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Browse files- AIController.gd +2 -33
- FlyCam.gd +1 -1
- addons/godot_rl_agents/controller/ai_controller_2d.gd +76 -2
- addons/godot_rl_agents/controller/ai_controller_3d.gd +74 -2
- addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +85 -75
- addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +121 -96
- addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd +6 -1
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +1 -1
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +7 -3
- addons/godot_rl_agents/sync.gd +15 -13
- bin/FPS.console.exe +0 -0
- bin/FPS.exe +2 -2
- bin/FPS.pck +2 -2
- bin/FPS.x86_64 +2 -2
- main.tscn +7 -7
- managers/camera_manager.gd +1 -1
- player.gd +1 -1
- player.tscn +2 -1
- project.godot +21 -99
- projectile.gd +2 -2
AIController.gd
CHANGED
@@ -1,11 +1,7 @@
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-
extends
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-
class_name AIController
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var _player : Player
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# ------------------ Godot RL Agents Logic ------------------------------------#
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var heuristic := "human"
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var done := false
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# example actions
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var movement_action := Vector2(0.0, 0.0)
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@@ -13,10 +9,7 @@ var look_action := Vector2(0.0, 0.0)
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var jump_action := false
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var shoot_action := false
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var needs_reset := false
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var reward := 0.0
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var n_steps_without_positive_reward = 0
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var n_steps = 0
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@onready var wide_raycast_sensor = $WideRaycastSensor
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@onready var narrow_raycast_sensor = $NarrowRaycastSensor
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@@ -43,10 +36,6 @@ func reset():
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n_steps_without_positive_reward = 0
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n_steps = 0
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func reset_if_done():
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if done:
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reset()
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-
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func get_obs():
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var obs = []
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obs.append_array(wide_raycast_sensor.get_observation())
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@@ -64,27 +53,12 @@ func get_reward():
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n_steps_without_positive_reward = max(0, n_steps_without_positive_reward)
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return total_reward
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-
func zero_reward():
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reward = 0.0
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func shaping_reward():
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var s_reward = 0.0
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return s_reward
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func set_heuristic(h):
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# sets the heuristic from "human" or "model" nothing to change here
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heuristic = h
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-
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func get_obs_space():
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var obs = get_obs()
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return {
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"obs": {
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"size": [len(obs["obs"])],
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"space": "box"
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},
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}
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-
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func get_action_space():
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return {
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"movement_action" : {
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@@ -105,11 +79,6 @@ func get_action_space():
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},
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}
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func get_done():
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return done
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func set_done_false():
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done = false
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func set_action(action):
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movement_action = Vector2(clamp(action["movement_action"][0],-1.0,1.0), clamp(action["movement_action"][1],-1.0,1.0))
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@@ -118,7 +87,7 @@ func set_action(action):
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shoot_action = action["shoot_action"] == 1
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func _physics_process(
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n_steps += 1
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if n_steps > 4000:
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_player.needs_respawn = true
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+
extends AIController3D
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# ------------------ Godot RL Agents Logic ------------------------------------#
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# example actions
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var movement_action := Vector2(0.0, 0.0)
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var jump_action := false
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var shoot_action := false
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var n_steps_without_positive_reward = 0
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@onready var wide_raycast_sensor = $WideRaycastSensor
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@onready var narrow_raycast_sensor = $NarrowRaycastSensor
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n_steps_without_positive_reward = 0
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n_steps = 0
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func get_obs():
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var obs = []
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obs.append_array(wide_raycast_sensor.get_observation())
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n_steps_without_positive_reward = max(0, n_steps_without_positive_reward)
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return total_reward
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func shaping_reward():
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var s_reward = 0.0
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return s_reward
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func get_action_space():
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return {
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"movement_action" : {
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},
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}
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func set_action(action):
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movement_action = Vector2(clamp(action["movement_action"][0],-1.0,1.0), clamp(action["movement_action"][1],-1.0,1.0))
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shoot_action = action["shoot_action"] == 1
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func _physics_process(_delta):
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n_steps += 1
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if n_steps > 4000:
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_player.needs_respawn = true
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FlyCam.gd
CHANGED
@@ -12,7 +12,7 @@ func set_control(value):
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$Camera3D.current = value
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func _process(
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var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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direction.y = Input.get_axis("cam_down", "cam_up")
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$Camera3D.current = value
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func _process(_delta):
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var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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direction.y = Input.get_axis("cam_down", "cam_up")
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addons/godot_rl_agents/controller/ai_controller_2d.gd
CHANGED
@@ -1,8 +1,82 @@
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-
extends
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class_name AIController2D
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-
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var _player: Node2D
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func init(player: Node2D):
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_player = player
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extends Node2D
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class_name AIController2D
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@export var reset_after := 1000
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var heuristic := "human"
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var done := false
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var reward := 0.0
