[gd_scene load_steps=7 format=3 uid="uid://n5fft12lumgd"] [ext_resource type="Script" path="res://scenes/training_scene/training_manager.gd" id="1_1k23j"] [ext_resource type="PackedScene" uid="uid://xomproo2eyut" path="res://scenes/game_scene/game_scene_onnx_inference.tscn" id="2_u86wc"] [ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="3_p180x"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_riw1h"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_qx0n5"] sky_material = SubResource("ProceduralSkyMaterial_riw1h") [sub_resource type="Environment" id="Environment_b3cgd"] background_mode = 2 sky = SubResource("Sky_qx0n5") tonemap_mode = 2 glow_enabled = true [node name="TestingScene" type="Node3D"] script = ExtResource("1_1k23j") reset_after_steps = 1800 game_scene_to_instantiate = ExtResource("2_u86wc") scene_count = 3 offset_between_scenes = Vector3(0, 0, -20) [node name="Sync" type="Node" parent="."] script = ExtResource("3_p180x") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_b3cgd")