to the particular -way in which RTDP calculates the value of regions where the heuristic value is much higher than -the actual value (e.g., dead ends in a maze). Specifically, RTDP explores such regions until it has -confirmed that it is no better than an alternative path, which can take many steps. More generally, -26trajectory-based algorithms are limited in that they can only update states by simulating physically -realizable trajectories starting from the initial state. -The limitations of trajectory-based planning algorithms motivated our use of a second class -ofgraph-based planning algorithms. We used LAO46, a version of the classic Aalgorithm47 -generalized to be used on Markov Decision Processes (implemented in msdm ; see Code Availabil- -ity Statement). Unlike trajectory-based algorithms, graph-based algorithms like LAOmaintain a -graph of previously simulated states. LAOin particular builds a graph of the task rooted at the -initial state and then continuously plans over the graph. If it computes a plan that leads it to a state -at the edge of the graph, the graph is expanded according to the transition model to include that -state and then the planning cycle is restarted. Otherwise, if it computes an optimal plan that only -visits states in the simulated graph, the algorithm terminates. By continuously expanding the task -graph and performing planning updates, the algorithm can intelligently explore the most promising -(according to the heuristic) regions of the state space being constrained to physically realizable se- -quences. In particular, graph-based algorithms can quickly “backtrack” when they encounter dead -ends. -Obstacle awareness predictions based on LAOwere derived by using the same initial heuristic -as was used for RTDP and a similar scheme for handling ties. We then calculated the total number -of times an obstacle was hit during graph expansion phases only, using the same definition of a hit -as above. For each maze, we generated 200 planning simulations and used the raw hit counts as -the hit score. -Algorithms like RTDP and LAOplan by simulating realizable action sequences that begin at -the start state. As a result, these models tend to predict greater awareness to obstacles that are near -the start state and are consistent with the initial heuristic, regardless of whether those obstacles -strongly affect or lie along the final optimal path. For instance, obstacles down initially promising -dead ends have a high hit score. This contrasts with value-guided construal, which predicts greater -attention to relevant obstacles, even if they are distant, and lower attention to irrelevant ones, even -if they are nearby. For an example of these distinct model predictions, see maze #14 in Extended -27Data Figure 6. -To be clear, our goal was to obtain predictions for search over action sequences in the absence -of an active construal process for comparison with value-guided construal. However, in general, -heuristic search and value-guided construal are complementary mechanisms, since the former is a -way to plan given a representation and the latter is a way to choose a representation for planning. -For instance, one could perform heuristic search over a construed planning model, or a construal -could help with selecting a heuristic to guide search over actions. These kinds of interactions -between action-sequence search and construal are important directions for future research that can -be built on the ideas developed here. -Successor Representation-based Predictors -We also considered two measures based on the successor representation , which has been proposed -as a component in several computational theories of efficient sequential decision-making36,48. Im- -portantly, the successor representation is not a specific model; rather it is a predictive coding of a -task in which states are represented in terms of the future states likely to be visited from that state, -given the decision-maker follows a certain policy. Formally, the value function of a policy (ajs) -can be expressed in the following two equivalent ways: -V(s) =U(s) +X -a(ajs)X -s0P(s0js;a)V(s0) (9) -=X -s+M(s;s+)U(s+); (10) -whereM(s;s+)is expected occupancy of s+starting from s, when acting according to . The -successor representation of a state sunderis then the vector M(s;). Algorithmically, Mcan -be calculated by solving a set of recursive equations (implemented in Python with numpy49; see -Code Availability Statement): -M(s;s+) = 1[s=s+] +X -a;s0(ajs)P(s0js;a)M(s0;s+): (11) -28Again, the successor representation is not itself an algorithm, but rather a policy-conditioned re- -coding of states that can be a component of a larger computational process (e.g, different kinds -of learning or planning). Here, we focus on its use in the context of transfer learning48,50and -bottleneck states37,51. -Research on transfer learning posits that the successor representation supports transfer that is -more flexible than pure model-free mechanisms but less flexible than model-based planning. For -example, Russek et al.50model agents that learned a successor representation for the optimal pol- -icy in an initial maze and then examined transfer when the maze was changed (e.g., adding in a -new barrier). While their work focuses on learning, rather than planning, we can borrow the ba- -sic insight that the successor representation induced by the optimal policy for a source task can -influence the encoding of a target task, which constitutes a form of construal. In our experiments, -participants were not trained on any particular source task, but we can use the maze with all obsta- -cles removed as a proxy (i.e., representing what all mazes had in common). Thus, we calculated -the optimal policy for the maze without any obstacles (but with the start and goal), computed the -successor representation M, and then calculated, for each obstacle iin the actual maze with the -obstacles, a successor representation overlap (SR-Overlap) score: -SR-Overlap (i) =X -s2ObsiM(s0;s); (12) -wheres0is the starting state and Obs iis the set of states occupied by the obstacle