halilozturkci commited on
Commit
2ebef3b
1 Parent(s): 98217b1

Upload train.csv with huggingface_hub

Browse files
Files changed (1) hide show
  1. train.csv +1675 -0
train.csv ADDED
@@ -0,0 +1,1675 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Text
2
+ "5th EditionRULESTOUCH
3
+ FOOTBALL
4
+ 5th EditionRULESTOUCH
5
+ FOOTBALL
6
+ Touch Football Australia (TFA) undertook an extensive internal review of their
7
+ domestic playing rules throughout 2018 and 2019. The review was led by
8
+ an vastly experienced group of current and past players, coaches, referees
9
+ and administrators of the sport from community"
10
+ "estic playing rules throughout 2018 and 2019. The review was led by
11
+ an vastly experienced group of current and past players, coaches, referees
12
+ and administrators of the sport from community competitions to the elite
13
+ international game. This group consulted broadly within the Australian
14
+ community to develop a set of playing rules that could be applied across all
15
+ levels of the sport.
16
+ The result was"
17
+ "competitions to the elite
18
+ international game. This group consulted broadly within the Australian
19
+ community to develop a set of playing rules that could be applied across all
20
+ levels of the sport.
21
+ The result was the TFA 8th Edition Playing Rules.
22
+ At the Federation of International Touch Paris Convention held in October
23
+ 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
24
+ sub"
25
+ "the TFA 8th Edition Playing Rules.
26
+ At the Federation of International Touch Paris Convention held in October
27
+ 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
28
+ subsequently offered FIT and all National Touch Associations (NTAs) royalty
29
+ free rights to use the newly developed rules.
30
+ Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules"
31
+ "sequently offered FIT and all National Touch Associations (NTAs) royalty
32
+ free rights to use the newly developed rules.
33
+ Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules
34
+ as the 5th Edition FIT Playing Rules to be used across all levels of the game
35
+ internationally. FIT and its Members acknowledge and thank Touch Football
36
+ Australia for the rights to use"
37
+ "
38
+ as the 5th Edition FIT Playing Rules to be used across all levels of the game
39
+ internationally. FIT and its Members acknowledge and thank Touch Football
40
+ Australia for the rights to use these rules.
41
+ Whilst consistency in the application of the rules of the game is important, FIT
42
+ encourages its members to offer features in local competition rules to ensure
43
+ that all participants enjoy a high quality experience. These"
44
+ "these rules.
45
+ Whilst consistency in the application of the rules of the game is important, FIT
46
+ encourages its members to offer features in local competition rules to ensure
47
+ that all participants enjoy a high quality experience. These Rules in no way
48
+ restrict any NTA or their authorised competition providers from having different
49
+ match conditions to these Rules. Any adaptation of or alterations to the Rules
50
+ for local competitions should be clearly"
51
+ "Rules in no way
52
+ restrict any NTA or their authorised competition providers from having different
53
+ match conditions to these Rules. Any adaptation of or alterations to the Rules
54
+ for local competitions should be clearly articulated in relevant competition
55
+ guidelines and be readily available for players, coaches and referees alikePreamble
56
+ COPYRIGHT © Touch Football Australia 2020
57
+ All rights reserved. These"
58
+ "articulated in relevant competition
59
+ guidelines and be readily available for players, coaches and referees alikePreamble
60
+ COPYRIGHT © Touch Football Australia 2020
61
+ All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the
62
+ Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
63
+ permission of Touch Football Australia."
64
+ "Touch Football Rules are protected by copyright laws. Except as permitted under the
65
+ Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
66
+ permission of Touch Football Australia.
67
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
68
+ 01 IThe Field of Play 5
69
+ 02 I"
70
+ "
71
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
72
+ 01 IThe Field of Play 5
73
+ 02 IPlayer Registration 5
74
+ 03 IThe Ball 6
75
+ 04 IPlaying Uniform 6
76
+ 05 ITeam Composition 6
77
+ 06 ITeam Coach and Team Officials 7
78
+ 07 ICom"
79
+ "Player Registration 5
80
+ 03 IThe Ball 6
81
+ 04 IPlaying Uniform 6
82
+ 05 ITeam Composition 6
83
+ 06 ITeam Coach and Team Officials 7
84
+ 07 ICommencement and Recommencement of Play 7
85
+ 08 IMatch Duration 8
86
+ 09 IPossession 8
87
+ 10 IThe Touch 9
88
+ 11 IPassing 10
89
+ 12 IBall"
90
+ "mencement and Recommencement of Play 7
91
+ 08 IMatch Duration 8
92
+ 09 IPossession 8
93
+ 10 IThe Touch 9
94
+ 11 IPassing 10
95
+ 12 IBall Touched in Flight 10
96
+ 13 IThe Rollball 11
97
+ 14 IScoring 13
98
+ 15 IOffside 13
99
+ 16 IObstruction 14
100
+ 17 I"
101
+ "Touched in Flight 10
102
+ 13 IThe Rollball 11
103
+ 14 IScoring 13
104
+ 15 IOffside 13
105
+ 16 IObstruction 14
106
+ 17 IInterchange 14
107
+ 18 IPenalty 15
108
+ 19 IAdvantage 16
109
+ 20 IMisconduct 16
110
+ 21 IForced Interchange 16
111
+ 22 ISin"
112
+ "Interchange 14
113
+ 18 IPenalty 15
114
+ 19 IAdvantage 16
115
+ 20 IMisconduct 16
116
+ 21 IForced Interchange 16
117
+ 22 ISin Bin 16
118
+ 23 IDismissal 17
119
+ 24 IDrop-Off 17
120
+ 25 IMatch Officials 18
121
+ FIT Playing Rules - 5th Edition COPYRIGHT"
122
+ "Bin 16
123
+ 23 IDismissal 17
124
+ 24 IDrop-Off 17
125
+ 25 IMatch Officials 18
126
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
127
+ Unless the contrary"
128
+ "© Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
129
+ Unless the contrary intention appears, the following definitions and terminology apply
130
+ to the game of Touch:
131
+ TERM/PHRASE DEFINITION/DESCRIPTION
132
+ Advantage The period of time after an Infring"
133
+ "intention appears, the following definitions and terminology apply
134
+ to the game of Touch:
135
+ TERM/PHRASE DEFINITION/DESCRIPTION
136
+ Advantage The period of time after an Infringement in which the non-offending
137
+ side has the opportunity to gain Advantage either territorial, tactical
138
+ or in the form of a Try.
139
+ Attacking Try Line The line on or over which a player has to place"
140
+ "ement in which the non-offending
141
+ side has the opportunity to gain Advantage either territorial, tactical
142
+ or in the form of a Try.
143
+ Attacking Try Line The line on or over which a player has to place the ball to
144
+ score a Try.
145
+ Attacking Team The Team which has or is gaining Possession.
146
+ Behind A position or direction towards a Team’s Defending Try Line.
147
+ Change of Possession The act of"
148
+ "the ball to
149
+ score a Try.
150
+ Attacking Team The Team which has or is gaining Possession.
151
+ Behind A position or direction towards a Team’s Defending Try Line.
152
+ Change of Possession The act of moving control of the ball from one Team to the other.
153
+ Dead/Dead Ball When the ball is out of play including the period following a Try and
154
+ until the match is recommenced and when the ball goes to ground "
155
+ "moving control of the ball from one Team to the other.
156
+ Dead/Dead Ball When the ball is out of play including the period following a Try and
157
+ until the match is recommenced and when the ball goes to ground
158
+ and/or outside the boundaries of the Field of Play prior to the
159
+ subsequent Rollball.
160
+ Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
161
+ the Field of Play"
162
+ "
163
+ and/or outside the boundaries of the Field of Play prior to the
164
+ subsequent Rollball.
165
+ Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
166
+ the Field of Play. See Appendix 1.
167
+ Defending Try Line The line which a Team has to defend to prevent a Try.
168
+ Defending Team The Team without or which is losing Possession.
169
+ Dismissal When a player is sent from the"
170
+ ". See Appendix 1.
171
+ Defending Try Line The line which a Team has to defend to prevent a Try.
172
+ Defending Team The Team without or which is losing Possession.
173
+ Dismissal When a player is sent from the Field of Play for the rest of the match.
174
+ Drop-Off A procedure used to determine a Winner following equal scores at
175
+ the expiration of normal Duration.
176
+ Duration The length of time a competition match lasts, which is"
177
+ "Field of Play for the rest of the match.
178
+ Drop-Off A procedure used to determine a Winner following equal scores at
179
+ the expiration of normal Duration.
180
+ Duration The length of time a competition match lasts, which is normally
181
+ forty-five minutes, inclusive of a five (5) minute Half Time.
182
+ End of Play When the Referee indicates completion of the match.
183
+ Exclusion When a player is sent to the nearest Sin Bin Area following"
184
+ "normally
185
+ forty-five minutes, inclusive of a five (5) minute Half Time.
186
+ End of Play When the Referee indicates completion of the match.
187
+ Exclusion When a player is sent to the nearest Sin Bin Area following three (3)
188
+ penalties by the Defending Team upon entering their Seven Metre
189
+ Zone. The player is counted as a player on the Field of Play and
190
+ cannot be replaced or interchanged.
191
+ FIT"
192
+ "three (3)
193
+ penalties by the Defending Team upon entering their Seven Metre
194
+ Zone. The player is counted as a player on the Field of Play and
195
+ cannot be replaced or interchanged.
196
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
197
+ 1FIT Federation of International Touch
198
+ Field of Play The playing area bounded by the Sidelines and Dead Ball Lines"
199
+ "Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
200
+ 1FIT Federation of International Touch
201
+ Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both
202
+ of which are out of bounds. See Appendix 1.
203
+ Forced Interchange When a player is required to undertake a compulsory Interchange for
204
+ an Infringement ruled more serious than a Pen"
205
+ ", both
206
+ of which are out of bounds. See Appendix 1.
207
+ Forced Interchange When a player is required to undertake a compulsory Interchange for
208
+ an Infringement ruled more serious than a Penalty but less serious
209
+ than a Permanent Interchange, Sin Bin or Dismissal.
210
+ Forward A position or direction towards the Dead Ball Line beyond the Team’s
211
+ Attacking Try Line.
212
+ Full Time The"
213
+ "alty but less serious
214
+ than a Permanent Interchange, Sin Bin or Dismissal.
215
+ Forward A position or direction towards the Dead Ball Line beyond the Team’s
216
+ Attacking Try Line.
217
+ Full Time The expiration of the second period of time allowed for play.
