[folding] node_unfolds=[NodePath("Armature"), PackedStringArray("Transform"), NodePath("Armature/Skeleton3D"), PackedStringArray("bones"), NodePath("Armature/Skeleton3D/Alpha_Joints"), PackedStringArray("Skeleton"), NodePath("Armature/Skeleton3D/Alpha_Surface"), PackedStringArray("Skeleton")] resource_unfolds=["res://assets/ShooterPro.gltf::ArrayMesh_treyy", PackedStringArray("Resource"), "res://assets/ShooterPro.gltf::Skin_vyt1i", PackedStringArray("Resource"), "res://assets/ShooterPro.gltf::ArrayMesh_x3e0x", PackedStringArray("Resource")] nodes_folded=[]