i. This quantity -can be interpreted as the amount of overlap between an obstacle and the successor representation of -the starting state. If the successor representation shapes how people represent tasks, this quantity -would be associated with greater awareness of certain obstacles. -The second predictor is related to the idea of bottleneck states . These emerge from how the -successor representation encodes multi-scale task structure37, and they have been proposed as a -basis for subgoal selection51. If bottlenecks guide subgoal selection, then distance to bottleneck -states could give rise to differential awareness of obstacles via subgoaling processes. Thus, we -29wanted to test that responses consistent with value-guided construal were not entirely attributable to -the effect of bottleneck states calculated in the absence of an active construal process. Importantly, -we note that as with alternative planning mechanisms like heuristic search, the identification of -bottleneck states for subgoaling is compatible with value-guided construal (e.g., one could identify -subgoals for a construed version of a task). -When viewing the transition function of a task (e.g., a maze) as a graph over states, bottleneck -states lie on either side of a partitioning of the state space into two regions such that there is high -intra-region connectivity and low inter-region connectivity. This can be computed for any transition -function using the normalized min-cuts algorithm52or derived from the second eigenvector of the -successor representation under a random policy37. Here, we use a variant of the second approach -as described in the appendix of37. Formally, given a transition function, P(s0js;a), we define an -adjacency matrix, A(s;s0) = 1[9as.t.P(s0js;a)>0], and a diagonal degree matrix, D(s;s) = -P -s0A(s;s0). Then, the graph Laplacian, a representation often used to derive low-dimensional -embeddings of graphs in spectral graph theory, is L=DA. We take the eigenvector with -the second largest eigenvalue, which assigns a positive or negative value to each state in the task. -This vector can be interpreted as projecting the state space onto a single dimension in a way that -best preserves connectivity information, with a zero point that represents the mid-point of the -projected graph. Bottleneck states correspond to those states nearest to 0. For each maze, we -used this method to identify bottleneck states and further reduced these to the optimal bottleneck -states , defined as bottleneck states with a non-zero probability of being visited under the optimal -stochastic policy for the maze. Finally, for each obstacle, we calculated a bottleneck distance score, -the minimum Manhattan distance from an obstacle to any of these bottleneck states. -Notably, value-guided construal also predicts greater attention to obstacles that form bottle- -necks because one often needs to carefully navigate through them to reach the goal. However, -the predictions of our model differ for obstacles that are distant from the bottleneck. Specifically, -value-guided construal predicts greater attention to relevant obstacles that affect the optimal plan, -even if they are far from the bottleneck (e.g., see model predictions for maze #2 in Extended Data -30Figure 5). -Perceptual Landmarks -Finally, we considered several predictors based on low-level perceptual landmarks and partici- -pants’ behavior. These included the minimum Manhattan distance from an obstacle to the start -location, the goal location, the center black walls, the center of the grid, and any of the locations -visited by the participant in a trial (navigation distance). We also considered the timestep at which -participants were closest to an object as a measure of how recently they were near an object. In -cases where navigation distance was not an appropriate measure (e.g., if participants never nav- -igated to the goal), we used the minimum Manhattan distance to trajectories sampled from the -optimal policy averaged over 100 samples. -Experimental Design -All experiments were pre-registered (see Data Availability Statement) and approved by the Prince- -ton Institutional Review Board (IRB). All participants were recruited from the Prolific online plat- -form and provided informed consent. At the end of each experiment, participants provided free- -response demographic information (age and gender, coded as male/female/neither). Experiments -were implemented with psiTurk53and jsPsych54frameworks (see Code Availability Statement). -Instructions and example trials are shown in the Supplementary Experimental Materials. -Initial experiment -Our initial experiment used a maze-navigation task in which participants moved a circle from -a starting location on a grid to a goal location using the arrow keys. The set of initial mazes -consisted of twelve 11 11 mazes with seven blue tetronimo-shaped obstacles and center walls -arranged in a cross that blocked movement. On each trial, participants were first shown a screen -displaying only the center walls. When they pressed the spacebar, the circle they controlled, the -goal, and the obstacles appeared, and they could begin moving immediately. In addition, to ensure -31that participants remained focused on moving, we placed a green square on the goal that shrank -and would disappear after 1000ms but reset whenever an arrow key was pressed, except at the -beginning of the trial when the green square took longer to shrink (5000ms). Participants received -$0.10 for reaching the goal without the green square disappearing (in addition to the base pay -of $0.98). The mazes were pseudo-randomly rotated or flipped, so the start and end state was -constantly changing, and the order of mazes were pseudo-randomized. After completing each -trial, participants received awareness probes, which showed a static image of the maze they had -just navigated, with one of the obstacles shown in light blue. They were asked “How aware of the -highlighted obstacle were you at any point?” and could respond using an 8-point scale (rescaled -from 0 to 1 for analyses). Probes were