218
+ Half The player who takes Possession following a Rollball.
219
+ Half Time The break in play between the two halves of a match.
220
+ Imminent About to occur"
221
+ "expiration of the second period of time allowed for play.
222
+ Half The player who takes Possession following a Rollball.
223
+ Half Time The break in play between the two halves of a match.
224
+ Imminent About to occur, it is almost certain to occur.
225
+ Infringement The action of a player contrary to the Rules of the game.
226
+ In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try L"
227
+ ", it is almost certain to occur.
228
+ Infringement The action of a player contrary to the Rules of the game.
229
+ In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines
230
+ and the Dead Ball Lines. There are two (2), one (1) at each end of the
231
+ Field of Play. See Appendix 1.
232
+ Interchange The act of an on-field player leaving the"
233
+ "ines
234
+ and the Dead Ball Lines. There are two (2), one (1) at each end of the
235
+ Field of Play. See Appendix 1.
236
+ Interchange The act of an on-field player leaving the Field of Play to be replaced
237
+ by an off-field player entering the Field of Play.
238
+ Interchange Area A marked rectangle for each Team on opposite sides of the Field
239
+ of Play usually measuring 20 metres long by no"
240
+ "Field of Play to be replaced
241
+ by an off-field player entering the Field of Play.
242
+ Interchange Area A marked rectangle for each Team on opposite sides of the Field
243
+ of Play usually measuring 20 metres long by no more than five (5)
244
+ metres wide, extending ten (10) metres either side of the Halfway
245
+ Line and not less than one (1) metre from the Sideline. It is the area
246
+ in"
247
+ "more than five (5)
248
+ metres wide, extending ten (10) metres either side of the Halfway
249
+ Line and not less than one (1) metre from the Sideline. It is the area
250
+ in which all off-field players must remain until an Interchange is
251
+ initiated. See Appendix 1.
252
+ Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
253
+ "
254
+ "which all off-field players must remain until an Interchange is
255
+ initiated. See Appendix 1.
256
+ Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
257
+ the foot to the ball. A Tap to commence or recommence play or a
258
+ Penalty Tap is not defined as a kick.
259
+ Line Markings Markings of the Field of Play. See Appendix 1.
260
+ "
261
+ "the foot to the ball. A Tap to commence or recommence play or a
262
+ Penalty Tap is not defined as a kick.
263
+ Line Markings Markings of the Field of Play. See Appendix 1.
264
+ Link The player beside the Wing player.
265
+ Mark (for a Tap) The centre of the Halfway Line for the commencement or
266
+ recommencement of play, or the position where a Penalty Tap is
267
+ "
268
+ "Link The player beside the Wing player.
269
+ Mark (for a Tap) The centre of the Halfway Line for the commencement or
270
+ recommencement of play, or the position where a Penalty Tap is
271
+ awarded as a result of an Infringement.
272
+ Mark (for a Touch) The position in the Field of Play where the player in Possession was
273
+ at the time the Touch was made.
274
+ FIT Playing R"
275
+ "awarded as a result of an Infringement.
276
+ Mark (for a Touch) The position in the Field of Play where the player in Possession was
277
+ at the time the Touch was made.
278
+ FIT Playing Rules - 5th Edition
279
+ 2
280
+ COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
281
+ NTA National Touch Association
282
+ As defined in the FIT Constitution.
283
+ Obstruction"
284
+ "ules - 5th Edition
285
+ 2
286
+ COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
287
+ NTA National Touch Association
288
+ As defined in the FIT Constitution.
289
+ Obstruction A deliberate attempt by either an attacking or defending player
290
+ to gain an unfair Advantage by interfering with the opposition to
291
+ prevent them from gaining a rightful Advantage.
292
+ Offside (Attacker)"
293
+ "A deliberate attempt by either an attacking or defending player
294
+ to gain an unfair Advantage by interfering with the opposition to
295
+ prevent them from gaining a rightful Advantage.
296
+ Offside (Attacker) An attacking player in a position Forward of the ball.
297
+ Offside (Defender) A defending player in a position closer than seven (7) metres from
298
+ the Mark of the Rollball; or ten (10)"
299
+ "An attacking player in a position Forward of the ball.
300
+ Offside (Defender) A defending player in a position closer than seven (7) metres from
301
+ the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
302
+ Onside A position whereby a player may legitimately become involved with
303
+ play. A player with both feet on or behind their Defending Try Line.
304
+ Pass The act of changing Poss"
305
+ "metres from the Mark of a Tap.
306
+ Onside A position whereby a player may legitimately become involved with
307
+ play. A player with both feet on or behind their Defending Try Line.
308
+ Pass The act of changing Possession between individual attacking
309
+ players by propelling the ball laterally and/or backwards and may
310
+ include a flick, knock or throw.
311
+ Perimeter A border not less than five (5) metres from the boundary of"
312
+ "ession between individual attacking
313
+ players by propelling the ball laterally and/or backwards and may
314
+ include a flick, knock or throw.
315
+ Perimeter A border not less than five (5) metres from the boundary of the Field
316
+ of Play. See Appendix 1.
317
+ Penalty The Ruling by a Referee to award a Tap when a player or Team
318
+ infringes the Rules of the game.
319
+ Poss"
320
+ "the Field
321
+ of Play. See Appendix 1.
322
+ Penalty The Ruling by a Referee to award a Tap when a player or Team
323
+ infringes the Rules of the game.
324
+ Possession Refers to the player or Team that has control of the ball. Providing
325
+ other Rules do not apply, the Team with the ball is entitled to six (6)
326
+ Touches.
327
+ Referee The match official("
328
+ "ession Refers to the player or Team that has control of the ball. Providing
329
+ other Rules do not apply, the Team with the ball is entitled to six (6)
330
+ Touches.
331
+ Referee The match official(s) appointed to make Rulings during the conduct
332
+ of a match.
333
+ Rollball The act of bringing the ball into play following a Touch or a Change
334
+ of Possession.
335
+ Ruck/Rollball Area The"
336
+ "s) appointed to make Rulings during the conduct
337
+ of a match.
338
+ Rollball The act of bringing the ball into play following a Touch or a Change
339
+ of Possession.
340
+ Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the
341
+ player performing a Rollball and the Half.
342
+ Ruling The decision made by a Referee as a result of particular
343
+ circumstance and may"
344
+ "area, not exceeding one (1) metre in distance, between the
345
+ player performing a Rollball and the Half.
346
+ Ruling The decision made by a Referee as a result of particular
347
+ circumstance and may result in a Play On, a Tap Penalty, a discipline
348
+ option, Change of Possession or a Try.
349
+ Seven Metre Zone The area between the seven (7) metre line and the Try Line. See "
350
+ "result in a Play On, a Tap Penalty, a discipline
351
+ option, Change of Possession or a Try.
352
+ Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
353
+ Appendix 1.
354
+ Sidelines The side boundaries of the Field of Play. See Appendix 1.
355
+ Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
356
+ "
357
+ "
358
+ Appendix 1.
359
+ Sidelines The side boundaries of the Field of Play. See Appendix 1.
360
+ Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
361
+ Possessions. The player is counted as a player on the Field of Play
362
+ and cannot be replaced or Interchanged.
363
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2"
364
+ "Possessions. The player is counted as a player on the Field of Play
365
+ and cannot be replaced or Interchanged.
366
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
367
+ 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
368
+ players are sent for either a Sin Bin period or Exclusion for repeated
369
+ Seven Metre Zone Infringements."
370
+ "020
371
+ 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
372
+ players are sent for either a Sin Bin period or Exclusion for repeated
373
+ Seven Metre Zone Infringements. There are four (4) Sin Bin Areas.
374
+ See Appendix 1.
375
+ Spirit of the Game The act of good sportsmanship and fair play.
376
+ Substitute Player The player who replaces another player during"
377
+ "There are four (4) Sin Bin Areas.
378
+ See Appendix 1.
379
+ Spirit of the Game The act of good sportsmanship and fair play.
380
+ Substitute Player The player who replaces another player during Interchange. There is
381
+ a maximum of eight (8) substitute players in any Team and except
382
+ when interchanging, in the Sin Bin, dismissed or on the Field of Play,
383
+ they must remain in the Sub"
384
+ "Interchange. There is
385
+ a maximum of eight (8) substitute players in any Team and except
386
+ when interchanging, in the Sin Bin, dismissed or on the Field of Play,
387
+ they must remain in the Substitution Box.
388
+ Tap and Tap Penalty The method of commencing the match, recommencing the match
389
+ after Half Time and after a Try has been scored. The Tap is also the
390
+ method of recommen"
391
+ "stitution Box.
392
+ Tap and Tap Penalty The method of commencing the match, recommencing the match
393
+ after Half Time and after a Try has been scored. The Tap is also the
394
+ method of recommencing play when a Penalty is awarded. The Tap
395
+ is taken by placing the ball on the ground at or behind the Mark,
396
+ releasing both hands from the ball, tapping the ball gently with either
397
+ "
398
+ "cing play when a Penalty is awarded. The Tap
399
+ is taken by placing the ball on the ground at or behind the Mark,
400
+ releasing both hands from the ball, tapping the ball gently with either
401
+ foot or touching the foot on the ball. The ball must not roll or move
402
+ more than one (1) metre in any direction and must be retrieved
403
+ cleanly, without touching the ground again. The player may face"
404
+ "foot or touching the foot on the ball. The ball must not roll or move
405
+ more than one (1) metre in any direction and must be retrieved
406
+ cleanly, without touching the ground again. The player may face any
407
+ direction and use either foot. Provided it is at the Mark, the ball does
408
+ not have to be lifted from the ground prior to a Tap being taken.
409
+ Team A group of players constituting one (1"
410
+ "any
411
+ direction and use either foot. Provided it is at the Mark, the ball does
412
+ not have to be lifted from the ground prior to a Tap being taken.
413
+ Team A group of players constituting one (1) side in a competition match.
414
+ TFA Touch Football Australia Limited
415
+ Touch Any contact between the player in Possession and a defending
416
+ player. A Touch includes contact on the ball, hair or clothing and may
417
+ be made"
418
+ ") side in a competition match.
419
+ TFA Touch Football Australia Limited
420
+ Touch Any contact between the player in Possession and a defending
421
+ player. A Touch includes contact on the ball, hair or clothing and may
422
+ be made by a defending player or by the player in Possession.
423
+ Touch Count The progressive number of Touches that each Team has before a
424
+ Change of Possession, from zero (0) to six (6).
425
+ Try The result"
426
+ "by a defending player or by the player in Possession.
