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extends Node3D
class_name Goal
@onready var _mesh: MeshInstance3D = $goal/Cube_001
signal ball_entered_goal(ball_goal_category_match)
signal robot_entered_goal
var _category: int
var _material: ShaderMaterial
func set_category(category: int, category_count: int):
_category = category
if not (_material):
_material = _mesh.material_override
_material.set_shader_parameter(
"albedo", Color.from_hsv(category / float(category_count), 0.8, 1.0)
)
func _on_area_3d_body_entered(node: Node3D):
if node is Ball:
ball_entered_goal.emit(node.category == _category)
elif node is Robot:
robot_entered_goal.emit()
func get_category() -> int:
return _category