--- tags: - 3d viewer: false --- # Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters - [Paper](https://arxiv.org/abs/2411.18197) - [Project Page](https://jasongzy.github.io/Make-It-Animatable/) ## Data - `character`: 95 characters (T-pose with bones and texture) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Character) - `character_fbx_upgraded`: 51 (among 95) characters with FBX version upgraded by [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives) (so that they can be imported into [Blender](https://www.blender.org/)) - **`character_refined`**: all 95 characters (triangle mesh without texture, animatable by any one from `animation`) processed with `character_refine.py` - vertices: 2374 ~ 35128 (average: 15482; details in `character_verts.json`) - bones: 42 ~ 112 (mostly standard 65 *mixamorig* bones; details in `character_bones.txt`) - **`animation`**: 2453 animations (only bones) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Motion) - frames: 2 ~ 2801 (average: 212; details in `animation_frames.json`) ## Reproduction 1. Download characters and animations from [Mixamo](https://www.mixamo.com/). 2. Convert old-version FBX (`try_import_blender.py` > `character_old_fbx.txt`) with [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives). 3. Rename corrupted bone names in unposed characters (`character_unposed.txt`). 4. Convert all characters into **triangle mesh without texture** with [Blender](https://docs.blender.org/api/current/info_advanced_blender_as_bpy.html).