427
+ Touch Count The progressive number of Touches that each Team has before a
428
+ Change of Possession, from zero (0) to six (6).
429
+ Try The result of any attacking player, except the Half, placing the ball on
430
+ or over the Team’s Attacking Try Line before being Touched.
431
+ Try Lines The lines separating the In-Goal Areas from the Field"
432
+ "of any attacking player, except the Half, placing the ball on
433
+ or over the Team’s Attacking Try Line before being Touched.
434
+ Try Lines The lines separating the In-Goal Areas from the Field of Play. See
435
+ Appendix 1.
436
+ Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
437
+ with a defending player.
438
+ Wing The player outside the Link player.
439
+ "
440
+ "of Play. See
441
+ Appendix 1.
442
+ Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
443
+ with a defending player.
444
+ Wing The player outside the Link player.
445
+ Winner The Team that scores the most Tries during the match.
446
+ FIT Playing Rules - 5th Edition
447
+ 4
448
+ COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode"
449
+ "Winner The Team that scores the most Tries during the match.
450
+ FIT Playing Rules - 5th Edition
451
+ 4
452
+ COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play
453
+ The object of the game of Touch is for each Team to score Tries and to prevent the
454
+ opposition from scoring. The ball may be passed, knocked or handed between players
455
+ of the Attacking Team"
456
+ "of Play
457
+ The object of the game of Touch is for each Team to score Tries and to prevent the
458
+ opposition from scoring. The ball may be passed, knocked or handed between players
459
+ of the Attacking Team who may in turn run or otherwise move with the ball in an
460
+ attempt to gain territorial Advantage and to score Tries. Defending players prevent
461
+ the Attacking Team from gaining a territorial Advantage by touching the"
462
+ "who may in turn run or otherwise move with the ball in an
463
+ attempt to gain territorial Advantage and to score Tries. Defending players prevent
464
+ the Attacking Team from gaining a territorial Advantage by touching the ball carrier.
465
+ 1 The Field of Play
466
+ 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
467
+ Try Line to Try Line, excluding the In-Goal Are"
468
+ "ball carrier.
469
+ 1 The Field of Play
470
+ 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
471
+ Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from
472
+ Sideline to Sideline excluding the Interchange Areas.
473
+ 1.1.1 Variations to the dimensions of the Field of Play may be made but must be
474
+ includ"
475
+ "as and 50 metres in width from
476
+ Sideline to Sideline excluding the Interchange Areas.
477
+ 1.1.1 Variations to the dimensions of the Field of Play may be made but must be
478
+ included in relevant competition, event or tournament conditions
479
+ 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
480
+ Markings are to be laid out as shown in Appendix"
481
+ "ed in relevant competition, event or tournament conditions
482
+ 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
483
+ Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines
484
+ extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
485
+ define the In-Goal Areas which measure fifty (50) metres"
486
+ "1 - The Field of Play. Sidelines
487
+ extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
488
+ define the In-Goal Areas which measure fifty (50) metres wide by seven (7)
489
+ metres in length.
490
+ 1.3 The Interchange Areas are located no closer than one (1) metre from each
491
+ Sideline.
492
+ 1.4 Suitably sized"
493
+ "wide by seven (7)
494
+ metres in length.
495
+ 1.3 The Interchange Areas are located no closer than one (1) metre from each
496
+ Sideline.
497
+ 1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and
498
+ made from safe and pliable material should be positioned at the intersections of
499
+ the Sideline and Halfway line and the Sideline and the Try Line."
500
+ "markers, cones or corner posts of a distinguishing colour and
501
+ made from safe and pliable material should be positioned at the intersections of
502
+ the Sideline and Halfway line and the Sideline and the Try Line.
503
+ 1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
504
+ Try Line are deemed to be in the Field of Play.
505
+ 1.4.2 All other markers or con"
506
+ "
507
+ 1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
508
+ Try Line are deemed to be in the Field of Play.
509
+ 1.4.2 All other markers or cones are deemed to be out of the Field of Play.
510
+ 1.5 The standard playing surface is grass. Other surfaces including synthetic grass
511
+ may be used but shall be subject to NTA approved standards.
512
+ 1.6 The"
513
+ "es are deemed to be out of the Field of Play.
514
+ 1.5 The standard playing surface is grass. Other surfaces including synthetic grass
515
+ may be used but shall be subject to NTA approved standards.
516
+ 1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes
517
+ Dead when the ball or a player in Possession touches the ground on or over a
518
+ Sideline or Dead Ball Line.
519
+ 2 Player"
520
+ "Field of Play boundary lines are deemed to be out of play. Play becomes
521
+ Dead when the ball or a player in Possession touches the ground on or over a
522
+ Sideline or Dead Ball Line.
523
+ 2 Player Registration
524
+ 2.1 Participating players are to be registered with a NTA or with an approved NTA
525
+ competition provider.
526
+ 2.2 Teams playing unregistered players are liable to forfeit any"
527
+ "Registration
528
+ 2.1 Participating players are to be registered with a NTA or with an approved NTA
529
+ competition provider.
530
+ 2.2 Teams playing unregistered players are liable to forfeit any match in which
531
+ unregistered players have competed.
532
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
533
+ 53 The Ball
534
+ 3.1 The"
535
+ "match in which
536
+ unregistered players have competed.
537
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
538
+ 53 The Ball
539
+ 3.1 The game is played with an oval, inflated ball of a shape, colour and size
540
+ approved by FIT or the NTA.
541
+ 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure."
542
+ "game is played with an oval, inflated ball of a shape, colour and size
543
+ approved by FIT or the NTA.
544
+ 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.
545
+ 3.3 The Referee shall immediately pause the match if the size and shape of the ball
546
+ no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
547
+ issue"
548
+ "
549
+ 3.3 The Referee shall immediately pause the match if the size and shape of the ball
550
+ no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
551
+ issue rectified.
552
+ 3.4 The ball must not be hidden under player attire.
553
+ 4 Playing Uniform
554
+ 4.1 Participating players are to be correctly attired in matching Team uniforms
555
+ 4.2 Play"
556
+ "rectified.
557
+ 3.4 The ball must not be hidden under player attire.
558
+ 4 Playing Uniform
559
+ 4.1 Participating players are to be correctly attired in matching Team uniforms
560
+ 4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA
561
+ or NTA competition provider, shorts and/or tights and socks.
562
+ 4.3 All players are to wear a unique ident"
563
+ "ing uniforms consist of shirt, singlet or other item as approved by the NTA
564
+ or NTA competition provider, shorts and/or tights and socks.
565
+ 4.3 All players are to wear a unique identifying number not less than 16cm in height,
566
+ clearly displayed on the rear of the playing top.
567
+ 4.3.1 Identifying numbers must feature no more than two (2) digits.
568
+ 4.4 H"
569
+ "ifying number not less than 16cm in height,
570
+ clearly displayed on the rear of the playing top.
571
+ 4.3.1 Identifying numbers must feature no more than two (2) digits.
572
+ 4.4 Hats or caps are permitted to be worn during a match provided they are safe
573
+ and meet any NTA regulations.
574
+ 4.5 Safe footwear must be worn with exceptions allowed for game variants such as
575
+ Beach Touch"
576
+ "ats or caps are permitted to be worn during a match provided they are safe
577
+ and meet any NTA regulations.
578
+ 4.5 Safe footwear must be worn with exceptions allowed for game variants such as
579
+ Beach Touch.
580
+ 4.6 Light leather or synthetic boots with soft moulded soles are permitted.
581
+ 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee."
582
+ ".
583
+ 4.6 Light leather or synthetic boots with soft moulded soles are permitted.
584
+ 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.
585
+ 4.7 Players are not to participate in any match wearing any item of jewellery,
586
+ chain, identification band/bracelet or similar item that may prove dangerous.
587
+ Any jewellery or other"
588
+ "
589
+ 4.7 Players are not to participate in any match wearing any item of jewellery,
590
+ chain, identification band/bracelet or similar item that may prove dangerous.
591
+ Any jewellery or other items that cannot be removed are to be taped to the
592
+ satisfaction of the Referee.
593
+ 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
594
+ fingernails are not"
595
+ "items that cannot be removed are to be taped to the
596
+ satisfaction of the Referee.
597
+ 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
598
+ fingernails are not allowed.
599
+ 4.9 Referees and players may wear spectacles or sunglasses provided they are safe
600
+ and securely attached.
601
+ 4.10 Referees and players may wear sport monitoring equipment and medical
602
+ "
603
+ "allowed.
604
+ 4.9 Referees and players may wear spectacles or sunglasses provided they are safe
605
+ and securely attached.
606
+ 4.10 Referees and players may wear sport monitoring equipment and medical
607
+ supports such as knee or ankle braces provided, at the sole discretion of
608
+ competition’s controlling body, the items are not dangerous.
609
+ 5 Team Composition
610
+ 5.1 A Team"
611
+ "supports such as knee or ankle braces provided, at the sole discretion of
612
+ competition’s controlling body, the items are not dangerous.
613
+ 5 Team Composition
614
+ 5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are
615
+ allowed on the field at any time.
616
+ FIT Playing Rules - 5th Edition
617
+ 6
618
+ COPYRIGHT"
619
+ "consists of a maximum of 14 players, no more than six (6) of whom are
620
+ allowed on the field at any time.
621
+ FIT Playing Rules - 5th Edition
622
+ 6
623
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
624
+ seven (7) metres infield on the Halfway Line or the position"
625
+ "© Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
626
+ seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the
627
+ greater Advantage.
628
+ 5.2 A Team must have a minimum of four (4) players on the field for a match to
629
+ commence or continue, except during a Drop"
630
+ "of the ball, whichever is the
631
+ greater Advantage.
632
+ 5.2 A Team must have a minimum of four (4) players on the field for a match to
633
+ commence or continue, except during a Drop-Off.
634
+ 5.3 Where the number of players on the field from one Team falls below four (4),
635
+ the match is to be abandoned and the non-offending Team is to be declared the
636
+ Winner.
637
+ "
638
+ "-Off.
639
+ 5.3 Where the number of players on the field from one Team falls below four (4),
640
+ the match is to be abandoned and the non-offending Team is to be declared the
641
+ Winner.
642
+ 5.3.1 This does not apply for players sent to the Sin Bin Area.
643
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
644
+ Field of Play is three (3), the minimum male requirement"
645
+ "5.3.1 This does not apply for players sent to the Sin Bin Area.
646
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
647
+ Field of Play is three (3), the minimum male requirement is one (1) and the
648
+ minimum female requirement is one (1).
