edbeeching's picture
edbeeching HF staff
Upload folder using huggingface_hub
6f76182 verified
raw
history blame
No virus
3.63 kB
extends Node3D
class_name Track
@export var track_path: Path3D
@export_group("Checkpoint objects to add to the track:")
@export var checkpoints: Array[PackedScene]
@export var checkpoint_frequency_meters: int
@export_group("Tree objects to add to the track:")
@export var trees: Array[PackedScene]
@export var tree_frequency_meters: int
@export_group("Rock objects to add to the track:")
@export var rocks: Array[PackedScene]
@export var rock_frequency_meters: int
@export_group("Powerup objects to add to the track:")
@export var powerup_scene: Array[PackedScene]
var powerups: Array[Powerup]
## Training mode disables generating decoration objects
var training_mode: bool = false
var _random: RandomNumberGenerator = RandomNumberGenerator.new()
@onready var starting_line = $StartingLine
# Called when the node enters the scene tree for the first time.
func _ready():
_random.seed = 10
instantiate_powerups_on_track()
starting_line.global_transform = get_starting_position()
if not training_mode:
instantiate_scene_instances_on_track(checkpoints, checkpoint_frequency_meters)
instantiate_scene_instances_on_track(trees, tree_frequency_meters, true, true)
instantiate_scene_instances_on_track(rocks, rock_frequency_meters, true, true)
func get_starting_position() -> Transform3D:
return track_path.curve.sample_baked_with_rotation(0.0)
func instantiate_scene_instances_on_track(
scene: Array[PackedScene],
frequency_meters: int,
randomize_instances_outside_track: bool = false,
randomize_rotation: bool = false
):
for offset in range(frequency_meters, track_path.curve.get_baked_length(), frequency_meters):
var instance: Node3D = scene[_random.randi_range(0, scene.size() - 1)].instantiate()
add_child(instance)
instance.global_transform = track_path.curve.sample_baked_with_rotation(offset)
if randomize_instances_outside_track:
var direction: int = 1 if _random.randi_range(0, 1) == 0 else -1
var z_random_range = frequency_meters / 25.0
var x_min_distance = 15.0
var x_random_distance_max_offset = 5.0
instance.global_transform.origin += (
(instance.global_basis.z * _random.randf_range(-z_random_range, z_random_range))
+ (
instance.global_basis.x
* direction
* (x_min_distance + _random.randf_range(0, x_random_distance_max_offset))
)
)
if randomize_rotation:
instance.rotate_y(_random.randf_range(-PI, PI))
func instantiate_powerups_on_track():
var min_powerup_distance := 40.0
var powerup_offsets: Array[float] = []
for offset in range(
min_powerup_distance, track_path.curve.get_baked_length(), min_powerup_distance
):
powerup_offsets.append(offset)
# Randomly remove some powerups
for i in range(0, (powerup_offsets.size() / 2.0)):
powerup_offsets.remove_at(_random.randi_range(0, powerup_offsets.size() - 1))
for offset in powerup_offsets:
# Place a random powerup
var instance: Powerup = (
powerup_scene[_random.randi_range(0, powerup_scene.size() - 1)].instantiate()
)
add_child(instance)
instance.global_transform = track_path.curve.sample_baked_with_rotation(offset)
var random_direction = 1 if _random.randi_range(0, 1) == 0 else -1
instance.global_transform.origin += instance.basis.x * random_direction * 1.25
powerups.append(instance)
func get_closest_powerup(from_global_position: Vector3) -> Powerup:
var smallest_distance = INF
var closest_powerup: Powerup
for powerup in powerups:
var distance = powerup.global_position.distance_to(from_global_position)
if distance < smallest_distance:
smallest_distance = distance
closest_powerup = powerup
return closest_powerup