; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="ItemSortingCartExample" config/description="A RL example of a cart that sorts items by category." run/main_scene="res://scenes/training_scene.tscn" config/features=PackedStringArray("4.2", "C#", "Forward Plus") config/icon="res://icon.svg" [dotnet] project/assembly_name="CartExamples" [editor_plugins] enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")