extends Node class_name State var _parent : State = null @onready var _state_machine : StateMachine = _get_state_machine(self) func unhandled_input(event): return func process(delta): return func physics_process(delta): return func enter(msg: ={}): return func exit(): pass func _get_state_machine(node:Node): if not node is StateMachine: return _get_state_machine(node.get_parent()) return node