; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node3D", "class": &"AIController", "language": &"GDScript", "path": "res://AIController.gd" }, { "base": "Node3D", "class": &"CharacterModel", "language": &"GDScript", "path": "res://tbot_model.gd" }, { "base": "Node2D", "class": &"ISensor2D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd" }, { "base": "Node3D", "class": &"ISensor3D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd" }, { "base": "CharacterBody3D", "class": &"Player", "language": &"GDScript", "path": "res://player.gd" }, { "base": "Area3D", "class": &"PlayerHitBox", "language": &"GDScript", "path": "res://PlayerHitBox.gd" }, { "base": "State", "class": &"PlayerState", "language": &"GDScript", "path": "res://state_machine/player_state.gd" }, { "base": "Node3D", "class": &"Projectile", "language": &"GDScript", "path": "res://projectile.gd" }, { "base": "Node3D", "class": &"RGBCameraSensor3D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" }, { "base": "Node", "class": &"State", "language": &"GDScript", "path": "res://state_machine/state.gd" }, { "base": "Node", "class": &"StateMachine", "language": &"GDScript", "path": "res://state_machine/state_machine.gd" }] _global_script_class_icons={ "AIController": "", "CharacterModel": "", "ISensor2D": "", "ISensor3D": "", "Player": "", "PlayerHitBox": "", "PlayerState": "", "Projectile": "", "RGBCameraSensor3D": "", "State": "", "StateMachine": "" } [application] config/name="FPS" run/main_scene="res://train.tscn" config/features=PackedStringArray("4.0") config/icon="res://icon.svg" [autoload] CameraManager="*res://managers/camera_manager.gd" GameManager="*res://managers/game_manager.gd" [editor_plugins] enabled=PackedStringArray() [input] move_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null) ] } move_forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null) ] } move_backward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null) ] } shoot={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) ] } toggle_next_player={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null) ] } toggle_previous_player={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null) ] } toggle_first_person_camera={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null) ] } toggle_third_person_camera={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null) ] } toggle_flycam={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"unicode":0,"echo":false,"script":null) ] } cam_down={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"unicode":0,"echo":false,"script":null) ] } cam_up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null) ] } human_control={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"unicode":0,"echo":false,"script":null) ] } toggle_orbitcam={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="world" 3d_physics/layer_2="hit_boxes" 3d_physics/layer_3="hurt_boxes" 3d_physics/layer_4="team0" 3d_physics/layer_5="team1" [rendering] anti_aliasing/quality/msaa_3d=1