presented for the seven obstacles in a maze. None of the -probes were associated with a bonus. -We requested 200 participants on Prolific and received 194 complete submissions. Following -pre-registered exclusion criteria, a trial was excluded if, during navigation, >5000ms was spent at -the initial state, >2000ms was spent at any non-initial state, >20000ms was spent on the entire -trial, or>1500ms was spent in the last three steps in total. Participants with <80% of trials after -exclusions or who failed 2 of 3 comprehension questions were excluded, which resulted in n= 161 -participants’ data being analyzed (median age of 28;81male, 75female, 5neither). -Up-front planning experiment -The up-front planning version of the memory experiment was designed to dissociate planning -and execution. The main change was that after participants took their first step, all of the blue -obstacles (but not the walls or goal) were removed from the display (though they still blocked -movement). This strongly encouraged planning prior to execution. To provide sufficient time to -plan, the green square took 60000ms to shrink on the first step. Additionally, on a random half -of the trials, after taking two steps, participants were immediately presented with the awareness -probes ( early termination trials). The other half were fulltrials. We reasoned that responses -following early termination trials would better reflect awareness after planning but before execution -32(see Supplementary Memory Experiment Analyses for analyses comparing early versus full trials). -We requested 200 participants on Prolific and received 188 complete submissions. The exclu- -sion criteria were the same as in the initial experiment, except that the initial state and total trial -time criteria were raised to 30000ms and 60000ms, respectively. After exclusions, we analyzed -data fromn= 162 participants (median age of 28; 85 male, 72 female, 5 neither). -Critical mazes experiment -In the critical mazes experiment , participants again could not see the obstacles while executing -and so needed to plan up front, but no trials ended early. There were two main differences with -the previous experiments. First, we used a set of four critical mazes that included critical obsta- -cles chosen to test predictions specific to value-guided construal. These were obstacles relevant -to decision-making, but distant from the optimal path (see Supplementary Memory Experiment -Analyses for analyses focusing on these critical obstacles). Second, half of the participants re- -ceived recall probes in which they were shown a static image of the grid with only the walls, a -green obstacle, and a yellow obstacle. They were then asked “An obstacle was either in the yellow -or green location (not both), which one was it?” and could select either option, followed by a -confidence judgment on an 8-point scale (rescaled from 0 to 1 for analyses). Pairs of obstacles -and their contrasts in the critical mazes are shown in Extended Data Figure 4a. Participants each -received two blocks of the four critical mazes, pseudo-randomly oriented and/or flipped. -We requested 200 participants on Prolific and received 199 complete submissions. The trial -and participant exclusion criteria were the same as in the up-front planning experiment. After -exclusions, we analyzed data from n= 156 participants (median age of 26; 78 male, 75 female, 3 -neither). -Control Experiments -The aim of the control experiments was to obtain yoked baselines for perception and execution for -comparison with probe responses in the memory studies. The perceptual control used a variant of -33the task in which participants were shown patterns that were perceptually identical to the mazes. -Instead of solving a maze, they were told to “catch the red dot”: On each trial, a small red dot could -appear anywhere on the grid, and participants were rewarded based on whether they pressed the -spacebar after it appeared. Each participant was yoked to the responses of a participant from either -theup-front planning orcritical mazes experiments. On yoked trials , participants were shown -the exact same maze/pattern as their counterpart. Additionally, they were shown the pattern for -the amount of time that their counterpart took before making their first move—since the obstacles -were not visible during execution for the counterpart, this is roughly the time the counterpart spent -looking at the maze to plan. A red dot never appeared on these trials, and they were followed by -the exact same probes that the counterpart received. References to “obstacles” were changed to -“tiles” (e.g., “highlighted tiles” as opposed to “highlighted obstacle” for the awareness probes). -We also included dummy trials , which showed mazes in orientations not appearing in the yoked -trials, for durations sampled from the yoked durations. Half of the dummy trials had red dots. We -recruited enough participants such that at least one participant was matched to each participant -from the original experiments and excluded people who said that they had participated in a similar -experiment. This resulted in data from n= 164 participants being analyzed for the initial mazes -perceptual control (median age of 30:5; 84 male, 79 female, 1 neither) and n= 172 for the critical -mazes perceptual control (median age of 36.5; 86 male, 85 female, 1 neither). -The execution control used a variant of the task in which participants followed a series of -“breadcrumbs” through the maze to the goal and so did not need to plan a path to the goal. Each -participant was yoked to a counterpart in either the initial experiment or the critical mazes experi- -ment so that the breadcrumbs were generated based on the exact path taken by the counterpart. The -ordering of the mazes and obstacle probes (i.e., awareness or location recall) were also the same. -We recruited participants until at least one participant was matched to each participant from the -original experiments. Additionally, we used the same exclusion criteria as in the initial experiment -with the additional requirement that all black dots