649
+ 6 Team Coach and Team Officials
650
+ 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
651
+ "
652
+ "is one (1) and the
653
+ minimum female requirement is one (1).
654
+ 6 Team Coach and Team Officials
655
+ 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
656
+ but shall be required to be positioned either in the Interchange Area or at the
657
+ end of the Field of Play for the duration of the match.
658
+ 6.2 The Team coach(s) and Team officials may move from one position"
659
+ "but shall be required to be positioned either in the Interchange Area or at the
660
+ end of the Field of Play for the duration of the match.
661
+ 6.2 The Team coach(s) and Team officials may move from one position to the other
662
+ but shall do so without delay. While in a position at the end of the Field of Play,
663
+ the Team coach(s) or Team official must remain no closer than five (5) metres
664
+ from the"
665
+ "to the other
666
+ but shall do so without delay. While in a position at the end of the Field of Play,
667
+ the Team coach(s) or Team official must remain no closer than five (5) metres
668
+ from the Dead Ball Line and must not coach or communicate (verbal or non-
669
+ verbal) with either Team or the Referees.
670
+ 7 Commencement and Recommencement of Play
671
+ 7.1 Team captains are to"
672
+ "Dead Ball Line and must not coach or communicate (verbal or non-
673
+ verbal) with either Team or the Referees.
674
+ 7 Commencement and Recommencement of Play
675
+ 7.1 Team captains are to toss a coin in the presence of the Referee(s) with the
676
+ winning captain’s Team having the choice of the direction the Team wishes
677
+ to run in the first half; the choice of Interchange Areas for the"
678
+ "toss a coin in the presence of the Referee(s) with the
679
+ winning captain’s Team having the choice of the direction the Team wishes
680
+ to run in the first half; the choice of Interchange Areas for the duration of the
681
+ match, including any extra time; and the choice of which team will commence
682
+ the match in Possession.
683
+ 7.2 A player of the Attacking Team is to commence the match with a Tap at"
684
+ "duration of the
685
+ match, including any extra time; and the choice of which team will commence
686
+ the match in Possession.
687
+ 7.2 A player of the Attacking Team is to commence the match with a Tap at the
688
+ centre of the Halfway Line following the indication to commence play from the
689
+ Referee.
690
+ 7.3 For the recommencement of play following a Half Time break, Teams shall
691
+ change directions and the Team"
692
+ "the
693
+ centre of the Halfway Line following the indication to commence play from the
694
+ Referee.
695
+ 7.3 For the recommencement of play following a Half Time break, Teams shall
696
+ change directions and the Team not commencing the match with Possession is
697
+ to re-start the match with a Tap.
698
+ 7.4 For the recommencement of play following the scoring of a Try, the Team
699
+ against which the Try"
700
+ "not commencing the match with Possession is
701
+ to re-start the match with a Tap.
702
+ 7.4 For the recommencement of play following the scoring of a Try, the Team
703
+ against which the Try was conceded will recommence play with a Tap.
704
+ 7.5 A Tap may not be taken until all attacking Players are in an Onside position.
705
+ Ruling = The Player will be directed to return to the Mark"
706
+ "was conceded will recommence play with a Tap.
707
+ 7.5 A Tap may not be taken until all attacking Players are in an Onside position.
708
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
709
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
710
+ 77.6 A Tap may not be taken until at least"
711
+ "and to take the Tap again.
712
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
713
+ 77.6 A Tap may not be taken until at least four (4) defending players are in an Onside
714
+ position or unless directed to so by the Referee. Where the number of players
715
+ on the field from the Defending Team falls below four (4), all players must be"
716
+ "four (4) defending players are in an Onside
717
+ position or unless directed to so by the Referee. Where the number of players
718
+ on the field from the Defending Team falls below four (4), all players must be in
719
+ an Onside position for a Tap to be taken unless directed to do so by the Referee.
720
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
721
+ 7.7"
722
+ "in
723
+ an Onside position for a Tap to be taken unless directed to do so by the Referee.
724
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
725
+ 7.7 The Tap to commence or recommence play must be performed without delay.
726
+ Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
727
+ 8 Match Duration
728
+ 8.1 A match"
729
+ "The Tap to commence or recommence play must be performed without delay.
730
+ Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
731
+ 8 Match Duration
732
+ 8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with
733
+ a Half Time break.
734
+ 8.1.1 There is no time off for injury during a match.
735
+ 8.2"
736
+ "is 40 minutes in duration, consisting of two (2) x 20 minute halves with
737
+ a Half Time break.
738
+ 8.1.1 There is no time off for injury during a match.
739
+ 8.2 Local competition and tournament conditions may vary the duration of a match.
740
+ 8.3 When time expires, play is to continue until the next Touch or Dead Ball and End
741
+ of Play is signaled by the Referee.
742
+ 8"
743
+ "Local competition and tournament conditions may vary the duration of a match.
744
+ 8.3 When time expires, play is to continue until the next Touch or Dead Ball and End
745
+ of Play is signaled by the Referee.
746
+ 8.3.1 Should a Penalty be awarded during this period, the Penalty is to be taken.
747
+ 8.4 If a match is abandoned in any circumstances other than those referred to in
748
+ clause 24.1."
749
+ ".3.1 Should a Penalty be awarded during this period, the Penalty is to be taken.
750
+ 8.4 If a match is abandoned in any circumstances other than those referred to in
751
+ clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall
752
+ determine the result of the match.
753
+ 9 Possession
754
+ 9.1 The Team with the ball is entitled to six (6) Touches"
755
+ "6 the NTA or NTA competition provider in its sole discretion shall
756
+ determine the result of the match.
757
+ 9 Possession
758
+ 9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of
759
+ Possession.
760
+ 9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0)
761
+ Touch.
762
+ 9.3 Following the sixth Touch or"
763
+ "prior to a Change of
764
+ Possession.
765
+ 9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0)
766
+ Touch.
767
+ 9.3 Following the sixth Touch or a loss of Possession due to any other means, the
768
+ ball must be returned to the Mark without delay.
769
+ Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to
770
+ the non-"
771
+ "a loss of Possession due to any other means, the
772
+ ball must be returned to the Mark without delay.
773
+ Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to
774
+ the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
775
+ 9.4 If the ball is dropped or passed and goes to ground during play, a Change of
776
+ Possession results.
777
+ "
778
+ "offending Team ten (10) metres Forward of the Mark for the Change of Possession.
779
+ 9.4 If the ball is dropped or passed and goes to ground during play, a Change of
780
+ Possession results.
781
+ Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
782
+ the ground.
783
+ 9.5 If the ball, while still under the control of the Half, contacts the ground in the In-
784
+ "
785
+ "Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
786
+ the ground.
787
+ 9.5 If the ball, while still under the control of the Half, contacts the ground in the In-
788
+ Goal Area, Possession is lost.
789
+ Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
790
+ FIT Playing Rules - 5th Edition
791
+ 8
792
+ CO"
793
+ "Goal Area, Possession is lost.
794
+ Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
795
+ FIT Playing Rules - 5th Edition
796
+ 8
797
+ COPYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball
798
+ is accidentally knocked Forward into any other Player"
799
+ "PYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball
800
+ is accidentally knocked Forward into any other Player, a Change of Possession
801
+ results.
802
+ 10 The Touch
803
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
804
+ 10.2 A defending player may not"
805
+ ", a Change of Possession
806
+ results.
807
+ 10 The Touch
808
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
809
+ 10.2 A defending player may not claim a Touch if contact has not been made. If a
810
+ player claims a Touch has been made, but the Referee is unsure the Touch will
811
+ count.
812
+ Ruling = A Penalty to the Attacking Team at"
813
+ "claim a Touch if contact has not been made. If a
814
+ player claims a Touch has been made, but the Referee is unsure the Touch will
815
+ count.
816
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending
817
+ player sent to the Sin Bin.
818
+ 10.3 Players of both Defending and Attacking Teams are to use the minimum force
819
+ necessary to make a"
820
+ "the point of the Infringement and the offending
821
+ player sent to the Sin Bin.
822
+ 10.3 Players of both Defending and Attacking Teams are to use the minimum force
823
+ necessary to make a Touch. Players must ensure that the method employed in
824
+ making a Touch does not pose an unnecessary risk to player safety.
825
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement."
826
+ "Touch. Players must ensure that the method employed in
827
+ making a Touch does not pose an unnecessary risk to player safety.
828
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
829
+ 10.4 If the ball is accidentally knocked from the hands of a player in Possession
830
+ during a Touch, the Touch counts and the Attacking Team retains Possession.
831
+ 10.5 The def"
832
+ "
833
+ 10.4 If the ball is accidentally knocked from the hands of a player in Possession
834
+ during a Touch, the Touch counts and the Attacking Team retains Possession.
835
+ 10.5 The defending player must not deliberately knock the ball from the hands of a
836
+ player in Possession during a Touch.
837
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
838
+ 10"
839
+ "ending player must not deliberately knock the ball from the hands of a
840
+ player in Possession during a Touch.
841
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
842
+ 10.6 A player must not pass or otherwise deliver the ball after a Touch has been
843
+ made.
844
+ Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the"
845
+ ".6 A player must not pass or otherwise deliver the ball after a Touch has been
846
+ made.
847
+ Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the
848
+ nearest point on the seven (7) metre line.
849
+ 10.7 The Half may pass or run with the ball but cannot get Touched while in
850
+ Possession of the ball.
851
+ Ruling = A"
852
+ "
853
+ nearest point on the seven (7) metre line.
854
+ 10.7 The Half may pass or run with the ball but cannot get Touched while in
855
+ Possession of the ball.
856
+ Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest
857
+ point on the seven (7) metre line.
858
+ 10.8 If a Touch is made in the In-Goal Area"
859
+ "Change of Possession occurs at the point of the Touch, or if In-Goal the nearest
860
+ point on the seven (7) metre line.
861
+ 10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in
862
+ Possession is to perform a Rollball seven (7) metres from the Team’s Attacking
863
+ Try Line, provided it is not the sixth Touch and the player"
864
+ "before the ball is grounded, the player in
865
+ Possession is to perform a Rollball seven (7) metres from the Team’s Attacking
866
+ Try Line, provided it is not the sixth Touch and the player is not Half.
867
+ 10.9 If a player in Possession is Touched while on or behind their Defending Try Line,
868
+ the Touch counts and once the Referee sets the Mark seven (7) metres directly
869
+ For"
870
+ "is not Half.
