extends Node3D class_name RGBCameraSensor3D var camera_pixels = null @onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D func get_camera_pixel_encoding(): return camera_texture.get_texture().get_data().data["data"].hex_encode() func get_camera_shape()-> Array: return [$SubViewport.size[0], $SubViewport.size[1], 4]