[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"] [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"] [sub_resource type="GDScript" id="2"] script/source = "extends Node2D func _physics_process(delta: float) -> void: print(\"step start\") " [sub_resource type="GDScript" id="1"] script/source = "extends RayCast2D var steps = 1 func _physics_process(delta: float) -> void: print(\"processing raycast\") steps += 1 if steps % 2: force_raycast_update() print(is_colliding()) " [sub_resource type="CircleShape2D" id="3"] [node name="ExampleRaycastSensor2D" type="Node2D"] script = SubResource("2") [node name="ExampleAgent" type="Node2D" parent="."] position = Vector2(573, 314) rotation = 0.286234 [node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"] script = ExtResource("1") [node name="TestRayCast2D" type="RayCast2D" parent="."] script = SubResource("1") [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(1, 52) [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("3")