@tool extends EditorPlugin func _enter_tree(): # Initialization of the plugin goes here. # Add the new type with a name, a parent type, a script and an icon. add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png")) #add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png")) func _exit_tree(): # Clean-up of the plugin goes here. # Always remember to remove it from the engine when deactivated. remove_custom_type("Sync") #remove_custom_type("RaycastSensor2D2")