be collected on a trial. This resulted in data from -n= 163 participants being analyzed for the initial mazes execution control (median age of 29; 86 -34male, 77 female) and n= 161 for the critical mazes execution control (median age of 30; 94 male, -63 female; 4 neither). -Process-Tracing Experiments -We ran process-tracing experiments using the initial mazes and the critical mazes. These experi- -ments were similar to the memory experiments, except they used a novel process-tracing paradigm -designed to externalize the planning process. Specifically, participants never saw all the obstacles -in the maze at once. Rather, at the beginning of a trial, after clicking on a red X in the center -of the maze, the goal and agent appeared, and participants could use their mouse to hover over -the maze and reveal individual obstacles. An obstacle would become completely visible if the -mouse hovered over any tile that was part of it for at least 25ms, until the mouse was moved to a -tile that was not part of that obstacle. Once the participant started to move using the arrow keys, -the cursor became temporarily invisible (to prevent using the cursor as a cue to guide execution), -and the obstacles could no longer be revealed. We examined two dependent measures for each -obstacle: whether participants hovered over an obstacle, and if so, the duration of hovering in log -milliseconds. -For each experiment with each set of mazes, we requested 200 participants on Prolific. Partic- -ipants who completed the task had their data excluded if they did not hover over any obstacles on -more than half of the trials. For the experiment with the initial set, we received completed submis- -sions from 174 people and, after exclusions, analyzed data from n= 167 participants (median age -of 30; 82 male, 82 female, 3 neither). For the experiment with the critical set, we received com- -pleted submissions from 188 people and, after exclusions, analyzed data from n= 179 participants -(median age of 32; 89 male, 86 female, 4 neither). -Experiment Analyses -Hierarchical generalized linear models (HGLMs) were implemented in Python and R using the -lme455andrpy256packages (see Code Availability Statement). For all models, we included by- -35participant and by-maze random intercepts, unless the resulting model was singular, in which case -we removed by-maze random intercepts. For the memory experiment analyses testing whether -value-guided construal predicted responses, we fit models with and without z-score normalized -value-guided construal probabilities as a fixed effect and performed likelihood ratio tests to assess -significance. For the control experiment analyses reported in the main text, we calculated mean -by-obstacle responses from the perceptual and execution controls, and then included these values -as fixed effects in models fit to the responses in the planning experiments. We then contrasted -models with and without value-guided construal and performed likelihood ratio tests (additional -analyses are reported in the Supplementary Memory Experiment Analyses and Supplementary -Control Experiment Analyses). -For our comparison with alternative models, we considered 11 different predictors that assign -scores to obstacles in each maze: fixed-parameter value-guided construal modification probabil- -ity (VGC), trajectory-based heuristic search score (Traj HS), graph-based heuristic search score -(Graph HS), bottleneck state distance (Bottleneck), successor representation overlap (SR Over- -lap), minimum navigation distance (Nav Dist), timestep of minimum navigation distance (Nav -Dist Step), minimum optimal policy distance (Opt Dist), distance to goal (Goal Dist), distance to -start (Start Dist), distance to center walls (Wall Dist), and distance to the center of the maze (Cen- -ter Dist). We included predictors in the analysis of each experiment’s data where appropriate. For -example, in the up-front planning experiment, participants did not navigate on early termination -trials, and so we used the optimal policy distance rather than navigation distance. All predictors -were z-score normalized before being included as fixed effects in HGLMs in order to facilitate -comparison of estimated coefficients. -We performed three types of analyses using the 11 predictors. First, we wanted determine -whether value-guided construal captured variability in responses from the planning experiments -even when accounting for the other predictors. For these analyses, we compared HGLMs that -included all predictors to HGLMs with all predictors except value-guided construal and tested -whether there was a significant difference in fit using likelihood ratio tests (Extended Data Table 1). -36Second, we wanted to evaluate the relative necessity of each mechanism for explaining attention to -obstacles when planning. For these analyses, we compared global HGLMs to HGLMs with each -of the predictors removed and calculated the resulting change in AIC (see Extended Data Table -1 for estimated coefficients and resulting AIC values). Finally, we wanted to assess the relative -sufficiency of predictors in accounting for responses on the planning tasks. For these analyses, we -fit HGLMs to each set of responses that included only individual predictors or pairs of predictors, -and for each model we calculated the AIC relative to the best-fitting model (Extended Data -Figure 8). Note that for all of these models, AIC values are summed over participants. -Methods References -35. Nassar, M. R. & Frank, M. J. Taming the beast: extracting generalizable knowledge from -computational models of cognition. Current opinion in behavioral sciences 11,49–54 (2016). -40. Sutton, R. S. & Barto, A. G. Reinforcement learning: An introduction (MIT Press, 2018). -41. Parr, R. & Russell, S. Reinforcement learning with hierarchies of machines. Advances in -neural information processing systems 10(1997). -42. Virtanen, P. et al. SciPy 1.0: Fundamental Algorithms for Scientific Computing in Python. -Nature Methods 17,261–272 (2020). -43. Howard, R. A. Dynamic programming and markov