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var n_steps := 0
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var needs_reset := false
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var _player: Node2D
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func _ready():
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add_to_group("AGENT")
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func init(player: Node2D):
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_player = player
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#-- Methods that need implementing using the "extend script" option in Godot --#
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func get_obs() -> Dictionary:
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assert(false, "the get_obs method is not implemented when extending from ai_controller")
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return {"obs":[]}
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func get_reward() -> float:
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assert(false, "the get_reward method is not implemented when extending from ai_controller")
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return 0.0
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func get_action_space() -> Dictionary:
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assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
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return {
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"example_actions_continous" : {
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"size": 2,
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"action_type": "continuous"
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},
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"example_actions_discrete" : {
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"size": 2,
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"action_type": "discrete"
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},
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}
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func set_action(action) -> void:
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assert(false, "the get set_action method is not implemented when extending from ai_controller")
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# -----------------------------------------------------------------------------#
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func _physics_process(delta):
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n_steps += 1
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if n_steps > reset_after:
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needs_reset = true
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func get_obs_space():
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# may need overriding if the obs space is complex
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var obs = get_obs()
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return {
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"obs": {
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"size": [len(obs["obs"])],
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"space": "box"
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},
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}
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func reset():
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n_steps = 0
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needs_reset = false
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func reset_if_done():
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if done:
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reset()
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func set_heuristic(h):
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# sets the heuristic from "human" or "model" nothing to change here
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heuristic = h
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func get_done():
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return done
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func set_done_false():
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done = false
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func zero_reward():
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reward = 0.0
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addons/godot_rl_agents/controller/ai_controller_3d.gd
CHANGED
@@ -1,8 +1,80 @@
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extends
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class_name AIController3D
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-
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var _player: Node3D
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func init(player: Node3D):
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_player = player
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extends Node3D
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class_name AIController3D
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@export var reset_after := 1000
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var heuristic := "human"
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var done := false
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var reward := 0.0
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var n_steps := 0
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var needs_reset := false
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var _player: Node3D
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func _ready():
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add_to_group("AGENT")
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func init(player: Node3D):
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_player = player
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#-- Methods that need implementing using the "extend script" option in Godot --#
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func get_obs() -> Dictionary:
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assert(false, "the get_obs method is not implemented when extending from ai_controller")
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return {"obs":[]}
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func get_reward() -> float:
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assert(false, "the get_reward method is not implemented when extending from ai_controller")
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return 0.0
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func get_action_space() -> Dictionary:
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assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
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return {
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"example_actions_continous" : {
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"size": 2,
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"action_type": "continuous"
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},
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"example_actions_discrete" : {
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"size": 2,
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"action_type": "discrete"
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},
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}
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func set_action(action) -> void:
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assert(false, "the get set_action method is not implemented when extending from ai_controller")
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# -----------------------------------------------------------------------------#
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func _physics_process(delta):
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n_steps += 1
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if n_steps > reset_after:
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needs_reset = true
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func get_obs_space():
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# may need overriding if the obs space is complex
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var obs = get_obs()
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return {
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"obs": {
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"size": [len(obs["obs"])],
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"space": "box"
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},
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}
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func reset():
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n_steps = 0
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needs_reset = false
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func reset_if_done():
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if done:
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reset()
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func set_heuristic(h):
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# sets the heuristic from "human" or "model" nothing to change here
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heuristic = h
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func get_done():
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return done
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func set_done_false():
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done = false
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func zero_reward():
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reward = 0.0
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addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
CHANGED
@@ -1,93 +1,103 @@
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using Godot;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.ML.OnnxRuntime;
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using Microsoft.ML.OnnxRuntime.Tensors;
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namespace GodotONNX
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/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
