extends Node var player_camera_slots = [] var current_id = 0 var is_third_person = false var fly_cam : Node3D var orbit_cam : Node3D func register_player(player): print("registering player") player_camera_slots.append(player) func _process(_delta): if Input.is_action_just_pressed("toggle_next_player"): prints("toggle_next_player", current_id) var current_player = player_camera_slots[current_id] current_player.deactivate_control() current_id = wrapi(current_id+1, 0, len(player_camera_slots)) current_player = player_camera_slots[current_id] current_player.activate_control() if is_third_person: current_player.activate_third_person() else: current_player.activate_first_person() if Input.is_action_just_pressed("toggle_previous_player"): prints("toggle_previous_player", current_id) var current_player = player_camera_slots[current_id] current_player.deactivate_control() current_id = wrapi(current_id-1, 0, len(player_camera_slots)) current_player = player_camera_slots[current_id] current_player.activate_control() if is_third_person: current_player.activate_third_person() else: current_player.activate_first_person() if Input.is_action_just_pressed("toggle_first_person_camera"): print("toggle_first_person_camera") var current_player = player_camera_slots[current_id] current_player.activate_first_person() is_third_person = false if Input.is_action_just_pressed("toggle_third_person_camera"): print("toggle_third_person_camera") var current_player = player_camera_slots[current_id] current_player.activate_third_person() is_third_person = true if Input.is_action_just_pressed("toggle_flycam"): var current_player = player_camera_slots[current_id] if fly_cam.is_controlled: fly_cam.set_control(false) current_player.activate_control() else: current_player.deactivate_control() fly_cam.set_control(true) if Input.is_action_just_pressed("toggle_orbitcam"): var current_player = player_camera_slots[current_id] if orbit_cam.is_controlled: orbit_cam.set_control(false) current_player.activate_control() else: current_player.deactivate_control() orbit_cam.set_control(true) func register_flycam(camera : Node3D): print("fly camera registered") fly_cam = camera func register_orbitcam(camera : Node3D): print("orbit camera registered") orbit_cam = camera