extends CharacterBody3D @export var look_sensitivity: float = 0.005 @export var max_speed : float = 5.0 var is_controlled = false func _ready(): CameraManager.register_flycam(self) func set_control(value): is_controlled = value $Camera3D.current = value func _process(delta): var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward") var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() direction.y = Input.get_axis("cam_down", "cam_up") if direction: velocity.x = direction.x * max_speed velocity.y = direction.y * max_speed velocity.z = direction.z * max_speed else: velocity.x = move_toward(velocity.x, 0, max_speed) velocity.y = move_toward(velocity.y, 0, max_speed) velocity.z = move_toward(velocity.z, 0, max_speed) move_and_slide() func _unhandled_input(event): if is_controlled and event is InputEventMouseMotion: rotate_y(-event.relative.x * look_sensitivity) $Camera3D.rotate_x(-event.relative.y * look_sensitivity) $Camera3D.rotation.x = clamp($Camera3D.rotation.x, -PI/2, PI/2)