871
+ 10.9 If a player in Possession is Touched while on or behind their Defending Try Line,
872
+ the Touch counts and once the Referee sets the Mark seven (7) metres directly
873
+ Forward of the contact point from the Defending Team’s Try Line, a Rollball is
874
+ performed.
875
+ 10.10 If a player in Possession intentionally makes a Touch on an Offside defender
876
+ who"
877
+ "ward of the contact point from the Defending Team’s Try Line, a Rollball is
878
+ performed.
879
+ 10.10 If a player in Possession intentionally makes a Touch on an Offside defender
880
+ who is making every effort to retire and remain out of play, the Touch counts.
881
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
882
+ 910.1"
883
+ "is making every effort to retire and remain out of play, the Touch counts.
884
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
885
+ 910.1 1 If a Touch is made on a player in Possession while the player is juggling the ball
886
+ in an attempt to maintain control of it, the Touch counts if the attacking player
887
+ following the Touch retains Poss"
888
+ "1 If a Touch is made on a player in Possession while the player is juggling the ball
889
+ in an attempt to maintain control of it, the Touch counts if the attacking player
890
+ following the Touch retains Possession.
891
+ 10.12 If a player in Possession is Touched and subsequently makes contact with
892
+ either the Sideline, a field marker or the ground outside the Field of Play, the
893
+ Touch counts and play continues"
894
+ "ession.
895
+ 10.12 If a player in Possession is Touched and subsequently makes contact with
896
+ either the Sideline, a field marker or the ground outside the Field of Play, the
897
+ Touch counts and play continues with a Rollball at the Mark where the Touch
898
+ occurred.
899
+ 10.13 When a player from the Defending Team enters its defensive Seven Metre Zone,
900
+ the Defending Team must move Forward at"
901
+ "with a Rollball at the Mark where the Touch
902
+ occurred.
903
+ 10.13 When a player from the Defending Team enters its defensive Seven Metre Zone,
904
+ the Defending Team must move Forward at a reasonable pace until a Touch is
905
+ Imminent or made.
906
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
907
+ 10.1 4 When a player in Poss"
908
+ "a reasonable pace until a Touch is
909
+ Imminent or made.
910
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
911
+ 10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone
912
+ the Defending Team is not obliged to move Forward but cannot retire back
913
+ towards their Try Line until a Touch is Imminent or made.
914
+ Ruling"
915
+ "ession enters the Defending Teams’ Seven Metre Zone
916
+ the Defending Team is not obliged to move Forward but cannot retire back
917
+ towards their Try Line until a Touch is Imminent or made.
918
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
919
+ the Infringement.
920
+ 11 Passing
921
+ 1 1.1 A player in Possession"
922
+ "= A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
923
+ the Infringement.
924
+ 11 Passing
925
+ 1 1.1 A player in Possession may not kick, pass, flick, knock, throw, hand-off or
926
+ otherwise propel the ball in a Forward direction, either intentionally or otherwise
927
+ to another player.
928
+ Ruling = A Penalty will"
929
+ "may not kick, pass, flick, knock, throw, hand-off or
930
+ otherwise propel the ball in a Forward direction, either intentionally or otherwise
931
+ to another player.
932
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
933
+ propelled Forward unless Advantage is applied.
934
+ 1 1.2 A player in Possession may not intentionally kick, pass, flick, knock"
935
+ "be awarded to the Defending Team at the Mark where the ball was
936
+ propelled Forward unless Advantage is applied.
937
+ 1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw,
938
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
939
+ player and regain Possession.
940
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where"
941
+ ", throw,
942
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
943
+ player and regain Possession.
944
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
945
+ propelled Forward.
946
+ 12 Ball Touched in Flight
947
+ 12.1 If a player from the Defending Team deliberately makes contact with the ball in
948
+ flight and the ball goes to"
949
+ "the ball was
950
+ propelled Forward.
951
+ 12 Ball Touched in Flight
952
+ 12.1 If a player from the Defending Team deliberately makes contact with the ball in
953
+ flight and the ball goes to ground, the Attacking Team retains the ball and the
954
+ Touch Count restarts as zero (0) Touch.
955
+ 12.2 If a player from the Defending Team deliberately makes contact with the ball
956
+ in"
957
+ "ground, the Attacking Team retains the ball and the
958
+ Touch Count restarts as zero (0) Touch.
959
+ 12.2 If a player from the Defending Team deliberately makes contact with the ball
960
+ in flight and the ball is retrieved by an attacking player, without touching the
961
+ ground, play continues and the next Touch is zero (0) Touch.
962
+ 12.3 If a player from the Defending Team deliberately makes"
963
+ "flight and the ball is retrieved by an attacking player, without touching the
964
+ ground, play continues and the next Touch is zero (0) Touch.
965
+ 12.3 If a player from the Defending Team deliberately makes contact with the ball
966
+ in flight, propelling it Forward and an attacking player, in an attempt to regain
967
+ possession, drops the ball, the Attacking Team retains Possession and the
968
+ F"
969
+ "contact with the ball
970
+ in flight, propelling it Forward and an attacking player, in an attempt to regain
971
+ possession, drops the ball, the Attacking Team retains Possession and the
972
+ FIT Playing Rules - 5th Edition
973
+ 10
974
+ COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.
975
+ 12.4 If a player from the Def"
976
+ "IT Playing Rules - 5th Edition
977
+ 10
978
+ COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.
979
+ 12.4 If a player from the Defending Team deliberately makes contact with the ball
980
+ in flight, propelling it towards the Defending Team’s Dead Ball Line and an
981
+ attacking player, in an attempt to regain possession drops the ball, a Change"
982
+ "ending Team deliberately makes contact with the ball
983
+ in flight, propelling it towards the Defending Team’s Dead Ball Line and an
984
+ attacking player, in an attempt to regain possession drops the ball, a Change of
985
+ Possession occurs.
986
+ 12.5 If a player from the Defending Team unintentionally makes contact with the ball
987
+ in flight and the ball goes to ground, a Change of Possession occurs.
988
+ 1"
989
+ "of
990
+ Possession occurs.
991
+ 12.5 If a player from the Defending Team unintentionally makes contact with the ball
992
+ in flight and the ball goes to ground, a Change of Possession occurs.
993
+ 12.6 If a player from the Defending Team unintentionally makes contact with the
994
+ ball in flight and the ball is retrieved by an attacking player, play and the Touch
995
+ Count continues.
996
+ 12.7 A"
997
+ "2.6 If a player from the Defending Team unintentionally makes contact with the
998
+ ball in flight and the ball is retrieved by an attacking player, play and the Touch
999
+ Count continues.
1000
+ 12.7 A player from the Attacking Team cannot pass the ball into a defending player
1001
+ intentionally seeking a rebound or a restart of the Touch count.
1002
+ Ruling = A Penalty to the Defending Team at the point of the"
1003
+ "player from the Attacking Team cannot pass the ball into a defending player
1004
+ intentionally seeking a rebound or a restart of the Touch count.
1005
+ Ruling = A Penalty to the Defending Team at the point of the pass.
1006
+ 13 The Rollball
1007
+ 13.1 The attacking player is to position on the Mark, face the opponent’s Try Line,
1008
+ make a genuine attempt to stand parallel to the Sidelines,"
1009
+ "pass.
1010
+ 13 The Rollball
1011
+ 13.1 The attacking player is to position on the Mark, face the opponent’s Try Line,
1012
+ make a genuine attempt to stand parallel to the Sidelines, place the ball on the
1013
+ ground between the feet in a controlled manner and:
1014
+ 13.1.1 step Forward over the ball; or
1015
+ 13.1.2 roll the ball back between the feet no more than one"
1016
+ "place the ball on the
1017
+ ground between the feet in a controlled manner and:
1018
+ 13.1.1 step Forward over the ball; or
1019
+ 13.1.2 roll the ball back between the feet no more than one (1) metre; or
1020
+ 13.1.3 pass a foot over the ball.
1021
+ Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
1022
+ 13.2"
1023
+ "(1) metre; or
1024
+ 13.1.3 pass a foot over the ball.
1025
+ Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
1026
+ 13.2 A player must perform the Rollball on the Mark.
1027
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
1028
+ 13.3 A player must not perform a Voluntary Rollball."
1029
+ "A player must perform the Rollball on the Mark.
1030
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
1031
+ 13.3 A player must not perform a Voluntary Rollball.
1032
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
1033
+ 13.4 A player must not delay in performing the Rollball.
1034
+ Ruling = A Penalty to the Defending Team"
1035
+ "
1036
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
1037
+ 13.4 A player must not delay in performing the Rollball.
1038
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
1039
+ 13.5 A player may only perform a Rollball at the Mark under the following
1040
+ circumstances:
1041
+ 13.5.1 when a Touch has been made;"
1042
+ "at the point of the Infringement.
1043
+ 13.5 A player may only perform a Rollball at the Mark under the following
1044
+ circumstances:
1045
+ 13.5.1 when a Touch has been made; or
1046
+ 13.5.2 when Possession changes following the sixth Touch; or
1047
+ 13.5.3 when Possession changes due to the ball being dropped or passed and
1048
+ goes to the ground; or
1049
+ 13"
1050
+ "or
1051
+ 13.5.2 when Possession changes following the sixth Touch; or
1052
+ 13.5.3 when Possession changes due to the ball being dropped or passed and
1053
+ goes to the ground; or
1054
+ 13.5.4 when Possession changes due to an Infringement by an attacking player
1055
+ at a Penalty, a Tap or a Rollball; or
1056
+ FIT Playing Rules - 5th Edition COP"
1057
+ ".5.4 when Possession changes due to an Infringement by an attacking player
1058
+ at a Penalty, a Tap or a Rollball; or
1059
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1060
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
1061
+ places the ball on or over the Try Line; or"
1062
+ "YRIGHT © Touch Football Australia 2020
1063
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
1064
+ places the ball on or over the Try Line; or
1065
+ 13.5.6 in replacement of a Penalty Tap; or
1066
+ 13.5.7 when so directed by the Referee.
1067
+ 13.6 A player is to perform a Rollball seven (7) metres"
1068
+ "
1069
+ 13.5.6 in replacement of a Penalty Tap; or
1070
+ 13.5.7 when so directed by the Referee.
1071
+ 13.6 A player is to perform a Rollball seven (7) metres in-field under the following
1072
+ circumstances:
1073
+ 13.6.1 when a Change of Possession takes place due to a player in Possession
1074
+ making contact with the Sideline or any ground outside the Field of"
1075
+ "in-field under the following
1076
+ circumstances:
1077
+ 13.6.1 when a Change of Possession takes place due to a player in Possession
1078
+ making contact with the Sideline or any ground outside the Field of Play,
1079
+ prior to a Touch being made; or
1080
+ 13.6.2 when the ball not in Possession of a player makes contact with the
1081
+ Sideline or any ground outside the Field of Play.