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public partial class ONNXInference : Node
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{
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/// Path to the ONNX model. Use Initialize to change it.
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/// </summary>
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private string modelPath;
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private int batchSize;
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-
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/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
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public void Initialize(string Path, int BatchSize)
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{
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modelPath = Path;
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batchSize = BatchSize;
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SessionConfigurator.SystemCheck();
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SessionOpt = SessionConfigurator.GetSessionOptions();
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session = LoadModel(modelPath);
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-
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/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/
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-
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{
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//Current model: Any (Godot Rl Agents)
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//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
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-
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//Fill the input tensors
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// create span from inputSize
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var span = new float[obs.Count]; //There's probably a better way to do this
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for (int i = 0; i < obs.Count; i++)
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{
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-
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}
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-
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-
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{
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NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
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NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
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-
};
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-
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-
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
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-
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-
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-
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-
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-
|
59 |
-
|
60 |
-
|
61 |
-
|
62 |
-
|
63 |
-
|
64 |
-
|
65 |
-
|
66 |
-
|
67 |
-
|
68 |
-
|
|
|
|
|
69 |
|
70 |
-
|
71 |
-
|
72 |
-
|
|
|
73 |
|
74 |
-
|
75 |
-
|
76 |
-
|
|
|
77 |
|
78 |
-
|
79 |
-
|
80 |
-
|
81 |
-
|
82 |
-
|
83 |
-
|
84 |
-
|
85 |
-
|
86 |
-
|
87 |
-
|
88 |
-
|
89 |
-
|
90 |
-
|
91 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
92 |
}
|
93 |
-
}
|
|
|
1 |
using Godot;
|
|
|
|
|
2 |
using Microsoft.ML.OnnxRuntime;
|
3 |
using Microsoft.ML.OnnxRuntime.Tensors;
|
4 |
+
using System.Collections.Generic;
|
5 |
+
using System.Linq;
|
6 |
|
7 |
+
namespace GodotONNX
|
|
|
|
|
8 |
{
|
9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
10 |
+
public partial class ONNXInference : GodotObject
|
11 |
+
{
|
|
|
|
|
|
|
|
|
12 |
|
13 |
+
private InferenceSession session;
|
14 |
+
/// <summary>
|
15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
16 |
+
/// </summary>
|
17 |
+
private string modelPath;
|
18 |
+
private int batchSize;
|
19 |
|
20 |
+
private SessionOptions SessionOpt;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
21 |
|
22 |
+
//init function
|
23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
24 |
+
public void Initialize(string Path, int BatchSize)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
25 |
{
|
26 |
+
modelPath = Path;
|
27 |
+
batchSize = BatchSize;
|
28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
29 |
+
session = LoadModel(modelPath);
|
30 |
+
|
31 |
}
|
32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
34 |
+
{
|
35 |
+
//Current model: Any (Godot Rl Agents)
|
36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
37 |
+
|
38 |
+
//Fill the input tensors
|
39 |
+
// create span from inputSize
|
40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
41 |
+
for (int i = 0; i < obs.Count; i++)
|
42 |
+
{
|
43 |
+
span[i] = obs[i];
|
44 |
+
}
|
45 |
+
|
46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
47 |
{
|
48 |
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
49 |
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
50 |
+
};
|
51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
52 |
|
53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
54 |
+
//We do not use "using" here so we get a better exception explaination later
|
55 |
+
try
|
56 |
+
{
|
57 |
+
results = session.Run(inputs, outputNames);
|
58 |
+
}
|
59 |
+
catch (OnnxRuntimeException e)
|
60 |
+
{
|
61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
62 |
+
GD.Print("Error at inference: ", e);
|
63 |
+
return null;
|
64 |
+
}
|
65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
71 |
|
72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
73 |
+
{
|
74 |
+
output1Array.Add(f);
|
75 |
+
}
|
76 |
|
77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
78 |
+
{
|
79 |
+
output2Array.Add(f);
|
80 |
+
}
|
81 |
|
82 |
+
output.Add(output1.Name, output1Array);
|
83 |
+
output.Add(output2.Name, output2Array);
|
84 |
+
|
85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
86 |
+
results.Dispose();
|
87 |
+
return output;
|
88 |
+
}
|
89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
90 |
+
public InferenceSession LoadModel(string Path)
|
91 |
+
{
|
92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
96 |
+
}
|
97 |
+
public void FreeDisposables()
|
98 |
+
{
|
99 |
+
session.Dispose();
|
100 |
+
SessionOpt.Dispose();
|
101 |
+
}
|
102 |
}
|
103 |
+
}
|
addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
CHANGED
@@ -1,106 +1,131 @@
|
|
1 |
using Godot;
|
2 |
using Microsoft.ML.OnnxRuntime;
|
3 |
|
4 |
-
namespace GodotONNX
|
5 |
-
|
6 |
-
|
7 |
-
public static class SessionConfigurator {
|
8 |
-
|
9 |
-
private static SessionOptions options = new SessionOptions();
|
10 |
-
|
11 |
-
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
12 |
-
public static SessionOptions GetSessionOptions() {
|
13 |
-
options = new SessionOptions();
|
14 |
-
options.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
15 |
-
// see warnings
|
16 |
-
SystemCheck();
|
17 |
-
return options;
|
18 |
-
}
|
19 |
-
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
20 |
|
21 |
-
static
|
22 |
{
|
23 |
-
|
24 |
-
//implementation progress of the different compute APIs.
|
25 |
-
|
26 |
-
//December 2022: CUDA is not working.
|
27 |
-
|
28 |
-
string OSName = OS.GetName(); //Get OS Name
|
29 |
-
int ComputeAPIID = ComputeCheck(); //Get Compute API
|
30 |
-
//TODO: Get CPU architecture
|
31 |
-
|
32 |
-
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
33 |
-
//Windows can use OpenVINO (C#) on x64
|
34 |
-
//TODO: try TensorRT instead of CUDA
|
35 |
-
//TODO: Use OpenVINO for Intel Graphics
|
36 |
-
|
37 |
-
string [] ComputeNames = {"CUDA", "DirectML/ROCm", "DirectML", "CoreML", "CPU"};
|
38 |
-
//match OS and Compute API
|
39 |
-
options.AppendExecutionProvider_CPU(0); // Always use CPU
|
40 |
-
GD.Print("OS: " + OSName, " | Compute API: " + ComputeNames[ComputeAPIID]);
|
41 |
-
|
42 |
-
switch (OSName)
|
43 |
{
|
44 |
-
|
45 |
-
|
46 |
-
|
47 |
-
|
48 |
-
|
49 |
-
options.AppendExecutionProvider_DML(0);
|
50 |
-
}
|
51 |
-
else if (ComputeAPIID == 1)
|
52 |
-
{
|
53 |
-
//DirectML
|
54 |
-
options.AppendExecutionProvider_DML(0);
|
55 |
-
}
|
56 |
-
break;
|
57 |
-
case "X11": //Can use CUDA, ROCm
|
58 |
-
if (ComputeAPIID == 0)
|
59 |
-
{
|
60 |
-
//CUDA
|
61 |
-
//options.AppendExecutionProvider_CUDA(0);
|
62 |
-
}
|
63 |
-
if (ComputeAPIID == 1)
|
64 |
-
{
|
65 |
-
//ROCm, only works on x86
|
66 |
-
//Research indicates that this has to be compiled as a GDNative plugin
|
67 |
-
GD.Print("ROCm not supported yet, using CPU.");
|
68 |
-
options.AppendExecutionProvider_CPU(0);
|
69 |
-
}
|
70 |
-
|
71 |
-
break;
|
72 |
-
case "OSX": //Can use CoreML
|
73 |
-
if (ComputeAPIID == 0) { //CoreML
|
74 |
-
//TODO: Needs testing
|
75 |
-
options.AppendExecutionProvider_CoreML(0);
|
76 |
-
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
77 |
-
}
|
78 |
-
break;
|
79 |
-
default:
|
80 |
-
GD.Print("OS not Supported.");
|
81 |
-
break;
|
82 |
}
|
83 |
-
}
|
84 |
-
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
85 |
|
86 |
-
|
87 |
-
|
88 |
-
|
89 |
-
|
90 |
-
|
91 |
-
|
92 |
-
|
93 |
-
|
94 |
-
|
95 |
-
|
96 |
-
|
97 |
-
|
98 |
-
|
99 |
-
|
100 |
-
|
101 |
-
|
102 |
-
|
103 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
104 |
}
|
|
|
|
|
|
|
105 |
}
|
106 |
-
}
|
|
|
|
1 |
using Godot;
|
2 |
using Microsoft.ML.OnnxRuntime;
|
3 |
|
4 |
+
namespace GodotONNX
|
5 |
+
{
|
6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 |
|
8 |
+
public static class SessionConfigurator
|
9 |
{
|
10 |
+
public enum ComputeName
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
11 |
{
|
12 |
+
CUDA,
|
13 |
+
ROCm,
|
14 |
+
DirectML,
|
15 |
+
CoreML,
|
16 |
+
CPU
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
17 |
}
|
|
|
|
|
18 |
|
19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
21 |
+
{
|
22 |
+
SessionOptions sessionOptions = new();
|
23 |
+
SetOptions(sessionOptions);
|
24 |
+
return sessionOptions;
|
25 |
+
}
|
26 |
+
|
27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
28 |
+
{
|
29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
31 |
+
}
|
32 |
+
|
33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
35 |
+
{
|
36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
37 |
+
//implementation progress of the different compute APIs.