processes. (1960). -44. Barto, A. G., Bradtke, S. J. & Singh, S. P. Learning to act using real-time dynamic program- -ming. Artificial intelligence 72,81–138 (1995). -45. Bonet, B. & Geffner, H. Labeled RTDP: Improving the Convergence of Real-Time Dynamic -Programming. inProceedings of the International Conference on Planning and Automated -Scheduling 3(2003), 12–21. -46. Hansen, E. A. & Zilberstein, S. LAO: A heuristic search algorithm that finds solutions with -loops. Artificial Intelligence 129, 35–62 (2001). -3747. Hart, P. E., Nilsson, N. J. & Raphael, B. A formal basis for the heuristic determination of -minimum cost paths. IEEE transactions on Systems Science and Cybernetics 4,100–107 -(1968). -48. Momennejad, I. et al. The successor representation in human reinforcement learning. Nature -Human Behaviour 1,680–692 (2017). -49. Harris, C. R. et al. Array programming with NumPy. Nature 585, 357–362. -50. Russek, E. M., Momennejad, I., Botvinick, M. M., Gershman, S. J. & Daw, N. D. Predic- -tive representations can link model-based reinforcement learning to model-free mechanisms. -PLoS computational biology 13,e1005768 (2017). -51. Solway, A. et al. Optimal behavioral hierarchy. PLoS Computational Biology 10,e1003779 -(2014). -52. Shi, J. & Malik, J. Normalized cuts and image segmentation. IEEE Transactions on pattern -analysis and machine intelligence 22,888–905 (2000). -53. Gureckis, T. M. et al. psiTurk: An open-source framework for conducting replicable behav- -ioral experiments online. Behavior research methods 48,829–842 (2016). -54. De Leeuw, J. R. jsPsych: A JavaScript library for creating behavioral experiments in a Web -browser. Behavior research methods 47,1–12 (2015). -55. Bates, D., M ¨achler, M., Bolker, B. & Walker, S. Fitting Linear Mixed-Effects Models Using -lme4. Journal of Statistical Software 67,1–48 (2015). -56. The rpy2 contributors. rpy2 version 3.3.6. Sept. 26, 2020. https://rpy2.github.io/ . -38Acknowledgements : The authors would like to thank Jessica Hamrick, Louis Gularte, Ceyda -Sayalı, Qiong Zhang, Rachit Dubey, and William Thompson for valuable feedback on this work. -This work was funded by NSF grant #1545126, John Templeton Foundation grant #61454, and -AFOSR grant # FA 9550-18-1-0077. -Author Contributions : All authors contributed to conceptualizing the project and editing the -manuscript. MKH, DA, MLL, and TLG developed the value-guided construal model. MKH im- -plemented it. MKH and CGC implemented the heuristic search models and msdm library. MKH, -JDC, and TLG designed the experiments. MKH implemented the experiments, analyzed the re- -sults, and drafted the manuscript. -Competing Interest Declaration : The authors declare no competing interests. -Supplementary Information is available for this paper. -Data Availability Statement : Data for the current study are available through the Open Science -Foundation repository http://doi.org/10.17605/OSF.IO/ZPQ69. -Code Availability Statement : Code for the current study are available through the Open Science -Foundation repository http://doi.org/10.17605/OSF.IO/ZPQ69, which links to a GitHub repository -and contains an archived version of the repository. The value-guided construal model and alterna- -tive models were implemented in Python (3.7) using the msdm (0.6) library, numpy (1.19.2), and -scipy (1.5.2). Experiments were implemented using psiTurk (3.2.0) and jsPsych (6.0.1). -Hierarchical generalized linear regressions were implemented using rpy2 (3.3.6), lme4 (1.1.21), -and R (3.6.1). -39Maze 0.68 -.42 .74.26 -.83 -.60.19Initial Exp -Awareness -.53 -.38 .69.25 -.73 -.57.20Up-front planning -Awareness -.72 -.69 .75.31 -.93 -.90.35Process-tracing -Hovering -6.6 -6.1 6.85.8 -7.2 -7.05.9Process-tracing -DurationMaze 1 -.66 .63.29.76.28 -.26.22 -.57 .69.28.70.23 -.27.21 -.81 .85.26.75.31 -.56.24 -6.6 7.05.76.76.1 -6.06.0Maze 2.70 -.50 -.59.50.79 -.31 -.44.56 -.41 -.65.50.71 -.35 -.47.94 -.67 -.75.64.88 -.27 -.796.6 -5.7 -6.56.36.6 -6.0 -6.6Maze 3.36.28 -.33 -.75.81 -.66.51.36.25 -.29 -.71.75 -.64.44.63.57 -.45 -.93.77 -.87.686.66.5 -6.4 -7.06.5 -6.86.0Maze 4.47 -.72.76 -.56.73 -.72.33 -.36 -.71.69 -.52.59 -.59.32 -.93 -.86.83 -.79.60 -.81.56 -6.5 -6.96.8 -5.96.0 -6.66.5Maze 5.71 -.37 -.41 -.76.54.83.24 -.61 -.29 -.31 -.71.53.73.23 -.77 -.52 -.71 -.84.85.89.52 -6.7 -6.1 -6.4 -7.47.17.36.4Extended Data Fig. 1 jExperimental measures on mazes 0 to 5, Average responses as- -sociated with each obstacle in mazes 0 to 5 in the initial experiment (awareness judgment), the -40up-front planning experiment (awareness judgment), and the process-tracing experiment (whether -an obstacle was hovered over and, if so, the duration of hovering in log milliseconds). Obstacle -colors are normalized by the minimum and maximum values for each measure/maze, except for -awareness judgments, which are scaled from 0 to 1. -41Maze 6.39 -.48.40 -.44.71.51 -.38Initial Exp -Awareness -.33 -.46.33 -.61.74.49 -.41Up-front planning -Awareness -.90 -.68.39 -.72.50.55 -.60Process-tracing -Hovering -6.5 -5.66.4 -6.76.46.4 -5.8Process-tracing -DurationMaze 7.36.19 -.74 -.20.43 .18 -.69 -.31.27 -.76 -.25.47 .26 -.69 -.71.16 -.67 -.25.27 .13 -.67 -6.25.4 -6.3 -6.15.8 5.8 -6.6Maze 8.18 -.61.29 -.41.25.35 -.70.20 -.72.28 -.35.24.40 -.79.09 -.51.49 -.70.18.14 -.885.0 -6.36.0 -6.25.75.5 -6.5Maze 9 -.30 -.20.79.81.39 -.34 -.78.27 -.23.73.80.42 -.30 -.78.50 -.66.82.88.79 -.82 -.915.8 -6.86.97.56.9 -6.6 -6.9Maze 10.66 -.77 .27 -.23 -.39.56 .43.74 -.73 .24 -.30 -.36.51 .39.92 -.65 .41 -.29 -.50.72 .416.8 -6.2 6.4 -5.9 -6.26.3 6.0Maze 11.71 -.47.23.80.83 -.19.41 -.65 -.32.22.77.79 -.23.38 -.59 -.57.21.77.93 -.15.63 -6.3 -6.45.97.17.5 -6.06.5Extended Data Fig. 2 jExperimental measures on mazes 6 to 11, Average responses as- -sociated with each obstacle in mazes 6 to 11 in the initial experiment (awareness judgment), the -42up-front planning experiment (awareness judgment), and the process-tracing experiment (whether -an obstacle was hovered over and, if so, the duration of hovering in log milliseconds). Obstacle -colors are normalized by the minimum and maximum values for each measure/maze, except for -awareness