extends Node3D class_name ParkingSpotManager var total_cars: int var parking_spots: Array[Node3D] var free_parking_spots: Array[Node3D] var parked_car_transform_randomness func _ready(): total_cars = get_child_count() parking_spots.append_array(get_children()) func disable_random_cars(number_of_cars_to_disable: int): assert(number_of_cars_to_disable <= total_cars, "Can't disable more than the total number of parking_spots.") var disabled_cars: int = 0 free_parking_spots.clear() parking_spots.shuffle() for parking_spot in parking_spots: if disabled_cars < number_of_cars_to_disable: parking_spot.process_mode = Node.PROCESS_MODE_DISABLED parking_spot.hide() free_parking_spots.append(parking_spot) else: parking_spot.process_mode = Node.PROCESS_MODE_INHERIT parking_spot.show() var car: Node3D = parking_spot.get_child(0) randomize_car_transform(car, parking_spot) randomize_car_color(car) disabled_cars += 1 func randomize_car_color(car: Node3D): car.randomize_color() func randomize_car_transform(car: Node3D, parking_space: Node3D): var randomness = parked_car_transform_randomness var rotation_randomness = randomness * 0.35 var parking_space_position = parking_space.global_position car.global_position.x = parking_space_position.x + randf_range(-randomness, randomness) car.global_position.z = parking_space_position.z + randf_range(-randomness, randomness) car.global_rotation.y = parking_space.global_rotation.y + randf_range(-rotation_randomness, rotation_randomness) func get_random_free_parking_spot_transform(): return free_parking_spots.pick_random().global_transform