|
38 |
+
|
39 |
+
//December 2022: CUDA is not working.
|
40 |
+
|
41 |
+
string OSName = OS.GetName(); //Get OS Name
|
42 |
+
|
43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
44 |
+
// //TODO: Get CPU architecture
|
45 |
+
|
46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
47 |
+
//Windows can use OpenVINO (C#) on x64
|
48 |
+
//TODO: try TensorRT instead of CUDA
|
49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
50 |
+
|
51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
53 |
+
|
54 |
+
//match OS and Compute API
|
55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
56 |
+
|
57 |
+
// CPU is set by default without appending necessary
|
58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
59 |
+
|
60 |
+
/*
|
61 |
+
switch (OSName)
|
62 |
+
{
|
63 |
+
case "Windows": //Can use CUDA, DirectML
|
64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
65 |
+
{
|
66 |
+
//CUDA
|
67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
69 |
+
}
|
70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
71 |
+
{
|
72 |
+
//DirectML
|
73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
74 |
+
}
|
75 |
+
break;
|
76 |
+
case "X11": //Can use CUDA, ROCm
|
77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
78 |
+
{
|
79 |
+
//CUDA
|
80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
81 |
+
}
|
82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
83 |
+
{
|
84 |
+
//ROCm, only works on x86
|
85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
88 |
+
}
|
89 |
+
break;
|
90 |
+
case "macOS": //Can use CoreML
|
91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
92 |
+
{ //CoreML
|
93 |
+
//TODO: Needs testing
|
94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
96 |
+
}
|
97 |
+
break;
|
98 |
+
default:
|
99 |
+
GD.Print("OS not Supported.");
|
100 |
+
break;
|
101 |
+
}
|
102 |
+
*/
|
103 |
+
}
|
104 |
+
|
105 |
+
|
106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
107 |
+
public static ComputeName ComputeCheck()
|
108 |
+
{
|
109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
113 |
+
|
114 |
+
if (adapterName.Contains("INTEL"))
|
115 |
+
{
|
116 |
+
return ComputeName.DirectML;
|
117 |
+
}
|
118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
119 |
+
{
|
120 |
+
return ComputeName.DirectML;
|
121 |
+
}
|
122 |
+
if (adapterName.Contains("NVIDIA"))
|
123 |
+
{
|
124 |
+
return ComputeName.CUDA;
|
125 |
}
|
126 |
+
|
127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
128 |
+
return ComputeName.CPU;
|
129 |
}
|
130 |
+
}
|
131 |
+
}
|
addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
CHANGED
@@ -1,4 +1,4 @@
|
|
1 |
-
extends
|
2 |
class_name ONNXModel
|
3 |
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
4 |
|
@@ -17,3 +17,8 @@ func run_inference(obs : Array, state_ins : int) -> Dictionary:
|
|
17 |
printerr("Inferencer not initialized")
|
18 |
return {}
|
19 |
return inferencer.RunInference(obs, state_ins)
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Resource
|
2 |
class_name ONNXModel
|
3 |
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
4 |
|
|
|
17 |
printerr("Inferencer not initialized")
|
18 |
return {}
|
19 |
return inferencer.RunInference(obs, state_ins)
|
20 |
+
|
21 |
+
func _notification(what):
|
22 |
+
if what == NOTIFICATION_PREDELETE:
|
23 |
+
inferencer.FreeDisposables()
|
24 |
+
inferencer.free()
|
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
CHANGED
@@ -1,6 +1,6 @@
|
|
1 |
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
2 |
|
3 |
-
[ext_resource type="Script" path="res://sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
|
5 |
[sub_resource type="GDScript" id="2"]
|
6 |
script/source = "extends Node2D
|
|
|
1 |
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
2 |
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
|
5 |
[sub_resource type="GDScript" id="2"]
|
6 |
script/source = "extends Node2D
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