judgments, which are scaled from 0 to 1. -43Maze 12 -.67.51.57.92 -.78Critical Mazes Exp -Accuracy -.59.43.44.84 -.61Critical Mazes Exp -Confidence -.35.23.32.81 -.71Critical Mazes Exp -Awareness -.62.18.39.90 -.62Process-tracing -Hovering -6.45.35.36.8 -6.5Process-tracing -DurationMaze 13 -.70.60.51.76.92 -.58.46.47.66.78 -.34.35.26.69.84 -.65.44.18.52.89 -6.25.45.46.26.9Maze 14.65.49 -.54.79.94 -.54.53 -.40.68.81 -.41.35 -.23.81.79 -.78.69 -.28.88.85 -6.36.5 -5.37.26.8Maze 15.66 -.58.45 -.85.87 -.56 -.42.62 -.74.79 -.39 -.23.32 -.81.76 -.75 -.56.67 -.85.88 -6.5 -6.56.6 -6.96.8Extended Data Fig. 3 jExperimental measures on mazes 12 to 15, Average responses as- -sociated with each obstacle in mazes 12 to 15 in the critical mazes experiment (recall accuracy, -recall confidence, and awareness judgment) and the process-tracing experiment (whether an ob- -stacle was hovered over and, if so, the duration of hovering in log milliseconds). Obstacle colors -are scaled to range from 0.5 to 1.0 for accuracy, 0 to 1 for hovering, confidence, and awareness -judgments, and the minimum to maximum values across obstacles in a maze for hovering duration -in log milliseconds. -44Extended Data Fig. 4 jAdditional Experimental Details, a, Items from critical mazes exper- -iment. Blue obstacles are the location of obstacles during the navigation part of the trial. Orange -obstacles with corresponding number are copies that were shown during location recall probes. -During recall probes, participants only saw an obstacle paired with its copy. b,Example trial from -process-tracing experiment. Participants could never see all the obstacles at once, but, before nav- -igating, could use their mouse to reveal obstacles. We analyzed whether value-guided construal -predicted which obstacles people tended to hover over and, if so, the duration of hovering. -45Maze 0.15 -.05 .430.0 -.73 -0.00.0VGC -2.7 -3.6 3.82.9 -3.1 -2.0.04Traj HS -1.4 -3.0 4.0.82 -5.0 -2.00.0Graph HS -7.0 -5.0 1.011.0 -7.0 -1.09.0Bottleneck -.76 -1.3 1.4.32 -.62 -.01.12SR Overlap -1.0 -1.1 1.04.0 -1.0 -1.03.6Opt DistMaze 1 -.25 .040.0.400.0 -0.00.0 -1.7 .360.01.20.0 -0.00.0 -4.0 .530.01.30.0 -0.00.0 -11.0 3.07.01.07.0 -11.012.0 -1.6 .051.5.421.4 -.81.01 -1.0 1.64.01.03.0 -2.08.0Maze 2.42 -0.0 -.170.0.85 -0.0 -0.03.1 -4.5 -1.83.13.1 -0.0 -.311.0 -5.0 -1.25.05.0 -0.0 -.096.0 -5.0 -1.05.09.0 -3.0 -5.01.0 -0.0 -0.00.00.0 -0.0 -0.01.0 -1.2 -1.01.41.0 -2.0 -1.8Maze 3.160.0 -.02 -.70.80 -.23.363.33.6 -3.0 -1.71.1 -1.72.40.01.1 -2.4 -2.52.0 -1.72.38.07.0 -5.0 -8.09.0 -5.01.0.61.46 -.62 -.84.20 -.25.833.07.0 -4.1 -1.01.0 -1.21.0Maze 4.45 -.03.47 -.17.20 -.31.01 -4.3 -1.93.2 -4.5.86 -1.6.13 -3.0 -1.04.5 -5.01.0 -2.1.14 -9.0 -5.01.0 -7.010.0 -3.05.0 -1.0 -0.00.0 -0.00.0 -0.00.0 -4.0 -1.01.0 -1.01.0 -1.02.3Maze 5.14 -.02 -0.0 -.450.0.730.0 -3.8 -3.4 -2.6 -3.53.53.14.1 -0.0 -2.4 -2.0 -5.04.05.00.0 -6.0 -6.0 -5.0 -1.03.08.09.0 -.78 -.75 -.47 -.57.64.67.37 -1.0 -4.0 -1.6 -1.01.01.03.0Maze 6.38 -.230.0 -0.00.0.01 -.32 -3.9 -3.80.0 -0.00.0.10 -.52 -4.0 -5.00.0 -0.00.0.15 -.63 -6.0 -7.08.0 -5.01.04.0 -4.0 -2.0 -1.1.84 -0.00.00.0 -1.7 -4.1 -1.01.0 -3.01.02.1 -1.2Maze 7.170.0 -.29 -0.00.0 0.0 -.63 -2.60.0 -.86 -0.00.0 0.0 -.69 -.750.0 -.57 -0.00.0 0.0 -1.0 -6.08.0 -2.0 -11.04.0 10.0 -1.0 -.50.13 -.38 -0.0.03 .03 -.25 -5.53.6 -1.0 -4.02.6 3.0 -1.0Extended Data Fig. 5 jModel predictions on mazes 0 through 7, Shown are the predictions -for six of the eleven predictors we tested: fixed parameter value-guided construal modification -46obstacle probability (VGC, our model); trajectory-based heuristic search obstacle hit score (Traj -HS); graph-based heuristic search obstacle hit score (Graph HS); distance to optimal bottleneck -(Bottleneck); successor representation overlap score (SR Overlap); and distance to optimal paths -(Opt Dist) (see Methods, Model Implementations). Mazes 0 to 7 were all in the initial set of mazes. -Darker obstacles correspond to greater predicted attention according to the model. Obstacle colors -normalized by the minimum and maximum values for each model/maze. -47Maze 80.0 -0.0.05 -.120.00.0 -.33VGC -0.0 -0.01.5 -.970.00.0 -.98Traj HS -0.0 -0.0.26 -1.60.00.0 -1.0Graph HS -10.0 -2.06.0 -8.07.05.0 -1.0Bottleneck -0.0 -0.0.97 -.810.00.0 -.26SR Overlap -7.0 -1.03.5 -1.14.02.0 -1.0Opt DistMaze 9 -0.0 -0.0.46.58.45 -.28 -.143.3 -2.80.02.91.9 -4.0 -3.13.0 -2.0.675.01.0 -4.0 -4.07.0 -13.01.01.02.0 -8.0 -5.01.1 -.01.19.63.58 -.90 -1.34.0 -6.01.01.02.0 -5.0 -1.0Maze 10.19 -.43 .20 -0.0 -0.0.04 0.0.84 -2.6 4.1 -3.9 -1.9.28 .011.0 -4.4 1.1 -1.1 -1.3.36 .015.0 -1.0 8.0 -8.0 -6.08.0 11.0.06 -1.4 .90 -.58 -.59.29 1.51.2 -1.0 5.0 -6.9 -2.01.5 1.0Maze 11.32 -.220.0.54.68 -0.0.01 -3.7 -3.10.03.22.8 -0.0.22 -5.0 -3.00.05.05.0 -0.0.29 -4.0 -8.09.01.01.0 -12.07.0 -1.2 -.581.2.86.60 -.071.5 -1.0 -5.04.01.01.0 -7.91.0Maze 12 -.210.00.0.79 -.36 -3.50.03.73.4 -4.6 -3.00.05.05.0 -5.0 -8.08.06.04.0 -5.0 -.54.68.31.54 -.57 -6.04.02.01.0 -1.0Maze 13 -.190.00.0.38.84 -3.43.50.03.93.1 -4.05.00.04.05.0 -9.05.09.01.05.0 -.56.31.74.75.56 -6.02.05.01.01.0Maze 14.280.0 -0.0.29.82 -4.31.2 -3.83.63.1 -4.01.9 -4.03.05.0 -8.06.0 -6.01.010.0 -.93.02 -.73.64.58 -3.03.8 -4.01.01.0Maze 15.34 -0.00.0 -.30.87 -4.5 -3.51.5 -4.13.1 -5.0 -3.01.9 -4.05.0 -6.0 -10.07.0 -1.011.0 -1.0 -.02.02 -.61.56 -4.0 -6.53.7 -1.01.0Extended Data Fig. 6 jModel predictions on mazes 8 through 15, Shown are the predictions -for six of the eleven predictors we tested (see Methods, Model Implementations). Mazes 8 to 11 -48were part of the initial set of mazes, while mazes 12 to 15 constituted the set of critical mazes. -Darker obstacles correspond to greater predicted attention according to the model. Obstacle colors -normalized by the minimum and maximum values for each model/maze. -49R² = 0.50 -0.0 0.50.00.51.0Initial Exp. -Awareness JudgmentVGC -R² = 0.05 -0.0 2.5Traj HS -R² = 0.28 -0 5Graph HS -R² = 0.32 -5 10Bottleneck -R² = 0.00 -0 2SR Overlap -R² = 0.55 -2.5 5.0 7.5Opt Dist -R² = 0.00 -5 10 15Goal Dist -R² = 0.00 -5 10 15Start Dist -R² = 0.06 -2.5 5.0Wall Dist -R² = 0.05 -2.5 5.0 7.5Center Dist -R² = 0.40 -0.0 0.50.00.51.0Up-front Planning Exp. -Awareness