[gd_scene load_steps=3 format=2] [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" type="Script" id=1] [sub_resource type="ViewportTexture" id=1] viewport_path = NodePath("SubViewport") [node name="RGBCameraSensor3D" type="Node3D"] script = ExtResource( 1 ) [node name="RemoteTransform3D" type="RemoteTransform3D" parent="."] remote_path = NodePath("../SubViewport/Camera3D") [node name="SubViewport" type="SubViewport" parent="."] size = Vector2( 32, 32 ) render_target_update_mode = 3 [node name="Camera3D" type="Camera3D" parent="SubViewport"] near = 0.5 [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="TextureRect" type="ColorRect" parent="Control"] offset_left = 1096.0 offset_top = 534.0 offset_right = 1114.0 offset_bottom = 552.0 scale = Vector2( 10, 10 ) color = Color( 0.00784314, 0.00784314, 0.00784314, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"] texture = SubResource( 1 ) offset = Vector2( 9, 9 ) flip_v = true