CHANGED
@@ -61,11 +61,15 @@ var geo = null
|
|
61 |
|
62 |
func _update():
|
63 |
if Engine.is_editor_hint():
|
64 |
-
|
65 |
-
|
66 |
|
67 |
func _ready() -> void:
|
68 |
-
|
|
|
|
|
|
|
|
|
69 |
|
70 |
func _spawn_nodes():
|
71 |
print("spawning nodes")
|
|
|
61 |
|
62 |
func _update():
|
63 |
if Engine.is_editor_hint():
|
64 |
+
if is_node_ready():
|
65 |
+
_spawn_nodes()
|
66 |
|
67 |
func _ready() -> void:
|
68 |
+
if Engine.is_editor_hint():
|
69 |
+
if get_child_count() == 0:
|
70 |
+
_spawn_nodes()
|
71 |
+
else:
|
72 |
+
_spawn_nodes()
|
73 |
|
74 |
func _spawn_nodes():
|
75 |
print("spawning nodes")
|
addons/godot_rl_agents/sync.gd
CHANGED
@@ -1,7 +1,7 @@
|
|
1 |
extends Node
|
2 |
# --fixed-fps 2000 --disable-render-loop
|
3 |
-
@
|
4 |
-
@
|
5 |
@export var onnx_model_path := ""
|
6 |
|
7 |
@onready var start_time = Time.get_ticks_msec()
|
@@ -10,7 +10,6 @@ const MAJOR_VERSION := "0"
|
|
10 |
const MINOR_VERSION := "3"
|
11 |
const DEFAULT_PORT := "11008"
|
12 |
const DEFAULT_SEED := "1"
|
13 |
-
const DEFAULT_ACTION_REPEAT := "8"
|
14 |
var stream : StreamPeerTCP = null
|
15 |
var connected = false
|
16 |
var message_center
|
@@ -44,17 +43,20 @@ func _initialize():
|
|
44 |
Engine.time_scale = _get_speedup() * 1.0
|
45 |
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
46 |
|
47 |
-
|
48 |
-
|
49 |
-
if
|
50 |
-
|
51 |
-
_handshake()
|
52 |
-
_send_env_info()
|
53 |
-
elif onnx_model_path != "":
|
54 |
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
55 |
_set_heuristic("model")
|
56 |
-
else:
|
57 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
58 |
|
59 |
_set_seed()
|
60 |
_set_action_repeat()
|
@@ -232,7 +234,7 @@ func _set_seed():
|
|
232 |
seed(_seed)
|
233 |
|
234 |
func _set_action_repeat():
|
235 |
-
action_repeat = args.get("action_repeat",
|
236 |
|
237 |
func disconnect_from_server():
|
238 |
stream.disconnect_from_host()
|
|
|
1 |
extends Node
|
2 |
# --fixed-fps 2000 --disable-render-loop
|
3 |
+
@export_range(1, 10, 1, "or_greater") var action_repeat := 8
|
4 |
+
@export_range(1, 10, 1, "or_greater") var speed_up = 1
|
5 |
@export var onnx_model_path := ""
|
6 |
|
7 |
@onready var start_time = Time.get_ticks_msec()
|
|
|
10 |
const MINOR_VERSION := "3"
|
11 |
const DEFAULT_PORT := "11008"
|
12 |
const DEFAULT_SEED := "1"
|
|
|
13 |
var stream : StreamPeerTCP = null
|
14 |
var connected = false
|
15 |
var message_center
|
|
|
43 |
Engine.time_scale = _get_speedup() * 1.0
|
44 |
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
45 |
|
46 |
+
# Run inference if onnx model path is set, otherwise wait for server connection
|
47 |
+
var run_onnx_model_inference : bool = onnx_model_path != ""
|
48 |
+
if run_onnx_model_inference:
|
49 |
+
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: " + onnx_model_path)
|
|
|
|
|
|
|
50 |
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
51 |
_set_heuristic("model")
|
52 |
+
else:
|
53 |
+
connected = connect_to_server()
|
54 |
+
if connected:
|
55 |
+
_set_heuristic("model")
|
56 |
+
_handshake()
|
57 |
+
_send_env_info()
|
58 |
+
else:
|
59 |
+
_set_heuristic("human")
|
60 |
|
61 |
_set_seed()
|
62 |
_set_action_repeat()
|
|
|
234 |
seed(_seed)
|
235 |
|
236 |
func _set_action_repeat():
|
237 |
+
action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
|
238 |
|
239 |
func disconnect_from_server():
|
240 |
stream.disconnect_from_host()
|
bin/FPS.console.exe
CHANGED
Binary files a/bin/FPS.console.exe and b/bin/FPS.console.exe differ
|
|
bin/FPS.exe
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
-
oid sha256:
|
3 |
-
size
|
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:910d1661cf406eb788be65369b4784b8bde02dd16e327fac690b501d08e9e886
|
3 |
+
size 69051392
|
bin/FPS.pck
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
-
oid sha256:
|
3 |
-
size
|
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:e6b978e714972f45467cbc92ef2d560540d318806bcfad736e61eff512c97641