JudgmentR² = 0.01 -0.0 2.5R² = 0.18 -0 5R² = 0.39 -5 10R² = 0.01 -0 2R² = 0.53 -2.5 5.0 7.5R² = 0.00 -5 10 15R² = 0.00 -5 10 15R² = 0.01 -2.5 5.0R² = 0.01 -2.5 5.0 7.5 -R² = 0.83 -0.0 0.50.00.51.0Critical Maze Exp. -Recall Accuracy -R² = 0.25 -0.0 2.5R² = 0.42 -0 5R² = 0.06 -5 10R² = 0.11 -0 1R² = 0.44 -2.5 5.0R² = 0.15 -5 10 15R² = 0.12 -10 20R² = 0.04 -2.5 5.0R² = 0.01 -5 10 -R² = 0.80 -0.0 0.50.00.51.0Critical Mazes Exp. -Recall ConfidenceR² = 0.05 -0.0 2.5R² = 0.19 -0 5R² = 0.05 -5 10R² = 0.02 -0 1R² = 0.42 -2.5 5.0R² = 0.27 -5 10 15R² = 0.21 -10 20R² = 0.02 -2.5 5.0R² = 0.07 -5 10 -R² = 0.71 -0.0 0.50.00.51.0Cricical Mazes Exp. -Awareness JudgmentR² = 0.15 -0.0 2.5R² = 0.27 -0 5R² = 0.20 -5 10R² = 0.05 -0 1R² = 0.69 -2.5 5.0R² = 0.11 -5 10 15R² = 0.07 -10 20R² = 0.00 -2.5 5.0R² = 0.01 -5 10 -R² = 0.38 -0.0 0.50.00.51.0Process-Tracing -(Initial Mazes 0-11) -Hovering -R² = 0.23 -0.0 2.5R² = 0.33 -0 5R² = 0.17 -5 10R² = 0.02 -0 2R² = 0.32 -2.5 5.0 7.5R² = 0.01 -5 10 15R² = 0.03 -5 10 15R² = 0.07 -2.5 5.0R² = 0.07 -2.5 5.0 7.5 -R² = 0.29 -0.0 0.5567Process-Tracing -(Initial Mazes 0-11) -Log-Hover Duration R² = 0.09 -0.0 2.5R² = 0.17 -0 5R² = 0.17 -5 10R² = 0.00 -0 2R² = 0.16 -2.5 5.0 7.5R² = 0.00 -5 10 15R² = 0.01 -5 10 15R² = 0.00 -2.5 5.0R² = 0.00 -2.5 5.0 7.5 -R² = 0.52 -0.0 0.50.00.51.0Process-Tracing -(Critical Mazes 12-15) -Hovering -R² = 0.22 -0.0 2.5R² = 0.30 -0 5R² = 0.03 -5 10R² = 0.00 -0 1R² = 0.21 -2.5 5.0R² = 0.18 -5 10 15R² = 0.13 -10 20R² = 0.07 -2.5 5.0R² = 0.17 -5 10 -R² = 0.42 -0.0 0.55.56.06.57.0Process-Tracing -(Critical Mazes 12-15) -Log-Hover Duration R² = 0.12 -0.0 2.5R² = 0.11 -0 5R² = 0.04 -5 10R² = 0.00 -0 1R² = 0.13 -2.5 5.0R² = 0.11 -5 10 15R² = 0.08 -10 20R² = 0.12 -2.5 5.0R² = 0.24 -5 10Extended Data Fig. 7 jSummaries of candidate models and data from planning experi- -ments, Each row corresponds to a measurement of attention to obstacles from a planning exper- -iment: Awareness judgments from the initial memory experiment, the up-front planning experi- -ment, and the critical mazes experiment; recall accuracy and confidence from the critical mazes -50experiment; and the binary hovering measure and hovering duration measure (in log milliseconds) -from the two process-tracing experiments. Each column corresponds to candidate processes that -could predict attention to obstacles: fixed parameter value-guided construal modification obsta- -cle probability (VGC, our model), trajectory-based heuristic search hit score (Traj HS), graph- -based heuristic search hit score (Graph HS), distance to bottleneck states (Bottleneck), successor- -representation overlap (SR Overlap), expected distance to optimal paths (Opt Dist), distance to the -goal location (Goal Dist), distance to the start location (Start Dist), distance to the invariant black -walls (Wall Dist), and distance to the center of the maze (Center Dist). Note that for distance-based -predictors, the x-axis is flipped. For each predictor, we quartile-binned the predictions across ob- -stacles, and for each bin we plot (bright red lines) the mean and standard deviation of the predictor -and mean by-obstacle response (overlapping bins were collapsed into a single bin). Black circles -correspond to the mean response and prediction for each obstacle in each maze. Dashed dark red -lines are simple linear regressions on the black circles, with R2values shown in the lower right -of each plot. Across the nine measures, value-guided construal tracks attention to obstacles, while -other candidate processes are less consistently associated with obstacle attention (data are based -onn= 84215 observations taken from 825independent participants). -51a -b -cExtended Data Table 1 jNecessity of different mechanisms for explaining attention to ob- -stacles when planning, For each measure in each planning experiment, we fit hierarchical gener- -alized linear models (HGLMs) that included the following predictors as fixed-effects: fixed param- -eter value-guided construal modification obstacle probability (VGC, our model); trajectory-based -heuristic search obstacle hit score (Traj HS); graph-based heuristic search obstacle hit score (Graph -HS); distance to optimal bottleneck (Bottleneck); successor representation overlap score (SR Over- -52lap); distance to path taken (Nav Dist); timestep of point closest along path taken (Nav Dist Step); -distance to optimal paths (Opt Dist); distance to the goal state (Goal Dist); distance to the start -state (Start Dist); distance to any part of the center walls (Wall Dist); and distance to the center of -the maze (Center Dist) (Methods, Model Implementations). If the measure was taken before par- -ticipants navigated, distance to the optimal paths was used, otherwise, distance to the path taken -and its timestep were used. a, b, Estimated coefficients and standard errors for z-score normalized -predictors in HGLMs fit to responses from the initial experiment, up-front planning experiment (F -= full trials, E = early termination trials), the critical mazes experiment, and the process-tracing ex- -periments. We found that value-guided construal was a significant predictor even when accounting -for alternatives (likelihood ratio tests between full global models and models without value-guided -construal: Initial Exp, Awareness: 2(1) = 501:11;p< 1:01016; Up-front Exp, Awareness (F): -2(1) = 282:17;p< 1:01016; Up-front Exp, Awareness (E): 2(1) = 206:14;p< 1:01016; -Critical Mazes Exp, Accuracy: 2(1) = 114:87;p < 1:01016; Critical Mazes Exp, Confi- -dence:2(1) = 181:28;p < 1:01016; Critical Mazes Exp, Awareness: 2(1) = 486:99;p < -1:01016; Process-Tracing Exp (Initial Mazes), Hovering: 2(1) = 294:40;p < 1:01016; -Process-Tracing Exp (Initial Mazes), Duration: 2(1) = 177:58;p< 1:01016; Process-Tracing -Exp (Critical Mazes), Hovering: 2(1) = 183:52;p< 1:01016; Process-Tracing Exp (Critical -Mazes), Duration: 2(1) = 251:16;p < 1:01016).c,To assess the relative necessity of each -predictor for the fit of a HGLM, we conducted lesioning analyses in which, for each predictor in a -given global HGLM, we fit a new lesioned HGLM with only that predictor