1082
+ 1"
1083
+ "Play,
1084
+ prior to a Touch being made; or
1085
+ 13.6.2 when the ball not in Possession of a player makes contact with the
1086
+ Sideline or any ground outside the Field of Play.
1087
+ 13.7 A player may not perform a Tap in replacement of a Rollball.
1088
+ Ruling = The offending Team must return to the Mark and perform the Rollball.
1089
+ 13.8 An attacking player, other than the"
1090
+ "3.7 A player may not perform a Tap in replacement of a Rollball.
1091
+ Ruling = The offending Team must return to the Mark and perform the Rollball.
1092
+ 13.8 An attacking player, other than the player performing the Rollball, may receive
1093
+ the ball at the Rollball and shall do so without delay. That player is referred to as
1094
+ the Half.
1095
+ 13.9 The Half may control the ball with a foot prior to"
1096
+ "player performing the Rollball, may receive
1097
+ the ball at the Rollball and shall do so without delay. That player is referred to as
1098
+ the Half.
1099
+ 13.9 The Half may control the ball with a foot prior to picking up the ball.
1100
+ 13.10 A player ceases to be the Half once the ball is passed to another player.
1101
+ 13.1 1 Defending players are not to interfere with the performance of"
1102
+ "picking up the ball.
1103
+ 13.10 A player ceases to be the Half once the ball is passed to another player.
1104
+ 13.1 1 Defending players are not to interfere with the performance of the Rollball or the
1105
+ Half.
1106
+ Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the
1107
+ Infringement.
1108
+ 13.1"
1109
+ "the Rollball or the
1110
+ Half.
1111
+ Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the
1112
+ Infringement.
1113
+ 13.12 Players of the Defending Team must not move Forward of the Onside position
1114
+ until the Half has made contact with the ball, unless directed to do so by the
1115
+ Referee or in accordance with 13."
1116
+ "2 Players of the Defending Team must not move Forward of the Onside position
1117
+ until the Half has made contact with the ball, unless directed to do so by the
1118
+ Referee or in accordance with 13.12.1.
1119
+ 13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players
1120
+ of the Defending Team may move Forward as soon as the player "
1121
+ "12.1.
1122
+ 13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players
1123
+ of the Defending Team may move Forward as soon as the player
1124
+ performing the Rollball releases the ball. If the Half is not in position and
1125
+ a defending player moves Forward and makes contact with the ball, a
1126
+ Change of Possession results.
1127
+ 13.13 If"
1128
+ "
1129
+ performing the Rollball releases the ball. If the Half is not in position and
1130
+ a defending player moves Forward and makes contact with the ball, a
1131
+ Change of Possession results.
1132
+ 13.13 If in the act of performing the Rollball, the Attacking player makes contact with
1133
+ the Sideline or any ground outside the Field of Play a Change of Possession will
1134
+ occur with the Rollball to be taken seven (7"
1135
+ "in the act of performing the Rollball, the Attacking player makes contact with
1136
+ the Sideline or any ground outside the Field of Play a Change of Possession will
1137
+ occur with the Rollball to be taken seven (7) metres in field.
1138
+ 13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line,
1139
+ an Attacking Team is permitted to Rollball on the seven (7)"
1140
+ ") metres in field.
1141
+ 13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line,
1142
+ an Attacking Team is permitted to Rollball on the seven (7) metre line at a point
1143
+ directly in line with where the Touch was made.
1144
+ FIT Playing Rules - 5th Edition
1145
+ 12
1146
+ COPYRIGHT © Touch Football Australia 20201"
1147
+ "metre line at a point
1148
+ directly in line with where the Touch was made.
1149
+ FIT Playing Rules - 5th Edition
1150
+ 12
1151
+ COPYRIGHT © Touch Football Australia 202014 Scoring
1152
+ 1 4.1 A Try is worth one (1) point.
1153
+ 1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over
1154
+ the Try"
1155
+ "4 Scoring
1156
+ 1 4.1 A Try is worth one (1) point.
1157
+ 1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over
1158
+ the Try Line without being Touched.
1159
+ 1 4.3 In attempting to score a Try, a player must have control of the ball prior to
1160
+ placing it on or over the Try Line.
1161
+ 1 4.4 If a Player"
1162
+ "Line without being Touched.
1163
+ 1 4.3 In attempting to score a Try, a player must have control of the ball prior to
1164
+ placing it on or over the Try Line.
1165
+ 1 4.4 If a Player places the ball on the ground and releases it short of the Try Line
1166
+ while attempting to Score a Try, the Player is required to perform a Rollball to
1167
+ restart play and a Touch is counted. If a Player does not"
1168
+ "places the ball on the ground and releases it short of the Try Line
1169
+ while attempting to Score a Try, the Player is required to perform a Rollball to
1170
+ restart play and a Touch is counted. If a Player does not release the Ball from
1171
+ their hands, the match continues and no Touch is counted.
1172
+ 1 4.5 At the End of Play the team that has scored the most Tries is declared the
1173
+ Winner. In the"
1174
+ "release the Ball from
1175
+ their hands, the match continues and no Touch is counted.
1176
+ 1 4.5 At the End of Play the team that has scored the most Tries is declared the
1177
+ Winner. In the event of neither team scoring, or in the event of both teams
1178
+ scoring the same number of Tries, a draw is declared.
1179
+ 15 Offside
1180
+ 15.1 At a Rollball, all players from the Def"
1181
+ "event of neither team scoring, or in the event of both teams
1182
+ scoring the same number of Tries, a draw is declared.
1183
+ 15 Offside
1184
+ 15.1 At a Rollball, all players from the Defending Team must retire a distance of
1185
+ seven (7) metres or to the Defending Try Line as indicated by the Referee.
1186
+ Ruling = A Penalty to the Attacking Team at the point of the Infr"
1187
+ "ending Team must retire a distance of
1188
+ seven (7) metres or to the Defending Try Line as indicated by the Referee.
1189
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
1190
+ metre line directly Forward of the Infringement.
1191
+ 15.2 At a Tap, all players from the Defending Team must retire a distance of ten (1"
1192
+ "ingement or on the seven (7)
1193
+ metre line directly Forward of the Infringement.
1194
+ 15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10)
1195
+ metres from the Mark or to the Defending Try Line as indicated by the Referee.
1196
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten ("
1197
+ "0)
1198
+ metres from the Mark or to the Defending Try Line as indicated by the Referee.
1199
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10)
1200
+ metre line directly Forward of the Infringement.
1201
+ 15.3 At a Rollball or Tap, players from the Defending Team must not retire an
1202
+ unreasonable distance beyond the"
1203
+ "10)
1204
+ metre line directly Forward of the Infringement.
1205
+ 15.3 At a Rollball or Tap, players from the Defending Team must not retire an
1206
+ unreasonable distance beyond the Defending Try Line.
1207
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
1208
+ metre line directly Forward of the Infringement.
1209
+ "
1210
+ "Defending Try Line.
1211
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
1212
+ metre line directly Forward of the Infringement.
1213
+ 15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
1214
+ Tap within ten (10) metres of the Defending Team’s Try Line, all players from the
1215
+ "
1216
+ "15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
1217
+ Tap within ten (10) metres of the Defending Team’s Try Line, all players from the
1218
+ Defending Team must have both feet on or behind their Try Line and no other
1219
+ part of the body in contact with the ground Forward of their Try Line.
1220
+ Ruling = A Penalty to the Attacking Team at the seven"
1221
+ "Defending Team must have both feet on or behind their Try Line and no other
1222
+ part of the body in contact with the ground Forward of their Try Line.
1223
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the
1224
+ point of the Infringement.
1225
+ 15.5 After effecting the Touch, the defending player must retire the required seven
1226
+ (7) metres or to"
1227
+ "(7) metre line directly Forward of the
1228
+ point of the Infringement.
1229
+ 15.5 After effecting the Touch, the defending player must retire the required seven
1230
+ (7) metres or to the Defending Try Line as indicated by the Referee without
1231
+ interfering with the Attacking Team.
1232
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infring"
1233
+ "the Defending Try Line as indicated by the Referee without
1234
+ interfering with the Attacking Team.
1235
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if
1236
+ on the Defensive Try Line, on the seven (7) metre line.
1237
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1238
+ "
1239
+ "ement or if
1240
+ on the Defensive Try Line, on the seven (7) metre line.
1241
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1242
+ 1316 Obstruction
1243
+ 16.1 A player in Possession must not run or otherwise move behind other attacking
1244
+ players or the Referee in an attempt to avoid an Imminent Touch.
1245
+ Ruling"
1246
+ "1316 Obstruction
1247
+ 16.1 A player in Possession must not run or otherwise move behind other attacking
1248
+ players or the Referee in an attempt to avoid an Imminent Touch.
1249
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
1250
+ 16.2 The player in Possession is not to hold or otherwise impede a defending player
1251
+ in any way."
1252
+ "= A Penalty to the non-offending Team at the point of the Infringement.
1253
+ 16.2 The player in Possession is not to hold or otherwise impede a defending player
1254
+ in any way.
1255
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
1256
+ 16.3 An attacking player in support of the player in Possession may move as
1257
+ necessary to"
1258
+ "
1259
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
1260
+ 16.3 An attacking player in support of the player in Possession may move as
1261
+ necessary to achieve a supporting position but must not grab, hold, push or
1262
+ otherwise deliberately interfere with a defending player attempting to make a
1263
+ Touch
1264
+ Ruling = A Penalty to the non-offending Team at"
1265
+ "achieve a supporting position but must not grab, hold, push or
1266
+ otherwise deliberately interfere with a defending player attempting to make a
1267
+ Touch
1268
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
1269
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
1270
+ 16.4 Players in the Defending Team may"
1271
+ "the point of the Infringement or on the
1272
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
1273
+ 16.4 Players in the Defending Team may not obstruct or interfere with an attacking
1274
+ player.
1275
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
1276
+ seven (7) metre"
1277
+ "not obstruct or interfere with an attacking
1278
+ player.
1279
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
1280
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
1281
+ 16.5 Should a supporting, attacking player cause an apparent and involuntary or
1282
+ accidental Obstruction and the player in Poss"
1283
+ "line if the Infringement occurs in the In-Goal Area.