|
3 |
+
size 17453776
|
bin/FPS.x86_64
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
-
oid sha256:
|
3 |
-
size
|
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:fb6fa01639dd98489aac3e0dd5f9ecf0691b25b37a717f7380b1350d91ed23a4
|
3 |
+
size 61637496
|
main.tscn
CHANGED
@@ -1,14 +1,14 @@
|
|
1 |
[gd_scene load_steps=35 format=3 uid="uid://bcdqrmxwwtqio"]
|
2 |
|
3 |
[ext_resource type="Script" path="res://main.gd" id="1_46kri"]
|
4 |
-
[ext_resource type="Texture2D" uid="uid://
|
5 |
-
[ext_resource type="Texture2D" uid="uid://
|
6 |
[ext_resource type="Script" path="res://Objects.gd" id="2_wbkwf"]
|
7 |
-
[ext_resource type="Texture2D" uid="uid://
|
8 |
-
[ext_resource type="Texture2D" uid="uid://
|
9 |
-
[ext_resource type="Texture2D" uid="uid://
|
10 |
-
[ext_resource type="Texture2D" uid="uid://
|
11 |
-
[ext_resource type="Texture2D" uid="uid://
|
12 |
[ext_resource type="Script" path="res://SpawnPoint.gd" id="10_4gs1i"]
|
13 |
[ext_resource type="Script" path="res://FlyCam.gd" id="10_faad2"]
|
14 |
[ext_resource type="Script" path="res://OrbitCam.gd" id="11_gr5me"]
|
|
|
1 |
[gd_scene load_steps=35 format=3 uid="uid://bcdqrmxwwtqio"]
|
2 |
|
3 |
[ext_resource type="Script" path="res://main.gd" id="1_46kri"]
|
4 |
+
[ext_resource type="Texture2D" uid="uid://dreawusx30mcc" path="res://assets/prototype_textures/PNG/Dark/texture_02.png" id="1_gbd6o"]
|
5 |
+
[ext_resource type="Texture2D" uid="uid://be8a55rsgn7dx" path="res://assets/prototype_textures/PNG/Dark/texture_01.png" id="1_tqhff"]
|
6 |
[ext_resource type="Script" path="res://Objects.gd" id="2_wbkwf"]
|
7 |
+
[ext_resource type="Texture2D" uid="uid://cjk77jctcs1x6" path="res://assets/prototype_textures/PNG/Red/texture_01.png" id="3_16cyc"]
|
8 |
+
[ext_resource type="Texture2D" uid="uid://bmpbyv1gjufhv" path="res://assets/prototype_textures/PNG/Dark/texture_13.png" id="3_iiro4"]
|
9 |
+
[ext_resource type="Texture2D" uid="uid://dmmaecg6quxrk" path="res://assets/prototype_textures/PNG/Purple/texture_01.png" id="4_dfkyr"]
|
10 |
+
[ext_resource type="Texture2D" uid="uid://dj2uiciie2iqt" path="res://assets/prototype_textures/PNG/Orange/texture_01.png" id="4_gfq4c"]
|
11 |
+
[ext_resource type="Texture2D" uid="uid://btcy1cyimq1m5" path="res://assets/prototype_textures/PNG/Green/texture_01.png" id="7_wu0n4"]
|
12 |
[ext_resource type="Script" path="res://SpawnPoint.gd" id="10_4gs1i"]
|
13 |
[ext_resource type="Script" path="res://FlyCam.gd" id="10_faad2"]
|
14 |
[ext_resource type="Script" path="res://OrbitCam.gd" id="11_gr5me"]
|
managers/camera_manager.gd
CHANGED
@@ -11,7 +11,7 @@ func register_player(player):
|
|
11 |
player_camera_slots.append(player)
|
12 |
|
13 |
|
14 |
-
func _process(
|
15 |
|
16 |
if Input.is_action_just_pressed("toggle_next_player"):
|
17 |
prints("toggle_next_player", current_id)
|
|
|
11 |
player_camera_slots.append(player)
|
12 |
|
13 |
|
14 |
+
func _process(_delta):
|
15 |
|
16 |
if Input.is_action_just_pressed("toggle_next_player"):
|
17 |
prints("toggle_next_player", current_id)
|
player.gd
CHANGED
@@ -15,7 +15,7 @@ const JUMP_VELOCITY : float = 4.5
|
|
15 |
@onready var third_person_camera : Camera3D = $CameraPivot/ThirdPersonCamera3d
|
16 |
@onready var camera_raycast : RayCast3D = $CameraPivot/FirstPersonCamera3d/RayCast3D
|
17 |
@onready var Proj = preload("res://projectile.tscn")
|
18 |
-
@onready var ai_controller:
|
19 |
@onready var health_system = $HealthSystem
|
20 |
|
21 |
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
|
|
15 |
@onready var third_person_camera : Camera3D = $CameraPivot/ThirdPersonCamera3d
|
16 |
@onready var camera_raycast : RayCast3D = $CameraPivot/FirstPersonCamera3d/RayCast3D
|
17 |
@onready var Proj = preload("res://projectile.tscn")
|
18 |
+
@onready var ai_controller: AIController3D = $CameraPivot/AIController
|
19 |
@onready var health_system = $HealthSystem
|
20 |
|
21 |
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