removed. Each entry of -the table shows the change in AIC when comparing global and lesioned HGLMs, where larger pos- -itive values indicate a greater reduction in fit as a result of removing a predictor. According to this -criterion, across all experiments and measures, value-guided construal is either the first or second -most important predictor.Largest increase in AIC after lesioning;ySecond-largest increase. -53VGCTraj HSGraph HS Bottleneck SR OverlapNav Dist -Nav Dist StepGoal Dist Start Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Nav Dist -Nav Dist Step -Goal Dist -Start Dist -Wall Dist -Center Dist2110 -20704937 -204732463750 -1096309223573127 -20064938367231204993 -0990684113213041306 -2089486735363036494312744945 -20244926370929814986129249374988 -211149183602312949901305492849894995 -2105481537343122478511584761480647954815 -20994843374231274822119347924838482946954847Initial Exp. -Awareness -VGCTraj HSGraph HS Bottleneck SR OverlapGoal Dist Start Dist Opt Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Goal Dist -Start Dist -Opt Dist -Wall Dist -Center Dist1405 -13003312 -138720112557 -279144610721444 -11493267235014203287 -130833142551137332893317 -1403329124131441328332883303 -0673496326500731725731 -13113298254713923214329832747323296 -129833062541137332313306328573032123304Up-front Planning Exp. -Awareness -VGCTraj HSGraph HS Bottleneck SR OverlapNav Dist -Nav Dist StepGoal Dist Start Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Nav Dist -Nav Dist Step -Goal Dist -Start Dist -Wall Dist -Center Dist28 -24285 -26221225 -19285223350 -30271207321332 -22203180243223243 -16272220340334244364 -0209197252289222309313 -2219201261301224325276326 -27286227344330227352278297358 -28284227351308239364300317246368Critical Mazes Exp. -Accuracy -VGCTraj HSGraph HS Bottleneck SR OverlapNav Dist -Nav Dist StepGoal Dist Start Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Nav Dist -Nav Dist Step -Goal Dist -Start Dist -Wall Dist -Center Dist39 -38638 -32481536 -0622522639 -21636535634662 -26438408440440440 -33591497584637429638 -17414394325475328471475 -8459424366523348524320523 -16577477614538430628477524657 -8543450579429406598468510413624Critical Mazes Exp. -Confidence -VGCTraj HSGraph HS Bottleneck SR OverlapNav Dist -Nav Dist StepGoal Dist Start Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Nav Dist -Nav Dist Step -Goal Dist -Start Dist -Wall Dist -Center Dist394 -3671314 -39211091129 -011489321234 -3921297110212031453 -151687652715720740 -28013011126120414557331511 -13010971049782132070113241356 -99115210758351373712139710451411 -39512571096122613467421513134414061514 -393122510721196120673714981358141211221498Critical Mazes Exp. -Awareness -VGCTraj HSGraph HS Bottleneck SR OverlapGoal Dist Start Dist Opt Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Goal Dist -Start Dist -Opt Dist -Wall Dist -Center Dist274 -2271153 -197743743 -124674443902 -27611497448241360 -209115374490213531427 -1761136740782129812831337 -0127204493551550441563 -26111547438961337135312935271357 -256115574490013461366130453713051370Process-Tracing (Initial Mazes) -Hovering -VGCTraj HSGraph HS Bottleneck SR OverlapGoal Dist Start Dist Opt Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Goal Dist -Start Dist -Opt Dist -Wall Dist -Center Dist171 -142455 -167341414 -35246223246 -77421343229419 -169446402201409447 -144401323197383390399 -125298281206255286243297 -23406335150399394364247407 -0388315124386378350229306390Process-Tracing (Initial Mazes) -Duration -VGCTraj HSGraph HS Bottleneck SR OverlapGoal Dist Start Dist Opt Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Goal Dist -Start Dist -Opt Dist -Wall Dist -Center Dist157 -1141176 -119875897 -10811568611452 -26117089914521588 -3173172995512941292 -0824771103013887911386 -158857775103510409069301038 -95748699141114241294138510181566 -315605471253936121212849132401409Process-Tracing (Critical Mazes) -Hovering -VGCTraj HSGraph HS Bottleneck SR OverlapGoal Dist Start Dist Opt Dist Wall DistCenter DistVGC -Traj HS -Graph HS -Bottleneck -SR Overlap -Goal Dist -Start Dist -Opt Dist -Wall Dist -Center Dist139 -140580 -72554552 -7524476530 -114582554529597 -0484511337526526 -5500521340540459541 -141414419412419393393417 -103367464481362513526384569 -682643934211724734843357513Process-Tracing (Critical Mazes) -Duration -01000200030004000 -050010001500200025003000 -050100150200250300350 -0100200300400500600 -0200400600800100012001400 -0200400600800100012001400 -0100200300400 -0200400600800100012001400 -0100200300400500Extended Data Figure 8 jSufficiency of individual and pairs of mechanisms for explaining -attention to obstacles when planning, To assess the individual and pairwise sufficiency of each -54predictor for explaining responses in the planning experiments, we fit hierarchical generalized -linear models (HGLMs) that included pairs of predictors as fixed effects. Each lower-triangle plot -corresponds to one of the experimental measures, where pairs of predictors included in a HGLM -as fixed-effects are indicated on the x- and y-axes. Values are the AIC for each model relative -to the best fitting model associated with an experimental measure (lower values indicate better -fit). Values along the diagonals correspond to models fit with a single predictor. According to this -criterion, across all experimental measures, value-guided construal is the first, second, or third best -single-predictor HGLM, and is always in the best two-predictor HGLM. -55Extended Data Table 2 jAlgorithm for Computing the Value of Representation Function -To obtain predictions for our our ideal model of value-guided construal, we calculated the value of -representation of all construals in a maze. This was done by enumerating all construals (subsets of -obstacle effects) and then, for each construal, calculating its behavioral utility and cognitive cost. -This allows us to obtain theoretically optimal value-guided construals. For a discussion of alterna- -tive ways of calculating construals, see the Supplementary Discussion of Construal Optimization -Algorithms. -56 \ No newline at end of file