1284
+ 16.5 Should a supporting, attacking player cause an apparent and involuntary or
1285
+ accidental Obstruction and the player in Possession ceases movement to allow
1286
+ a Touch to be made, the Touch is to count.
1287
+ 16.6 If the Referee causes Obstruction on either an attacking player or a defending
1288
+ player including when the ball"
1289
+ "ession ceases movement to allow
1290
+ a Touch to be made, the Touch is to count.
1291
+ 16.6 If the Referee causes Obstruction on either an attacking player or a defending
1292
+ player including when the ball makes contact with the Referee, play should
1293
+ pause and recommence with a Rollball at the Mark where the interference
1294
+ occurred and the Touch count remains unchanged.
1295
+ 17 Interchange
1296
+ 17."
1297
+ "makes contact with the Referee, play should
1298
+ pause and recommence with a Rollball at the Mark where the interference
1299
+ occurred and the Touch count remains unchanged.
1300
+ 17 Interchange
1301
+ 17.1 Players may Interchange at any time.
1302
+ 17.2 There is no limit to the number of times a player may Interchange.
1303
+ 17.3 Interchange players must remain in their Interchange Area for the duration of"
1304
+ "1 Players may Interchange at any time.
1305
+ 17.2 There is no limit to the number of times a player may Interchange.
1306
+ 17.3 Interchange players must remain in their Interchange Area for the duration of
1307
+ the match.
1308
+ 17.4 Interchanges may only occur after the player leaving the Field of Play has
1309
+ entered the Interchange Area.
1310
+ 17.5 Players leaving or entering the Field of Play shall not"
1311
+ "
1312
+ the match.
1313
+ 17.4 Interchanges may only occur after the player leaving the Field of Play has
1314
+ entered the Interchange Area.
1315
+ 17.5 Players leaving or entering the Field of Play shall not hinder or obstruct play.
1316
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
1317
+ 17.6 Players entering the Field of Play must take up an Onside position"
1318
+ "hinder or obstruct play.
1319
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
1320
+ 17.6 Players entering the Field of Play must take up an Onside position before
1321
+ becoming involved in play.
1322
+ FIT Playing Rules - 5th Edition
1323
+ 14
1324
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-off"
1325
+ "before
1326
+ becoming involved in play.
1327
+ FIT Playing Rules - 5th Edition
1328
+ 14
1329
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement.
1330
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
1331
+ to Interchange until the next Touch has been made or ball becomes Dead.
1332
+ "
1333
+ "ending Team at the point of the Infringement.
1334
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
1335
+ to Interchange until the next Touch has been made or ball becomes Dead.
1336
+ Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try
1337
+ will be awarded and the offending player sent to the Sin Bin.
1338
+ Ruling B = If a player enters the"
1339
+ "Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try
1340
+ will be awarded and the offending player sent to the Sin Bin.
1341
+ Ruling B = If a player enters the Field of Play but does not impede the scoring of a Try the
1342
+ offending player will be sent to the Sin Bin.
1343
+ 17.8 Following a Try, players may Interchange at will, without having to wait for the "
1344
+ "Field of Play but does not impede the scoring of a Try the
1345
+ offending player will be sent to the Sin Bin.
1346
+ 17.8 Following a Try, players may Interchange at will, without having to wait for the
1347
+ player to enter the Interchange Area, but must do so prior to the Tap being taken
1348
+ to recommence play.
1349
+ 18 Penalty
1350
+ 18.1 The Tap must be performed in accordance with the De"
1351
+ "
1352
+ player to enter the Interchange Area, but must do so prior to the Tap being taken
1353
+ to recommence play.
1354
+ 18 Penalty
1355
+ 18.1 The Tap must be performed in accordance with the Definitions.
1356
+ Ruling = The Referee will instruct the offending Team to return to the Mark and perform the
1357
+ Tap again.
1358
+ 18.2 For Infringements that occur between seven (7) metre lines"
1359
+ "finitions.
1360
+ Ruling = The Referee will instruct the offending Team to return to the Mark and perform the
1361
+ Tap again.
1362
+ 18.2 For Infringements that occur between seven (7) metre lines, the Mark for the
1363
+ Penalty Tap is at the point of Infringement unless otherwise indicated by the
1364
+ Referee.
1365
+ 18.3 For Infringements that occur within the Seven Metre Zone"
1366
+ ", the Mark for the
1367
+ Penalty Tap is at the point of Infringement unless otherwise indicated by the
1368
+ Referee.
1369
+ 18.3 For Infringements that occur within the Seven Metre Zone the Tap must be
1370
+ taken at the nearest seven (7) metre line.
1371
+ 18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area
1372
+ the Mark is"
1373
+ "the Tap must be
1374
+ taken at the nearest seven (7) metre line.
1375
+ 18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area
1376
+ the Mark is seven (7) metres infield from the Sideline, or directly Forward of
1377
+ the Infringement on the seven (7) metre line nearest the Infringement or at a
1378
+ position indicated by the Referee"
1379
+ "seven (7) metres infield from the Sideline, or directly Forward of
1380
+ the Infringement on the seven (7) metre line nearest the Infringement or at a
1381
+ position indicated by the Referee.
1382
+ 18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken.
1383
+ 18.6 The Penalty Tap must be performed without delay after the Referee indicates
1384
+ the Mark.
1385
+ "
1386
+ ".
1387
+ 18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken.
1388
+ 18.6 The Penalty Tap must be performed without delay after the Referee indicates
1389
+ the Mark.
1390
+ Ruling = A Penalty to the non-offending team at the point of Infringement.
1391
+ 18.7 A player may perform a Rollball instead of a Penalty Tap and the player who
1392
+ receives the"
1393
+ "Ruling = A Penalty to the non-offending team at the point of Infringement.
1394
+ 18.7 A player may perform a Rollball instead of a Penalty Tap and the player who
1395
+ receives the ball does not become the Half.
1396
+ 18.8 If the Defending Team is penalised three (3) times upon entering their Seven
1397
+ Metre Zone during a single Possession, the last offending player will be given an"
1398
+ "ball does not become the Half.
1399
+ 18.8 If the Defending Team is penalised three (3) times upon entering their Seven
1400
+ Metre Zone during a single Possession, the last offending player will be given an
1401
+ Exclusion until the end of that Possession.
1402
+ 18.9 A Penalty Try is awarded if any action by a player, Team official or spectator,
1403
+ deemed by the Referee to be contrary to the R"
1404
+ "
1405
+ Exclusion until the end of that Possession.
1406
+ 18.9 A Penalty Try is awarded if any action by a player, Team official or spectator,
1407
+ deemed by the Referee to be contrary to the Rules or spirit of the game clearly
1408
+ prevents the Attacking Team from scoring a Try.
1409
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1410
+ 1"
1411
+ "ules or spirit of the game clearly
1412
+ prevents the Attacking Team from scoring a Try.
1413
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1414
+ 1519 Advantage
1415
+ 19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts
1416
+ to interfere with play, the Referee will allow Advantage or award a Penalty"
1417
+ "519 Advantage
1418
+ 19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts
1419
+ to interfere with play, the Referee will allow Advantage or award a Penalty,
1420
+ whichever is of greater Advantage to the Attacking Team.
1421
+ 19.2 Should the Attacking Team in the act of taking the Advantage subsequently
1422
+ infringe, the Ruling on the initial"
1423
+ ",
1424
+ whichever is of greater Advantage to the Attacking Team.
1425
+ 19.2 Should the Attacking Team in the act of taking the Advantage subsequently
1426
+ infringe, the Ruling on the initial Infringement will apply.
1427
+ 20 Misconduct
1428
+ 20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal
1429
+ includes:
1430
+ 20.1.1"
1431
+ "Infringement will apply.
1432
+ 20 Misconduct
1433
+ 20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal
1434
+ includes:
1435
+ 20.1.1 Continuous or regular breaches of the Rules;
1436
+ 20.1.2 Swearing towards another player, Referee, spectator or other match
1437
+ official;
1438
+ 20.1.3 Disputing dec"
1439
+ "Continuous or regular breaches of the Rules;
1440
+ 20.1.2 Swearing towards another player, Referee, spectator or other match
1441
+ official;
1442
+ 20.1.3 Disputing decisions of Referees or other match official(s);
1443
+ 20.1.4 Using more than the necessary physical force to make a Touch;
1444
+ 20.1.5 Poor sportsmanship;
1445
+ 20.1"
1446
+ "isions of Referees or other match official(s);
1447
+ 20.1.4 Using more than the necessary physical force to make a Touch;
1448
+ 20.1.5 Poor sportsmanship;
1449
+ 20.1.6 Tripping, striking, or otherwise assaulting another player, Referee,
1450
+ spectator or other match official; or
1451
+ 20.1.7 Any other action that is contrary to the spirit of the game.
1452
+ 21"
1453
+ ".6 Tripping, striking, or otherwise assaulting another player, Referee,
1454
+ spectator or other match official; or
1455
+ 20.1.7 Any other action that is contrary to the spirit of the game.
1456
+ 21 Forced Interchange
1457
+ 21.1 Where the Referee deems it necessary to implement a Forced Interchange
1458
+ following an Infringement, the Referee is to stop the match, direct the ball to
1459
+ "
1460
+ "Forced Interchange
1461
+ 21.1 Where the Referee deems it necessary to implement a Forced Interchange
1462
+ following an Infringement, the Referee is to stop the match, direct the ball to
1463
+ be placed on the Mark, advise the offending player of the reason for the Forced
1464
+ Interchange, direct that player to return to the Interchange Area, display the
1465
+ relevant signal and award a Penalty to the non-"
1466
+ "be placed on the Mark, advise the offending player of the reason for the Forced
1467
+ Interchange, direct that player to return to the Interchange Area, display the
1468
+ relevant signal and award a Penalty to the non-offending Team.
1469
+ 22 Sin Bin
1470
+ 22.1 The on-field Referee is required to indicate the commencement and the end of
1471
+ the Sin Bin time.
1472
+ 22.2 Any player sent to the"
1473
+ "offending Team.
1474
+ 22 Sin Bin
1475
+ 22.1 The on-field Referee is required to indicate the commencement and the end of
1476
+ the Sin Bin time.
1477
+ 22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s
1478
+ end of the Field of Play and on the same side as their Interchange Area.
1479
+ 22.3 Any player sent to the Sin Bin must return to the"
1480
+ "Sin Bin must stand in the Sin Bin Area at the opposition’s
1481
+ end of the Field of Play and on the same side as their Interchange Area.
1482
+ 22.3 Any player sent to the Sin Bin must return to the Interchange Area prior to re-
1483
+ entering the Field of Play.