player.tscn
CHANGED
@@ -45,9 +45,10 @@ current = true
|
|
45 |
[node name="RayCast3D" type="RayCast3D" parent="CameraPivot/FirstPersonCamera3d"]
|
46 |
target_position = Vector3(0, 0, -100)
|
47 |
|
48 |
-
[node name="AIController" type="Node3D" parent="CameraPivot"
|
49 |
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.40586, 0.0894096)
|
50 |
script = ExtResource("5_mm0y5")
|
|
|
51 |
|
52 |
[node name="WideRaycastSensor" type="Node3D" parent="CameraPivot/AIController"]
|
53 |
transform = Transform3D(-1, 0, -8.74228e-08, -1.77636e-15, 1, 0, 8.74228e-08, 0, -1, 0, 1.54159, -0.124174)
|
|
|
45 |
[node name="RayCast3D" type="RayCast3D" parent="CameraPivot/FirstPersonCamera3d"]
|
46 |
target_position = Vector3(0, 0, -100)
|
47 |
|
48 |
+
[node name="AIController" type="Node3D" parent="CameraPivot"]
|
49 |
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.40586, 0.0894096)
|
50 |
script = ExtResource("5_mm0y5")
|
51 |
+
reset_after = 0
|
52 |
|
53 |
[node name="WideRaycastSensor" type="Node3D" parent="CameraPivot/AIController"]
|
54 |
transform = Transform3D(-1, 0, -8.74228e-08, -1.77636e-15, 1, 0, 8.74228e-08, 0, -1, 0, 1.54159, -0.124174)
|
project.godot
CHANGED
@@ -8,93 +8,11 @@
|
|
8 |
|
9 |
config_version=5
|
10 |
|
11 |
-
_global_script_classes=[{
|
12 |
-
"base": "Node3D",
|
13 |
-
"class": &"AIController",
|
14 |
-
"language": &"GDScript",
|
15 |
-
"path": "res://AIController.gd"
|
16 |
-
}, {
|
17 |
-
"base": "Node3D",
|
18 |
-
"class": &"CharacterModel",
|
19 |
-
"language": &"GDScript",
|
20 |
-
"path": "res://tbot_model.gd"
|
21 |
-
}, {
|
22 |
-
"base": "Node2D",
|
23 |
-
"class": &"ISensor2D",
|
24 |
-
"language": &"GDScript",
|
25 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd"
|
26 |
-
}, {
|
27 |
-
"base": "Node3D",
|
28 |
-
"class": &"ISensor3D",
|
29 |
-
"language": &"GDScript",
|
30 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd"
|
31 |
-
}, {
|
32 |
-
"base": "CharacterBody3D",
|
33 |
-
"class": &"Player",
|
34 |
-
"language": &"GDScript",
|
35 |
-
"path": "res://player.gd"
|
36 |
-
}, {
|
37 |
-
"base": "Area3D",
|
38 |
-
"class": &"PlayerHitBox",
|
39 |
-
"language": &"GDScript",
|
40 |
-
"path": "res://PlayerHitBox.gd"
|
41 |
-
}, {
|
42 |
-
"base": "State",
|
43 |
-
"class": &"PlayerState",
|
44 |
-
"language": &"GDScript",
|
45 |
-
"path": "res://state_machine/player_state.gd"
|
46 |
-
}, {
|
47 |
-
"base": "Node3D",
|
48 |
-
"class": &"Projectile",
|
49 |
-
"language": &"GDScript",
|
50 |
-
"path": "res://projectile.gd"
|
51 |
-
}, {
|
52 |
-
"base": "Node3D",
|
53 |
-
"class": &"RGBCameraSensor3D",
|
54 |
-
"language": &"GDScript",
|
55 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd"
|
56 |
-
}, {
|
57 |
-
"base": "ISensor3D",
|
58 |
-
"class": &"RayCastSensor3D",
|
59 |
-
"language": &"GDScript",
|
60 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd"
|
61 |
-
}, {
|
62 |
-
"base": "ISensor2D",
|
63 |
-
"class": &"RaycastSensor2D",
|
64 |
-
"language": &"GDScript",
|
65 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd"
|
66 |
-
}, {
|
67 |
-
"base": "Node",
|
68 |
-
"class": &"State",
|
69 |
-
"language": &"GDScript",
|
70 |
-
"path": "res://state_machine/state.gd"
|
71 |
-
}, {
|
72 |
-
"base": "Node",
|
73 |
-
"class": &"StateMachine",
|
74 |
-
"language": &"GDScript",
|
75 |
-
"path": "res://state_machine/state_machine.gd"
|
76 |
-
}]
|
77 |
-
_global_script_class_icons={
|
78 |
-
"AIController": "",
|
79 |
-
"CharacterModel": "",
|
80 |
-
"ISensor2D": "",
|
81 |
-
"ISensor3D": "",
|
82 |
-
"Player": "",
|
83 |
-
"PlayerHitBox": "",
|
84 |
-
"PlayerState": "",
|
85 |
-
"Projectile": "",
|
86 |
-
"RGBCameraSensor3D": "",
|
87 |
-
"RayCastSensor3D": "",
|
88 |
-
"RaycastSensor2D": "",
|
89 |
-
"State": "",
|
90 |
-
"StateMachine": ""
|
91 |
-
}
|
92 |
-
|
93 |
[application]
|
94 |
|
95 |
config/name="FPS"
|
96 |
run/main_scene="res://train.tscn"
|
97 |
-
config/features=PackedStringArray("4.
