extends Area3D class_name Powerup ## Direction of impulse that the powerup adds, ## e.g. Vector3(0, 0, -1) would add a forward impulse to the powerup @export var impulse_direction_relative_to_powerup: Vector3 = Vector3(0.0, 0.0, 1.0) @export var impulse_to_apply: float = 15 ## Used for observations, one hot encoded category, array size should match on all powerups @export var category_as_array_one_hot_encoded: Array[int] = [0, 1] @export var ai_controller_reward := 0.0 func _on_body_entered(body): var car = body as Car if car: car.apply_central_impulse(global_transform.basis * impulse_direction_relative_to_powerup * impulse_to_apply) car.ai_controller.reward += ai_controller_reward