extends Node3D | |
class_name Goal | |
var _mesh: MeshInstance3D = $goal/Cube_001 | |
signal ball_entered_goal(ball_goal_category_match) | |
signal robot_entered_goal | |
var _category: int | |
var _material: ShaderMaterial | |
func set_category(category: int, category_count: int): | |
_category = category | |
if not (_material): | |
_material = _mesh.material_override | |
_material.set_shader_parameter( | |
"albedo", Color.from_hsv(category / float(category_count), 0.8, 1.0) | |
) | |
func _on_area_3d_body_entered(node: Node3D): | |
if node is Ball: | |
ball_entered_goal.emit(node.category == _category) | |
elif node is Robot: | |
robot_entered_goal.emit() | |
func get_category() -> int: | |
return _category | |