# Score the goal environment https://github.com/user-attachments/assets/c2763df6-5338-4eec-9e5b-4c89e3e65f51 ## Goal: The robot must push the ball into the correct goal. Only a single collision with the ball is allowed, after which the robot’s movement is disabled until the end of the episode. ## Observations: - Position of the ball relative to the player, - position of the each goal relative to the player, - for each goal, whether the goal is the "correct goal" as 0 or 1, - whether the ball was already hit in episode (movement is disabled after hitting the ball), - observations from the wall raycast sensor (it's not allowed to hit a wall) ## Actions: ```python func get_action_space() -> Dictionary: return { "accelerate": {"size": 1, "action_type": "continuous"}, "steer": {"size": 1, "action_type": "continuous"}, } ``` ## Running inference: If you’d just like to test the env using the pre-trained onnx model, you can click on the `sync` node in the training scene, then switch to `Control Mode: Onnx Inference` in the inspector on the right and start the game. ## Training: There’s an included onnx file that was trained with https://github.com/edbeeching/godot_rl_agents/blob/main/examples/stable_baselines3_example.py, modified to use SAC with hyperparameters set as below (for instructions on using SAC, also check https://github.com/edbeeching/godot_rl_agents/pull/198): ```python model: SAC = SAC( "MlpPolicy", env, gradient_steps=8, verbose=2, tensorboard_log=args.experiment_dir, ) ``` CL arguments used (also onnx export and model saving was used, enable as needed): ```python --speedup=8 --n_parallel=8 ``` Training was done for ~3.1 million steps with manual stopping.