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extends Node3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var goals = null
# Called when the node enters the scene tree for the first time.
func _ready():
goals = $Goals.get_children()
pass # Replace with function body.
func get_next_goal(current_goal):
if current_goal == null:
return goals[0]
var index = null
for i in len(goals):
if goals[i] == current_goal:
index = (i+1) % len(goals)
break
return goals[index]
func get_last_goal():
return goals[-1]
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
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