extends MeshInstance3D | |
class_name Thruster | |
## Lander thruster. This class keeps track of current activation strength | |
## and handles the particle effects. | |
var thruster_strength: float | |
@onready var _particles: GPUParticles3D = $GPUParticles3D | |
var _material: ParticleProcessMaterial | |
func _ready(): | |
_material = _particles.process_material | |
func _physics_process(delta): | |
if thruster_strength > 0.01: | |
if not _particles.emitting: | |
_particles.emitting = true | |
_material.initial_velocity_max = 0.01 + thruster_strength / 300.0 | |
_material.initial_velocity_min = _material.initial_velocity_max | |
else: | |
if _particles.emitting: | |
_particles.emitting = false | |