extends MeshInstance3D class_name Thruster ## Lander thruster. This class keeps track of current activation strength ## and handles the particle effects. var thruster_strength: float @onready var _particles: GPUParticles3D = $GPUParticles3D var _material: ParticleProcessMaterial func _ready(): _material = _particles.process_material func _physics_process(delta): if thruster_strength > 0.01: if not _particles.emitting: _particles.emitting = true _material.initial_velocity_max = 0.01 + thruster_strength / 300.0 _material.initial_velocity_min = _material.initial_velocity_max else: if _particles.emitting: _particles.emitting = false