1484
+ 22.4 Any action that causes the Touch Count to restart will result in a continuation of
1485
+ that Possession. For the avoidance of doubt, should"
1486
+ "Interchange Area prior to re-
1487
+ entering the Field of Play.
1488
+ 22.4 Any action that causes the Touch Count to restart will result in a continuation of
1489
+ that Possession. For the avoidance of doubt, should a defender knock the ball
1490
+ down or give away a Penalty, this does not mean that the Possession has been
1491
+ completed, but rather the Possession continues.
1492
+ FIT Playing Rules - 5th"
1493
+ "a defender knock the ball
1494
+ down or give away a Penalty, this does not mean that the Possession has been
1495
+ completed, but rather the Possession continues.
1496
+ FIT Playing Rules - 5th Edition
1497
+ 16
1498
+ COPYRIGHT © Touch Football Australia 202023 Dismissal
1499
+ 23.1 A player or official dismissed for misconduct is to take no further part in that
1500
+ "
1501
+ "Edition
1502
+ 16
1503
+ COPYRIGHT © Touch Football Australia 202023 Dismissal
1504
+ 23.1 A player or official dismissed for misconduct is to take no further part in that
1505
+ match and is to move to and remain outside the Perimeter for the remainder of
1506
+ the match.
1507
+ 23.2 The dismissed player or official cannot be replaced and, in accordance with NTA
1508
+ Disciplinary Regulations"
1509
+ "match and is to move to and remain outside the Perimeter for the remainder of
1510
+ the match.
1511
+ 23.2 The dismissed player or official cannot be replaced and, in accordance with NTA
1512
+ Disciplinary Regulations, that player shall receive an automatic two (2) match
1513
+ suspension.
1514
+ 24 Drop-Off
1515
+ 24.1 Should a Winner be required in drawn matches, the following Drop-Off
1516
+ pro"
1517
+ ", that player shall receive an automatic two (2) match
1518
+ suspension.
1519
+ 24 Drop-Off
1520
+ 24.1 Should a Winner be required in drawn matches, the following Drop-Off
1521
+ procedure is used to determine a Winner.
1522
+ 24.1.1 Each Team will reduce their on-field Team to four (4) players and within
1523
+ 60 seconds take up a position to restart play from the Halfway Line"
1524
+ "cedure is used to determine a Winner.
1525
+ 24.1.1 Each Team will reduce their on-field Team to four (4) players and within
1526
+ 60 seconds take up a position to restart play from the Halfway Line,
1527
+ defending the same end of the field as at the End of Play.
1528
+ 24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line
1529
+ by the Team that did"
1530
+ ",
1531
+ defending the same end of the field as at the End of Play.
1532
+ 24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line
1533
+ by the Team that did not commence the match with Possession.
1534
+ 24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.
1535
+ 24.1.4 Should a Team be leading at the expiration of"
1536
+ "not commence the match with Possession.
1537
+ 24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.
1538
+ 24.1.4 Should a Team be leading at the expiration of the two (2) minute period
1539
+ of extra time then that Team will be declared the Winner and Match
1540
+ complete.
1541
+ 24.1.5 Should neither Team be leading at the expiration of two (2) minutes,"
1542
+ "the two (2) minute period
1543
+ of extra time then that Team will be declared the Winner and Match
1544
+ complete.
1545
+ 24.1.5 Should neither Team be leading at the expiration of two (2) minutes, a
1546
+ signal is given and the match will pause at the next Touch or Dead Ball.
1547
+ Each Team will then remove another player from the Field of Play.
1548
+ 24.1.6 The Match will recommence immediately after the players"
1549
+ "a
1550
+ signal is given and the match will pause at the next Touch or Dead Ball.
1551
+ Each Team will then remove another player from the Field of Play.
1552
+ 24.1.6 The Match will recommence immediately after the players have left the
1553
+ field at the same place where it paused (i.e. the Team retains Possession
1554
+ at the designated number of Touches, or at Change of Possession due to
1555
+ some Infringement or"
1556
+ "have left the
1557
+ field at the same place where it paused (i.e. the Team retains Possession
1558
+ at the designated number of Touches, or at Change of Possession due to
1559
+ some Infringement or the sixth Touch) and the Match will continue until a
1560
+ Try is scored.
1561
+ 24.1.7 There is no time off during the Drop-Off and the clock does not stop at
1562
+ the two (2) minute interval"
1563
+ "the sixth Touch) and the Match will continue until a
1564
+ Try is scored.
1565
+ 24.1.7 There is no time off during the Drop-Off and the clock does not stop at
1566
+ the two (2) minute interval.
1567
+ 24.1.8 Substitution during the Drop-Off is permitted in accordance with normal
1568
+ Interchange Rules.
1569
+ 24.2 Mixed gender Teams may have no more than (2) males on the"
1570
+ ".
1571
+ 24.1.8 Substitution during the Drop-Off is permitted in accordance with normal
1572
+ Interchange Rules.
1573
+ 24.2 Mixed gender Teams may have no more than (2) males on the field during the
1574
+ Drop-Off.
1575
+ 24.2.1 In the case of a male player serving time in the Sin Bin at the
1576
+ commencement of the Drop-Off the offending Team will start with no "
1577
+ "field during the
1578
+ Drop-Off.
1579
+ 24.2.1 In the case of a male player serving time in the Sin Bin at the
1580
+ commencement of the Drop-Off the offending Team will start with no
1581
+ more than one (1) male on the field.
1582
+ 24.2.2 Where a male player has been dismissed for the remainder of the match,
1583
+ the offending Team will be permitted to have no more than one ("
1584
+ "
1585
+ more than one (1) male on the field.
1586
+ 24.2.2 Where a male player has been dismissed for the remainder of the match,
1587
+ the offending Team will be permitted to have no more than one (1) male
1588
+ on the field for the duration of the Drop-Off.
1589
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1590
+ 1724"
1591
+ "1) male
1592
+ on the field for the duration of the Drop-Off.
1593
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1594
+ 1724.3 At the commencement of the Drop-Off, if there is a player serving time in the
1595
+ Sin Bin and is yet to complete the required time, their Team commences the
1596
+ Drop-Off with one ("
1597
+ ".3 At the commencement of the Drop-Off, if there is a player serving time in the
1598
+ Sin Bin and is yet to complete the required time, their Team commences the
1599
+ Drop-Off with one (1) less player on the field than their opposition and continues
1600
+ to play with one (1) player less until the Sin Bin period has been completed.
1601
+ 24.4 At the commencement of the Drop-Off, if a"
1602
+ "1) less player on the field than their opposition and continues
1603
+ to play with one (1) player less until the Sin Bin period has been completed.
1604
+ 24.4 At the commencement of the Drop-Off, if a Team has had a player dismissed for
1605
+ the remainder of the match that Team continues to play with one (1) player less
1606
+ than the opposition Team for the duration of the Drop-Off.
1607
+ 24.5 For the avoid"
1608
+ "Team has had a player dismissed for
1609
+ the remainder of the match that Team continues to play with one (1) player less
1610
+ than the opposition Team for the duration of the Drop-Off.
1611
+ 24.5 For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team
1612
+ will retain a numerical advantage on the Field of Play during the Drop-Off.
1613
+ 25 Match Officials
1614
+ 2"
1615
+ "ance of doubt for clauses 24.3 and 24.4 the non-offending Team
1616
+ will retain a numerical advantage on the Field of Play during the Drop-Off.
1617
+ 25 Match Officials
1618
+ 25.1 The Referee is the sole judge on all match related matters inside the Perimeter
1619
+ for the Duration of a match, has jurisdiction over all players, coaches and
1620
+ officials and is required to:
1621
+ "
1622
+ "5.1 The Referee is the sole judge on all match related matters inside the Perimeter
1623
+ for the Duration of a match, has jurisdiction over all players, coaches and
1624
+ officials and is required to:
1625
+ 25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the
1626
+ commencement of the Match to ensure the safety of all participants.
1627
+ 25.1.2 Adjudicate on the"
1628
+ "25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the
1629
+ commencement of the Match to ensure the safety of all participants.
1630
+ 25.1.2 Adjudicate on the Rules of the game;
1631
+ 25.1.3 Impose any sanction necessary to control the match;
1632
+ 25.1.4 Award Tries and record the progressive score;
1633
+ 25.1.5 Maint"
1634
+ "Rules of the game;
1635
+ 25.1.3 Impose any sanction necessary to control the match;
1636
+ 25.1.4 Award Tries and record the progressive score;
1637
+ 25.1.5 Maintain a count of Touches during each Possession;
1638
+ 25.1.6 Award Penalties for Infringements against the Rules; and
1639
+ 25.1.7 Report to the relevant competition administration any Sin Bins"
1640
+ "ain a count of Touches during each Possession;
1641
+ 25.1.6 Award Penalties for Infringements against the Rules; and
1642
+ 25.1.7 Report to the relevant competition administration any Sin Bins,
1643
+ Dismissals or injuries to any participant sustained during a Match.
1644
+ 25.2 Only Team captains are permitted to seek clarification of a decision directly
1645
+ from the Referee. An approach may only be"
1646
+ ",
1647
+ Dismissals or injuries to any participant sustained during a Match.
1648
+ 25.2 Only Team captains are permitted to seek clarification of a decision directly
1649
+ from the Referee. An approach may only be made during a break in play or at
1650
+ the discretion of the Referee.
1651
+ FIT Playing Rules - 5th Edition
1652
+ 18
1653
+ COPYRIGHT © Touch Football Australia 2020H"
1654
+ "made during a break in play or at
1655
+ the discretion of the Referee.
1656
+ FIT Playing Rules - 5th Edition
1657
+ 18
1658
+ COPYRIGHT © Touch Football Australia 2020HALFWAY LINESIN BIN AREAS
1659
+ IN-GOAL AREA
1660
+ TRY LINE
1661
+ 7 M ZONE
1662
+ DEAD BALL LINEPERIMETERINTERCHANGE
1663
+ AREA20M"
1664
+ "ALFWAY LINESIN BIN AREAS
1665
+ IN-GOAL AREA
1666
+ TRY LINE
1667
+ 7 M ZONE
1668
+ DEAD BALL LINEPERIMETERINTERCHANGE
1669
+ AREA20M
1670
+ 10M 10M1M5M
1671
+ 7 M 7 M 7 M 7 M
1672
+ 50M
1673
+ 3M
1674
+ 70MINTERCHANGE
1675
+ AREA Appendix 1 – Field of"