godot_rl_Ships / islands.gd
jtatman's picture
Upload folder using huggingface_hub
3a3791d verified
raw
history blame contribute delete
551 Bytes
extends Node3D
var island_mesh : MeshInstance3D
func init():
var n_meshes = get_child_count() - 2
var mesh_id = randi_range(0, n_meshes-1)
for child in get_children():
if child is MeshInstance3D:
child.hide()
island_mesh = get_child(mesh_id) as MeshInstance3D
island_mesh.show()
var col_shape = island_mesh.mesh.create_convex_shape()
$Area3D/CollisionShape3D.shape = col_shape
$StaticBody3D/CollisionShape3D.shape = col_shape
func get_mesh_aabb() -> AABB:
if island_mesh == null:
init()
return island_mesh.mesh.get_aabb()