extends Node3D class_name Enemy var speed: float = 5.0 var movement_direction: int = 1 var rotation_speed: float = 10.0 var wheels: Array[Node3D] func _init(): wheels.append(find_child("Wheels*")) func _physics_process(delta): global_position += (-global_basis.z * speed * delta) update_wheels_and_visual_rotation(delta) func on_wall_hit(_wall): movement_direction = -movement_direction rotate_y(PI) func update_wheels_and_visual_rotation(delta): for wheel in wheels: wheel.rotate_object_local(Vector3.LEFT, speed * delta)