|
98 |
config/icon="res://icon.svg"
|
99 |
|
100 |
[autoload]
|
@@ -102,85 +20,89 @@ config/icon="res://icon.svg"
|
|
102 |
CameraManager="*res://managers/camera_manager.gd"
|
103 |
GameManager="*res://managers/game_manager.gd"
|
104 |
|
|
|
|
|
|
|
|
|
105 |
[editor_plugins]
|
106 |
|
107 |
-
enabled=PackedStringArray()
|
108 |
|
109 |
[input]
|
110 |
|
111 |
move_left={
|
112 |
"deadzone": 0.5,
|
113 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
|
114 |
]
|
115 |
}
|
116 |
move_right={
|
117 |
"deadzone": 0.5,
|
118 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
|
119 |
]
|
120 |
}
|
121 |
move_forward={
|
122 |
"deadzone": 0.5,
|
123 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
|
124 |
]
|
125 |
}
|
126 |
move_backward={
|
127 |
"deadzone": 0.5,
|
128 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
|
129 |
]
|
130 |
}
|
131 |
jump={
|
132 |
"deadzone": 0.5,
|
133 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
|
134 |
]
|
135 |
}
|
136 |
shoot={
|
137 |
"deadzone": 0.5,
|
138 |
-
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
|
139 |
]
|
140 |
}
|
141 |
toggle_next_player={
|
142 |
"deadzone": 0.5,
|
143 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
|
144 |
]
|
145 |
}
|
146 |
toggle_previous_player={
|
147 |
"deadzone": 0.5,
|
148 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
|
149 |
]
|
150 |
}
|
151 |
toggle_first_person_camera={
|
152 |
"deadzone": 0.5,
|
153 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
|
154 |
]
|
155 |
}
|
156 |
toggle_third_person_camera={
|
157 |
"deadzone": 0.5,
|
158 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
|
159 |
]
|
160 |
}
|
161 |
toggle_flycam={
|
162 |
"deadzone": 0.5,
|
163 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"unicode":0,"echo":false,"script":null)
|
164 |
]
|
165 |
}
|
166 |
cam_down={
|
167 |
"deadzone": 0.5,
|
168 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"unicode":0,"echo":false,"script":null)
|
169 |
]
|
170 |
}
|
171 |
cam_up={
|
172 |
"deadzone": 0.5,
|
173 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
|
174 |
]
|
175 |
}
|
176 |
human_control={
|
177 |
"deadzone": 0.5,
|
178 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"unicode":0,"echo":false,"script":null)
|
179 |
]
|
180 |
}
|
181 |
toggle_orbitcam={
|
182 |
"deadzone": 0.5,
|
183 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"unicode":0,"echo":false,"script":null)
|
184 |
]
|
185 |
}
|
186 |
|
|
|
8 |
|
9 |
config_version=5
|
10 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
11 |
[application]
|
12 |
|
13 |
config/name="FPS"
|
14 |
run/main_scene="res://train.tscn"
|
15 |
+
config/features=PackedStringArray("4.1")
|
16 |
config/icon="res://icon.svg"
|
17 |
|
18 |
[autoload]
|
|
|
20 |
CameraManager="*res://managers/camera_manager.gd"
|
21 |
GameManager="*res://managers/game_manager.gd"
|
22 |
|
23 |
+
[dotnet]
|
24 |
+
|
25 |
+
project/assembly_name="FPS"
|
26 |
+
|
27 |
[editor_plugins]
|
28 |
|
29 |
+
enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
|
30 |
|
31 |
[input]
|
32 |
|
33 |
move_left={
|
34 |
"deadzone": 0.5,
|
35 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
|
36 |
]
|
37 |
}
|
38 |
move_right={
|
39 |
"deadzone": 0.5,
|
40 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
|
41 |
]
|
42 |
}
|
43 |
move_forward={
|
44 |
"deadzone": 0.5,
|
45 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
|
46 |
]
|
47 |
}
|
48 |
move_backward={
|
49 |
"deadzone": 0.5,
|
50 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
|
51 |
]
|
52 |
}
|
53 |
jump={
|
54 |
"deadzone": 0.5,
|
55 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
|
56 |
]
|
57 |
}
|
58 |
shoot={
|
59 |
"deadzone": 0.5,
|
60 |
+
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
61 |
]
|
62 |
}
|
63 |
toggle_next_player={
|
64 |
"deadzone": 0.5,
|
65 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
66 |
]
|
67 |
}
|
68 |
toggle_previous_player={
|
69 |
"deadzone": 0.5,
|
70 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
71 |
]
|
72 |
}
|
73 |
toggle_first_person_camera={
|
74 |
"deadzone": 0.5,
|
75 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
76 |
]
|
77 |
}
|
78 |
toggle_third_person_camera={
|
79 |
"deadzone": 0.5,
|
80 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
81 |
]
|
82 |
}
|
83 |
toggle_flycam={
|
84 |
"deadzone": 0.5,
|
85 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":0,"echo":false,"script":null)
|
86 |
]
|
87 |
}
|
88 |
cam_down={
|
89 |
"deadzone": 0.5,
|
90 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
|
91 |
]
|
92 |
}
|
93 |
cam_up={
|
94 |
"deadzone": 0.5,
|
95 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
|
96 |
]
|
97 |
}
|
98 |
human_control={
|
99 |
"deadzone": 0.5,
|
100 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"key_label":0,"unicode":0,"echo":false,"script":null)
|
101 |
]
|
102 |
}
|
103 |
toggle_orbitcam={
|
104 |
"deadzone": 0.5,
|
105 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":0,"echo":false,"script":null)
|
106 |
]
|
107 |
}
|
108 |
|
projectile.gd
CHANGED
@@ -32,7 +32,7 @@ func _on_projectile_area_entered(area):
|
|
32 |
#explode()
|
33 |
queue_free()
|
34 |
|
35 |
-
func _on_body_entered(
|
36 |
#explode()
|
37 |
queue_free()
|
38 |
|
@@ -44,5 +44,5 @@ func explode():
|
|
44 |
proj_impact.set_as_top_level(true)
|
45 |
|
46 |
|
47 |
-
func _on_area_shape_entered(
|
48 |
queue_free()
|
|
|
32 |
#explode()
|
33 |
queue_free()
|
34 |
|
35 |
+
func _on_body_entered(_body):
|
36 |
#explode()
|
37 |
queue_free()
|
38 |
|
|
|
44 |
proj_impact.set_as_top_level(true)
|
45 |
|
46 |
|
47 |
+
func _on_area_shape_entered(_area_rid, _area, _area_shape_index, _local_shape_index):
|
48 |
queue_free()
|