godot_rl_FPS / projectile_mat.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bqsk3pllkvs3s"]
[resource]
albedo_color = Color(0.960784, 0.529412, 0.0941176, 1)
emission_enabled = true
emission = Color(0.960784, 0.529412, 0.0941176, 1)
rim_enabled = true